Difference between revisions of "Spawn Settings"

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[Spawn] Use these settings to customize team spawns. It is safe to leave them blank, omit these settings, or leave them all set to 0 (zero). Note that the teams will repeat through this list (Team4 uses Team0, Team5 uses Team1, etc.). This will also occur if you only define Teams 0 and 1 (Team2 will use Team0 and so on).
 
[Spawn] Use these settings to customize team spawns. It is safe to leave them blank, omit these settings, or leave them all set to 0 (zero). Note that the teams will repeat through this list (Team4 uses Team0, Team5 uses Team1, etc.). This will also occur if you only define Teams 0 and 1 (Team2 will use Team0 and so on).
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 +
Example:
 +
<pre>
 +
[Spawn]
 +
Team0-X=400
 +
Team0-Y=400
 +
Team0-Radius=8
 +
Team1-X=600
 +
Team1-Y=600
 +
Team1-Radius=8
 +
</pre>
  
 
Team0 through to Team3 are available, but for ease of demonstration N will be used where the number should appear.
 
Team0 through to Team3 are available, but for ease of demonstration N will be used where the number should appear.

Latest revision as of 17:29, 7 October 2006

[Spawn] Use these settings to customize team spawns. It is safe to leave them blank, omit these settings, or leave them all set to 0 (zero). Note that the teams will repeat through this list (Team4 uses Team0, Team5 uses Team1, etc.). This will also occur if you only define Teams 0 and 1 (Team2 will use Team0 and so on).

Example:

[Spawn]
Team0-X=400
Team0-Y=400
Team0-Radius=8
Team1-X=600
Team1-Y=600
Team1-Radius=8

Team0 through to Team3 are available, but for ease of demonstration N will be used where the number should appear.

TeamN-X

Datatype: Tiles.

The X coordinate in tiles for the center of frequency N's spawn.


TeamN-Y

Datatype: Tiles.

The Y coordinate in tiles for the center of frequency N's spawn.


TeamN-Radius

Datatype: Tiles.

The radius in tiles for frequency N's spawn. 0 is allowed.