<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://wiki.minegoboom.com/index.php?action=history&amp;feed=atom&amp;title=SVS</id>
		<title>SVS - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.minegoboom.com/index.php?action=history&amp;feed=atom&amp;title=SVS"/>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=SVS&amp;action=history"/>
		<updated>2026-04-15T03:30:14Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.28.2</generator>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=SVS&amp;diff=5712&amp;oldid=prev</id>
		<title>CypherJF: added to category 'settings'</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=SVS&amp;diff=5712&amp;oldid=prev"/>
				<updated>2007-09-29T22:31:03Z</updated>
		
		<summary type="html">&lt;p&gt;added to category &amp;#039;settings&amp;#039;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:31, 29 September 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SVS, or standard VIE settings are the original [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Settings| &lt;/del&gt;settings]] that came with [[SubSpace]]. These settings are often believed to be the most balanced, and hardest to master. They also work well for slower connections, leading to SubSpace's ability to be playable even by dial up modem users. In your [[ASSS]] settings, you can dump the SVS settings in using:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SVS, or standard VIE settings are the original [[settings]] that came with [[SubSpace]]. These settings are often believed to be the most balanced, and hardest to master. They also work well for slower connections, leading to SubSpace's ability to be playable even by dial up modem users. In your [[ASSS]] settings, you can dump the SVS settings in using:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l954&quot; &gt;Line 954:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 954:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;BulletAliveTime=550&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;BulletAliveTime=550&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Settings]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>CypherJF</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=SVS&amp;diff=5174&amp;oldid=prev</id>
		<title>Mine GO BOOM: Reverted edit of Zc321, changed back to last version by Akai</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=SVS&amp;diff=5174&amp;oldid=prev"/>
				<updated>2005-11-30T07:54:03Z</updated>
		
		<summary type="html">&lt;p&gt;Reverted edit of Zc321, changed back to last version by Akai&lt;/p&gt;
&lt;a href=&quot;http://wiki.minegoboom.com/index.php?title=SVS&amp;amp;diff=5174&amp;amp;oldid=3734&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=SVS&amp;diff=3734&amp;oldid=prev</id>
		<title>Zc321 at 07:52, 30 November 2005</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=SVS&amp;diff=3734&amp;oldid=prev"/>
				<updated>2005-11-30T07:52:27Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://wiki.minegoboom.com/index.php?title=SVS&amp;amp;diff=3734&amp;amp;oldid=3690&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Zc321</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=SVS&amp;diff=3690&amp;oldid=prev</id>
		<title>Akai: Ss -&gt; SS</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=SVS&amp;diff=3690&amp;oldid=prev"/>
				<updated>2005-03-12T14:15:20Z</updated>
		
		<summary type="html">&lt;p&gt;Ss -&amp;gt; SS&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:15, 12 March 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SVS, or standard VIE settings are the original [[Settings| settings]] that came with [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Subspace&lt;/del&gt;]]. These settings are often believed to be the most balanced, and hardest to master. They also work well for slower connections, leading to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Subspace&lt;/del&gt;'s ability to be playable even by dial up modem users. In your [[ASSS]] settings, you can dump the SVS settings in using:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SVS, or standard VIE settings are the original [[Settings| settings]] that came with [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;SubSpace&lt;/ins&gt;]]. These settings are often believed to be the most balanced, and hardest to master. They also work well for slower connections, leading to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;SubSpace&lt;/ins&gt;'s ability to be playable even by dial up modem users. In your [[ASSS]] settings, you can dump the SVS settings in using:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=SVS&amp;diff=1538&amp;oldid=prev</id>
		<title>BaK: internal link</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=SVS&amp;diff=1538&amp;oldid=prev"/>
				<updated>2005-01-15T09:24:51Z</updated>
		
		<summary type="html">&lt;p&gt;internal link&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:24, 15 January 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SVS, or standard VIE settings are the original [[Settings settings]] that came with [[Subspace]]. These settings are often believed to be the most balanced, and hardest to master. They also work well for slower connections, leading to Subspace's ability to be playable even by dial up modem users. In your [[ASSS]] settings, you can dump the SVS settings in using:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SVS, or standard VIE settings are the original [[Settings&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| &lt;/ins&gt;settings]] that came with [[Subspace]]. These settings are often believed to be the most balanced, and hardest to master. They also work well for slower connections, leading to Subspace's ability to be playable even by dial up modem users. In your [[ASSS]] settings, you can dump the SVS settings in using:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>BaK</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=SVS&amp;diff=922&amp;oldid=prev</id>
		<title>BaK: content</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=SVS&amp;diff=922&amp;oldid=prev"/>
				<updated>2005-01-15T09:24:26Z</updated>
		
		<summary type="html">&lt;p&gt;content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;SVS, or standard VIE settings are the original [[Settings settings]] that came with [[Subspace]]. These settings are often believed to be the most balanced, and hardest to master. They also work well for slower connections, leading to Subspace's ability to be playable even by dial up modem users. In your [[ASSS]] settings, you can dump the SVS settings in using:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#include conf/svs/svs.conf&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Settings ==&lt;br /&gt;
=== Prizeweights ===&lt;br /&gt;
These are the default SVS prizeweights:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[PrizeWeight]&lt;br /&gt;
QuickCharge=40&lt;br /&gt;
Energy=40&lt;br /&gt;
Rotation=40&lt;br /&gt;
Stealth=40&lt;br /&gt;
Cloak=25&lt;br /&gt;
AntiWarp=25&lt;br /&gt;
XRadar=40&lt;br /&gt;
Warp=7&lt;br /&gt;
Gun=25&lt;br /&gt;
Bomb=25&lt;br /&gt;
BouncingBullets=25&lt;br /&gt;
Thruster=40&lt;br /&gt;
TopSpeed=40&lt;br /&gt;
Recharge=10&lt;br /&gt;
MultiFire=30&lt;br /&gt;
Proximity=25&lt;br /&gt;
Glue=0&lt;br /&gt;
AllWeapons=10&lt;br /&gt;
Shields=10&lt;br /&gt;
Shrapnel=30&lt;br /&gt;
Repel=70&lt;br /&gt;
Burst=70&lt;br /&gt;
Decoy=40&lt;br /&gt;
Thor=30&lt;br /&gt;
Portal=60&lt;br /&gt;
Brick=200&lt;br /&gt;
Rocket=50&lt;br /&gt;
MultiPrize=130&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Cost===&lt;br /&gt;
The settings for the costs (in points) of items players can buy using ?buy:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Cost]&lt;br /&gt;
PurchaseAnytime=0&lt;br /&gt;
XRadar=0&lt;br /&gt;
Recharge=0&lt;br /&gt;
Energy=0&lt;br /&gt;
Rotation=0&lt;br /&gt;
Stealth=0&lt;br /&gt;
Cloak=0&lt;br /&gt;
Gun=0&lt;br /&gt;
Bomb=0&lt;br /&gt;
Bounce=0&lt;br /&gt;
Thrust=0&lt;br /&gt;
Speed=0&lt;br /&gt;
MultiFire=0&lt;br /&gt;
Prox=0&lt;br /&gt;
Super=0&lt;br /&gt;
Shield=0&lt;br /&gt;
Shrap=0&lt;br /&gt;
AntiWarp=0&lt;br /&gt;
Repel=0&lt;br /&gt;
Burst=0&lt;br /&gt;
Decoy=0&lt;br /&gt;
Thor=0&lt;br /&gt;
Brick=0&lt;br /&gt;
Rocket=0&lt;br /&gt;
Portal=0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Warbird ===&lt;br /&gt;
These are the settings for the SVS Warbird:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Warbird]&lt;br /&gt;
SuperTime=6000&lt;br /&gt;
ShieldsTime=4000&lt;br /&gt;
Gravity=1500&lt;br /&gt;
GravityTopSpeed=100&lt;br /&gt;
BulletFireEnergy=20&lt;br /&gt;
MultiFireEnergy=30&lt;br /&gt;
BombFireEnergy=300&lt;br /&gt;
BombFireEnergyUpgrade=50&lt;br /&gt;
LandmineFireEnergy=270&lt;br /&gt;
BulletSpeed=2000&lt;br /&gt;
BombSpeed=2000&lt;br /&gt;
BulletFireDelay=25&lt;br /&gt;
MultiFireDelay=50&lt;br /&gt;
BombFireDelay=150&lt;br /&gt;
LandmineFireDelay=125&lt;br /&gt;
MultiFireAngle=500&lt;br /&gt;
CloakEnergy=100&lt;br /&gt;
StealthEnergy=333&lt;br /&gt;
AntiWarpEnergy=100&lt;br /&gt;
XRadarEnergy=250&lt;br /&gt;
MaximumRotation=230&lt;br /&gt;
MaximumThrust=17&lt;br /&gt;
MaximumSpeed=3250&lt;br /&gt;
MaximumRecharge=1150&lt;br /&gt;
MaximumEnergy=1700&lt;br /&gt;
InitialRotation=200&lt;br /&gt;
InitialThrust=15&lt;br /&gt;
InitialSpeed=2010&lt;br /&gt;
InitialRecharge=400&lt;br /&gt;
InitialEnergy=1000&lt;br /&gt;
UpgradeRotation=40&lt;br /&gt;
UpgradeThrust=2&lt;br /&gt;
UpgradeSpeed=250&lt;br /&gt;
UpgradeRecharge=166&lt;br /&gt;
UpgradeEnergy=100&lt;br /&gt;
AfterburnerEnergy=1200&lt;br /&gt;
BombThrust=400&lt;br /&gt;
BurstSpeed=3000&lt;br /&gt;
BurstShrapnel=24&lt;br /&gt;
TurretThrustPenalty=1&lt;br /&gt;
TurretSpeedPenalty=125&lt;br /&gt;
TurretLimit=5&lt;br /&gt;
RocketTime=1000&lt;br /&gt;
InitialBounty=500&lt;br /&gt;
MaxMines=5&lt;br /&gt;
RepelMax=3&lt;br /&gt;
BurstMax=3&lt;br /&gt;
DecoyMax=3&lt;br /&gt;
ThorMax=3&lt;br /&gt;
BrickMax=3&lt;br /&gt;
PortalMax=3&lt;br /&gt;
RocketMax=3&lt;br /&gt;
InitialRepel=0&lt;br /&gt;
InitialBurst=0&lt;br /&gt;
InitialBrick=0&lt;br /&gt;
InitialRocket=0&lt;br /&gt;
InitialThor=0&lt;br /&gt;
InitialDecoy=0&lt;br /&gt;
InitialPortal=0&lt;br /&gt;
BombBounceCount=0&lt;br /&gt;
CloakStatus=0&lt;br /&gt;
StealthStatus=1&lt;br /&gt;
XRadarStatus=1&lt;br /&gt;
AntiWarpStatus=1&lt;br /&gt;
DamageFactor=30&lt;br /&gt;
PrizeShareLimit=100&lt;br /&gt;
AttachBounty=0&lt;br /&gt;
ShrapnelMax=8&lt;br /&gt;
ShrapnelRate=2&lt;br /&gt;
MaxGuns=3&lt;br /&gt;
MaxBombs=2&lt;br /&gt;
InitialGuns=0&lt;br /&gt;
InitialBombs=0&lt;br /&gt;
EmpBomb=0&lt;br /&gt;
SeeMines=0&lt;br /&gt;
DoubleBarrel=0&lt;br /&gt;
SoccerBallFriction=12&lt;br /&gt;
SoccerBallProximity=64&lt;br /&gt;
SoccerThrowTime=1200&lt;br /&gt;
SoccerBallSpeed=2500&lt;br /&gt;
LandmineFireEnergyUpgrade=150&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Javelin ===&lt;br /&gt;
These are the settings for the SVS Javelin:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Javelin]&lt;br /&gt;
SuperTime=6000&lt;br /&gt;
ShieldsTime=4000&lt;br /&gt;
Gravity=1500&lt;br /&gt;
GravityTopSpeed=100&lt;br /&gt;
BulletFireEnergy=20&lt;br /&gt;
MultiFireEnergy=30&lt;br /&gt;
BombFireEnergy=300&lt;br /&gt;
BombFireEnergyUpgrade=50&lt;br /&gt;
LandmineFireEnergy=270&lt;br /&gt;
BulletSpeed=2000&lt;br /&gt;
BombSpeed=2000&lt;br /&gt;
BulletFireDelay=25&lt;br /&gt;
MultiFireDelay=50&lt;br /&gt;
BombFireDelay=150&lt;br /&gt;
LandmineFireDelay=125&lt;br /&gt;
MultiFireAngle=500&lt;br /&gt;
CloakEnergy=100&lt;br /&gt;
StealthEnergy=333&lt;br /&gt;
AntiWarpEnergy=100&lt;br /&gt;
XRadarEnergy=250&lt;br /&gt;
MaximumRotation=230&lt;br /&gt;
MaximumThrust=17&lt;br /&gt;
MaximumSpeed=3250&lt;br /&gt;
MaximumRecharge=1150&lt;br /&gt;
MaximumEnergy=1700&lt;br /&gt;
InitialRotation=200&lt;br /&gt;
InitialThrust=15&lt;br /&gt;
InitialSpeed=2010&lt;br /&gt;
InitialRecharge=400&lt;br /&gt;
InitialEnergy=1000&lt;br /&gt;
UpgradeRotation=40&lt;br /&gt;
UpgradeThrust=2&lt;br /&gt;
UpgradeSpeed=250&lt;br /&gt;
UpgradeRecharge=166&lt;br /&gt;
UpgradeEnergy=100&lt;br /&gt;
AfterburnerEnergy=1200&lt;br /&gt;
BombThrust=400&lt;br /&gt;
BurstSpeed=3000&lt;br /&gt;
BurstShrapnel=24&lt;br /&gt;
TurretThrustPenalty=1&lt;br /&gt;
TurretSpeedPenalty=125&lt;br /&gt;
TurretLimit=5&lt;br /&gt;
RocketTime=1000&lt;br /&gt;
InitialBounty=500&lt;br /&gt;
MaxMines=5&lt;br /&gt;
RepelMax=3&lt;br /&gt;
BurstMax=3&lt;br /&gt;
DecoyMax=3&lt;br /&gt;
ThorMax=3&lt;br /&gt;
BrickMax=3&lt;br /&gt;
PortalMax=3&lt;br /&gt;
RocketMax=3&lt;br /&gt;
InitialRepel=0&lt;br /&gt;
InitialBurst=0&lt;br /&gt;
InitialBrick=0&lt;br /&gt;
InitialRocket=0&lt;br /&gt;
InitialThor=0&lt;br /&gt;
InitialDecoy=0&lt;br /&gt;
InitialPortal=0&lt;br /&gt;
BombBounceCount=0&lt;br /&gt;
CloakStatus=0&lt;br /&gt;
StealthStatus=1&lt;br /&gt;
XRadarStatus=1&lt;br /&gt;
AntiWarpStatus=1&lt;br /&gt;
DamageFactor=30&lt;br /&gt;
PrizeShareLimit=100&lt;br /&gt;
AttachBounty=0&lt;br /&gt;
ShrapnelMax=8&lt;br /&gt;
ShrapnelRate=2&lt;br /&gt;
MaxGuns=3&lt;br /&gt;
MaxBombs=2&lt;br /&gt;
InitialGuns=0&lt;br /&gt;
InitialBombs=0&lt;br /&gt;
EmpBomb=0&lt;br /&gt;
SeeMines=0&lt;br /&gt;
DoubleBarrel=0&lt;br /&gt;
SoccerBallFriction=12&lt;br /&gt;
SoccerBallProximity=64&lt;br /&gt;
SoccerThrowTime=1200&lt;br /&gt;
SoccerBallSpeed=2500&lt;br /&gt;
LandmineFireEnergyUpgrade=150&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Spider===&lt;br /&gt;
These are the settings for the SVS Spider:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Spider]&lt;br /&gt;
SuperTime=6000&lt;br /&gt;
ShieldsTime=4000&lt;br /&gt;
Gravity=1500&lt;br /&gt;
GravityTopSpeed=100&lt;br /&gt;
BulletFireEnergy=20&lt;br /&gt;
MultiFireEnergy=30&lt;br /&gt;
BombFireEnergy=300&lt;br /&gt;
BombFireEnergyUpgrade=50&lt;br /&gt;
LandmineFireEnergy=270&lt;br /&gt;
BulletSpeed=2000&lt;br /&gt;
BombSpeed=2000&lt;br /&gt;
BulletFireDelay=25&lt;br /&gt;
MultiFireDelay=50&lt;br /&gt;
BombFireDelay=150&lt;br /&gt;
LandmineFireDelay=125&lt;br /&gt;
MultiFireAngle=500&lt;br /&gt;
CloakEnergy=100&lt;br /&gt;
StealthEnergy=333&lt;br /&gt;
AntiWarpEnergy=100&lt;br /&gt;
XRadarEnergy=250&lt;br /&gt;
MaximumRotation=230&lt;br /&gt;
MaximumThrust=17&lt;br /&gt;
MaximumSpeed=3250&lt;br /&gt;
MaximumRecharge=1150&lt;br /&gt;
MaximumEnergy=1700&lt;br /&gt;
InitialRotation=200&lt;br /&gt;
InitialThrust=15&lt;br /&gt;
InitialSpeed=2010&lt;br /&gt;
InitialRecharge=400&lt;br /&gt;
InitialEnergy=1000&lt;br /&gt;
UpgradeRotation=40&lt;br /&gt;
UpgradeThrust=2&lt;br /&gt;
UpgradeSpeed=250&lt;br /&gt;
UpgradeRecharge=166&lt;br /&gt;
UpgradeEnergy=100&lt;br /&gt;
AfterburnerEnergy=1200&lt;br /&gt;
BombThrust=400&lt;br /&gt;
BurstSpeed=3000&lt;br /&gt;
BurstShrapnel=24&lt;br /&gt;
TurretThrustPenalty=1&lt;br /&gt;
TurretSpeedPenalty=125&lt;br /&gt;
TurretLimit=5&lt;br /&gt;
RocketTime=1000&lt;br /&gt;
InitialBounty=500&lt;br /&gt;
MaxMines=5&lt;br /&gt;
RepelMax=3&lt;br /&gt;
BurstMax=3&lt;br /&gt;
DecoyMax=3&lt;br /&gt;
ThorMax=3&lt;br /&gt;
BrickMax=3&lt;br /&gt;
PortalMax=3&lt;br /&gt;
RocketMax=3&lt;br /&gt;
InitialRepel=0&lt;br /&gt;
InitialBurst=0&lt;br /&gt;
InitialBrick=0&lt;br /&gt;
InitialRocket=0&lt;br /&gt;
InitialThor=0&lt;br /&gt;
InitialDecoy=0&lt;br /&gt;
InitialPortal=0&lt;br /&gt;
BombBounceCount=0&lt;br /&gt;
CloakStatus=2&lt;br /&gt;
StealthStatus=1&lt;br /&gt;
XRadarStatus=1&lt;br /&gt;
AntiWarpStatus=1&lt;br /&gt;
DamageFactor=30&lt;br /&gt;
PrizeShareLimit=100&lt;br /&gt;
AttachBounty=0&lt;br /&gt;
ShrapnelMax=8&lt;br /&gt;
ShrapnelRate=2&lt;br /&gt;
MaxGuns=3&lt;br /&gt;
MaxBombs=2&lt;br /&gt;
InitialGuns=0&lt;br /&gt;
InitialBombs=0&lt;br /&gt;
EmpBomb=0&lt;br /&gt;
SeeMines=0&lt;br /&gt;
DoubleBarrel=0&lt;br /&gt;
SoccerBallFriction=12&lt;br /&gt;
SoccerBallProximity=64&lt;br /&gt;
SoccerThrowTime=1200&lt;br /&gt;
SoccerBallSpeed=2500&lt;br /&gt;
LandmineFireEnergyUpgrade=150&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Leviathan ===&lt;br /&gt;
These are the settings for the SVS Leviatan:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Leviathan]&lt;br /&gt;
SuperTime=6000&lt;br /&gt;
ShieldsTime=4000&lt;br /&gt;
Gravity=1500&lt;br /&gt;
GravityTopSpeed=100&lt;br /&gt;
BulletFireEnergy=20&lt;br /&gt;
MultiFireEnergy=30&lt;br /&gt;
BombFireEnergy=300&lt;br /&gt;
BombFireEnergyUpgrade=50&lt;br /&gt;
LandmineFireEnergy=270&lt;br /&gt;
BulletSpeed=2000&lt;br /&gt;
BombSpeed=2000&lt;br /&gt;
BulletFireDelay=25&lt;br /&gt;
MultiFireDelay=50&lt;br /&gt;
BombFireDelay=150&lt;br /&gt;
LandmineFireDelay=125&lt;br /&gt;
MultiFireAngle=500&lt;br /&gt;
CloakEnergy=100&lt;br /&gt;
StealthEnergy=333&lt;br /&gt;
AntiWarpEnergy=100&lt;br /&gt;
XRadarEnergy=250&lt;br /&gt;
MaximumRotation=230&lt;br /&gt;
MaximumThrust=17&lt;br /&gt;
MaximumSpeed=3250&lt;br /&gt;
MaximumRecharge=1150&lt;br /&gt;
MaximumEnergy=1700&lt;br /&gt;
InitialRotation=200&lt;br /&gt;
InitialThrust=15&lt;br /&gt;
InitialSpeed=2010&lt;br /&gt;
InitialRecharge=400&lt;br /&gt;
InitialEnergy=1000&lt;br /&gt;
UpgradeRotation=40&lt;br /&gt;
UpgradeThrust=2&lt;br /&gt;
UpgradeSpeed=250&lt;br /&gt;
UpgradeRecharge=166&lt;br /&gt;
UpgradeEnergy=100&lt;br /&gt;
AfterburnerEnergy=1200&lt;br /&gt;
BombThrust=400&lt;br /&gt;
BurstSpeed=3000&lt;br /&gt;
BurstShrapnel=24&lt;br /&gt;
TurretThrustPenalty=1&lt;br /&gt;
TurretSpeedPenalty=125&lt;br /&gt;
TurretLimit=5&lt;br /&gt;
RocketTime=1000&lt;br /&gt;
InitialBounty=500&lt;br /&gt;
MaxMines=5&lt;br /&gt;
RepelMax=3&lt;br /&gt;
BurstMax=3&lt;br /&gt;
DecoyMax=3&lt;br /&gt;
ThorMax=3&lt;br /&gt;
BrickMax=3&lt;br /&gt;
PortalMax=3&lt;br /&gt;
RocketMax=3&lt;br /&gt;
InitialRepel=0&lt;br /&gt;
InitialBurst=0&lt;br /&gt;
InitialBrick=0&lt;br /&gt;
InitialRocket=0&lt;br /&gt;
InitialThor=0&lt;br /&gt;
InitialDecoy=0&lt;br /&gt;
InitialPortal=0&lt;br /&gt;
BombBounceCount=0&lt;br /&gt;
CloakStatus=0&lt;br /&gt;
StealthStatus=1&lt;br /&gt;
XRadarStatus=1&lt;br /&gt;
AntiWarpStatus=1&lt;br /&gt;
DamageFactor=30&lt;br /&gt;
PrizeShareLimit=100&lt;br /&gt;
AttachBounty=0&lt;br /&gt;
ShrapnelMax=8&lt;br /&gt;
ShrapnelRate=2&lt;br /&gt;
MaxGuns=3&lt;br /&gt;
MaxBombs=3&lt;br /&gt;
InitialGuns=0&lt;br /&gt;
InitialBombs=0&lt;br /&gt;
EmpBomb=0&lt;br /&gt;
SeeMines=0&lt;br /&gt;
DoubleBarrel=0&lt;br /&gt;
SoccerBallFriction=12&lt;br /&gt;
SoccerBallProximity=64&lt;br /&gt;
SoccerThrowTime=1200&lt;br /&gt;
SoccerBallSpeed=2500&lt;br /&gt;
LandmineFireEnergyUpgrade=150&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Terrier ===&lt;br /&gt;
These are the settings for the SVS Terrier:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Terrier]&lt;br /&gt;
SuperTime=6000&lt;br /&gt;
ShieldsTime=4000&lt;br /&gt;
Gravity=1500&lt;br /&gt;
GravityTopSpeed=100&lt;br /&gt;
BulletFireEnergy=20&lt;br /&gt;
MultiFireEnergy=30&lt;br /&gt;
BombFireEnergy=300&lt;br /&gt;
BombFireEnergyUpgrade=50&lt;br /&gt;
LandmineFireEnergy=270&lt;br /&gt;
BulletSpeed=2000&lt;br /&gt;
BombSpeed=2000&lt;br /&gt;
BulletFireDelay=25&lt;br /&gt;
MultiFireDelay=50&lt;br /&gt;
BombFireDelay=150&lt;br /&gt;
LandmineFireDelay=125&lt;br /&gt;
MultiFireAngle=500&lt;br /&gt;
CloakEnergy=100&lt;br /&gt;
StealthEnergy=333&lt;br /&gt;
AntiWarpEnergy=100&lt;br /&gt;
XRadarEnergy=250&lt;br /&gt;
MaximumRotation=230&lt;br /&gt;
MaximumThrust=17&lt;br /&gt;
MaximumSpeed=3250&lt;br /&gt;
MaximumRecharge=1150&lt;br /&gt;
MaximumEnergy=1700&lt;br /&gt;
InitialRotation=200&lt;br /&gt;
InitialThrust=15&lt;br /&gt;
InitialSpeed=2010&lt;br /&gt;
InitialRecharge=400&lt;br /&gt;
InitialEnergy=1000&lt;br /&gt;
UpgradeRotation=40&lt;br /&gt;
UpgradeThrust=2&lt;br /&gt;
UpgradeSpeed=250&lt;br /&gt;
UpgradeRecharge=166&lt;br /&gt;
UpgradeEnergy=100&lt;br /&gt;
AfterburnerEnergy=1200&lt;br /&gt;
BombThrust=400&lt;br /&gt;
BurstSpeed=3000&lt;br /&gt;
BurstShrapnel=24&lt;br /&gt;
TurretThrustPenalty=1&lt;br /&gt;
TurretSpeedPenalty=125&lt;br /&gt;
TurretLimit=5&lt;br /&gt;
RocketTime=1000&lt;br /&gt;
InitialBounty=500&lt;br /&gt;
MaxMines=5&lt;br /&gt;
RepelMax=3&lt;br /&gt;
BurstMax=3&lt;br /&gt;
DecoyMax=3&lt;br /&gt;
ThorMax=3&lt;br /&gt;
BrickMax=3&lt;br /&gt;
PortalMax=3&lt;br /&gt;
RocketMax=3&lt;br /&gt;
InitialRepel=0&lt;br /&gt;
InitialBurst=0&lt;br /&gt;
InitialBrick=0&lt;br /&gt;
InitialRocket=0&lt;br /&gt;
InitialThor=0&lt;br /&gt;
InitialDecoy=0&lt;br /&gt;
InitialPortal=0&lt;br /&gt;
BombBounceCount=0&lt;br /&gt;
CloakStatus=0&lt;br /&gt;
StealthStatus=1&lt;br /&gt;
XRadarStatus=1&lt;br /&gt;
AntiWarpStatus=1&lt;br /&gt;
DamageFactor=30&lt;br /&gt;
PrizeShareLimit=100&lt;br /&gt;
AttachBounty=0&lt;br /&gt;
ShrapnelMax=8&lt;br /&gt;
ShrapnelRate=2&lt;br /&gt;
MaxGuns=3&lt;br /&gt;
MaxBombs=2&lt;br /&gt;
InitialGuns=0&lt;br /&gt;
InitialBombs=0&lt;br /&gt;
EmpBomb=0&lt;br /&gt;
SeeMines=0&lt;br /&gt;
DoubleBarrel=1&lt;br /&gt;
SoccerBallFriction=12&lt;br /&gt;
SoccerBallProximity=64&lt;br /&gt;
SoccerThrowTime=1200&lt;br /&gt;
SoccerBallSpeed=2500&lt;br /&gt;
LandmineFireEnergyUpgrade=150&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Weasel ===&lt;br /&gt;
These are the settings for the SVS Weasel:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Weasel]&lt;br /&gt;
SuperTime=6000&lt;br /&gt;
ShieldsTime=4000&lt;br /&gt;
Gravity=1500&lt;br /&gt;
GravityTopSpeed=100&lt;br /&gt;
BulletFireEnergy=20&lt;br /&gt;
MultiFireEnergy=30&lt;br /&gt;
BombFireEnergy=300&lt;br /&gt;
BombFireEnergyUpgrade=50&lt;br /&gt;
LandmineFireEnergy=270&lt;br /&gt;
BulletSpeed=2000&lt;br /&gt;
BombSpeed=2000&lt;br /&gt;
BulletFireDelay=25&lt;br /&gt;
MultiFireDelay=50&lt;br /&gt;
BombFireDelay=150&lt;br /&gt;
LandmineFireDelay=125&lt;br /&gt;
MultiFireAngle=500&lt;br /&gt;
CloakEnergy=100&lt;br /&gt;
StealthEnergy=333&lt;br /&gt;
AntiWarpEnergy=100&lt;br /&gt;
XRadarEnergy=250&lt;br /&gt;
MaximumRotation=230&lt;br /&gt;
MaximumThrust=17&lt;br /&gt;
MaximumSpeed=3250&lt;br /&gt;
MaximumRecharge=1150&lt;br /&gt;
MaximumEnergy=1700&lt;br /&gt;
InitialRotation=200&lt;br /&gt;
InitialThrust=15&lt;br /&gt;
InitialSpeed=2010&lt;br /&gt;
InitialRecharge=400&lt;br /&gt;
InitialEnergy=1000&lt;br /&gt;
UpgradeRotation=40&lt;br /&gt;
UpgradeThrust=2&lt;br /&gt;
UpgradeSpeed=250&lt;br /&gt;
UpgradeRecharge=166&lt;br /&gt;
UpgradeEnergy=100&lt;br /&gt;
AfterburnerEnergy=1200&lt;br /&gt;
BombThrust=400&lt;br /&gt;
BurstSpeed=3000&lt;br /&gt;
BurstShrapnel=24&lt;br /&gt;
TurretThrustPenalty=1&lt;br /&gt;
TurretSpeedPenalty=125&lt;br /&gt;
TurretLimit=5&lt;br /&gt;
RocketTime=1000&lt;br /&gt;
InitialBounty=500&lt;br /&gt;
MaxMines=5&lt;br /&gt;
RepelMax=3&lt;br /&gt;
BurstMax=3&lt;br /&gt;
DecoyMax=3&lt;br /&gt;
ThorMax=3&lt;br /&gt;
BrickMax=3&lt;br /&gt;
PortalMax=3&lt;br /&gt;
RocketMax=3&lt;br /&gt;
InitialRepel=0&lt;br /&gt;
InitialBurst=0&lt;br /&gt;
InitialBrick=0&lt;br /&gt;
InitialRocket=0&lt;br /&gt;
InitialThor=0&lt;br /&gt;
InitialDecoy=0&lt;br /&gt;
InitialPortal=0&lt;br /&gt;
BombBounceCount=0&lt;br /&gt;
CloakStatus=0&lt;br /&gt;
StealthStatus=1&lt;br /&gt;
XRadarStatus=1&lt;br /&gt;
AntiWarpStatus=1&lt;br /&gt;
DamageFactor=30&lt;br /&gt;
PrizeShareLimit=100&lt;br /&gt;
AttachBounty=0&lt;br /&gt;
ShrapnelMax=8&lt;br /&gt;
ShrapnelRate=2&lt;br /&gt;
MaxGuns=3&lt;br /&gt;
MaxBombs=2&lt;br /&gt;
InitialGuns=0&lt;br /&gt;
InitialBombs=0&lt;br /&gt;
EmpBomb=1&lt;br /&gt;
SeeMines=1&lt;br /&gt;
DoubleBarrel=0&lt;br /&gt;
SoccerBallFriction=12&lt;br /&gt;
SoccerBallProximity=64&lt;br /&gt;
SoccerThrowTime=1200&lt;br /&gt;
SoccerBallSpeed=2500&lt;br /&gt;
LandmineFireEnergyUpgrade=150&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Lancaster ===&lt;br /&gt;
These are the settings for the SVS Lancaster:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Lancaster]&lt;br /&gt;
SuperTime=6000&lt;br /&gt;
ShieldsTime=4000&lt;br /&gt;
Gravity=1500&lt;br /&gt;
GravityTopSpeed=100&lt;br /&gt;
BulletFireEnergy=20&lt;br /&gt;
MultiFireEnergy=30&lt;br /&gt;
BombFireEnergy=300&lt;br /&gt;
BombFireEnergyUpgrade=50&lt;br /&gt;
LandmineFireEnergy=270&lt;br /&gt;
BulletSpeed=2000&lt;br /&gt;
BombSpeed=2000&lt;br /&gt;
BulletFireDelay=25&lt;br /&gt;
MultiFireDelay=50&lt;br /&gt;
BombFireDelay=150&lt;br /&gt;
LandmineFireDelay=125&lt;br /&gt;
MultiFireAngle=500&lt;br /&gt;
CloakEnergy=100&lt;br /&gt;
StealthEnergy=333&lt;br /&gt;
AntiWarpEnergy=100&lt;br /&gt;
XRadarEnergy=250&lt;br /&gt;
MaximumRotation=230&lt;br /&gt;
MaximumThrust=17&lt;br /&gt;
MaximumSpeed=3250&lt;br /&gt;
MaximumRecharge=1150&lt;br /&gt;
MaximumEnergy=1700&lt;br /&gt;
InitialRotation=200&lt;br /&gt;
InitialThrust=15&lt;br /&gt;
InitialSpeed=2010&lt;br /&gt;
InitialRecharge=400&lt;br /&gt;
InitialEnergy=1000&lt;br /&gt;
UpgradeRotation=40&lt;br /&gt;
UpgradeThrust=2&lt;br /&gt;
UpgradeSpeed=250&lt;br /&gt;
UpgradeRecharge=166&lt;br /&gt;
UpgradeEnergy=100&lt;br /&gt;
AfterburnerEnergy=1200&lt;br /&gt;
BombThrust=400&lt;br /&gt;
BurstSpeed=3000&lt;br /&gt;
BurstShrapnel=24&lt;br /&gt;
TurretThrustPenalty=1&lt;br /&gt;
TurretSpeedPenalty=125&lt;br /&gt;
TurretLimit=5&lt;br /&gt;
RocketTime=1000&lt;br /&gt;
InitialBounty=500&lt;br /&gt;
MaxMines=5&lt;br /&gt;
RepelMax=3&lt;br /&gt;
BurstMax=3&lt;br /&gt;
DecoyMax=3&lt;br /&gt;
ThorMax=3&lt;br /&gt;
BrickMax=100&lt;br /&gt;
PortalMax=3&lt;br /&gt;
RocketMax=3&lt;br /&gt;
InitialRepel=0&lt;br /&gt;
InitialBurst=0&lt;br /&gt;
InitialBrick=100&lt;br /&gt;
InitialRocket=0&lt;br /&gt;
InitialThor=0&lt;br /&gt;
InitialDecoy=0&lt;br /&gt;
InitialPortal=0&lt;br /&gt;
BombBounceCount=1&lt;br /&gt;
CloakStatus=0&lt;br /&gt;
StealthStatus=1&lt;br /&gt;
XRadarStatus=1&lt;br /&gt;
AntiWarpStatus=1&lt;br /&gt;
DamageFactor=30&lt;br /&gt;
PrizeShareLimit=100&lt;br /&gt;
AttachBounty=0&lt;br /&gt;
ShrapnelMax=8&lt;br /&gt;
ShrapnelRate=2&lt;br /&gt;
MaxGuns=3&lt;br /&gt;
MaxBombs=2&lt;br /&gt;
InitialGuns=0&lt;br /&gt;
InitialBombs=0&lt;br /&gt;
EmpBomb=0&lt;br /&gt;
SeeMines=0&lt;br /&gt;
DoubleBarrel=0&lt;br /&gt;
SoccerBallFriction=12&lt;br /&gt;
SoccerBallProximity=64&lt;br /&gt;
SoccerThrowTime=1200&lt;br /&gt;
SoccerBallSpeed=2500&lt;br /&gt;
LandmineFireEnergyUpgrade=150&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Shark ===&lt;br /&gt;
These are the settings for the SVS Shark:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Shark]&lt;br /&gt;
SuperTime=6000&lt;br /&gt;
ShieldsTime=4000&lt;br /&gt;
Gravity=0&lt;br /&gt;
GravityTopSpeed=100&lt;br /&gt;
BulletFireEnergy=20&lt;br /&gt;
MultiFireEnergy=30&lt;br /&gt;
BombFireEnergy=300&lt;br /&gt;
BombFireEnergyUpgrade=50&lt;br /&gt;
LandmineFireEnergy=270&lt;br /&gt;
BulletSpeed=2000&lt;br /&gt;
BombSpeed=2000&lt;br /&gt;
BulletFireDelay=25&lt;br /&gt;
MultiFireDelay=50&lt;br /&gt;
BombFireDelay=150&lt;br /&gt;
LandmineFireDelay=125&lt;br /&gt;
MultiFireAngle=500&lt;br /&gt;
CloakEnergy=100&lt;br /&gt;
StealthEnergy=333&lt;br /&gt;
AntiWarpEnergy=100&lt;br /&gt;
XRadarEnergy=250&lt;br /&gt;
MaximumRotation=230&lt;br /&gt;
MaximumThrust=17&lt;br /&gt;
MaximumSpeed=3250&lt;br /&gt;
MaximumRecharge=1150&lt;br /&gt;
MaximumEnergy=1700&lt;br /&gt;
InitialRotation=200&lt;br /&gt;
InitialThrust=15&lt;br /&gt;
InitialSpeed=2010&lt;br /&gt;
InitialRecharge=400&lt;br /&gt;
InitialEnergy=1000&lt;br /&gt;
UpgradeRotation=40&lt;br /&gt;
UpgradeThrust=2&lt;br /&gt;
UpgradeSpeed=250&lt;br /&gt;
UpgradeRecharge=166&lt;br /&gt;
UpgradeEnergy=100&lt;br /&gt;
AfterburnerEnergy=1200&lt;br /&gt;
BombThrust=400&lt;br /&gt;
BurstSpeed=3000&lt;br /&gt;
BurstShrapnel=24&lt;br /&gt;
TurretThrustPenalty=1&lt;br /&gt;
TurretSpeedPenalty=125&lt;br /&gt;
TurretLimit=5&lt;br /&gt;
RocketTime=1000&lt;br /&gt;
InitialBounty=500&lt;br /&gt;
MaxMines=5&lt;br /&gt;
RepelMax=3&lt;br /&gt;
BurstMax=3&lt;br /&gt;
DecoyMax=3&lt;br /&gt;
ThorMax=3&lt;br /&gt;
BrickMax=3&lt;br /&gt;
PortalMax=3&lt;br /&gt;
RocketMax=3&lt;br /&gt;
InitialRepel=0&lt;br /&gt;
InitialBurst=0&lt;br /&gt;
InitialBrick=0&lt;br /&gt;
InitialRocket=0&lt;br /&gt;
InitialThor=0&lt;br /&gt;
InitialDecoy=0&lt;br /&gt;
InitialPortal=0&lt;br /&gt;
BombBounceCount=0&lt;br /&gt;
CloakStatus=1&lt;br /&gt;
StealthStatus=1&lt;br /&gt;
XRadarStatus=1&lt;br /&gt;
AntiWarpStatus=1&lt;br /&gt;
DamageFactor=30&lt;br /&gt;
PrizeShareLimit=100&lt;br /&gt;
AttachBounty=0&lt;br /&gt;
ShrapnelMax=31&lt;br /&gt;
ShrapnelRate=2&lt;br /&gt;
MaxGuns=3&lt;br /&gt;
MaxBombs=2&lt;br /&gt;
InitialGuns=0&lt;br /&gt;
InitialBombs=0&lt;br /&gt;
EmpBomb=0&lt;br /&gt;
SeeMines=0&lt;br /&gt;
DoubleBarrel=0&lt;br /&gt;
SoccerBallFriction=12&lt;br /&gt;
SoccerBallProximity=64&lt;br /&gt;
SoccerThrowTime=1200&lt;br /&gt;
SoccerBallSpeed=2500&lt;br /&gt;
LandmineFireEnergyUpgrade=150&lt;br /&gt;
BulletDamageLevel=200&lt;br /&gt;
BulletDamageUpgrade=100&lt;br /&gt;
BulletAliveTime=550&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
These are the settings that do not fall in any other catagory:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Bomb]&lt;br /&gt;
BombDamageLevel=750&lt;br /&gt;
BombAliveTime=8000&lt;br /&gt;
BombExplodeDelay=150&lt;br /&gt;
BombExplodePixels=80&lt;br /&gt;
ProximityDistance=3&lt;br /&gt;
JitterTime=72&lt;br /&gt;
BombSafety=1&lt;br /&gt;
EBombShutdownTime=400&lt;br /&gt;
EBombDamagePercent=1000&lt;br /&gt;
BBombDamagePercent=1000&lt;br /&gt;
&lt;br /&gt;
[Mine]&lt;br /&gt;
MineAliveTime=12000&lt;br /&gt;
TeamMaxMines=12&lt;br /&gt;
&lt;br /&gt;
[Shrapnel]&lt;br /&gt;
ShrapnelSpeed=3000&lt;br /&gt;
InactiveShrapDamage=3&lt;br /&gt;
ShrapnelDamagePercent=1000&lt;br /&gt;
Random=1&lt;br /&gt;
&lt;br /&gt;
[Burst]&lt;br /&gt;
BurstDamageLevel=700&lt;br /&gt;
&lt;br /&gt;
[Toggle]&lt;br /&gt;
AntiWarpPixels=1000&lt;br /&gt;
&lt;br /&gt;
[Prize]&lt;br /&gt;
MultiPrizeCount=10&lt;br /&gt;
PrizeFactor=10000&lt;br /&gt;
PrizeDelay=700&lt;br /&gt;
PrizeHideCount=10&lt;br /&gt;
MinimumVirtual=10&lt;br /&gt;
UpgradeVirtual=6&lt;br /&gt;
PrizeMaxExist=8000&lt;br /&gt;
PrizeMinExist=4000&lt;br /&gt;
PrizeNegativeFactor=300&lt;br /&gt;
DeathPrizeTime=800&lt;br /&gt;
EngineShutdownTime=700&lt;br /&gt;
TakePrizeReliable=0&lt;br /&gt;
S2CTakePrizeReliable=0&lt;br /&gt;
&lt;br /&gt;
[Radar]&lt;br /&gt;
RadarMode=0&lt;br /&gt;
RadarNeutralSize=128&lt;br /&gt;
MapZoomFactor=10&lt;br /&gt;
&lt;br /&gt;
[Team]&lt;br /&gt;
MaxFrequency=9999&lt;br /&gt;
MaxPerTeam=6&lt;br /&gt;
MaxPerPrivateTeam=0&lt;br /&gt;
ForceEvenTeams=0&lt;br /&gt;
DesiredTeams=2&lt;br /&gt;
SpectatorFrequency=8025&lt;br /&gt;
&lt;br /&gt;
[Kill]&lt;br /&gt;
MaxBonus=0&lt;br /&gt;
MaxPenalty=0&lt;br /&gt;
RewardBase=0&lt;br /&gt;
BountyIncreaseForKill=6&lt;br /&gt;
EnterDelay=200&lt;br /&gt;
KillPointsPerFlag=0&lt;br /&gt;
KillPointsMinimumBounty=50&lt;br /&gt;
DebtKills=0&lt;br /&gt;
NoRewardKillDelay=0&lt;br /&gt;
BountyRewardPercent=0&lt;br /&gt;
FixedKillReward=-1&lt;br /&gt;
JackpotBountyPercent=1000&lt;br /&gt;
&lt;br /&gt;
[Repel]&lt;br /&gt;
RepelSpeed=5000&lt;br /&gt;
RepelTime=225&lt;br /&gt;
RepelDistance=512&lt;br /&gt;
&lt;br /&gt;
[Message]&lt;br /&gt;
MessageReliable=0&lt;br /&gt;
AllowAudioMessages=1&lt;br /&gt;
BongAllowed=1&lt;br /&gt;
QuickMessageLimit=30&lt;br /&gt;
MessageTeamReliable=0&lt;br /&gt;
MessageDistance=17000&lt;br /&gt;
&lt;br /&gt;
[Wormhole]&lt;br /&gt;
GravityBombs=1&lt;br /&gt;
SwitchTime=100000&lt;br /&gt;
&lt;br /&gt;
[Latency]&lt;br /&gt;
SendRoutePercent=500&lt;br /&gt;
ClientSlowPacketTime=50&lt;br /&gt;
S2CNoDataKickoutDelay=500&lt;br /&gt;
KickOutDelay=1000&lt;br /&gt;
NoFlagDelay=300&lt;br /&gt;
NoFlagPenalty=1000&lt;br /&gt;
SlowPacketKickoutPercent=200&lt;br /&gt;
ClientSlowPacketKickoutPercent=500&lt;br /&gt;
ClientSlowPacketSampleSize=100&lt;br /&gt;
SlowPacketTime=50&lt;br /&gt;
SlowPacketSampleSize=100&lt;br /&gt;
MaxLatencyForWeapons=45&lt;br /&gt;
MaxLatencyForPrizes=80&lt;br /&gt;
MaxLatencyForKickOut=120&lt;br /&gt;
LatencyKickOutTime=2200&lt;br /&gt;
CutbackWatermark=2400&lt;br /&gt;
&lt;br /&gt;
[Brick]&lt;br /&gt;
BrickTime=12000&lt;br /&gt;
BrickSpan=20&lt;br /&gt;
&lt;br /&gt;
[Rocket]&lt;br /&gt;
RocketThrust=25&lt;br /&gt;
RocketSpeed=5500&lt;br /&gt;
&lt;br /&gt;
[Door]&lt;br /&gt;
DoorDelay=600&lt;br /&gt;
DoorMode=-2&lt;br /&gt;
&lt;br /&gt;
[Misc]&lt;br /&gt;
WarpPointDelay=6000&lt;br /&gt;
DecoyAliveTime=1500&lt;br /&gt;
BounceFactor=22&lt;br /&gt;
SendPositionDelay=20&lt;br /&gt;
SlowFrameCheck=0&lt;br /&gt;
AllowSavedShips=0&lt;br /&gt;
SafetyLimit=90000&lt;br /&gt;
FrequencyShift=900&lt;br /&gt;
TickerDelay=1000&lt;br /&gt;
ExtraPositionData=0&lt;br /&gt;
WarpRadiusLimit=20&lt;br /&gt;
ActivateAppShutdownTime=0&lt;br /&gt;
NearDeathLevel=0&lt;br /&gt;
VictoryMusic=0&lt;br /&gt;
FrequencyShipTypes=0&lt;br /&gt;
BannerPoints=0&lt;br /&gt;
MaxLossesToPlay=0&lt;br /&gt;
SpectatorQuiet=0&lt;br /&gt;
TimedGame=0&lt;br /&gt;
SheepMessage=Baaah&lt;br /&gt;
ResetScoreOnFrequencyChange=0&lt;br /&gt;
MaxPlaying=75&lt;br /&gt;
MaxPlayers=75&lt;br /&gt;
&lt;br /&gt;
[Territory]&lt;br /&gt;
RewardDelay=60000&lt;br /&gt;
RewardBaseFlags=8&lt;br /&gt;
RewardMinimumPlayers=5&lt;br /&gt;
RewardPoints=30&lt;br /&gt;
&lt;br /&gt;
[Periodic]&lt;br /&gt;
RewardDelay=6000&lt;br /&gt;
RewardMinimumPlayers=2&lt;br /&gt;
RewardPoints=50&lt;br /&gt;
&lt;br /&gt;
[Security]&lt;br /&gt;
S2CKickOutPercentWeapons=700&lt;br /&gt;
SecurityKickOff=0&lt;br /&gt;
SuicideLimit=10&lt;br /&gt;
MaxShipTypeSwitchCount=90&lt;br /&gt;
PacketModificationMax=3&lt;br /&gt;
MaxDeathWithoutFiring=5&lt;br /&gt;
&lt;br /&gt;
[PacketLoss]&lt;br /&gt;
C2SKickOutPercent=850&lt;br /&gt;
S2CKickOutPercent=850&lt;br /&gt;
SpectatorPercentAdjust=350&lt;br /&gt;
PacketLossDisableWeapons=1&lt;br /&gt;
C2SNegativeKickOutPercent=50&lt;br /&gt;
&lt;br /&gt;
[Routing]&lt;br /&gt;
RadarFavor=7&lt;br /&gt;
CloseEnoughBulletAdjust=512&lt;br /&gt;
CloseEnoughBombAdjust=2048&lt;br /&gt;
DeathDistance=16000&lt;br /&gt;
DoubleSendPercent=500&lt;br /&gt;
WallResendCount=1&lt;br /&gt;
&lt;br /&gt;
[King]&lt;br /&gt;
DeathCount=1&lt;br /&gt;
ExpireTime=3000&lt;br /&gt;
RewardFactor=1000&lt;br /&gt;
NonCrownAdjustTime=3000&lt;br /&gt;
NonCrownMinimumBounty=300&lt;br /&gt;
CrownRecoverKills=3&lt;br /&gt;
&lt;br /&gt;
[Bullet]&lt;br /&gt;
BulletDamageLevel=200&lt;br /&gt;
BulletDamageUpgrade=100&lt;br /&gt;
BulletAliveTime=550&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>BaK</name></author>	</entry>

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