<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://wiki.minegoboom.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Samapico</id>
		<title>ASSS Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.minegoboom.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Samapico"/>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php/Special:Contributions/Samapico"/>
		<updated>2026-05-14T01:05:08Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.28.2</generator>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=5971</id>
		<title>DCME</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=5971"/>
				<updated>2008-07-20T04:24:09Z</updated>
		
		<summary type="html">&lt;p&gt;Samapico: /* LVZ support */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''DCME''', or '''Drake Continuum Map Editor''', is an open source map editor created in Visual Basic 6 initially by [http://www.ssforum.net/index.php?showuser=2810 Drake7707], and then [http://www.ssforum.net/index.php?showuser=1534 Samapico] also got involved in the project.  Notable features are the addition of the so-called &amp;quot;[[LVL Format#Extra Tiles|special tiles]]&amp;quot; to the tile palette, easy placement of styled text on the map, and a tool for representing a bitmap image as tiles.&lt;br /&gt;
&lt;br /&gt;
DCME is in constant development. The automatic updates feature provides users with updates regularly.&lt;br /&gt;
&lt;br /&gt;
[http://www.ssforum.net/index.php?showtopic=10662 Download the latest version here]&lt;br /&gt;
== Main features ==&lt;br /&gt;
*LVZ support&lt;br /&gt;
*[[Extended LVL]] support&lt;br /&gt;
*Wall tiles&lt;br /&gt;
*Quick map testing&lt;br /&gt;
*Non-rectangular selections with possibility of transparency&lt;br /&gt;
*Automatic updates&lt;br /&gt;
*Various drawing tools&lt;br /&gt;
*Tileset editor and tile editor&lt;br /&gt;
*Tile-text&lt;br /&gt;
&lt;br /&gt;
==LVZ support==&lt;br /&gt;
DCME 3.0 and above allow users to create LVZ packages. It is possible to add any kind of files, define images, add map objects and screenobjects. Map objects can be placed on the map using most of the standard mapping tools (pencil, line, etc.). The LVZ tool also allows user to move the objects and change their properties.&lt;br /&gt;
&lt;br /&gt;
==Extended LVL support==&lt;br /&gt;
DCME 2.0 fully supports eLVL features as map attributes and regions. &lt;br /&gt;
&lt;br /&gt;
===Custom Chunks===&lt;br /&gt;
DCME uses some custom data chunks that are not defined in the standard [[ELVL Format]].&lt;br /&gt;
&lt;br /&gt;
====Region Color (rCOL)====&lt;br /&gt;
'''rCOL''' is a region subchunk used to store the defined region color, instead of assigning a new random color every time the map is loaded. Its size will always be 4 bytes. It is saved as an unsigned 32bits integer. (Version 2.0.1 and up)&lt;br /&gt;
&lt;br /&gt;
====Map ID (DCID)====&lt;br /&gt;
'''DCID''' is a chunk that represents a hash code generated by DCME to identify the map in a unique way. It is used for the autosave feature and might be used for more things in the future. Its size should always be 8 bytes. It is a 8 hexadecimal characters string made up from the Volume ID of drive C and the current time. (Version 2.1 and up)&lt;br /&gt;
&lt;br /&gt;
====Walltiles (DCWT)====&lt;br /&gt;
'''DCWT''' is a chunk in which are stored walltiles data.One chunk for each walltiles set will be saved. The size of this chunk is 16 bytes. Each byte is the value of a tile within the set. (Version 3.1.10 and up)&lt;br /&gt;
&lt;br /&gt;
====Texttiles (DCTT)====&lt;br /&gt;
'''DCTT''' is a chunk that defines the 'text tiles' of the tileset. This chunk requires 2 bytes per character definition. For each pair of bytes, the first byte indicates the ASCII value of the character, the second byte is the value of the tile associated to it.&lt;br /&gt;
&lt;br /&gt;
====Bookmarks (DCBM)====&lt;br /&gt;
'''DCBM''' is a customized bookmark for the map. A single DCBM chunk can hold many bookmarks (DCME uses up to 10 bookmarks). Each bookmark is stored kind of like tile data. 12bits unsigned for x, 12bits unsigned for y, then 8bits unsigned that designates the bookmark ID. So each bookmark takes 4 bytes, so the size specified in the header should always be multiples of 4. (Version 2.2 and up)&lt;br /&gt;
&lt;br /&gt;
====LVZ File (DCLV)====&lt;br /&gt;
'''DCLV''' chunks specify the paths of the lvz files associated with the map. It is written as a non null-terminated string. Its length can be known with the header of the chunk. Typically, the path specified is relative to the level file and will most likely contain only the name of the lvz file, since DCME (3.1.10) saves lvz files in the same folder as the map file.&lt;br /&gt;
&lt;br /&gt;
==Automatic updates==&lt;br /&gt;
DCME uses the msInet control to collect the update information from [http://www.dcme.sscentral.com/autoupdate/dcmeupdate.txt a text file]. This file contains the list of changes made, and the list of files that need to be downloaded. Update files are self-extracting archives that automatically starts the extracted DCME.exe after extraction. If an update is available and downloaded by the user, DCME can complete the update process automatically by renaming the running DCME.exe, and starting the downloaded archive, which starts the new version automatically.&lt;br /&gt;
&lt;br /&gt;
==Tile-text==&lt;br /&gt;
Tile-text allows the user to assign tiles to characters. Using the Tile-text tool, it is possible to type text on the map just like in a textbox, but each character is converted to the tile associated with it.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://dcme.sscentral.com DCME @ sscentral.com]&lt;br /&gt;
*[http://www.ssforum.net/index.php?showforum=277 DCME forum @ ssforum.net]&lt;br /&gt;
*[https://opensvn.csie.org/traccgi/DCMapEd/browser/trunk DCME source code]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>Samapico</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Ship_Settings&amp;diff=5962</id>
		<title>Ship Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Ship_Settings&amp;diff=5962"/>
				<updated>2008-06-28T01:40:44Z</updated>
		
		<summary type="html">&lt;p&gt;Samapico: /* UpgradeRotation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[Warbird] [Javelin] [Spider] [Leviathan] [Terrier] [Weasel] [Lancaster] [Shark]'''&amp;lt;br&amp;gt;&lt;br /&gt;
These settings determine the properties of each of the eight ships. These go in an arena's .[[cfg file]] for [[subgame]] and in [[arena.conf]] for [[ASSS]]. Ship names themselves can be changed with [[shipinfo.dat]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 20px; margin-bottom: 20px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== InitialRotation ===&lt;br /&gt;
''Datatype:'' 90&amp;amp;deg;/ second / 100 (That is, 400 for a full rotation in 1s).&lt;br /&gt;
&lt;br /&gt;
Initial rotation rate of the ship.&lt;br /&gt;
&lt;br /&gt;
=== InitialThrust ===&lt;br /&gt;
''Datatype:'' Speed / second / 10.&lt;br /&gt;
&lt;br /&gt;
Initial thrust of ship.&lt;br /&gt;
&lt;br /&gt;
=== InitialSpeed ===&lt;br /&gt;
''Datatype:'' Pixels / second / 10.&lt;br /&gt;
&lt;br /&gt;
Initial speed of ship. Note that 0 will prevent the ship from moving without afterburners or a speed upgrade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialRecharge ===&lt;br /&gt;
''Datatype:'' Energy / second / 10.&lt;br /&gt;
&lt;br /&gt;
Initial recharge rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialEnergy ===&lt;br /&gt;
''Datatype:'' Energy.&lt;br /&gt;
&lt;br /&gt;
Initial amount of energy that the ship can have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaximumRotation ===&lt;br /&gt;
''Datatype:'' 90&amp;amp;deg;/(seconds / 100) (That is, 400 for a full rotation in 1s).&lt;br /&gt;
&lt;br /&gt;
Maximum (with upgrades) rotation rate of the ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaximumThrust ===&lt;br /&gt;
''Datatype:'' Speed / second / 10.&lt;br /&gt;
&lt;br /&gt;
Maximum (with upgrades) thrust of ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaximumSpeed === &lt;br /&gt;
''Datatype:'' Pixels / seconds / 10.&lt;br /&gt;
&lt;br /&gt;
Maximum (with upgrades) speed of ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaximumRecharge === &lt;br /&gt;
''Datatype:'' Energy / seconds / 10. (That is, 10 means 1 energy per second.)&lt;br /&gt;
&lt;br /&gt;
Maximum (with upgrades) recharge rate, or how quickly this ship recharges its energy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaximumEnergy === &lt;br /&gt;
''Datatype:'' Unknown.&lt;br /&gt;
&lt;br /&gt;
Maximum (with upgrades) amount of energy that the ship can have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== UpgradeRotation ===&lt;br /&gt;
''Datatype:'' 90&amp;amp;deg; / seconds / 100 (That is, 400 for a full rotation in 1s).&lt;br /&gt;
&lt;br /&gt;
Amount added per Rotation Upgrade Prize.&lt;br /&gt;
&lt;br /&gt;
=== UpgradeThrust ===&lt;br /&gt;
''Datatype:'' Speed / second / 10.&lt;br /&gt;
&lt;br /&gt;
Amount added per Thruster Upgrade Prize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== UpgradeSpeed ===&lt;br /&gt;
''Datatype:'' Pixels / seconds / 10.&lt;br /&gt;
&lt;br /&gt;
Amount added per Speed Upgrade Prize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== UpgradeRecharge === &lt;br /&gt;
''Datatype:''Energy / seconds / 10..&lt;br /&gt;
&lt;br /&gt;
Amount added per Recharge Upgrade Prize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== UpgradeEnergy === &lt;br /&gt;
''Datatype:'' Energy.&lt;br /&gt;
&lt;br /&gt;
Amount added per Energy Upgrade Prize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CloakStatus ===&lt;br /&gt;
''Datatype:'' Enumeration.&lt;br /&gt;
&lt;br /&gt;
Whether ships can to receive [[Cloak]].&lt;br /&gt;
* 0 = no&lt;br /&gt;
* 1 = yes&lt;br /&gt;
* 2 = yes &amp;amp; starts with prize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== StealthStatus === &lt;br /&gt;
''Datatype:'' Enumeration.&lt;br /&gt;
&lt;br /&gt;
Whether ships can to receive [[Stealth]].&lt;br /&gt;
* 0 = no&lt;br /&gt;
* 1 = yes&lt;br /&gt;
* 2 = yes &amp;amp; starts with prize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== XRadarStatus === &lt;br /&gt;
''Datatype:'' Enumeration.&lt;br /&gt;
&lt;br /&gt;
Whether ships can to receive [[X-Radar]].&lt;br /&gt;
* 0 = no&lt;br /&gt;
* 1 = yes&lt;br /&gt;
* 2 = yes &amp;amp; starts with prize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== AntiWarpStatus === &lt;br /&gt;
''Datatype:'' Enumeration.&lt;br /&gt;
&lt;br /&gt;
Whether ships can receive [[AntiWarp]].&lt;br /&gt;
* 0 = no&lt;br /&gt;
* 1 = yes&lt;br /&gt;
* 2 = yes &amp;amp; starts with prize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CloakEnergy ===&lt;br /&gt;
''Datatype:'' Energy / second / 10 (0 to 32000).&lt;br /&gt;
&lt;br /&gt;
Amount of energy required to have '''Cloak''' activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== StealthEnergy === &lt;br /&gt;
''Datatype:'' Energy / second / 10 (0 to 32000).&lt;br /&gt;
&lt;br /&gt;
Amount of energy required to have '''Stealth''' activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== XRadarEnergy === &lt;br /&gt;
''Datatype:'' Energy / second / 10 (0 to 32000).&lt;br /&gt;
&lt;br /&gt;
Amount of energy required to have '''X-Radar''' activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== AntiWarpEnergy === &lt;br /&gt;
''Datatype:'' Energy / second / 10 (0 to 32000).&lt;br /&gt;
&lt;br /&gt;
Amount of energy required to have '''Anti-Warp''' activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialRepel ===&lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
[[Repel]]s given to ships when they spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialBurst === &lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
[[Burst]]s given to ships when they spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialBrick === &lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
[[Brick]]s given to ships when they spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialRocket === &lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
[[Rocket]]s given to ships when they spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialThor === &lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
[[Thor's Hammer]]s given to ships when they spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialDecoy === &lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
[[Decoy]]s given to ships when they spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialPortal === &lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
[[Portal]]s given to ships when they spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialGuns ===&lt;br /&gt;
''Datatype:'' Weapon level (0 to 3).&lt;br /&gt;
&lt;br /&gt;
[[Bullet|Gun]] level given to ships at respawn. Note that a ship cannot start with L4 guns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialBombs === &lt;br /&gt;
''Datatype:'' Weapon level (0 to 3).&lt;br /&gt;
&lt;br /&gt;
[[Bomb]] level given to ships at respawn. Note that a ship cannot start with L4 bombs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== RepelMax ===&lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
Maximum '''Repels''' a ship can store. Any Repel prizes after this will be ignored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BurstMax === &lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
Maximum '''Bursts''' a ship can store. Any Repel prizes after this will be ignored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DecoyMax === &lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
Maximum '''Decoys''' a ship can store. Any Repel prizes after this will be ignored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== RocketMax === &lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
Maximum '''Rockets''' a ship can store. Any Repel prizes after this will be ignored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ThorMax === &lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
Maximum '''Thor's Hammers''' a ship can store. Any Repel prizes after this will be ignored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BrickMax === &lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
Maximum '''Bricks''' a ship can store. Any Repel prizes after this will be ignored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PortalMax === &lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
Maximum '''Portals''' a ship can store. Any Repel prizes after this will be ignored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaxGuns ===&lt;br /&gt;
''Datatype:'' Weapon level (0 to 3).&lt;br /&gt;
&lt;br /&gt;
Maximum '''gun''' level a ship can have. Note that a ship cannot have L4 guns without a flag upgrade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaxBombs === &lt;br /&gt;
''Datatype:'' Weapon level (0 to 3).&lt;br /&gt;
&lt;br /&gt;
Maximum '''bomb''' level a ship can have. Note that a ship cannot have L4 bombs without a flag upgrade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BulletFireEnergy ===&lt;br /&gt;
''Datatype:'' Energy.&lt;br /&gt;
&lt;br /&gt;
Base energy it takes a ship to fire a bullet. ''Formula:'' EnergyUsed = GunLevel * BulletFireEnergy. So this setting is for an L1 bullet, and is doubled for L2, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BulletSpeed ===&lt;br /&gt;
''Datatype:'' Pixels / second / 10.&lt;br /&gt;
&lt;br /&gt;
How fast bullets travel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BulletFireDelay ===&lt;br /&gt;
''Datatype:'' Seconds / 100.&lt;br /&gt;
&lt;br /&gt;
Delay before a ship can fire another weapon after it fires a bullet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MultiFireEnergy ===&lt;br /&gt;
''Datatype:'' Energy.&lt;br /&gt;
&lt;br /&gt;
Energy it takes a ship to fire a set of multifire bullets. ''Formula:'' EnergyUsed = GunLevel * MultiFireEnergy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MultiFireDelay ===&lt;br /&gt;
''Datatype:'' Seconds / 100.&lt;br /&gt;
&lt;br /&gt;
Delay before a ship can fire another weapon after it fires a set of multifire bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MultiFireAngle ===&lt;br /&gt;
''Datatype:'' Rotation Points / 1000. (''Note:'' One rotation point equals exactly 9&amp;amp;deg;.)&lt;br /&gt;
&lt;br /&gt;
Angle spread between multi-fire bullets and standard forward-firing bullets.&lt;br /&gt;
&lt;br /&gt;
=== DoubleBarrel ===&lt;br /&gt;
''Datatype:'' Boolean (1=yes, 0=no).&lt;br /&gt;
&lt;br /&gt;
Whether ships fire double-barrel bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BombFireEnergy ===&lt;br /&gt;
''Datatype:'' Energy.&lt;br /&gt;
&lt;br /&gt;
Amount of energy it takes a ship to fire a bomb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BombFireEnergyUpgrade ===&lt;br /&gt;
''Datatype:'' Energy.&lt;br /&gt;
&lt;br /&gt;
Extra energy it takes a ship to fire an upgraded bomb. ''Formula:'' EnergyUsed = BombFireEnergy + (BombLevel - 1) * BombFireEnergyUpgrade.&lt;br /&gt;
&lt;br /&gt;
=== BombThrust ===&lt;br /&gt;
''Datatype:'' Unknown.&lt;br /&gt;
&lt;br /&gt;
Amount of back-thrust (recoil) this ship receives when firing a bomb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BombBounceCount ===&lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
Times a bomb fired by this ship can bounce before it explodes on impact&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BombSpeed ===&lt;br /&gt;
''Datatype:'' Pixels / seconds / 10.&lt;br /&gt;
&lt;br /&gt;
How fast bombs fired by this ship travel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BombFireDelay ===&lt;br /&gt;
''Datatype:'' Seconds / 100.&lt;br /&gt;
&lt;br /&gt;
Delay before this ship can fire another weapon after it fires a bomb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== EmpBomb ===&lt;br /&gt;
''Datatype:'' Boolean (1=yes, 0=no).&lt;br /&gt;
&lt;br /&gt;
Whether this ship fires EMP bombs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SeeBombLevel ===&lt;br /&gt;
''Datatype:'' Weapon Level (0 to 4).&lt;br /&gt;
&lt;br /&gt;
Lowest level of bombs this ship can see on radar. ''Special Value:'' 0 = no bombs on radar. (Continuum .36+)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaxMines ===&lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
Maximum number of mines this ship can place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SeeMines ===&lt;br /&gt;
''Datatype:'' Boolean (1=yes, 0=no).&lt;br /&gt;
&lt;br /&gt;
Whether ships see mines on radar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== LandmineFireEnergy ===&lt;br /&gt;
''Datatype:'' Energy.&lt;br /&gt;
&lt;br /&gt;
Energy it takes this ship to place an L1 mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== LandmineFireEnergyUpgrade ===&lt;br /&gt;
''Datatype:'' Energy.&lt;br /&gt;
&lt;br /&gt;
Extra energy it takes to place an upgraded landmine. ''Formula:'' EnergyUsed = LandmineFireEnergy + (BombLevel - 1) * LandmineFireEnergyUpgrade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== LandmineFireDelay ===&lt;br /&gt;
''Datatype:'' Seconds / 100.&lt;br /&gt;
&lt;br /&gt;
Delay before a ship can fire another weapon after it drops a landmine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ShrapnelMax ===&lt;br /&gt;
''Datatype:'' Count (0 to 31).&lt;br /&gt;
&lt;br /&gt;
Maximum shrapnel pieces released from this ship's bombs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ShrapnelRate === &lt;br /&gt;
''Datatype:'' Count (0 to 31).&lt;br /&gt;
&lt;br /&gt;
Additional shrapnel pieces gained by a 'Shrapnel Upgrade' prize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BurstSpeed ===&lt;br /&gt;
''Datatype:'' Pixels / seconds / 10.&lt;br /&gt;
&lt;br /&gt;
How fast the burst &amp;quot;shrapnel&amp;quot; move for this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BurstShrapnel ===&lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
Burst shrapnel released when this ship fires a [[Burst]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== TurretThrustPenalty ===&lt;br /&gt;
''Datatype:'' Unknown.&lt;br /&gt;
&lt;br /&gt;
This ship's thrust is decreased this much when a turret it riding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== TurretSpeedPenalty ===&lt;br /&gt;
''Datatype:'' Pixels / second / 10.&lt;br /&gt;
&lt;br /&gt;
This ship's speed is decreased this much when a turret it riding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== TurretLimit ===&lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
Number of turrets allowed on this ship.&lt;br /&gt;
If you don't want ships to attach, set TurretLimit to 0.&lt;br /&gt;
&lt;br /&gt;
=== RocketTime ===&lt;br /&gt;
''Datatype:'' Seconds / 100.&lt;br /&gt;
&lt;br /&gt;
How long a [[Rocket]] lasts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialBounty ===&lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
Number of prizes given to this ship when it spawns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== AttachBounty ===&lt;br /&gt;
''Datatype:'' Points.&lt;br /&gt;
&lt;br /&gt;
Bounty required by ships to attach to another ship to form a turret.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== AfterburnerEnergy ===&lt;br /&gt;
''Datatype:'' Energy.&lt;br /&gt;
&lt;br /&gt;
Energy required to have 'Afterburners' activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DisableFastShooting ===&lt;br /&gt;
''Datatype:'' Boolean (1=yes, 0=no).&lt;br /&gt;
&lt;br /&gt;
Whether firing bullets, bombs, or thors is disabled after using afterburners. (Continuum .36+)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Radius ===&lt;br /&gt;
''Datatype:'' Pixels.&lt;br /&gt;
&lt;br /&gt;
The ship's radius from center to outside. ''Special Value:'' 0 = 14 pixels. (Continuum .37+)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DamageFactor ===&lt;br /&gt;
''Datatype:'' Factor (0 to 5000).&lt;br /&gt;
&lt;br /&gt;
How likely a the ship is to lose a prize when damaged. (1 is extremely likely, 5000 is almost never.) ''Special Value:'' 0 = never.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PrizeShareLimit ===&lt;br /&gt;
''Datatype:'' Points.&lt;br /&gt;
&lt;br /&gt;
Maximum bounty that this ship can receive by Team Prizes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SuperTime ===&lt;br /&gt;
''Datatype:'' Seconds / 100.&lt;br /&gt;
&lt;br /&gt;
How long [[Superpower]] lasts for this ship. The actual time is random up to this value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ShieldsTime ===&lt;br /&gt;
''Datatype:'' Seconds / 100.&lt;br /&gt;
&lt;br /&gt;
How long [[Shields]] last for this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gravity ===&lt;br /&gt;
''Datatype:'' Factor.&lt;br /&gt;
&lt;br /&gt;
Modifies radius over which a [[wormhole]]'s gravity has an effect.&lt;br /&gt;
&lt;br /&gt;
''Formula:'' EffectRadius = 1.325 * Gravity ^ 0.507. That is, a wormhole will have an effect over 31 tiles if this is set to 500.&lt;br /&gt;
&lt;br /&gt;
The setting for Warbird also controls how far out bombs/mines are effected by wormholes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GravityTopSpeed ===&lt;br /&gt;
''Datatype:'' Pixels / seconds / 10.&lt;br /&gt;
&lt;br /&gt;
How much this ship's maximum speed is increased when under the influence of a wormhole's gravity. Note that '''this does not replace the previous speed'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SoccerBallFriction ===&lt;br /&gt;
''Datatype:'' Unknown.&lt;br /&gt;
&lt;br /&gt;
Amount of [[Ball Friction|friction]] on the [[soccer]] ball when it is not carried by a ship.&lt;br /&gt;
&lt;br /&gt;
=== SoccerBallProximity ===&lt;br /&gt;
''Datatype:'' Pixels.&lt;br /&gt;
&lt;br /&gt;
How close the ship must be in order to pick up a ball. Set this to 0 to disallow the ship from picking up a ball.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SoccerBallSpeed ===&lt;br /&gt;
''Datatype:'' Pixels / seconds / 10.&lt;br /&gt;
&lt;br /&gt;
Initial speed given to the ball when fired by this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SoccerThrowTime ===&lt;br /&gt;
''Datatype:'' Seconds / 100.&lt;br /&gt;
&lt;br /&gt;
Time player has to carry soccer ball before it automatically fires (out the back of the ship).&lt;br /&gt;
&lt;br /&gt;
If this is 0 or 32768 or greater then carry time is unlimited and no timer is shown on the players screen.&lt;br /&gt;
&lt;br /&gt;
[[Category: Settings]]&lt;/div&gt;</summary>
		<author><name>Samapico</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=5648</id>
		<title>DCME</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=5648"/>
				<updated>2007-09-04T18:02:35Z</updated>
		
		<summary type="html">&lt;p&gt;Samapico: /* Extended LVL support */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''DCME''', or '''Drake Continuum Map Editor''', is an open source map editor created in Visual Basic 6 initially by [http://www.ssforum.net/index.php?showuser=2810 Drake7707], and then [http://www.ssforum.net/index.php?showuser=1534 Samapico] also got involved in the project.  Notable features are the addition of the so-called &amp;quot;[[LVL Format#Extra Tiles|special tiles]]&amp;quot; to the tile palette, easy placement of styled text on the map, and a tool for representing a bitmap image as tiles.&lt;br /&gt;
&lt;br /&gt;
DCME is in constant development. The automatic updates feature provides users with updates regularly.&lt;br /&gt;
&lt;br /&gt;
[http://www.ssforum.net/index.php?showtopic=10662 Download the latest version here]&lt;br /&gt;
== Main features ==&lt;br /&gt;
*LVZ support&lt;br /&gt;
*[[Extended LVL]] support&lt;br /&gt;
*Wall tiles&lt;br /&gt;
*Quick map testing&lt;br /&gt;
*Non-rectangular selections with possibility of transparency&lt;br /&gt;
*Automatic updates&lt;br /&gt;
*Various drawing tools&lt;br /&gt;
*Tileset editor and tile editor&lt;br /&gt;
*Tile-text&lt;br /&gt;
&lt;br /&gt;
==LVZ support==&lt;br /&gt;
DCME 3.0 allow users to create LVZ packages. It is possible to add any kind of files, define images, add map objects and screenobjects. The LVZ tool also allows user to place objects on the map and move them.&lt;br /&gt;
&lt;br /&gt;
==Extended LVL support==&lt;br /&gt;
DCME 2.0 fully supports eLVL features as map attributes and regions. &lt;br /&gt;
&lt;br /&gt;
===Custom Chunks===&lt;br /&gt;
DCME uses some custom data chunks that are not defined in the standard [[ELVL Format]].&lt;br /&gt;
&lt;br /&gt;
====Region Color (rCOL)====&lt;br /&gt;
'''rCOL''' is a region subchunk used to store the defined region color, instead of assigning a new random color every time the map is loaded. Its size will always be 4 bytes. It is saved as an unsigned 32bits integer. (Version 2.0.1 and up)&lt;br /&gt;
&lt;br /&gt;
====Map ID (DCID)====&lt;br /&gt;
'''DCID''' is a chunk that represents a hash code generated by DCME to identify the map in a unique way. It is used for the autosave feature and might be used for more things in the future. Its size should always be 8 bytes. It is a 8 hexadecimal characters string made up from the Volume ID of drive C and the current time. (Version 2.1 and up)&lt;br /&gt;
&lt;br /&gt;
====Walltiles (DCWT)====&lt;br /&gt;
'''DCWT''' is a chunk in which are stored walltiles data.One chunk for each walltiles set will be saved. The size of this chunk is 16 bytes. Each byte is the value of a tile within the set. (Version 3.1.10 and up)&lt;br /&gt;
&lt;br /&gt;
====Texttiles (DCTT)====&lt;br /&gt;
'''DCTT''' is a chunk that defines the 'text tiles' of the tileset. This chunk requires 2 bytes per character definition. For each pair of bytes, the first byte indicates the ASCII value of the character, the second byte is the value of the tile associated to it.&lt;br /&gt;
&lt;br /&gt;
====Bookmarks (DCBM)====&lt;br /&gt;
'''DCBM''' is a customized bookmark for the map. A single DCBM chunk can hold many bookmarks (DCME uses up to 10 bookmarks). Each bookmark is stored kind of like tile data. 12bits unsigned for x, 12bits unsigned for y, then 8bits unsigned that designates the bookmark ID. So each bookmark takes 4 bytes, so the size specified in the header should always be multiples of 4. (Version 2.2 and up)&lt;br /&gt;
&lt;br /&gt;
====LVZ File (DCLV)====&lt;br /&gt;
'''DCLV''' chunks specify the paths of the lvz files associated with the map. It is written as a non null-terminated string. Its length can be known with the header of the chunk. Typically, the path specified is relative to the level file and will most likely contain only the name of the lvz file, since DCME (3.1.10) saves lvz files in the same folder as the map file.&lt;br /&gt;
&lt;br /&gt;
==Automatic updates==&lt;br /&gt;
DCME uses the msInet control to collect the update information from [http://www.dcme.sscentral.com/autoupdate/dcmeupdate.txt a text file]. This file contains the list of changes made, and the list of files that need to be downloaded. Update files are self-extracting archives that automatically starts the extracted DCME.exe after extraction. If an update is available and downloaded by the user, DCME can complete the update process automatically by renaming the running DCME.exe, and starting the downloaded archive, which starts the new version automatically.&lt;br /&gt;
&lt;br /&gt;
==Tile-text==&lt;br /&gt;
Tile-text allows the user to assign tiles to characters. Using the Tile-text tool, it is possible to type text on the map just like in a textbox, but each character is converted to the tile associated with it.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://dcme.sscentral.com DCME @ sscentral.com]&lt;br /&gt;
*[http://www.ssforum.net/index.php?showforum=277 DCME forum @ ssforum.net]&lt;br /&gt;
*[https://opensvn.csie.org/traccgi/DCMapEd/browser/trunk DCME source code]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>Samapico</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=LVL_Format&amp;diff=5647</id>
		<title>LVL Format</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=LVL_Format&amp;diff=5647"/>
				<updated>2007-09-04T17:58:28Z</updated>
		
		<summary type="html">&lt;p&gt;Samapico: /* Special Objects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most .lvl files in current use follow this format. Some .lvl files, however, are [[Extended LVL]] maps. The format is reverse compatable, so there's no way to tell if you have a regular or extended .lvl file from inside the game. The way you can tell the difference is:&lt;br /&gt;
&lt;br /&gt;
If the map does not have a tileset bitmap appended to it (first two bytes are not 'BM') and the first four bytes are 'elvl' then you have an Extended LVL file.&lt;br /&gt;
&lt;br /&gt;
If the map does have a tileset bitmap (first two bytes are 'BM') then check the bfReserved1 field of the BITMAPFILEHEADER. If it is 49720, and the bfSize is not 49718, you are guarenteed to either have an eLVL file, or a corrupt file. For more information see the [[ELVL Format]].&lt;br /&gt;
&lt;br /&gt;
This regular format is also described in http://www.rarefied.org/subspace/lvlformat.html&lt;br /&gt;
&lt;br /&gt;
Basically it is a bitmap with tile data appended to it.&lt;br /&gt;
Each tile is represented in this format: (little endian)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
struct&lt;br /&gt;
{&lt;br /&gt;
	unsigned long x : 12;&lt;br /&gt;
	unsigned long y : 12;&lt;br /&gt;
	unsigned long tile : 8;&lt;br /&gt;
};&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The x and y must not exceed 1023.&lt;br /&gt;
&lt;br /&gt;
== Tileset ==&lt;br /&gt;
This is an uncompressed bitmap image (typically 256-color) 304x160 [[Pixels | pixels]], making each [[Tiles | tile]] 16x16 pixels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tileset.jpg|Tileset]]&lt;br /&gt;
&lt;br /&gt;
When editing maps with a tileset, there are different types of tiles, outlined below:&lt;br /&gt;
&lt;br /&gt;
[[Image:TilesetDescription.PNG|Tileset With Descriptions]]&lt;br /&gt;
&lt;br /&gt;
Note that although you might have a good looking soccer goal or flag tile, it will not show up in the game. This is because there is a custom [[animation]] for these two tiles. You can find and edit these tiles by looking at Continuum\graphics\goal.bm2 and Continuum\graphics\flag.bm2. You can have other users use your custom goal or flag animation by including your new animations in an [[LVZ]] File.&lt;br /&gt;
&lt;br /&gt;
== Special Objects ==&lt;br /&gt;
These are special animated objects. The most popular map editor, [[SSME]], calls these 'Special Objects' and changes the mouse pointer to a stamper.&lt;br /&gt;
&lt;br /&gt;
There are five objects available:&lt;br /&gt;
*A small asteroid.&lt;br /&gt;
*A medium asteroid (2x2 tiles).&lt;br /&gt;
*Another small asteroid (was originally a large asteroid).&lt;br /&gt;
*A space station (6x6 tiles).&lt;br /&gt;
*A wormhole (5x5 tiles).&lt;br /&gt;
&lt;br /&gt;
== Extra Tiles ==&lt;br /&gt;
There are some types, which are not meant to be part of typical mapmaking programs, but have been discovered and may have uses.&lt;br /&gt;
&lt;br /&gt;
Tile: Description&lt;br /&gt;
*191: Invisible on screen, visible on radar, ships can go through them, items bounce off it, 'thors' go through it. (If you 'launch' an item while in it, the item will float suspended in space).&lt;br /&gt;
*192-215: Invisible on screen, visible on radar, solid block (like any other tile).&lt;br /&gt;
*216: A small asteroid, nothing not previously known about this.&lt;br /&gt;
*217: A medium asteroid, nothing not previously known about this.&lt;br /&gt;
*218: Another small asteroid, just the same as the other one, except the graphics are a little different(?)&lt;br /&gt;
*219: A space station, nothing not previously known about this.&lt;br /&gt;
*220: A wormhole, nothing not previously known about this.&lt;br /&gt;
*221-240: Invisible on screen, visible on radar, solid block (like any other tile).&lt;br /&gt;
*241: Invisible on screen, visible on radar, ship can go through it but Items disappear when they touch it.&lt;br /&gt;
*242: Invisible on screen, invisible on radar, warps your ship on contact, items bounce off it, 'thors' disappear on contact.&lt;br /&gt;
*243-251: Invisible on screen, invisible on radar, solid block (like any other tile).&lt;br /&gt;
*252: Visible on screen (animated enemy brick), invisible on radar, items go through it, your ship gets warped after a random amount of time (0-2 seconds) while floating on it.&lt;br /&gt;
*253: Visible on screen (animated team brick), invisible on radar, items go through it, so does your ship.&lt;br /&gt;
*254: Invisible on screen, invisible on radar, items go through it, so does your ship. Possibly the internal representation of fly under tiles. You can't brick or mine while on it.&lt;br /&gt;
*255: Visible on screen (animated prize), invisible on radar, items go through it, so does your ship. This is a prize, but it doesn't show up on radar, and no matter how many times you fly over it, you will never pick it up, ever.&lt;br /&gt;
&lt;br /&gt;
[[Category: Formats]]&lt;br /&gt;
[[Category: Map]]&lt;/div&gt;</summary>
		<author><name>Samapico</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=5586</id>
		<title>DCME</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=5586"/>
				<updated>2007-07-28T21:35:06Z</updated>
		
		<summary type="html">&lt;p&gt;Samapico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''DCME''', or '''Drake Continuum Map Editor''', is an open source map editor created in Visual Basic 6 initially by [http://www.ssforum.net/index.php?showuser=2810 Drake7707], and then [http://www.ssforum.net/index.php?showuser=1534 Samapico] also got involved in the project.  Notable features are the addition of the so-called &amp;quot;[[LVL Format#Extra Tiles|special tiles]]&amp;quot; to the tile palette, easy placement of styled text on the map, and a tool for representing a bitmap image as tiles.&lt;br /&gt;
&lt;br /&gt;
DCME is in constant development. The automatic updates feature provides users with updates regularly.&lt;br /&gt;
&lt;br /&gt;
[http://www.ssforum.net/index.php?showtopic=10662 Download the latest version here]&lt;br /&gt;
== Main features ==&lt;br /&gt;
*LVZ support&lt;br /&gt;
*[[Extended LVL]] support&lt;br /&gt;
*Wall tiles&lt;br /&gt;
*Quick map testing&lt;br /&gt;
*Non-rectangular selections with possibility of transparency&lt;br /&gt;
*Automatic updates&lt;br /&gt;
*Various drawing tools&lt;br /&gt;
*Tileset editor and tile editor&lt;br /&gt;
*Tile-text&lt;br /&gt;
&lt;br /&gt;
==LVZ support==&lt;br /&gt;
DCME 3.0 allow users to create LVZ packages. It is possible to add any kind of files, define images, add map objects and screenobjects. The LVZ tool also allows user to place objects on the map and move them.&lt;br /&gt;
&lt;br /&gt;
==Extended LVL support==&lt;br /&gt;
DCME 2.0 fully supports eLVL features as map attributes and regions. &lt;br /&gt;
&lt;br /&gt;
===Custom Chunks===&lt;br /&gt;
DCME uses some custom data chunks that are not defined in the standard [[ELVL Format]].&lt;br /&gt;
&lt;br /&gt;
====Region Color (rCOL)====&lt;br /&gt;
'''rCOL''' is a region subchunk used to store the defined region color, instead of assigning a new random color every time the map is loaded. Its size will always be 4 bytes. It is saved as an unsigned 32bits integer. (Version 2.0.1 and up)&lt;br /&gt;
&lt;br /&gt;
====Map ID (DCID)====&lt;br /&gt;
'''DCID''' is a chunk that represents a hash code generated by DCME to identify the map in a unique way. It is used for the autosave feature and might be used for more things in the future. Its size should always be 8 bytes. It is a 8 hexadecimal characters string made up from the Volume ID of drive C and the current time. (Version 2.1 and up)&lt;br /&gt;
&lt;br /&gt;
====Walltiles (DCWT)====&lt;br /&gt;
'''DCWT''' is a chunk in which are stored walltiles data.One chunk for each walltiles set will be saved. The size of this chunk is 16 bytes. Each byte is the value of a tile within the set. (Version 3.1.10 and up)&lt;br /&gt;
&lt;br /&gt;
====Texttiles (DCTT)====&lt;br /&gt;
'''DCTT''' is a chunk that defines the 'text tiles' of the tileset. This chunk requires 2 bytes per character definition. For each pair of bytes, the first byte indicates the ASCII value of the character, the second byte is the value of the tile associated to it.&lt;br /&gt;
&lt;br /&gt;
====Bookmarks (DCBM)====&lt;br /&gt;
'''DCBM''' is a customized bookmark for the map. A single DCBM chunk can hold many bookmarks (DCME uses up to 10 bookmarks). Each bookmark is stored kind of like tile data. 12bits unsigned for x, 12bits unsigned for y, then 8bits unsigned that designates the bookmark ID. So each bookmark takes 4 bytes, so the size specified in the header should always be multiples of 4. (Version 2.2 and up)&lt;br /&gt;
&lt;br /&gt;
==Automatic updates==&lt;br /&gt;
DCME uses the msInet control to collect the update information from [http://www.dcme.sscentral.com/autoupdate/dcmeupdate.txt a text file]. This file contains the list of changes made, and the list of files that need to be downloaded. Update files are self-extracting archives that automatically starts the extracted DCME.exe after extraction. If an update is available and downloaded by the user, DCME can complete the update process automatically by renaming the running DCME.exe, and starting the downloaded archive, which starts the new version automatically.&lt;br /&gt;
&lt;br /&gt;
==Tile-text==&lt;br /&gt;
Tile-text allows the user to assign tiles to characters. Using the Tile-text tool, it is possible to type text on the map just like in a textbox, but each character is converted to the tile associated with it.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://dcme.sscentral.com DCME @ sscentral.com]&lt;br /&gt;
*[http://www.ssforum.net/index.php?showforum=277 DCME forum @ ssforum.net]&lt;br /&gt;
*[https://opensvn.csie.org/traccgi/DCMapEd/browser/trunk DCME source code]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>Samapico</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=LVZ_Format&amp;diff=5035</id>
		<title>LVZ Format</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=LVZ_Format&amp;diff=5035"/>
				<updated>2007-02-24T21:14:32Z</updated>
		
		<summary type="html">&lt;p&gt;Samapico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a quick description of the current .lvz file format. Only Continuum .37 and higher support [[LVZ]]s. If you design a program to read or write LVZ files, please safely handle the differences of the Types for each section, since newer continuum version will add newer sections.&lt;br /&gt;
&lt;br /&gt;
The first 8 bytes of every .lvz file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1 cellpadding=3 cellspacing=1 rules=rows frame=below width=90%&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=15%&amp;gt;Length&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=15%&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4-len str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Type&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Should always be 'CONT'. This verifies you have a .lvz. If not, don't continue on. This string is not NULL ended.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;u32&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Count&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;How many compressed sections are in this .lvz.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After this, if the count is greater than 0, there should be a compressed header:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1 cellpadding=3 cellspacing=1 rules=rows frame=below width=90%&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=15%&amp;gt;Length&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=15%&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4-len str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Type&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Should be 'CONT' also. If not, the compression header is bad, and do not use.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;u32&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Decompress Size&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;The size of the data after it would be decompressed. This is the value you should set your out-buffer for the zlib's compression call.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;u32&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;File Time&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;This can either be a file time, if this compressed section is a file, or it could be 0. If 0, then is a special compressed section. The file time is the standard time_t format used by windows/unix (seconds since midnight, January 1st, 1970).&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;u32&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Compressed Size&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;The size of the compressed data in the .lvz. This is how many bytes you'll need to read to get your required data.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Null-end str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;File Name&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;This string is always null ended. If no file time, the File Name should be blank (just the 0x00), but do not always count on it.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Varies&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Compressed data&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;This should be the length of the Compressed size. Read this all in, and then run it through zlib's decompress function.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you have the decompressed data, you can take action on it, or store it for later use. The compressed header with the compressed data at the end will repeat till the number of headers equals the count (if the  .lvz is made correctly), or till the end of the file.&lt;br /&gt;
&lt;br /&gt;
The decompressed data can be 1 of two types for the current .lvz format. The first type is more often found in .lvzs, and this is the file type. Files are determined by having a File Time not equal to 0, and having a File Name length not being 0. Please be warned, future formats of .lvz's may change one or the other of these checks, so a good safety feature would be that files require both of these to be true. Files are normally just saved to the proper folder and the correct file time set to it. If you do not know how to set file times, its is not 100% important for most DeBuildLevel like programs.&lt;br /&gt;
&lt;br /&gt;
The only other current decompressed data type is the Object section. The object section is determined by having a File Time equal to 0 and the File Name length being 0.&lt;br /&gt;
&lt;br /&gt;
'''Object section can now have two different types, though only the Screen Objects are changed'''&lt;br /&gt;
&lt;br /&gt;
CLV1 is for Continuum .37+, CLV2 is Continuum .38+.&lt;br /&gt;
&lt;br /&gt;
Object Section always starts with this 12 byte header:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1 cellpadding=3 cellspacing=1 rules=rows frame=below width=90%&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=15%&amp;gt;Length&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=15%&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4-len str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Type&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Can be 'CLV1' or 'CLV2'.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;u32&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Object Count&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;How many object (mapobject and screenobject) definitions are in this Object Section.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;u32&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Image Count&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;How many image (imageobject) definitions are in this Object Section.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For both of CLV1's Screen/Map object, or CLV2's Map object'''&lt;br /&gt;
&lt;br /&gt;
After the Object Section header, you would loop through the Object Count reading 10 bytes at a time till you hit the Object Count. Each of these 10 byte sections are the Object definitions:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1 cellpadding=3 cellspacing=1 rules=rows frame=below width=90%&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=15%&amp;gt;Length&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=15%&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;u1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Map Object&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A bool-like value. If true, this is a Map Object. If false, then is a Screen Object.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;u15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Object ID&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;The value for this object id, for use with *objon for example.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;i16&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;X Coord&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;The X coord value, in pixels, this object will be displayed on. More information later.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;i16&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Y Coord&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;The Y coord value, in pixels.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;u8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Image Number&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Which of the Image Definitions this object will use for its graphic.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;u8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Layer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Which layer it will be displayed on. Values for this later.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;u12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Display Time&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;How long will display for, in 1/10th of a second.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;u4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Display Mode&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Which display mode this object uses. Values later.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''CLV2's Screen Object'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1 cellpadding=3 cellspacing=1 rules=rows frame=below width=90%&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=15%&amp;gt;Length&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=15%&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;u1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Map Object&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A bool-like value. If true, this is a Map Object. If false, then is a Screen Object.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;u15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Object ID&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;The value for this object id, for use with *objon for example.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;u4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;X Type&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Which part of the screen the X coord is offset from (see OffsetTypes lower down)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;i12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;X Coord&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;The X coord value, in pixels, this object will be displayed on. More info later.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;u4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Y Type&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Same as for X&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;i12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Y Coord&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;The Y coord value, in pixels.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;u8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Image Number&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Which of the Image Definitions this object will use for its graphic.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;u8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Layer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Which layer it will be displayed on. Values for this later.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;u12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Display Time&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;How long will display for, in 1/10th of a second.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;u4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Display Mode&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Which display mode this object uses. Values later.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After finish looping through the Object Count, you now would loop through for the Image Count. The Image Definition are not predetermined lengths though. Image Definition:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1 cellpadding=3 cellspacing=1 rules=rows frame=below width=90%&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=15%&amp;gt;Length&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=15%&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;i16&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;X Count&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;How many columns are in this image. Used for animations.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;i16&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Y Count&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;How many rows are in this image.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;i16&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Animation Time&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;How long does the whole animation lasts. '''NOTE''': This is stored in 1/100th of a second ''not'' 1/10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Null-end str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;File Name&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;This will be null ended. This is which file this image uses. The file name is not required to be included with the .lvz, and maybe in another .lvz package, or a non-zone downloaded image that users place in their folders themselves. So do not expect this file to always be in this .lvz or to be in the folder.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And thats it. That is all that a .lvz can be. If you wish to test your program for creating a .lvz, I have created a DeBuildLevel program that follows these guidelines above to be pretty strict to how continuum will load from it. It will also stop at the first sign of trouble, and print a debug message for you to be able to use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Layer Values:&lt;br /&gt;
0 = BelowAll&lt;br /&gt;
1 = AfterBackground&lt;br /&gt;
2 = AfterTiles&lt;br /&gt;
3 = AfterWeapons&lt;br /&gt;
4 = AfterShips&lt;br /&gt;
5 = AfterGauges&lt;br /&gt;
6 = AfterChat&lt;br /&gt;
7 = TopMost&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Display Mode Values:&lt;br /&gt;
0 = ShowAlways&lt;br /&gt;
1 = EnterZone&lt;br /&gt;
2 = EnterArena&lt;br /&gt;
3 = Kill&lt;br /&gt;
4 = Death&lt;br /&gt;
5 = ServerControlled&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Types for X/Y's (CLV2 ScreenObjects Only):&lt;br /&gt;
 0 = Normal (no letters in front)&lt;br /&gt;
 1 = C - Screen center&lt;br /&gt;
 2 = B - Bottom right corner&lt;br /&gt;
 3 = S - Stats box, lower right corner&lt;br /&gt;
 4 = G - Top right corner of specials&lt;br /&gt;
 5 = F - Bottom right corner of specials&lt;br /&gt;
 6 = E - Below energy bar &amp;amp; spec data&lt;br /&gt;
 7 = T - Top left corner of chat&lt;br /&gt;
 8 = R - Top left corner of radar&lt;br /&gt;
 9 = O - Top left corner of radar's text (clock/location)&lt;br /&gt;
10 = W - Top left corner of weapons&lt;br /&gt;
11 = V - Bottom left corner of weapons&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Document approved for release by the developer of the current .lvz format, [[PriitK]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Extra information about bit ordering==&lt;br /&gt;
&lt;br /&gt;
All the data is in confusing little-endian byte ordering. Here's a layout of the data within each byte:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;MapObject:&lt;br /&gt;
0: [low 7 bits id] [1 bit mapobject]&lt;br /&gt;
1: [high 8 bits id]&lt;br /&gt;
2: [low 8 bits x]&lt;br /&gt;
3: [high 8 bits x]&lt;br /&gt;
4: [low 8 bits y]&lt;br /&gt;
5: [high 8 bits y]&lt;br /&gt;
6: [8 bits image num]&lt;br /&gt;
7: [8 bits layer]&lt;br /&gt;
8: [low 8 bits display time]&lt;br /&gt;
9: [4 bits mode] [high 4 bits display time]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;ScreenObject:&lt;br /&gt;
0: [low 7 bits id] [1 bit mapobject]&lt;br /&gt;
1: [high 8 bits id]&lt;br /&gt;
2: [low 4 bits x_coord] [4 bits x_type]&lt;br /&gt;
3: [high 8 bits x_coord]&lt;br /&gt;
4: [low 4 bits x_coord] [ 4 bits x_type]&lt;br /&gt;
5: [high 8 bits y_coord]&lt;br /&gt;
6: [8 bits image num]&lt;br /&gt;
7: [8 bits layer]&lt;br /&gt;
8: [low 8 bits display time]&lt;br /&gt;
9: [4 bits mode] [high 4 bits display time]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;ImageObject:&lt;br /&gt;
0: [low 8 bits x-count]&lt;br /&gt;
1: [high 8 bits x-count]&lt;br /&gt;
2: [low 8 bits y-count]&lt;br /&gt;
3: [high 8 bits y-count]&lt;br /&gt;
4: [low 8 bits displayTime]&lt;br /&gt;
5: [high 8 bits displayTime]&lt;br /&gt;
6+: [Null-ended string filepath]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also note that although ini's store the display time in 1/100th seconds for map and screenobjects... they are stored in the file as 1/10th seconds. This is not true for imageobjects.&lt;br /&gt;
&lt;br /&gt;
[[Category: Formats]]&lt;/div&gt;</summary>
		<author><name>Samapico</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4219</id>
		<title>DCME</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4219"/>
				<updated>2007-01-27T06:51:21Z</updated>
		
		<summary type="html">&lt;p&gt;Samapico: /* Extended LVL support */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''DCME''', or '''Drake Continuum Map Editor''', is an open source map editor created in Visual Basic 6 initially by [http://forums.sscentral.com/index.php?showuser=2810 Drake7707], and then [http://forums.sscentral.com/index.php?showuser=1534 Samapico] also got involved in the project.  Notable features are the addition of the so-called &amp;quot;[[LVL Format#Extra Tiles|special tiles]]&amp;quot; to the tile palette, easy placement of styled text on the map, and a tool for representing a bitmap image as tiles.&lt;br /&gt;
&lt;br /&gt;
DCME is in constant development, but the automatic updates feature will keep you up to date all the time.&lt;br /&gt;
&lt;br /&gt;
[http://forums.sscentral.com/index.php?showtopic=10662 Download the latest version here]&lt;br /&gt;
== Main features ==&lt;br /&gt;
*[[Extended LVL]] support&lt;br /&gt;
*Wall tiles&lt;br /&gt;
*Quick map testing&lt;br /&gt;
*Non-rectangular selections with possibility of transparency&lt;br /&gt;
*Automatic updates&lt;br /&gt;
*Various drawing tools&lt;br /&gt;
*Tileset editor and tile editor&lt;br /&gt;
*Maximal working area when using popup tileset and popup radar&lt;br /&gt;
&lt;br /&gt;
== Extended LVL support ==&lt;br /&gt;
DCME 2.0 fully supports eLVL features as map attributes and regions. &lt;br /&gt;
&lt;br /&gt;
===Custom Chunks===&lt;br /&gt;
DCME uses some custom data chunks that are not defined in the standard [[ELVL Format]].&lt;br /&gt;
&lt;br /&gt;
====Region Color (rCOL)====&lt;br /&gt;
'''rCOL''' is a region subchunk used to store the defined region color, instead of assigning a new random color every time the map is loaded. Its size will always be 4 bytes. It is saved as an unsigned 32bits integer. (Version 2.0.1 and up)&lt;br /&gt;
&lt;br /&gt;
====Map ID (DCID)====&lt;br /&gt;
'''DCID''' is a chunk that represents a hash code generated by DCME to identify the map in a unique way. It is used for the autosave feature and might be used for more things in the future. Its size should always be 8 bytes. It is a 8 hexadecimal characters string made up from the Volume ID of drive C and the current time. (Version 2.1 and up)&lt;br /&gt;
&lt;br /&gt;
====Walltiles (DCWT)====&lt;br /&gt;
'''DCWT''' is a chunk in which are stored walltiles data. It is not implemented yet.&lt;br /&gt;
&lt;br /&gt;
====Bookmarks (DCBM)====&lt;br /&gt;
'''DCBM''' is a customized bookmark for the map. A single DCBM chunk can hold many bookmarks (DCME uses up to 10 bookmarks). Each bookmark is stored kind of like tile data. 12bits unsigned for x, 12bits unsigned for y, then 8bits unsigned that designates the bookmark ID. So each bookmark takes 4 bytes, so the size specified in the header should always be multiples of 4. (Version 2.2 and up)&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.ssforum.net/index.php?showforum=277 DCME @ ssforum.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>Samapico</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=User:Samapico&amp;diff=5603</id>
		<title>User:Samapico</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=User:Samapico&amp;diff=5603"/>
				<updated>2007-01-25T03:22:36Z</updated>
		
		<summary type="html">&lt;p&gt;Samapico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://forums.sscentral.com/index.php?showuser=1534 Samapico @ ssforum.net profile]&lt;br /&gt;
&lt;br /&gt;
*Co-Developper of [[DCME]]&lt;br /&gt;
*SSCU 17th Parallel staff &amp;amp; veteran&lt;br /&gt;
*French-Canadian&lt;br /&gt;
*Always available for map-editing / arena settings / lvz help&lt;br /&gt;
*See my [http://forums.sscentral.com/index.php?showuser=1534 ssforum.net profile] to contact me&lt;/div&gt;</summary>
		<author><name>Samapico</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4135</id>
		<title>DCME</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4135"/>
				<updated>2007-01-22T03:52:17Z</updated>
		
		<summary type="html">&lt;p&gt;Samapico: /* Custom Chunks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''DCME''', or '''Drake Continuum Map Editor''', is an open source map editor created in Visual Basic 6 initially by [http://forums.sscentral.com/index.php?showuser=2810 Drake7707], and then [http://forums.sscentral.com/index.php?showuser=1534 Samapico] also got involved in the project.  Notable features are the addition of the so-called &amp;quot;[[LVL Format#Extra Tiles|special tiles]]&amp;quot; to the tile palette, easy placement of styled text on the map, and a tool for representing a bitmap image as tiles.&lt;br /&gt;
&lt;br /&gt;
DCME is in constant development, but the automatic updates feature will keep you up to date all the time.&lt;br /&gt;
&lt;br /&gt;
[http://forums.sscentral.com/index.php?showtopic=10662 Download the latest version here]&lt;br /&gt;
== Main features ==&lt;br /&gt;
*[[Extended LVL]] support&lt;br /&gt;
*Wall tiles&lt;br /&gt;
*Quick map testing&lt;br /&gt;
*Non-rectangular selections with possibility of transparency&lt;br /&gt;
*Automatic updates&lt;br /&gt;
*Various drawing tools&lt;br /&gt;
*Tileset editor and tile editor&lt;br /&gt;
*Maximal working area when using popup tileset and popup radar&lt;br /&gt;
&lt;br /&gt;
== Extended LVL support ==&lt;br /&gt;
DCME 2.0 fully supports eLVL features as map attributes and regions. &lt;br /&gt;
&lt;br /&gt;
===Custom Chunks===&lt;br /&gt;
DCME uses some custom data chunks that are not defined in the standard [[ELVL Format]].&lt;br /&gt;
&lt;br /&gt;
====Region Color (rCOL)====&lt;br /&gt;
'''rCOL''' is a region subchunk used to store the defined region color, instead of assigning a new random color every time the map is loaded. Its size will always be 4 bytes. It is saved as an unsigned 32bits integer. (Version 2.0.1 and up)&lt;br /&gt;
&lt;br /&gt;
====Map ID (DCID)====&lt;br /&gt;
'''DCID''' is a chunk that represents a hash code generated by DCME to identify the map in a unique way. It is used for the autosave feature and might be used for more things in the future. Its size should always be 8 bytes. It is a 8 hexadecimal characters string made up from the Volume ID of drive C and the current time. (Version 2.0.2 and up)&lt;br /&gt;
&lt;br /&gt;
====Walltiles (DCWT)====&lt;br /&gt;
'''DCWT''' is a chunk in which are stored walltiles data. It is not implemented yet.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.ssforum.net/index.php?showforum=277 DCME @ ssforum.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>Samapico</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4134</id>
		<title>DCME</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4134"/>
				<updated>2007-01-22T03:52:00Z</updated>
		
		<summary type="html">&lt;p&gt;Samapico: /* Custom Chunks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''DCME''', or '''Drake Continuum Map Editor''', is an open source map editor created in Visual Basic 6 initially by [http://forums.sscentral.com/index.php?showuser=2810 Drake7707], and then [http://forums.sscentral.com/index.php?showuser=1534 Samapico] also got involved in the project.  Notable features are the addition of the so-called &amp;quot;[[LVL Format#Extra Tiles|special tiles]]&amp;quot; to the tile palette, easy placement of styled text on the map, and a tool for representing a bitmap image as tiles.&lt;br /&gt;
&lt;br /&gt;
DCME is in constant development, but the automatic updates feature will keep you up to date all the time.&lt;br /&gt;
&lt;br /&gt;
[http://forums.sscentral.com/index.php?showtopic=10662 Download the latest version here]&lt;br /&gt;
== Main features ==&lt;br /&gt;
*[[Extended LVL]] support&lt;br /&gt;
*Wall tiles&lt;br /&gt;
*Quick map testing&lt;br /&gt;
*Non-rectangular selections with possibility of transparency&lt;br /&gt;
*Automatic updates&lt;br /&gt;
*Various drawing tools&lt;br /&gt;
*Tileset editor and tile editor&lt;br /&gt;
*Maximal working area when using popup tileset and popup radar&lt;br /&gt;
&lt;br /&gt;
== Extended LVL support ==&lt;br /&gt;
DCME 2.0 fully supports eLVL features as map attributes and regions. &lt;br /&gt;
&lt;br /&gt;
===Custom Chunks===&lt;br /&gt;
DCME uses some custom data chunks that are not defined in the standard [[ELVL_Format eLVL format]].&lt;br /&gt;
&lt;br /&gt;
====Region Color (rCOL)====&lt;br /&gt;
'''rCOL''' is a region subchunk used to store the defined region color, instead of assigning a new random color every time the map is loaded. Its size will always be 4 bytes. It is saved as an unsigned 32bits integer. (Version 2.0.1 and up)&lt;br /&gt;
&lt;br /&gt;
====Map ID (DCID)====&lt;br /&gt;
'''DCID''' is a chunk that represents a hash code generated by DCME to identify the map in a unique way. It is used for the autosave feature and might be used for more things in the future. Its size should always be 8 bytes. It is a 8 hexadecimal characters string made up from the Volume ID of drive C and the current time. (Version 2.0.2 and up)&lt;br /&gt;
&lt;br /&gt;
====Walltiles (DCWT)====&lt;br /&gt;
'''DCWT''' is a chunk in which are stored walltiles data. It is not implemented yet.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.ssforum.net/index.php?showforum=277 DCME @ ssforum.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>Samapico</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4132</id>
		<title>DCME</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4132"/>
				<updated>2007-01-20T18:48:27Z</updated>
		
		<summary type="html">&lt;p&gt;Samapico: /* Version 1.1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''DCME''', or '''Drake Continuum Map Editor''', is an open source map editor created in Visual Basic 6 initially by [http://forums.sscentral.com/index.php?showuser=2810 Drake7707], and then [http://forums.sscentral.com/index.php?showuser=1534 Samapico] also got involved in the project.  Notable features are the addition of the so-called &amp;quot;[[LVL Format#Extra Tiles|special tiles]]&amp;quot; to the tile palette, easy placement of styled text on the map, and a tool for representing a bitmap image as tiles.&lt;br /&gt;
&lt;br /&gt;
DCME is in constant development, but the automatic updates feature will keep you up to date all the time.&lt;br /&gt;
&lt;br /&gt;
[http://forums.sscentral.com/index.php?showtopic=10662 Download the latest version here]&lt;br /&gt;
== Main features ==&lt;br /&gt;
*[[DCME#Extended LVL Support| Extended LVL support]]&lt;br /&gt;
*Walltiles&lt;br /&gt;
*Quick map testing&lt;br /&gt;
*Non-rectangular selections with possibility of transparency&lt;br /&gt;
*Automatic updates&lt;br /&gt;
*Various drawing tools&lt;br /&gt;
*Tileset editor and tile editor&lt;br /&gt;
*Maximal working area when using popup tileset and popup radar&lt;br /&gt;
&lt;br /&gt;
== [[Extended LVL]] support ==&lt;br /&gt;
DCME 2.0 fully supports eLVL features as map attributes and regions. &lt;br /&gt;
&lt;br /&gt;
===Custom Chunks===&lt;br /&gt;
DCME uses some custom data chunks that are not defined in the standard [[ELVL_Format]].&lt;br /&gt;
&lt;br /&gt;
====Region Color (rCOL)====&lt;br /&gt;
'''rCOL''' is a region subchunk used to store the defined region color, instead of assigning a new random color every time the map is loaded. Its size will always be 4 bytes. It is saved as an unsigned 32bits integer. (Version 2.0.1 and up)&lt;br /&gt;
&lt;br /&gt;
====Map ID (DCID)====&lt;br /&gt;
'''DCID''' is a chunk that represents a hash code generated by DCME to identify the map in a unique way. It is used for the autosave feature and might be used for more things in the future. Its size should always be 8 bytes. It is a 8 hexadecimal characters string made up from the Volume ID of drive C and the current time. (Version 2.0.2 and up)&lt;br /&gt;
&lt;br /&gt;
====Walltiles (DCWT)====&lt;br /&gt;
'''DCWT''' is a chunk in which are stored walltiles data. It is not implemented yet.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.ssforum.net/index.php?showforum=277 DCME @ ssforum.net]&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
===Version 2.0===&lt;br /&gt;
Version 2.0.1&lt;br /&gt;
*Complete Elvl support (attributes, regions)&lt;br /&gt;
*Completely rewrote Undo/Redo code (all should be undoable now)&lt;br /&gt;
**Undoing airbrushed special objects now work correctly&lt;br /&gt;
**Undoing actions related to selection now work correctly&lt;br /&gt;
*Added: Test your map on the fly&lt;br /&gt;
**You can draw left tiles with Q and right tiles with W in Test Map&lt;br /&gt;
**You can see how bombs will bounce with B&lt;br /&gt;
**Shift = Afterburners&lt;br /&gt;
**Insert = warp to center&lt;br /&gt;
**Right-Click on radar to warp where you want&lt;br /&gt;
*Special object are also highlighted now&lt;br /&gt;
*Undo/redo menu was not disabled when no map was loaded&lt;br /&gt;
*Fixed problem with drawing a special object (overflow error)&lt;br /&gt;
*Tile 0 was never drawn&lt;br /&gt;
*Random stuff is now completely random&lt;br /&gt;
*Popup Tileset &amp;amp; Popup Radar when right bar is hidden&lt;br /&gt;
*Tips of the day updated&lt;br /&gt;
*Fixed glitch with unable to move selections with magicwand&lt;br /&gt;
*Fixed offset of DCME window when not maximized&lt;br /&gt;
*Tool options toolbar can be pinned/unpinned&lt;br /&gt;
*Fixed rotation bug (out of range error)&lt;br /&gt;
*Fixed tile problem with flip/mirror&lt;br /&gt;
*Mousewheel zoom focuses on the tile beneath the cursor&lt;br /&gt;
*Radar preview is showing complete map when zoomed out&lt;br /&gt;
*Fixed bug with top left tile&lt;br /&gt;
*Fixed unnecessary redraws&lt;br /&gt;
*If a map is not maximized, a new map won't be maximized either&lt;br /&gt;
*Fixed problems with grid settings&lt;br /&gt;
*Fixed mystery line when making a new map or opening one&lt;br /&gt;
*Added warning when importing a tileset from a map without tileset&lt;br /&gt;
*Fixed drag speed of map&lt;br /&gt;
&lt;br /&gt;
===Version 1.2===&lt;br /&gt;
Version 1.2.90&lt;br /&gt;
*Added &amp;quot;TileText&amp;quot; tool&lt;br /&gt;
*New option: &amp;quot;Create new map at startup&amp;quot;&lt;br /&gt;
*Bucket Fill code improved&lt;br /&gt;
*Tile editor can export tiles as .bmp&lt;br /&gt;
*TextToMap interface slightly changed&lt;br /&gt;
*Adding empty tiles to selection is now much faster&lt;br /&gt;
*New maps load a bit faster&lt;br /&gt;
*A debug log is now available (help -&amp;gt; view debug log)&lt;br /&gt;
*Fixed a lot of possible bugs when DCME searches for files&lt;br /&gt;
*Background of certain items did not match the color scheme depending on windows theme&lt;br /&gt;
----Version 1.2.80&lt;br /&gt;
*Mousewheel behaviour changed (up zooms in, down zooms out, shift&lt;br /&gt;
*Line drawing code greatly optimized, it is almost 75% faster&lt;br /&gt;
*Tools width can be changed by clicking on the label and writing a value, in addition to the slider that was already existing&lt;br /&gt;
*Fixed a bug on pencil that would make it crash if you used mousedown outside the map's limits, and released the mouse inside the limits&lt;br /&gt;
*Fixed tile editor's tools&lt;br /&gt;
*Fixed replace brush offset (like pencil offset)&lt;br /&gt;
*Fixed placecursor &amp;amp; size of replace brush ( size 5 was 4 etc)&lt;br /&gt;
*Tile editor's ellipse now works&lt;br /&gt;
*Tile editor can now be resized&lt;br /&gt;
*Added tool toolbars with size &amp;amp; step for every tool that required that.&lt;br /&gt;
*Changed default walltiles files name to mapname.wtl&lt;br /&gt;
*Added round tip of tools (you can choose between square or circle)&lt;br /&gt;
*Added a security in bucket / magic wand to avoid filling the whole map&lt;br /&gt;
*Moved &amp;quot;fill in screen&amp;quot; settings to bucket / magic wand toolbars&lt;br /&gt;
*Fixed tile preview being drawn on certain tools that should not&lt;br /&gt;
*Added a performance-enhancing setting for ellipses: Render width after drawing only (large ellipses are VERY slow to draw)&lt;br /&gt;
*Selections are highlighted (brightness is added to those tiles so its easier to see)&lt;br /&gt;
*Custom Shapes added: cogwheel, star and regular n-shapes (all definable with angle, teethsize, nr of teeth/spikes, size)&lt;br /&gt;
*Fixed the CTRL shortcut issue&lt;br /&gt;
*Fixed distortions when using quick UpdateLevel&lt;br /&gt;
*Latest changes shown directly in details label when retrieving update info&lt;br /&gt;
*Made tile nr's only print if tile &amp;lt;&amp;gt; 0 , and made special objects nr print correctly&lt;br /&gt;
*Added grid for Tile Editor&lt;br /&gt;
*Added small preview in the tool toolbar for the custom shapes&lt;br /&gt;
----Version 1.2.7&lt;br /&gt;
*Fixed problems with Tileset &amp;amp; Tile Editor&lt;br /&gt;
*Added more tools to tile editor (selection, airbrush, undo/redo,...)&lt;br /&gt;
*Added zoom in/out toolbar buttons in main toolbar&lt;br /&gt;
*Added a new tool: Replace Brush&lt;br /&gt;
*Bookmarks are now visible through their menu&lt;br /&gt;
*Fixed update problem&lt;br /&gt;
----Version 1.2.68&lt;br /&gt;
*Update system greatly improved ; The program now updates itself without having to unzip anything manually&lt;br /&gt;
*Tileset editor now allows you to import .PNG files as source image&lt;br /&gt;
*Fixed radar not updating after moving selection with magic wand&lt;br /&gt;
*New tool option for bucket and magic wand to consider diagonal tiles&lt;br /&gt;
*Fixed bug with magic wand and bucket not checking all the tiles it should&lt;br /&gt;
*Fixed bug that would make your selection move by clicking the middle mouse button&lt;br /&gt;
*Most tools of the tile editor are working&lt;br /&gt;
----Version 1.2.67&lt;br /&gt;
*frmGeneral's caption now indicates version&lt;br /&gt;
*Fixed bug with switching / replacing walltiles on edge of map&lt;br /&gt;
*Fixed grid problem at high res&lt;br /&gt;
*Fixed small bug with magic wand (select and drag an area immediately without releasing mouse button didn't call sel.MouseDown, screwing up the move coordinates)&lt;br /&gt;
*Added .gif and .jpg to the default filter of the &amp;quot;Import Source Image&amp;quot; dialog of the Tileset Editor&lt;br /&gt;
----Version 1.2.66&lt;br /&gt;
*Added Radius and Density settings for AirBrush&lt;br /&gt;
*&amp;quot;Count Tiles&amp;quot; dialog now shows number of flags directly, and warns user if there are more than 256 of them&lt;br /&gt;
*Pasting something now switches to the &amp;quot;Selection&amp;quot; tool automatically&lt;br /&gt;
*Fixed important/critical issues concerning &amp;quot;Switch / Replace&amp;quot;&lt;br /&gt;
*Critical bug: Showing / Hiding toolbars did not update scrollbar values ; that could cause Out-of-range errors in several cases&lt;br /&gt;
*Added some missing 0 -&amp;gt; 1023 checks in selection class&lt;br /&gt;
*Fixed lots of problem when resizing general form or map's form ; it did not update scrollbar values&lt;br /&gt;
----Version 1.2.64&lt;br /&gt;
*Added Tool Toolbars&lt;br /&gt;
*Toolbars can be hidden/shown with right click on the toolbars or from the menu&lt;br /&gt;
*Fixed delete selection menu&lt;br /&gt;
*Added asteroid brush (accessable from the airbrush toolbar)&lt;br /&gt;
----Version 1.2.63&lt;br /&gt;
*Switch/Replace now works with WallTiles&lt;br /&gt;
*Possibility to Redraw or not walltiles when using 'Replace'&lt;br /&gt;
*Using bucket to fill walltiles in a selection doesn't attach them to map tiles outside selection anymore&lt;br /&gt;
*New &amp;quot;Delete selection&amp;quot; menu item ('DEL' key also works with any tool when a selection is active)&lt;br /&gt;
*Fixed small bug about dropper and walltiles&lt;br /&gt;
*Fixed pencil drawing in selection&lt;br /&gt;
*Fixed crash when check for updates was called if form was already loaded&lt;br /&gt;
*Added more icons&lt;br /&gt;
*Fixed distortions and grid problems on high res&lt;br /&gt;
*Tileset Editor works (still beta for now)&lt;br /&gt;
----Version 1.2.62&lt;br /&gt;
*Added more icons&lt;br /&gt;
*Changed the structure of Selection&lt;br /&gt;
*Fixed lots of things from SOS Report on v----Version 1.2.61&lt;br /&gt;
*Fixed pixel level of selection being wrong when selection moved by any tool except you moving it&lt;br /&gt;
*New options for tile preview / cursor&lt;br /&gt;
*Improved &amp;quot;Convert Selection to Walltiles&amp;quot;&lt;br /&gt;
*Pencil and walltiles now draw in selection&lt;br /&gt;
*Fixed some menu icons and enable states&lt;br /&gt;
*Fixed pressing cancel when closing DCME&lt;br /&gt;
*Can now switch / replace walltiles (some bugs left to fix)&lt;br /&gt;
----Version 1.2.61&lt;br /&gt;
*Fixed error with resize&lt;br /&gt;
*Added lock aspect ratio in resize&lt;br /&gt;
*Airbrush can now draw multiple tile selections from tileset&lt;br /&gt;
*Fixed error when checking for updates and not being able to connect&lt;br /&gt;
----Version 1.2.60&lt;br /&gt;
*Selections can now be resized&lt;br /&gt;
*Added some more options for selection&lt;br /&gt;
*Finally fixed the grey/black tileset bug&lt;br /&gt;
*Added Fill in Special Tiles&lt;br /&gt;
*Done Some minor fixes&lt;br /&gt;
&lt;br /&gt;
----Version 1.2.53&lt;br /&gt;
*Airbrush can now draw special objects&lt;br /&gt;
*Options dialog now draws walltiles correctly&lt;br /&gt;
*Fixed airbrush, selection, and magic wand tools not causing the &amp;quot;Changes were made, do you want to save?&amp;quot; message to appear when closing map&lt;br /&gt;
*Deleting selection at pixel level now updates preview correctly&lt;br /&gt;
*Can now open the downloaded file directly from the Update dialog&lt;br /&gt;
*Can now access this forum from the &amp;quot;About&amp;quot; dialog&lt;br /&gt;
*Added Ctrl+A and Ctrl+D for &amp;quot;Select All&amp;quot; and &amp;quot;Select None&amp;quot;&lt;br /&gt;
----Version 1.2.52&lt;br /&gt;
*Special tiles now redraw correctly when moving around with hand tool&lt;br /&gt;
----Version 1.2.51&lt;br /&gt;
*Update dialog improved&lt;br /&gt;
*Added option for automatic updates&lt;br /&gt;
*Made Automatic updates happen in background&lt;br /&gt;
*Changed &amp;quot;Select All&amp;quot; to &amp;quot;Select All Tiles On Screen&amp;quot;&lt;br /&gt;
----Version 1.2.50&lt;br /&gt;
*Close menu fixed&lt;br /&gt;
*Special objects are updated after you mouse up in hand or keyup when moving with the arrow keys (not the best solution but it will do for now)&lt;br /&gt;
*Fixed problem with white borderlines of selection when moving with hand&lt;br /&gt;
*Fixed problem with borders of selection with transparent pasting/ paste under&lt;br /&gt;
*Made a selection menu where selection actions go into (select all/none, convert to walltiles, center selection in screen)&lt;br /&gt;
*Fixed and added some icons in the menus&lt;br /&gt;
&lt;br /&gt;
----Version 1.2.4&lt;br /&gt;
*Added hotkey for magic wand (W)&lt;br /&gt;
*Added &amp;quot;All files (*.*)&amp;quot; filter for importing tilesets and maps&lt;br /&gt;
*Fixed problem with asking for importing walltiles on a new map, because the specified default tileset had walltiles saved along with it&lt;br /&gt;
*Fixed problem with selection's dotted rectangle not appearing after canceling a selection with a single left mouse click outside the selection&lt;br /&gt;
*Fixed several bugs from SOS report on v----Version 1.2.3&lt;br /&gt;
*Can now draw in selection with most tools&lt;br /&gt;
*Grid is now redrawn correctly when erasing special tiles with line tool&lt;br /&gt;
*All tools now have a preview tile&lt;br /&gt;
*Fixed the problem with able to see the map tiles when black tiles are in the selection in pixel level&lt;br /&gt;
*Fixed problem with maps wouldn't open when DCME wasn't opened and a lvl file was double clicked (it just started dcme), if you opened the lvl when DCME was already open, then it opened&lt;br /&gt;
----Version 1.2.3&lt;br /&gt;
*Added Check for updates&lt;br /&gt;
*Screen now updates much faster (still no effect on selection's speed however)&lt;br /&gt;
*Free rotating feature (choose any angle)&lt;br /&gt;
*&amp;quot;Step&amp;quot; functionnality improved&lt;br /&gt;
*Special tiles now draw correctly when on the edge of screen&lt;br /&gt;
*Can now apply special tiles with line, rectangle, or ellipse tools, although it only draws a single special tile just like pencil&lt;br /&gt;
*Fixed &amp;quot;Save&amp;quot; menu icon appearing beside &amp;quot;Close&amp;quot; in the &amp;quot;File&amp;quot; menu&lt;br /&gt;
*Copy/Paste now works between different maps&lt;br /&gt;
----Version 1.2.2&lt;br /&gt;
*Partly fixed undo/redo for selection&lt;br /&gt;
*Walltiles greatly improved&lt;br /&gt;
*New option to specify default walltile set&lt;br /&gt;
*Now asks to load walltiles definition if it finds a .wtl file with the same name (when opening map, or tileset)&lt;br /&gt;
*Fixed eraser and magic wand offset&lt;br /&gt;
*Preview of tile with pencil&lt;br /&gt;
*New cursor shows drawing area&lt;br /&gt;
*Middle mouse button now switches to the Hand tool temporarily (Doesn't seem to be always working though)&lt;br /&gt;
*Tons of small fixes from [http://www.ssforum.net/index.php?showtopic=10985 SOS's report on Version 1.2.1]&lt;br /&gt;
*Fixed &amp;quot;Transparent Selection&amp;quot; menu icon when it is selected&lt;br /&gt;
*Improved Airbrush's drawing speed&lt;br /&gt;
*Various optimizations&lt;br /&gt;
*Dropper now grabs empty tiles as well&lt;br /&gt;
*Convert selection to walltiles now has its own dialog&lt;br /&gt;
*Right-clicking with wand doesn't select anymore&lt;br /&gt;
*Changed From/To labels behaviour&lt;br /&gt;
*Fixed single-column filled rectangles&lt;br /&gt;
*Step is now usable even with multiple tiles selected&lt;br /&gt;
*Fixed bug that would crash DCME when drawing over special objects with a large-width pencil at top/left edge of map&lt;br /&gt;
*Fixed &amp;quot;Create Walltiles&amp;quot; tileset not appearing correctly sometimes&lt;br /&gt;
----Version 1.2.1&lt;br /&gt;
*Walltiles&lt;br /&gt;
*Use up to 8 walltiles set simultaneously&lt;br /&gt;
*Save and load walltiles definitions&lt;br /&gt;
*Use walltiles with every tool&lt;br /&gt;
*Convert selections to walltiles&lt;br /&gt;
*Quickly access walltiles from the tileset ; double-click on them to edit them&lt;br /&gt;
Tileset's tooltip text slightly modified&lt;br /&gt;
*Selection's speed optimized a bit&lt;br /&gt;
----Version 1.2.0&lt;br /&gt;
*Selection rebuilt completly&lt;br /&gt;
*Now able to use photoshop-like selections (CTRL or SHIFT + drag)&lt;br /&gt;
*Most tools not adapted to it yet&lt;br /&gt;
*Now able to modify (flip, rotate, replace...) a selection after it was moved&lt;br /&gt;
*Preview of a 'Normal' , 'Under' or 'Transparent' selection is now done correctly&lt;br /&gt;
*New magic wand tool&lt;br /&gt;
*Got rid of default.bmp&lt;br /&gt;
*'Jump to' feature improved&lt;br /&gt;
*Grid is now fully customizable&lt;br /&gt;
*Added tips&lt;br /&gt;
*User is now warned when a corrupt or invalid file is loaded&lt;br /&gt;
*You can now specify a default tileset you want loaded when creating a new map&lt;br /&gt;
*Fixed issues with larger resolutions&lt;br /&gt;
&lt;br /&gt;
===Version 1.1===&lt;br /&gt;
Version 1.1.11&lt;br /&gt;
*fixed updating level when mouseup with airbrush&lt;br /&gt;
*fixed airbrush at boundaries of map&lt;br /&gt;
*fixed some menu's &lt;br /&gt;
*fixed menu items save ssme, save minimap when no map loaded&lt;br /&gt;
*fixed selection being 1 tile too small for height and width when selecting&lt;br /&gt;
*max chars for goto form is now 4&lt;br /&gt;
*in frmrotate, changed button from done to close&lt;br /&gt;
*changed caption of switch/replace form&lt;br /&gt;
*changed showing of dialogs with vbModal and frmgeneral as parameters so that the dialogs always stay on top of DCME&lt;br /&gt;
*Do you want to save dialog now has a cancel button&lt;br /&gt;
*fixed problem when importing a tileset from a lvl file that has no tileset&lt;br /&gt;
*fixed txtstep selstart and disabled able to type &amp;quot;2e3&amp;quot;, or with comma's or points&lt;br /&gt;
*fixed selection that tagged along with radar when clicked on it to go to another position&lt;br /&gt;
&lt;br /&gt;
----Version 1.1.10&lt;br /&gt;
*confirmation with DiscardTileset&lt;br /&gt;
*read-only in commondialogs removed&lt;br /&gt;
*changed overwrite code for commondialog with cdlOverwritePrompt flag&lt;br /&gt;
*fixed grammar issues in menu&lt;br /&gt;
*disabled/enabled toolbar buttons when appropiate&lt;br /&gt;
*changed flip and mirror to flip V and flip H&lt;br /&gt;
*fixed problem with saving minimap&lt;br /&gt;
*fixed eraser tool (only 1 tile was set)&lt;br /&gt;
*fixed redrawing the grid after using pencil with tile 0&lt;br /&gt;
*changed closing a map prompt to do you want to save&lt;br /&gt;
*msgboxes now all have icons (information, exclamation, question or critical icons)&lt;br /&gt;
*fixed bug with using airbrush for a long time results in DCME crash (closes without warning)&lt;br /&gt;
*Added icons to the menu's for graphical appeal and better reference to the buttons on the toolbars&lt;br /&gt;
*Added drawing under tiles for every tool available (except for filling)&lt;br /&gt;
*Edits1:&lt;br /&gt;
**added about/splash form&lt;br /&gt;
**fixed opening the same lvl file twice caused the 2nd instance to be visible (because of me.show in the load)&lt;br /&gt;
**fixed crashing DCME when closing a map (although now mousewheel for zooming probably won't work anymore)&lt;br /&gt;
**changed some menu captions&lt;br /&gt;
**cleared pictilesetlarge and picsmalltilesetpreview when no map is loaded&lt;br /&gt;
**changed bitmap of extratileset, it was only 303 in width instead of 304 which caused a white line at the right tiles of extratileset&lt;br /&gt;
**changed the way txtstep behaves when inputting non-numerical characters&lt;br /&gt;
&lt;br /&gt;
----Version 1.1.09&lt;br /&gt;
*Fixed issues with tools drawing outside map's limits&lt;br /&gt;
*Made 'GoTo' window less annoying&lt;br /&gt;
&lt;br /&gt;
----Version 1.1.08&lt;br /&gt;
*Option to assign lvl extensions to DCME&lt;br /&gt;
*All lvl files open in 1 DCME window (damn that was hard to to)&lt;br /&gt;
*Fixed drawing with tile 0 with line, rectangle, and such (eraser picture was shown instead of blackness&lt;br /&gt;
*Changed the grids to match with continuum's grid (A1 - T20) (there is a redundancy of 4 tiles however, because (1024/20) isn't a integer, but not that thats the end of the world)&lt;br /&gt;
*Edits1:&lt;br /&gt;
**Fixed A1-T20 coordinates from radar&lt;br /&gt;
**A semi transparent grid is shown on the radar (like in continuum)&lt;br /&gt;
**Now you can select multiple tiles f.rom the tileset to draw with&lt;br /&gt;
&lt;br /&gt;
*Edits2+3:&lt;br /&gt;
**Temporarily removed radar grid due to some disturbing noise in the grid lines which i can't seem to get out&lt;br /&gt;
**Added an airbrush for all you mapping guys out there to enjoy :P&lt;br /&gt;
**Added a step for lines, rectangles and ellipses (0 = solid, 1 = dot.dot.dot.dot, 2 = dot....dot....dot, and so on)&lt;br /&gt;
**Added bookmarks (shift + 0-9 will set a bookmark, just 0-9 will go to the bookmark), can be useful if you switch between bases a lot&lt;br /&gt;
&lt;br /&gt;
----Version 1.1.07&lt;br /&gt;
*Save as... now asks for confirmation to overwrite an existing file&lt;br /&gt;
*Tileset now always saves, except if default tileset is being used AND that it hasn't been changed&lt;br /&gt;
*Map names now update correctly under the 'Window' menu&lt;br /&gt;
*Grid lines appear under tiles&lt;br /&gt;
*Added colored grid lines separating sectors (each 32 tiles split by a lighter grey line, each 256 tiles split by a red line, middle of map split by a blue line)&lt;br /&gt;
*These colored grid lines also appear at pixel level (zoomed out)&lt;br /&gt;
*Map border now appears clearer on the radar&lt;br /&gt;
&lt;br /&gt;
----Version 1.1.06&lt;br /&gt;
*Map now saves with tileset even if using default.bmp&lt;br /&gt;
*Fixed crashing when invalid values entered on 'Save minimap'&lt;br /&gt;
&lt;br /&gt;
----Version 1.1.05&lt;br /&gt;
*Right-click radar to 'Go to' specified tile&lt;br /&gt;
*Fixed offset near edge of map&lt;br /&gt;
*Fixed crashing when certain tools could draw outside map&lt;br /&gt;
*Fixed crashing when thick lines tried to be drawn outside map&lt;br /&gt;
*Edit 1:&lt;br /&gt;
**Can move the map around while dragging any tool (except hand)&lt;br /&gt;
**Dragging can be made faster by holding Alt&lt;br /&gt;
**Hiding/Showing tileset &amp;amp; radar now updates scrollbars and preview correctly&lt;br /&gt;
*Edit 2:&lt;br /&gt;
**Can see more details after counting tiles&lt;br /&gt;
----Version 1.1.04&lt;br /&gt;
*Eraser tile can be selected with any tool&lt;br /&gt;
*Menu buttons can now access the different functions&lt;br /&gt;
*Various bug fixes&lt;br /&gt;
&lt;br /&gt;
----Version 1.1.03&lt;br /&gt;
*Added Picture to map&lt;br /&gt;
*Fixed some bugs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>Samapico</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4131</id>
		<title>DCME</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4131"/>
				<updated>2007-01-20T18:34:24Z</updated>
		
		<summary type="html">&lt;p&gt;Samapico: /* Custom Chunks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''DCME''', or '''Drake Continuum Map Editor''', is an open source map editor created in Visual Basic 6 initially by [http://forums.sscentral.com/index.php?showuser=2810 Drake7707], and then [http://forums.sscentral.com/index.php?showuser=1534 Samapico] also got involved in the project.  Notable features are the addition of the so-called &amp;quot;[[LVL Format#Extra Tiles|special tiles]]&amp;quot; to the tile palette, easy placement of styled text on the map, and a tool for representing a bitmap image as tiles.&lt;br /&gt;
&lt;br /&gt;
DCME is in constant development, but the automatic updates feature will keep you up to date all the time.&lt;br /&gt;
&lt;br /&gt;
[http://forums.sscentral.com/index.php?showtopic=10662 Download the latest version here]&lt;br /&gt;
== Main features ==&lt;br /&gt;
*[[DCME#Extended LVL Support| Extended LVL support]]&lt;br /&gt;
*Walltiles&lt;br /&gt;
*Quick map testing&lt;br /&gt;
*Non-rectangular selections with possibility of transparency&lt;br /&gt;
*Automatic updates&lt;br /&gt;
*Various drawing tools&lt;br /&gt;
*Tileset editor and tile editor&lt;br /&gt;
*Maximal working area when using popup tileset and popup radar&lt;br /&gt;
&lt;br /&gt;
== [[Extended LVL]] support ==&lt;br /&gt;
DCME 2.0 fully supports eLVL features as map attributes and regions. &lt;br /&gt;
&lt;br /&gt;
===Custom Chunks===&lt;br /&gt;
DCME uses some custom data chunks that are not defined in the standard [[ELVL_Format]].&lt;br /&gt;
&lt;br /&gt;
====Region Color (rCOL)====&lt;br /&gt;
'''rCOL''' is a region subchunk used to store the defined region color, instead of assigning a new random color every time the map is loaded. Its size will always be 4 bytes. It is saved as an unsigned 32bits integer. (Version 2.0.1 and up)&lt;br /&gt;
&lt;br /&gt;
====Map ID (DCID)====&lt;br /&gt;
'''DCID''' is a chunk that represents a hash code generated by DCME to identify the map in a unique way. It is used for the autosave feature and might be used for more things in the future. Its size should always be 8 bytes. It is a 8 hexadecimal characters string made up from the Volume ID of drive C and the current time. (Version 2.0.2 and up)&lt;br /&gt;
&lt;br /&gt;
====Walltiles (DCWT)====&lt;br /&gt;
'''DCWT''' is a chunk in which are stored walltiles data. It is not implemented yet.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.ssforum.net/index.php?showforum=277 DCME @ ssforum.net]&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
===Version 2.0===&lt;br /&gt;
Version 2.0.1&lt;br /&gt;
*Complete Elvl support (attributes, regions)&lt;br /&gt;
*Completely rewrote Undo/Redo code (all should be undoable now)&lt;br /&gt;
**Undoing airbrushed special objects now work correctly&lt;br /&gt;
**Undoing actions related to selection now work correctly&lt;br /&gt;
*Added: Test your map on the fly&lt;br /&gt;
**You can draw left tiles with Q and right tiles with W in Test Map&lt;br /&gt;
**You can see how bombs will bounce with B&lt;br /&gt;
**Shift = Afterburners&lt;br /&gt;
**Insert = warp to center&lt;br /&gt;
**Right-Click on radar to warp where you want&lt;br /&gt;
*Special object are also highlighted now&lt;br /&gt;
*Undo/redo menu was not disabled when no map was loaded&lt;br /&gt;
*Fixed problem with drawing a special object (overflow error)&lt;br /&gt;
*Tile 0 was never drawn&lt;br /&gt;
*Random stuff is now completely random&lt;br /&gt;
*Popup Tileset &amp;amp; Popup Radar when right bar is hidden&lt;br /&gt;
*Tips of the day updated&lt;br /&gt;
*Fixed glitch with unable to move selections with magicwand&lt;br /&gt;
*Fixed offset of DCME window when not maximized&lt;br /&gt;
*Tool options toolbar can be pinned/unpinned&lt;br /&gt;
*Fixed rotation bug (out of range error)&lt;br /&gt;
*Fixed tile problem with flip/mirror&lt;br /&gt;
*Mousewheel zoom focuses on the tile beneath the cursor&lt;br /&gt;
*Radar preview is showing complete map when zoomed out&lt;br /&gt;
*Fixed bug with top left tile&lt;br /&gt;
*Fixed unnecessary redraws&lt;br /&gt;
*If a map is not maximized, a new map won't be maximized either&lt;br /&gt;
*Fixed problems with grid settings&lt;br /&gt;
*Fixed mystery line when making a new map or opening one&lt;br /&gt;
*Added warning when importing a tileset from a map without tileset&lt;br /&gt;
*Fixed drag speed of map&lt;br /&gt;
&lt;br /&gt;
===Version 1.2===&lt;br /&gt;
Version 1.2.90&lt;br /&gt;
*Added &amp;quot;TileText&amp;quot; tool&lt;br /&gt;
*New option: &amp;quot;Create new map at startup&amp;quot;&lt;br /&gt;
*Bucket Fill code improved&lt;br /&gt;
*Tile editor can export tiles as .bmp&lt;br /&gt;
*TextToMap interface slightly changed&lt;br /&gt;
*Adding empty tiles to selection is now much faster&lt;br /&gt;
*New maps load a bit faster&lt;br /&gt;
*A debug log is now available (help -&amp;gt; view debug log)&lt;br /&gt;
*Fixed a lot of possible bugs when DCME searches for files&lt;br /&gt;
*Background of certain items did not match the color scheme depending on windows theme&lt;br /&gt;
----Version 1.2.80&lt;br /&gt;
*Mousewheel behaviour changed (up zooms in, down zooms out, shift&lt;br /&gt;
*Line drawing code greatly optimized, it is almost 75% faster&lt;br /&gt;
*Tools width can be changed by clicking on the label and writing a value, in addition to the slider that was already existing&lt;br /&gt;
*Fixed a bug on pencil that would make it crash if you used mousedown outside the map's limits, and released the mouse inside the limits&lt;br /&gt;
*Fixed tile editor's tools&lt;br /&gt;
*Fixed replace brush offset (like pencil offset)&lt;br /&gt;
*Fixed placecursor &amp;amp; size of replace brush ( size 5 was 4 etc)&lt;br /&gt;
*Tile editor's ellipse now works&lt;br /&gt;
*Tile editor can now be resized&lt;br /&gt;
*Added tool toolbars with size &amp;amp; step for every tool that required that.&lt;br /&gt;
*Changed default walltiles files name to mapname.wtl&lt;br /&gt;
*Added round tip of tools (you can choose between square or circle)&lt;br /&gt;
*Added a security in bucket / magic wand to avoid filling the whole map&lt;br /&gt;
*Moved &amp;quot;fill in screen&amp;quot; settings to bucket / magic wand toolbars&lt;br /&gt;
*Fixed tile preview being drawn on certain tools that should not&lt;br /&gt;
*Added a performance-enhancing setting for ellipses: Render width after drawing only (large ellipses are VERY slow to draw)&lt;br /&gt;
*Selections are highlighted (brightness is added to those tiles so its easier to see)&lt;br /&gt;
*Custom Shapes added: cogwheel, star and regular n-shapes (all definable with angle, teethsize, nr of teeth/spikes, size)&lt;br /&gt;
*Fixed the CTRL shortcut issue&lt;br /&gt;
*Fixed distortions when using quick UpdateLevel&lt;br /&gt;
*Latest changes shown directly in details label when retrieving update info&lt;br /&gt;
*Made tile nr's only print if tile &amp;lt;&amp;gt; 0 , and made special objects nr print correctly&lt;br /&gt;
*Added grid for Tile Editor&lt;br /&gt;
*Added small preview in the tool toolbar for the custom shapes&lt;br /&gt;
----Version 1.2.7&lt;br /&gt;
*Fixed problems with Tileset &amp;amp; Tile Editor&lt;br /&gt;
*Added more tools to tile editor (selection, airbrush, undo/redo,...)&lt;br /&gt;
*Added zoom in/out toolbar buttons in main toolbar&lt;br /&gt;
*Added a new tool: Replace Brush&lt;br /&gt;
*Bookmarks are now visible through their menu&lt;br /&gt;
*Fixed update problem&lt;br /&gt;
----Version 1.2.68&lt;br /&gt;
*Update system greatly improved ; The program now updates itself without having to unzip anything manually&lt;br /&gt;
*Tileset editor now allows you to import .PNG files as source image&lt;br /&gt;
*Fixed radar not updating after moving selection with magic wand&lt;br /&gt;
*New tool option for bucket and magic wand to consider diagonal tiles&lt;br /&gt;
*Fixed bug with magic wand and bucket not checking all the tiles it should&lt;br /&gt;
*Fixed bug that would make your selection move by clicking the middle mouse button&lt;br /&gt;
*Most tools of the tile editor are working&lt;br /&gt;
----Version 1.2.67&lt;br /&gt;
*frmGeneral's caption now indicates version&lt;br /&gt;
*Fixed bug with switching / replacing walltiles on edge of map&lt;br /&gt;
*Fixed grid problem at high res&lt;br /&gt;
*Fixed small bug with magic wand (select and drag an area immediately without releasing mouse button didn't call sel.MouseDown, screwing up the move coordinates)&lt;br /&gt;
*Added .gif and .jpg to the default filter of the &amp;quot;Import Source Image&amp;quot; dialog of the Tileset Editor&lt;br /&gt;
----Version 1.2.66&lt;br /&gt;
*Added Radius and Density settings for AirBrush&lt;br /&gt;
*&amp;quot;Count Tiles&amp;quot; dialog now shows number of flags directly, and warns user if there are more than 256 of them&lt;br /&gt;
*Pasting something now switches to the &amp;quot;Selection&amp;quot; tool automatically&lt;br /&gt;
*Fixed important/critical issues concerning &amp;quot;Switch / Replace&amp;quot;&lt;br /&gt;
*Critical bug: Showing / Hiding toolbars did not update scrollbar values ; that could cause Out-of-range errors in several cases&lt;br /&gt;
*Added some missing 0 -&amp;gt; 1023 checks in selection class&lt;br /&gt;
*Fixed lots of problem when resizing general form or map's form ; it did not update scrollbar values&lt;br /&gt;
----Version 1.2.64&lt;br /&gt;
*Added Tool Toolbars&lt;br /&gt;
*Toolbars can be hidden/shown with right click on the toolbars or from the menu&lt;br /&gt;
*Fixed delete selection menu&lt;br /&gt;
*Added asteroid brush (accessable from the airbrush toolbar)&lt;br /&gt;
----Version 1.2.63&lt;br /&gt;
*Switch/Replace now works with WallTiles&lt;br /&gt;
*Possibility to Redraw or not walltiles when using 'Replace'&lt;br /&gt;
*Using bucket to fill walltiles in a selection doesn't attach them to map tiles outside selection anymore&lt;br /&gt;
*New &amp;quot;Delete selection&amp;quot; menu item ('DEL' key also works with any tool when a selection is active)&lt;br /&gt;
*Fixed small bug about dropper and walltiles&lt;br /&gt;
*Fixed pencil drawing in selection&lt;br /&gt;
*Fixed crash when check for updates was called if form was already loaded&lt;br /&gt;
*Added more icons&lt;br /&gt;
*Fixed distortions and grid problems on high res&lt;br /&gt;
*Tileset Editor works (still beta for now)&lt;br /&gt;
----Version 1.2.62&lt;br /&gt;
*Added more icons&lt;br /&gt;
*Changed the structure of Selection&lt;br /&gt;
*Fixed lots of things from SOS Report on v----Version 1.2.61&lt;br /&gt;
*Fixed pixel level of selection being wrong when selection moved by any tool except you moving it&lt;br /&gt;
*New options for tile preview / cursor&lt;br /&gt;
*Improved &amp;quot;Convert Selection to Walltiles&amp;quot;&lt;br /&gt;
*Pencil and walltiles now draw in selection&lt;br /&gt;
*Fixed some menu icons and enable states&lt;br /&gt;
*Fixed pressing cancel when closing DCME&lt;br /&gt;
*Can now switch / replace walltiles (some bugs left to fix)&lt;br /&gt;
----Version 1.2.61&lt;br /&gt;
*Fixed error with resize&lt;br /&gt;
*Added lock aspect ratio in resize&lt;br /&gt;
*Airbrush can now draw multiple tile selections from tileset&lt;br /&gt;
*Fixed error when checking for updates and not being able to connect&lt;br /&gt;
----Version 1.2.60&lt;br /&gt;
*Selections can now be resized&lt;br /&gt;
*Added some more options for selection&lt;br /&gt;
*Finally fixed the grey/black tileset bug&lt;br /&gt;
*Added Fill in Special Tiles&lt;br /&gt;
*Done Some minor fixes&lt;br /&gt;
&lt;br /&gt;
----Version 1.2.53&lt;br /&gt;
*Airbrush can now draw special objects&lt;br /&gt;
*Options dialog now draws walltiles correctly&lt;br /&gt;
*Fixed airbrush, selection, and magic wand tools not causing the &amp;quot;Changes were made, do you want to save?&amp;quot; message to appear when closing map&lt;br /&gt;
*Deleting selection at pixel level now updates preview correctly&lt;br /&gt;
*Can now open the downloaded file directly from the Update dialog&lt;br /&gt;
*Can now access this forum from the &amp;quot;About&amp;quot; dialog&lt;br /&gt;
*Added Ctrl+A and Ctrl+D for &amp;quot;Select All&amp;quot; and &amp;quot;Select None&amp;quot;&lt;br /&gt;
----Version 1.2.52&lt;br /&gt;
*Special tiles now redraw correctly when moving around with hand tool&lt;br /&gt;
----Version 1.2.51&lt;br /&gt;
*Update dialog improved&lt;br /&gt;
*Added option for automatic updates&lt;br /&gt;
*Made Automatic updates happen in background&lt;br /&gt;
*Changed &amp;quot;Select All&amp;quot; to &amp;quot;Select All Tiles On Screen&amp;quot;&lt;br /&gt;
----Version 1.2.50&lt;br /&gt;
*Close menu fixed&lt;br /&gt;
*Special objects are updated after you mouse up in hand or keyup when moving with the arrow keys (not the best solution but it will do for now)&lt;br /&gt;
*Fixed problem with white borderlines of selection when moving with hand&lt;br /&gt;
*Fixed problem with borders of selection with transparent pasting/ paste under&lt;br /&gt;
*Made a selection menu where selection actions go into (select all/none, convert to walltiles, center selection in screen)&lt;br /&gt;
*Fixed and added some icons in the menus&lt;br /&gt;
&lt;br /&gt;
----Version 1.2.4&lt;br /&gt;
*Added hotkey for magic wand (W)&lt;br /&gt;
*Added &amp;quot;All files (*.*)&amp;quot; filter for importing tilesets and maps&lt;br /&gt;
*Fixed problem with asking for importing walltiles on a new map, because the specified default tileset had walltiles saved along with it&lt;br /&gt;
*Fixed problem with selection's dotted rectangle not appearing after canceling a selection with a single left mouse click outside the selection&lt;br /&gt;
*Fixed several bugs from SOS report on v----Version 1.2.3&lt;br /&gt;
*Can now draw in selection with most tools&lt;br /&gt;
*Grid is now redrawn correctly when erasing special tiles with line tool&lt;br /&gt;
*All tools now have a preview tile&lt;br /&gt;
*Fixed the problem with able to see the map tiles when black tiles are in the selection in pixel level&lt;br /&gt;
*Fixed problem with maps wouldn't open when DCME wasn't opened and a lvl file was double clicked (it just started dcme), if you opened the lvl when DCME was already open, then it opened&lt;br /&gt;
----Version 1.2.3&lt;br /&gt;
*Added Check for updates&lt;br /&gt;
*Screen now updates much faster (still no effect on selection's speed however)&lt;br /&gt;
*Free rotating feature (choose any angle)&lt;br /&gt;
*&amp;quot;Step&amp;quot; functionnality improved&lt;br /&gt;
*Special tiles now draw correctly when on the edge of screen&lt;br /&gt;
*Can now apply special tiles with line, rectangle, or ellipse tools, although it only draws a single special tile just like pencil&lt;br /&gt;
*Fixed &amp;quot;Save&amp;quot; menu icon appearing beside &amp;quot;Close&amp;quot; in the &amp;quot;File&amp;quot; menu&lt;br /&gt;
*Copy/Paste now works between different maps&lt;br /&gt;
----Version 1.2.2&lt;br /&gt;
*Partly fixed undo/redo for selection&lt;br /&gt;
*Walltiles greatly improved&lt;br /&gt;
*New option to specify default walltile set&lt;br /&gt;
*Now asks to load walltiles definition if it finds a .wtl file with the same name (when opening map, or tileset)&lt;br /&gt;
*Fixed eraser and magic wand offset&lt;br /&gt;
*Preview of tile with pencil&lt;br /&gt;
*New cursor shows drawing area&lt;br /&gt;
*Middle mouse button now switches to the Hand tool temporarily (Doesn't seem to be always working though)&lt;br /&gt;
*Tons of small fixes from [http://www.ssforum.net/index.php?showtopic=10985 SOS's report on Version 1.2.1]&lt;br /&gt;
*Fixed &amp;quot;Transparent Selection&amp;quot; menu icon when it is selected&lt;br /&gt;
*Improved Airbrush's drawing speed&lt;br /&gt;
*Various optimizations&lt;br /&gt;
*Dropper now grabs empty tiles as well&lt;br /&gt;
*Convert selection to walltiles now has its own dialog&lt;br /&gt;
*Right-clicking with wand doesn't select anymore&lt;br /&gt;
*Changed From/To labels behaviour&lt;br /&gt;
*Fixed single-column filled rectangles&lt;br /&gt;
*Step is now usable even with multiple tiles selected&lt;br /&gt;
*Fixed bug that would crash DCME when drawing over special objects with a large-width pencil at top/left edge of map&lt;br /&gt;
*Fixed &amp;quot;Create Walltiles&amp;quot; tileset not appearing correctly sometimes&lt;br /&gt;
----Version 1.2.1&lt;br /&gt;
*Walltiles&lt;br /&gt;
*Use up to 8 walltiles set simultaneously&lt;br /&gt;
*Save and load walltiles definitions&lt;br /&gt;
*Use walltiles with every tool&lt;br /&gt;
*Convert selections to walltiles&lt;br /&gt;
*Quickly access walltiles from the tileset ; double-click on them to edit them&lt;br /&gt;
Tileset's tooltip text slightly modified&lt;br /&gt;
*Selection's speed optimized a bit&lt;br /&gt;
----Version 1.2.0&lt;br /&gt;
*Selection rebuilt completly&lt;br /&gt;
*Now able to use photoshop-like selections (CTRL or SHIFT + drag)&lt;br /&gt;
*Most tools not adapted to it yet&lt;br /&gt;
*Now able to modify (flip, rotate, replace...) a selection after it was moved&lt;br /&gt;
*Preview of a 'Normal' , 'Under' or 'Transparent' selection is now done correctly&lt;br /&gt;
*New magic wand tool&lt;br /&gt;
*Got rid of default.bmp&lt;br /&gt;
*'Jump to' feature improved&lt;br /&gt;
*Grid is now fully customizable&lt;br /&gt;
*Added tips&lt;br /&gt;
*User is now warned when a corrupt or invalid file is loaded&lt;br /&gt;
*You can now specify a default tileset you want loaded when creating a new map&lt;br /&gt;
*Fixed issues with larger resolutions&lt;br /&gt;
&lt;br /&gt;
===Version 1.1===&lt;br /&gt;
Version 1.1.11&lt;br /&gt;
*fixed updating level when mouseup with airbrush&lt;br /&gt;
*fixed airbrush at boundaries of map&lt;br /&gt;
*fixed some menu's &lt;br /&gt;
*fixed menu items save ssme, save minimap when no map loaded&lt;br /&gt;
*fixed selection being 1 tile too small for height and width when selecting&lt;br /&gt;
*max chars for goto form is now 4&lt;br /&gt;
*in frmrotate, changed button from done to close&lt;br /&gt;
*changed caption of switch/replace form&lt;br /&gt;
*changed showing of dialogs with vbModal and frmgeneral as parameters so that the dialogs always stay on top of DCME&lt;br /&gt;
*Do you want to save dialog now has a cancel button&lt;br /&gt;
*fixed problem when importing a tileset from a lvl file that has no tileset&lt;br /&gt;
*fixed txtstep selstart and disabled able to type &amp;quot;2e3&amp;quot;, or with comma's or points&lt;br /&gt;
*fixed selection that tagged along with radar when clicked on it to go to another position&lt;br /&gt;
&lt;br /&gt;
----Version 1.1.10&lt;br /&gt;
*confirmation with DiscardTileset&lt;br /&gt;
*read-only in commondialogs removed&lt;br /&gt;
*changed overwrite code for commondialog with cdlOverwritePrompt flag&lt;br /&gt;
*fixed grammar issues in menu&lt;br /&gt;
*disabled/enabled toolbar buttons when appropiate&lt;br /&gt;
*changed flip and mirror to flip V and flip H&lt;br /&gt;
*fixed problem with saving minimap&lt;br /&gt;
*fixed eraser tool (only 1 tile was set)&lt;br /&gt;
*fixed redrawing the grid after using pencil with tile 0&lt;br /&gt;
*changed closing a map prompt to do you want to save&lt;br /&gt;
*msgboxes now all have icons (information, exclamation, question or critical icons)&lt;br /&gt;
*fixed bug with using airbrush for a long time results in DCME crash (closes without warning)&lt;br /&gt;
*Added icons to the menu's for graphical appeal and better reference to the buttons on the toolbars&lt;br /&gt;
*Added drawing under tiles for every tool available (except for filling)&lt;br /&gt;
*Edits1:&lt;br /&gt;
**added about/splash form&lt;br /&gt;
**fixed opening the same lvl file twice caused the 2nd instance to be visible (because of me.show in the load)&lt;br /&gt;
**fixed crashing DCME when closing a map (although now mousewheel for zooming probably won't work anymore)&lt;br /&gt;
**changed some menu captions&lt;br /&gt;
**cleared pictilesetlarge and picsmalltilesetpreview when no map is loaded&lt;br /&gt;
**changed bitmap of extratileset, it was only 303 in width instead of 304 which caused a white line at the right tiles of extratileset&lt;br /&gt;
**changed the way txtstep behaves when inputting non-numerical characters&lt;br /&gt;
&lt;br /&gt;
----Version 1.1.09&lt;br /&gt;
*Fixed issues with tools drawing outside map's limits&lt;br /&gt;
*Made 'GoTo' window less annoying&lt;br /&gt;
&lt;br /&gt;
----Version 1.1.08&lt;br /&gt;
*Option to assign lvl extensions to DCME&lt;br /&gt;
*All lvl files open in 1 DCME window (damn that was hard to to)&lt;br /&gt;
*Fixed drawing with tile 0 with line, rectangle, and such (eraser picture was shown instead of blackness&lt;br /&gt;
*Changed the grids to match with continuum's grid (A1 - T20) (there is a redundancy of 4 tiles however, because (1024/20) isn't a integer, but not that thats the end of the world)&lt;br /&gt;
*Edits1:&lt;br /&gt;
**Fixed A1-T20 coordinates from radar&lt;br /&gt;
**A semi transparent grid is shown on the radar (like in continuum)&lt;br /&gt;
**Now you can select multiple tiles f.rom the tileset to draw with&lt;br /&gt;
&lt;br /&gt;
*Edits2+3:&lt;br /&gt;
**Temporarily removed radar grid due to some disturbing noise in the grid lines which i can't seem to get out&lt;br /&gt;
**Added an airbrush for all you mapping guys out there to enjoy :P&lt;br /&gt;
**Added a step for lines, rectangles and ellipses (0 = solid, 1 = dot.dot.dot.dot, 2 = dot....dot....dot, and so on)&lt;br /&gt;
**Added bookmarks (shift + 0-9 will set a bookmark, just 0-9 will go to the bookmark), can be useful if you switch between bases a lot&lt;br /&gt;
&lt;br /&gt;
----Version 1.1.07&lt;br /&gt;
*Save as... now asks for confirmation to overwrite an existing file&lt;br /&gt;
*Tileset now always saves, except if default tileset is being used AND that it hasn't been changed&lt;br /&gt;
*Map names now update correctly under the 'Window' menu&lt;br /&gt;
*Grid lines appear under tiles&lt;br /&gt;
*Added colored grid lines separating sectors (each 32 tiles split by a lighter grey line, each 256 tiles split by a red line, middle of map split by a blue line)&lt;br /&gt;
*These colored grid lines also appear at pixel level (zoomed out)&lt;br /&gt;
*Map border now appears clearer on the radar&lt;br /&gt;
&lt;br /&gt;
----Version 1.1.06&lt;br /&gt;
*Map now saves with tileset even if using default.bmp&lt;br /&gt;
*Fixed crashing when invalid values entered on 'Save minimap'&lt;br /&gt;
&lt;br /&gt;
----Version 1.1.05&lt;br /&gt;
*Right-click radar to 'Go to' specified tile&lt;br /&gt;
*Fixed offset near edge of map&lt;br /&gt;
*Fixed crashing when certain tools could draw outside map&lt;br /&gt;
*Fixed crashing when thick lines tried to be drawn outside map&lt;br /&gt;
*Edit 1:&lt;br /&gt;
**Can move the map around while dragging any tool (except hand)&lt;br /&gt;
Dragging can be made faster by holding Alt&lt;br /&gt;
**Hiding/Showing tileset &amp;amp; radar now updates scrollbars and preview correctly&lt;br /&gt;
*Edit 2:&lt;br /&gt;
**Can see more details after counting tiles&lt;br /&gt;
----Version 1.1.04&lt;br /&gt;
*Eraser tile can be selected with any tool&lt;br /&gt;
*Menu buttons can now access the different functions&lt;br /&gt;
*Various bug fixes&lt;br /&gt;
&lt;br /&gt;
----Version 1.1.03&lt;br /&gt;
*Added Picture to map&lt;br /&gt;
*Fixed some bugs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>Samapico</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4130</id>
		<title>DCME</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4130"/>
				<updated>2007-01-20T18:32:40Z</updated>
		
		<summary type="html">&lt;p&gt;Samapico: /* Version history */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''DCME''', or '''Drake Continuum Map Editor''', is an open source map editor created in Visual Basic 6 initially by [http://forums.sscentral.com/index.php?showuser=2810 Drake7707], and then [http://forums.sscentral.com/index.php?showuser=1534 Samapico] also got involved in the project.  Notable features are the addition of the so-called &amp;quot;[[LVL Format#Extra Tiles|special tiles]]&amp;quot; to the tile palette, easy placement of styled text on the map, and a tool for representing a bitmap image as tiles.&lt;br /&gt;
&lt;br /&gt;
DCME is in constant development, but the automatic updates feature will keep you up to date all the time.&lt;br /&gt;
&lt;br /&gt;
[http://forums.sscentral.com/index.php?showtopic=10662 Download the latest version here]&lt;br /&gt;
== Main features ==&lt;br /&gt;
*[[DCME#Extended LVL Support| Extended LVL support]]&lt;br /&gt;
*Walltiles&lt;br /&gt;
*Quick map testing&lt;br /&gt;
*Non-rectangular selections with possibility of transparency&lt;br /&gt;
*Automatic updates&lt;br /&gt;
*Various drawing tools&lt;br /&gt;
*Tileset editor and tile editor&lt;br /&gt;
*Maximal working area when using popup tileset and popup radar&lt;br /&gt;
&lt;br /&gt;
== [[Extended LVL]] support ==&lt;br /&gt;
DCME 2.0 fully supports eLVL features as map attributes and regions. &lt;br /&gt;
&lt;br /&gt;
===Custom Chunks===&lt;br /&gt;
DCME uses some custom data chunks that are not defined in the standard [[eLVL format]].&lt;br /&gt;
&lt;br /&gt;
====Region Color (rCOL)====&lt;br /&gt;
'''rCOL''' is a region subchunk used to store the defined region color, instead of assigning a new random color every time the map is loaded. Its size will always be 4 bytes. It is saved as an unsigned 32bits integer. (Version 2.0.1 and up)&lt;br /&gt;
&lt;br /&gt;
====Map ID (DCID)====&lt;br /&gt;
'''DCID''' is a chunk that represents a hash code generated by DCME to identify the map in a unique way. It is used for the autosave feature and might be used for more things in the future. Its size should always be 8 bytes. It is a 8 hexadecimal characters string made up from the Volume ID of drive C and the current time. (Version 2.0.2 and up)&lt;br /&gt;
&lt;br /&gt;
====Walltiles (DCWT)====&lt;br /&gt;
'''DCWT''' is a chunk in which are stored walltiles data. It is not implemented yet.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.ssforum.net/index.php?showforum=277 DCME @ ssforum.net]&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
===Version 2.0===&lt;br /&gt;
Version 2.0.1&lt;br /&gt;
*Complete Elvl support (attributes, regions)&lt;br /&gt;
*Completely rewrote Undo/Redo code (all should be undoable now)&lt;br /&gt;
**Undoing airbrushed special objects now work correctly&lt;br /&gt;
**Undoing actions related to selection now work correctly&lt;br /&gt;
*Added: Test your map on the fly&lt;br /&gt;
**You can draw left tiles with Q and right tiles with W in Test Map&lt;br /&gt;
**You can see how bombs will bounce with B&lt;br /&gt;
**Shift = Afterburners&lt;br /&gt;
**Insert = warp to center&lt;br /&gt;
**Right-Click on radar to warp where you want&lt;br /&gt;
*Special object are also highlighted now&lt;br /&gt;
*Undo/redo menu was not disabled when no map was loaded&lt;br /&gt;
*Fixed problem with drawing a special object (overflow error)&lt;br /&gt;
*Tile 0 was never drawn&lt;br /&gt;
*Random stuff is now completely random&lt;br /&gt;
*Popup Tileset &amp;amp; Popup Radar when right bar is hidden&lt;br /&gt;
*Tips of the day updated&lt;br /&gt;
*Fixed glitch with unable to move selections with magicwand&lt;br /&gt;
*Fixed offset of DCME window when not maximized&lt;br /&gt;
*Tool options toolbar can be pinned/unpinned&lt;br /&gt;
*Fixed rotation bug (out of range error)&lt;br /&gt;
*Fixed tile problem with flip/mirror&lt;br /&gt;
*Mousewheel zoom focuses on the tile beneath the cursor&lt;br /&gt;
*Radar preview is showing complete map when zoomed out&lt;br /&gt;
*Fixed bug with top left tile&lt;br /&gt;
*Fixed unnecessary redraws&lt;br /&gt;
*If a map is not maximized, a new map won't be maximized either&lt;br /&gt;
*Fixed problems with grid settings&lt;br /&gt;
*Fixed mystery line when making a new map or opening one&lt;br /&gt;
*Added warning when importing a tileset from a map without tileset&lt;br /&gt;
*Fixed drag speed of map&lt;br /&gt;
&lt;br /&gt;
===Version 1.2===&lt;br /&gt;
Version 1.2.90&lt;br /&gt;
*Added &amp;quot;TileText&amp;quot; tool&lt;br /&gt;
*New option: &amp;quot;Create new map at startup&amp;quot;&lt;br /&gt;
*Bucket Fill code improved&lt;br /&gt;
*Tile editor can export tiles as .bmp&lt;br /&gt;
*TextToMap interface slightly changed&lt;br /&gt;
*Adding empty tiles to selection is now much faster&lt;br /&gt;
*New maps load a bit faster&lt;br /&gt;
*A debug log is now available (help -&amp;gt; view debug log)&lt;br /&gt;
*Fixed a lot of possible bugs when DCME searches for files&lt;br /&gt;
*Background of certain items did not match the color scheme depending on windows theme&lt;br /&gt;
----Version 1.2.80&lt;br /&gt;
*Mousewheel behaviour changed (up zooms in, down zooms out, shift&lt;br /&gt;
*Line drawing code greatly optimized, it is almost 75% faster&lt;br /&gt;
*Tools width can be changed by clicking on the label and writing a value, in addition to the slider that was already existing&lt;br /&gt;
*Fixed a bug on pencil that would make it crash if you used mousedown outside the map's limits, and released the mouse inside the limits&lt;br /&gt;
*Fixed tile editor's tools&lt;br /&gt;
*Fixed replace brush offset (like pencil offset)&lt;br /&gt;
*Fixed placecursor &amp;amp; size of replace brush ( size 5 was 4 etc)&lt;br /&gt;
*Tile editor's ellipse now works&lt;br /&gt;
*Tile editor can now be resized&lt;br /&gt;
*Added tool toolbars with size &amp;amp; step for every tool that required that.&lt;br /&gt;
*Changed default walltiles files name to mapname.wtl&lt;br /&gt;
*Added round tip of tools (you can choose between square or circle)&lt;br /&gt;
*Added a security in bucket / magic wand to avoid filling the whole map&lt;br /&gt;
*Moved &amp;quot;fill in screen&amp;quot; settings to bucket / magic wand toolbars&lt;br /&gt;
*Fixed tile preview being drawn on certain tools that should not&lt;br /&gt;
*Added a performance-enhancing setting for ellipses: Render width after drawing only (large ellipses are VERY slow to draw)&lt;br /&gt;
*Selections are highlighted (brightness is added to those tiles so its easier to see)&lt;br /&gt;
*Custom Shapes added: cogwheel, star and regular n-shapes (all definable with angle, teethsize, nr of teeth/spikes, size)&lt;br /&gt;
*Fixed the CTRL shortcut issue&lt;br /&gt;
*Fixed distortions when using quick UpdateLevel&lt;br /&gt;
*Latest changes shown directly in details label when retrieving update info&lt;br /&gt;
*Made tile nr's only print if tile &amp;lt;&amp;gt; 0 , and made special objects nr print correctly&lt;br /&gt;
*Added grid for Tile Editor&lt;br /&gt;
*Added small preview in the tool toolbar for the custom shapes&lt;br /&gt;
----Version 1.2.7&lt;br /&gt;
*Fixed problems with Tileset &amp;amp; Tile Editor&lt;br /&gt;
*Added more tools to tile editor (selection, airbrush, undo/redo,...)&lt;br /&gt;
*Added zoom in/out toolbar buttons in main toolbar&lt;br /&gt;
*Added a new tool: Replace Brush&lt;br /&gt;
*Bookmarks are now visible through their menu&lt;br /&gt;
*Fixed update problem&lt;br /&gt;
----Version 1.2.68&lt;br /&gt;
*Update system greatly improved ; The program now updates itself without having to unzip anything manually&lt;br /&gt;
*Tileset editor now allows you to import .PNG files as source image&lt;br /&gt;
*Fixed radar not updating after moving selection with magic wand&lt;br /&gt;
*New tool option for bucket and magic wand to consider diagonal tiles&lt;br /&gt;
*Fixed bug with magic wand and bucket not checking all the tiles it should&lt;br /&gt;
*Fixed bug that would make your selection move by clicking the middle mouse button&lt;br /&gt;
*Most tools of the tile editor are working&lt;br /&gt;
----Version 1.2.67&lt;br /&gt;
*frmGeneral's caption now indicates version&lt;br /&gt;
*Fixed bug with switching / replacing walltiles on edge of map&lt;br /&gt;
*Fixed grid problem at high res&lt;br /&gt;
*Fixed small bug with magic wand (select and drag an area immediately without releasing mouse button didn't call sel.MouseDown, screwing up the move coordinates)&lt;br /&gt;
*Added .gif and .jpg to the default filter of the &amp;quot;Import Source Image&amp;quot; dialog of the Tileset Editor&lt;br /&gt;
----Version 1.2.66&lt;br /&gt;
*Added Radius and Density settings for AirBrush&lt;br /&gt;
*&amp;quot;Count Tiles&amp;quot; dialog now shows number of flags directly, and warns user if there are more than 256 of them&lt;br /&gt;
*Pasting something now switches to the &amp;quot;Selection&amp;quot; tool automatically&lt;br /&gt;
*Fixed important/critical issues concerning &amp;quot;Switch / Replace&amp;quot;&lt;br /&gt;
*Critical bug: Showing / Hiding toolbars did not update scrollbar values ; that could cause Out-of-range errors in several cases&lt;br /&gt;
*Added some missing 0 -&amp;gt; 1023 checks in selection class&lt;br /&gt;
*Fixed lots of problem when resizing general form or map's form ; it did not update scrollbar values&lt;br /&gt;
----Version 1.2.64&lt;br /&gt;
*Added Tool Toolbars&lt;br /&gt;
*Toolbars can be hidden/shown with right click on the toolbars or from the menu&lt;br /&gt;
*Fixed delete selection menu&lt;br /&gt;
*Added asteroid brush (accessable from the airbrush toolbar)&lt;br /&gt;
----Version 1.2.63&lt;br /&gt;
*Switch/Replace now works with WallTiles&lt;br /&gt;
*Possibility to Redraw or not walltiles when using 'Replace'&lt;br /&gt;
*Using bucket to fill walltiles in a selection doesn't attach them to map tiles outside selection anymore&lt;br /&gt;
*New &amp;quot;Delete selection&amp;quot; menu item ('DEL' key also works with any tool when a selection is active)&lt;br /&gt;
*Fixed small bug about dropper and walltiles&lt;br /&gt;
*Fixed pencil drawing in selection&lt;br /&gt;
*Fixed crash when check for updates was called if form was already loaded&lt;br /&gt;
*Added more icons&lt;br /&gt;
*Fixed distortions and grid problems on high res&lt;br /&gt;
*Tileset Editor works (still beta for now)&lt;br /&gt;
----Version 1.2.62&lt;br /&gt;
*Added more icons&lt;br /&gt;
*Changed the structure of Selection&lt;br /&gt;
*Fixed lots of things from SOS Report on v----Version 1.2.61&lt;br /&gt;
*Fixed pixel level of selection being wrong when selection moved by any tool except you moving it&lt;br /&gt;
*New options for tile preview / cursor&lt;br /&gt;
*Improved &amp;quot;Convert Selection to Walltiles&amp;quot;&lt;br /&gt;
*Pencil and walltiles now draw in selection&lt;br /&gt;
*Fixed some menu icons and enable states&lt;br /&gt;
*Fixed pressing cancel when closing DCME&lt;br /&gt;
*Can now switch / replace walltiles (some bugs left to fix)&lt;br /&gt;
----Version 1.2.61&lt;br /&gt;
*Fixed error with resize&lt;br /&gt;
*Added lock aspect ratio in resize&lt;br /&gt;
*Airbrush can now draw multiple tile selections from tileset&lt;br /&gt;
*Fixed error when checking for updates and not being able to connect&lt;br /&gt;
----Version 1.2.60&lt;br /&gt;
*Selections can now be resized&lt;br /&gt;
*Added some more options for selection&lt;br /&gt;
*Finally fixed the grey/black tileset bug&lt;br /&gt;
*Added Fill in Special Tiles&lt;br /&gt;
*Done Some minor fixes&lt;br /&gt;
&lt;br /&gt;
----Version 1.2.53&lt;br /&gt;
*Airbrush can now draw special objects&lt;br /&gt;
*Options dialog now draws walltiles correctly&lt;br /&gt;
*Fixed airbrush, selection, and magic wand tools not causing the &amp;quot;Changes were made, do you want to save?&amp;quot; message to appear when closing map&lt;br /&gt;
*Deleting selection at pixel level now updates preview correctly&lt;br /&gt;
*Can now open the downloaded file directly from the Update dialog&lt;br /&gt;
*Can now access this forum from the &amp;quot;About&amp;quot; dialog&lt;br /&gt;
*Added Ctrl+A and Ctrl+D for &amp;quot;Select All&amp;quot; and &amp;quot;Select None&amp;quot;&lt;br /&gt;
----Version 1.2.52&lt;br /&gt;
*Special tiles now redraw correctly when moving around with hand tool&lt;br /&gt;
----Version 1.2.51&lt;br /&gt;
*Update dialog improved&lt;br /&gt;
*Added option for automatic updates&lt;br /&gt;
*Made Automatic updates happen in background&lt;br /&gt;
*Changed &amp;quot;Select All&amp;quot; to &amp;quot;Select All Tiles On Screen&amp;quot;&lt;br /&gt;
----Version 1.2.50&lt;br /&gt;
*Close menu fixed&lt;br /&gt;
*Special objects are updated after you mouse up in hand or keyup when moving with the arrow keys (not the best solution but it will do for now)&lt;br /&gt;
*Fixed problem with white borderlines of selection when moving with hand&lt;br /&gt;
*Fixed problem with borders of selection with transparent pasting/ paste under&lt;br /&gt;
*Made a selection menu where selection actions go into (select all/none, convert to walltiles, center selection in screen)&lt;br /&gt;
*Fixed and added some icons in the menus&lt;br /&gt;
&lt;br /&gt;
----Version 1.2.4&lt;br /&gt;
*Added hotkey for magic wand (W)&lt;br /&gt;
*Added &amp;quot;All files (*.*)&amp;quot; filter for importing tilesets and maps&lt;br /&gt;
*Fixed problem with asking for importing walltiles on a new map, because the specified default tileset had walltiles saved along with it&lt;br /&gt;
*Fixed problem with selection's dotted rectangle not appearing after canceling a selection with a single left mouse click outside the selection&lt;br /&gt;
*Fixed several bugs from SOS report on v----Version 1.2.3&lt;br /&gt;
*Can now draw in selection with most tools&lt;br /&gt;
*Grid is now redrawn correctly when erasing special tiles with line tool&lt;br /&gt;
*All tools now have a preview tile&lt;br /&gt;
*Fixed the problem with able to see the map tiles when black tiles are in the selection in pixel level&lt;br /&gt;
*Fixed problem with maps wouldn't open when DCME wasn't opened and a lvl file was double clicked (it just started dcme), if you opened the lvl when DCME was already open, then it opened&lt;br /&gt;
----Version 1.2.3&lt;br /&gt;
*Added Check for updates&lt;br /&gt;
*Screen now updates much faster (still no effect on selection's speed however)&lt;br /&gt;
*Free rotating feature (choose any angle)&lt;br /&gt;
*&amp;quot;Step&amp;quot; functionnality improved&lt;br /&gt;
*Special tiles now draw correctly when on the edge of screen&lt;br /&gt;
*Can now apply special tiles with line, rectangle, or ellipse tools, although it only draws a single special tile just like pencil&lt;br /&gt;
*Fixed &amp;quot;Save&amp;quot; menu icon appearing beside &amp;quot;Close&amp;quot; in the &amp;quot;File&amp;quot; menu&lt;br /&gt;
*Copy/Paste now works between different maps&lt;br /&gt;
----Version 1.2.2&lt;br /&gt;
*Partly fixed undo/redo for selection&lt;br /&gt;
*Walltiles greatly improved&lt;br /&gt;
*New option to specify default walltile set&lt;br /&gt;
*Now asks to load walltiles definition if it finds a .wtl file with the same name (when opening map, or tileset)&lt;br /&gt;
*Fixed eraser and magic wand offset&lt;br /&gt;
*Preview of tile with pencil&lt;br /&gt;
*New cursor shows drawing area&lt;br /&gt;
*Middle mouse button now switches to the Hand tool temporarily (Doesn't seem to be always working though)&lt;br /&gt;
*Tons of small fixes from [http://www.ssforum.net/index.php?showtopic=10985 SOS's report on Version 1.2.1]&lt;br /&gt;
*Fixed &amp;quot;Transparent Selection&amp;quot; menu icon when it is selected&lt;br /&gt;
*Improved Airbrush's drawing speed&lt;br /&gt;
*Various optimizations&lt;br /&gt;
*Dropper now grabs empty tiles as well&lt;br /&gt;
*Convert selection to walltiles now has its own dialog&lt;br /&gt;
*Right-clicking with wand doesn't select anymore&lt;br /&gt;
*Changed From/To labels behaviour&lt;br /&gt;
*Fixed single-column filled rectangles&lt;br /&gt;
*Step is now usable even with multiple tiles selected&lt;br /&gt;
*Fixed bug that would crash DCME when drawing over special objects with a large-width pencil at top/left edge of map&lt;br /&gt;
*Fixed &amp;quot;Create Walltiles&amp;quot; tileset not appearing correctly sometimes&lt;br /&gt;
----Version 1.2.1&lt;br /&gt;
*Walltiles&lt;br /&gt;
*Use up to 8 walltiles set simultaneously&lt;br /&gt;
*Save and load walltiles definitions&lt;br /&gt;
*Use walltiles with every tool&lt;br /&gt;
*Convert selections to walltiles&lt;br /&gt;
*Quickly access walltiles from the tileset ; double-click on them to edit them&lt;br /&gt;
Tileset's tooltip text slightly modified&lt;br /&gt;
*Selection's speed optimized a bit&lt;br /&gt;
----Version 1.2.0&lt;br /&gt;
*Selection rebuilt completly&lt;br /&gt;
*Now able to use photoshop-like selections (CTRL or SHIFT + drag)&lt;br /&gt;
*Most tools not adapted to it yet&lt;br /&gt;
*Now able to modify (flip, rotate, replace...) a selection after it was moved&lt;br /&gt;
*Preview of a 'Normal' , 'Under' or 'Transparent' selection is now done correctly&lt;br /&gt;
*New magic wand tool&lt;br /&gt;
*Got rid of default.bmp&lt;br /&gt;
*'Jump to' feature improved&lt;br /&gt;
*Grid is now fully customizable&lt;br /&gt;
*Added tips&lt;br /&gt;
*User is now warned when a corrupt or invalid file is loaded&lt;br /&gt;
*You can now specify a default tileset you want loaded when creating a new map&lt;br /&gt;
*Fixed issues with larger resolutions&lt;br /&gt;
&lt;br /&gt;
===Version 1.1===&lt;br /&gt;
Version 1.1.11&lt;br /&gt;
*fixed updating level when mouseup with airbrush&lt;br /&gt;
*fixed airbrush at boundaries of map&lt;br /&gt;
*fixed some menu's &lt;br /&gt;
*fixed menu items save ssme, save minimap when no map loaded&lt;br /&gt;
*fixed selection being 1 tile too small for height and width when selecting&lt;br /&gt;
*max chars for goto form is now 4&lt;br /&gt;
*in frmrotate, changed button from done to close&lt;br /&gt;
*changed caption of switch/replace form&lt;br /&gt;
*changed showing of dialogs with vbModal and frmgeneral as parameters so that the dialogs always stay on top of DCME&lt;br /&gt;
*Do you want to save dialog now has a cancel button&lt;br /&gt;
*fixed problem when importing a tileset from a lvl file that has no tileset&lt;br /&gt;
*fixed txtstep selstart and disabled able to type &amp;quot;2e3&amp;quot;, or with comma's or points&lt;br /&gt;
*fixed selection that tagged along with radar when clicked on it to go to another position&lt;br /&gt;
&lt;br /&gt;
----Version 1.1.10&lt;br /&gt;
*confirmation with DiscardTileset&lt;br /&gt;
*read-only in commondialogs removed&lt;br /&gt;
*changed overwrite code for commondialog with cdlOverwritePrompt flag&lt;br /&gt;
*fixed grammar issues in menu&lt;br /&gt;
*disabled/enabled toolbar buttons when appropiate&lt;br /&gt;
*changed flip and mirror to flip V and flip H&lt;br /&gt;
*fixed problem with saving minimap&lt;br /&gt;
*fixed eraser tool (only 1 tile was set)&lt;br /&gt;
*fixed redrawing the grid after using pencil with tile 0&lt;br /&gt;
*changed closing a map prompt to do you want to save&lt;br /&gt;
*msgboxes now all have icons (information, exclamation, question or critical icons)&lt;br /&gt;
*fixed bug with using airbrush for a long time results in DCME crash (closes without warning)&lt;br /&gt;
*Added icons to the menu's for graphical appeal and better reference to the buttons on the toolbars&lt;br /&gt;
*Added drawing under tiles for every tool available (except for filling)&lt;br /&gt;
*Edits1:&lt;br /&gt;
**added about/splash form&lt;br /&gt;
**fixed opening the same lvl file twice caused the 2nd instance to be visible (because of me.show in the load)&lt;br /&gt;
**fixed crashing DCME when closing a map (although now mousewheel for zooming probably won't work anymore)&lt;br /&gt;
**changed some menu captions&lt;br /&gt;
**cleared pictilesetlarge and picsmalltilesetpreview when no map is loaded&lt;br /&gt;
**changed bitmap of extratileset, it was only 303 in width instead of 304 which caused a white line at the right tiles of extratileset&lt;br /&gt;
**changed the way txtstep behaves when inputting non-numerical characters&lt;br /&gt;
&lt;br /&gt;
----Version 1.1.09&lt;br /&gt;
*Fixed issues with tools drawing outside map's limits&lt;br /&gt;
*Made 'GoTo' window less annoying&lt;br /&gt;
&lt;br /&gt;
----Version 1.1.08&lt;br /&gt;
*Option to assign lvl extensions to DCME&lt;br /&gt;
*All lvl files open in 1 DCME window (damn that was hard to to)&lt;br /&gt;
*Fixed drawing with tile 0 with line, rectangle, and such (eraser picture was shown instead of blackness&lt;br /&gt;
*Changed the grids to match with continuum's grid (A1 - T20) (there is a redundancy of 4 tiles however, because (1024/20) isn't a integer, but not that thats the end of the world)&lt;br /&gt;
*Edits1:&lt;br /&gt;
**Fixed A1-T20 coordinates from radar&lt;br /&gt;
**A semi transparent grid is shown on the radar (like in continuum)&lt;br /&gt;
**Now you can select multiple tiles f.rom the tileset to draw with&lt;br /&gt;
&lt;br /&gt;
*Edits2+3:&lt;br /&gt;
**Temporarily removed radar grid due to some disturbing noise in the grid lines which i can't seem to get out&lt;br /&gt;
**Added an airbrush for all you mapping guys out there to enjoy :P&lt;br /&gt;
**Added a step for lines, rectangles and ellipses (0 = solid, 1 = dot.dot.dot.dot, 2 = dot....dot....dot, and so on)&lt;br /&gt;
**Added bookmarks (shift + 0-9 will set a bookmark, just 0-9 will go to the bookmark), can be useful if you switch between bases a lot&lt;br /&gt;
&lt;br /&gt;
----Version 1.1.07&lt;br /&gt;
*Save as... now asks for confirmation to overwrite an existing file&lt;br /&gt;
*Tileset now always saves, except if default tileset is being used AND that it hasn't been changed&lt;br /&gt;
*Map names now update correctly under the 'Window' menu&lt;br /&gt;
*Grid lines appear under tiles&lt;br /&gt;
*Added colored grid lines separating sectors (each 32 tiles split by a lighter grey line, each 256 tiles split by a red line, middle of map split by a blue line)&lt;br /&gt;
*These colored grid lines also appear at pixel level (zoomed out)&lt;br /&gt;
*Map border now appears clearer on the radar&lt;br /&gt;
&lt;br /&gt;
----Version 1.1.06&lt;br /&gt;
*Map now saves with tileset even if using default.bmp&lt;br /&gt;
*Fixed crashing when invalid values entered on 'Save minimap'&lt;br /&gt;
&lt;br /&gt;
----Version 1.1.05&lt;br /&gt;
*Right-click radar to 'Go to' specified tile&lt;br /&gt;
*Fixed offset near edge of map&lt;br /&gt;
*Fixed crashing when certain tools could draw outside map&lt;br /&gt;
*Fixed crashing when thick lines tried to be drawn outside map&lt;br /&gt;
*Edit 1:&lt;br /&gt;
**Can move the map around while dragging any tool (except hand)&lt;br /&gt;
Dragging can be made faster by holding Alt&lt;br /&gt;
**Hiding/Showing tileset &amp;amp; radar now updates scrollbars and preview correctly&lt;br /&gt;
*Edit 2:&lt;br /&gt;
**Can see more details after counting tiles&lt;br /&gt;
----Version 1.1.04&lt;br /&gt;
*Eraser tile can be selected with any tool&lt;br /&gt;
*Menu buttons can now access the different functions&lt;br /&gt;
*Various bug fixes&lt;br /&gt;
&lt;br /&gt;
----Version 1.1.03&lt;br /&gt;
*Added Picture to map&lt;br /&gt;
*Fixed some bugs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>Samapico</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4129</id>
		<title>DCME</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4129"/>
				<updated>2007-01-20T18:32:02Z</updated>
		
		<summary type="html">&lt;p&gt;Samapico: /* Version history */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''DCME''', or '''Drake Continuum Map Editor''', is an open source map editor created in Visual Basic 6 initially by [http://forums.sscentral.com/index.php?showuser=2810 Drake7707], and then [http://forums.sscentral.com/index.php?showuser=1534 Samapico] also got involved in the project.  Notable features are the addition of the so-called &amp;quot;[[LVL Format#Extra Tiles|special tiles]]&amp;quot; to the tile palette, easy placement of styled text on the map, and a tool for representing a bitmap image as tiles.&lt;br /&gt;
&lt;br /&gt;
DCME is in constant development, but the automatic updates feature will keep you up to date all the time.&lt;br /&gt;
&lt;br /&gt;
[http://forums.sscentral.com/index.php?showtopic=10662 Download the latest version here]&lt;br /&gt;
== Main features ==&lt;br /&gt;
*[[DCME#Extended LVL Support| Extended LVL support]]&lt;br /&gt;
*Walltiles&lt;br /&gt;
*Quick map testing&lt;br /&gt;
*Non-rectangular selections with possibility of transparency&lt;br /&gt;
*Automatic updates&lt;br /&gt;
*Various drawing tools&lt;br /&gt;
*Tileset editor and tile editor&lt;br /&gt;
*Maximal working area when using popup tileset and popup radar&lt;br /&gt;
&lt;br /&gt;
== [[Extended LVL]] support ==&lt;br /&gt;
DCME 2.0 fully supports eLVL features as map attributes and regions. &lt;br /&gt;
&lt;br /&gt;
===Custom Chunks===&lt;br /&gt;
DCME uses some custom data chunks that are not defined in the standard [[eLVL format]].&lt;br /&gt;
&lt;br /&gt;
====Region Color (rCOL)====&lt;br /&gt;
'''rCOL''' is a region subchunk used to store the defined region color, instead of assigning a new random color every time the map is loaded. Its size will always be 4 bytes. It is saved as an unsigned 32bits integer. (Version 2.0.1 and up)&lt;br /&gt;
&lt;br /&gt;
====Map ID (DCID)====&lt;br /&gt;
'''DCID''' is a chunk that represents a hash code generated by DCME to identify the map in a unique way. It is used for the autosave feature and might be used for more things in the future. Its size should always be 8 bytes. It is a 8 hexadecimal characters string made up from the Volume ID of drive C and the current time. (Version 2.0.2 and up)&lt;br /&gt;
&lt;br /&gt;
====Walltiles (DCWT)====&lt;br /&gt;
'''DCWT''' is a chunk in which are stored walltiles data. It is not implemented yet.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.ssforum.net/index.php?showforum=277 DCME @ ssforum.net]&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
===Version 2.0===&lt;br /&gt;
----Version 2.0.1&lt;br /&gt;
*Complete Elvl support (attributes, regions)&lt;br /&gt;
*Completely rewrote Undo/Redo code (all should be undoable now)&lt;br /&gt;
**Undoing airbrushed special objects now work correctly&lt;br /&gt;
**Undoing actions related to selection now work correctly&lt;br /&gt;
*Added: Test your map on the fly&lt;br /&gt;
**You can draw left tiles with Q and right tiles with W in Test Map&lt;br /&gt;
**You can see how bombs will bounce with B&lt;br /&gt;
**Shift = Afterburners&lt;br /&gt;
**Insert = warp to center&lt;br /&gt;
**Right-Click on radar to warp where you want&lt;br /&gt;
*Special object are also highlighted now&lt;br /&gt;
*Undo/redo menu was not disabled when no map was loaded&lt;br /&gt;
*Fixed problem with drawing a special object (overflow error)&lt;br /&gt;
*Tile 0 was never drawn&lt;br /&gt;
*Random stuff is now completely random&lt;br /&gt;
*Popup Tileset &amp;amp; Popup Radar when right bar is hidden&lt;br /&gt;
*Tips of the day updated&lt;br /&gt;
*Fixed glitch with unable to move selections with magicwand&lt;br /&gt;
*Fixed offset of DCME window when not maximized&lt;br /&gt;
*Tool options toolbar can be pinned/unpinned&lt;br /&gt;
*Fixed rotation bug (out of range error)&lt;br /&gt;
*Fixed tile problem with flip/mirror&lt;br /&gt;
*Mousewheel zoom focuses on the tile beneath the cursor&lt;br /&gt;
*Radar preview is showing complete map when zoomed out&lt;br /&gt;
*Fixed bug with top left tile&lt;br /&gt;
*Fixed unnecessary redraws&lt;br /&gt;
*If a map is not maximized, a new map won't be maximized either&lt;br /&gt;
*Fixed problems with grid settings&lt;br /&gt;
*Fixed mystery line when making a new map or opening one&lt;br /&gt;
*Added warning when importing a tileset from a map without tileset&lt;br /&gt;
*Fixed drag speed of map&lt;br /&gt;
----&lt;br /&gt;
===Version 1.2===&lt;br /&gt;
----Version 1.2.90&lt;br /&gt;
*Added &amp;quot;TileText&amp;quot; tool&lt;br /&gt;
*New option: &amp;quot;Create new map at startup&amp;quot;&lt;br /&gt;
*Bucket Fill code improved&lt;br /&gt;
*Tile editor can export tiles as .bmp&lt;br /&gt;
*TextToMap interface slightly changed&lt;br /&gt;
*Adding empty tiles to selection is now much faster&lt;br /&gt;
*New maps load a bit faster&lt;br /&gt;
*A debug log is now available (help -&amp;gt; view debug log)&lt;br /&gt;
*Fixed a lot of possible bugs when DCME searches for files&lt;br /&gt;
*Background of certain items did not match the color scheme depending on windows theme&lt;br /&gt;
----Version 1.2.80&lt;br /&gt;
*Mousewheel behaviour changed (up zooms in, down zooms out, shift&lt;br /&gt;
*Line drawing code greatly optimized, it is almost 75% faster&lt;br /&gt;
*Tools width can be changed by clicking on the label and writing a value, in addition to the slider that was already existing&lt;br /&gt;
*Fixed a bug on pencil that would make it crash if you used mousedown outside the map's limits, and released the mouse inside the limits&lt;br /&gt;
*Fixed tile editor's tools&lt;br /&gt;
*Fixed replace brush offset (like pencil offset)&lt;br /&gt;
*Fixed placecursor &amp;amp; size of replace brush ( size 5 was 4 etc)&lt;br /&gt;
*Tile editor's ellipse now works&lt;br /&gt;
*Tile editor can now be resized&lt;br /&gt;
*Added tool toolbars with size &amp;amp; step for every tool that required that.&lt;br /&gt;
*Changed default walltiles files name to mapname.wtl&lt;br /&gt;
*Added round tip of tools (you can choose between square or circle)&lt;br /&gt;
*Added a security in bucket / magic wand to avoid filling the whole map&lt;br /&gt;
*Moved &amp;quot;fill in screen&amp;quot; settings to bucket / magic wand toolbars&lt;br /&gt;
*Fixed tile preview being drawn on certain tools that should not&lt;br /&gt;
*Added a performance-enhancing setting for ellipses: Render width after drawing only (large ellipses are VERY slow to draw)&lt;br /&gt;
*Selections are highlighted (brightness is added to those tiles so its easier to see)&lt;br /&gt;
*Custom Shapes added: cogwheel, star and regular n-shapes (all definable with angle, teethsize, nr of teeth/spikes, size)&lt;br /&gt;
*Fixed the CTRL shortcut issue&lt;br /&gt;
*Fixed distortions when using quick UpdateLevel&lt;br /&gt;
*Latest changes shown directly in details label when retrieving update info&lt;br /&gt;
*Made tile nr's only print if tile &amp;lt;&amp;gt; 0 , and made special objects nr print correctly&lt;br /&gt;
*Added grid for Tile Editor&lt;br /&gt;
*Added small preview in the tool toolbar for the custom shapes&lt;br /&gt;
----Version 1.2.7&lt;br /&gt;
*Fixed problems with Tileset &amp;amp; Tile Editor&lt;br /&gt;
*Added more tools to tile editor (selection, airbrush, undo/redo,...)&lt;br /&gt;
*Added zoom in/out toolbar buttons in main toolbar&lt;br /&gt;
*Added a new tool: Replace Brush&lt;br /&gt;
*Bookmarks are now visible through their menu&lt;br /&gt;
*Fixed update problem&lt;br /&gt;
----Version 1.2.68&lt;br /&gt;
*Update system greatly improved ; The program now updates itself without having to unzip anything manually&lt;br /&gt;
*Tileset editor now allows you to import .PNG files as source image&lt;br /&gt;
*Fixed radar not updating after moving selection with magic wand&lt;br /&gt;
*New tool option for bucket and magic wand to consider diagonal tiles&lt;br /&gt;
*Fixed bug with magic wand and bucket not checking all the tiles it should&lt;br /&gt;
*Fixed bug that would make your selection move by clicking the middle mouse button&lt;br /&gt;
*Most tools of the tile editor are working&lt;br /&gt;
----Version 1.2.67&lt;br /&gt;
*frmGeneral's caption now indicates version&lt;br /&gt;
*Fixed bug with switching / replacing walltiles on edge of map&lt;br /&gt;
*Fixed grid problem at high res&lt;br /&gt;
*Fixed small bug with magic wand (select and drag an area immediately without releasing mouse button didn't call sel.MouseDown, screwing up the move coordinates)&lt;br /&gt;
*Added .gif and .jpg to the default filter of the &amp;quot;Import Source Image&amp;quot; dialog of the Tileset Editor&lt;br /&gt;
----Version 1.2.66&lt;br /&gt;
*Added Radius and Density settings for AirBrush&lt;br /&gt;
*&amp;quot;Count Tiles&amp;quot; dialog now shows number of flags directly, and warns user if there are more than 256 of them&lt;br /&gt;
*Pasting something now switches to the &amp;quot;Selection&amp;quot; tool automatically&lt;br /&gt;
*Fixed important/critical issues concerning &amp;quot;Switch / Replace&amp;quot;&lt;br /&gt;
*Critical bug: Showing / Hiding toolbars did not update scrollbar values ; that could cause Out-of-range errors in several cases&lt;br /&gt;
*Added some missing 0 -&amp;gt; 1023 checks in selection class&lt;br /&gt;
*Fixed lots of problem when resizing general form or map's form ; it did not update scrollbar values&lt;br /&gt;
----Version 1.2.64&lt;br /&gt;
*Added Tool Toolbars&lt;br /&gt;
*Toolbars can be hidden/shown with right click on the toolbars or from the menu&lt;br /&gt;
*Fixed delete selection menu&lt;br /&gt;
*Added asteroid brush (accessable from the airbrush toolbar)&lt;br /&gt;
----Version 1.2.63&lt;br /&gt;
*Switch/Replace now works with WallTiles&lt;br /&gt;
*Possibility to Redraw or not walltiles when using 'Replace'&lt;br /&gt;
*Using bucket to fill walltiles in a selection doesn't attach them to map tiles outside selection anymore&lt;br /&gt;
*New &amp;quot;Delete selection&amp;quot; menu item ('DEL' key also works with any tool when a selection is active)&lt;br /&gt;
*Fixed small bug about dropper and walltiles&lt;br /&gt;
*Fixed pencil drawing in selection&lt;br /&gt;
*Fixed crash when check for updates was called if form was already loaded&lt;br /&gt;
*Added more icons&lt;br /&gt;
*Fixed distortions and grid problems on high res&lt;br /&gt;
*Tileset Editor works (still beta for now)&lt;br /&gt;
----Version 1.2.62&lt;br /&gt;
*Added more icons&lt;br /&gt;
*Changed the structure of Selection&lt;br /&gt;
*Fixed lots of things from SOS Report on v----Version 1.2.61&lt;br /&gt;
*Fixed pixel level of selection being wrong when selection moved by any tool except you moving it&lt;br /&gt;
*New options for tile preview / cursor&lt;br /&gt;
*Improved &amp;quot;Convert Selection to Walltiles&amp;quot;&lt;br /&gt;
*Pencil and walltiles now draw in selection&lt;br /&gt;
*Fixed some menu icons and enable states&lt;br /&gt;
*Fixed pressing cancel when closing DCME&lt;br /&gt;
*Can now switch / replace walltiles (some bugs left to fix)&lt;br /&gt;
----Version 1.2.61&lt;br /&gt;
*Fixed error with resize&lt;br /&gt;
*Added lock aspect ratio in resize&lt;br /&gt;
*Airbrush can now draw multiple tile selections from tileset&lt;br /&gt;
*Fixed error when checking for updates and not being able to connect&lt;br /&gt;
----Version 1.2.60&lt;br /&gt;
*Selections can now be resized&lt;br /&gt;
*Added some more options for selection&lt;br /&gt;
*Finally fixed the grey/black tileset bug&lt;br /&gt;
*Added Fill in Special Tiles&lt;br /&gt;
*Done Some minor fixes&lt;br /&gt;
&lt;br /&gt;
----Version 1.2.53&lt;br /&gt;
*Airbrush can now draw special objects&lt;br /&gt;
*Options dialog now draws walltiles correctly&lt;br /&gt;
*Fixed airbrush, selection, and magic wand tools not causing the &amp;quot;Changes were made, do you want to save?&amp;quot; message to appear when closing map&lt;br /&gt;
*Deleting selection at pixel level now updates preview correctly&lt;br /&gt;
*Can now open the downloaded file directly from the Update dialog&lt;br /&gt;
*Can now access this forum from the &amp;quot;About&amp;quot; dialog&lt;br /&gt;
*Added Ctrl+A and Ctrl+D for &amp;quot;Select All&amp;quot; and &amp;quot;Select None&amp;quot;&lt;br /&gt;
----Version 1.2.52&lt;br /&gt;
*Special tiles now redraw correctly when moving around with hand tool&lt;br /&gt;
----Version 1.2.51&lt;br /&gt;
*Update dialog improved&lt;br /&gt;
*Added option for automatic updates&lt;br /&gt;
*Made Automatic updates happen in background&lt;br /&gt;
*Changed &amp;quot;Select All&amp;quot; to &amp;quot;Select All Tiles On Screen&amp;quot;&lt;br /&gt;
----Version 1.2.50&lt;br /&gt;
*Close menu fixed&lt;br /&gt;
*Special objects are updated after you mouse up in hand or keyup when moving with the arrow keys (not the best solution but it will do for now)&lt;br /&gt;
*Fixed problem with white borderlines of selection when moving with hand&lt;br /&gt;
*Fixed problem with borders of selection with transparent pasting/ paste under&lt;br /&gt;
*Made a selection menu where selection actions go into (select all/none, convert to walltiles, center selection in screen)&lt;br /&gt;
*Fixed and added some icons in the menus&lt;br /&gt;
&lt;br /&gt;
----Version 1.2.4&lt;br /&gt;
*Added hotkey for magic wand (W)&lt;br /&gt;
*Added &amp;quot;All files (*.*)&amp;quot; filter for importing tilesets and maps&lt;br /&gt;
*Fixed problem with asking for importing walltiles on a new map, because the specified default tileset had walltiles saved along with it&lt;br /&gt;
*Fixed problem with selection's dotted rectangle not appearing after canceling a selection with a single left mouse click outside the selection&lt;br /&gt;
*Fixed several bugs from SOS report on v----Version 1.2.3&lt;br /&gt;
*Can now draw in selection with most tools&lt;br /&gt;
*Grid is now redrawn correctly when erasing special tiles with line tool&lt;br /&gt;
*All tools now have a preview tile&lt;br /&gt;
*Fixed the problem with able to see the map tiles when black tiles are in the selection in pixel level&lt;br /&gt;
*Fixed problem with maps wouldn't open when DCME wasn't opened and a lvl file was double clicked (it just started dcme), if you opened the lvl when DCME was already open, then it opened&lt;br /&gt;
----Version 1.2.3&lt;br /&gt;
*Added Check for updates&lt;br /&gt;
*Screen now updates much faster (still no effect on selection's speed however)&lt;br /&gt;
*Free rotating feature (choose any angle)&lt;br /&gt;
*&amp;quot;Step&amp;quot; functionnality improved&lt;br /&gt;
*Special tiles now draw correctly when on the edge of screen&lt;br /&gt;
*Can now apply special tiles with line, rectangle, or ellipse tools, although it only draws a single special tile just like pencil&lt;br /&gt;
*Fixed &amp;quot;Save&amp;quot; menu icon appearing beside &amp;quot;Close&amp;quot; in the &amp;quot;File&amp;quot; menu&lt;br /&gt;
*Copy/Paste now works between different maps&lt;br /&gt;
----Version 1.2.2&lt;br /&gt;
*Partly fixed undo/redo for selection&lt;br /&gt;
*Walltiles greatly improved&lt;br /&gt;
*New option to specify default walltile set&lt;br /&gt;
*Now asks to load walltiles definition if it finds a .wtl file with the same name (when opening map, or tileset)&lt;br /&gt;
*Fixed eraser and magic wand offset&lt;br /&gt;
*Preview of tile with pencil&lt;br /&gt;
*New cursor shows drawing area&lt;br /&gt;
*Middle mouse button now switches to the Hand tool temporarily (Doesn't seem to be always working though)&lt;br /&gt;
*Tons of small fixes from [http://www.ssforum.net/index.php?showtopic=10985 SOS's report on Version 1.2.1]&lt;br /&gt;
*Fixed &amp;quot;Transparent Selection&amp;quot; menu icon when it is selected&lt;br /&gt;
*Improved Airbrush's drawing speed&lt;br /&gt;
*Various optimizations&lt;br /&gt;
*Dropper now grabs empty tiles as well&lt;br /&gt;
*Convert selection to walltiles now has its own dialog&lt;br /&gt;
*Right-clicking with wand doesn't select anymore&lt;br /&gt;
*Changed From/To labels behaviour&lt;br /&gt;
*Fixed single-column filled rectangles&lt;br /&gt;
*Step is now usable even with multiple tiles selected&lt;br /&gt;
*Fixed bug that would crash DCME when drawing over special objects with a large-width pencil at top/left edge of map&lt;br /&gt;
*Fixed &amp;quot;Create Walltiles&amp;quot; tileset not appearing correctly sometimes&lt;br /&gt;
----Version 1.2.1&lt;br /&gt;
*Walltiles&lt;br /&gt;
*Use up to 8 walltiles set simultaneously&lt;br /&gt;
*Save and load walltiles definitions&lt;br /&gt;
*Use walltiles with every tool&lt;br /&gt;
*Convert selections to walltiles&lt;br /&gt;
*Quickly access walltiles from the tileset ; double-click on them to edit them&lt;br /&gt;
Tileset's tooltip text slightly modified&lt;br /&gt;
*Selection's speed optimized a bit&lt;br /&gt;
----Version 1.2.0&lt;br /&gt;
*Selection rebuilt completly&lt;br /&gt;
*Now able to use photoshop-like selections (CTRL or SHIFT + drag)&lt;br /&gt;
*Most tools not adapted to it yet&lt;br /&gt;
*Now able to modify (flip, rotate, replace...) a selection after it was moved&lt;br /&gt;
*Preview of a 'Normal' , 'Under' or 'Transparent' selection is now done correctly&lt;br /&gt;
*New magic wand tool&lt;br /&gt;
*Got rid of default.bmp&lt;br /&gt;
*'Jump to' feature improved&lt;br /&gt;
*Grid is now fully customizable&lt;br /&gt;
*Added tips&lt;br /&gt;
*User is now warned when a corrupt or invalid file is loaded&lt;br /&gt;
*You can now specify a default tileset you want loaded when creating a new map&lt;br /&gt;
*Fixed issues with larger resolutions&lt;br /&gt;
----&lt;br /&gt;
===Version 1.1===&lt;br /&gt;
----Version 1.1.11&lt;br /&gt;
*fixed updating level when mouseup with airbrush&lt;br /&gt;
*fixed airbrush at boundaries of map&lt;br /&gt;
*fixed some menu's &lt;br /&gt;
*fixed menu items save ssme, save minimap when no map loaded&lt;br /&gt;
*fixed selection being 1 tile too small for height and width when selecting&lt;br /&gt;
*max chars for goto form is now 4&lt;br /&gt;
*in frmrotate, changed button from done to close&lt;br /&gt;
*changed caption of switch/replace form&lt;br /&gt;
*changed showing of dialogs with vbModal and frmgeneral as parameters so that the dialogs always stay on top of DCME&lt;br /&gt;
*Do you want to save dialog now has a cancel button&lt;br /&gt;
*fixed problem when importing a tileset from a lvl file that has no tileset&lt;br /&gt;
*fixed txtstep selstart and disabled able to type &amp;quot;2e3&amp;quot;, or with comma's or points&lt;br /&gt;
*fixed selection that tagged along with radar when clicked on it to go to another position&lt;br /&gt;
&lt;br /&gt;
----Version 1.1.10&lt;br /&gt;
*confirmation with DiscardTileset&lt;br /&gt;
*read-only in commondialogs removed&lt;br /&gt;
*changed overwrite code for commondialog with cdlOverwritePrompt flag&lt;br /&gt;
*fixed grammar issues in menu&lt;br /&gt;
*disabled/enabled toolbar buttons when appropiate&lt;br /&gt;
*changed flip and mirror to flip V and flip H&lt;br /&gt;
*fixed problem with saving minimap&lt;br /&gt;
*fixed eraser tool (only 1 tile was set)&lt;br /&gt;
*fixed redrawing the grid after using pencil with tile 0&lt;br /&gt;
*changed closing a map prompt to do you want to save&lt;br /&gt;
*msgboxes now all have icons (information, exclamation, question or critical icons)&lt;br /&gt;
*fixed bug with using airbrush for a long time results in DCME crash (closes without warning)&lt;br /&gt;
*Added icons to the menu's for graphical appeal and better reference to the buttons on the toolbars&lt;br /&gt;
*Added drawing under tiles for every tool available (except for filling)&lt;br /&gt;
*Edits1:&lt;br /&gt;
**added about/splash form&lt;br /&gt;
**fixed opening the same lvl file twice caused the 2nd instance to be visible (because of me.show in the load)&lt;br /&gt;
**fixed crashing DCME when closing a map (although now mousewheel for zooming probably won't work anymore)&lt;br /&gt;
**changed some menu captions&lt;br /&gt;
**cleared pictilesetlarge and picsmalltilesetpreview when no map is loaded&lt;br /&gt;
**changed bitmap of extratileset, it was only 303 in width instead of 304 which caused a white line at the right tiles of extratileset&lt;br /&gt;
**changed the way txtstep behaves when inputting non-numerical characters&lt;br /&gt;
&lt;br /&gt;
----Version 1.1.09&lt;br /&gt;
*Fixed issues with tools drawing outside map's limits&lt;br /&gt;
*Made 'GoTo' window less annoying&lt;br /&gt;
&lt;br /&gt;
----Version 1.1.08&lt;br /&gt;
*Option to assign lvl extensions to DCME&lt;br /&gt;
*All lvl files open in 1 DCME window (damn that was hard to to)&lt;br /&gt;
*Fixed drawing with tile 0 with line, rectangle, and such (eraser picture was shown instead of blackness&lt;br /&gt;
*Changed the grids to match with continuum's grid (A1 - T20) (there is a redundancy of 4 tiles however, because (1024/20) isn't a integer, but not that thats the end of the world)&lt;br /&gt;
*Edits1:&lt;br /&gt;
**Fixed A1-T20 coordinates from radar&lt;br /&gt;
**A semi transparent grid is shown on the radar (like in continuum)&lt;br /&gt;
**Now you can select multiple tiles f.rom the tileset to draw with&lt;br /&gt;
&lt;br /&gt;
*Edits2+3:&lt;br /&gt;
**Temporarily removed radar grid due to some disturbing noise in the grid lines which i can't seem to get out&lt;br /&gt;
**Added an airbrush for all you mapping guys out there to enjoy :P&lt;br /&gt;
**Added a step for lines, rectangles and ellipses (0 = solid, 1 = dot.dot.dot.dot, 2 = dot....dot....dot, and so on)&lt;br /&gt;
**Added bookmarks (shift + 0-9 will set a bookmark, just 0-9 will go to the bookmark), can be useful if you switch between bases a lot&lt;br /&gt;
&lt;br /&gt;
----Version 1.1.07&lt;br /&gt;
*Save as... now asks for confirmation to overwrite an existing file&lt;br /&gt;
*Tileset now always saves, except if default tileset is being used AND that it hasn't been changed&lt;br /&gt;
*Map names now update correctly under the 'Window' menu&lt;br /&gt;
*Grid lines appear under tiles&lt;br /&gt;
*Added colored grid lines separating sectors (each 32 tiles split by a lighter grey line, each 256 tiles split by a red line, middle of map split by a blue line)&lt;br /&gt;
*These colored grid lines also appear at pixel level (zoomed out)&lt;br /&gt;
*Map border now appears clearer on the radar&lt;br /&gt;
&lt;br /&gt;
----Version 1.1.06&lt;br /&gt;
*Map now saves with tileset even if using default.bmp&lt;br /&gt;
*Fixed crashing when invalid values entered on 'Save minimap'&lt;br /&gt;
&lt;br /&gt;
----Version 1.1.05&lt;br /&gt;
*Right-click radar to 'Go to' specified tile&lt;br /&gt;
*Fixed offset near edge of map&lt;br /&gt;
*Fixed crashing when certain tools could draw outside map&lt;br /&gt;
*Fixed crashing when thick lines tried to be drawn outside map&lt;br /&gt;
*Edit 1:&lt;br /&gt;
**Can move the map around while dragging any tool (except hand)&lt;br /&gt;
Dragging can be made faster by holding Alt&lt;br /&gt;
**Hiding/Showing tileset &amp;amp; radar now updates scrollbars and preview correctly&lt;br /&gt;
*Edit 2:&lt;br /&gt;
**Can see more details after counting tiles&lt;br /&gt;
----Version 1.1.04&lt;br /&gt;
*Eraser tile can be selected with any tool&lt;br /&gt;
*Menu buttons can now access the different functions&lt;br /&gt;
*Various bug fixes&lt;br /&gt;
&lt;br /&gt;
----Version 1.1.03&lt;br /&gt;
*Added Picture to map&lt;br /&gt;
*Fixed some bugs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>Samapico</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4128</id>
		<title>DCME</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4128"/>
				<updated>2007-01-20T18:27:32Z</updated>
		
		<summary type="html">&lt;p&gt;Samapico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''DCME''', or '''Drake Continuum Map Editor''', is an open source map editor created in Visual Basic 6 initially by [http://forums.sscentral.com/index.php?showuser=2810 Drake7707], and then [http://forums.sscentral.com/index.php?showuser=1534 Samapico] also got involved in the project.  Notable features are the addition of the so-called &amp;quot;[[LVL Format#Extra Tiles|special tiles]]&amp;quot; to the tile palette, easy placement of styled text on the map, and a tool for representing a bitmap image as tiles.&lt;br /&gt;
&lt;br /&gt;
DCME is in constant development, but the automatic updates feature will keep you up to date all the time.&lt;br /&gt;
&lt;br /&gt;
[http://forums.sscentral.com/index.php?showtopic=10662 Download the latest version here]&lt;br /&gt;
== Main features ==&lt;br /&gt;
*[[DCME#Extended LVL Support| Extended LVL support]]&lt;br /&gt;
*Walltiles&lt;br /&gt;
*Quick map testing&lt;br /&gt;
*Non-rectangular selections with possibility of transparency&lt;br /&gt;
*Automatic updates&lt;br /&gt;
*Various drawing tools&lt;br /&gt;
*Tileset editor and tile editor&lt;br /&gt;
*Maximal working area when using popup tileset and popup radar&lt;br /&gt;
&lt;br /&gt;
== [[Extended LVL]] support ==&lt;br /&gt;
DCME 2.0 fully supports eLVL features as map attributes and regions. &lt;br /&gt;
&lt;br /&gt;
===Custom Chunks===&lt;br /&gt;
DCME uses some custom data chunks that are not defined in the standard [[eLVL format]].&lt;br /&gt;
&lt;br /&gt;
====Region Color (rCOL)====&lt;br /&gt;
'''rCOL''' is a region subchunk used to store the defined region color, instead of assigning a new random color every time the map is loaded. Its size will always be 4 bytes. It is saved as an unsigned 32bits integer. (Version 2.0.1 and up)&lt;br /&gt;
&lt;br /&gt;
====Map ID (DCID)====&lt;br /&gt;
'''DCID''' is a chunk that represents a hash code generated by DCME to identify the map in a unique way. It is used for the autosave feature and might be used for more things in the future. Its size should always be 8 bytes. It is a 8 hexadecimal characters string made up from the Volume ID of drive C and the current time. (Version 2.0.2 and up)&lt;br /&gt;
&lt;br /&gt;
====Walltiles (DCWT)====&lt;br /&gt;
'''DCWT''' is a chunk in which are stored walltiles data. It is not implemented yet.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.ssforum.net/index.php?showforum=277 DCME @ ssforum.net]&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
===Version 2.0===&lt;br /&gt;
====Version 2.0.1====&lt;br /&gt;
*Complete Elvl support (attributes, regions)&lt;br /&gt;
*Completely rewrote Undo/Redo code (all should be undoable now)&lt;br /&gt;
**Undoing airbrushed special objects now work correctly&lt;br /&gt;
**Undoing actions related to selection now work correctly&lt;br /&gt;
*Added: Test your map on the fly&lt;br /&gt;
**You can draw left tiles with Q and right tiles with W in Test Map&lt;br /&gt;
**You can see how bombs will bounce with B&lt;br /&gt;
**Shift = Afterburners&lt;br /&gt;
**Insert = warp to center&lt;br /&gt;
**Right-Click on radar to warp where you want&lt;br /&gt;
*Special object are also highlighted now&lt;br /&gt;
*Undo/redo menu was not disabled when no map was loaded&lt;br /&gt;
*Fixed problem with drawing a special object (overflow error)&lt;br /&gt;
*Tile 0 was never drawn&lt;br /&gt;
*Random stuff is now completely random&lt;br /&gt;
*Popup Tileset &amp;amp; Popup Radar when right bar is hidden&lt;br /&gt;
*Tips of the day updated&lt;br /&gt;
*Fixed glitch with unable to move selections with magicwand&lt;br /&gt;
*Fixed offset of DCME window when not maximized&lt;br /&gt;
*Tool options toolbar can be pinned/unpinned&lt;br /&gt;
*Fixed rotation bug (out of range error)&lt;br /&gt;
*Fixed tile problem with flip/mirror&lt;br /&gt;
*Mousewheel zoom focuses on the tile beneath the cursor&lt;br /&gt;
*Radar preview is showing complete map when zoomed out&lt;br /&gt;
*Fixed bug with top left tile&lt;br /&gt;
*Fixed unnecessary redraws&lt;br /&gt;
*If a map is not maximized, a new map won't be maximized either&lt;br /&gt;
*Fixed problems with grid settings&lt;br /&gt;
*Fixed mystery line when making a new map or opening one&lt;br /&gt;
*Added warning when importing a tileset from a map without tileset&lt;br /&gt;
*Fixed drag speed of map&lt;br /&gt;
&lt;br /&gt;
===Version 1.2===&lt;br /&gt;
====Version 1.2.90====&lt;br /&gt;
*Added &amp;quot;TileText&amp;quot; tool&lt;br /&gt;
*New option: &amp;quot;Create new map at startup&amp;quot;&lt;br /&gt;
*Bucket Fill code improved&lt;br /&gt;
*Tile editor can export tiles as .bmp&lt;br /&gt;
*TextToMap interface slightly changed&lt;br /&gt;
*Adding empty tiles to selection is now much faster&lt;br /&gt;
*New maps load a bit faster&lt;br /&gt;
*A debug log is now available (help -&amp;gt; view debug log)&lt;br /&gt;
*Fixed a lot of possible bugs when DCME searches for files&lt;br /&gt;
*Background of certain items did not match the color scheme depending on windows theme&lt;br /&gt;
====Version 1.2.80====&lt;br /&gt;
*Mousewheel behaviour changed (up zooms in, down zooms out, shift&lt;br /&gt;
*Line drawing code greatly optimized, it is almost 75% faster&lt;br /&gt;
*Tools width can be changed by clicking on the label and writing a value, in addition to the slider that was already existing&lt;br /&gt;
*Fixed a bug on pencil that would make it crash if you used mousedown outside the map's limits, and released the mouse inside the limits&lt;br /&gt;
*Fixed tile editor's tools&lt;br /&gt;
*Fixed replace brush offset (like pencil offset)&lt;br /&gt;
*Fixed placecursor &amp;amp; size of replace brush ( size 5 was 4 etc)&lt;br /&gt;
*Tile editor's ellipse now works&lt;br /&gt;
*Tile editor can now be resized&lt;br /&gt;
*Added tool toolbars with size &amp;amp; step for every tool that required that.&lt;br /&gt;
*Changed default walltiles files name to mapname.wtl&lt;br /&gt;
*Added round tip of tools (you can choose between square or circle)&lt;br /&gt;
*Added a security in bucket / magic wand to avoid filling the whole map&lt;br /&gt;
*Moved &amp;quot;fill in screen&amp;quot; settings to bucket / magic wand toolbars&lt;br /&gt;
*Fixed tile preview being drawn on certain tools that should not&lt;br /&gt;
*Added a performance-enhancing setting for ellipses: Render width after drawing only (large ellipses are VERY slow to draw)&lt;br /&gt;
*Selections are highlighted (brightness is added to those tiles so its easier to see)&lt;br /&gt;
*Custom Shapes added: cogwheel, star and regular n-shapes (all definable with angle, teethsize, nr of teeth/spikes, size)&lt;br /&gt;
*Fixed the CTRL shortcut issue&lt;br /&gt;
*Fixed distortions when using quick UpdateLevel&lt;br /&gt;
*Latest changes shown directly in details label when retrieving update info&lt;br /&gt;
*Made tile nr's only print if tile &amp;lt;&amp;gt; 0 , and made special objects nr print correctly&lt;br /&gt;
*Added grid for Tile Editor&lt;br /&gt;
*Added small preview in the tool toolbar for the custom shapes&lt;br /&gt;
====Version 1.2.7====&lt;br /&gt;
*Fixed problems with Tileset &amp;amp; Tile Editor&lt;br /&gt;
*Added more tools to tile editor (selection, airbrush, undo/redo,...)&lt;br /&gt;
*Added zoom in/out toolbar buttons in main toolbar&lt;br /&gt;
*Added a new tool: Replace Brush&lt;br /&gt;
*Bookmarks are now visible through their menu&lt;br /&gt;
*Fixed update problem&lt;br /&gt;
====Version 1.2.68====&lt;br /&gt;
*Update system greatly improved ; The program now updates itself without having to unzip anything manually&lt;br /&gt;
*Tileset editor now allows you to import .PNG files as source image&lt;br /&gt;
*Fixed radar not updating after moving selection with magic wand&lt;br /&gt;
*New tool option for bucket and magic wand to consider diagonal tiles&lt;br /&gt;
*Fixed bug with magic wand and bucket not checking all the tiles it should&lt;br /&gt;
*Fixed bug that would make your selection move by clicking the middle mouse button&lt;br /&gt;
*Most tools of the tile editor are working&lt;br /&gt;
====Version 1.2.67====&lt;br /&gt;
*frmGeneral's caption now indicates version&lt;br /&gt;
*Fixed bug with switching / replacing walltiles on edge of map&lt;br /&gt;
*Fixed grid problem at high res&lt;br /&gt;
*Fixed small bug with magic wand (select and drag an area immediately without releasing mouse button didn't call sel.MouseDown, screwing up the move coordinates)&lt;br /&gt;
*Added .gif and .jpg to the default filter of the &amp;quot;Import Source Image&amp;quot; dialog of the Tileset Editor&lt;br /&gt;
====Version 1.2.66====&lt;br /&gt;
*Added Radius and Density settings for AirBrush&lt;br /&gt;
*&amp;quot;Count Tiles&amp;quot; dialog now shows number of flags directly, and warns user if there are more than 256 of them&lt;br /&gt;
*Pasting something now switches to the &amp;quot;Selection&amp;quot; tool automatically&lt;br /&gt;
*Fixed important/critical issues concerning &amp;quot;Switch / Replace&amp;quot;&lt;br /&gt;
*Critical bug: Showing / Hiding toolbars did not update scrollbar values ; that could cause Out-of-range errors in several cases&lt;br /&gt;
*Added some missing 0 -&amp;gt; 1023 checks in selection class&lt;br /&gt;
*Fixed lots of problem when resizing general form or map's form ; it did not update scrollbar values&lt;br /&gt;
====Version 1.2.64====&lt;br /&gt;
*Added Tool Toolbars&lt;br /&gt;
*Toolbars can be hidden/shown with right click on the toolbars or from the menu&lt;br /&gt;
*Fixed delete selection menu&lt;br /&gt;
*Added asteroid brush (accessable from the airbrush toolbar)&lt;br /&gt;
====Version 1.2.63====&lt;br /&gt;
*Switch/Replace now works with WallTiles&lt;br /&gt;
*Possibility to Redraw or not walltiles when using 'Replace'&lt;br /&gt;
*Using bucket to fill walltiles in a selection doesn't attach them to map tiles outside selection anymore&lt;br /&gt;
*New &amp;quot;Delete selection&amp;quot; menu item ('DEL' key also works with any tool when a selection is active)&lt;br /&gt;
*Fixed small bug about dropper and walltiles&lt;br /&gt;
*Fixed pencil drawing in selection&lt;br /&gt;
*Fixed crash when check for updates was called if form was already loaded&lt;br /&gt;
*Added more icons&lt;br /&gt;
*Fixed distortions and grid problems on high res&lt;br /&gt;
*Tileset Editor works (still beta for now)&lt;br /&gt;
====Version 1.2.62====&lt;br /&gt;
*Added more icons&lt;br /&gt;
*Changed the structure of Selection&lt;br /&gt;
*Fixed lots of things from SOS Report on vVersion 1.2.61&lt;br /&gt;
*Fixed pixel level of selection being wrong when selection moved by any tool except you moving it&lt;br /&gt;
*New options for tile preview / cursor&lt;br /&gt;
*Improved &amp;quot;Convert Selection to Walltiles&amp;quot;&lt;br /&gt;
*Pencil and walltiles now draw in selection&lt;br /&gt;
*Fixed some menu icons and enable states&lt;br /&gt;
*Fixed pressing cancel when closing DCME&lt;br /&gt;
*Can now switch / replace walltiles (some bugs left to fix)&lt;br /&gt;
====Version 1.2.61====&lt;br /&gt;
*Fixed error with resize&lt;br /&gt;
*Added lock aspect ratio in resize&lt;br /&gt;
*Airbrush can now draw multiple tile selections from tileset&lt;br /&gt;
*Fixed error when checking for updates and not being able to connect&lt;br /&gt;
====Version 1.2.60====&lt;br /&gt;
*Selections can now be resized&lt;br /&gt;
*Added some more options for selection&lt;br /&gt;
*Finally fixed the grey/black tileset bug&lt;br /&gt;
*Added Fill in Special Tiles&lt;br /&gt;
*Done Some minor fixes&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.53====&lt;br /&gt;
*Airbrush can now draw special objects&lt;br /&gt;
*Options dialog now draws walltiles correctly&lt;br /&gt;
*Fixed airbrush, selection, and magic wand tools not causing the &amp;quot;Changes were made, do you want to save?&amp;quot; message to appear when closing map&lt;br /&gt;
*Deleting selection at pixel level now updates preview correctly&lt;br /&gt;
*Can now open the downloaded file directly from the Update dialog&lt;br /&gt;
*Can now access this forum from the &amp;quot;About&amp;quot; dialog&lt;br /&gt;
*Added Ctrl+A and Ctrl+D for &amp;quot;Select All&amp;quot; and &amp;quot;Select None&amp;quot;&lt;br /&gt;
====Version 1.2.52====&lt;br /&gt;
*Special tiles now redraw correctly when moving around with hand tool&lt;br /&gt;
====Version 1.2.51====&lt;br /&gt;
*Update dialog improved&lt;br /&gt;
*Added option for automatic updates&lt;br /&gt;
*Made Automatic updates happen in background&lt;br /&gt;
*Changed &amp;quot;Select All&amp;quot; to &amp;quot;Select All Tiles On Screen&amp;quot;&lt;br /&gt;
====Version 1.2.50====&lt;br /&gt;
*Close menu fixed&lt;br /&gt;
*Special objects are updated after you mouse up in hand or keyup when moving with the arrow keys (not the best solution but it will do for now)&lt;br /&gt;
*Fixed problem with white borderlines of selection when moving with hand&lt;br /&gt;
*Fixed problem with borders of selection with transparent pasting/ paste under&lt;br /&gt;
*Made a selection menu where selection actions go into (select all/none, convert to walltiles, center selection in screen)&lt;br /&gt;
*Fixed and added some icons in the menus&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.4====&lt;br /&gt;
*Added hotkey for magic wand (W)&lt;br /&gt;
*Added &amp;quot;All files (*.*)&amp;quot; filter for importing tilesets and maps&lt;br /&gt;
*Fixed problem with asking for importing walltiles on a new map, because the specified default tileset had walltiles saved along with it&lt;br /&gt;
*Fixed problem with selection's dotted rectangle not appearing after canceling a selection with a single left mouse click outside the selection&lt;br /&gt;
*Fixed several bugs from SOS report on vVersion 1.2.3&lt;br /&gt;
*Can now draw in selection with most tools&lt;br /&gt;
*Grid is now redrawn correctly when erasing special tiles with line tool&lt;br /&gt;
*All tools now have a preview tile&lt;br /&gt;
*Fixed the problem with able to see the map tiles when black tiles are in the selection in pixel level&lt;br /&gt;
*Fixed problem with maps wouldn't open when DCME wasn't opened and a lvl file was double clicked (it just started dcme), if you opened the lvl when DCME was already open, then it opened&lt;br /&gt;
====Version 1.2.3====&lt;br /&gt;
*Added Check for updates&lt;br /&gt;
*Screen now updates much faster (still no effect on selection's speed however)&lt;br /&gt;
*Free rotating feature (choose any angle)&lt;br /&gt;
*&amp;quot;Step&amp;quot; functionnality improved&lt;br /&gt;
*Special tiles now draw correctly when on the edge of screen&lt;br /&gt;
*Can now apply special tiles with line, rectangle, or ellipse tools, although it only draws a single special tile just like pencil&lt;br /&gt;
*Fixed &amp;quot;Save&amp;quot; menu icon appearing beside &amp;quot;Close&amp;quot; in the &amp;quot;File&amp;quot; menu&lt;br /&gt;
*Copy/Paste now works between different maps&lt;br /&gt;
====Version 1.2.2====&lt;br /&gt;
*Partly fixed undo/redo for selection&lt;br /&gt;
*Walltiles greatly improved&lt;br /&gt;
*New option to specify default walltile set&lt;br /&gt;
*Now asks to load walltiles definition if it finds a .wtl file with the same name (when opening map, or tileset)&lt;br /&gt;
*Fixed eraser and magic wand offset&lt;br /&gt;
*Preview of tile with pencil&lt;br /&gt;
*New cursor shows drawing area&lt;br /&gt;
*Middle mouse button now switches to the Hand tool temporarily (Doesn't seem to be always working though)&lt;br /&gt;
*Tons of small fixes from [http://www.ssforum.net/index.php?showtopic=10985 SOS's report on Version 1.2.1]&lt;br /&gt;
*Fixed &amp;quot;Transparent Selection&amp;quot; menu icon when it is selected&lt;br /&gt;
*Improved Airbrush's drawing speed&lt;br /&gt;
*Various optimizations&lt;br /&gt;
*Dropper now grabs empty tiles as well&lt;br /&gt;
*Convert selection to walltiles now has its own dialog&lt;br /&gt;
*Right-clicking with wand doesn't select anymore&lt;br /&gt;
*Changed From/To labels behaviour&lt;br /&gt;
*Fixed single-column filled rectangles&lt;br /&gt;
*Step is now usable even with multiple tiles selected&lt;br /&gt;
*Fixed bug that would crash DCME when drawing over special objects with a large-width pencil at top/left edge of map&lt;br /&gt;
*Fixed &amp;quot;Create Walltiles&amp;quot; tileset not appearing correctly sometimes&lt;br /&gt;
====Version 1.2.1====&lt;br /&gt;
*Walltiles&lt;br /&gt;
*Use up to 8 walltiles set simultaneously&lt;br /&gt;
*Save and load walltiles definitions&lt;br /&gt;
*Use walltiles with every tool&lt;br /&gt;
*Convert selections to walltiles&lt;br /&gt;
*Quickly access walltiles from the tileset ; double-click on them to edit them&lt;br /&gt;
====Tileset's tooltip text slightly modified&lt;br /&gt;
*Selection's speed optimized a bit&lt;br /&gt;
====Version 1.2.0====&lt;br /&gt;
*Selection rebuilt completly&lt;br /&gt;
*Now able to use photoshop-like selections (CTRL or SHIFT + drag)&lt;br /&gt;
*Most tools not adapted to it yet&lt;br /&gt;
*Now able to modify (flip, rotate, replace...) a selection after it was moved&lt;br /&gt;
*Preview of a 'Normal' , 'Under' or 'Transparent' selection is now done correctly&lt;br /&gt;
*New magic wand tool&lt;br /&gt;
*Got rid of default.bmp&lt;br /&gt;
*'Jump to' feature improved&lt;br /&gt;
*Grid is now fully customizable&lt;br /&gt;
*Added tips&lt;br /&gt;
*User is now warned when a corrupt or invalid file is loaded&lt;br /&gt;
*You can now specify a default tileset you want loaded when creating a new map&lt;br /&gt;
*Fixed issues with larger resolutions&lt;br /&gt;
&lt;br /&gt;
===Version 1.1===&lt;br /&gt;
====Version 1.1.11====&lt;br /&gt;
*fixed updating level when mouseup with airbrush&lt;br /&gt;
*fixed airbrush at boundaries of map&lt;br /&gt;
*fixed some menu's &lt;br /&gt;
*fixed menu items save ssme, save minimap when no map loaded&lt;br /&gt;
*fixed selection being 1 tile too small for height and width when selecting&lt;br /&gt;
*max chars for goto form is now 4&lt;br /&gt;
*in frmrotate, changed button from done to close&lt;br /&gt;
*changed caption of switch/replace form&lt;br /&gt;
*changed showing of dialogs with vbModal and frmgeneral as parameters so that the dialogs always stay on top of DCME&lt;br /&gt;
*Do you want to save dialog now has a cancel button&lt;br /&gt;
*fixed problem when importing a tileset from a lvl file that has no tileset&lt;br /&gt;
*fixed txtstep selstart and disabled able to type &amp;quot;2e3&amp;quot;, or with comma's or points&lt;br /&gt;
*fixed selection that tagged along with radar when clicked on it to go to another position&lt;br /&gt;
&lt;br /&gt;
====Version 1.1.10====&lt;br /&gt;
*confirmation with DiscardTileset&lt;br /&gt;
*read-only in commondialogs removed&lt;br /&gt;
*changed overwrite code for commondialog with cdlOverwritePrompt flag&lt;br /&gt;
*fixed grammar issues in menu&lt;br /&gt;
*disabled/enabled toolbar buttons when appropiate&lt;br /&gt;
*changed flip and mirror to flip V and flip H&lt;br /&gt;
*fixed problem with saving minimap&lt;br /&gt;
*fixed eraser tool (only 1 tile was set)&lt;br /&gt;
*fixed redrawing the grid after using pencil with tile 0&lt;br /&gt;
*changed closing a map prompt to do you want to save&lt;br /&gt;
*msgboxes now all have icons (information, exclamation, question or critical icons)&lt;br /&gt;
*fixed bug with using airbrush for a long time results in DCME crash (closes without warning)&lt;br /&gt;
*Added icons to the menu's for graphical appeal and better reference to the buttons on the toolbars&lt;br /&gt;
*Added drawing under tiles for every tool available (except for filling)&lt;br /&gt;
*Edits1:&lt;br /&gt;
**added about/splash form&lt;br /&gt;
**fixed opening the same lvl file twice caused the 2nd instance to be visible (because of me.show in the load)&lt;br /&gt;
**fixed crashing DCME when closing a map (although now mousewheel for zooming probably won't work anymore)&lt;br /&gt;
**changed some menu captions&lt;br /&gt;
**cleared pictilesetlarge and picsmalltilesetpreview when no map is loaded&lt;br /&gt;
**changed bitmap of extratileset, it was only 303 in width instead of 304 which caused a white line at the right tiles of extratileset&lt;br /&gt;
**changed the way txtstep behaves when inputting non-numerical characters&lt;br /&gt;
&lt;br /&gt;
====Version 1.1.09====&lt;br /&gt;
*Fixed issues with tools drawing outside map's limits&lt;br /&gt;
*Made 'GoTo' window less annoying&lt;br /&gt;
&lt;br /&gt;
====Version 1.1.08====&lt;br /&gt;
*Option to assign lvl extensions to DCME&lt;br /&gt;
*All lvl files open in 1 DCME window (damn that was hard to to)&lt;br /&gt;
*Fixed drawing with tile 0 with line, rectangle, and such (eraser picture was shown instead of blackness&lt;br /&gt;
*Changed the grids to match with continuum's grid (A1 - T20) (there is a redundancy of 4 tiles however, because (1024/20) isn't a integer, but not that thats the end of the world)&lt;br /&gt;
*Edits1:&lt;br /&gt;
**Fixed A1-T20 coordinates from radar&lt;br /&gt;
**A semi transparent grid is shown on the radar (like in continuum)&lt;br /&gt;
**Now you can select multiple tiles f.rom the tileset to draw with&lt;br /&gt;
&lt;br /&gt;
*Edits2+3:&lt;br /&gt;
**Temporarily removed radar grid due to some disturbing noise in the grid lines which i can't seem to get out&lt;br /&gt;
**Added an airbrush for all you mapping guys out there to enjoy :P&lt;br /&gt;
**Added a step for lines, rectangles and ellipses (0 = solid, 1 = dot.dot.dot.dot, 2 = dot....dot....dot, and so on)&lt;br /&gt;
**Added bookmarks (shift + 0-9 will set a bookmark, just 0-9 will go to the bookmark), can be useful if you switch between bases a lot&lt;br /&gt;
&lt;br /&gt;
====Version 1.1.07====&lt;br /&gt;
*Save as... now asks for confirmation to overwrite an existing file&lt;br /&gt;
*Tileset now always saves, except if default tileset is being used AND that it hasn't been changed&lt;br /&gt;
*Map names now update correctly under the 'Window' menu&lt;br /&gt;
*Grid lines appear under tiles&lt;br /&gt;
*Added colored grid lines separating sectors (each 32 tiles split by a lighter grey line, each 256 tiles split by a red line, middle of map split by a blue line)&lt;br /&gt;
*These colored grid lines also appear at pixel level (zoomed out)&lt;br /&gt;
*Map border now appears clearer on the radar&lt;br /&gt;
&lt;br /&gt;
====Version 1.1.06====&lt;br /&gt;
*Map now saves with tileset even if using default.bmp&lt;br /&gt;
*Fixed crashing when invalid values entered on 'Save minimap'&lt;br /&gt;
&lt;br /&gt;
====Version 1.1.05====&lt;br /&gt;
*Right-click radar to 'Go to' specified tile&lt;br /&gt;
*Fixed offset near edge of map&lt;br /&gt;
*Fixed crashing when certain tools could draw outside map&lt;br /&gt;
*Fixed crashing when thick lines tried to be drawn outside map&lt;br /&gt;
*Edit 1:&lt;br /&gt;
**Can move the map around while dragging any tool (except hand)&lt;br /&gt;
Dragging can be made faster by holding Alt&lt;br /&gt;
**Hiding/Showing tileset &amp;amp; radar now updates scrollbars and preview correctly&lt;br /&gt;
*Edit 2:&lt;br /&gt;
**Can see more details after counting tiles&lt;br /&gt;
====Version 1.1.04====&lt;br /&gt;
*Eraser tile can be selected with any tool&lt;br /&gt;
*Menu buttons can now access the different functions&lt;br /&gt;
*Various bug fixes&lt;br /&gt;
&lt;br /&gt;
====Version 1.1.03====&lt;br /&gt;
*Added Picture to map&lt;br /&gt;
*Fixed some bugs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>Samapico</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4127</id>
		<title>DCME</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4127"/>
				<updated>2007-01-20T18:11:12Z</updated>
		
		<summary type="html">&lt;p&gt;Samapico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''DCME''', or '''Drake Continuum Map Editor''', is an open source map editor created in Visual Basic 6 initially by [http://forums.sscentral.com/index.php?showuser=2810 Drake7707], and then [http://forums.sscentral.com/index.php?showuser=1534 Samapico] also got involved in the project.  Notable features are the addition of the so-called &amp;quot;[[LVL Format#Extra Tiles|special tiles]]&amp;quot; to the tile palette, easy placement of styled text on the map, and a tool for representing a bitmap image as tiles.&lt;br /&gt;
&lt;br /&gt;
DCME is in constant development, but the automatic updates feature will keep you up to date all the time.&lt;br /&gt;
&lt;br /&gt;
[http://forums.sscentral.com/index.php?showtopic=10662 Download the latest version here]&lt;br /&gt;
== Main features ==&lt;br /&gt;
*[[DCME#Extended LVL Support| Extended LVL support]]&lt;br /&gt;
*Walltiles&lt;br /&gt;
*Quick map testing&lt;br /&gt;
*Non-rectangular selections with possibility of transparency&lt;br /&gt;
*Automatic updates&lt;br /&gt;
*Various drawing tools&lt;br /&gt;
*Tileset editor and tile editor&lt;br /&gt;
*Maximal working area when using popup tileset and popup radar&lt;br /&gt;
&lt;br /&gt;
== [[Extended LVL]] support ==&lt;br /&gt;
DCME 2.0 fully supports eLVL features as map attributes and regions. &lt;br /&gt;
&lt;br /&gt;
===Custom Chunks===&lt;br /&gt;
DCME uses some custom data chunks that are not defined in the standard [[eLVL format]].&lt;br /&gt;
&lt;br /&gt;
====Region Color (rCOL)====&lt;br /&gt;
'''rCOL''' is a region subchunk used to store the defined region color, instead of assigning a new random color every time the map is loaded. Its size will always be 4 bytes. It is saved as an unsigned 32bits integer. (Version 2.0.1 and up)&lt;br /&gt;
&lt;br /&gt;
====Map ID (DCID)====&lt;br /&gt;
'''DCID''' is a chunk that represents a hash code generated by DCME to identify the map in a unique way. It is used for the autosave feature and might be used for more things in the future. Its size should always be 8 bytes. It is a 8 hexadecimal characters string made up from the Volume ID of drive C and the current time. (Version 2.0.2 and up)&lt;br /&gt;
&lt;br /&gt;
====Walltiles (DCWT)====&lt;br /&gt;
'''DCWT''' is a chunk in which are stored walltiles data. It is not implemented yet.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.ssforum.net/index.php?showforum=277 DCME @ ssforum.net]&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
===Version 1.1===&lt;br /&gt;
====Version 1.1.11====&lt;br /&gt;
*fixed updating level when mouseup with airbrush&lt;br /&gt;
*fixed airbrush at boundaries of map&lt;br /&gt;
*fixed some menu's &lt;br /&gt;
*fixed menu items save ssme, save minimap when no map loaded&lt;br /&gt;
*fixed selection being 1 tile too small for height and width when selecting&lt;br /&gt;
*max chars for goto form is now 4&lt;br /&gt;
*in frmrotate, changed button from done to close&lt;br /&gt;
*changed caption of switch/replace form&lt;br /&gt;
*changed showing of dialogs with vbModal and frmgeneral as parameters so that the dialogs always stay on top of DCME&lt;br /&gt;
*Do you want to save dialog now has a cancel button&lt;br /&gt;
*fixed problem when importing a tileset from a lvl file that has no tileset&lt;br /&gt;
*fixed txtstep selstart and disabled able to type &amp;quot;2e3&amp;quot;, or with comma's or points&lt;br /&gt;
*fixed selection that tagged along with radar when clicked on it to go to another position&lt;br /&gt;
&lt;br /&gt;
====Version 1.1.10====&lt;br /&gt;
*confirmation with DiscardTileset&lt;br /&gt;
*read-only in commondialogs removed&lt;br /&gt;
*changed overwrite code for commondialog with cdlOverwritePrompt flag&lt;br /&gt;
*fixed grammar issues in menu&lt;br /&gt;
*disabled/enabled toolbar buttons when appropiate&lt;br /&gt;
*changed flip and mirror to flip V and flip H&lt;br /&gt;
*fixed problem with saving minimap&lt;br /&gt;
*fixed eraser tool (only 1 tile was set)&lt;br /&gt;
*fixed redrawing the grid after using pencil with tile 0&lt;br /&gt;
*changed closing a map prompt to do you want to save&lt;br /&gt;
*msgboxes now all have icons (information, exclamation, question or critical icons)&lt;br /&gt;
*fixed bug with using airbrush for a long time results in DCME crash (closes without warning)&lt;br /&gt;
*Added icons to the menu's for graphical appeal and better reference to the buttons on the toolbars&lt;br /&gt;
*Added drawing under tiles for every tool available (except for filling)&lt;br /&gt;
*Edits1:&lt;br /&gt;
**added about/splash form&lt;br /&gt;
**fixed opening the same lvl file twice caused the 2nd instance to be visible (because of me.show in the load)&lt;br /&gt;
**fixed crashing DCME when closing a map (although now mousewheel for zooming probably won't work anymore)&lt;br /&gt;
**changed some menu captions&lt;br /&gt;
**cleared pictilesetlarge and picsmalltilesetpreview when no map is loaded&lt;br /&gt;
**changed bitmap of extratileset, it was only 303 in width instead of 304 which caused a white line at the right tiles of extratileset&lt;br /&gt;
**changed the way txtstep behaves when inputting non-numerical characters&lt;br /&gt;
&lt;br /&gt;
====Version 1.1.09====&lt;br /&gt;
*Fixed issues with tools drawing outside map's limits&lt;br /&gt;
*Made 'GoTo' window less annoying&lt;br /&gt;
&lt;br /&gt;
====Version 1.1.08====&lt;br /&gt;
*Option to assign lvl extensions to DCME&lt;br /&gt;
*All lvl files open in 1 DCME window (damn that was hard to to)&lt;br /&gt;
*Fixed drawing with tile 0 with line, rectangle, and such (eraser picture was shown instead of blackness&lt;br /&gt;
*Changed the grids to match with continuum's grid (A1 - T20) (there is a redundancy of 4 tiles however, because (1024/20) isn't a integer, but not that thats the end of the world)&lt;br /&gt;
*Edits1:&lt;br /&gt;
**Fixed A1-T20 coordinates from radar&lt;br /&gt;
**A semi transparent grid is shown on the radar (like in continuum)&lt;br /&gt;
**Now you can select multiple tiles f.rom the tileset to draw with&lt;br /&gt;
&lt;br /&gt;
*Edits2+3:&lt;br /&gt;
**Temporarily removed radar grid due to some disturbing noise in the grid lines which i can't seem to get out&lt;br /&gt;
**Added an airbrush for all you mapping guys out there to enjoy :P&lt;br /&gt;
**Added a step for lines, rectangles and ellipses (0 = solid, 1 = dot.dot.dot.dot, 2 = dot....dot....dot, and so on)&lt;br /&gt;
**Added bookmarks (shift + 0-9 will set a bookmark, just 0-9 will go to the bookmark), can be useful if you switch between bases a lot&lt;br /&gt;
&lt;br /&gt;
====Version 1.1.07====&lt;br /&gt;
*Save as... now asks for confirmation to overwrite an existing file&lt;br /&gt;
*Tileset now always saves, except if default tileset is being used AND that it hasn't been changed&lt;br /&gt;
*Map names now update correctly under the 'Window' menu&lt;br /&gt;
*Grid lines appear under tiles&lt;br /&gt;
*Added colored grid lines separating sectors (each 32 tiles split by a lighter grey line, each 256 tiles split by a red line, middle of map split by a blue line)&lt;br /&gt;
*These colored grid lines also appear at pixel level (zoomed out)&lt;br /&gt;
*Map border now appears clearer on the radar&lt;br /&gt;
&lt;br /&gt;
====Version 1.1.06====&lt;br /&gt;
*Map now saves with tileset even if using default.bmp&lt;br /&gt;
*Fixed crashing when invalid values entered on 'Save minimap'&lt;br /&gt;
&lt;br /&gt;
====Version 1.1.05====&lt;br /&gt;
*Right-click radar to 'Go to' specified tile&lt;br /&gt;
*Fixed offset near edge of map&lt;br /&gt;
*Fixed crashing when certain tools could draw outside map&lt;br /&gt;
*Fixed crashing when thick lines tried to be drawn outside map&lt;br /&gt;
*Edit 1:&lt;br /&gt;
**Can move the map around while dragging any tool (except hand)&lt;br /&gt;
Dragging can be made faster by holding Alt&lt;br /&gt;
**Hiding/Showing tileset &amp;amp; radar now updates scrollbars and preview correctly&lt;br /&gt;
*Edit 2:&lt;br /&gt;
**Can see more details after counting tiles&lt;br /&gt;
====Version 1.1.04====&lt;br /&gt;
*Eraser tile can be selected with any tool&lt;br /&gt;
*Menu buttons can now access the different functions&lt;br /&gt;
*Various bug fixes&lt;br /&gt;
&lt;br /&gt;
====Version 1.1.03====&lt;br /&gt;
*Added Picture to map&lt;br /&gt;
*Fixed some bugs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>Samapico</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4126</id>
		<title>DCME</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4126"/>
				<updated>2007-01-20T17:57:44Z</updated>
		
		<summary type="html">&lt;p&gt;Samapico: /* Extended LVL support */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''DCME''', or '''Drake Continuum Map Editor''', is an open source map editor created in Visual Basic 6 initially by [http://forums.sscentral.com/index.php?showuser=2810 Drake7707], and then [http://forums.sscentral.com/index.php?showuser=1534 Samapico] also got involved in the project.  Notable features are the addition of the so-called &amp;quot;[[LVL Format#Extra Tiles|special tiles]]&amp;quot; to the tile palette, easy placement of styled text on the map, and a tool for representing a bitmap image as tiles.&lt;br /&gt;
== Main features ==&lt;br /&gt;
*[[DCME#Extended LVL Support| Extended LVL support]]&lt;br /&gt;
*Walltiles&lt;br /&gt;
*Quick map testing&lt;br /&gt;
*Non-rectangular selections with possibility of transparency&lt;br /&gt;
*Automatic updates&lt;br /&gt;
*Various drawing tools&lt;br /&gt;
*Tileset editor and tile editor&lt;br /&gt;
*Maximal working area when using popup tileset and popup radar&lt;br /&gt;
&lt;br /&gt;
= [[Extended LVL]] support =&lt;br /&gt;
DCME 2.0 fully supports eLVL features as map attributes and regions. &lt;br /&gt;
&lt;br /&gt;
==Custom Chunks==&lt;br /&gt;
DCME uses some custom data chunks that are not defined in the standard [[eLVL format]].&lt;br /&gt;
&lt;br /&gt;
===Region Color (rCOL)===&lt;br /&gt;
'''rCOL''' is a region subchunk used to store the defined region color, instead of assigning a new random color every time the map is loaded. Its size will always be 4 bytes. It is saved as an unsigned 32bits integer. (Version 2.0.1 and up)&lt;br /&gt;
&lt;br /&gt;
===Map ID (DCID)===&lt;br /&gt;
'''DCID''' is a chunk that represents a hash code generated by DCME to identify the map in a unique way. It is used for the autosave feature and might be used for more things in the future. Its size should always be 8 bytes. It is a 8 hexadecimal characters string made up from the Volume ID of drive C and the current time. (Version 2.0.2 and up)&lt;br /&gt;
&lt;br /&gt;
===Walltiles (DCWT)===&lt;br /&gt;
'''DCWT''' is a chunk in which are stored walltiles data. It is not implemented yet.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.ssforum.net/index.php?showforum=277 DCME @ ssforum.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>Samapico</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4125</id>
		<title>DCME</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4125"/>
				<updated>2007-01-20T17:57:32Z</updated>
		
		<summary type="html">&lt;p&gt;Samapico: /* Extended LVL support */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''DCME''', or '''Drake Continuum Map Editor''', is an open source map editor created in Visual Basic 6 initially by [http://forums.sscentral.com/index.php?showuser=2810 Drake7707], and then [http://forums.sscentral.com/index.php?showuser=1534 Samapico] also got involved in the project.  Notable features are the addition of the so-called &amp;quot;[[LVL Format#Extra Tiles|special tiles]]&amp;quot; to the tile palette, easy placement of styled text on the map, and a tool for representing a bitmap image as tiles.&lt;br /&gt;
== Main features ==&lt;br /&gt;
*[[DCME#Extended LVL Support| Extended LVL support]]&lt;br /&gt;
*Walltiles&lt;br /&gt;
*Quick map testing&lt;br /&gt;
*Non-rectangular selections with possibility of transparency&lt;br /&gt;
*Automatic updates&lt;br /&gt;
*Various drawing tools&lt;br /&gt;
*Tileset editor and tile editor&lt;br /&gt;
*Maximal working area when using popup tileset and popup radar&lt;br /&gt;
&lt;br /&gt;
= [[Extended LVL]] support =&lt;br /&gt;
DCME 2.0 fully supports eLVL features as map attributes and regions. &lt;br /&gt;
&lt;br /&gt;
==Custom Chunks&lt;br /&gt;
DCME uses some custom data chunks that are not defined in the standard [[eLVL format]].&lt;br /&gt;
&lt;br /&gt;
===Region Color (rCOL)===&lt;br /&gt;
'''rCOL''' is a region subchunk used to store the defined region color, instead of assigning a new random color every time the map is loaded. Its size will always be 4 bytes. It is saved as an unsigned 32bits integer. (Version 2.0.1 and up)&lt;br /&gt;
&lt;br /&gt;
===Map ID (DCID)===&lt;br /&gt;
'''DCID''' is a chunk that represents a hash code generated by DCME to identify the map in a unique way. It is used for the autosave feature and might be used for more things in the future. Its size should always be 8 bytes. It is a 8 hexadecimal characters string made up from the Volume ID of drive C and the current time. (Version 2.0.2 and up)&lt;br /&gt;
&lt;br /&gt;
===Walltiles (DCWT)===&lt;br /&gt;
'''DCWT''' is a chunk in which are stored walltiles data. It is not implemented yet.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.ssforum.net/index.php?showforum=277 DCME @ ssforum.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>Samapico</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4124</id>
		<title>DCME</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4124"/>
				<updated>2007-01-20T17:56:02Z</updated>
		
		<summary type="html">&lt;p&gt;Samapico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''DCME''', or '''Drake Continuum Map Editor''', is an open source map editor created in Visual Basic 6 initially by [http://forums.sscentral.com/index.php?showuser=2810 Drake7707], and then [http://forums.sscentral.com/index.php?showuser=1534 Samapico] also got involved in the project.  Notable features are the addition of the so-called &amp;quot;[[LVL Format#Extra Tiles|special tiles]]&amp;quot; to the tile palette, easy placement of styled text on the map, and a tool for representing a bitmap image as tiles.&lt;br /&gt;
== Main features ==&lt;br /&gt;
*[[DCME#Extended LVL Support| Extended LVL support]]&lt;br /&gt;
*Walltiles&lt;br /&gt;
*Quick map testing&lt;br /&gt;
*Non-rectangular selections with possibility of transparency&lt;br /&gt;
*Automatic updates&lt;br /&gt;
*Various drawing tools&lt;br /&gt;
*Tileset editor and tile editor&lt;br /&gt;
*Maximal working area when using popup tileset and popup radar&lt;br /&gt;
&lt;br /&gt;
== [[Extended LVL]] support ==&lt;br /&gt;
DCME 2.0 fully supports eLVL features as map attributes and regions. DCME also uses some custom data chunks that are not defined in the standard [[eLVL format]].&lt;br /&gt;
===Region Color (rCOL)===&lt;br /&gt;
'''rCOL''' is a region subchunk used to store the defined region color, instead of assigning a new random color every time the map is loaded. Its size will always be 4 bytes. It is saved as an unsigned 32bits integer. (Version 2.0.1 and up)&lt;br /&gt;
&lt;br /&gt;
===DCID===&lt;br /&gt;
'''DCID''' is a chunk that represents a hash code generated by DCME to identify the map in a unique way. It is used for the autosave feature and might be used for more things in the future. Its size should always be 8 bytes. It is a 8 hexadecimal characters string made up from the Volume ID of drive C and the current time. (Version 2.0.2 and up)&lt;br /&gt;
&lt;br /&gt;
===DCWT===&lt;br /&gt;
'''DCWT''' is a chunk in which are stored walltiles data. It is not implemented yet.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.ssforum.net/index.php?showforum=277 DCME @ ssforum.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>Samapico</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4123</id>
		<title>DCME</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4123"/>
				<updated>2007-01-20T17:38:03Z</updated>
		
		<summary type="html">&lt;p&gt;Samapico: /* Extended LVL Support */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''DCME''', or '''Drake Continuum Map Editor''', is an open source map editor created in Visual Basic primarily by Drake7707.  Notable features are the addition of the so-called &amp;quot;[[LVL Format#Extra Tiles|special tiles]]&amp;quot; to the tile palette, easy placement of styled text on the map, and a tool for representing a bitmap image as tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Extended LVL]] Support ==&lt;br /&gt;
DCME 2.0 fully supports eLVL features as map attributes and regions. DCME also uses some custom data chunks that are not defined in the standard [[eLVL format]].&lt;br /&gt;
*'''rCOL''' is a region subchunk used to store the defined region color, instead of assigning a new random color every time the map is loaded. Its size will always be 4 bytes. It is saved as an unsigned 32bits integer. (Version 2.0.1 and up)&lt;br /&gt;
*'''DCHC''' is a chunk that represents a hash code generated by DCME to identify the map in a unique way. It is used for the autosave feature and might be used for more things in the future. Its size should always be 8 bytes. It is a 8 characters string made up from the Volume ID of drive C and the current time displayed in hexadecimal values. (Version 2.0.2 and up)&lt;br /&gt;
*'''DCWT''' is a chunk in which are stored walltiles data. It is not implemented yet.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.ssforum.net/index.php?showforum=277 DCME @ ssforum.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>Samapico</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4122</id>
		<title>DCME</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4122"/>
				<updated>2007-01-20T17:37:01Z</updated>
		
		<summary type="html">&lt;p&gt;Samapico: /* Extended LVL Support */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''DCME''', or '''Drake Continuum Map Editor''', is an open source map editor created in Visual Basic primarily by Drake7707.  Notable features are the addition of the so-called &amp;quot;[[LVL Format#Extra Tiles|special tiles]]&amp;quot; to the tile palette, easy placement of styled text on the map, and a tool for representing a bitmap image as tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Extended LVL]] Support ==&lt;br /&gt;
DCME 2.0 fully supports eLVL features as map attributes and regions. DCME also uses some custom data chunks that are not defined in the standard [[eLVL format]].&lt;br /&gt;
*'''rCOL''' is a region subchunk used to store the defined region color, instead of assigning a new random color every time the map is loaded. Its size will always be 4 bytes. It is saved as an unsigned 32bits integer. (Version 2.0.1 and up)&lt;br /&gt;
*'''DCHC''' is a chunk that represents a hash code generated by DCME to identify the map in a unique way. It is used for the autosave feature and might be used for more things in the future. Its size should always be 8 bytes. It is a 8 characters string made up from the Volume ID of drive C and the current time displayed in hexadecimal values.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.ssforum.net/index.php?showforum=277 DCME @ ssforum.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>Samapico</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Extended_LVL&amp;diff=4970</id>
		<title>Extended LVL</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Extended_LVL&amp;diff=4970"/>
				<updated>2007-01-20T17:31:56Z</updated>
		
		<summary type="html">&lt;p&gt;Samapico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Extended LVL, or ELVL is a new format for representing maps in SubSpace/Continuum. ASSS is currently the only server capable of making practical use of ELVL files.&lt;br /&gt;
&lt;br /&gt;
Right now the [[ELVL Format]] is backwards compatible with the [[LVL Format]]. But in the future there may be a switch to this newer format. This will help bring about arbitrary [[Tiles|tile]] types among other things.&lt;br /&gt;
&lt;br /&gt;
They can be generated using a Python script available at the [http://sscx.net/asss/ ASSS site], using [[Continuum Level / Ini Tool]], [[DustEd]] or [[DCME]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''References'''&lt;br /&gt;
*http://asss.yi.org/asss/files/lvltool.py&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Definitions]]&lt;br /&gt;
[[Category: Map]]&lt;/div&gt;</summary>
		<author><name>Samapico</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=SSME&amp;diff=5089</id>
		<title>SSME</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=SSME&amp;diff=5089"/>
				<updated>2007-01-20T17:30:52Z</updated>
		
		<summary type="html">&lt;p&gt;Samapico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created by Larry Cornder, SSME (SubSpace Map Editor) has been the most popular [[Maps | map]] editor since [[VIE]] days. There have been two releases of SSME, [http://wiki.minegoboom.com/upload/utilities/SSME%200.071a.zip 0.071a] and [http://wiki.minegoboom.com/upload/utilities/SSME%200.081a.zip 0.081a]. Both releases are good in their own respects, as the changes between the two are different enough that each version has its advantages over the other.&lt;br /&gt;
&lt;br /&gt;
SSME saves maps using the [[LVL Format]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Ssme.png|Ssme.png]]&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
*Only handles 8bit (256-color) tilesets.&lt;br /&gt;
*If you open an [[ELVL Format | ELVL]] map with SSME, and then save it, the map will be converted back to a standard map. Any ELVL attributes such as author or [[ASSS Region | region]] information will be lost.&lt;br /&gt;
*[[LVL_Format#Extra_Tiles]], are not supported by SSME.&lt;br /&gt;
&lt;br /&gt;
[[Category:Utilities]]&lt;br /&gt;
[[Category: Map]]&lt;/div&gt;</summary>
		<author><name>Samapico</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4121</id>
		<title>DCME</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4121"/>
				<updated>2007-01-20T17:27:59Z</updated>
		
		<summary type="html">&lt;p&gt;Samapico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''DCME''', or '''Drake Continuum Map Editor''', is an open source map editor created in Visual Basic primarily by Drake7707.  Notable features are the addition of the so-called &amp;quot;[[LVL Format#Extra Tiles|special tiles]]&amp;quot; to the tile palette, easy placement of styled text on the map, and a tool for representing a bitmap image as tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Extended LVL]] Support ==&lt;br /&gt;
DCME 2.0 fully supports eLVL features as map attributes and regions. DCME also uses some custom data chunks that are not defined in the standard [[eLVL format]].&lt;br /&gt;
*'''rCOL''' is a region subchunk used to store the defined region color, instead of assigning a new random color every time the map is loaded. Its size will always be 4. It is saved as an unsigned 32bits integer.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.ssforum.net/index.php?showforum=277 DCME @ ssforum.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>Samapico</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Physics&amp;diff=5278</id>
		<title>Physics</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Physics&amp;diff=5278"/>
				<updated>2007-01-18T03:20:15Z</updated>
		
		<summary type="html">&lt;p&gt;Samapico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[SubSpace]] works on its own special unit scales. This is a collection of observed units and other special physics that SubSpace uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Bounce Formula : SpeedAfter = SpeedBefore * (16 / BounceFactor) (See [[Misc Settings]].)&lt;br /&gt;
&lt;br /&gt;
; Rotation : 90Â° rotation in 1/100th of a second, ''ie: Set rotation to 400, can do a full rotation of 360Â° in one second.''&lt;br /&gt;
&lt;br /&gt;
:: In packets, rotation of a player's ship is a number 0-39... where 0 is straight up and proceeding clockwise. This corresponds to which of the 40 degree graphics to display.&lt;br /&gt;
&lt;br /&gt;
: degrees per tick = rotation_setting / 1000&lt;br /&gt;
&lt;br /&gt;
; Speed : Pixels traveled in 10 seconds.&lt;br /&gt;
&lt;br /&gt;
: pixels per tick = speed_setting / 1000&lt;br /&gt;
&lt;br /&gt;
; Thrust : '''Speed''' increased every 1/100th of a second.&lt;br /&gt;
&lt;br /&gt;
:: ''Sample: Thrust of 10 applied for a second increases your speed by 1000''&lt;br /&gt;
&lt;br /&gt;
; Tick : 1/100th of a second, ''i.e. 0.01s or 10ms.''&lt;br /&gt;
&lt;br /&gt;
; Recharge : Amount of energy units gained in 10 seconds.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Intricacies]]&lt;/div&gt;</summary>
		<author><name>Samapico</name></author>	</entry>

	</feed>