Difference between revisions of "Physics"

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: degrees per tick = rotation_setting / 1000
 
: degrees per tick = rotation_setting / 1000
  
; Speed : pixels traveled in 10 seconds.
+
; Speed : Pixels traveled in 10 seconds.
  
 
: pixels per tick = speed_setting / 1000
 
: pixels per tick = speed_setting / 1000
 +
 +
; Thrust : '''Speed''' increased every 1/100th of a second.
 +
 +
:: ''Sample: Thrust of 10 applied for a second increases your speed by 1000''
  
 
; Tick : 1/100th of a second, ''i.e. 0.01s or 10ms.''
 
; Tick : 1/100th of a second, ''i.e. 0.01s or 10ms.''
  
 
[[Category:Game Intricacies]]
 
[[Category:Game Intricacies]]

Revision as of 23:51, 16 January 2007

SubSpace works on its own special unit scales. This is a collection of observed units and other special physics that SubSpace uses.


Bounce Formula 
SpeedAfter = SpeedBefore * (16 / BounceFactor) (See Misc Settings.)
Rotation 
90° rotation in 1/100th of a second, ie: Set rotation to 400, can do a full rotation of 360° in one second.
In packets, rotation of a player's ship is a number 0-39... where 0 is straight up and proceeding clockwise. This corresponds to which of the 40 degree graphics to display.
degrees per tick = rotation_setting / 1000
Speed 
Pixels traveled in 10 seconds.
pixels per tick = speed_setting / 1000
Thrust 
Speed increased every 1/100th of a second.
Sample: Thrust of 10 applied for a second increases your speed by 1000
Tick 
1/100th of a second, i.e. 0.01s or 10ms.