Difference between revisions of "Kill Settings"
m (Pasted flag settings here on accident.) |
(new format, desc, rm king section) |
||
Line 1: | Line 1: | ||
− | + | [Kill] How subgame managers kill rewards and bounties in an arena. | |
− | |||
+ | === MaxBonus === | ||
+ | ''Datatype:'' Points. | ||
− | + | This is if you have flags, can add more points per a kill. (Founded by MGB.) | |
− | |||
− | === | + | === MaxPenalty === |
− | + | ''Datatype:'' Points. | |
+ | This is if you have flags, can take away points per a kill. (Founded by MGB.) | ||
− | |||
− | |||
+ | === RewardBase === | ||
+ | ''Datatype:'' Points. | ||
− | + | This is shown added to a person's bty, but isn't added from points for a kill. (Founded by MGB.) | |
− | |||
− | === | + | === BountyIncreaseForKill === |
− | + | ''Datatype:'' Points. | |
+ | Points added to players bounty each time he kills an opponent. | ||
− | === | + | |
− | + | === EnterDelay === | |
+ | ''Datatype:'' Hundredths of seconds. | ||
+ | |||
+ | Delay before a killed player re-enters game (respawns). ''Special value:'' 0 = player respawns at same location after a very short delay. | ||
− | === | + | === KillPointsPerFlag === |
− | + | ''Datatype:'' Points. | |
+ | Bonus kill points given to a player per flag his team owns. | ||
− | |||
− | |||
+ | === KillPointsMinimumBounty === | ||
+ | ''Datatype:'' Points. | ||
− | + | Bounty of target must be over this value to get any KillPointsPerFlag bonus points. | |
− | |||
− | === | + | === DebtKills === |
− | + | ''Datatype:'' Count. | |
+ | Number of kills a player must get after dying or changing ship before he starts getting points for kills. | ||
− | |||
− | |||
+ | === NoRewardKillDelay === | ||
+ | ''Datatype:'' Hundredths of seconds. | ||
− | + | A player must wait this long before killing a person for the second time or else he gets no points for the kill. This is useful in dueling arenas. | |
− | |||
− | |||
− | === | + | === BountyRewardPercent === |
− | + | ''Datatype:'' Percent. | |
+ | Percentage of your own bounty added to your kill rewards. | ||
− | |||
− | |||
+ | === FixedKillReward === | ||
+ | ''Datatype:'' Points. | ||
− | + | Fixed number of points given for any kill regardless of bounty. ''Special value:'' -1 = Use bounty as normal. | |
− | |||
− | === | + | === JackpotBountyPercent === |
− | + | ''Datatype:'' Tenths of a percent (1000 = 100%, 2000 = 200%). | |
+ | Percentage of kill value added to Jackpot. Note that setting this to 0 will essentially disable jackpots. | ||
− | |||
− | |||
[[Category: Settings]] | [[Category: Settings]] |
Revision as of 02:01, 27 February 2005
[Kill] How subgame managers kill rewards and bounties in an arena.
Contents
MaxBonus
Datatype: Points.
This is if you have flags, can add more points per a kill. (Founded by MGB.)
MaxPenalty
Datatype: Points.
This is if you have flags, can take away points per a kill. (Founded by MGB.)
RewardBase
Datatype: Points.
This is shown added to a person's bty, but isn't added from points for a kill. (Founded by MGB.)
BountyIncreaseForKill
Datatype: Points.
Points added to players bounty each time he kills an opponent.
EnterDelay
Datatype: Hundredths of seconds.
Delay before a killed player re-enters game (respawns). Special value: 0 = player respawns at same location after a very short delay.
KillPointsPerFlag
Datatype: Points.
Bonus kill points given to a player per flag his team owns.
KillPointsMinimumBounty
Datatype: Points.
Bounty of target must be over this value to get any KillPointsPerFlag bonus points.
DebtKills
Datatype: Count.
Number of kills a player must get after dying or changing ship before he starts getting points for kills.
NoRewardKillDelay
Datatype: Hundredths of seconds.
A player must wait this long before killing a person for the second time or else he gets no points for the kill. This is useful in dueling arenas.
BountyRewardPercent
Datatype: Percent.
Percentage of your own bounty added to your kill rewards.
FixedKillReward
Datatype: Points.
Fixed number of points given for any kill regardless of bounty. Special value: -1 = Use bounty as normal.
JackpotBountyPercent
Datatype: Tenths of a percent (1000 = 100%, 2000 = 200%).
Percentage of kill value added to Jackpot. Note that setting this to 0 will essentially disable jackpots.