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		<id>http://wiki.minegoboom.com/index.php?action=history&amp;feed=atom&amp;title=Animation</id>
		<title>Animation - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.minegoboom.com/index.php?action=history&amp;feed=atom&amp;title=Animation"/>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Animation&amp;action=history"/>
		<updated>2026-05-05T16:55:43Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Animation&amp;diff=5787&amp;oldid=prev</id>
		<title>CypherJF: added link to graphics</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Animation&amp;diff=5787&amp;oldid=prev"/>
				<updated>2007-10-07T18:43:21Z</updated>
		
		<summary type="html">&lt;p&gt;added link to graphics&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:43, 7 October 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Animations in [[Continuum]] are regular image files, with each frame put right next to each other. Arbitrary animations, such as those found in [[LVZ]] files can be any number of tiles wide or high. So you could make a 10 frame animation be 2x5 or 5x2 and they would both work identically. Notice this means that if an image appears to be 1000 pixels by 200 pixels, it could actually be a 200x200 animation with 5 tiles, or a 100x200 animation with 10 tiles. Built in animations, such as the repel animation, or soccer goal animation, have a set number of x and y tiles that they must be to animate properly (but not a set size).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Image:Powerb.png|thumb|Animation graphic for powerball]]&lt;/ins&gt;Animations in [[Continuum]] are regular image files, with each frame put right next to each other. Arbitrary animations, such as those found in [[LVZ]] files can be any number of tiles wide or high. So you could make a 10 frame animation be 2x5 or 5x2 and they would both work identically. Notice this means that if an image appears to be 1000 pixels by 200 pixels, it could actually be a 200x200 animation with 5 tiles, or a 100x200 animation with 10 tiles. Built in animations, such as the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[:Image:Repel.png|&lt;/ins&gt;repel animation&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[:Image:Goal.png|&lt;/ins&gt;soccer goal animation&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, have a set number of x and y tiles that they must be to animate properly (but not a set size).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Definitions]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Definitions]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mgb_assswiki:diff:version:1.11a:oldid:5083:newid:5787 --&gt;
&lt;/table&gt;</summary>
		<author><name>CypherJF</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Animation&amp;diff=5083&amp;oldid=prev</id>
		<title>Cyan~Fire: link fix</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Animation&amp;diff=5083&amp;oldid=prev"/>
				<updated>2005-05-24T23:50:50Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:50, 24 May 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Animations in [[Continuum]] are regular image files, with each frame put right next to each other. Arbitrary animations, such as those found in [[LVZ &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Files&lt;/del&gt;]] can be any number of tiles wide or high. So you could make a 10 frame animation be 2x5 or 5x2 and they would both work identically. Notice this means that if an image appears to be 1000 pixels by 200 pixels, it could actually be a 200x200 animation with 5 tiles, or a 100x200 animation with 10 tiles. Built in animations, such as the repel animation, or soccer goal animation, have a set number of x and y tiles that they must be to animate properly (but not a set size).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Animations in [[Continuum]] are regular image files, with each frame put right next to each other. Arbitrary animations, such as those found in [[LVZ]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;files &lt;/ins&gt;can be any number of tiles wide or high. So you could make a 10 frame animation be 2x5 or 5x2 and they would both work identically. Notice this means that if an image appears to be 1000 pixels by 200 pixels, it could actually be a 200x200 animation with 5 tiles, or a 100x200 animation with 10 tiles. Built in animations, such as the repel animation, or soccer goal animation, have a set number of x and y tiles that they must be to animate properly (but not a set size).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Definitions]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Definitions]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mgb_assswiki:diff:version:1.11a:oldid:2470:newid:5083 --&gt;
&lt;/table&gt;</summary>
		<author><name>Cyan~Fire</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Animation&amp;diff=2470&amp;oldid=prev</id>
		<title>Akai at 14:05, 12 March 2005</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Animation&amp;diff=2470&amp;oldid=prev"/>
				<updated>2005-03-12T14:05:50Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:05, 12 March 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Animations in [[Continuum]] are regular image files, with each frame put right next to each other. Arbitrary animations, such as those found in [[LVZ Files]] can be any number of tiles wide or high. So you could make a 10 frame animation be 2x5 or 5x2 and they would both work identically. Notice this means that if an image appears to be 1000 pixels by 200 pixels, it could actually be a 200x200 animation with 5 tiles, or a 100x200 animation with 10 tiles. Built in animations, such as the repel animation, or soccer goal animation, have a set number of x and y tiles that they must be (but not a set size).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Animations in [[Continuum]] are regular image files, with each frame put right next to each other. Arbitrary animations, such as those found in [[LVZ Files]] can be any number of tiles wide or high. So you could make a 10 frame animation be 2x5 or 5x2 and they would both work identically. Notice this means that if an image appears to be 1000 pixels by 200 pixels, it could actually be a 200x200 animation with 5 tiles, or a 100x200 animation with 10 tiles. Built in animations, such as the repel animation, or soccer goal animation, have a set number of x and y tiles that they must be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to animate properly &lt;/ins&gt;(but not a set size).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Definitions]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Definitions]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mgb_assswiki:diff:version:1.11a:oldid:1532:newid:2470 --&gt;
&lt;/table&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Animation&amp;diff=1532&amp;oldid=prev</id>
		<title>Smong: added to category Definitions</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Animation&amp;diff=1532&amp;oldid=prev"/>
				<updated>2005-01-13T16:29:26Z</updated>
		
		<summary type="html">&lt;p&gt;added to category Definitions&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:29, 13 January 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Animations in [[Continuum]] are regular image files, with each frame put right next to each other. Arbitrary animations, such as those found in [[LVZ Files]] can be any number of tiles wide or high. So you could make a 10 frame animation be 2x5 or 5x2 and they would both work identically. Notice this means that if an image appears to be 1000 pixels by 200 pixels, it could actually be a 200x200 animation with 5 tiles, or a 100x200 animation with 10 tiles. Built in animations, such as the repel animation, or soccer goal animation, have a set number of x and y tiles that they must be (but not a set size).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Animations in [[Continuum]] are regular image files, with each frame put right next to each other. Arbitrary animations, such as those found in [[LVZ Files]] can be any number of tiles wide or high. So you could make a 10 frame animation be 2x5 or 5x2 and they would both work identically. Notice this means that if an image appears to be 1000 pixels by 200 pixels, it could actually be a 200x200 animation with 5 tiles, or a 100x200 animation with 10 tiles. Built in animations, such as the repel animation, or soccer goal animation, have a set number of x and y tiles that they must be (but not a set size).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Definitions]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mgb_assswiki:diff:version:1.11a:oldid:717:newid:1532 --&gt;
&lt;/table&gt;</summary>
		<author><name>Smong</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Animation&amp;diff=717&amp;oldid=prev</id>
		<title>BaK: added content</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Animation&amp;diff=717&amp;oldid=prev"/>
				<updated>2005-01-12T06:11:43Z</updated>
		
		<summary type="html">&lt;p&gt;added content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Animations in [[Continuum]] are regular image files, with each frame put right next to each other. Arbitrary animations, such as those found in [[LVZ Files]] can be any number of tiles wide or high. So you could make a 10 frame animation be 2x5 or 5x2 and they would both work identically. Notice this means that if an image appears to be 1000 pixels by 200 pixels, it could actually be a 200x200 animation with 5 tiles, or a 100x200 animation with 10 tiles. Built in animations, such as the repel animation, or soccer goal animation, have a set number of x and y tiles that they must be (but not a set size).&lt;/div&gt;</summary>
		<author><name>BaK</name></author>	</entry>

	</feed>