Difference between revisions of "Message Settings"
From ASSS Wiki
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| − | === MessageReliable === | + | === MessageReliable === |
| − | + | ''Datatype:'' Boolean (1=yes, 0=no). | |
| − | + | ||
| − | Whether messages are sent reliably. | + | Whether messages are sent reliably, which could increase bandwidth usage. |
| + | |||
| + | |||
| + | === MessageTeamReliable === | ||
| + | ''Datatype:'' Boolean (1=yes, 0=no). | ||
| + | |||
| + | Whether team messages are sent reliably, which could increase bandwidth usage. | ||
=== AllowAudioMessages === | === AllowAudioMessages === | ||
| − | + | ''Datatype:'' Boolean (1=yes, 0=no). | |
| − | |||
| − | |||
| + | Whether players can send audio messages. | ||
| − | |||
| − | |||
| − | |||
| − | |||
| + | === BongAllowed === | ||
| + | ''Datatype:'' Boolean (1=yes, 0=no). | ||
| − | + | Whether players can play bong sounds. | |
| − | |||
| − | === | + | === QuickMessageLimit === |
| − | + | ''Datatype:'' Count. | |
| − | + | ||
| − | + | Maximum messages that can be sent in a row before player is kicked. | |
=== MessageDistance === | === MessageDistance === | ||
| − | + | Maximum number of miles across the globe that a message can travel before it automatically transfers itself to the nearest computer. Not really. Usage unknown. | |
[[Category: Settings]] | [[Category: Settings]] | ||
Latest revision as of 20:26, 27 February 2005
Contents
MessageReliable
Datatype: Boolean (1=yes, 0=no).
Whether messages are sent reliably, which could increase bandwidth usage.
MessageTeamReliable
Datatype: Boolean (1=yes, 0=no).
Whether team messages are sent reliably, which could increase bandwidth usage.
AllowAudioMessages
Datatype: Boolean (1=yes, 0=no).
Whether players can send audio messages.
BongAllowed
Datatype: Boolean (1=yes, 0=no).
Whether players can play bong sounds.
QuickMessageLimit
Datatype: Count.
Maximum messages that can be sent in a row before player is kicked.
MessageDistance
Maximum number of miles across the globe that a message can travel before it automatically transfers itself to the nearest computer. Not really. Usage unknown.