Message Settings: Difference between revisions
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=== MessageReliable === | === MessageReliable === | ||
''Datatype:'' Boolean (1=yes, 0=no). | |||
Whether messages are sent reliably. | Whether messages are sent reliably, which could increase bandwidth usage. | ||
=== MessageTeamReliable === | |||
''Datatype:'' Boolean (1=yes, 0=no). | |||
Whether team messages are sent reliably, which could increase bandwidth usage. | |||
=== AllowAudioMessages === | === AllowAudioMessages === | ||
''Datatype:'' Boolean (1=yes, 0=no). | |||
Whether players can send audio messages. | |||
=== BongAllowed === | |||
''Datatype:'' Boolean (1=yes, 0=no). | |||
Whether players can play bong sounds. | |||
=== | === QuickMessageLimit === | ||
''Datatype:'' Count. | |||
Maximum messages that can be sent in a row before player is kicked. | |||
=== MessageDistance === | === MessageDistance === | ||
Maximum number of miles across the globe that a message can travel before it automatically transfers itself to the nearest computer. Not really. Usage unknown. | |||
[[Category: Settings]] | [[Category: Settings]] | ||
Latest revision as of 01:26, 28 February 2005
MessageReliable
Datatype: Boolean (1=yes, 0=no).
Whether messages are sent reliably, which could increase bandwidth usage.
MessageTeamReliable
Datatype: Boolean (1=yes, 0=no).
Whether team messages are sent reliably, which could increase bandwidth usage.
AllowAudioMessages
Datatype: Boolean (1=yes, 0=no).
Whether players can send audio messages.
BongAllowed
Datatype: Boolean (1=yes, 0=no).
Whether players can play bong sounds.
QuickMessageLimit
Datatype: Count.
Maximum messages that can be sent in a row before player is kicked.
MessageDistance
Maximum number of miles across the globe that a message can travel before it automatically transfers itself to the nearest computer. Not really. Usage unknown.