Difference between revisions of "AntiWarp"
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I88gerbils (talk | contribs) (settings description) |
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− | Antiwarp is an ability in [[Continuum]] that prevents other users from warping when they are within a certain radius of you (the radius is determined by the [[Settings]]). Using | + | Antiwarp is an ability in [[Subspace]]/[[Continuum]] that prevents other users from warping when they are within a certain radius of you (the radius is determined by the [[Settings]]). Using antiwarp usually slows down your recharge rate, depending on the settings. |
− | [[ | + | The [[ELVL Format]] defines a [[ASSS_Region|region]] attribute that masks the effect of players with antiwarp enabled. So far only [[ASSS]] implements the standard region attributes. |
You must be within radar range for antiwarp to work on someone due to the [[UDP Game Protocol|Game Protocol]] mechanics. | You must be within radar range for antiwarp to work on someone due to the [[UDP Game Protocol|Game Protocol]] mechanics. | ||
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== Cost == | == Cost == | ||
− | <pre>Antiwarp int min: | + | <pre>Antiwarp int min: -32768 max: 32767 |
The cost in points to purchase this prize. | The cost in points to purchase this prize. | ||
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== Prizeweight == | == Prizeweight == | ||
− | <pre>Antiwarp int min: 0 max: | + | <pre>Antiwarp int min: 0 max: 255 |
Likelyhood of an 'Antiwarp' prize appearing. | Likelyhood of an 'Antiwarp' prize appearing. |
Revision as of 14:07, 15 January 2005
Antiwarp is an ability in Subspace/Continuum that prevents other users from warping when they are within a certain radius of you (the radius is determined by the Settings). Using antiwarp usually slows down your recharge rate, depending on the settings.
The ELVL Format defines a region attribute that masks the effect of players with antiwarp enabled. So far only ASSS implements the standard region attributes.
You must be within radar range for antiwarp to work on someone due to the Game Protocol mechanics.
Cost
Antiwarp int min: -32768 max: 32767 The cost in points to purchase this prize.
Prizeweight
Antiwarp int min: 0 max: 255 Likelyhood of an 'Antiwarp' prize appearing.