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  • ...tes games among [[Continuum]] users. It's a replacement, not a clone, of [[Subgame]], which was the old server created by [[VIE]] and later upgraded by [[Prii ASSS allows many advanced features never before offered by Subgame nor user-made [[Bots]]. Within this wiki, you'll find documents about how t
    3 KB (359 words) - 18:33, 10 April 2014
  • .... Say we wanted to add a group called SettingChanger, who could change the settings in a single arena (let's say basketball), but not use arena messages or spe And now the Priitk should be able to change the settings by using ?getsettings or ?quickfix, but only in arena basketball. Editing g
    9 KB (1,415 words) - 03:56, 29 May 2011
  • To create a new arena type '''?makearena (arena name)'''. Settings changes made in this arena will now only apply to this arena. ; changed settings:
    2 KB (356 words) - 21:51, 30 September 2007
  • ...each server usually have. More info can usually be found on the specific [[settings]] pages. ...to the client (esc + a) and cannot be changed a compromise had to be made. Subgame style *arena and *zone are now ?a and ?z respectively. Alternatively you ca
    3 KB (494 words) - 07:14, 2 April 2009
  • write level files (subspace, continuum, ssme, ssled, facts, subgame, settings indicate they should be spawned).
    15 KB (2,444 words) - 07:11, 16 July 2006
  • ...with a [[Billing Server]] to allow users to enter a zone. Old and stable, Subgame is used by most zones today. Subgame saves private arena scores in .scr files, one for each arena. These files a
    24 KB (3,539 words) - 08:38, 10 February 2007
  • [King] Settings for subgame's King of the Hill game. Each player gets a crown at the beginning of the r [[Category:Settings]]
    1 KB (179 words) - 20:56, 1 March 2005
  • ...a special type of bullet. See [[Bomb Settings]] to configure Shrapnel in [[subgame]].
    336 bytes (52 words) - 05:50, 12 March 2005
  • ...a special type of bullet. See [[Burst Settings]] to configure Bursts on [[Subgame]]. The animation is read from [[:Image:bullets.png|bullets.bm2]].
    353 bytes (57 words) - 14:57, 16 June 2005
  • ...y teammates, not by enemies. Bricks will expand to a maximum length in the settings or the nearest tile. See [[Brick Settings]] to configure bricks in [[subgame]].
    281 bytes (49 words) - 09:36, 12 March 2005
  • See [[Rocket Settings]] to configure rockets in [[Subgame]].
    225 bytes (35 words) - 03:53, 30 November 2005
  • ...e tiles will either stay in one state or switch randomly, depending on the settings. Door tiles on the right switch less often than those on the left if the do To configure doors in both [[Subgame]] and [[ASSS]], see [[Door Settings]].
    421 bytes (73 words) - 10:39, 17 September 2005
  • ...www.shanky.com/cgi-bin/ryan/bomb.cgi Bomb Calculator]. Thors obey the bomb settings. If your settings allow a lot of bombs to be flying around at once, lowering the value of thi
    2 KB (376 words) - 03:53, 30 November 2005
  • ...ats [[brick]]s. The following are used in both ASSS's [[arena.conf]] and [[Subgame]]. The following settings are only supported by [[ASSS]].
    820 bytes (117 words) - 03:53, 30 November 2005
  • == Subgame and ASSS settings == The following settings are supported both in [[Subgame]] and [[ASSS]]'s [[arena.conf]].
    3 KB (461 words) - 03:53, 30 November 2005
  • ...specified, [[fg_wz module]] handles these settings. In subgame, all these settings go in the arena's .cfg file, as usual. == Shared Settings ==
    7 KB (993 words) - 03:53, 30 November 2005
  • [Mine] These settings determine how subgame treats mines. [[Category: Settings]]
    299 bytes (37 words) - 23:55, 27 February 2005
  • [Packetloss] These settings determine how subgame deals with player with packetloss. Packetloss is when either the server or The two above settings are lowered by this amount for spectators. (That is, spectators are allowed
    954 bytes (133 words) - 16:41, 14 May 2005
  • [Prize] These settings determine how subgame treats prizes (greens). ...s/soccer-balls will generate. (See below.) Setting this below 8 will crash subgame.
    2 KB (272 words) - 03:53, 30 November 2005
  • ...prize, a lower a lesser chance. '''Warning:''' If you set these all to 0, subgame will crash when it tries to generate a prize. [[Category: Settings]]
    2 KB (254 words) - 00:19, 26 February 2005
  • [Routing] These settings affect subgame's management of specific packets. Enables/Disables following 4 settings.
    2 KB (241 words) - 03:53, 30 November 2005
  • [Security] These settings configure various actions subgame takes to keep an arena free of accidental or intentional unfair advantages. [[Category: Settings]]
    1 KB (179 words) - 21:43, 1 March 2005
  • These settings determine how a soccer game is played in an arena. Soccer can be disabled b ...ll carrier can fire bombs. If a ball carrier tries to fire a bomb and this settings disabled, the ball will be released before the bomb.
    3 KB (434 words) - 15:30, 23 March 2005
  • [Team] These settings configure subgame's frequency management. [[Category: Settings]]
    903 bytes (110 words) - 22:23, 1 March 2005
  • ...ngs determine subgame's treatment of a turf [[flag]] game. See also [[Flag Settings]]. [[Category: Settings]]
    657 bytes (84 words) - 11:52, 27 May 2005
  • ...ies of each of the eight ships. These go in an arena's .[[cfg file]] for [[subgame]] and in [[arena.conf]] for [[ASSS]]. Ship names themselves can be changed [[Category: Settings]]
    11 KB (1,495 words) - 21:40, 27 June 2008
  • [Spectator] These settings determine how subgame treats spectators. [[Category: Settings]]
    520 bytes (66 words) - 19:47, 30 May 2005
  • ...e flag timer will be reset. To configure the behavior of flags, see [[Flag Settings]]. ...s in subgame, see [[Periodic Settings]]. [[Zone|Zones]] that use turf flag settings include [[Trench Wars]] and [[Death Star Battle]]. Turf is also sometimes u
    2 KB (316 words) - 19:23, 29 September 2007
  • ...oderator]], [[Moderator]], [[BanG]], arena owner and player commands for [[subgame]] and [[subbill]]. Most commands are case-insensitive. If a command is pref ; *VERSION: Tells what subgame version is running ''(version 1.34.6 or higher)''
    18 KB (2,835 words) - 12:49, 11 November 2007
  • ...e properties of [[bullet]]s fired by a ship's guns both for [[ASSS]] and [[Subgame]]. [[Category:Settings]]
    678 bytes (87 words) - 11:05, 28 July 2005
  • The server sends most settings to its clients through the following structures. Each client is sent this 1428-byte structure with the settings for its current arena. Note that it contains the ship and prizeweight struc
    19 KB (1,641 words) - 22:58, 12 September 2005
  • ...isrupt gameplay, both [[Subgame]] and [[ASSS]] have configurable [[Latency Settings]].
    3 KB (437 words) - 17:55, 29 July 2005
  • ...beys some settings in the [Flag] section. The other modules also have some settings. It is a good idea to seperate out the flag settings from the other arena settings. This can be done with '#include' as shown in this arena.conf:
    2 KB (296 words) - 03:54, 30 November 2005
  • ...hough an unauthorized player will still technically be logged in as staff, subgame will reject (and display a warning about) any attempted commands usage. [[Category:Subgame]]
    1 KB (192 words) - 03:53, 30 November 2005
  • ...r [[subgame]] that controls all of the global settings. Individual arena's settings are stored in arenaname.cfg. The following are the various sections in the These settings configure custom arenas. (I think?)
    13 KB (1,885 words) - 15:48, 24 February 2010
  • ...ttings that will be read by the application when it first starts up. These settings are represented by "keys" and "values" and are organized into "sections" li With [[subgame]], the main INI file you'll be dealing with is [[server.ini]]. However, eac
    857 bytes (139 words) - 20:15, 29 September 2007
  • [[Subgame]] stores all the settings for an arena in a .cfg file, with the filename matching the arena name. It stores the following settings:
    1 KB (143 words) - 23:22, 1 February 2011
  • .... This is the equivalent of FlagMode 1 for [[subgame]]. It uses the [[Flag Settings]].
    271 bytes (43 words) - 09:54, 20 January 2011
  • ...nf/svs/svs.conf using the #include directive. It is asss's equivalent of [[subgame]]'s [[server.cfg]]. [[Category: Settings]]
    315 bytes (47 words) - 18:29, 29 September 2007
  • # soccer settings # asss subgame
    22 KB (3,020 words) - 19:06, 7 June 2010
  • Subgame and ASSS both require a port to be open for them to work. This means any so ...01. If you do not correctly forward the port one above that choosen in the settings, no one will be able to [[Ping_Protocol|ping]] your zone, and it will [[Ser
    1 KB (198 words) - 20:41, 2 November 2005
  • ...ide will highlight some of the known pitfalls and gotchas when moving from subgame to asss. == Settings ==
    4 KB (688 words) - 14:57, 14 July 2009
  • ...for cheating. This requires modifying the server, which rules out using [[Subgame]]. There is, however, a modified ASSS Server that allows Discretion clients ...Continuum does allow you to change such as the ship images, the game play settings, and the controls. The server is intended to be able to modify most of thes
    17 KB (2,793 words) - 13:52, 20 March 2009
  • ...l configuration file for ASSS which is counterpart to [[server.ini]] for [[Subgame]]. ; changed settings:
    1 KB (194 words) - 19:14, 6 October 2007
  • ...ame server. Some items below may refer to a specific game server such as [[Subgame]] or [[ASSS]] while others are more global knowledge which applies to both. 5. Consider using the following settings under [Misc] in server.ini:
    5 KB (828 words) - 01:22, 9 January 2014
  • This protocol is UDP and bi-directional. It is used by [[Subgame]] and the VIE servers.<br> full subgame syntax is:
    6 KB (930 words) - 15:57, 16 February 2015