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		<id>http://wiki.minegoboom.com/index.php?action=history&amp;feed=atom&amp;title=Pixels</id>
		<title>Pixels - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.minegoboom.com/index.php?action=history&amp;feed=atom&amp;title=Pixels"/>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Pixels&amp;action=history"/>
		<updated>2026-04-15T07:47:36Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Pixels&amp;diff=5081&amp;oldid=prev</id>
		<title>CypherJF: minor edit : anyone = any one</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Pixels&amp;diff=5081&amp;oldid=prev"/>
				<updated>2005-01-12T16:37:19Z</updated>
		
		<summary type="html">&lt;p&gt;minor edit : anyone = any one&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:37, 12 January 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pixels are the smallest units of measurement in [[Continuum]]. Although they can't transform directly with a real life measurement (you can't go from pixels to meters, for example), they are used heavily in Continuum. Each [[Tiles | tile]] in a [[Maps | map]] contains 16 pixels across and 16 pixels down. When players move around, their position can lie on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;anyone &lt;/del&gt;of these pixels. This means that if you say &amp;quot;Player X is at (512, 512)&amp;quot; He could actually be in one of 256 different locations (16 * 16 = 256). A ship's radius is also measured in pixels. Speeds are also measured using pixels, typically in pixels / 10 seconds.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pixels are the smallest units of measurement in [[Continuum]]. Although they can't transform directly with a real life measurement (you can't go from pixels to meters, for example), they are used heavily in Continuum. Each [[Tiles | tile]] in a [[Maps | map]] contains 16 pixels across and 16 pixels down. When players move around, their position can lie on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any one &lt;/ins&gt;of these pixels. This means that if you say &amp;quot;Player X is at (512, 512)&amp;quot; He could actually be in one of 256 different locations (16 * 16 = 256). A ship's radius is also measured in pixels. Speeds are also measured using pixels, typically in pixels / 10 seconds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Definitions]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Definitions]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>CypherJF</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Pixels&amp;diff=554&amp;oldid=prev</id>
		<title>Smong: added to category Definitions (too bad wiktionary doesn't have pixel defined)</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Pixels&amp;diff=554&amp;oldid=prev"/>
				<updated>2005-01-12T13:29:47Z</updated>
		
		<summary type="html">&lt;p&gt;added to category Definitions (too bad wiktionary doesn&amp;#039;t have pixel defined)&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 13:29, 12 January 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pixels are the smallest units of measurement in [[Continuum]]. Although they can't transform directly with a real life measurement (you can't go from pixels to meters, for example), they are used heavily in Continuum. Each [[Tiles | tile]] in a [[Maps | map]] contains 16 pixels across and 16 pixels down. When players move around, their position can lie on anyone of these pixels. This means that if you say &amp;quot;Player X is at (512, 512)&amp;quot; He could actually be in one of 256 different locations (16 * 16 = 256). A ship's radius is also measured in pixels. Speeds are also measured using pixels, typically in pixels / 10 seconds.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pixels are the smallest units of measurement in [[Continuum]]. Although they can't transform directly with a real life measurement (you can't go from pixels to meters, for example), they are used heavily in Continuum. Each [[Tiles | tile]] in a [[Maps | map]] contains 16 pixels across and 16 pixels down. When players move around, their position can lie on anyone of these pixels. This means that if you say &amp;quot;Player X is at (512, 512)&amp;quot; He could actually be in one of 256 different locations (16 * 16 = 256). A ship's radius is also measured in pixels. Speeds are also measured using pixels, typically in pixels / 10 seconds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Definitions]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Smong</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Pixels&amp;diff=544&amp;oldid=prev</id>
		<title>BaK: missed a ]</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Pixels&amp;diff=544&amp;oldid=prev"/>
				<updated>2005-01-12T05:43:24Z</updated>
		
		<summary type="html">&lt;p&gt;missed a ]&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:43, 12 January 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pixels are the smallest units of measurement in [[Continuum]]. Although they can't transform directly with a real life measurement (you can't go from pixels to meters, for example), they are used heavily in Continuum. Each [[Tiles | tile]] in a [[Maps | map] contains 16 pixels across and 16 pixels down. When players move around, their position can lie on anyone of these pixels. This means that if you say &amp;quot;Player X is at (512, 512)&amp;quot; He could actually be in one of 256 different locations (16 * 16 = 256). A ship's radius is also measured in pixels. Speeds are also measured using pixels, typically in pixels / 10 seconds.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pixels are the smallest units of measurement in [[Continuum]]. Although they can't transform directly with a real life measurement (you can't go from pixels to meters, for example), they are used heavily in Continuum. Each [[Tiles | tile]] in a [[Maps | map&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/ins&gt;] contains 16 pixels across and 16 pixels down. When players move around, their position can lie on anyone of these pixels. This means that if you say &amp;quot;Player X is at (512, 512)&amp;quot; He could actually be in one of 256 different locations (16 * 16 = 256). A ship's radius is also measured in pixels. Speeds are also measured using pixels, typically in pixels / 10 seconds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>BaK</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Pixels&amp;diff=523&amp;oldid=prev</id>
		<title>BaK: added content</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Pixels&amp;diff=523&amp;oldid=prev"/>
				<updated>2005-01-12T05:42:49Z</updated>
		
		<summary type="html">&lt;p&gt;added content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Pixels are the smallest units of measurement in [[Continuum]]. Although they can't transform directly with a real life measurement (you can't go from pixels to meters, for example), they are used heavily in Continuum. Each [[Tiles | tile]] in a [[Maps | map] contains 16 pixels across and 16 pixels down. When players move around, their position can lie on anyone of these pixels. This means that if you say &amp;quot;Player X is at (512, 512)&amp;quot; He could actually be in one of 256 different locations (16 * 16 = 256). A ship's radius is also measured in pixels. Speeds are also measured using pixels, typically in pixels / 10 seconds.&lt;/div&gt;</summary>
		<author><name>BaK</name></author>	</entry>

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