Mine Settings: Difference between revisions

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m Wrong setts again
new format & desc
 
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=== MineAliveTime ===
[Mine] These settings determine how subgame treats mines.
* Min: 0
* Max: 60000
Time that mines are active (in hundredths of a second)


=== MineAliveTime ===
''Datatype:'' Hundredths of seconds (0 to 60000).


=== TeamMaxMines ===  
Time before mines disappear if no one runs into them.
* Min: 0
 
* Max: 32000
 
Maximum number of mines allowed to be placed by an entire team
=== TeamMaxMines ===
''Datatype:'' Count (0 to 32000).
 
Maximum mines allowed per team.


[[Category: Settings]]
[[Category: Settings]]

Latest revision as of 03:55, 28 February 2005

[Mine] These settings determine how subgame treats mines.

MineAliveTime

Datatype: Hundredths of seconds (0 to 60000).

Time before mines disappear if no one runs into them.


TeamMaxMines

Datatype: Count (0 to 32000).

Maximum mines allowed per team.