Difference between revisions of "Spree Module"

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m (Reverted edit of Zc321, changed back to last version by Pests)
 
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apple cows
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<pre>
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spree 1.5 [smong 24/11/04]
 +
 
 +
-Compiling
 +
Linux: make -f spree.mk
 +
Win: .dll project (add util.c, zlib.lib, pthread.lib if necy)
 +
 
 +
-Installation
 +
Put spree.so/.dll in bin/.
 +
Put spree.conf in conf/spree.conf
 +
Put spree:spree at the bottom of conf/modules.conf
 +
Append spree to the AttachModules of each arena that you want to use with spree
 +
Put #include conf/spree.conf at the bottom of your arena.conf
 +
 
 +
[Modules]
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AttachModules =    \
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fm_normal  \
 +
points_kill \
 +
spree
 +
 
 +
Append cmd_spree and privcmd_spree to conf/groupdef.dir/default if you wish to
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enable the ?spree command
 +
 
 +
-Customisation
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Edit spree.conf:
 +
 
 +
[Spree]
 +
ResetSpreeOnFrequencyChange=0
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  ;Changing freq resets the spree (default=0)
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ResetSpreeOnShipChange=0
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  ;Changing ship resets the spree (default=0)
 +
ResetSpreeOnFlagWin=0
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  ;Everyone's spree is reset when the flag game is won (default=0)
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SpreeEndMinimum=4
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  ;If a player on a spree has this many kills and dies..
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  ;(default=65535)
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SpreeEndMessage=has had their spree cut short
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  ;..this message will be displayed..
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SpreeEndBong=22
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  ;..and this bong played. (default=0)
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  ;<name> <SpreeEndMessage> <%SpreeEndBong>
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 +
Message3=%killer is dominating (3:0)
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  ;On 3 consecutive kills, this message will be displayed
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Bong3=13
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  ;This bong will be played with the message (default=0)
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  ;<name> <Message#> <%Bong#>
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 +
PlayerObject3=100
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  ;toggles this object on for the killer only
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ArenaObject3=101
 +
  ;toggles this object on for the whole arena
 +
 
 +
All the settings are optional. But there are no built in Message#, so attaching
 +
spree to an arena without #include'ing conf/spree.conf won't do much. # can
 +
safely go up to 9999 in theory. Spree messages are sent as arena messages.
 +
 
 +
%macros that can be used in Message#:
 +
killer, killed, bounty, coord
 +
</pre>
 +
See [[Installing_New_Modules]].
 +
 
 +
[[Category: Custom Modules]]

Latest revision as of 03:53, 30 November 2005

spree 1.5 [smong 24/11/04]

-Compiling
Linux: make -f spree.mk
Win: .dll project (add util.c, zlib.lib, pthread.lib if necy)

-Installation
Put spree.so/.dll in bin/.
Put spree.conf in conf/spree.conf
Put spree:spree at the bottom of conf/modules.conf
Append spree to the AttachModules of each arena that you want to use with spree
Put #include conf/spree.conf at the bottom of your arena.conf

[Modules]
AttachModules =     \
	fm_normal   \
	points_kill \
	spree

Append cmd_spree and privcmd_spree to conf/groupdef.dir/default if you wish to
enable the ?spree command

-Customisation
Edit spree.conf:

[Spree]
ResetSpreeOnFrequencyChange=0
  ;Changing freq resets the spree (default=0)
ResetSpreeOnShipChange=0
  ;Changing ship resets the spree (default=0)
ResetSpreeOnFlagWin=0
  ;Everyone's spree is reset when the flag game is won (default=0)
SpreeEndMinimum=4
  ;If a player on a spree has this many kills and dies..
  ;(default=65535)
SpreeEndMessage=has had their spree cut short
  ;..this message will be displayed..
SpreeEndBong=22
  ;..and this bong played. (default=0)
  ;<name> <SpreeEndMessage> <%SpreeEndBong>
  
Message3=%killer is dominating (3:0)
  ;On 3 consecutive kills, this message will be displayed
Bong3=13
  ;This bong will be played with the message (default=0)
  ;<name> <Message#> <%Bong#>

PlayerObject3=100
  ;toggles this object on for the killer only
ArenaObject3=101
  ;toggles this object on for the whole arena

All the settings are optional. But there are no built in Message#, so attaching
spree to an arena without #include'ing conf/spree.conf won't do much. # can
safely go up to 9999 in theory. Spree messages are sent as arena messages.

%macros that can be used in Message#:
killer, killed, bounty, coord

See Installing_New_Modules.