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  • ...tes games among [[Continuum]] users. It's a replacement, not a clone, of [[Subgame]], which was the old server created by [[VIE]] and later upgraded by [[Prii ASSS allows many advanced features never before offered by Subgame nor user-made [[Bots]]. Within this wiki, you'll find documents about how t
    3 KB (359 words) - 18:33, 10 April 2014
  • .... Say we wanted to add a group called SettingChanger, who could change the settings in a single arena (let's say basketball), but not use arena messages or spe And now the Priitk should be able to change the settings by using ?getsettings or ?quickfix, but only in arena basketball. Editing g
    9 KB (1,415 words) - 03:56, 29 May 2011
  • To create a new arena type '''?makearena (arena name)'''. Settings changes made in this arena will now only apply to this arena. ; changed settings:
    2 KB (356 words) - 21:51, 30 September 2007
  • ...each server usually have. More info can usually be found on the specific [[settings]] pages. ...to the client (esc + a) and cannot be changed a compromise had to be made. Subgame style *arena and *zone are now ?a and ?z respectively. Alternatively you ca
    3 KB (494 words) - 07:14, 2 April 2009
  • write level files (subspace, continuum, ssme, ssled, facts, subgame, settings indicate they should be spawned).
    15 KB (2,444 words) - 07:11, 16 July 2006
  • ...with a [[Billing Server]] to allow users to enter a zone. Old and stable, Subgame is used by most zones today. Subgame saves private arena scores in .scr files, one for each arena. These files a
    24 KB (3,539 words) - 08:38, 10 February 2007
  • [King] Settings for subgame's King of the Hill game. Each player gets a crown at the beginning of the r [[Category:Settings]]
    1 KB (179 words) - 20:56, 1 March 2005
  • ...a special type of bullet. See [[Bomb Settings]] to configure Shrapnel in [[subgame]].
    336 bytes (52 words) - 05:50, 12 March 2005
  • ...a special type of bullet. See [[Burst Settings]] to configure Bursts on [[Subgame]]. The animation is read from [[:Image:bullets.png|bullets.bm2]].
    353 bytes (57 words) - 14:57, 16 June 2005
  • ...y teammates, not by enemies. Bricks will expand to a maximum length in the settings or the nearest tile. See [[Brick Settings]] to configure bricks in [[subgame]].
    281 bytes (49 words) - 09:36, 12 March 2005
  • See [[Rocket Settings]] to configure rockets in [[Subgame]].
    225 bytes (35 words) - 03:53, 30 November 2005
  • ...e tiles will either stay in one state or switch randomly, depending on the settings. Door tiles on the right switch less often than those on the left if the do To configure doors in both [[Subgame]] and [[ASSS]], see [[Door Settings]].
    421 bytes (73 words) - 10:39, 17 September 2005
  • ...www.shanky.com/cgi-bin/ryan/bomb.cgi Bomb Calculator]. Thors obey the bomb settings. If your settings allow a lot of bombs to be flying around at once, lowering the value of thi
    2 KB (376 words) - 03:53, 30 November 2005
  • ...ats [[brick]]s. The following are used in both ASSS's [[arena.conf]] and [[Subgame]]. The following settings are only supported by [[ASSS]].
    820 bytes (117 words) - 03:53, 30 November 2005
  • == Subgame and ASSS settings == The following settings are supported both in [[Subgame]] and [[ASSS]]'s [[arena.conf]].
    3 KB (461 words) - 03:53, 30 November 2005
  • ...specified, [[fg_wz module]] handles these settings. In subgame, all these settings go in the arena's .cfg file, as usual. == Shared Settings ==
    7 KB (993 words) - 03:53, 30 November 2005
  • [Mine] These settings determine how subgame treats mines. [[Category: Settings]]
    299 bytes (37 words) - 23:55, 27 February 2005
  • [Packetloss] These settings determine how subgame deals with player with packetloss. Packetloss is when either the server or The two above settings are lowered by this amount for spectators. (That is, spectators are allowed
    954 bytes (133 words) - 16:41, 14 May 2005
  • [Prize] These settings determine how subgame treats prizes (greens). ...s/soccer-balls will generate. (See below.) Setting this below 8 will crash subgame.
    2 KB (272 words) - 03:53, 30 November 2005
  • ...prize, a lower a lesser chance. '''Warning:''' If you set these all to 0, subgame will crash when it tries to generate a prize. [[Category: Settings]]
    2 KB (254 words) - 00:19, 26 February 2005

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