Difference between revisions of "Server.ini"
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− | server.ini is the initialization file for subgame that controls all of the global settings. Individual arena's settings are stored in arenaname.cfg. The following are the various sections in the server.ini. | + | server.ini is the initialization file for [[subgame]] that controls all of the global settings. Individual arena's settings are stored in arenaname.cfg. The following are the various sections in the server.ini. |
== Validation == | == Validation == | ||
Line 59: | Line 59: | ||
=== UnreliableBufferSize === | === UnreliableBufferSize === | ||
=== TransportBufferSize === | === TransportBufferSize === | ||
+ | |||
+ | === FlushTime === | ||
+ | ''Datatype:'' Milliseconds. | ||
+ | |||
+ | Subgame will queue position packets for this amount of time before sending them. ''Setting this too high will severly lag your zone.'' | ||
+ | |||
+ | |||
+ | === BandwithIdleTime === | ||
+ | ''Datatype:'' Seconds. | ||
+ | |||
+ | Subgame will stop sending position packets to a spectator after this time of inactivity. Useful for saving bandwidth. | ||
+ | |||
+ | |||
+ | === SelectTime === | ||
+ | ''Datatype:'' Milliseconds. | ||
+ | |||
+ | Time delay subgame should wait for incoming packets before continuing on. This is recommended over CPU:SleepTime. | ||
Line 165: | Line 182: | ||
=== NoFlagRewardLimit === | === NoFlagRewardLimit === | ||
+ | ''Datatype:'' Boolean. | ||
+ | |||
+ | Disables the reward multiplier limit for [[Flag Settings#FlagRewardMode]]. | ||
+ | |||
+ | |||
=== //If ! === | === //If ! === | ||
=== LogPoints === | === LogPoints === | ||
Line 174: | Line 196: | ||
=== Port === | === Port === | ||
=== AllowVIEClients === | === AllowVIEClients === | ||
− | StaffChat= | + | ''Datatype:'' Boolean. |
+ | |||
+ | Determines whether VIE [[SubSpace]] users are allowed to enter zone at all. | ||
+ | |||
+ | |||
+ | === StaffChat === | ||
+ | ''Datatype:'' Comma-delimited list. | ||
+ | |||
+ | These chat channels are only joinable by Mods+. | ||
+ | |||
+ | |||
=== ForceContinuumOnly === | === ForceContinuumOnly === | ||
=== ServerIP === | === ServerIP === |
Revision as of 20:57, 22 May 2005
server.ini is the initialization file for subgame that controls all of the global settings. Individual arena's settings are stored in arenaname.cfg. The following are the various sections in the server.ini.
Contents
- 1 Validation
- 2 Custom
- 3 Arena
- 4 Comms
- 5 Misc
- 5.1 DisableShareware
- 5.2 RegisterKickShareware
- 5.3 MaxSharewarePlayers
- 5.4 MaxPlayers
- 5.5 MaxSharewareTime
- 5.6 DisableSharewareNames
- 5.7 DisableSharewareShips
- 5.8 DisableSharewareScores
- 5.9 MenuKickOutDelay
- 5.10 NoAntiInSafe
- 5.11 LockFreqs
- 5.12 PositionDataAccess
- 5.13 AlertCommand
- 5.14 AllowPubScorereset
- 5.15 AllowPvtScorereset
- 5.16 TimerDropFlagTerritoryRadius
- 5.17 ShipTypeSwitchResetPeriod
- 5.18 CheckWeapons
- 5.19 CheckFastBombing
- 5.20 FastBombingThreshold
- 5.21 LocalChat
- 5.22 ForceObsceneCheck
- 5.23 NoFlagRewardLimit
- 5.24 //If !
- 5.25 LogPoints
- 5.26 PointUpdateDiff
- 5.27 JackpotBroadcastPoints
- 5.28 ServerLog
- 5.29 KeepAliveDelay
- 5.30 DefaultLevelFile
- 5.31 Port
- 5.32 AllowVIEClients
- 5.33 StaffChat
- 5.34 ForceContinuumOnly
- 5.35 ServerIP
- 6 CPU
- 7 Permission
- 8 Password
- 9 Billing
- 10 Advertise
- 11 Directory
Validation
See Validation.
Custom
These settings configure custom arenas. (I think?)
ArenaMode
Datatype: Enumeration.
This controls the ownership of private arenas. By "own a new subarena", it means that if the selected level of player creates a new subarena with ?go, and the arena does not have settings associated yet, subgame will create settings for that arena and assign ownership to the creating player. If the player creating the arena is below the selected level, subgame will still create settings for the arena, but will not grant ownership.
- Any player can own a new subarena.
- Mods+ can own a new subarena.
- Smods+ can own a new subarena.
- Sysops can own a new subarena.
- Special: New subarenas will just use spawn.cfg. (That is, a new cfg must be placed in the server directory manually to give an arena its own settings.)
Arena
These settings configure default arena settings.
ArenaMaxPlayers
Datatype: Count.
Number of players allowed in any arena. (This can be overridden in the Misc Settings for an arena.)
ArenaDesiredPlayers
Datatype: Count.
Number of players subgame will try to put in each public arena.
ArenaMinimumPlayers
Datatype: Count.
Minimum number of players in a public arena before subgame starts closing it down.
SpawnKeepScores
Datatype: Boolean (1=yes,0=no).
MaxArenas
Datatype: Count.
MaxArenasMemory
Comms
MaxQueueToLogin
PacketHistoryMax
IncomingBufferSize
OutgoingBufferSize
EncryptMode
UnreliableBufferSize
TransportBufferSize
FlushTime
Datatype: Milliseconds.
Subgame will queue position packets for this amount of time before sending them. Setting this too high will severly lag your zone.
BandwithIdleTime
Datatype: Seconds.
Subgame will stop sending position packets to a spectator after this time of inactivity. Useful for saving bandwidth.
SelectTime
Datatype: Milliseconds.
Time delay subgame should wait for incoming packets before continuing on. This is recommended over CPU:SleepTime.
Misc
MaxPlayers
MenuKickOutDelay
NoAntiInSafe
Datatype: Boolean.
If enabled, subgame will ignore AntiWarp of a player in a safe zone.
LockFreqs
Datatype: Boolean.
Determines whether locking an arena locks freqs as well as ships. (1.34.3+)
PositionDataAccess
Datatype: Enumeration.
Determines staff level that will receive extra position data when speccing. Useful if Misc Settings#ExtraPositionData is disabled.
- 0=Sysop (default)
- 1=SMod+
- 2=Mod+
AlertCommand
Datatype: Comma-delimited list.
If a player types any of these commands preceeded by a '?' followed by a message, subgame will send the message to all online staff. This is a replacement to the BanG ?cheater command. (1.34.3+)
AllowPubScorereset
Datatype: Boolean.
If enabled, players in public arenas may use the ?scorereset command.
AllowPvtScorereset
Datatype: Boolean.
If enabled, players in private arenas may use the ?scorereset command.
TimerDropFlagTerritoryRadius
Datatype: Tiles.
All flags dropped when timer expires (non-neutral) will drop this radius from the ship, overriding Flag Settings#FlagTerritoryRadius. This is useful for respawning neuted flags (set FlagTerritoryRadius to 0). Special value: 0 = always use FlagTerritoryRadius.
ShipTypeSwitchResetPeriod
Datatype: Milliseconds (?).
Determines length of time for Security Settings#MaxShipTypeSwitchCount. Special Value: 0 = disabled.
CheckWeapons
Datatype: Boolean.
If enabled, any of the following conditions will trigger a security violation. The checks do not apply to SMod+.
- Bullet fired with level > [ship]MaxGuns + [Flag]FlaggerGunUpgrade
- Boucning bullet fired and [PrizeWeight]BouncingBullets is 0 and [Cost]Bounce is 0
- Bomb fired with level > [ship]MaxBombs + [Flag]FlaggerBombUpgrade
- Prox bomb fired and [PrizeWeight]Proximity is 0 and [Cost]Prox is 0
- Bomb fired with shrap > [ship]ShrapnelMax
- Bomb fired with bouncing shrap and [PrizeWeight]BouncingBullets is 0 and [Cost]Bounce is 0
- Mine is fired and [ship]MaxMines is 0
- A prize is picked up and [PrizeWeight] of that prize is 0
- Stealth is turned on and [ship]StealthStatus is 0
- Cloak is turned on and [ship]CloakStatus is 0
- XRadar is turned on and [ship]XRadarStatus is 0
- Anti-Warp is turned on and [ship]AntiWarpStatus is 0
- Player uses ufo
CheckFastBombing
Datatype: Bitfield.
- 1 - Send sysop alert when fastbombing is detected
- 2 - Filter out fastbombs
- 4 - Kick fastbombing player off
FastBombingThreshold
See above.
LocalChat
Datatype: Comma-delimited list.
Listed chat channels are local to the zone.
ForceObsceneCheck
Datatype: Boolean.
Forces players to have obscene checking on.
NoFlagRewardLimit
Datatype: Boolean.
Disables the reward multiplier limit for Flag Settings#FlagRewardMode.
//If !
LogPoints
PointUpdateDiff
JackpotBroadcastPoints
ServerLog
KeepAliveDelay
DefaultLevelFile
Port
AllowVIEClients
Datatype: Boolean.
Determines whether VIE SubSpace users are allowed to enter zone at all.
StaffChat
Datatype: Comma-delimited list.
These chat channels are only joinable by Mods+.
ForceContinuumOnly
ServerIP
CPU
LoopDelay
ProcessMaxTime
SleepPerIteration
SlowIterationWarningLevel
SleepTime
Permission
AllowBadMachineId
AllowLowBandwidth
MinimumSecondsToLogin
PermissionMaxPoints
PermissionMode
AutoPermissionPoints
AutoPermissionIDList
AutoPermissionMessage
Password
SysopPassword
EnergyPassword=
ModeratorPassword
SuperModeratorPassword
VIPPassword= //Change all to what you want
Billing
LogMessages
IP
Password
ServerName
Port
ServerId
GroupId
ScoreId
ReconnectTime
AttemptTime
Advertise
SendMode
DisplayMode
Duration
Directory
IP
Description
//What you want to have for the description of zone
NamePassword
//Pick anything you want