Difference between revisions of "Arena"

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An Arena in [[Continuum]] is a single rink for players to play in a [[Zone]]. It contains a single map where every player in the arena can play on. It is not uncommon for a zone to have multiple arenas, so although the zone may have 500 people playing in it, when you enter the game you are never with more than 30 people at a time.
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In [[SubSpace]], each [[Zone]] consists of one or more arenas with a set of players in each. Each arena has a map and settings associated with it, though this map and these settings are not necessarily unique to each arena. Arenas can either be "Public" or "Private". A Public arena is the default arena where the server places entering players. Public arenas usually share the same map. A Private arena is accessed by players using the ?go command and usually has a different map or different settings than the public arenas.
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An arena's settings determine how many players can be in it. If a Public arena fills up, the server will create a new duplicate for entering players. If a private arena fills up, the server will simply not allow new players to enter it.
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A private arena is also hidden if its name starts with '#'. Hidden arenas will not show up on the arena list accessed through a client (?arena) for normal players (they will for staff), but any player can enter them with the ?go command. This allows a kind of arena access control without requiring code or configuration on the server.

Revision as of 13:29, 15 March 2005

In SubSpace, each Zone consists of one or more arenas with a set of players in each. Each arena has a map and settings associated with it, though this map and these settings are not necessarily unique to each arena. Arenas can either be "Public" or "Private". A Public arena is the default arena where the server places entering players. Public arenas usually share the same map. A Private arena is accessed by players using the ?go command and usually has a different map or different settings than the public arenas.

An arena's settings determine how many players can be in it. If a Public arena fills up, the server will create a new duplicate for entering players. If a private arena fills up, the server will simply not allow new players to enter it.

A private arena is also hidden if its name starts with '#'. Hidden arenas will not show up on the arena list accessed through a client (?arena) for normal players (they will for staff), but any player can enter them with the ?go command. This allows a kind of arena access control without requiring code or configuration on the server.