Message Settings: Difference between revisions

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=== MessageReliable ===  
=== MessageReliable ===
* Min: 0
''Datatype:'' Boolean (1=yes, 0=no).
* Max: 1
 
Whether messages are sent reliably.
Whether messages are sent reliably, which could increase bandwidth usage.
 
 
=== MessageTeamReliable ===
''Datatype:'' Boolean (1=yes, 0=no).
 
Whether team messages are sent reliably, which could increase bandwidth usage.




=== AllowAudioMessages ===  
=== AllowAudioMessages ===  
* Min: 0
''Datatype:'' Boolean (1=yes, 0=no).
* Max: 1
Whether players can send audio messages (0=no 1=yes)


Whether players can send audio messages.


=== BongAllowed ===
* Min: 0
* Max: 1
Whether players can play bong sounds (0=no 1=yes)


=== BongAllowed ===
''Datatype:'' Boolean (1=yes, 0=no).


=== QuickMessageLimit ===
Whether players can play bong sounds.
Maximum number of messages that can be sent in a row before player is kicked.




=== MessageTeamReliable ===  
=== QuickMessageLimit ===
* Min: 0
''Datatype:'' Count.
* Max: 1
 
Whether team messages are sent reliably.
Maximum messages that can be sent in a row before player is kicked.




=== MessageDistance ===  
=== MessageDistance ===  
Don't think this is used anymore....
Maximum number of miles across the globe that a message can travel before it automatically transfers itself to the nearest computer. Not really. Usage unknown.


[[Category: Settings]]
[[Category: Settings]]

Latest revision as of 01:26, 28 February 2005

MessageReliable

Datatype: Boolean (1=yes, 0=no).

Whether messages are sent reliably, which could increase bandwidth usage.


MessageTeamReliable

Datatype: Boolean (1=yes, 0=no).

Whether team messages are sent reliably, which could increase bandwidth usage.


AllowAudioMessages

Datatype: Boolean (1=yes, 0=no).

Whether players can send audio messages.


BongAllowed

Datatype: Boolean (1=yes, 0=no).

Whether players can play bong sounds.


QuickMessageLimit

Datatype: Count.

Maximum messages that can be sent in a row before player is kicked.


MessageDistance

Maximum number of miles across the globe that a message can travel before it automatically transfers itself to the nearest computer. Not really. Usage unknown.