Difference between revisions of "AntiWarp"

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Antiwarp is an ability in [[Continuum]] that prevents other users from warping when they are within a certain radius of you (the radius is determined by the [[Settings]]). Using Antiwarp usually slows down your recharge rate, depending on the settings.
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Antiwarp is an ability in [[SubSpace]]/[[Continuum]] that prevents other users from warping when they are within a certain radius of you (the radius is determined by the [[settings]]). Using antiwarp usually slows down your recharge rate, depending on the settings.
  
[[ASSS]] can be used along with the [[ELVL Format]] to create maps where there are regions where players are not allowed to use antiwarp.
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The [[ELVL Format]] defines a [[ASSS_Region|region]] attribute that masks the effect of players with antiwarp enabled. So far only [[ASSS]] implements the standard region attributes.
  
 
You must be within radar range for antiwarp to work on someone due to the [[UDP Game Protocol|Game Protocol]] mechanics.
 
You must be within radar range for antiwarp to work on someone due to the [[UDP Game Protocol|Game Protocol]] mechanics.
  
 
[[Category: Items]]
 
[[Category: Items]]

Latest revision as of 03:39, 12 March 2005

Antiwarp is an ability in SubSpace/Continuum that prevents other users from warping when they are within a certain radius of you (the radius is determined by the settings). Using antiwarp usually slows down your recharge rate, depending on the settings.

The ELVL Format defines a region attribute that masks the effect of players with antiwarp enabled. So far only ASSS implements the standard region attributes.

You must be within radar range for antiwarp to work on someone due to the Game Protocol mechanics.