Prizeweight Settings: Difference between revisions

From ASSS Wiki
Jump to navigationJump to search
No edit summary
 
info & new format
 
Line 1: Line 1:
[Prizeweight] These settings determine the random green prize weighting. A higher number means a greater chance of a green containing the prize, a lower a lesser chance. '''Warning:''' If you set these all to 0, subgame will crash when it tries to generate a prize.
=== Recharge ===  
=== Recharge ===  
Likelyhood of 'Full Charge' prize appearing (NOTE! This is FULL CHARGE, not Recharge!! stupid vie)
''Datatype:'' Byte (0 to 255)
 
Full Charge prize. ('''Full charge''', not recharge.)




=== QuickCharge ===  
=== QuickCharge ===  
Likelyhood of 'Recharge' prize appearing
''Datatype:'' Byte (0 to 255)


Recharge prize.


=== Energy ===  
=== Energy ===  
Likelyhood of 'Energy Upgrade' prize appearing
''Datatype:'' Byte (0 to 255)


Energy Upgrade prize.


=== Rotation ===  
=== Rotation ===  
Likelyhood of 'Rotation' prize appearing
''Datatype:'' Byte (0 to 255)


Rotation prize.


=== Stealth ===  
=== Stealth ===  
Likelyhood of 'Stealth' prize appearing
''Datatype:'' Byte (0 to 255)


Stealth prize.


=== Cloak ===  
=== Cloak ===  
Likelyhood of 'Cloak' prize appearing
''Datatype:'' Byte (0 to 255)


Cloak prize.


=== AntiWarp ===  
=== AntiWarp ===  
Likelyhood of 'AntiWarp' prize appearing
''Datatype:'' Byte (0 to 255)


AntiWarp prize.


=== XRadar ===  
=== XRadar ===  
Likelyhood of 'XRadar' prize appearing
''Datatype:'' Byte (0 to 255)


XRadar prize.


=== Warp ===  
=== Warp ===  
Likelyhood of 'Warp' prize appearing
''Datatype:'' Byte (0 to 255)


Warp prize.


=== Gun ===  
=== Gun ===  
Likelyhood of 'Gun Upgrade' prize appearing
''Datatype:'' Byte (0 to 255)


Gun Upgrade prize.


=== Bomb ===  
=== Bomb ===  
Likelyhood of 'Bomb Upgrade' prize appearing
''Datatype:'' Byte (0 to 255)


Bomb Upgrade prize.


=== BouncingBullets ===  
=== BouncingBullets ===  
Likelyhood of 'Bouncing Bullets' prize appearing
''Datatype:'' Byte (0 to 255)


Bouncing Bullets prize.


=== Thruster ===  
=== Thruster ===  
Likelyhood of 'Thruster' prize appearing
''Datatype:'' Byte (0 to 255)


Thruster prize.


=== TopSpeed ===  
=== TopSpeed ===  
Likelyhood of 'Speed' prize appearing
''Datatype:'' Byte (0 to 255)


Speed prize.


=== MultiFire ===  
=== MultiFire ===  
Likelyhood of 'MultiFire' prize appearing
''Datatype:'' Byte (0 to 255)


MultiFire prize.


=== Proximity ===  
=== Proximity ===  
Likelyhood of 'Proximity Bomb' prize appearing
''Datatype:'' Byte (0 to 255)


Proximity Bomb prize.


=== Glue ===  
=== Glue ===  
Likelyhood of 'Engine Shutdown' prize appearing
''Datatype:'' Byte (0 to 255)


Engine Shutdown prize.


=== AllWeapons ===  
=== AllWeapons ===  
Likelyhood of 'Super!' prize appearing
''Datatype:'' Byte (0 to 255)


Super! prize.


=== Shields ===  
=== Shields ===  
Likelyhood of 'Shields' prize appearing
''Datatype:'' Byte (0 to 255)


Shields prize.


=== Shrapnel ===  
=== Shrapnel ===  
Likelyhood of 'Shrapnel Upgrade' prize appearing
''Datatype:'' Byte (0 to 255)


Shrapnel Upgrade prize.


=== Repel ===  
=== Repel ===  
Likelyhood of 'Repel' prize appearing
''Datatype:'' Byte (0 to 255)


Repel prize.


=== Burst ===  
=== Burst ===  
Likelyhood of 'Burst' prize appearing
''Datatype:'' Byte (0 to 255)


Burst prize.


=== Decoy ===  
=== Decoy ===  
Likelyhood of 'Decoy' prize appearing
''Datatype:'' Byte (0 to 255)


Decoy prize.


=== Thor ===  
=== Thor ===  
Likelyhood of 'Thor' prize appearing
''Datatype:'' Byte (0 to 255)


Thor prize.


=== Portal ===  
=== Portal ===  
Likelyhood of 'Portal' prize appearing
''Datatype:'' Byte (0 to 255)


Portal prize.


=== Brick ===  
=== Brick ===  
Likelyhood of 'Brick' prize appearing
''Datatype:'' Byte (0 to 255)


Brick prize.


=== Rocket ===  
=== Rocket ===  
Likelyhood of 'Rocket' prize appearing
''Datatype:'' Byte (0 to 255)


Rocket prize.


=== MultiPrize ===  
=== MultiPrize ===  
Likelyhood of 'Multi-Prize' prize appearing
''Datatype:'' Byte (0 to 255)
 
Multi-prize.


[[Category: Settings]]
[[Category: Settings]]

Latest revision as of 04:19, 26 February 2005

[Prizeweight] These settings determine the random green prize weighting. A higher number means a greater chance of a green containing the prize, a lower a lesser chance. Warning: If you set these all to 0, subgame will crash when it tries to generate a prize.

Recharge

Datatype: Byte (0 to 255)

Full Charge prize. (Full charge, not recharge.)


QuickCharge

Datatype: Byte (0 to 255)

Recharge prize.

Energy

Datatype: Byte (0 to 255)

Energy Upgrade prize.

Rotation

Datatype: Byte (0 to 255)

Rotation prize.

Stealth

Datatype: Byte (0 to 255)

Stealth prize.

Cloak

Datatype: Byte (0 to 255)

Cloak prize.

AntiWarp

Datatype: Byte (0 to 255)

AntiWarp prize.

XRadar

Datatype: Byte (0 to 255)

XRadar prize.

Warp

Datatype: Byte (0 to 255)

Warp prize.

Gun

Datatype: Byte (0 to 255)

Gun Upgrade prize.

Bomb

Datatype: Byte (0 to 255)

Bomb Upgrade prize.

BouncingBullets

Datatype: Byte (0 to 255)

Bouncing Bullets prize.

Thruster

Datatype: Byte (0 to 255)

Thruster prize.

TopSpeed

Datatype: Byte (0 to 255)

Speed prize.

MultiFire

Datatype: Byte (0 to 255)

MultiFire prize.

Proximity

Datatype: Byte (0 to 255)

Proximity Bomb prize.

Glue

Datatype: Byte (0 to 255)

Engine Shutdown prize.

AllWeapons

Datatype: Byte (0 to 255)

Super! prize.

Shields

Datatype: Byte (0 to 255)

Shields prize.

Shrapnel

Datatype: Byte (0 to 255)

Shrapnel Upgrade prize.

Repel

Datatype: Byte (0 to 255)

Repel prize.

Burst

Datatype: Byte (0 to 255)

Burst prize.

Decoy

Datatype: Byte (0 to 255)

Decoy prize.

Thor

Datatype: Byte (0 to 255)

Thor prize.

Portal

Datatype: Byte (0 to 255)

Portal prize.

Brick

Datatype: Byte (0 to 255)

Brick prize.

Rocket

Datatype: Byte (0 to 255)

Rocket prize.

MultiPrize

Datatype: Byte (0 to 255)

Multi-prize.