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		<title>Race Settings - Revision history</title>
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		<updated>2026-04-15T06:31:09Z</updated>
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		<id>http://wiki.minegoboom.com/index.php?title=Race_Settings&amp;diff=5157&amp;oldid=prev</id>
		<title>I88gerbils: initial content/formatting</title>
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				<updated>2005-05-31T15:23:39Z</updated>
		
		<summary type="html">&lt;p&gt;initial content/formatting&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;These are settings for Smong's [[Race Module]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MinPlaying ==&lt;br /&gt;
&amp;lt;i&amp;gt;integer&amp;lt;/i&amp;gt;&lt;br /&gt;
* min: 0&lt;br /&gt;
&lt;br /&gt;
The minimum Players required to start a game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MinTeams ==&lt;br /&gt;
&amp;lt;i&amp;gt;integer&amp;lt;/i&amp;gt;&lt;br /&gt;
* min: 1&lt;br /&gt;
&lt;br /&gt;
The minimum Teams required to start a game.&lt;br /&gt;
&lt;br /&gt;
== Laps ==&lt;br /&gt;
&amp;lt;i&amp;gt;integer&amp;lt;/i&amp;gt;&lt;br /&gt;
* min: 0&lt;br /&gt;
&lt;br /&gt;
The number of Laps required to complete a [[Race Module|Race]].&lt;br /&gt;
&lt;br /&gt;
== ContinuousMap ==&lt;br /&gt;
&amp;lt;i&amp;gt;boolean&amp;lt;/i&amp;gt;&lt;br /&gt;
* values: 0,1&lt;br /&gt;
&lt;br /&gt;
Toggle whether the Start line is also the Finish line.&lt;br /&gt;
&lt;br /&gt;
== Chkpt0 ==&lt;br /&gt;
&amp;lt;i&amp;gt;integer, integer, integer, integer&amp;lt;/i&amp;gt;&lt;br /&gt;
* min: 0&lt;br /&gt;
* max: 1024&lt;br /&gt;
&lt;br /&gt;
This is the first Checkpoint and starting line. Checkpoints are rectangular areas defined by the top-left coordinates and the bottom-right coordinates. For example, 497,287,514,374 would indicate a Checkpoint starting at 497,287 and going to the bottom-left at 514,374.&lt;br /&gt;
&lt;br /&gt;
== ChkptX ==&lt;br /&gt;
&amp;lt;i&amp;gt;integer, integer, integer, integer&amp;lt;/i&amp;gt;&lt;br /&gt;
* min: 0&lt;br /&gt;
* max: 1024&lt;br /&gt;
&lt;br /&gt;
Define other Checkpoints by replacing X with 2, 3, ... 10. The minimum number of Checkpoints that need to be defined is 2, but 3 is reccomended.&lt;br /&gt;
&lt;br /&gt;
== AutoRace ==&lt;br /&gt;
&amp;lt;i&amp;gt;boolean&amp;lt;/i&amp;gt;&lt;br /&gt;
* values: 0,1&lt;br /&gt;
&lt;br /&gt;
Enable races to be run automatically whan an arena is not empty.&lt;br /&gt;
&lt;br /&gt;
== StartDelay ==&lt;br /&gt;
&amp;lt;i&amp;gt;integer&amp;lt;/i&amp;gt;&lt;br /&gt;
* min: 0&lt;br /&gt;
&lt;br /&gt;
Defines the delay between the announcement of the Race and the start of the Race.&lt;br /&gt;
&lt;br /&gt;
== RaceDelay ==&lt;br /&gt;
&amp;lt;i&amp;gt;integer&amp;lt;/i&amp;gt;&lt;br /&gt;
* min: 0&lt;br /&gt;
&lt;br /&gt;
Defines the maximum amount of time before a race will end. All unfinished players are &amp;quot;disqualified&amp;quot; and recieve no points.&lt;br /&gt;
&lt;br /&gt;
== RaceReward ==&lt;br /&gt;
&amp;lt;i&amp;gt;integer&amp;lt;/i&amp;gt;&lt;br /&gt;
* min: 0&lt;br /&gt;
&lt;br /&gt;
The multiplier for the Reward given to players that finish the Race. The formula is currenly: (Players^2 * RaceReward) / Rank.&lt;br /&gt;
&lt;br /&gt;
== InSafeToPlay ==&lt;br /&gt;
&amp;lt;i&amp;gt;integer&amp;lt;/i&amp;gt;&lt;br /&gt;
* min: 0&lt;br /&gt;
* max: 2&lt;br /&gt;
&lt;br /&gt;
Spectates any player that is not in a safe zone when warping players to the first checkpoint, but BEFORE the start of the race. If this option is set to 2, then any player not in a safezone will simply be ignored and not specced.&lt;br /&gt;
&lt;br /&gt;
== STAGES ==&lt;br /&gt;
&amp;lt;i&amp;gt;enum&amp;lt;/i&amp;gt;&lt;br /&gt;
* values: Ready, Start, CheckPoint, Lap, Finish, Death&lt;br /&gt;
&lt;br /&gt;
The stages of the race allow you to define appropriate actions (see below) to give to a player when that player reaches that particular stage. Each stage precedes an action with a '-'. Stages are not required. Ready represents the 3 second countdown til the start of the race, Start happens at the end of the 3 second countdown, ?CheckPoint occurs when passing a checkpoint, Lap occurs when completing 1 lap, Death occurs on player death, and Finish occurs when a player finishes.&lt;br /&gt;
&lt;br /&gt;
== ACTIONS ==&lt;br /&gt;
&amp;lt;i&amp;gt;enum&amp;lt;/i&amp;gt;&lt;br /&gt;
* values: Spec, ShipReset, Prize, WarpXY, ArenaMessage, Message&lt;br /&gt;
&lt;br /&gt;
Spec and ?ShipReset are boolean actions which toggle whether to take that action during that particular stage. Prize will give the # prize, WarpXY will warp the player, ?ArenaMessage will send an Arena-wide message, and Message will send a message to the player only.&lt;br /&gt;
&lt;br /&gt;
'''Example'''&lt;br /&gt;
&amp;lt;pre width=80%&amp;gt;&lt;br /&gt;
    #define PRIZE_WARP 7&lt;br /&gt;
&lt;br /&gt;
    #define PRIZE_MULTI 25&lt;br /&gt;
&lt;br /&gt;
    Ready-WarpXY=500,305 ;warp all players to coordinates 500,305 at the Ready stage.&lt;br /&gt;
&lt;br /&gt;
    Ready-?ArenaMessage=Start your engines! ;send ?a message to arena.&lt;br /&gt;
&lt;br /&gt;
    Finish-Prize=$PRIZE_WARP , $PRIZE_MULTI ;randomly warp and multiprize the player upon finishing.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== MACROS ==&lt;br /&gt;
&lt;br /&gt;
There following macros are available to create dynamic/generic messages:&lt;br /&gt;
&lt;br /&gt;
    * %name - player's name&lt;br /&gt;
    * %lap - laps completes so far&lt;br /&gt;
    * %chkpt - last checkpoint crossed&lt;br /&gt;
    * %rank - position in the race (0 if still racing)&lt;br /&gt;
    * %time - playing bong#.wa2&lt;br /&gt;
    * #&lt;br /&gt;
&lt;br /&gt;
Example&lt;br /&gt;
&amp;lt;pre width=80%&amp;gt;    Checkpoint-Message=Checkpoint %chkpt - OK!#2 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Settings]]&lt;/div&gt;</summary>
		<author><name>I88gerbils</name></author>	</entry>

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