Message Settings

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MessageReliable

Datatype: Boolean (1=yes, 0=no).

Whether messages are sent reliably, which could increase bandwidth usage.


MessageTeamReliable

Datatype: Boolean (1=yes, 0=no).

Whether team messages are sent reliably, which could increase bandwidth usage.


AllowAudioMessages

Datatype: Boolean (1=yes, 0=no).

Whether players can send audio messages.


BongAllowed

Datatype: Boolean (1=yes, 0=no).

Whether players can play bong sounds.


QuickMessageLimit

Datatype: Count.

Maximum messages that can be sent in a row before player is kicked.


MessageDistance

Maximum number of miles across the globe that a message can travel before it automatically transfers itself to the nearest computer. Not really. Usage unknown.