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− | <pre>
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− | spree 1.5 [smong 24/11/04]
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− | -Compiling
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− | Linux: make -f spree.mk
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− | Win: .dll project (add util.c, zlib.lib, pthread.lib if necy)
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− | | |
− | -Installation
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− | Put spree.so/.dll in bin/.
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− | Put spree.conf in conf/spree.conf
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− | Put spree:spree at the bottom of conf/modules.conf
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− | Append spree to the AttachModules of each arena that you want to use with spree
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− | Put #include conf/spree.conf at the bottom of your arena.conf
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− | | |
− | [Modules]
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− | AttachModules = \
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− | fm_normal \
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− | points_kill \
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− | spree
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− | Append cmd_spree and privcmd_spree to conf/groupdef.dir/default if you wish to
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− | enable the ?spree command
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− | | |
− | -Customisation
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− | Edit spree.conf:
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− | [Spree]
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− | ResetSpreeOnFrequencyChange=0
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− | ;Changing freq resets the spree (default=0)
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− | ResetSpreeOnShipChange=0
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− | ;Changing ship resets the spree (default=0)
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− | ResetSpreeOnFlagWin=0
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− | ;Everyone's spree is reset when the flag game is won (default=0)
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− | SpreeEndMinimum=4
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− | ;If a player on a spree has this many kills and dies..
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− | ;(default=65535)
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− | SpreeEndMessage=has had their spree cut short
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− | ;..this message will be displayed..
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− | SpreeEndBong=22
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− | ;..and this bong played. (default=0)
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− | ;<name> <SpreeEndMessage> <%SpreeEndBong>
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− |
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− | Message3=%killer is dominating (3:0)
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− | ;On 3 consecutive kills, this message will be displayed
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− | Bong3=13
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− | ;This bong will be played with the message (default=0)
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− | ;<name> <Message#> <%Bong#>
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− | PlayerObject3=100
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− | ;toggles this object on for the killer only
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− | ArenaObject3=101
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− | ;toggles this object on for the whole arena
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− | All the settings are optional. But there are no built in Message#, so attaching
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− | spree to an arena without #include'ing conf/spree.conf won't do much. # can
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− | safely go up to 9999 in theory. Spree messages are sent as arena messages.
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− | | |
− | %macros that can be used in Message#:
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− | killer, killed, bounty, coord
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− | </pre>
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− | See [[Installing_New_Modules]].
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− | [[Category: Custom Modules]]
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