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	<id>https://wiki.minegoboom.com/index.php?action=history&amp;feed=atom&amp;title=Pixels</id>
	<title>Pixels - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.minegoboom.com/index.php?action=history&amp;feed=atom&amp;title=Pixels"/>
	<link rel="alternate" type="text/html" href="https://wiki.minegoboom.com/index.php?title=Pixels&amp;action=history"/>
	<updated>2026-05-30T18:29:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.minegoboom.com/index.php?title=Pixels&amp;diff=5081&amp;oldid=prev</id>
		<title>CypherJF: minor edit : anyone = any one</title>
		<link rel="alternate" type="text/html" href="https://wiki.minegoboom.com/index.php?title=Pixels&amp;diff=5081&amp;oldid=prev"/>
		<updated>2005-01-12T16:37:19Z</updated>

		<summary type="html">&lt;p&gt;minor edit : anyone = any one&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:37, 12 January 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pixels are the smallest units of measurement in [[Continuum]]. Although they can&#039;t transform directly with a real life measurement (you can&#039;t go from pixels to meters, for example), they are used heavily in Continuum. Each [[Tiles | tile]] in a [[Maps | map]] contains 16 pixels across and 16 pixels down. When players move around, their position can lie on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anyone &lt;/del&gt;of these pixels. This means that if you say &quot;Player X is at (512, 512)&quot; He could actually be in one of 256 different locations (16 * 16 = 256). A ship&#039;s radius is also measured in pixels. Speeds are also measured using pixels, typically in pixels / 10 seconds.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pixels are the smallest units of measurement in [[Continuum]]. Although they can&#039;t transform directly with a real life measurement (you can&#039;t go from pixels to meters, for example), they are used heavily in Continuum. Each [[Tiles | tile]] in a [[Maps | map]] contains 16 pixels across and 16 pixels down. When players move around, their position can lie on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any one &lt;/ins&gt;of these pixels. This means that if you say &quot;Player X is at (512, 512)&quot; He could actually be in one of 256 different locations (16 * 16 = 256). A ship&#039;s radius is also measured in pixels. Speeds are also measured using pixels, typically in pixels / 10 seconds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Definitions]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Definitions]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>CypherJF</name></author>
	</entry>
	<entry>
		<id>https://wiki.minegoboom.com/index.php?title=Pixels&amp;diff=554&amp;oldid=prev</id>
		<title>Smong: added to category Definitions (too bad wiktionary doesn&#039;t have pixel defined)</title>
		<link rel="alternate" type="text/html" href="https://wiki.minegoboom.com/index.php?title=Pixels&amp;diff=554&amp;oldid=prev"/>
		<updated>2005-01-12T13:29:47Z</updated>

		<summary type="html">&lt;p&gt;added to category Definitions (too bad wiktionary doesn&amp;#039;t have pixel defined)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:29, 12 January 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pixels are the smallest units of measurement in [[Continuum]]. Although they can&amp;#039;t transform directly with a real life measurement (you can&amp;#039;t go from pixels to meters, for example), they are used heavily in Continuum. Each [[Tiles | tile]] in a [[Maps | map]] contains 16 pixels across and 16 pixels down. When players move around, their position can lie on anyone of these pixels. This means that if you say &amp;quot;Player X is at (512, 512)&amp;quot; He could actually be in one of 256 different locations (16 * 16 = 256). A ship&amp;#039;s radius is also measured in pixels. Speeds are also measured using pixels, typically in pixels / 10 seconds.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pixels are the smallest units of measurement in [[Continuum]]. Although they can&amp;#039;t transform directly with a real life measurement (you can&amp;#039;t go from pixels to meters, for example), they are used heavily in Continuum. Each [[Tiles | tile]] in a [[Maps | map]] contains 16 pixels across and 16 pixels down. When players move around, their position can lie on anyone of these pixels. This means that if you say &amp;quot;Player X is at (512, 512)&amp;quot; He could actually be in one of 256 different locations (16 * 16 = 256). A ship&amp;#039;s radius is also measured in pixels. Speeds are also measured using pixels, typically in pixels / 10 seconds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Definitions]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Smong</name></author>
	</entry>
	<entry>
		<id>https://wiki.minegoboom.com/index.php?title=Pixels&amp;diff=544&amp;oldid=prev</id>
		<title>BaK: missed a ]</title>
		<link rel="alternate" type="text/html" href="https://wiki.minegoboom.com/index.php?title=Pixels&amp;diff=544&amp;oldid=prev"/>
		<updated>2005-01-12T05:43:24Z</updated>

		<summary type="html">&lt;p&gt;missed a ]&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:43, 12 January 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pixels are the smallest units of measurement in [[Continuum]]. Although they can&#039;t transform directly with a real life measurement (you can&#039;t go from pixels to meters, for example), they are used heavily in Continuum. Each [[Tiles | tile]] in a [[Maps | map] contains 16 pixels across and 16 pixels down. When players move around, their position can lie on anyone of these pixels. This means that if you say &quot;Player X is at (512, 512)&quot; He could actually be in one of 256 different locations (16 * 16 = 256). A ship&#039;s radius is also measured in pixels. Speeds are also measured using pixels, typically in pixels / 10 seconds.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pixels are the smallest units of measurement in [[Continuum]]. Although they can&#039;t transform directly with a real life measurement (you can&#039;t go from pixels to meters, for example), they are used heavily in Continuum. Each [[Tiles | tile]] in a [[Maps | map&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;] contains 16 pixels across and 16 pixels down. When players move around, their position can lie on anyone of these pixels. This means that if you say &quot;Player X is at (512, 512)&quot; He could actually be in one of 256 different locations (16 * 16 = 256). A ship&#039;s radius is also measured in pixels. Speeds are also measured using pixels, typically in pixels / 10 seconds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>BaK</name></author>
	</entry>
	<entry>
		<id>https://wiki.minegoboom.com/index.php?title=Pixels&amp;diff=523&amp;oldid=prev</id>
		<title>BaK: added content</title>
		<link rel="alternate" type="text/html" href="https://wiki.minegoboom.com/index.php?title=Pixels&amp;diff=523&amp;oldid=prev"/>
		<updated>2005-01-12T05:42:49Z</updated>

		<summary type="html">&lt;p&gt;added content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Pixels are the smallest units of measurement in [[Continuum]]. Although they can&amp;#039;t transform directly with a real life measurement (you can&amp;#039;t go from pixels to meters, for example), they are used heavily in Continuum. Each [[Tiles | tile]] in a [[Maps | map] contains 16 pixels across and 16 pixels down. When players move around, their position can lie on anyone of these pixels. This means that if you say &amp;quot;Player X is at (512, 512)&amp;quot; He could actually be in one of 256 different locations (16 * 16 = 256). A ship&amp;#039;s radius is also measured in pixels. Speeds are also measured using pixels, typically in pixels / 10 seconds.&lt;/div&gt;</summary>
		<author><name>BaK</name></author>
	</entry>
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