Burst Settings

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Revision as of 00:50, 26 February 2005 by Cyan~Fire (talk | contribs) (ExactDamage cleanup)
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[Burst] These settings determine how an arena treats bursts. Bursts are treated almost exactly like bouncing bullets by Subspace, and thus bullet settings like ExactDamage affect bursts.

BurstDamageLevel

Datatype: Energy.

Maximum amount of damage caused by a single burst bullet. Note that since Continuum .36, this specifies the constant amount of damage, instead of random, if Bullet:ExactDamage is enabled.