Soccer Settings

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BallBounce

  • Min: 0
  • Max: 1

Whether the ball bounces off walls (0=ball go through walls, 1=ball bounces off walls)


AllowBombs

  • Min: 0
  • Max: 1

Whether the ball carrier can fire his bombs (0=no 1=yes)


AllowGuns

  • Min: 0
  • Max: 1

Whether the ball carrier can fire his guns (0=no 1=yes)


PassDelay

  • Min: 0
  • Max: 10000

How long after the ball is fired before anybody can pick it up (in hundredths of a second)


Mode

  • Min: 0
  • Max: 6

Goal configuration (0=any goal, 1=left-half/right-half, 2=top-half/bottom-half, 3=quadrants-defend-one-goal, 4=quadrants-defend-three-goals, 5=sides-defend-one-goal, 6=sides-defend-three-goals)


BallCount

Number of soccer balls in the arena (0=soccer game off)


SendTime

How often the balls position is updated (note: set larger if you have more soccer balls to prevent too much modem traffic)


Reward

Negative numbers equal absolute points given, positive numbers use FlagReward formula.


CapturePoints

If positive, these points are distributed to each goal/team. When you make a goal, the points get transferred to your goal/team. In timed games, team with most points in their goal wins. If one team gets all the points, then they win as well. If negative, teams are given 1 point for each goal, first team to reach -CapturePoints points wins the game.


UseFlagger

  • Min: 0
  • Max: 1

If player with soccer ball should use the Flag:Flagger* ship adjustments or not (0=no, 1=yes)


BallLocation

  • Min: 0
  • Max: 1

Whether the balls location is displayed at all times or not (0=not, 1=yes)


BallBlankDelay

Amount of time a player can receive no data from server and still pick up the soccer ball.


CatchMinimum

Minimun goals needed to win


CatchPoints

Max goals needed to win


WinBy

Have to beat other team by this many goals


DisableWallPass

Set to 1 to disable passing of ball through a wall


DisableBallKilling

Set to 1 to disable people dieing in safety with the ball