Mine Settings: Difference between revisions

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new format & desc
 
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=== MessageReliable ===
[Mine] These settings determine how subgame treats mines.
* Min: 0
* Max: 1
Whether messages are sent reliably.


=== MineAliveTime ===
''Datatype:'' Hundredths of seconds (0 to 60000).


=== AllowAudioMessages ===
Time before mines disappear if no one runs into them.
* Min: 0
* Max: 1
Whether players can send audio messages (0=no 1=yes)




=== BongAllowed ===  
=== TeamMaxMines ===
* Min: 0
''Datatype:'' Count (0 to 32000).
* Max: 1
Whether players can play bong sounds (0=no 1=yes)


 
Maximum mines allowed per team.
=== QuickMessageLimit ===
Maximum number of messages that can be sent in a row before player is kicked.
 
 
=== MessageTeamReliable ===
* Min: 0
* Max: 1
Whether team messages are sent reliably.
 
 
=== MessageDistance ===
Don't think this is used anymore....


[[Category: Settings]]
[[Category: Settings]]

Latest revision as of 03:55, 28 February 2005

[Mine] These settings determine how subgame treats mines.

MineAliveTime

Datatype: Hundredths of seconds (0 to 60000).

Time before mines disappear if no one runs into them.


TeamMaxMines

Datatype: Count (0 to 32000).

Maximum mines allowed per team.