Difference between revisions of "User:Smong"
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*Downloads do take longer than subgame (needs tweaking) | *Downloads do take longer than subgame (needs tweaking) | ||
*Autowarp/[[Moveto Module|moveto]] does screw up your aim | *Autowarp/[[Moveto Module|moveto]] does screw up your aim | ||
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'''Contact''' | '''Contact''' | ||
MSN: mp564 at hotmail | MSN: mp564 at hotmail | ||
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ICQ: 123727323 | ICQ: 123727323 | ||
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[[Category: People]] | [[Category: People]] |
Revision as of 03:27, 15 January 2005
My website http://toktok.sscentral.com/ has some ASSS and MERVBot plugins with source code. There is also some other misc stuff related to SubSpace.
My pages
Misc ASSS 'you should know this'
- In the packet callbacks the buffer has been allocated plenty of space, so you can read past the indicated length safely.
- When using amalloc() it will set the memory to all 0's for you.
- When using per-arena/player data that is also all 0'd for you.
- adkey and pdkey are often used as the arena data and player data keys respectively
- Functions with names_like_this() are probably local (ASSS uses local inplace of the static keyword)
- Functions with NamesLikeThis() are probably from an interface
- All your base are belong to us
- The ShipChange callback is broken, despite several requests for grel to fix it
- game_timer/Misc:TimedGame is not fully supported yet (shh)
- The default modules.conf doesn't have scoring:points_periodic, objects or messages
- *arena has been changed to ?a, *log to ?lastlog [<lines>] [<filter>] and esc+c with ?quickfix [<filter>]
- There is a glitch called lag coma where reliable packets get stuck (30+ players?)
- Downloads do take longer than subgame (needs tweaking)
- Autowarp/moveto does screw up your aim
Contact
MSN: mp564 at hotmail
ICQ: 123727323