Difference between revisions of "Talk:Writing Modules In C"

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(Why do you need to declare a Link* named ink when using FOR_EACH_PLAYER macro?)
(No difference)

Revision as of 16:59, 3 October 2006

The example given for how to use the FOR_EACH_PLAYER macro doesn't show why you need a Link pointer named link!

The example just declares the variable, without initializing it to any value, and doesn't do anything with the Link pointer after that.

quote from article: "There is an ASSS macro, FOR_EACH_PLAYER, that will help us loop through every player. To use this macro we need: a Player* and a Link* named link."