Difference between revisions of "Door"

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A [[door]] is an instance of any of eight special tiles on a map. The tiles will either stay in one state or switch randomly, depending on the settings. Door tiles on the right switch less often than those on the left if the doors are in weighted random mode. See [[Door Sync]] for detailed information on the state switching.
 
A [[door]] is an instance of any of eight special tiles on a map. The tiles will either stay in one state or switch randomly, depending on the settings. Door tiles on the right switch less often than those on the left if the doors are in weighted random mode. See [[Door Sync]] for detailed information on the state switching.
  
To configure doors in [[Subgame]], see [[Door Settings]].
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To configure doors in both [[Subgame]] and [[ASSS]], see [[Door Settings]].
  
 
[[Category:Map]]
 
[[Category:Map]]

Latest revision as of 10:39, 17 September 2005

A door is an instance of any of eight special tiles on a map. The tiles will either stay in one state or switch randomly, depending on the settings. Door tiles on the right switch less often than those on the left if the doors are in weighted random mode. See Door Sync for detailed information on the state switching.

To configure doors in both Subgame and ASSS, see Door Settings.