Soccer Settings: Difference between revisions
No edit summary |
m →BallCount: some changes |
||
| (8 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
=== BallBounce === | [Soccer] | ||
These settings determine how a soccer game is played in an arena. Soccer can be disabled by setting BallCount to 0. | |||
Whether the ball bounces off walls | === BallBounce === | ||
''Datatype:'' Boolean (1=yes, 0=no) | |||
Whether the ball bounces off walls instead of going through them. | |||
=== AllowBombs === | === AllowBombs === | ||
''Datatype:'' Boolean (1=yes, 0=no) | |||
Whether the ball carrier can fire bombs. If a ball carrier tries to fire a bomb and this settings disabled, the ball will be released before the bomb. | |||
=== AllowGuns === | === AllowGuns === | ||
''Datatype:'' Boolean (1=yes, 0=no) | |||
Whether the ball carrier can fire his guns. If the carrier tries, the ball will be released before the bullets fire. | |||
=== PassDelay === | === PassDelay === | ||
''Datatype:'' Hundredths of seconds (Max: 10000) | |||
How long after the ball is fired before anybody can pick it up | |||
How long after the ball is fired before anybody can pick it up. | |||
=== Mode === | === Mode === | ||
''Datatype:'' Enumeration (0-6). | |||
Goal configuration | |||
Goal configuration. | |||
*0=any goal | |||
*1=left-half/right-half | |||
*2=top-half/bottom-half | |||
*3=quadrants-defend-one-goal | |||
*4=quadrants-defend-three-goals | |||
*5=sides-defend-one-goal | |||
*6=sides-defend-three-goals | |||
=== BallCount === | === BallCount === | ||
''Datatype:'' Count. | |||
Number of soccer balls in the arena. 0 will turn off the soccer game. Setting this to higher than 8 will crash subgame, but not asss. Continuum won't show more than 8 balls. | |||
=== SendTime === | === SendTime === | ||
How often the balls position is updated | |||
''Datatype:'' Hundredths of seconds. | |||
How often the balls position is updated. Set larger if you have more soccer balls to prevent too much modem traffic. | |||
=== Reward === | === Reward === | ||
Negative numbers | |||
''Datatype:'' Points. (Negative numbers are absolute points, positive use FlagReward formula.) | |||
Reward for scoring a soccer goal. | |||
=== CapturePoints === | === CapturePoints === | ||
If positive, these points are distributed to each goal/team. When you make a goal, the points get transferred to your goal/team. In timed games, team with most points in their goal wins. If one team gets all the points, then they win as well. | |||
''Datatype:'' Points. | |||
If positive, these points are distributed to each goal/team. When you make a goal, the points get transferred to your goal/team. In timed games, team with most points in their goal wins. If one team gets all the points, then they win as well. | |||
If negative, teams are given 1 point for each goal, first team to reach -CapturePoints points wins the game. | |||
=== UseFlagger === | === UseFlagger === | ||
''Datatype:'' Boolean (1=yes, 0=no) | |||
If player with soccer ball should use the Flag:Flagger* ship adjustments or not | |||
If player with soccer ball should use the Flag:Flagger* ship adjustments or not. | |||
=== BallLocation === | === BallLocation === | ||
''Datatype:'' Boolean (1=yes, 0=no) | |||
Whether the balls' locations are displayed at all times or not. | |||
=== BallBlankDelay === | === BallBlankDelay === | ||
''Datatype:'' Hundredths of seconds. | |||
Amount of time a player can receive no data from server and still pick up the soccer ball. | Amount of time a player can receive no data from server and still pick up the soccer ball. | ||
=== CatchMinimum === | === CatchMinimum === | ||
''Datatype:'' Count. | |||
A team cannot win a soccer game until it has this many goals. | |||
=== CatchPoints === | === CatchPoints === | ||
Max goals needed to win | |||
''Datatype:'' Count. | |||
Max goals needed to win. | |||
=== WinBy === | === WinBy === | ||
''Datatype:'' Count. | |||
A team has to have this many more goals than the other team to win the soccer game. | |||
=== DisableWallPass === | === DisableWallPass === | ||
''Datatype:'' Boolean (1=yes, 0=no) | |||
Disables passing of ball through a wall. | |||
=== DisableBallKilling === | === DisableBallKilling === | ||
''Datatype:'' Boolean (1=yes, 0=no) | |||
Disables Ball Killing, the killing of a player that has the ball while he/she is in a safety zone. | |||
[[Category: Settings]] | [[Category: Settings]] | ||
Latest revision as of 19:30, 23 March 2005
[Soccer] These settings determine how a soccer game is played in an arena. Soccer can be disabled by setting BallCount to 0.
BallBounce
Datatype: Boolean (1=yes, 0=no)
Whether the ball bounces off walls instead of going through them.
AllowBombs
Datatype: Boolean (1=yes, 0=no)
Whether the ball carrier can fire bombs. If a ball carrier tries to fire a bomb and this settings disabled, the ball will be released before the bomb.
AllowGuns
Datatype: Boolean (1=yes, 0=no)
Whether the ball carrier can fire his guns. If the carrier tries, the ball will be released before the bullets fire.
PassDelay
Datatype: Hundredths of seconds (Max: 10000)
How long after the ball is fired before anybody can pick it up.
Mode
Datatype: Enumeration (0-6).
Goal configuration.
- 0=any goal
- 1=left-half/right-half
- 2=top-half/bottom-half
- 3=quadrants-defend-one-goal
- 4=quadrants-defend-three-goals
- 5=sides-defend-one-goal
- 6=sides-defend-three-goals
BallCount
Datatype: Count.
Number of soccer balls in the arena. 0 will turn off the soccer game. Setting this to higher than 8 will crash subgame, but not asss. Continuum won't show more than 8 balls.
SendTime
Datatype: Hundredths of seconds.
How often the balls position is updated. Set larger if you have more soccer balls to prevent too much modem traffic.
Reward
Datatype: Points. (Negative numbers are absolute points, positive use FlagReward formula.)
Reward for scoring a soccer goal.
CapturePoints
Datatype: Points.
If positive, these points are distributed to each goal/team. When you make a goal, the points get transferred to your goal/team. In timed games, team with most points in their goal wins. If one team gets all the points, then they win as well.
If negative, teams are given 1 point for each goal, first team to reach -CapturePoints points wins the game.
UseFlagger
Datatype: Boolean (1=yes, 0=no)
If player with soccer ball should use the Flag:Flagger* ship adjustments or not.
BallLocation
Datatype: Boolean (1=yes, 0=no)
Whether the balls' locations are displayed at all times or not.
BallBlankDelay
Datatype: Hundredths of seconds.
Amount of time a player can receive no data from server and still pick up the soccer ball.
CatchMinimum
Datatype: Count.
A team cannot win a soccer game until it has this many goals.
CatchPoints
Datatype: Count.
Max goals needed to win.
WinBy
Datatype: Count.
A team has to have this many more goals than the other team to win the soccer game.
DisableWallPass
Datatype: Boolean (1=yes, 0=no)
Disables passing of ball through a wall.
DisableBallKilling
Datatype: Boolean (1=yes, 0=no)
Disables Ball Killing, the killing of a player that has the ball while he/she is in a safety zone.