Difference between revisions of "AntiWarp"

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(settings description)
m (small reword. fixed min/max.)
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Antiwarp is an ability in [[Continuum]] that prevents other users from warping when they are within a certain radius of you (the radius is determined by the [[Settings]]). Using Antiwarp usually slows down your recharge rate, depending on the settings.
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Antiwarp is an ability in [[Subspace]]/[[Continuum]] that prevents other users from warping when they are within a certain radius of you (the radius is determined by the [[Settings]]). Using antiwarp usually slows down your recharge rate, depending on the settings.
  
[[ASSS]] can be used along with the [[ELVL Format]] to create maps where there are regions where players are not allowed to use antiwarp.
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The [[ELVL Format]] defines a [[ASSS_Region|region]] attribute that masks the effect of players with antiwarp enabled. So far only [[ASSS]] implements the standard region attributes.
  
 
You must be within radar range for antiwarp to work on someone due to the [[UDP Game Protocol|Game Protocol]] mechanics.
 
You must be within radar range for antiwarp to work on someone due to the [[UDP Game Protocol|Game Protocol]] mechanics.
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== Cost ==
 
== Cost ==
  
<pre>Antiwarp      int        min: 0      max:
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<pre>Antiwarp      int        min: -32768  max: 32767
  
 
The cost in points to purchase this prize.
 
The cost in points to purchase this prize.
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== Prizeweight ==
 
== Prizeweight ==
  
<pre>Antiwarp      int        min: 0      max:
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<pre>Antiwarp      int        min: 0      max: 255
  
 
Likelyhood of an 'Antiwarp' prize appearing.
 
Likelyhood of an 'Antiwarp' prize appearing.

Revision as of 14:07, 15 January 2005

Antiwarp is an ability in Subspace/Continuum that prevents other users from warping when they are within a certain radius of you (the radius is determined by the Settings). Using antiwarp usually slows down your recharge rate, depending on the settings.

The ELVL Format defines a region attribute that masks the effect of players with antiwarp enabled. So far only ASSS implements the standard region attributes.

You must be within radar range for antiwarp to work on someone due to the Game Protocol mechanics.

Cost

Antiwarp       int        min: -32768  max: 32767

The cost in points to purchase this prize.

Prizeweight

Antiwarp       int        min: 0       max: 255

Likelyhood of an 'Antiwarp' prize appearing.