Difference between revisions of "Cost Settings"
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| + | [Cost] These settings determine how a player buys items in an arena. These values are subtracted from the player's points when he/she buys the item. | ||
| + | |||
=== PurchaseAnytime === | === PurchaseAnytime === | ||
| − | |||
| − | |||
| − | |||
| + | ''Datatype:'' Boolean (1=Yes, 0=No) | ||
| + | |||
| + | Whether a player can purchase a prize anywhere, instead of just in safe. | ||
| + | |||
| + | |||
| + | === Recharge === | ||
| + | |||
| + | ''Datatype:'' Points. | ||
| + | |||
| + | |||
| + | === Energy === | ||
| + | |||
| + | ''Datatype:'' Points. | ||
| + | |||
| + | |||
| + | === Rotation === | ||
| + | |||
| + | ''Datatype:'' Points. | ||
| + | |||
| + | |||
| + | === Stealth === | ||
| + | |||
| + | ''Datatype:'' Points. | ||
| + | |||
| + | |||
| + | === Cloak === | ||
| + | |||
| + | ''Datatype:'' Points. | ||
| + | |||
| + | |||
| + | === XRadar === | ||
| + | |||
| + | ''Datatype:'' Points. | ||
| + | |||
| + | |||
| + | === Gun === | ||
| + | |||
| + | ''Datatype:'' Points. | ||
| + | |||
| + | |||
| + | === Bomb === | ||
| + | |||
| + | ''Datatype:'' Points. | ||
| + | |||
| + | |||
| + | === Bounce === | ||
| − | + | ''Datatype:'' Points. | |
| − | |||
| − | === | + | === Thrust === |
| − | |||
| + | ''Datatype:'' Points. | ||
| − | |||
| − | |||
| + | === Speed === | ||
| − | + | ''Datatype:'' Points. | |
| − | |||
| − | === | + | === MultiFire === |
| − | |||
| + | ''Datatype:'' Points. | ||
| − | |||
| − | |||
| + | === Prox === | ||
| − | + | ''Datatype:'' Points. | |
| − | |||
| − | === | + | === Super === |
| − | |||
| + | ''Datatype:'' Points. | ||
| − | |||
| − | |||
| + | === Shield === | ||
| − | + | ''Datatype:'' Points. | |
| − | |||
| − | === | + | === Shrap === |
| − | |||
| + | ''Datatype:'' Points. | ||
| − | |||
| − | |||
| + | === AntiWarp === | ||
| − | + | ''Datatype:'' Points. | |
| − | |||
| − | === | + | === Repel === |
| − | |||
| + | ''Datatype:'' Points. | ||
| − | |||
| − | |||
| + | === Burst === | ||
| − | + | ''Datatype:'' Points. | |
| − | |||
| − | === | + | === Decoy === |
| − | |||
| + | ''Datatype:'' Points. | ||
| − | |||
| − | |||
| + | === Thor === | ||
| − | + | ''Datatype:'' Points. | |
| − | |||
| − | === | + | === Brick === |
| − | |||
| + | ''Datatype:'' Points. | ||
| − | |||
| − | |||
| + | === Rocket === | ||
| − | + | ''Datatype:'' Points. | |
| − | |||
| − | === | + | === Portal === |
| − | |||
| + | ''Datatype:'' Points. | ||
| − | |||
| − | |||
[[Category: Settings]] | [[Category: Settings]] | ||
Revision as of 17:34, 18 January 2005
[Cost] These settings determine how a player buys items in an arena. These values are subtracted from the player's points when he/she buys the item.
Contents
PurchaseAnytime
Datatype: Boolean (1=Yes, 0=No)
Whether a player can purchase a prize anywhere, instead of just in safe.
Recharge
Datatype: Points.
Energy
Datatype: Points.
Rotation
Datatype: Points.
Stealth
Datatype: Points.
Cloak
Datatype: Points.
XRadar
Datatype: Points.
Gun
Datatype: Points.
Bomb
Datatype: Points.
Bounce
Datatype: Points.
Thrust
Datatype: Points.
Speed
Datatype: Points.
MultiFire
Datatype: Points.
Prox
Datatype: Points.
Super
Datatype: Points.
Shield
Datatype: Points.
Shrap
Datatype: Points.
AntiWarp
Datatype: Points.
Repel
Datatype: Points.
Burst
Datatype: Points.
Decoy
Datatype: Points.
Thor
Datatype: Points.
Brick
Datatype: Points.
Rocket
Datatype: Points.
Portal
Datatype: Points.