Difference between revisions of "Spree Module"

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<pre>
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spree 1.5 [smong 24/11/04]
 
 
 
-Compiling
 
Linux: make -f spree.mk
 
Win: .dll project (add util.c, zlib.lib, pthread.lib if necy)
 
 
 
-Installation
 
Put spree.so/.dll in bin/.
 
Put spree.conf in conf/spree.conf
 
Put spree:spree at the bottom of conf/modules.conf
 
Append spree to the AttachModules of each arena that you want to use with spree
 
Put #include conf/spree.conf at the bottom of your arena.conf
 
 
 
[Modules]
 
AttachModules =    \
 
fm_normal  \
 
points_kill \
 
spree
 
 
 
Append cmd_spree and privcmd_spree to conf/groupdef.dir/default if you wish to
 
enable the ?spree command
 
 
 
-Customisation
 
Edit spree.conf:
 
 
 
[Spree]
 
ResetSpreeOnFrequencyChange=0
 
  ;Changing freq resets the spree (default=0)
 
ResetSpreeOnShipChange=0
 
  ;Changing ship resets the spree (default=0)
 
ResetSpreeOnFlagWin=0
 
  ;Everyone's spree is reset when the flag game is won (default=0)
 
SpreeEndMinimum=4
 
  ;If a player on a spree has this many kills and dies..
 
  ;(default=65535)
 
SpreeEndMessage=has had their spree cut short
 
  ;..this message will be displayed..
 
SpreeEndBong=22
 
  ;..and this bong played. (default=0)
 
  ;<name> <SpreeEndMessage> <%SpreeEndBong>
 
 
 
Message3=%killer is dominating (3:0)
 
  ;On 3 consecutive kills, this message will be displayed
 
Bong3=13
 
  ;This bong will be played with the message (default=0)
 
  ;<name> <Message#> <%Bong#>
 
 
 
PlayerObject3=100
 
  ;toggles this object on for the killer only
 
ArenaObject3=101
 
  ;toggles this object on for the whole arena
 
 
 
All the settings are optional. But there are no built in Message#, so attaching
 
spree to an arena without #include'ing conf/spree.conf won't do much. # can
 
safely go up to 9999 in theory. Spree messages are sent as arena messages.
 
 
 
%macros that can be used in Message#:
 
killer, killed, bounty, coord
 
</pre>
 
See [[Installing_New_Modules]].
 
 
 
[[Category: Custom Modules]]
 

Revision as of 03:34, 30 November 2005

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