Security Settings: Difference between revisions

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=== S2CKickOutPercentWeapons ===
[Security] These settings configure various actions subgame takes to keep an arena free of accidental or intentional unfair advantages.
The percent kickout for not getting weapon packets.


=== S2CKickOutPercentWeapons ===
''Datatype:'' Tenths of a percent.


=== SecurityKickOff ===
If a client doesn't receive this percentage or greater of weapons packets, the server will kick it out. Damage is calculated by the clients, so a high percentage could possibly keep a player from dying.
* Min: 0
* Max: 1
Whether players doing security violations get kicked off or not.




=== SuicideLimit ===  
=== SecurityKickOff ===
Maximum number of suicides before player is kicked (no longer used since there are no suicides???)
''Datatype:'' Boolean (1=yes, 0=no).


Whether server will kick clients out for security violations.


=== MaxShipTypeSwitchCount ===
Number of times a player can change ship type without being removed from the arena


=== SuicideLimit ===
''Datatype:'' Count.


=== PacketModificationMax ===
Maximum number of suicides before player is kicked. Note that suicides no longer exist, so this setting has no effect.
Maximum number of modified packets allowed before a security violation is triggered.




=== MaxDeathWithoutFiring ===  
=== MaxShipTypeSwitchCount ===
Number of times a player can die without firing before being removed from the arena.
''Datatype:'' Count.
 
Maximum allowed ship changes. A player changing ship any more times will be removed from the arena. This is to prevent a player from changing ship to avoid lethal hits.
 
 
=== PacketModificationMax ===
''Datatype:'' Count.
 
Maximum allowed amount of modified packets. A player sending any more modified packets will trigger a security violation.
 
 
=== MaxDeathWithoutFiring ===
''Datatype:'' Count.
 
Number of deaths without firing (in a row) before a player is removed from the arena.


[[Category: Settings]]
[[Category: Settings]]

Latest revision as of 01:43, 2 March 2005

[Security] These settings configure various actions subgame takes to keep an arena free of accidental or intentional unfair advantages.

S2CKickOutPercentWeapons

Datatype: Tenths of a percent.

If a client doesn't receive this percentage or greater of weapons packets, the server will kick it out. Damage is calculated by the clients, so a high percentage could possibly keep a player from dying.


SecurityKickOff

Datatype: Boolean (1=yes, 0=no).

Whether server will kick clients out for security violations.


SuicideLimit

Datatype: Count.

Maximum number of suicides before player is kicked. Note that suicides no longer exist, so this setting has no effect.


MaxShipTypeSwitchCount

Datatype: Count.

Maximum allowed ship changes. A player changing ship any more times will be removed from the arena. This is to prevent a player from changing ship to avoid lethal hits.


PacketModificationMax

Datatype: Count.

Maximum allowed amount of modified packets. A player sending any more modified packets will trigger a security violation.


MaxDeathWithoutFiring

Datatype: Count.

Number of deaths without firing (in a row) before a player is removed from the arena.