Difference between revisions of "Prize"

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Each prize has an identifiying number, with the negative taking away the prize. Here they are:
 
Each prize has an identifiying number, with the negative taking away the prize. Here they are:
*1 = Recharge
+
# Recharge
*2 = Energy
+
# Energy
*3 = Rotation
+
# Rotation
*4 = Stealth
+
# Stealth
*5 = Cloak
+
# Cloak
*6 = XRadar
+
# XRadar
*7 = Warp
+
# Warp (negative does nothing)
*8 = Guns
+
# Guns
*9 = Bombs
+
# Bombs
*10 = Bouncing Bullets
+
# Bouncing Bullets
*11 = Thruster
+
# Thruster
*12 = Top Speed
+
# Top Speed
*13 = Full Charge (-13 is Energy Depleted)
+
# Full Charge (-13 is Energy Depleted)
*14 = Engine Shutdown (-14 is Severe Shutdown, lasts longer)
+
# Engine Shutdown (-14 is Severe Shutdown, lasts longer)
*15 = MultiFire
+
# MultiFire
*16 = Proximity
+
# Proximity
*17 = Super!
+
# Super! (negative does nothing)
*18 = Shields
+
# Shields (negative does nothing)
*19 = Shrapnel
+
# Shrapnel
*20 = AntiWarp
+
# AntiWarp
*21 = Repel
+
# Repel
*22 = Burst
+
# Burst
*23 = Decoy
+
# Decoy
*24 = Thor
+
# Thor
*25 = Multi
+
# Multi
*26 = Brick
+
# Brick
*27 = Rocket
+
# Rocket
*28 = Portal
+
# Portal
 +
 
 +
[[Category:Definitions]]

Latest revision as of 19:24, 14 May 2005

A Prize is an upgrade to a ship in SubSpace which can either be picked up in a Green (a floating prize box), bought, or randomly given at spawn.

Each prize has an identifiying number, with the negative taking away the prize. Here they are:

  1. Recharge
  2. Energy
  3. Rotation
  4. Stealth
  5. Cloak
  6. XRadar
  7. Warp (negative does nothing)
  8. Guns
  9. Bombs
  10. Bouncing Bullets
  11. Thruster
  12. Top Speed
  13. Full Charge (-13 is Energy Depleted)
  14. Engine Shutdown (-14 is Severe Shutdown, lasts longer)
  15. MultiFire
  16. Proximity
  17. Super! (negative does nothing)
  18. Shields (negative does nothing)
  19. Shrapnel
  20. AntiWarp
  21. Repel
  22. Burst
  23. Decoy
  24. Thor
  25. Multi
  26. Brick
  27. Rocket
  28. Portal