Difference between revisions of "Client"
From ASSS Wiki
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− | A client is any program that can connect to a server, | + | A client is any program that can connect to a server. |
+ | |||
+ | There are a mish-mash of clients and servers, here is a list with clients on the left and servers on the right: | ||
+ | *game client/bot -> game server | ||
+ | *game server -> billing server | ||
+ | *directory client/game client/game server -> directory server | ||
+ | |||
+ | === Game client === | ||
+ | The first widely used client was [[Subspace]], which was cloned by [[PriitK]] into [[Continuum]]. Other clients include [[Snrrrubspace]]. | ||
+ | |||
+ | === Game server === | ||
+ | [[ASSS]] and [[Subgame]] can both connect to the legacy biller. ASSS also has the capability to connect to user DB's that implement the TCP biller protocol. | ||
+ | |||
+ | === Directory client === | ||
+ | The more popular game clients and servers implement both halves of the directory client protocol. | ||
+ | |||
+ | [[Category: Definitions]] |
Revision as of 19:43, 26 January 2005
A client is any program that can connect to a server.
There are a mish-mash of clients and servers, here is a list with clients on the left and servers on the right:
- game client/bot -> game server
- game server -> billing server
- directory client/game client/game server -> directory server
Game client
The first widely used client was Subspace, which was cloned by PriitK into Continuum. Other clients include Snrrrubspace.
Game server
ASSS and Subgame can both connect to the legacy biller. ASSS also has the capability to connect to user DB's that implement the TCP biller protocol.
Directory client
The more popular game clients and servers implement both halves of the directory client protocol.