Difference between revisions of "Mine Settings"

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=== MessageReliable ===
+
[Mine] These settings determine how subgame treats mines.
* Min: 0
 
* Max: 1
 
Whether messages are sent reliably.
 
  
 +
=== MineAliveTime ===
 +
''Datatype:'' Hundredths of seconds (0 to 60000).
  
=== AllowAudioMessages ===
+
Time before mines disappear if no one runs into them.
* Min: 0
 
* Max: 1
 
Whether players can send audio messages (0=no 1=yes)
 
  
  
=== BongAllowed ===  
+
=== TeamMaxMines ===
* Min: 0
+
''Datatype:'' Count (0 to 32000).
* Max: 1
 
Whether players can play bong sounds (0=no 1=yes)
 
  
 
+
Maximum mines allowed per team.
=== QuickMessageLimit ===
 
Maximum number of messages that can be sent in a row before player is kicked.
 
 
 
 
 
=== MessageTeamReliable ===
 
* Min: 0
 
* Max: 1
 
Whether team messages are sent reliably.
 
 
 
 
 
=== MessageDistance ===
 
Don't think this is used anymore....
 
  
 
[[Category: Settings]]
 
[[Category: Settings]]

Latest revision as of 23:55, 27 February 2005

[Mine] These settings determine how subgame treats mines.

MineAliveTime

Datatype: Hundredths of seconds (0 to 60000).

Time before mines disappear if no one runs into them.


TeamMaxMines

Datatype: Count (0 to 32000).

Maximum mines allowed per team.