Difference between revisions of "Security Settings"
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− | + | [Security] These settings configure various actions subgame takes to keep an arena free of accidental or intentional unfair advantages. | |
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+ | === S2CKickOutPercentWeapons === | ||
+ | ''Datatype:'' Tenths of a percent. | ||
− | + | If a client doesn't receive this percentage or greater of weapons packets, the server will kick it out. Damage is calculated by the clients, so a high percentage could possibly keep a player from dying. | |
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− | === | + | === SecurityKickOff === |
− | + | ''Datatype:'' Boolean (1=yes, 0=no). | |
+ | Whether server will kick clients out for security violations. | ||
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+ | === SuicideLimit === | ||
+ | ''Datatype:'' Count. | ||
− | + | Maximum number of suicides before player is kicked. Note that suicides no longer exist, so this setting has no effect. | |
− | Maximum number of | ||
− | === MaxDeathWithoutFiring === | + | === MaxShipTypeSwitchCount === |
− | Number of | + | ''Datatype:'' Count. |
+ | |||
+ | Maximum allowed ship changes. A player changing ship any more times will be removed from the arena. This is to prevent a player from changing ship to avoid lethal hits. | ||
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+ | === PacketModificationMax === | ||
+ | ''Datatype:'' Count. | ||
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+ | Maximum allowed amount of modified packets. A player sending any more modified packets will trigger a security violation. | ||
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+ | === MaxDeathWithoutFiring === | ||
+ | ''Datatype:'' Count. | ||
+ | |||
+ | Number of deaths without firing (in a row) before a player is removed from the arena. | ||
[[Category: Settings]] | [[Category: Settings]] |
Latest revision as of 20:43, 1 March 2005
[Security] These settings configure various actions subgame takes to keep an arena free of accidental or intentional unfair advantages.
Contents
S2CKickOutPercentWeapons
Datatype: Tenths of a percent.
If a client doesn't receive this percentage or greater of weapons packets, the server will kick it out. Damage is calculated by the clients, so a high percentage could possibly keep a player from dying.
SecurityKickOff
Datatype: Boolean (1=yes, 0=no).
Whether server will kick clients out for security violations.
SuicideLimit
Datatype: Count.
Maximum number of suicides before player is kicked. Note that suicides no longer exist, so this setting has no effect.
MaxShipTypeSwitchCount
Datatype: Count.
Maximum allowed ship changes. A player changing ship any more times will be removed from the arena. This is to prevent a player from changing ship to avoid lethal hits.
PacketModificationMax
Datatype: Count.
Maximum allowed amount of modified packets. A player sending any more modified packets will trigger a security violation.
MaxDeathWithoutFiring
Datatype: Count.
Number of deaths without firing (in a row) before a player is removed from the arena.