Difference between revisions of "Talk:UDP Billing Protocol"

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(started documenting udp billing)
 
m (wrong page)
 
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<pre>
 
  
Zone to Billing
 
---------------
 
 
 
 
 
Billing to Zone
 
---------------
 
 
 
Login_Params
 
 
PRMEANING_ENTER, // Implemented
 
PRMEANING_ASK, // Implemented
 
PRMEANING_BADPW, // Implemented
 
PRMEANING_IPBLOCK, // Implemented
 
PRMEANING_NONEW, // Implemented
 
PRMEANING_BADNAME, // Implemented
 
PRMEANING_REGFORM, // Implemented
 
PRMEANING_BUSY, // Implemented
 
PRMEANING_DEMO // Unused
 
 
 
Kick_Reasons
 
KICK_SYSTEM, // Other reason
 
KICK_FLOOD, // Player command-flooded
 
KICK_BAN // Player was banned (Or BanID..)
 
 
 
 
Player Response 0x01
 
offset size comment
 
0 1 0x01
 
1 1 Login_Params (see top)
 
2 4 PlayerId
 
6 24 PlayerName
 
30 24 Squad Name
 
54 96 Banner
 
150 4 Total Seconds
 
154 2 Year
 
156 2 Month
 
158 2 Day
 
160 2 Hour
 
162 2 Minute
 
164 2 Secound
 
166 4 Extra 1
 
170 4 ScoreID
 
174 4 Extra 2
 
178 2 Wins
 
180 2 Losses
 
182 2 GoalCount
 
184 4 Points
 
188 4 Event Points
 
 
 
Player Private Chat (aka pm) 0x03
 
offset size comment
 
0 1 0x03
 
1 4 Source Server ID
 
5 1 0x02
 
6 1 Sound
 
7 varies Message Terminated with \0
 
 
 
Zone Recycle 0x04
 
offset size comment
 
0 1 0x04
 
1 1 0x00
 
2 4 0x00000001
 
6 4 0x00000002
 
 
Kick Player 0x08
 
offset size comment
 
0 1 0x08
 
1 4 Connection Id
 
5 4 Kick_Reasons (see top)
 
 
Command Message 0x09  (?blogin etc)
 
offset size comment
 
0 1 0x09
 
1 4 ConnectionId
 
5 varies  Message Terminated with \0
 
 
Chat Message 0x0A
 
offset size comment
 
0 1 0x0A
 
1 4 ConnectionId
 
5 1 Channel
 
6 varies Message Terminated with \0
 
 
ScoreReset 0x31
 
offset size comment
 
0 1 0x31
 
1 4 ScoreId
 
5 4 -ScoreId
 
 
 
This is far from complete i've use asss3's src and some of ssbilling2's src.  maybe someone will find is useful one day
 
 
</pre>
 

Latest revision as of 14:31, 18 October 2007