Mine Settings: Difference between revisions
From ASSS Wiki
Jump to navigationJump to search
No edit summary |
new format & desc |
||
| (One intermediate revision by one other user not shown) | |||
| Line 1: | Line 1: | ||
[Mine] These settings determine how subgame treats mines. | |||
=== MineAliveTime === | |||
''Datatype:'' Hundredths of seconds (0 to 60000). | |||
Time before mines disappear if no one runs into them. | |||
=== | === TeamMaxMines === | ||
''Datatype:'' Count (0 to 32000). | |||
Maximum mines allowed per team. | |||
Maximum | |||
[[Category: Settings]] | [[Category: Settings]] | ||
Latest revision as of 03:55, 28 February 2005
[Mine] These settings determine how subgame treats mines.
MineAliveTime
Datatype: Hundredths of seconds (0 to 60000).
Time before mines disappear if no one runs into them.
TeamMaxMines
Datatype: Count (0 to 32000).
Maximum mines allowed per team.