Difference between revisions of "Prize"

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(blanked settings, added info)
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[[MultiPrizeCount]]
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A '''Prize''' is an upgrade to a ship in [[SubSpace]] which can either be picked up in a Green (a floating prize box), bought, or randomly given at spawn.
  
[[PrizeFactor]]
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Each prize has an identifiying number, with the negative taking away the prize. Here they are:
 
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*1 = Recharge
[[PrizeDelay]]
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*2 = Energy
 
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*3 = Rotation
[[PrizeHideCount]]
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*4 = Stealth
 
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*5 = Cloak
[[MinimumVirtual]]
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*6 = XRadar
 
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*7 = Warp
[[UpgradeVirtual]]
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*8 = Guns
 
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*9 = Bombs
[[PrizeMaxExist]]
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*10 = Bouncing Bullets
 
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*11 = Thruster
[[PrizeMinExist]]
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*12 = Top Speed
 
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*13 = Full Charge
[[PrizeNegativeFactor]]
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*14 = Engine Shutdown
 
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*15 = MultiFire
[[DeathPrizeTime]]
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*16 = Proximity
 
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*17 = Super!
[[EngineShutdownTime]]
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*18 = Shields
 
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*19 = Shrapnel
[[TakePrizeReliable]]
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*20 = AntiWarp
 
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*21 = Repel
[[S2CTakePrizeReliable]]
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*22 = Burst
 +
*23 = Decoy
 +
*24 = Thor
 +
*25 = Multi
 +
*26 = Brick
 +
*27 = Rocket
 +
*28 = Warp Point

Revision as of 23:54, 4 March 2005

A Prize is an upgrade to a ship in SubSpace which can either be picked up in a Green (a floating prize box), bought, or randomly given at spawn.

Each prize has an identifiying number, with the negative taking away the prize. Here they are:

  • 1 = Recharge
  • 2 = Energy
  • 3 = Rotation
  • 4 = Stealth
  • 5 = Cloak
  • 6 = XRadar
  • 7 = Warp
  • 8 = Guns
  • 9 = Bombs
  • 10 = Bouncing Bullets
  • 11 = Thruster
  • 12 = Top Speed
  • 13 = Full Charge
  • 14 = Engine Shutdown
  • 15 = MultiFire
  • 16 = Proximity
  • 17 = Super!
  • 18 = Shields
  • 19 = Shrapnel
  • 20 = AntiWarp
  • 21 = Repel
  • 22 = Burst
  • 23 = Decoy
  • 24 = Thor
  • 25 = Multi
  • 26 = Brick
  • 27 = Rocket
  • 28 = Warp Point