Difference between revisions of "Door Settings"
From ASSS Wiki
Doc flabby (talk | contribs) (→DoorMode: was missing some info added it from complete settings page) |
|||
| (2 intermediate revisions by one other user not shown) | |||
| Line 1: | Line 1: | ||
| − | === DoorDelay === | + | [Door] Settings for [[door]]s in an arena. |
| + | |||
| + | === DoorDelay === | ||
| + | |||
| + | ''Datatype:'' Hundredths of seconds. | ||
| + | |||
How often doors attempt to switch their state. | How often doors attempt to switch their state. | ||
=== DoorMode === | === DoorMode === | ||
| − | |||
| + | ''Datatype:'' Bitfield. | ||
| + | |||
| + | Each bit of this field determines whether its represented door is open or not. The 8 bits, from left to right, represent the 8 door tiles in the tileset, from left to right. | ||
| + | |||
| + | Special values: | ||
| + | * -2 = all doors completely random | ||
| + | * -1 = weighted random (some doors open more often than others) | ||
| + | * 0-255 = fixed doors (1 bit of byte for each door specifying whether it is open or not) | ||
[[Category: Settings]] | [[Category: Settings]] | ||
Latest revision as of 13:43, 4 October 2006
[Door] Settings for doors in an arena.
DoorDelay
Datatype: Hundredths of seconds.
How often doors attempt to switch their state.
DoorMode
Datatype: Bitfield.
Each bit of this field determines whether its represented door is open or not. The 8 bits, from left to right, represent the 8 door tiles in the tileset, from left to right.
Special values:
- -2 = all doors completely random
- -1 = weighted random (some doors open more often than others)
- 0-255 = fixed doors (1 bit of byte for each door specifying whether it is open or not)