Mine Settings: Difference between revisions
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[Mine] These settings determine how subgame treats mines. | |||
=== MineAliveTime === | |||
''Datatype:'' Hundredths of seconds (0 to 60000). | |||
=== TeamMaxMines === | Time before mines disappear if no one runs into them. | ||
Maximum | === TeamMaxMines === | ||
''Datatype:'' Count (0 to 32000). | |||
Maximum mines allowed per team. | |||
[[Category: Settings]] | [[Category: Settings]] | ||
Latest revision as of 03:55, 28 February 2005
[Mine] These settings determine how subgame treats mines.
MineAliveTime
Datatype: Hundredths of seconds (0 to 60000).
Time before mines disappear if no one runs into them.
TeamMaxMines
Datatype: Count (0 to 32000).
Maximum mines allowed per team.