Difference between revisions of "Accede"
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− | Project: Accede, by [[CypherJF]], began in May 2007 (currently on-hold until further notice) was to build the first hybrid biller server. This allows a [[zone|server]] to connect with either the [[TCP Billing Protocol]] or [[UDP Billing Protocol]]. The concept of the biller was based off of [[2dragons]] noted attempt of building hybrid biller for [[1stStrike]]. | + | Project: Accede, by [[User:CypherJF|CypherJF]], began in May 2007 (currently on-hold until further notice) was to build the first hybrid biller server. This allows a [[zone|server]] to connect with either the [[TCP Billing Protocol]] or [[UDP Billing Protocol]]. The concept of the biller was based off of [[2dragons]] noted attempt of building hybrid biller for [[1stStrike]]. |
Pros: | Pros: |
Revision as of 23:56, 28 September 2007
Project: Accede, by CypherJF, began in May 2007 (currently on-hold until further notice) was to build the first hybrid biller server. This allows a server to connect with either the TCP Billing Protocol or UDP Billing Protocol. The concept of the biller was based off of 2dragons noted attempt of building hybrid biller for 1stStrike.
Pros:
- Any zone may slip onto the biller network without intervention (no more server/group ids in config files)
- Supports most end-user commands [1]
- Secured storage of user accounts
- Open-ended/flexible design by allowing modules to be loaded
- JDBC-MySQL backend, allows for a web-interface opportunity
- Written in Java, cross-platform ability
- Internal send mail support for ?lostpassword communication
Cons:
- Receives This zone is not connected to the central player database message
- No new user registration window
- No staff-only chat support
- No BanG support
- No "group" support
- No zone-owner support
- No automated score reset ability
- Some original biller commands are no longer supported due to the nature of the TCP protocol specification
- Scores are not saved
- Server recycle, shutdown will not work
- Biller connect user
- Not supported by UDP protocol
- Game server generated log events
- Staff messages
- Biller connect user (disabled for security reasons)
- Scores are only saved from Subgame