Difference between revisions of "Physics"

From ASSS Wiki
Jump to: navigation, search
m (More style changes (use Definition markup))
(categorized, rm divider)
Line 1: Line 1:
 
[[SubSpace]] works on its own special unit scales. This is a collection of observed units and other special physics that SubSpace uses.
 
[[SubSpace]] works on its own special unit scales. This is a collection of observed units and other special physics that SubSpace uses.
  
----
 
  
; BounceFactor : SpeedAfter = SpeedBefore * (16 / BounceFactor)
+
; Bounce Formula : SpeedAfter = SpeedBefore * (16 / BounceFactor) (See [[Misc Settings]].)
  
 
; Rotation : 90° rotation in 1/100th of a second, ''ie: Set rotation to 400, can do a full rotation of 360° in one second.''
 
; Rotation : 90° rotation in 1/100th of a second, ''ie: Set rotation to 400, can do a full rotation of 360° in one second.''
Line 16: Line 15:
  
 
; Tick : 1/100th of a second, ''i.e. 0.01s or 10ms.''
 
; Tick : 1/100th of a second, ''i.e. 0.01s or 10ms.''
 +
 +
[[Category:Game Intricacies]]

Revision as of 16:41, 24 March 2005

SubSpace works on its own special unit scales. This is a collection of observed units and other special physics that SubSpace uses.


Bounce Formula 
SpeedAfter = SpeedBefore * (16 / BounceFactor) (See Misc Settings.)
Rotation 
90° rotation in 1/100th of a second, ie: Set rotation to 400, can do a full rotation of 360° in one second.
In packets, rotation of a player's ship is a number 0-39... where 0 is straight up and proceeding clockwise. This corresponds to which of the 40 degree graphics to display.
degrees per tick = rotation_setting / 1000
Speed 
pixels traveled in 10 seconds.
pixels per tick = speed_setting / 1000
Tick 
1/100th of a second, i.e. 0.01s or 10ms.