<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://wiki.minegoboom.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pests</id>
		<title>ASSS Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.minegoboom.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pests"/>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php/Special:Contributions/Pests"/>
		<updated>2026-05-05T18:10:42Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.28.2</generator>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Safe_Zones&amp;diff=3685</id>
		<title>Safe Zones</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Safe_Zones&amp;diff=3685"/>
				<updated>2005-06-10T01:38:06Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: clearing up the ball catcing sentence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Safezone.png|right|Safe zone]]&lt;br /&gt;
A Safe Zone is a special [[Tiles|tile]] on a [[Maps|map]].&lt;br /&gt;
&lt;br /&gt;
You cannot take damage inside a safe zone unless you are holding the power ball and the arena settings allow ball killing. In some [[Zone|zones]], ball killing is against the rules. A new setting introduced in [[Continuum|Continuum 0.38]] will prevent your ship from catching a power ball if you are stationary while in a safe zone.&lt;br /&gt;
&lt;br /&gt;
If you enter a safe zone, all your weapons and decoys will disappear. Attempting to fire a weapon inside a safe zone will bring your ship to a complete stop. Bricks and portals are not affected. A configurable setting can disable ship's antiwarp from affecting other users when they are inside a safe zone.&lt;br /&gt;
&lt;br /&gt;
Safe zones can have a configurable time limit. Players that exceed this time limit will be disconnected.&lt;br /&gt;
&lt;br /&gt;
You may have to be inside a safe zone to purchase upgrades and items for your ship.&lt;br /&gt;
&lt;br /&gt;
== Related settings ==&lt;br /&gt;
&amp;lt;!-- you can link these when their pages have been made --&amp;gt;&lt;br /&gt;
*[[Cost_Settings#PurchaseAnytime|Cost:PurchaseAnytime]]&lt;br /&gt;
*[[Server.ini#NoAntiInSafe|Misc:NoAntiInSafe]]&lt;br /&gt;
*[[Misc_Settings#SafetyLimit|Misc:SafetyLimit]]&lt;br /&gt;
*[[Soccer_Settings#DisableBallKilling|Soccer:DisableBallKilling]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Definitions]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=ASSS_Wiki:Community_Portal&amp;diff=5003</id>
		<title>ASSS Wiki:Community Portal</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=ASSS_Wiki:Community_Portal&amp;diff=5003"/>
				<updated>2005-06-01T21:20:51Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: new item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Things that need to be done ==&lt;br /&gt;
* '''Don't know WIKI talk?''' Check out this Wiki guide: [http://en.wikipedia.org/wiki/Wikipedia:Wiki_markup Wiki Markup]&lt;br /&gt;
*Add content to [[Special:Wantedpages|these pages]].&lt;br /&gt;
*If there are any [[Special:Uncategorizedpages| uncategorized pages]] please try to categorize them into [[Special:Categories|existing categories]].&lt;br /&gt;
*Fine a home for the [[Special:Lonelypages|Lonely Pages]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:LVZ&amp;diff=1607</id>
		<title>Talk:LVZ</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:LVZ&amp;diff=1607"/>
				<updated>2005-03-29T04:24:35Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Smong|Smong]]: I dunno how you people read in your head, but I think lvz is levz. I wanted to ask others before changing all the 'an's to 'a's.&lt;br /&gt;
&lt;br /&gt;
[[User:CypherJF|CypherJF]]: I just call it a L-V-Z. :X&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: Same.&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Template_talk:Disambig&amp;diff=1394</id>
		<title>Template talk:Disambig</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Template_talk:Disambig&amp;diff=1394"/>
				<updated>2005-02-27T22:11:45Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why is this a category? --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
For [[1stStrike]] and anything else that needs it [[User:Pests|Pests]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:MERVBot_Tutorial&amp;diff=1365</id>
		<title>Talk:MERVBot Tutorial</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:MERVBot_Tutorial&amp;diff=1365"/>
				<updated>2005-02-26T05:20:57Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Convo==&lt;br /&gt;
D1s: Anybody wanna format this int a table of contents? I'm lazy&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: That is sick. Maybe split into more pages? Says it is over 160k.&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: There is already pages defined. You could just split them up into that.&lt;br /&gt;
&lt;br /&gt;
OK, I'm working on converting it to real HTML (using &amp;amp;lt;pre&amp;amp;gt;) instead of the &amp;amp;amp;nbsp; crap. --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
[[User:CypherJF|CypherJF]]: Should we just call this &amp;quot;the bot tutorial&amp;quot; based on the tutorial by Underlord? Then update it accordingly? -- And also, the link to MervBot w/e 37 is now 45; should we just comment that this tutorial was writen for the 37 -- or... comments! lol.&lt;br /&gt;
&lt;br /&gt;
[[User:CypherJF|CypherJF]]: I'd like to say that all sections appear to have been updated for the Wiki; time to go through edit, and catch mistakes. Add to the wiki itself - perhaps more example code.&lt;br /&gt;
&lt;br /&gt;
[[User:CypherJF|CypherJF]]: Cyan and I were talking about the section &amp;quot;Checking if pilot is in a safe zone&amp;quot;; whether or not to just remove it. I remarked that it's a nice section for those to the whole plugin deal. But, I was just noticing how it'd make more sense to put the &amp;quot;Useful Player data&amp;quot; before hand... So i guess the next step is to go through and try to address the logical-aspect of ordering of the content? What's your guys' take?&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: Uh yeah.. so why are there so many major edits to just one page? I can't see anything in recent changes but edits to the mervbot tutorial.&lt;br /&gt;
&lt;br /&gt;
[[User:CypherJF|CypherJF]]: See my other notes: &amp;quot;CypherJF: Well I've been doing the edits from all around campus. Like yesterday I did 4-6 things from the MathLab; and the rest from the dorm, etc. lol. I don't think it really matters, since there isn't much other activity going on.. on the wiki.&amp;quot; So, I'd make edits and just post em. It happened to be the only activity and sooo it looks worse than it is.&lt;br /&gt;
&lt;br /&gt;
== sscanf ==&lt;br /&gt;
&lt;br /&gt;
Well, I'm using sscanf() for parsing player input. Yes, an advanced function, but maybe it will discourage C++ newbs from making bot plugins. Any comments? --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
D1st0rt: Cool beans. I learned something new :D&lt;br /&gt;
&lt;br /&gt;
== Event list ==&lt;br /&gt;
&lt;br /&gt;
Removed event list because it was redundant with dllcore.h, less descriptive, and too easy to get out-of-date. Anybody who wants it back, please post here so I can ignore you. :-D --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
[[User:CypherJF|CypherJF]]: Like people are really going to read through the dllcore.h file.. on a webpage tutorial. hmm i think not. I still say keep it there.&lt;br /&gt;
&lt;br /&gt;
If someone doesn't make the effort to look up events in dllcore.h, they shouldn't be making plugins. I think of this tutorial as more of a &amp;quot;here are the basics and intricacies of making a MERVBot plugin&amp;quot; more than &amp;quot;here is how to follow step-by-step instructions and call it programming&amp;quot;. --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
D1s: Even ''I'' look up things in dllcore.h, its a very useful resource. As long as it says to look in it, I don't think we'd need the full list here&lt;br /&gt;
&lt;br /&gt;
== Extra Code Samples ==&lt;br /&gt;
[[User:CypherJF|CypherJF]]: I'd like to somehow split these up better; and make them linkable, what do you guy's think?&lt;br /&gt;
&lt;br /&gt;
[[User:CypherJF|CypherJF]]: I made sub-headers, and so they'll be added into the table of contents. Let me know what you guys think of it.&lt;br /&gt;
&lt;br /&gt;
Alrighty, looks good. One thing I would ask is to try to save up a bunch of edits in a text editor or something, than have the myriad edits you do now. Thanks for sharing the burden with me! --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
[[User:CypherJF|CypherJF]]: Well I've been doing the edits from all around campus. Like yesterday I did 4-6 things from the MathLab; and the rest from the dorm, etc. lol. I don't think it really matters, since there isn't much other activity going on.. on the wiki.&lt;br /&gt;
&lt;br /&gt;
Oh, OK, that's fine. Also, do remember that the wiki will automatically do your &amp;amp;lt;p&amp;amp;gt;ing for you as long as you leave a blank line in-between &amp;quot;paragraphs&amp;quot;. --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
== Example Code commenting system ==&lt;br /&gt;
&lt;br /&gt;
What's the use of it? --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: So if people don't understand the examples they can request help or a clarification. Also people that do understand an example might want to post a better/alternative solution. I suppose since you need an account to edit a page, maybe the wiki can be setup so you don't need an account to edit the discussion page so people can put comments in there.&lt;br /&gt;
&lt;br /&gt;
I think I wasn't being very clear, Cypher didn't understand me either. I was talking about his &amp;amp;lt;!-- EXAMPLE A: BEGIN--&amp;amp;gt; stuff. Anyway, I've gotten permission from him to remove it, it was only supposed to be temporary. The idea of anonymous talk posts is a good idea, but I'm not sure if its possible. --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
== Make bot spectate specific coordinates Section ==&lt;br /&gt;
--[[User:50% Packetloss|50% Packetloss]] 14:34, Feb 21, 2005 (EST)&lt;br /&gt;
&lt;br /&gt;
This is what is currently there.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
tell(makeFollowing(false));&lt;br /&gt;
tell(makeFlying(true));&lt;br /&gt;
me-&amp;gt;move(512 * 16, 600 * 16);&lt;br /&gt;
tell(makeSendPosition(true));&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now when you tell the bot tell(makeFlying(true)); the core makes DLLFlying= true; Thus in the core's function void Host::doEvents() instead of the bot sending position packets, the job is left to the dll. &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
//...&lt;br /&gt;
if (DLLFlying)&lt;br /&gt;
{&lt;br /&gt;
	Uint32 limit = settings.SendPositionDelay;&lt;br /&gt;
&lt;br /&gt;
	if (time - lastPosition &amp;gt; limit)&lt;br /&gt;
	{&lt;br /&gt;
		imports-&amp;gt;talk(makePositionHook());&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
else if (Me-&amp;gt;ship == SHIP_Spectator)&lt;br /&gt;
{	// Spectating&lt;br /&gt;
	Uint32 limit = settings.SendPositionDelay;&lt;br /&gt;
&lt;br /&gt;
	if (time - lastPosition &amp;gt; limit)&lt;br /&gt;
	{&lt;br /&gt;
		// Cycle player spectated&lt;br /&gt;
		if (Me-&amp;gt;ship == SHIP_Spectator)&lt;br /&gt;
			spectateNext();&lt;br /&gt;
&lt;br /&gt;
			sendPosition(false);&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
else if //...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
So in the dll, in the positionhook event, you need to add tell(sendPosition(false));. Im not sure if it will have a dramatic effect if the bot is in spec (never tested it), but if the bot is in a ship it will disappear from the screen. I don't know a lot about this wiki stuff so Ill leave it up to you ladies to edit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Old toc can be found here: [[MERVBot Tutorial/Old Toc]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:Sections&amp;diff=5084</id>
		<title>Talk:Sections</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:Sections&amp;diff=5084"/>
				<updated>2005-02-16T02:32:48Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sorry Pests, but do you really think it's useful trying to keep this page up-to-date? If you haven't seen my post on the forums, using the [[Special:Categories|Catagories System]] would be a lot nicer. --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I agree with you. I would like to finish making sure all the categories are correct first however. [[User:Pests|Pests]]&lt;br /&gt;
&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]] 10:02, Feb 10, 2005 (EST): We ready to delete the Sections and its few subpages yet?&lt;br /&gt;
&lt;br /&gt;
Yeah, its time. [[User:Pests|Pests]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:MERVBot_Tutorial&amp;diff=1180</id>
		<title>Talk:MERVBot Tutorial</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:MERVBot_Tutorial&amp;diff=1180"/>
				<updated>2005-02-01T20:42:40Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;D1s: Anybody wanna format this int a table of contents? I'm lazy&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: That is sick. Maybe split into more pages? Says it is over 160k.&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: There is already pages defined. You could just split them up into that.&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:Main_Page&amp;diff=1335</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:Main_Page&amp;diff=1335"/>
				<updated>2005-01-19T20:32:28Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why lock it? People may want to add internal links for things like Subgame or Continuum.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I notice the module faq has several editable sections, can't you put the important bit in a non-editable section and then have an editable section open to all? --Smong&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I agree, I wanted to put a &amp;quot;Getting Started&amp;quot; type link on the page since right now the site might seem a bit confusing to others to navigate.&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Was wondering if someone would like to help me start learning ASSS from scratch? :-P please tell me if someone is that friendly lol. --Chambahs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Locking the main page is usually a good idea to prevent certain people from doing stupid things.&lt;br /&gt;
Chambahs, requests like that should go to http://forums.minegoboom.com/ or something, and not here. This is for talk about the page only.&lt;br /&gt;
Note: You can sign/link your name with three tildes.&lt;br /&gt;
--[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
First off, I'm sorry, it was late and I didn't type out what I meant, but you dont have to be so rude. What I meant was, would anyone like to type out a tutoral on how to use ASSS, because that WOULD be a thing to put in this site. I was thinking something very in depth, for someone who just downloaded Continuum. Some of the things we have on the site, are from basic knowledge of the people who have been working with Continuum alot. Just a suggestion...&lt;br /&gt;
--[[User:Chambahs|Chambahs]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]]: Want to know why its locked? [http://meta.wikimedia.org/w/index.php?title=Main_Page&amp;amp;action=history MediaWiki's History] shows a bunch of idiots posting spam and defacing the site. If its subpages, not everyone will see it, and won't be as destructive. Doing it to the front page just becomes annoying, and I would not to not have to deal with it. Plus, I already mentioned that the admins here can hand out Sysop mode to people all they want, so if you have a good history of contributions, it won't be hard to be a sysop here.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[User:Smong|Smong]]: Firstly I'm putting this comment here because the page in question does not have a talk tab.&lt;br /&gt;
&lt;br /&gt;
This [[Special:Wantedpages]] mentions Cyan~Fire's profile. I was wondering how the wanted pages page is generated. At first I thought it was any page that has been linked to but does not exist yet. But Grelminar does not yet have a profile page and he is linked from this main page. Also what is the [[MediaWiki:Wantedpages]] page?&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
&lt;br /&gt;
Requires two links to be put on wanted page and I'm not quite sure what the second link is. [[User:Pests|Pests]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: Hey guys, anyone not like the flower image on the left? Any suggestions of what to change it to? I think a nice subspace shield would be cool. :)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]] 21:22, Jan 13, 2005 (EST): About the flower: Change it to whatever you want. Upload it to the Server Help thread and we'll vote on it there.&amp;lt;br&amp;gt;&lt;br /&gt;
To the Wanted Pages: The first one requires two links, thus it is 'wanted' more than other links. The second one: Who knows? It came with the default installation.&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: Any chance of renaming the wiki to something less specific? I only have sysop so not sure if its a possible option in higher levels.&lt;br /&gt;
&lt;br /&gt;
Can we have some more wiki links on this page?  [[User:i88gerbils|i88gerbils]]&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: Please don't change it to Continuum wiki, we must not forget Subspace.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]] 01:19, Jan 18, 2005 (EST): Go hog-wild. Since this is still Beta, do what you want. As for a name, can you think of anything better?&lt;br /&gt;
&lt;br /&gt;
SubSpace Wiki&amp;lt;br /&amp;gt;&lt;br /&gt;
SubSpace/Continuum Wiki&amp;lt;br /&amp;gt;&lt;br /&gt;
Server Help Wiki&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mine, it'd be cool if you'd change that stupid &amp;quot;Quicklinks&amp;quot; &amp;lt;table&amp;gt; into a list like everything else.&lt;br /&gt;
&lt;br /&gt;
== Quicklinks ==&lt;br /&gt;
&lt;br /&gt;
What's wrong with them? --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: I think they make it very easy to find what your looking for. Opposed to clicking on categories, finding the right root-section out of all the subcategories, ect. When a new person wants quick help some of them either dont have the knowledge or the patence to do that. Putting a link right on the top of the page makes it so pages are easy to find. Dont like the table and you would perfect a list? Why? If you want I can change it to wiki style tables (using pipes).&lt;br /&gt;
&lt;br /&gt;
Also, your allowed to change them if you want. But if someone else comes along and finds the majority of people like it the other way then expect them to get changed back.&lt;br /&gt;
&lt;br /&gt;
Akai: I don't mind the placement or the way it looks, merely that it is using a table and inline styles.  It's very annoying.&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: Tables are allowed. Thats why MediaWiki supports either html tables or the pipe syntax. Theres no other way style the tables to look how I want without using inline. Wikipedia does it as well, in fact, the table I use is basically a copy of one of theirs. Why is it so annoying? Maybe we could fix that. :)&lt;br /&gt;
&lt;br /&gt;
Akai: I'll fix it when my comp is fully operational again.&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: I don't like having to scroll in any direction. A list would just make the page taller.&lt;br /&gt;
&lt;br /&gt;
[[Akai]]: mooooo, I just said I don't mind how it looks - you can make an unordered list look just like that&lt;br /&gt;
&lt;br /&gt;
just don't bother, will make a hip skin&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: Yeah, its possible. Why bother though? It works fine the way it is and others do it as well. I'm sure you might make some argument about it being the un-standard way of doing things, ect. I can pull it out of a table and put it into a div or span if you really want.&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Category_talk:Settings&amp;diff=1177</id>
		<title>Category talk:Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Category_talk:Settings&amp;diff=1177"/>
				<updated>2005-01-19T18:21:05Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(D1s: Just a thought, but wouldn't it be better to be 1 page with a table of contents?... I'd do it but I don't know how)&lt;br /&gt;
(ed: To be an online template.sss)&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: I think the page names should be prefixed with the [section], although I don't think you can use : as the bit on the left becomes a namespace or something.&lt;br /&gt;
&lt;br /&gt;
Whatever makes it easier to just type into the search somesection:somesetting to get help on it. Maybe experiment with some page names and content to see what comes up in the search.&lt;br /&gt;
&lt;br /&gt;
== Some things I dont like ==&lt;br /&gt;
&lt;br /&gt;
When viewing a page its hard to tell where it belongs. I clicked Mode on the recent edit page and all I saw was what it does. Wheres this at? I dont know. You guys can subcat the Settings more to get the actual settings section involved, be alot easier.&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]&lt;br /&gt;
&lt;br /&gt;
== Way too many pages ==&lt;br /&gt;
&lt;br /&gt;
It would be ''much'' nicer to just have all the bomb settings on the page for the [Bomb] section. I mean, right now it's just silly. We're trying to make up for the simplistic search. I mean someone can still type JitterTime and get to the Bomb page, right?&lt;br /&gt;
--[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: Categories don't get used in the search though. Although I agree with Pests you can't tell where a setting is from, so if you end up at a setting page from a search you don't get the full picture. You need to at least say which section the setting comes from, fx: Misc. Maybe even which file, server.cfg, server.ini, etc/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So wouldn't the obvious fix be having each setting on its section's page? --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I always thought it would be nice to have it threaded as well as separate pages.  So that a newb would click on server.ini/server.cfg/arena.cfg/whatever and it would take them to Settings which would let them explore through the various settings for the one they're looking up.  Then, when working with modules that require certain settings, the individual settings can be linked from that page as well.&lt;br /&gt;
&lt;br /&gt;
But right now they're pretty much floating with only a single tie back to the Settings page. --[[User:i88gerbils|i88gerbils]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If they're all on their sections' pages, then anybody browsing can very quickly find a description of what they're looking for and a general user can reasonably quickly find a setting's section with the search. (Example: Try typing &amp;quot;JitterTime&amp;quot;, it comes right up.) --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
Does everyone agree with getting rid of the old settings pages (like &amp;quot;Bomb&amp;quot;)? And the individual key pages? --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
== Should this be categories instead of pages? ==&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: This seems to be partly what we tried to ignore, pages with links to other pages that could be done with a new category. For example, the PrizeWeight page Cyan just edited could be made into a category and all settings beloing to it could be pages added to that category. That solves the problem with not knowing where it came form and lets you do things as you wish any not worry about lists which have to be manually updated.&lt;br /&gt;
&lt;br /&gt;
I also think Settings should be made into a parent category, doesnt seem right as a tutorial. Perhaps only put subgame-specific commands and put it into the subgame category.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I agree, it doesn't fit under tutorial. I also (still) think that having one page for every stupid settings is stupid, catagory or not. --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
Its an easy fix, make a root category or place it under subgame or whatnot? [[User:Pests|Pests]]&lt;br /&gt;
&lt;br /&gt;
Make it a root. ASSS stuff can go there, too. --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
Agreed. Going to change it now. [[User:Pests|Pests]] 23:38, Jan 14, 2005 (EST)&lt;br /&gt;
&lt;br /&gt;
In response to your history comment, this doesn't seem like a document to me. It really does fit in its own catagory. --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: I will always look at template.sss.txt or clientset.def.txt before I come here to search for settings. Unless of course it is an 'undocumented' setting or something from a custom module.&lt;br /&gt;
&lt;br /&gt;
== Idea on how to do pages ==&lt;br /&gt;
&lt;br /&gt;
I was thinking, wouldnt it look nice if you did something to make catagories collapsable?&lt;br /&gt;
&lt;br /&gt;
Collapsed&lt;br /&gt;
&lt;br /&gt;
+Bombs&amp;lt;br&amp;gt;&lt;br /&gt;
+Guns&amp;lt;br&amp;gt;&lt;br /&gt;
+Repels&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Non Collapsed:&lt;br /&gt;
&lt;br /&gt;
+Bombs&amp;lt;br&amp;gt;&lt;br /&gt;
++Shrap&amp;lt;br&amp;gt;&lt;br /&gt;
++JitterTime&amp;lt;br&amp;gt;&lt;br /&gt;
++L1 Bombs&amp;lt;br&amp;gt;&lt;br /&gt;
+Guns&amp;lt;br&amp;gt;&lt;br /&gt;
++FireDelay&amp;lt;br&amp;gt;&lt;br /&gt;
++FireCost&amp;lt;br&amp;gt;&lt;br /&gt;
++L1 Bullets&amp;lt;br&amp;gt;&lt;br /&gt;
+Repels&amp;lt;br&amp;gt;&lt;br /&gt;
++Repel Speed&amp;lt;br&amp;gt;&lt;br /&gt;
ect....btw, its just a suggestion, it will look nice and neat&lt;br /&gt;
--[[User:Chambahs|Chambahs]]&lt;br /&gt;
&lt;br /&gt;
It would ''look'' neat, but would it really be all that useful? If you want to find a setting, use search. If you want to browse a section's settings, go to that section's page. --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: Every setting should now be on the wiki (well, at least those in the settings file). What are we going to do about the single 1 setting per page pages we had? Continue doing them? Delete the ones that have been done? Right now they are cluttering up the settings category when looking for a section.&lt;br /&gt;
&lt;br /&gt;
Get rid of them. --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
Can we please keep the formatting that I had up?  It is a nice way of displaying the necessary info. about a particular setting.  Thank you.  --[[User:i88gerbils|i88gerbils]]&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: Are they really needed at this time though?&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: The wiki is slow who is going to use all these settings pages anyway? It would be better for someone to make a custom website and just link to it.&lt;br /&gt;
&lt;br /&gt;
It's better than a bland description that isn't organized...  [[User:i88gerbils|i88gerbils]]&lt;br /&gt;
&lt;br /&gt;
Your allowed to go though the settings pages and change descriptions. [[User:Pests|Pests]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Ship_Settings&amp;diff=1439</id>
		<title>Ship Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Ship_Settings&amp;diff=1439"/>
				<updated>2005-01-19T16:50:45Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: Trying to avoid confusion, renaming and adding  a comment to the top.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The settings in this section is repeated for each of the eight ships.&lt;br /&gt;
&lt;br /&gt;
=== InitialRotation === &lt;br /&gt;
Initial rotation rate of the ship (0 = can't rotate, 400 = full rotation in 1 second)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialThrust === &lt;br /&gt;
Initial thrust of ship (0 = none)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialSpeed === &lt;br /&gt;
Initial speed of ship (0 = can't move)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialRecharge === &lt;br /&gt;
Initial recharge rate, or how quickly this ship recharges its energy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialEnergy === &lt;br /&gt;
Initial amount of energy that the ship can have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaximumRotation === &lt;br /&gt;
Maximum rotation rate of the ship (0 = can't rotate, 400 = full rotation in 1 second)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaximumThrust === &lt;br /&gt;
Maximum thrust of ship (0 = none)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaximumSpeed === &lt;br /&gt;
Maximum speed of ship (0 = can't move)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaximumRecharge === &lt;br /&gt;
Maximum recharge rate, or how quickly this ship recharges its energy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaximumEnergy === &lt;br /&gt;
Maximum amount of energy that the ship can have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== UpgradeRotation === &lt;br /&gt;
Amount added per 'Rotation' Prize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== UpgradeThrust === &lt;br /&gt;
Amount added per 'Thruster' Prize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== UpgradeSpeed === &lt;br /&gt;
Amount added per 'Speed' Prize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== UpgradeRecharge === &lt;br /&gt;
Amount added per 'Recharge Rate' Prize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== UpgradeEnergy === &lt;br /&gt;
Amount added per 'Energy Upgrade' Prize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CloakStatus === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 2&lt;br /&gt;
Whether ships are allowed to receive 'Cloak' 0=no 1=yes 2=yes/start-with&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== StealthStatus === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 2&lt;br /&gt;
Whether ships are allowed to receive 'Stealth' 0=no 1=yes 2=yes/start-with&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== XRadarStatus === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 2&lt;br /&gt;
Whether ships are allowed to receive 'X-Radar' 0=no 1=yes 2=yes/start-with&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== AntiWarpStatus === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 2&lt;br /&gt;
Whether ships are allowed to receive 'Anti-Warp' 0=no 1=yes 2=yes/start-with&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CloakEnergy === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 32000&lt;br /&gt;
Amount of energy required to have 'Cloak' activated (thousanths per hundredth of a second)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== StealthEnergy === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 32000&lt;br /&gt;
Amount of energy required to have 'Stealth' activated (thousanths per hundredth of a second)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== XRadarEnergy === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 32000&lt;br /&gt;
Amount of energy required to have 'X-Radar' activated (thousanths per hundredth of a second)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== AntiWarpEnergy === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 32000&lt;br /&gt;
Amount of energy required to have 'Anti-Warp' activated (thousanths per hundredth of a second)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialRepel === &lt;br /&gt;
Initial number of Repels given to ships when they start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialBurst === &lt;br /&gt;
Initial number of Bursts given to ships when they start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialBrick === &lt;br /&gt;
Initial number of Bricks given to ships when they start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialRocket === &lt;br /&gt;
Initial number of Rockets given to ships when they start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialThor === &lt;br /&gt;
Initial number of Thor's Hammers given to ships when they start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialDecoy === &lt;br /&gt;
Initial number of Decoys given to ships when they start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialPortal === &lt;br /&gt;
Initial number of Portals given to ships when they start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialGuns === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 3&lt;br /&gt;
Initial level a ship's guns fire 0=no guns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialBombs === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 3&lt;br /&gt;
Initial level a ship's bombs fire 0=no bombs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== RepelMax === &lt;br /&gt;
Maximum number of Repels allowed in ships&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BurstMax === &lt;br /&gt;
Maximum number of Bursts allowed in ships&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DecoyMax === &lt;br /&gt;
Maximum number of Decoys allowed in ships&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== RocketMax === &lt;br /&gt;
Maximum number of Rockets allowed in ships&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ThorMax === &lt;br /&gt;
Maximum number of Thor's Hammers allowed in ships&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BrickMax === &lt;br /&gt;
Maximum number of Bricks allowed in ships&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PortalMax === &lt;br /&gt;
Maximum number of Portals allowed in ships&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaxGuns === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 3&lt;br /&gt;
Maximum level a ship's guns can fire 0=no guns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaxBombs === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 3&lt;br /&gt;
Maximum level a ship's bombs can fire 0=no bombs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BulletFireEnergy === &lt;br /&gt;
Amount of energy it takes a ship to fire a single L1 bullet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BulletSpeed === &lt;br /&gt;
How fast bullets travel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BulletFireDelay === &lt;br /&gt;
delay that ship waits after a bullet is fired until another weapon may be fired (in hundredths of a second)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MultiFireEnergy === &lt;br /&gt;
Amount of energy it takes a ship to fire multifire L1 bullets&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MultiFireDelay === &lt;br /&gt;
delay that ship waits after a multifire bullet is fired until another weapon may be fired (in hundredths of a second)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MultiFireAngle === &lt;br /&gt;
Angle spread between multi-fire bullets and standard forward firing bullets. (111 = 1 degree, 1000 = 1 ship-rotation-point)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DoubleBarrel === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether ships fire with double barrel bullets 0=no 1=yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BombFireEnergy === &lt;br /&gt;
Amount of energy it takes a ship to fire a single bomb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BombFireEnergyUpgrade === &lt;br /&gt;
Extra amount of energy it takes a ship to fire an upgraded bomb. ie. L2 = BombFireEnergy+BombFireEnergyUpgrade&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BombThrust === &lt;br /&gt;
Amount of back-thrust you receive when firing a bomb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BombBounceCount === &lt;br /&gt;
Number of times a ship's bombs bounce before they explode on impact&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BombSpeed === &lt;br /&gt;
How fast bombs travel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BombFireDelay === &lt;br /&gt;
delay that ship waits after a bomb is fired until another weapon may be fired (in hundredths of a second)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== EmpBomb === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether ships fire EMP bombs 0=no 1=yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SeeBombLevel === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 4&lt;br /&gt;
If ship can see bombs on radar (0=Disabled, 1=All, 2=L2 and up, 3=L3 and up, 4=L4 bombs only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaxMines === &lt;br /&gt;
Maximum number of mines allowed in ships&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SeeMines === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether ships see mines on radar 0=no 1=yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== LandmineFireEnergy === &lt;br /&gt;
Amount of energy it takes a ship to place a single L1 mine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== LandmineFireEnergyUpgrade === &lt;br /&gt;
Extra amount of energy it takes to place an upgraded landmine.  ie. L2 = LandmineFireEnergy+LandmineFireEnergyUpgrade&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== LandmineFireDelay === &lt;br /&gt;
delay that ship waits after a mine is fired until another weapon may be fired (in hundredths of a second)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ShrapnelMax === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 31&lt;br /&gt;
Maximum amount of shrapnel released from a ship's bomb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ShrapnelRate === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 31&lt;br /&gt;
Amount of additional shrapnel gained by a 'Shrapnel Upgrade' prize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BurstSpeed === &lt;br /&gt;
How fast the burst shrapnel is for this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BurstShrapnel === &lt;br /&gt;
Number of bullets released when a 'Burst' is activated&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== TurretThrustPenalty === &lt;br /&gt;
Amount the ship's thrust is decreased with a turret riding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== TurretSpeedPenalty === &lt;br /&gt;
Amount the ship's speed is decreased with a turret riding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== TurretLimit === &lt;br /&gt;
Number of turrets allowed on a ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== RocketTime === &lt;br /&gt;
How long a Rocket lasts (in hundredths of a second)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialBounty === &lt;br /&gt;
Number of 'Greens' given to ships when they start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== AttachBounty === &lt;br /&gt;
Bounty required by ships to attach as a turret&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== AfterburnerEnergy === &lt;br /&gt;
Amount of energy required to have 'Afterburners' activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DisableFastShooting === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
If firing bullets, bombs, or thors is disabled after using afterburners (1=enabled)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Radius === &lt;br /&gt;
The ship's radius from center to outside, in pixels. Standard value is 14 pixels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DamageFactor === &lt;br /&gt;
How likely a the ship is to take damamage (ie. lose a prize) (0=special-case-never, 1=extremely likely, 5000=almost never)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PrizeShareLimit === &lt;br /&gt;
Maximum bounty that ships receive Team Prizes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SuperTime === &lt;br /&gt;
* Min: 1&lt;br /&gt;
How long Super lasts on the ship (in hundredths of a second)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ShieldsTime === &lt;br /&gt;
* Min: 1&lt;br /&gt;
How long Shields lasts on the ship (in hundredths of a second)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gravity === &lt;br /&gt;
Uses this formula, where R = raduis (tiles) and g = this setting; R = 1.325 * (g ^ 0.507)  IE: If set to 500, then your ship will start to get pulled in by the wormhole once you come within 31 tiles of it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GravityTopSpeed === &lt;br /&gt;
Ship are allowed to move faster than their maximum speed while effected by a wormhole.  This determines how much faster they can go (0 = no extra speed)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SoccerBallFriction === &lt;br /&gt;
Amount the friction on the soccer ball (how quickly it slows down -- higher numbers mean faster slowdown)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SoccerBallProximity === &lt;br /&gt;
How close the player must be in order to pick up ball (in pixels)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SoccerBallSpeed === &lt;br /&gt;
Initial speed given to the ball when fired by the carrier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SoccerThrowTime === &lt;br /&gt;
Time player has to carry soccer ball (in hundredths of a second)&lt;br /&gt;
&lt;br /&gt;
[[Category: Settings]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:All_Settings&amp;diff=5240</id>
		<title>Talk:All Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:All_Settings&amp;diff=5240"/>
				<updated>2005-01-19T16:49:53Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: Talk:All Settings moved to Talk:Ship Settings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:Ship Settings]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=All_Settings&amp;diff=5239</id>
		<title>All Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=All_Settings&amp;diff=5239"/>
				<updated>2005-01-19T16:49:52Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: All Settings moved to Ship Settings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ship Settings]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Category_talk:Settings&amp;diff=1126</id>
		<title>Category talk:Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Category_talk:Settings&amp;diff=1126"/>
				<updated>2005-01-19T04:41:24Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(D1s: Just a thought, but wouldn't it be better to be 1 page with a table of contents?... I'd do it but I don't know how)&lt;br /&gt;
(ed: To be an online template.sss)&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: I think the page names should be prefixed with the [section], although I don't think you can use : as the bit on the left becomes a namespace or something.&lt;br /&gt;
&lt;br /&gt;
Whatever makes it easier to just type into the search somesection:somesetting to get help on it. Maybe experiment with some page names and content to see what comes up in the search.&lt;br /&gt;
&lt;br /&gt;
== Some things I dont like ==&lt;br /&gt;
&lt;br /&gt;
When viewing a page its hard to tell where it belongs. I clicked Mode on the recent edit page and all I saw was what it does. Wheres this at? I dont know. You guys can subcat the Settings more to get the actual settings section involved, be alot easier.&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]&lt;br /&gt;
&lt;br /&gt;
== Way too many pages ==&lt;br /&gt;
&lt;br /&gt;
It would be ''much'' nicer to just have all the bomb settings on the page for the [Bomb] section. I mean, right now it's just silly. We're trying to make up for the simplistic search. I mean someone can still type JitterTime and get to the Bomb page, right?&lt;br /&gt;
--[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: Categories don't get used in the search though. Although I agree with Pests you can't tell where a setting is from, so if you end up at a setting page from a search you don't get the full picture. You need to at least say which section the setting comes from, fx: Misc. Maybe even which file, server.cfg, server.ini, etc/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So wouldn't the obvious fix be having each setting on its section's page? --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I always thought it would be nice to have it threaded as well as separate pages.  So that a newb would click on server.ini/server.cfg/arena.cfg/whatever and it would take them to Settings which would let them explore through the various settings for the one they're looking up.  Then, when working with modules that require certain settings, the individual settings can be linked from that page as well.&lt;br /&gt;
&lt;br /&gt;
But right now they're pretty much floating with only a single tie back to the Settings page. --[[User:i88gerbils|i88gerbils]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If they're all on their sections' pages, then anybody browsing can very quickly find a description of what they're looking for and a general user can reasonably quickly find a setting's section with the search. (Example: Try typing &amp;quot;JitterTime&amp;quot;, it comes right up.) --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
Does everyone agree with getting rid of the old settings pages (like &amp;quot;Bomb&amp;quot;)? And the individual key pages? --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
== Should this be categories instead of pages? ==&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: This seems to be partly what we tried to ignore, pages with links to other pages that could be done with a new category. For example, the PrizeWeight page Cyan just edited could be made into a category and all settings beloing to it could be pages added to that category. That solves the problem with not knowing where it came form and lets you do things as you wish any not worry about lists which have to be manually updated.&lt;br /&gt;
&lt;br /&gt;
I also think Settings should be made into a parent category, doesnt seem right as a tutorial. Perhaps only put subgame-specific commands and put it into the subgame category.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I agree, it doesn't fit under tutorial. I also (still) think that having one page for every stupid settings is stupid, catagory or not. --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
Its an easy fix, make a root category or place it under subgame or whatnot? [[User:Pests|Pests]]&lt;br /&gt;
&lt;br /&gt;
Make it a root. ASSS stuff can go there, too. --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
Agreed. Going to change it now. [[User:Pests|Pests]] 23:38, Jan 14, 2005 (EST)&lt;br /&gt;
&lt;br /&gt;
In response to your history comment, this doesn't seem like a document to me. It really does fit in its own catagory. --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: I will always look at template.sss.txt or clientset.def.txt before I come here to search for settings. Unless of course it is an 'undocumented' setting or something from a custom module.&lt;br /&gt;
&lt;br /&gt;
== Idea on how to do pages ==&lt;br /&gt;
&lt;br /&gt;
I was thinking, wouldnt it look nice if you did something to make catagories collapsable?&lt;br /&gt;
&lt;br /&gt;
Collapsed&lt;br /&gt;
&lt;br /&gt;
+Bombs&amp;lt;br&amp;gt;&lt;br /&gt;
+Guns&amp;lt;br&amp;gt;&lt;br /&gt;
+Repels&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Non Collapsed:&lt;br /&gt;
&lt;br /&gt;
+Bombs&amp;lt;br&amp;gt;&lt;br /&gt;
++Shrap&amp;lt;br&amp;gt;&lt;br /&gt;
++JitterTime&amp;lt;br&amp;gt;&lt;br /&gt;
++L1 Bombs&amp;lt;br&amp;gt;&lt;br /&gt;
+Guns&amp;lt;br&amp;gt;&lt;br /&gt;
++FireDelay&amp;lt;br&amp;gt;&lt;br /&gt;
++FireCost&amp;lt;br&amp;gt;&lt;br /&gt;
++L1 Bullets&amp;lt;br&amp;gt;&lt;br /&gt;
+Repels&amp;lt;br&amp;gt;&lt;br /&gt;
++Repel Speed&amp;lt;br&amp;gt;&lt;br /&gt;
ect....btw, its just a suggestion, it will look nice and neat&lt;br /&gt;
--[[User:Chambahs|Chambahs]]&lt;br /&gt;
&lt;br /&gt;
It would ''look'' neat, but would it really be all that useful? If you want to find a setting, use search. If you want to browse a section's settings, go to that section's page. --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: Every setting should now be on the wiki (well, at least those in the settings file). What are we going to do about the single 1 setting per page pages we had? Continue doing them? Delete the ones that have been done? Right now they are cluttering up the settings category when looking for a section.&lt;br /&gt;
&lt;br /&gt;
Get rid of them. --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
Can we please keep the formatting that I had up?  It is a nice way of displaying the necessary info. about a particular setting.  Thank you.  --[[User:i88gerbils|i88gerbils]]&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: Are they really needed at this time though?&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:Main_Page&amp;diff=1122</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:Main_Page&amp;diff=1122"/>
				<updated>2005-01-19T04:40:38Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why lock it? People may want to add internal links for things like Subgame or Continuum.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I notice the module faq has several editable sections, can't you put the important bit in a non-editable section and then have an editable section open to all? --Smong&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I agree, I wanted to put a &amp;quot;Getting Started&amp;quot; type link on the page since right now the site might seem a bit confusing to others to navigate.&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Was wondering if someone would like to help me start learning ASSS from scratch? :-P please tell me if someone is that friendly lol. --Chambahs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Locking the main page is usually a good idea to prevent certain people from doing stupid things.&lt;br /&gt;
Chambahs, requests like that should go to http://forums.minegoboom.com/ or something, and not here. This is for talk about the page only.&lt;br /&gt;
Note: You can sign/link your name with three tildes.&lt;br /&gt;
--[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
First off, I'm sorry, it was late and I didn't type out what I meant, but you dont have to be so rude. What I meant was, would anyone like to type out a tutoral on how to use ASSS, because that WOULD be a thing to put in this site. I was thinking something very in depth, for someone who just downloaded Continuum. Some of the things we have on the site, are from basic knowledge of the people who have been working with Continuum alot. Just a suggestion...&lt;br /&gt;
--[[User:Chambahs|Chambahs]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]]: Want to know why its locked? [http://meta.wikimedia.org/w/index.php?title=Main_Page&amp;amp;action=history MediaWiki's History] shows a bunch of idiots posting spam and defacing the site. If its subpages, not everyone will see it, and won't be as destructive. Doing it to the front page just becomes annoying, and I would not to not have to deal with it. Plus, I already mentioned that the admins here can hand out Sysop mode to people all they want, so if you have a good history of contributions, it won't be hard to be a sysop here.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[User:Smong|Smong]]: Firstly I'm putting this comment here because the page in question does not have a talk tab.&lt;br /&gt;
&lt;br /&gt;
This [[Special:Wantedpages]] mentions Cyan~Fire's profile. I was wondering how the wanted pages page is generated. At first I thought it was any page that has been linked to but does not exist yet. But Grelminar does not yet have a profile page and he is linked from this main page. Also what is the [[MediaWiki:Wantedpages]] page?&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
&lt;br /&gt;
Requires two links to be put on wanted page and I'm not quite sure what the second link is. [[User:Pests|Pests]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: Hey guys, anyone not like the flower image on the left? Any suggestions of what to change it to? I think a nice subspace shield would be cool. :)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]] 21:22, Jan 13, 2005 (EST): About the flower: Change it to whatever you want. Upload it to the Server Help thread and we'll vote on it there.&amp;lt;br&amp;gt;&lt;br /&gt;
To the Wanted Pages: The first one requires two links, thus it is 'wanted' more than other links. The second one: Who knows? It came with the default installation.&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: Any chance of renaming the wiki to something less specific? I only have sysop so not sure if its a possible option in higher levels.&lt;br /&gt;
&lt;br /&gt;
Can we have some more wiki links on this page?  [[User:i88gerbils|i88gerbils]]&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: Please don't change it to Continuum wiki, we must not forget Subspace.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]] 01:19, Jan 18, 2005 (EST): Go hog-wild. Since this is still Beta, do what you want. As for a name, can you think of anything better?&lt;br /&gt;
&lt;br /&gt;
SubSpace Wiki&amp;lt;br /&amp;gt;&lt;br /&gt;
SubSpace/Continuum Wiki&amp;lt;br /&amp;gt;&lt;br /&gt;
Server Help Wiki&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mine, it'd be cool if you'd change that stupid &amp;quot;Quicklinks&amp;quot; &amp;lt;table&amp;gt; into a list like everything else.&lt;br /&gt;
&lt;br /&gt;
== Quicklinks ==&lt;br /&gt;
&lt;br /&gt;
What's wrong with them? --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: I think they make it very easy to find what your looking for. Opposed to clicking on categories, finding the right root-section out of all the subcategories, ect. When a new person wants quick help some of them either dont have the knowledge or the patence to do that. Putting a link right on the top of the page makes it so pages are easy to find. Dont like the table and you would perfect a list? Why? If you want I can change it to wiki style tables (using pipes).&lt;br /&gt;
&lt;br /&gt;
Also, your allowed to change them if you want. But if someone else comes along and finds the majority of people like it the other way then expect them to get changed back.&lt;br /&gt;
&lt;br /&gt;
Akai: I don't mind the placement or the way it looks, merely that it is using a table and inline styles.  It's very annoying.&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: Tables are allowed. Thats why MediaWiki supports either html tables or the pipe syntax. Theres no other way style the tables to look how I want without using inline. Wikipedia does it as well, in fact, the table I use is basically a copy of one of theirs. Why is it so annoying? Maybe we could fix that. :)&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:Ship_Settings&amp;diff=1123</id>
		<title>Talk:Ship Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:Ship_Settings&amp;diff=1123"/>
				<updated>2005-01-18T23:43:45Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Isn't this kinda a pointless page? I mean, all this information is in [[Complete Settings]] and is dispersed in greater detail in each section's page. --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: This and Complete Settings are two different things. Theres a section in the template.sss named &amp;quot;All&amp;quot; and Complete Settings has EVERY section, including this &amp;quot;All&amp;quot; section.&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:Soccer_Settings&amp;diff=1117</id>
		<title>Talk:Soccer Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:Soccer_Settings&amp;diff=1117"/>
				<updated>2005-01-18T23:39:46Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Max Goals==&lt;br /&gt;
I'm confused by MaxGoals. If a team reaches that amount, will it automatically win?&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: Where do you see that sett?&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Category_talk:Settings&amp;diff=1114</id>
		<title>Category talk:Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Category_talk:Settings&amp;diff=1114"/>
				<updated>2005-01-18T22:00:56Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(D1s: Just a thought, but wouldn't it be better to be 1 page with a table of contents?... I'd do it but I don't know how)&lt;br /&gt;
(ed: To be an online template.sss)&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: I think the page names should be prefixed with the [section], although I don't think you can use : as the bit on the left becomes a namespace or something.&lt;br /&gt;
&lt;br /&gt;
Whatever makes it easier to just type into the search somesection:somesetting to get help on it. Maybe experiment with some page names and content to see what comes up in the search.&lt;br /&gt;
&lt;br /&gt;
== Some things I dont like ==&lt;br /&gt;
&lt;br /&gt;
When viewing a page its hard to tell where it belongs. I clicked Mode on the recent edit page and all I saw was what it does. Wheres this at? I dont know. You guys can subcat the Settings more to get the actual settings section involved, be alot easier.&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]&lt;br /&gt;
&lt;br /&gt;
== Way too many pages ==&lt;br /&gt;
&lt;br /&gt;
It would be ''much'' nicer to just have all the bomb settings on the page for the [Bomb] section. I mean, right now it's just silly. We're trying to make up for the simplistic search. I mean someone can still type JitterTime and get to the Bomb page, right?&lt;br /&gt;
--[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: Categories don't get used in the search though. Although I agree with Pests you can't tell where a setting is from, so if you end up at a setting page from a search you don't get the full picture. You need to at least say which section the setting comes from, fx: Misc. Maybe even which file, server.cfg, server.ini, etc/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So wouldn't the obvious fix be having each setting on its section's page? --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I always thought it would be nice to have it threaded as well as separate pages.  So that a newb would click on server.ini/server.cfg/arena.cfg/whatever and it would take them to Settings which would let them explore through the various settings for the one they're looking up.  Then, when working with modules that require certain settings, the individual settings can be linked from that page as well.&lt;br /&gt;
&lt;br /&gt;
But right now they're pretty much floating with only a single tie back to the Settings page. --[[User:i88gerbils|i88gerbils]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If they're all on their sections' pages, then anybody browsing can very quickly find a description of what they're looking for and a general user can reasonably quickly find a setting's section with the search. (Example: Try typing &amp;quot;JitterTime&amp;quot;, it comes right up.) --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
Does everyone agree with getting rid of the old settings pages (like &amp;quot;Bomb&amp;quot;)? And the individual key pages? --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
== Should this be categories instead of pages? ==&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: This seems to be partly what we tried to ignore, pages with links to other pages that could be done with a new category. For example, the PrizeWeight page Cyan just edited could be made into a category and all settings beloing to it could be pages added to that category. That solves the problem with not knowing where it came form and lets you do things as you wish any not worry about lists which have to be manually updated.&lt;br /&gt;
&lt;br /&gt;
I also think Settings should be made into a parent category, doesnt seem right as a tutorial. Perhaps only put subgame-specific commands and put it into the subgame category.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I agree, it doesn't fit under tutorial. I also (still) think that having one page for every stupid settings is stupid, catagory or not. --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
Its an easy fix, make a root category or place it under subgame or whatnot? [[User:Pests|Pests]]&lt;br /&gt;
&lt;br /&gt;
Make it a root. ASSS stuff can go there, too. --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
Agreed. Going to change it now. [[User:Pests|Pests]] 23:38, Jan 14, 2005 (EST)&lt;br /&gt;
&lt;br /&gt;
In response to your history comment, this doesn't seem like a document to me. It really does fit in its own catagory. --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: I will always look at template.sss.txt or clientset.def.txt before I come here to search for settings. Unless of course it is an 'undocumented' setting or something from a custom module.&lt;br /&gt;
&lt;br /&gt;
== Idea on how to do pages ==&lt;br /&gt;
&lt;br /&gt;
I was thinking, wouldnt it look nice if you did something to make catagories collapsable?&lt;br /&gt;
&lt;br /&gt;
Collapsed&lt;br /&gt;
&lt;br /&gt;
+Bombs&amp;lt;br&amp;gt;&lt;br /&gt;
+Guns&amp;lt;br&amp;gt;&lt;br /&gt;
+Repels&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Non Collapsed:&lt;br /&gt;
&lt;br /&gt;
+Bombs&amp;lt;br&amp;gt;&lt;br /&gt;
++Shrap&amp;lt;br&amp;gt;&lt;br /&gt;
++JitterTime&amp;lt;br&amp;gt;&lt;br /&gt;
++L1 Bombs&amp;lt;br&amp;gt;&lt;br /&gt;
+Guns&amp;lt;br&amp;gt;&lt;br /&gt;
++FireDelay&amp;lt;br&amp;gt;&lt;br /&gt;
++FireCost&amp;lt;br&amp;gt;&lt;br /&gt;
++L1 Bullets&amp;lt;br&amp;gt;&lt;br /&gt;
+Repels&amp;lt;br&amp;gt;&lt;br /&gt;
++Repel Speed&amp;lt;br&amp;gt;&lt;br /&gt;
ect....btw, its just a suggestion, it will look nice and neat&lt;br /&gt;
--[[User:Chambahs|Chambahs]]&lt;br /&gt;
&lt;br /&gt;
It would ''look'' neat, but would it really be all that useful? If you want to find a setting, use search. If you want to browse a section's settings, go to that section's page. --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: Every setting should now be on the wiki (well, at least those in the settings file). What are we going to do about the single 1 setting per page pages we had? Continue doing them? Delete the ones that have been done? Right now they are cluttering up the settings category when looking for a section.&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Category_talk:Settings&amp;diff=1104</id>
		<title>Category talk:Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Category_talk:Settings&amp;diff=1104"/>
				<updated>2005-01-18T21:57:32Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(D1s: Just a thought, but wouldn't it be better to be 1 page with a table of contents?... I'd do it but I don't know how)&lt;br /&gt;
(ed: To be an online template.sss)&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: I think the page names should be prefixed with the [section], although I don't think you can use : as the bit on the left becomes a namespace or something.&lt;br /&gt;
&lt;br /&gt;
Whatever makes it easier to just type into the search somesection:somesetting to get help on it. Maybe experiment with some page names and content to see what comes up in the search.&lt;br /&gt;
&lt;br /&gt;
== Some things I dont like ==&lt;br /&gt;
&lt;br /&gt;
When viewing a page its hard to tell where it belongs. I clicked Mode on the recent edit page and all I saw was what it does. Wheres this at? I dont know. You guys can subcat the Settings more to get the actual settings section involved, be alot easier.&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]&lt;br /&gt;
&lt;br /&gt;
== Way too many pages ==&lt;br /&gt;
&lt;br /&gt;
It would be ''much'' nicer to just have all the bomb settings on the page for the [Bomb] section. I mean, right now it's just silly. We're trying to make up for the simplistic search. I mean someone can still type JitterTime and get to the Bomb page, right?&lt;br /&gt;
--[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: Categories don't get used in the search though. Although I agree with Pests you can't tell where a setting is from, so if you end up at a setting page from a search you don't get the full picture. You need to at least say which section the setting comes from, fx: Misc. Maybe even which file, server.cfg, server.ini, etc/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So wouldn't the obvious fix be having each setting on its section's page? --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I always thought it would be nice to have it threaded as well as separate pages.  So that a newb would click on server.ini/server.cfg/arena.cfg/whatever and it would take them to Settings which would let them explore through the various settings for the one they're looking up.  Then, when working with modules that require certain settings, the individual settings can be linked from that page as well.&lt;br /&gt;
&lt;br /&gt;
But right now they're pretty much floating with only a single tie back to the Settings page. --[[User:i88gerbils|i88gerbils]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If they're all on their sections' pages, then anybody browsing can very quickly find a description of what they're looking for and a general user can reasonably quickly find a setting's section with the search. (Example: Try typing &amp;quot;JitterTime&amp;quot;, it comes right up.) --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
Does everyone agree with getting rid of the old settings pages (like &amp;quot;Bomb&amp;quot;)? And the individual key pages? --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
== Should this be categories instead of pages? ==&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: This seems to be partly what we tried to ignore, pages with links to other pages that could be done with a new category. For example, the PrizeWeight page Cyan just edited could be made into a category and all settings beloing to it could be pages added to that category. That solves the problem with not knowing where it came form and lets you do things as you wish any not worry about lists which have to be manually updated.&lt;br /&gt;
&lt;br /&gt;
I also think Settings should be made into a parent category, doesnt seem right as a tutorial. Perhaps only put subgame-specific commands and put it into the subgame category.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I agree, it doesn't fit under tutorial. I also (still) think that having one page for every stupid settings is stupid, catagory or not. --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
Its an easy fix, make a root category or place it under subgame or whatnot? [[User:Pests|Pests]]&lt;br /&gt;
&lt;br /&gt;
Make it a root. ASSS stuff can go there, too. --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
Agreed. Going to change it now. [[User:Pests|Pests]] 23:38, Jan 14, 2005 (EST)&lt;br /&gt;
&lt;br /&gt;
In response to your history comment, this doesn't seem like a document to me. It really does fit in its own catagory. --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: I will always look at template.sss.txt or clientset.def.txt before I come here to search for settings. Unless of course it is an 'undocumented' setting or something from a custom module.&lt;br /&gt;
&lt;br /&gt;
== Idea on how to do pages ==&lt;br /&gt;
&lt;br /&gt;
I was thinking, wouldnt it look nice if you did something to make catagories collapsable?&lt;br /&gt;
&lt;br /&gt;
Collapsed&lt;br /&gt;
&lt;br /&gt;
+Bombs&amp;lt;br&amp;gt;&lt;br /&gt;
+Guns&amp;lt;br&amp;gt;&lt;br /&gt;
+Repels&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Non Collapsed:&lt;br /&gt;
&lt;br /&gt;
+Bombs&amp;lt;br&amp;gt;&lt;br /&gt;
++Shrap&amp;lt;br&amp;gt;&lt;br /&gt;
++JitterTime&amp;lt;br&amp;gt;&lt;br /&gt;
++L1 Bombs&amp;lt;br&amp;gt;&lt;br /&gt;
+Guns&amp;lt;br&amp;gt;&lt;br /&gt;
++FireDelay&amp;lt;br&amp;gt;&lt;br /&gt;
++FireCost&amp;lt;br&amp;gt;&lt;br /&gt;
++L1 Bullets&amp;lt;br&amp;gt;&lt;br /&gt;
+Repels&amp;lt;br&amp;gt;&lt;br /&gt;
++Repel Speed&amp;lt;br&amp;gt;&lt;br /&gt;
ect....btw, its just a suggestion, it will look nice and neat&lt;br /&gt;
--[[User:Chambahs|Chambahs]]&lt;br /&gt;
&lt;br /&gt;
It would ''look'' neat, but would it really be all that useful? If you want to find a setting, use search. If you want to browse a section's settings, go to that section's page. --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: Every setting should now be on the wiki (well, at least those in the settings file). What are we going to do about the single 1 setting per page pages we had? Continue doing them? Delete the ones that have been done?&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:Main_Page&amp;diff=1118</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:Main_Page&amp;diff=1118"/>
				<updated>2005-01-18T21:55:59Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why lock it? People may want to add internal links for things like Subgame or Continuum.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I notice the module faq has several editable sections, can't you put the important bit in a non-editable section and then have an editable section open to all? --Smong&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I agree, I wanted to put a &amp;quot;Getting Started&amp;quot; type link on the page since right now the site might seem a bit confusing to others to navigate.&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Was wondering if someone would like to help me start learning ASSS from scratch? :-P please tell me if someone is that friendly lol. --Chambahs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Locking the main page is usually a good idea to prevent certain people from doing stupid things.&lt;br /&gt;
Chambahs, requests like that should go to http://forums.minegoboom.com/ or something, and not here. This is for talk about the page only.&lt;br /&gt;
Note: You can sign/link your name with three tildes.&lt;br /&gt;
--[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
First off, I'm sorry, it was late and I didn't type out what I meant, but you dont have to be so rude. What I meant was, would anyone like to type out a tutoral on how to use ASSS, because that WOULD be a thing to put in this site. I was thinking something very in depth, for someone who just downloaded Continuum. Some of the things we have on the site, are from basic knowledge of the people who have been working with Continuum alot. Just a suggestion...&lt;br /&gt;
--[[User:Chambahs|Chambahs]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]]: Want to know why its locked? [http://meta.wikimedia.org/w/index.php?title=Main_Page&amp;amp;action=history MediaWiki's History] shows a bunch of idiots posting spam and defacing the site. If its subpages, not everyone will see it, and won't be as destructive. Doing it to the front page just becomes annoying, and I would not to not have to deal with it. Plus, I already mentioned that the admins here can hand out Sysop mode to people all they want, so if you have a good history of contributions, it won't be hard to be a sysop here.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[User:Smong|Smong]]: Firstly I'm putting this comment here because the page in question does not have a talk tab.&lt;br /&gt;
&lt;br /&gt;
This [[Special:Wantedpages]] mentions Cyan~Fire's profile. I was wondering how the wanted pages page is generated. At first I thought it was any page that has been linked to but does not exist yet. But Grelminar does not yet have a profile page and he is linked from this main page. Also what is the [[MediaWiki:Wantedpages]] page?&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
&lt;br /&gt;
Requires two links to be put on wanted page and I'm not quite sure what the second link is. [[User:Pests|Pests]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: Hey guys, anyone not like the flower image on the left? Any suggestions of what to change it to? I think a nice subspace shield would be cool. :)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]] 21:22, Jan 13, 2005 (EST): About the flower: Change it to whatever you want. Upload it to the Server Help thread and we'll vote on it there.&amp;lt;br&amp;gt;&lt;br /&gt;
To the Wanted Pages: The first one requires two links, thus it is 'wanted' more than other links. The second one: Who knows? It came with the default installation.&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: Any chance of renaming the wiki to something less specific? I only have sysop so not sure if its a possible option in higher levels.&lt;br /&gt;
&lt;br /&gt;
Can we have some more wiki links on this page?  [[User:i88gerbils|i88gerbils]]&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: Please don't change it to Continuum wiki, we must not forget Subspace.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]] 01:19, Jan 18, 2005 (EST): Go hog-wild. Since this is still Beta, do what you want. As for a name, can you think of anything better?&lt;br /&gt;
&lt;br /&gt;
SubSpace Wiki&amp;lt;br /&amp;gt;&lt;br /&gt;
SubSpace/Continuum Wiki&amp;lt;br /&amp;gt;&lt;br /&gt;
Server Help Wiki&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mine, it'd be cool if you'd change that stupid &amp;quot;Quicklinks&amp;quot; &amp;lt;table&amp;gt; into a list like everything else.&lt;br /&gt;
&lt;br /&gt;
== Quicklinks ==&lt;br /&gt;
&lt;br /&gt;
What's wrong with them? --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: I think they make it very easy to find what your looking for. Opposed to clicking on categories, finding the right root-section out of all the subcategories, ect. When a new person wants quick help some of them either dont have the knowledge or the patence to do that. Putting a link right on the top of the page makes it so pages are easy to find. Dont like the table and you would perfect a list? Why? If you want I can change it to wiki style tables (using pipes).&lt;br /&gt;
&lt;br /&gt;
Also, your allowed to change them if you want. But if someone else comes along and finds the majority of people like it the other way then expect them to get changed back.&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:Main_Page&amp;diff=1102</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:Main_Page&amp;diff=1102"/>
				<updated>2005-01-18T21:55:25Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why lock it? People may want to add internal links for things like Subgame or Continuum.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I notice the module faq has several editable sections, can't you put the important bit in a non-editable section and then have an editable section open to all? --Smong&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I agree, I wanted to put a &amp;quot;Getting Started&amp;quot; type link on the page since right now the site might seem a bit confusing to others to navigate.&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Was wondering if someone would like to help me start learning ASSS from scratch? :-P please tell me if someone is that friendly lol. --Chambahs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Locking the main page is usually a good idea to prevent certain people from doing stupid things.&lt;br /&gt;
Chambahs, requests like that should go to http://forums.minegoboom.com/ or something, and not here. This is for talk about the page only.&lt;br /&gt;
Note: You can sign/link your name with three tildes.&lt;br /&gt;
--[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
First off, I'm sorry, it was late and I didn't type out what I meant, but you dont have to be so rude. What I meant was, would anyone like to type out a tutoral on how to use ASSS, because that WOULD be a thing to put in this site. I was thinking something very in depth, for someone who just downloaded Continuum. Some of the things we have on the site, are from basic knowledge of the people who have been working with Continuum alot. Just a suggestion...&lt;br /&gt;
--[[User:Chambahs|Chambahs]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]]: Want to know why its locked? [http://meta.wikimedia.org/w/index.php?title=Main_Page&amp;amp;action=history MediaWiki's History] shows a bunch of idiots posting spam and defacing the site. If its subpages, not everyone will see it, and won't be as destructive. Doing it to the front page just becomes annoying, and I would not to not have to deal with it. Plus, I already mentioned that the admins here can hand out Sysop mode to people all they want, so if you have a good history of contributions, it won't be hard to be a sysop here.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[User:Smong|Smong]]: Firstly I'm putting this comment here because the page in question does not have a talk tab.&lt;br /&gt;
&lt;br /&gt;
This [[Special:Wantedpages]] mentions Cyan~Fire's profile. I was wondering how the wanted pages page is generated. At first I thought it was any page that has been linked to but does not exist yet. But Grelminar does not yet have a profile page and he is linked from this main page. Also what is the [[MediaWiki:Wantedpages]] page?&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
&lt;br /&gt;
Requires two links to be put on wanted page and I'm not quite sure what the second link is. [[User:Pests|Pests]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: Hey guys, anyone not like the flower image on the left? Any suggestions of what to change it to? I think a nice subspace shield would be cool. :)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]] 21:22, Jan 13, 2005 (EST): About the flower: Change it to whatever you want. Upload it to the Server Help thread and we'll vote on it there.&amp;lt;br&amp;gt;&lt;br /&gt;
To the Wanted Pages: The first one requires two links, thus it is 'wanted' more than other links. The second one: Who knows? It came with the default installation.&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: Any chance of renaming the wiki to something less specific? I only have sysop so not sure if its a possible option in higher levels.&lt;br /&gt;
&lt;br /&gt;
Can we have some more wiki links on this page?  [[User:i88gerbils|i88gerbils]]&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: Please don't change it to Continuum wiki, we must not forget Subspace.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]] 01:19, Jan 18, 2005 (EST): Go hog-wild. Since this is still Beta, do what you want. As for a name, can you think of anything better?&lt;br /&gt;
&lt;br /&gt;
SubSpace Wiki&amp;lt;br /&amp;gt;&lt;br /&gt;
SubSpace/Continuum Wiki&amp;lt;br /&amp;gt;&lt;br /&gt;
Server Help Wiki&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mine, it'd be cool if you'd change that stupid &amp;quot;Quicklinks&amp;quot; &amp;lt;table&amp;gt; into a list like everything else.&lt;br /&gt;
&lt;br /&gt;
== Quicklinks ==&lt;br /&gt;
&lt;br /&gt;
What's wrong with them? --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: I think they make it very easy to find what your looking for. Opposed to clicking on categories, finding the right root-section out of all the subcategories, ect. When a new person wants quick help some of them either dont have the knowledge or the patence to do that. Putting a link right on the top of the page makes it so pages are easy to find. Dont like the table and you would perfect a list? Why? If you want I can change it to wiki style tables (using pipes).&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:Bomb_Settings&amp;diff=1090</id>
		<title>Talk:Bomb Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:Bomb_Settings&amp;diff=1090"/>
				<updated>2005-01-18T00:14:33Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== New Format ==&lt;br /&gt;
Requesting comments on the datatype thingy I did. --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
I think it does help passers by. Maybe just use Type instead of Datatype. (Also a minor nitpick, I would put a fullstop outside of a pair of brackets).&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: Wish I could help but that kind of info isnt parsable :)&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=RedMoonSociety&amp;diff=1085</id>
		<title>RedMoonSociety</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=RedMoonSociety&amp;diff=1085"/>
				<updated>2005-01-17T20:03:27Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: cat: zones&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Currently, '''RMS Test Zone'''.&lt;br /&gt;
&lt;br /&gt;
Formerly, '''RMS Calvinball''' (circa 1998).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== '''News.txt''' ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    Red Moon Society presents...&lt;br /&gt;
&lt;br /&gt;
        ... SVS Grand Prix&lt;br /&gt;
        ... Zombies&lt;br /&gt;
        ... A Small War Zone&lt;br /&gt;
&lt;br /&gt;
...................................................&lt;br /&gt;
  ASS Server 1.3.5&lt;br /&gt;
  Race Module 1.2i (Smong) (i88gerbils)&lt;br /&gt;
  Zombies Module .5 (i88gerbils)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Zones]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=MediaWiki:Portal&amp;diff=4671</id>
		<title>MediaWiki:Portal</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=MediaWiki:Portal&amp;diff=4671"/>
				<updated>2005-01-17T04:26:36Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: Changing side menu &amp;quot;Community Portal&amp;quot; link to be more descriptive.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Get Involved&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:Creating_New_Subarenas&amp;diff=1074</id>
		<title>Talk:Creating New Subarenas</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:Creating_New_Subarenas&amp;diff=1074"/>
				<updated>2005-01-17T00:30:58Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Who wrote this bit:&lt;br /&gt;
&amp;quot;If you use ?makearena and arenas/(default)/arena.conf #include's local files such as flags.conf then the server will generate errors as it will not be able to find these in the new arena's directory.&amp;quot;&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
Because that's not supposed to happen: if you put #include flags.conf in arenas/foo/arena.conf, and arenas/foo/flags.conf doesn't exist, it's supposed to use arenas/(default)/flags.conf. Is that not working?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: That would be Smong, [http://wiki.minegoboom.com/index.php?title=Creating_New_Subarenas&amp;amp;diff=145&amp;amp;oldid=101 view the history]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Spectator_Settings&amp;diff=1423</id>
		<title>Spectator Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Spectator_Settings&amp;diff=1423"/>
				<updated>2005-01-16T16:58:25Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== HideFlags === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
If flags are to be shown to specs when they are dropped (1=can't see them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NoXRadar === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
If specs are allowed to have X (0=yes, 1=no)&lt;br /&gt;
&lt;br /&gt;
[[Category: Settings]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Ship_Settings&amp;diff=1133</id>
		<title>Ship Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Ship_Settings&amp;diff=1133"/>
				<updated>2005-01-16T16:58:05Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== InitialRotation === &lt;br /&gt;
Initial rotation rate of the ship (0 = can't rotate, 400 = full rotation in 1 second)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialThrust === &lt;br /&gt;
Initial thrust of ship (0 = none)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialSpeed === &lt;br /&gt;
Initial speed of ship (0 = can't move)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialRecharge === &lt;br /&gt;
Initial recharge rate, or how quickly this ship recharges its energy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialEnergy === &lt;br /&gt;
Initial amount of energy that the ship can have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaximumRotation === &lt;br /&gt;
Maximum rotation rate of the ship (0 = can't rotate, 400 = full rotation in 1 second)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaximumThrust === &lt;br /&gt;
Maximum thrust of ship (0 = none)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaximumSpeed === &lt;br /&gt;
Maximum speed of ship (0 = can't move)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaximumRecharge === &lt;br /&gt;
Maximum recharge rate, or how quickly this ship recharges its energy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaximumEnergy === &lt;br /&gt;
Maximum amount of energy that the ship can have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== UpgradeRotation === &lt;br /&gt;
Amount added per 'Rotation' Prize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== UpgradeThrust === &lt;br /&gt;
Amount added per 'Thruster' Prize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== UpgradeSpeed === &lt;br /&gt;
Amount added per 'Speed' Prize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== UpgradeRecharge === &lt;br /&gt;
Amount added per 'Recharge Rate' Prize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== UpgradeEnergy === &lt;br /&gt;
Amount added per 'Energy Upgrade' Prize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CloakStatus === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 2&lt;br /&gt;
Whether ships are allowed to receive 'Cloak' 0=no 1=yes 2=yes/start-with&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== StealthStatus === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 2&lt;br /&gt;
Whether ships are allowed to receive 'Stealth' 0=no 1=yes 2=yes/start-with&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== XRadarStatus === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 2&lt;br /&gt;
Whether ships are allowed to receive 'X-Radar' 0=no 1=yes 2=yes/start-with&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== AntiWarpStatus === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 2&lt;br /&gt;
Whether ships are allowed to receive 'Anti-Warp' 0=no 1=yes 2=yes/start-with&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CloakEnergy === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 32000&lt;br /&gt;
Amount of energy required to have 'Cloak' activated (thousanths per hundredth of a second)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== StealthEnergy === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 32000&lt;br /&gt;
Amount of energy required to have 'Stealth' activated (thousanths per hundredth of a second)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== XRadarEnergy === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 32000&lt;br /&gt;
Amount of energy required to have 'X-Radar' activated (thousanths per hundredth of a second)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== AntiWarpEnergy === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 32000&lt;br /&gt;
Amount of energy required to have 'Anti-Warp' activated (thousanths per hundredth of a second)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialRepel === &lt;br /&gt;
Initial number of Repels given to ships when they start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialBurst === &lt;br /&gt;
Initial number of Bursts given to ships when they start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialBrick === &lt;br /&gt;
Initial number of Bricks given to ships when they start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialRocket === &lt;br /&gt;
Initial number of Rockets given to ships when they start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialThor === &lt;br /&gt;
Initial number of Thor's Hammers given to ships when they start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialDecoy === &lt;br /&gt;
Initial number of Decoys given to ships when they start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialPortal === &lt;br /&gt;
Initial number of Portals given to ships when they start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialGuns === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 3&lt;br /&gt;
Initial level a ship's guns fire 0=no guns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialBombs === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 3&lt;br /&gt;
Initial level a ship's bombs fire 0=no bombs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== RepelMax === &lt;br /&gt;
Maximum number of Repels allowed in ships&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BurstMax === &lt;br /&gt;
Maximum number of Bursts allowed in ships&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DecoyMax === &lt;br /&gt;
Maximum number of Decoys allowed in ships&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== RocketMax === &lt;br /&gt;
Maximum number of Rockets allowed in ships&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ThorMax === &lt;br /&gt;
Maximum number of Thor's Hammers allowed in ships&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BrickMax === &lt;br /&gt;
Maximum number of Bricks allowed in ships&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PortalMax === &lt;br /&gt;
Maximum number of Portals allowed in ships&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaxGuns === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 3&lt;br /&gt;
Maximum level a ship's guns can fire 0=no guns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaxBombs === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 3&lt;br /&gt;
Maximum level a ship's bombs can fire 0=no bombs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BulletFireEnergy === &lt;br /&gt;
Amount of energy it takes a ship to fire a single L1 bullet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BulletSpeed === &lt;br /&gt;
How fast bullets travel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BulletFireDelay === &lt;br /&gt;
delay that ship waits after a bullet is fired until another weapon may be fired (in hundredths of a second)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MultiFireEnergy === &lt;br /&gt;
Amount of energy it takes a ship to fire multifire L1 bullets&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MultiFireDelay === &lt;br /&gt;
delay that ship waits after a multifire bullet is fired until another weapon may be fired (in hundredths of a second)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MultiFireAngle === &lt;br /&gt;
Angle spread between multi-fire bullets and standard forward firing bullets. (111 = 1 degree, 1000 = 1 ship-rotation-point)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DoubleBarrel === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether ships fire with double barrel bullets 0=no 1=yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BombFireEnergy === &lt;br /&gt;
Amount of energy it takes a ship to fire a single bomb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BombFireEnergyUpgrade === &lt;br /&gt;
Extra amount of energy it takes a ship to fire an upgraded bomb. ie. L2 = BombFireEnergy+BombFireEnergyUpgrade&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BombThrust === &lt;br /&gt;
Amount of back-thrust you receive when firing a bomb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BombBounceCount === &lt;br /&gt;
Number of times a ship's bombs bounce before they explode on impact&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BombSpeed === &lt;br /&gt;
How fast bombs travel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BombFireDelay === &lt;br /&gt;
delay that ship waits after a bomb is fired until another weapon may be fired (in hundredths of a second)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== EmpBomb === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether ships fire EMP bombs 0=no 1=yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SeeBombLevel === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 4&lt;br /&gt;
If ship can see bombs on radar (0=Disabled, 1=All, 2=L2 and up, 3=L3 and up, 4=L4 bombs only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaxMines === &lt;br /&gt;
Maximum number of mines allowed in ships&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SeeMines === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether ships see mines on radar 0=no 1=yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== LandmineFireEnergy === &lt;br /&gt;
Amount of energy it takes a ship to place a single L1 mine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== LandmineFireEnergyUpgrade === &lt;br /&gt;
Extra amount of energy it takes to place an upgraded landmine.  ie. L2 = LandmineFireEnergy+LandmineFireEnergyUpgrade&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== LandmineFireDelay === &lt;br /&gt;
delay that ship waits after a mine is fired until another weapon may be fired (in hundredths of a second)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ShrapnelMax === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 31&lt;br /&gt;
Maximum amount of shrapnel released from a ship's bomb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ShrapnelRate === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 31&lt;br /&gt;
Amount of additional shrapnel gained by a 'Shrapnel Upgrade' prize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BurstSpeed === &lt;br /&gt;
How fast the burst shrapnel is for this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BurstShrapnel === &lt;br /&gt;
Number of bullets released when a 'Burst' is activated&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== TurretThrustPenalty === &lt;br /&gt;
Amount the ship's thrust is decreased with a turret riding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== TurretSpeedPenalty === &lt;br /&gt;
Amount the ship's speed is decreased with a turret riding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== TurretLimit === &lt;br /&gt;
Number of turrets allowed on a ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== RocketTime === &lt;br /&gt;
How long a Rocket lasts (in hundredths of a second)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialBounty === &lt;br /&gt;
Number of 'Greens' given to ships when they start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== AttachBounty === &lt;br /&gt;
Bounty required by ships to attach as a turret&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== AfterburnerEnergy === &lt;br /&gt;
Amount of energy required to have 'Afterburners' activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DisableFastShooting === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
If firing bullets, bombs, or thors is disabled after using afterburners (1=enabled)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Radius === &lt;br /&gt;
The ship's radius from center to outside, in pixels. Standard value is 14 pixels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DamageFactor === &lt;br /&gt;
How likely a the ship is to take damamage (ie. lose a prize) (0=special-case-never, 1=extremely likely, 5000=almost never)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PrizeShareLimit === &lt;br /&gt;
Maximum bounty that ships receive Team Prizes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SuperTime === &lt;br /&gt;
* Min: 1&lt;br /&gt;
How long Super lasts on the ship (in hundredths of a second)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ShieldsTime === &lt;br /&gt;
* Min: 1&lt;br /&gt;
How long Shields lasts on the ship (in hundredths of a second)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gravity === &lt;br /&gt;
Uses this formula, where R = raduis (tiles) and g = this setting; R = 1.325 * (g ^ 0.507)  IE: If set to 500, then your ship will start to get pulled in by the wormhole once you come within 31 tiles of it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GravityTopSpeed === &lt;br /&gt;
Ship are allowed to move faster than their maximum speed while effected by a wormhole.  This determines how much faster they can go (0 = no extra speed)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SoccerBallFriction === &lt;br /&gt;
Amount the friction on the soccer ball (how quickly it slows down -- higher numbers mean faster slowdown)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SoccerBallProximity === &lt;br /&gt;
How close the player must be in order to pick up ball (in pixels)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SoccerBallSpeed === &lt;br /&gt;
Initial speed given to the ball when fired by the carrier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SoccerThrowTime === &lt;br /&gt;
Time player has to carry soccer ball (in hundredths of a second)&lt;br /&gt;
&lt;br /&gt;
[[Category: Settings]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Wormhole_Settings&amp;diff=1438</id>
		<title>Wormhole Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Wormhole_Settings&amp;diff=1438"/>
				<updated>2005-01-16T16:57:04Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== GravityBombs === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether a wormhole affects bombs (0=no 1=yes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SwitchTime === &lt;br /&gt;
How often the wormhole switches its destination.&lt;br /&gt;
&lt;br /&gt;
[[Category: Settings]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Toggle_Settings&amp;diff=1437</id>
		<title>Toggle Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Toggle_Settings&amp;diff=1437"/>
				<updated>2005-01-16T16:56:38Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== AntiWarpPixels === &lt;br /&gt;
Distance Anti-Warp affects other players (in pixels) (note: enemy must also be on radar)&lt;br /&gt;
&lt;br /&gt;
[[Category: Settings]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Territory_Settings&amp;diff=1425</id>
		<title>Territory Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Territory_Settings&amp;diff=1425"/>
				<updated>2005-01-16T16:56:17Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== RewardDelay === &lt;br /&gt;
Time interval between each territory reward (0=no territory reward)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== RewardBaseFlags === &lt;br /&gt;
Minimum number of flags required to receive the territory reward&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== RewardMinimumPlayers === &lt;br /&gt;
Minimum number of players required in game to receive the territory reward&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== RewardPoints === &lt;br /&gt;
Amount of points given out to the players at end of each time interval (formula is complicated)&lt;br /&gt;
&lt;br /&gt;
[[Category: Settings]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Team_Settings&amp;diff=1391</id>
		<title>Team Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Team_Settings&amp;diff=1391"/>
				<updated>2005-01-16T16:55:44Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== MaxFrequency === &lt;br /&gt;
Maximum number of frequencies allowed in arena (5 would allow frequencies 0,1,2,3,4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaxPerTeam === &lt;br /&gt;
Maximum number of players on a non-private frequency&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaxPerPrivateTeam === &lt;br /&gt;
Maximum number of players on a private frequency (0=same as MaxPerTeam)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DesiredTeams === &lt;br /&gt;
Number of teams the server creates when adding new players before it starts adding new players to existing teams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ForceEvenTeams === &lt;br /&gt;
Whether people are allowed to change teams if it would make the teams uneven.  0 = no restrictions, 1-10 = allowed variance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SpectatorFrequency === &lt;br /&gt;
Frequency reserved for spectators (does not have to be within MaxFrequency limit)&lt;br /&gt;
&lt;br /&gt;
[[Category: Team]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Soccer_Settings&amp;diff=1105</id>
		<title>Soccer Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Soccer_Settings&amp;diff=1105"/>
				<updated>2005-01-16T16:55:20Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== BallBounce === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether the ball bounces off walls (0=ball go through walls, 1=ball bounces off walls)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== AllowBombs === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether the ball carrier can fire his bombs (0=no 1=yes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== AllowGuns === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether the ball carrier can fire his guns (0=no 1=yes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PassDelay === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 10000&lt;br /&gt;
How long after the ball is fired before anybody can pick it up (in hundredths of a second)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mode === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 6&lt;br /&gt;
Goal configuration (0=any goal, 1=left-half/right-half, 2=top-half/bottom-half, 3=quadrants-defend-one-goal, 4=quadrants-defend-three-goals, 5=sides-defend-one-goal, 6=sides-defend-three-goals)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BallCount === &lt;br /&gt;
Number of soccer balls in the arena (0=soccer game off)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SendTime === &lt;br /&gt;
How often the balls position is updated (note: set larger if you have more soccer balls to prevent too much modem traffic)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Reward === &lt;br /&gt;
Negative numbers equal absolute points given, positive numbers use FlagReward formula.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CapturePoints === &lt;br /&gt;
If positive, these points are distributed to each goal/team.  When you make a goal, the points get transferred to your goal/team.  In timed games, team with most points in their goal wins.  If one team gets all the points, then they win as well.  If negative, teams are given 1 point for each goal, first team to reach -CapturePoints points wins the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== UseFlagger === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
If player with soccer ball should use the Flag:Flagger* ship adjustments or not (0=no, 1=yes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BallLocation === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether the balls location is displayed at all times or not (0=not, 1=yes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BallBlankDelay === &lt;br /&gt;
Amount of time a player can receive no data from server and still pick up the soccer ball.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CatchMinimum === &lt;br /&gt;
Minimun goals needed to win&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CatchPoints === &lt;br /&gt;
Max goals needed to win&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== WinBy === &lt;br /&gt;
Have to beat other team by this many goals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DisableWallPass === &lt;br /&gt;
Set to 1 to disable passing of ball through a wall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DisableBallKilling === &lt;br /&gt;
Set to 1 to disable people dieing in safety with the ball&lt;br /&gt;
&lt;br /&gt;
[[Category: Settings]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Spawn_Settings&amp;diff=1422</id>
		<title>Spawn Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Spawn_Settings&amp;diff=1422"/>
				<updated>2005-01-16T16:54:57Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Team0-X === &lt;br /&gt;
If set to a value, this is the center point where Freq 0 will start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team0-Y === &lt;br /&gt;
If set to a value, this is the center point where Freq 0 will start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team0-Radius === &lt;br /&gt;
How large of a circle from center point can they warp (in Tiles)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team1-X === &lt;br /&gt;
If set to a value, this is the center point where Freq 1 will start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team1-Y === &lt;br /&gt;
If set to a value, this is the center point where Freq 1 will start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team1-Radius === &lt;br /&gt;
How large of a circle from center point can they warp (in Tiles)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team2-X === &lt;br /&gt;
If set to a value, this is the center point where Freq 2 will start *NOTE: If not set, but 0 and 1 set, will loop between 0 and 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team2-Y === &lt;br /&gt;
If set to a value, this is the center point where Freq 2 will start *NOTE: If not set, but 0 and 1 set, will loop between 0 and 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team2-Radius === &lt;br /&gt;
How large of a circle from center point can they warp (in Tiles)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team3-X === &lt;br /&gt;
If set to a value, this is the center point where Freq 3 will start *NOTE: Repeats, Freq 4 will use Team0's, Freq 5 use Team1's, etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team3-Y === &lt;br /&gt;
If set to a value, this is the center point where Freq 3 will start *NOTE: Repeats, Freq 4 will use Team0's, Freq 5 use Team1's, etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team3-Radius === &lt;br /&gt;
How large of a circle from center point can they warp (in Tiles)&lt;br /&gt;
&lt;br /&gt;
[[Category: Settings]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Shrapnel_Settings&amp;diff=1421</id>
		<title>Shrapnel Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Shrapnel_Settings&amp;diff=1421"/>
				<updated>2005-01-16T16:54:32Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== ShrapnelSpeed === &lt;br /&gt;
Speed that shrapnel travels&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InactiveShrapDamage === &lt;br /&gt;
Amount of damage shrapnel causes in it's first 1/4 second of life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ShrapnelDamagePercent === &lt;br /&gt;
Percentage of normal damage applied to shrapnel (relative to bullets of same level) 0=0% 1000=100% 2000=200%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Random === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether shrapnel spreads in circular or random patterns 0=circular 1=random&lt;br /&gt;
&lt;br /&gt;
[[Category: Settings]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Security_Settings&amp;diff=1418</id>
		<title>Security Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Security_Settings&amp;diff=1418"/>
				<updated>2005-01-16T16:53:57Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== S2CKickOutPercentWeapons === &lt;br /&gt;
The percent kickout for not getting weapon packets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SecurityKickOff === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether players doing security violations get kicked off or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SuicideLimit === &lt;br /&gt;
Maximum number of suicides before player is kicked (no longer used since there are no suicides???)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaxShipTypeSwitchCount === &lt;br /&gt;
Number of times a player can change ship type without being removed from the arena&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PacketModificationMax === &lt;br /&gt;
Maximum number of modified packets allowed before a security violation is triggered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaxDeathWithoutFiring === &lt;br /&gt;
Number of times a player can die without firing before being removed from the arena.&lt;br /&gt;
&lt;br /&gt;
[[Category: Settings]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Routing_Settings&amp;diff=1417</id>
		<title>Routing Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Routing_Settings&amp;diff=1417"/>
				<updated>2005-01-16T16:53:27Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== RadarFavor === &lt;br /&gt;
* Min: 1&lt;br /&gt;
* Max: 7&lt;br /&gt;
Number of packets somebody on radar receives (1 = every packet, 3 = every fourth packet, 7 = every eighth packet)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CloseEnoughBulletAdjust === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 512&lt;br /&gt;
Distance off edge of screen in pixels that bullet packets will always forward to player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CloseEnoughBombAdjust === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 4096&lt;br /&gt;
Distance off edge of radar in pixels that bomb packets will always forward to player. (in direction bomb is heading only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DeathDistance === &lt;br /&gt;
* Min: 1000&lt;br /&gt;
* Max: 16384&lt;br /&gt;
Distance death messages are forwarded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DoubleSendPercent === &lt;br /&gt;
* Min: 500&lt;br /&gt;
* Max: 900&lt;br /&gt;
Percentage packetloss at which server starts double sending weapon packets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== WallResendCount === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 3&lt;br /&gt;
Number of times a create wall packet is sent unreliably (in additional to the reliable send)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== QueuePositions === &lt;br /&gt;
Set to 1 to use following 4 settings:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PosSendRadar === &lt;br /&gt;
How long radar packets are queued, default 100 ms &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PosSendEdge === &lt;br /&gt;
How long packets on screen edge are queued, default 30 ms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PosSendClose === &lt;br /&gt;
How long close packets are queue, default 20 ms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ClosePosPixels === &lt;br /&gt;
How near are packets considered close, default 250 pixels&lt;br /&gt;
&lt;br /&gt;
[[Category: Settings]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Repel_Settings&amp;diff=1414</id>
		<title>Repel Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Repel_Settings&amp;diff=1414"/>
				<updated>2005-01-16T16:53:00Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== RepelSpeed === &lt;br /&gt;
Speed at which players are repelled&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== RepelTime === &lt;br /&gt;
Time players are affected by the repel (in hundredths of a second)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== RepelDistance === &lt;br /&gt;
Number of pixels from the player that are affected by a repel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Rocket&amp;lt;/h2&amp;gt;&lt;br /&gt;
=== RocketThrust === &lt;br /&gt;
Thrust value given while a rocket is active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== RocketSpeed === &lt;br /&gt;
Speed value given while a rocket is active.&lt;br /&gt;
&lt;br /&gt;
[[Category: Settings]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Radar_Settings&amp;diff=1413</id>
		<title>Radar Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Radar_Settings&amp;diff=1413"/>
				<updated>2005-01-16T16:52:35Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== RadarMode === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 4&lt;br /&gt;
Radar mode (0=normal, 1=half/half, 2=quarters, 3=half/half-see team mates, 4=quarters-see team mates)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== RadarNeutralSize === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1024&lt;br /&gt;
Size of area between blinded radar zones (in pixels)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MapZoomFactor === &lt;br /&gt;
* Min: 8&lt;br /&gt;
* Max: 1000&lt;br /&gt;
A number representing how far you can see on radar.&lt;br /&gt;
&lt;br /&gt;
[[Category: Settings]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Prizeweight_Settings&amp;diff=1346</id>
		<title>Prizeweight Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Prizeweight_Settings&amp;diff=1346"/>
				<updated>2005-01-16T16:52:00Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Recharge === &lt;br /&gt;
Likelyhood of 'Full Charge' prize appearing (NOTE! This is FULL CHARGE, not Recharge!! stupid vie)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== QuickCharge === &lt;br /&gt;
Likelyhood of 'Recharge' prize appearing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Energy === &lt;br /&gt;
Likelyhood of 'Energy Upgrade' prize appearing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rotation === &lt;br /&gt;
Likelyhood of 'Rotation' prize appearing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stealth === &lt;br /&gt;
Likelyhood of 'Stealth' prize appearing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cloak === &lt;br /&gt;
Likelyhood of 'Cloak' prize appearing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== AntiWarp === &lt;br /&gt;
Likelyhood of 'AntiWarp' prize appearing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== XRadar === &lt;br /&gt;
Likelyhood of 'XRadar' prize appearing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Warp === &lt;br /&gt;
Likelyhood of 'Warp' prize appearing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gun === &lt;br /&gt;
Likelyhood of 'Gun Upgrade' prize appearing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bomb === &lt;br /&gt;
Likelyhood of 'Bomb Upgrade' prize appearing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BouncingBullets === &lt;br /&gt;
Likelyhood of 'Bouncing Bullets' prize appearing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Thruster === &lt;br /&gt;
Likelyhood of 'Thruster' prize appearing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== TopSpeed === &lt;br /&gt;
Likelyhood of 'Speed' prize appearing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MultiFire === &lt;br /&gt;
Likelyhood of 'MultiFire' prize appearing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Proximity === &lt;br /&gt;
Likelyhood of 'Proximity Bomb' prize appearing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Glue === &lt;br /&gt;
Likelyhood of 'Engine Shutdown' prize appearing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== AllWeapons === &lt;br /&gt;
Likelyhood of 'Super!' prize appearing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shields === &lt;br /&gt;
Likelyhood of 'Shields' prize appearing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shrapnel === &lt;br /&gt;
Likelyhood of 'Shrapnel Upgrade' prize appearing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Repel === &lt;br /&gt;
Likelyhood of 'Repel' prize appearing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Burst === &lt;br /&gt;
Likelyhood of 'Burst' prize appearing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Decoy === &lt;br /&gt;
Likelyhood of 'Decoy' prize appearing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Thor === &lt;br /&gt;
Likelyhood of 'Thor' prize appearing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Portal === &lt;br /&gt;
Likelyhood of 'Portal' prize appearing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Brick === &lt;br /&gt;
Likelyhood of 'Brick' prize appearing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rocket === &lt;br /&gt;
Likelyhood of 'Rocket' prize appearing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MultiPrize === &lt;br /&gt;
Likelyhood of 'Multi-Prize' prize appearing&lt;br /&gt;
&lt;br /&gt;
[[Category: Settings]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Prize_Settings&amp;diff=1406</id>
		<title>Prize Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Prize_Settings&amp;diff=1406"/>
				<updated>2005-01-16T16:51:24Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== MultiPrizeCount === &lt;br /&gt;
Number of random 'Greens' given with a 'MultiPrize'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PrizeFactor === &lt;br /&gt;
Number of prizes hidden is based on number of players in game.  This number adjusts the formula, higher numbers mean more prizes. (*Note: 10000 is max, 10 greens per person)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PrizeDelay === &lt;br /&gt;
How often prizes are regenerated (in hundredths of a second)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PrizeHideCount === &lt;br /&gt;
Number of prizes that are regenerated every PrizeDelay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MinimumVirtual === &lt;br /&gt;
Distance from center of arena that prizes/flags/soccer-balls will generate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== UpgradeVirtual === &lt;br /&gt;
Amount of additional distance added to MinimumVirtual for each player that is in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PrizeMaxExist === &lt;br /&gt;
Maximum amount of time that a hidden prize will remain on screen. (actual time is random)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PrizeMinExist === &lt;br /&gt;
Minimum amount of time that a hidden prize will remain on screen. (actual time is random)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PrizeNegativeFactor === &lt;br /&gt;
Odds of getting a negative prize.  (1 = every prize, 32000 = extremely rare)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DeathPrizeTime === &lt;br /&gt;
How long the prize exists that appears after killing somebody.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== EngineShutdownTime === &lt;br /&gt;
Time the player is affected by an 'Engine Shutdown' Prize (in hundredth of a second)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== TakePrizeReliable === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether prize packets are sent reliably (C2S)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== S2CTakePrizeReliable === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether prize packets are sent reliably (S2C)&lt;br /&gt;
&lt;br /&gt;
[[Category: Settings]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Periodic_Settings&amp;diff=1405</id>
		<title>Periodic Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Periodic_Settings&amp;diff=1405"/>
				<updated>2005-01-16T16:50:54Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== RewardDelay === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 720000&lt;br /&gt;
Time interval between each periodic reward (0=no periodic reward)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== RewardMinimumPlayers === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 255&lt;br /&gt;
Number of players that must be in the arena before periodic rewards will occur&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== RewardPoints === &lt;br /&gt;
* Min: -500&lt;br /&gt;
* Max: 1000&lt;br /&gt;
Number of points given out to team members (per flag owned).  (Negative numbers = flagCount * playersInArena)&lt;br /&gt;
&lt;br /&gt;
[[Category: Settings]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Packetloss_Settings&amp;diff=1403</id>
		<title>Packetloss Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Packetloss_Settings&amp;diff=1403"/>
				<updated>2005-01-16T16:50:26Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== C2SKickOutPercent === &lt;br /&gt;
ClientToServer packetloss percentage before being kicked (this is percentage that make it 800 = 80% good or allow 20% packetloss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== S2CKickOutPercent === &lt;br /&gt;
ServerToClient packetloss percentage before being kicked (this is percentage that make it 800 = 80% good or allow 20% packetloss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SpectatorPercentAdjust === &lt;br /&gt;
Amount of extra packetloss a spectator is allowed to have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PacketLossDisableWeapons === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether the server disables weapons for high packetloss or not (1=yes 0=no)&lt;br /&gt;
&lt;br /&gt;
[[Category: Settings]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Owner_Settings&amp;diff=1402</id>
		<title>Owner Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Owner_Settings&amp;diff=1402"/>
				<updated>2005-01-16T16:50:01Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== UserId === &lt;br /&gt;
User ID number for Users name&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Name === &lt;br /&gt;
Owners Username&lt;br /&gt;
&lt;br /&gt;
[[Category: Settings]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Misc_Settings&amp;diff=1399</id>
		<title>Misc Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Misc_Settings&amp;diff=1399"/>
				<updated>2005-01-16T16:49:35Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== FrequencyShipTypes === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether ship type is based on frequency player is on or not (0=no 1=yes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== WarpPointDelay === &lt;br /&gt;
How long a Portal point is active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DecoyAliveTime === &lt;br /&gt;
Time a decoy is alive (in hundredths of a second)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BounceFactor === &lt;br /&gt;
How bouncy the walls are (16=no-speed-loss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SafetyLimit === &lt;br /&gt;
Amount of time that can be spent in the safe zone. (90000 = 15 mins)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== TickerDelay === &lt;br /&gt;
Amount of time between ticker help messages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== WarpRadiusLimit === &lt;br /&gt;
When ships are randomly placed in the arena, this parameter will limit how far from the center of the arena they can be placed (1024=anywhere)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ActivateAppShutdownTime === &lt;br /&gt;
Amount of time a ship is shutdown after application is reactivated (ie. when they come back from windows mode)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NearDeathLevel === &lt;br /&gt;
Amount of energy that constitutes a near-death experience (ships bounty will be decreased by 1 when this occurs -- used for dueling zone)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VictoryMusic === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether the zone plays victory music or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BannerPoints === &lt;br /&gt;
Number of points require to display a banner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaxLossesToPlay === &lt;br /&gt;
Number of deaths before a player is forced into spectator mode (0=never)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SpectatorQuiet === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether spectators can talk to active players (1=no 0=yes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaxPlaying === &lt;br /&gt;
Maximum number of players that can be playing at one time (does not count spectators, 0=limited only by maximum allowed in arena (not a user setting))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== TimedGame === &lt;br /&gt;
Amount of time in a timed game (like speed zone) (0=not a timed game)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ResetScoreOnFrequencyChange === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether a players score should be reset when they change frequencies (used primarily for timed games like soccer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SendPositionDelay === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 20&lt;br /&gt;
Amount of time between position packets sent by client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SlowFrameCheck === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether to check for slow frames on the client (possible cheat technique) (flawed on some machines, do not use)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SlowFrameRate === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 35&lt;br /&gt;
Check whether client has too slow frame rate to play (0=disabled, 1-35=Frame Rate limit, if &amp;lt; than this, kicked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== AllowSavedShips === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether saved ships are allowed (do not allow saved ship in zones where sub-arenas may have differing parameters) 1 = Savedfrom last arena/lagout, 0 = New Ship when entering arena/zone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FrequencyShift === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 10000&lt;br /&gt;
Amount of random frequency shift applied to sounds in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ExtraPositionData === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether regular players receive sysop data about a ship (leave this at zero)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SheepMessage === &lt;br /&gt;
String that Appears when a player types ?sheep&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaxPlayers === &lt;br /&gt;
This is max amount of players in this arena. Will override the .ini max arena setting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GreetMessage === &lt;br /&gt;
This message, if set to anything, will be sent to the player who just enter arena/zone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PeriodicMessage0 === &lt;br /&gt;
Info about this will be in explained through all 0-4 of these. Read next one down... To set it blank, set it to: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PeriodicMessage1 === &lt;br /&gt;
Must be set to this format: (Time for repeating) (Delay after arena is created) (Text)  *Read Next!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PeriodicMessage2 === &lt;br /&gt;
Time for repeating will be after every X mins (60=1hour, 1440=1day), will display this message. *READ NEXT!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PeriodicMessage3 === &lt;br /&gt;
Delay will be after first person enters arena, it will then start this many mins after they enter. Good so they don't get one instantly for no reason. *READ NEXT!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PeriodicMessage4 === &lt;br /&gt;
Text will be the text. If text starts with a * (ie: *Hello), will act as a *zone message. If no * (ie: Hello), will act as a *arena command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaxXRes === &lt;br /&gt;
Max X res limit, 0 = no limit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaxYRes === &lt;br /&gt;
Max Y res limit, 0 = no limit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ContinuumOnly === &lt;br /&gt;
If set to 0, anyone can play. If set to 1, only continuum uses can play in ship, while all VIE clients will be locked in spec.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== LevelFiles === &lt;br /&gt;
List of .lvz files, seperated by commas, that will be downloaded via client and used in this arena. A + in front of .lvz file will make it optional&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MinUsage === &lt;br /&gt;
Min total usage hours required to play in this arena.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== StartInSpec === &lt;br /&gt;
If set to 1, all users entering arena start in spec. Otherwise enter arena as normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaxTimerDrift === &lt;br /&gt;
Percentage how much client timer is allowed to differ from server timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DisableScreenshot === &lt;br /&gt;
If set to 0, anyone can take screenshots. If set to 1, only spectators can.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== AntiWarpSettleDelay === &lt;br /&gt;
Time (in 1/100 of a second) after someone warps/portals/attaches that they cannot warp/portal/attach again for (like a temp antiwarp enabled for them only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SaveSpawnScore === &lt;br /&gt;
If set to 1, will save spawn scores to arenaname.scr. If set to 0, or blank, will not create useless .scr files.&lt;br /&gt;
&lt;br /&gt;
[[Category: Settings]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Message_Settings&amp;diff=1397</id>
		<title>Message Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Message_Settings&amp;diff=1397"/>
				<updated>2005-01-16T16:49:06Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== MessageReliable === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether messages are sent reliably.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== AllowAudioMessages === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether players can send audio messages (0=no 1=yes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BongAllowed === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether players can play bong sounds (0=no 1=yes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== QuickMessageLimit === &lt;br /&gt;
Maximum number of messages that can be sent in a row before player is kicked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MessageTeamReliable === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether team messages are sent reliably.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MessageDistance === &lt;br /&gt;
Don't think this is used anymore....&lt;br /&gt;
&lt;br /&gt;
[[Category: Settings]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Mine_Settings&amp;diff=1398</id>
		<title>Mine Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Mine_Settings&amp;diff=1398"/>
				<updated>2005-01-16T16:48:28Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: Wrong setts again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== MineAliveTime === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 60000&lt;br /&gt;
Time that mines are active (in hundredths of a second)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== TeamMaxMines === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 32000&lt;br /&gt;
Maximum number of mines allowed to be placed by an entire team&lt;br /&gt;
&lt;br /&gt;
[[Category: Settings]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Mine_Settings&amp;diff=1062</id>
		<title>Mine Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Mine_Settings&amp;diff=1062"/>
				<updated>2005-01-16T16:47:48Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== MessageReliable === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether messages are sent reliably.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== AllowAudioMessages === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether players can send audio messages (0=no 1=yes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BongAllowed === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether players can play bong sounds (0=no 1=yes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== QuickMessageLimit === &lt;br /&gt;
Maximum number of messages that can be sent in a row before player is kicked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MessageTeamReliable === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether team messages are sent reliably.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MessageDistance === &lt;br /&gt;
Don't think this is used anymore....&lt;br /&gt;
&lt;br /&gt;
[[Category: Settings]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Latency_Settings&amp;diff=1393</id>
		<title>Latency Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Latency_Settings&amp;diff=1393"/>
				<updated>2005-01-16T16:43:06Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== SendRoutePercent === &lt;br /&gt;
* Min: 300&lt;br /&gt;
* Max: 800&lt;br /&gt;
Percentage of the ping time that is spent on the ClientToServer portion of the ping. (used in more accurately syncronizing clocks)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== KickOutDelay === &lt;br /&gt;
* Min: 100&lt;br /&gt;
* Max: 2000&lt;br /&gt;
Amount of time the server can receive no data from the player before the player is kicked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NoFlagDelay === &lt;br /&gt;
* Min: 100&lt;br /&gt;
* Max: 1000&lt;br /&gt;
Amount of time before the server can receive no data from the player before it denies them the ability to pick up flags.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NoFlagPenalty === &lt;br /&gt;
* Min: 300&lt;br /&gt;
* Max: 32000&lt;br /&gt;
Amount of time user is penalized when they exceed the NoFlagDelay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SlowPacketKickoutPercent === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1000&lt;br /&gt;
Percentage of C2S slow packets before a player is kicked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SlowPacketTime === &lt;br /&gt;
* Min: 20&lt;br /&gt;
* Max: 200&lt;br /&gt;
Amount of latency C2S that constitutes a slow packet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SlowPacketSampleSize === &lt;br /&gt;
* Min: 50&lt;br /&gt;
* Max: 1000&lt;br /&gt;
Number of packets to sample C2S before checking for kickout.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ClientSlowPacketKickoutPercent === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1000&lt;br /&gt;
Percentage of S2C slow packets before a player is kicked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ClientSlowPacketTime === &lt;br /&gt;
* Min: 20&lt;br /&gt;
* Max: 200&lt;br /&gt;
Amount of latency S2C that constitutes a slow packet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ClientSlowPacketSampleSize === &lt;br /&gt;
* Min: 50&lt;br /&gt;
* Max: 1000&lt;br /&gt;
Number of packets to sample S2C before checking for kickout.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaxLatencyForWeapons === &lt;br /&gt;
* Min: 20&lt;br /&gt;
* Max: 200&lt;br /&gt;
Maximum C2S latency to allow before server disables weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaxLatencyForPrizes === &lt;br /&gt;
* Min: 50&lt;br /&gt;
* Max: 800&lt;br /&gt;
Maximum amount of time that can pass before a shared prize packet is ignored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaxLatencyForKickOut === &lt;br /&gt;
* Min: 40&lt;br /&gt;
* Max: 200&lt;br /&gt;
Maximum latency that allowed before kickout.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== LatencyKickOutTime === &lt;br /&gt;
* Min: 300&lt;br /&gt;
* Max: 3000&lt;br /&gt;
Amount of time that MaxLatencyForKickOut must be bad before the kickout occurs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== S2CNoDataKickoutDelay === &lt;br /&gt;
* Min: 100&lt;br /&gt;
* Max: 32000&lt;br /&gt;
Amount of time a user can receive no data from server before connection is terminated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CutbackWatermark === &lt;br /&gt;
* Min: 500&lt;br /&gt;
* Max: 32000&lt;br /&gt;
Amount of data the server is allowed to send the user per second before it starts trying to cutback by skipping non-critical packets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== C2SNoDataAction === &lt;br /&gt;
0=Use Normal Method (Above settings) 1=Display Sysop Warning, 2=Spec Player, 3=Warning&amp;amp;Spec, 4=Kick, 5=Warning&amp;amp;Kick, 6=Kick&amp;amp;Spec, 7=Warning&amp;amp;Kick&amp;amp;Spec&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== C2SNoDataTime === &lt;br /&gt;
If above setting (C2SNoDataAction) is set, this is the delay (in 1/100 of a second [100 = 1 second, 60000=1 minute]) that a player's ping can be maxed at during a position packet before action takes place&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NegativeClientSlowPacketTime === &lt;br /&gt;
Packets with future timestamp farther in future than this variable are considered as slow packets (0=disabled). Feature is still experimental.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Settings]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Flag_Settings&amp;diff=1375</id>
		<title>Flag Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Flag_Settings&amp;diff=1375"/>
				<updated>2005-01-16T16:39:22Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== FlaggerOnRadar === &lt;br /&gt;
Whether the flaggers appear on radar in red 0=no 1=yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlaggerKillMultiplier === &lt;br /&gt;
Number of times more points are given to a flagger (1 = double points, 2 = triple points)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlaggerGunUpgrade === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether the flaggers get a gun upgrade 0=no 1=yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlaggerBombUpgrade === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether the flaggers get a bomb upgrade 0=no 1=yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlaggerFireCostPercent === &lt;br /&gt;
Percentage of normal weapon firing cost for flaggers 0=Super 1000=100% 2000=200%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlaggerDamagePercent === &lt;br /&gt;
Percentage of normal damage received by flaggers 0=Invincible 1000=100% 2000=200%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlaggerSpeedAdjustment === &lt;br /&gt;
Amount of speed adjustment player carrying flag gets (negative numbers mean slower)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlaggerThrustAdjustment === &lt;br /&gt;
Amount of thrust adjustment player carrying flag gets (negative numbers mean less thrust)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlaggerBombFireDelay === &lt;br /&gt;
Delay given to flaggers for firing bombs (0=ships normal firing rate -- note: please do not set this number less than 20)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CarryFlags === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 2&lt;br /&gt;
Whether the flags can be picked up and carried (0=no, 1=yes, 2=yes-one at a time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlagDropDelay === &lt;br /&gt;
Time before flag is dropped by carrier (0=never)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlagDropResetReward === &lt;br /&gt;
Minimum kill reward that a player must get in order to have his flag drop timer reset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== EnterGameFlaggingDelay === &lt;br /&gt;
Time a new player must wait before they are allowed to see flags&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlagBlankDelay === &lt;br /&gt;
Amount of time that a user can get no data from server before flags are hidden from view for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NoDataFlagDropDelay === &lt;br /&gt;
Amount of time that a user can get no data from server before flags he is carrying are dropped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlagMode === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 2&lt;br /&gt;
Style of flag game (0=dropped flags are un-owned, carry all flags to win)(1=dropped flags are owned, own all flags to win)(2=Turf style flag game)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlagResetDelay === &lt;br /&gt;
Amount of time before an un-won flag game is reset (in hundredths of a second)   Advisable to be over 1000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaxFlags === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 32&lt;br /&gt;
Maximum number of flags in the arena. (0=no flag game)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== RandomFlags === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether the actual number of flags is randomly picked up to MaxFlags (0=no 1=yes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlagReward === &lt;br /&gt;
Number of points given for a flag victory. Formula = (playersInGame * playersInGame * FlagReward / 1000). (0=no flag victory is EVER declared)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlagRewardMode === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
How flag reward points are divided up (0 = each team member gets rewardPoints) (1 = each team member gets (rewardPoints * numberOfTeamMembers / maximumAllowedPerTeam))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlagTerritoryRadius === &lt;br /&gt;
When flagger drops flags, this is how spread out they are (distance from drop-centroid in tiles).  (note: 0 = special value meaning hide flags in center area of board as normal)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlagTerritoryRadiusCentroid === &lt;br /&gt;
When flagger drops flags, this is how far the drop-centroid is randomly adjusted from the actual drop location) (note: 1024 = hide anywhere on level)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FriendlyTransfer === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether the flaggers can transfer flags to other teammates (0=no 1=yes)&lt;br /&gt;
&lt;br /&gt;
[[Category: Settings]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Kill_Settings&amp;diff=1378</id>
		<title>Kill Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Kill_Settings&amp;diff=1378"/>
				<updated>2005-01-16T16:38:56Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: Pasted flag settings here on accident.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== MaxBonus === &lt;br /&gt;
Let's ignore these for now. Or let's not. :) This is if you have flags, can add more points per a kill. Founded by MGB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaxPenalty === &lt;br /&gt;
Let's ignore these for now. Or let's not. :) This is if you have flags, can take away points per a kill. Founded by MGB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== RewardBase === &lt;br /&gt;
Let's ignore these for now. Or let's not. :) This is shown added to a person's bty, but isn't added from points for a kill. Founded by MGB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BountyIncreaseForKill === &lt;br /&gt;
Number of points added to players bounty each time he kills an opponent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== EnterDelay === &lt;br /&gt;
How long after a player dies before he can re-enter the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== KillPointsPerFlag === &lt;br /&gt;
Number of bonus points given to a player based on the number of flags his team has (as is done in Turf zone now)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== KillPointsMinimumBounty === &lt;br /&gt;
Bounty of target must be over this value to get any KillPointsPerFlag bonus points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DebtKills === &lt;br /&gt;
Number of kills a player must get after dying or resetting-ship before he starts getting points for kills. (0 = Normal)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NoRewardKillDelay === &lt;br /&gt;
If you kill the same guy twice within this amount of time, you get no points for the second kill. (in hundredths of a second)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BountyRewardPercent === &lt;br /&gt;
Percentage of your own bounty added to your reward when you kill somebody else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FixedKillReward === &lt;br /&gt;
Fixed number of points given for any kill (regardless of bounty) (-1 = use bounty as always)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== JackpotBountyPercent === &lt;br /&gt;
Percentage of kill value added to Jackpot 0=No Jackpot Game 1000=100% 2000=200%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;King&amp;lt;/h2&amp;gt;&lt;br /&gt;
=== DeathCount === &lt;br /&gt;
Number of deaths a player is allowed until his crown is removed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ExpireTime === &lt;br /&gt;
Initial time given to each player at beginning of 'King of the Hill' round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== RewardFactor === &lt;br /&gt;
Number of points given to winner of 'King of the Hill' round (uses FlagReward formula)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NonCrownAdjustTime === &lt;br /&gt;
Amount of time added for killing a player without a crown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NonCrownMinimumBounty === &lt;br /&gt;
Minimum amount of bounty a player must have in order to receive the extra time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CrownRecoverKills === &lt;br /&gt;
Number of crown kills a non-crown player must get in order to get their crown back.&lt;br /&gt;
&lt;br /&gt;
[[Category: Settings]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Kill_Settings&amp;diff=1061</id>
		<title>Kill Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Kill_Settings&amp;diff=1061"/>
				<updated>2005-01-16T16:38:24Z</updated>
		
		<summary type="html">&lt;p&gt;Pests: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== FlaggerOnRadar === &lt;br /&gt;
Whether the flaggers appear on radar in red 0=no 1=yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlaggerKillMultiplier === &lt;br /&gt;
Number of times more points are given to a flagger (1 = double points, 2 = triple points)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlaggerGunUpgrade === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether the flaggers get a gun upgrade 0=no 1=yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlaggerBombUpgrade === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether the flaggers get a bomb upgrade 0=no 1=yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlaggerFireCostPercent === &lt;br /&gt;
Percentage of normal weapon firing cost for flaggers 0=Super 1000=100% 2000=200%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlaggerDamagePercent === &lt;br /&gt;
Percentage of normal damage received by flaggers 0=Invincible 1000=100% 2000=200%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlaggerSpeedAdjustment === &lt;br /&gt;
Amount of speed adjustment player carrying flag gets (negative numbers mean slower)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlaggerThrustAdjustment === &lt;br /&gt;
Amount of thrust adjustment player carrying flag gets (negative numbers mean less thrust)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlaggerBombFireDelay === &lt;br /&gt;
Delay given to flaggers for firing bombs (0=ships normal firing rate -- note: please do not set this number less than 20)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CarryFlags === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 2&lt;br /&gt;
Whether the flags can be picked up and carried (0=no, 1=yes, 2=yes-one at a time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlagDropDelay === &lt;br /&gt;
Time before flag is dropped by carrier (0=never)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlagDropResetReward === &lt;br /&gt;
Minimum kill reward that a player must get in order to have his flag drop timer reset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== EnterGameFlaggingDelay === &lt;br /&gt;
Time a new player must wait before they are allowed to see flags&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlagBlankDelay === &lt;br /&gt;
Amount of time that a user can get no data from server before flags are hidden from view for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NoDataFlagDropDelay === &lt;br /&gt;
Amount of time that a user can get no data from server before flags he is carrying are dropped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlagMode === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 2&lt;br /&gt;
Style of flag game (0=dropped flags are un-owned, carry all flags to win)(1=dropped flags are owned, own all flags to win)(2=Turf style flag game)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlagResetDelay === &lt;br /&gt;
Amount of time before an un-won flag game is reset (in hundredths of a second)   Advisable to be over 1000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaxFlags === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 32&lt;br /&gt;
Maximum number of flags in the arena. (0=no flag game)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== RandomFlags === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether the actual number of flags is randomly picked up to MaxFlags (0=no 1=yes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlagReward === &lt;br /&gt;
Number of points given for a flag victory. Formula = (playersInGame * playersInGame * FlagReward / 1000). (0=no flag victory is EVER declared)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlagRewardMode === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
How flag reward points are divided up (0 = each team member gets rewardPoints) (1 = each team member gets (rewardPoints * numberOfTeamMembers / maximumAllowedPerTeam))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlagTerritoryRadius === &lt;br /&gt;
When flagger drops flags, this is how spread out they are (distance from drop-centroid in tiles).  (note: 0 = special value meaning hide flags in center area of board as normal)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FlagTerritoryRadiusCentroid === &lt;br /&gt;
When flagger drops flags, this is how far the drop-centroid is randomly adjusted from the actual drop location) (note: 1024 = hide anywhere on level)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FriendlyTransfer === &lt;br /&gt;
* Min: 0&lt;br /&gt;
* Max: 1&lt;br /&gt;
Whether the flaggers can transfer flags to other teammates (0=no 1=yes)&lt;br /&gt;
&lt;br /&gt;
[[Category: Settings]]&lt;/div&gt;</summary>
		<author><name>Pests</name></author>	</entry>

	</feed>