Difference between revisions of "DCME"

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(Extended LVL Support)
(Extended LVL Support)
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DCME 2.0 fully supports eLVL features as map attributes and regions. DCME also uses some custom data chunks that are not defined in the standard [[eLVL format]].
 
DCME 2.0 fully supports eLVL features as map attributes and regions. DCME also uses some custom data chunks that are not defined in the standard [[eLVL format]].
 
*'''rCOL''' is a region subchunk used to store the defined region color, instead of assigning a new random color every time the map is loaded. Its size will always be 4 bytes. It is saved as an unsigned 32bits integer. (Version 2.0.1 and up)
 
*'''rCOL''' is a region subchunk used to store the defined region color, instead of assigning a new random color every time the map is loaded. Its size will always be 4 bytes. It is saved as an unsigned 32bits integer. (Version 2.0.1 and up)
*'''DCHC''' is a chunk that represents a hash code generated by DCME to identify the map in a unique way. It is used for the autosave feature and might be used for more things in the future. Its size should always be 8 bytes. It is a 8 characters string made up from the Volume ID of drive C and the current time displayed in hexadecimal values.
+
*'''DCHC''' is a chunk that represents a hash code generated by DCME to identify the map in a unique way. It is used for the autosave feature and might be used for more things in the future. Its size should always be 8 bytes. It is a 8 characters string made up from the Volume ID of drive C and the current time displayed in hexadecimal values. (Version 2.0.2 and up)
 +
*'''DCWT''' is a chunk in which are stored walltiles data. It is not implemented yet.
  
 
==External links==
 
==External links==

Revision as of 13:38, 20 January 2007

DCME, or Drake Continuum Map Editor, is an open source map editor created in Visual Basic primarily by Drake7707. Notable features are the addition of the so-called "special tiles" to the tile palette, easy placement of styled text on the map, and a tool for representing a bitmap image as tiles.


Extended LVL Support

DCME 2.0 fully supports eLVL features as map attributes and regions. DCME also uses some custom data chunks that are not defined in the standard eLVL format.

  • rCOL is a region subchunk used to store the defined region color, instead of assigning a new random color every time the map is loaded. Its size will always be 4 bytes. It is saved as an unsigned 32bits integer. (Version 2.0.1 and up)
  • DCHC is a chunk that represents a hash code generated by DCME to identify the map in a unique way. It is used for the autosave feature and might be used for more things in the future. Its size should always be 8 bytes. It is a 8 characters string made up from the Volume ID of drive C and the current time displayed in hexadecimal values. (Version 2.0.2 and up)
  • DCWT is a chunk in which are stored walltiles data. It is not implemented yet.

External links