Spree Module
From ASSS Wiki
spree 1.5 [smong 24/11/04] -Compiling Linux: make -f spree.mk Win: .dll project (add util.c, zlib.lib, pthread.lib if necy) -Installation Put spree.so/.dll in bin/. Put spree.conf in conf/spree.conf Put spree:spree at the bottom of conf/modules.conf Append spree to the AttachModules of each arena that you want to use with spree Put #include conf/spree.conf at the bottom of your arena.conf [Modules] AttachModules = \ fm_normal \ points_kill \ spree Append cmd_spree and privcmd_spree to conf/groupdef.dir/default if you wish to enable the ?spree command -Customisation Edit spree.conf: [Spree] ResetSpreeOnFrequencyChange=0 ;Changing freq resets the spree (default=0) ResetSpreeOnShipChange=0 ;Changing ship resets the spree (default=0) ResetSpreeOnFlagWin=0 ;Everyone's spree is reset when the flag game is won (default=0) SpreeEndMinimum=4 ;If a player on a spree has this many kills and dies.. ;(default=65535) SpreeEndMessage=has had their spree cut short ;..this message will be displayed.. SpreeEndBong=22 ;..and this bong played. (default=0) ;<name> <SpreeEndMessage> <%SpreeEndBong> Message3=%killer is dominating (3:0) ;On 3 consecutive kills, this message will be displayed Bong3=13 ;This bong will be played with the message (default=0) ;<name> <Message#> <%Bong#> PlayerObject3=100 ;toggles this object on for the killer only ArenaObject3=101 ;toggles this object on for the whole arena All the settings are optional. But there are no built in Message#, so attaching spree to an arena without #include'ing conf/spree.conf won't do much. # can safely go up to 9999 in theory. Spree messages are sent as arena messages. %macros that can be used in Message#: killer, killed, bounty, coord