Difference between revisions of "AntiWarp"
From ASSS Wiki
m (small reword. fixed min/max.) |
(rm settings info) |
||
Line 5: | Line 5: | ||
You must be within radar range for antiwarp to work on someone due to the [[UDP Game Protocol|Game Protocol]] mechanics. | You must be within radar range for antiwarp to work on someone due to the [[UDP Game Protocol|Game Protocol]] mechanics. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
[[Category: Items]] | [[Category: Items]] |
Revision as of 23:21, 25 February 2005
Antiwarp is an ability in Subspace/Continuum that prevents other users from warping when they are within a certain radius of you (the radius is determined by the Settings). Using antiwarp usually slows down your recharge rate, depending on the settings.
The ELVL Format defines a region attribute that masks the effect of players with antiwarp enabled. So far only ASSS implements the standard region attributes.
You must be within radar range for antiwarp to work on someone due to the Game Protocol mechanics.