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		<title>ASSS Wiki - User contributions [en]</title>
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		<updated>2026-05-05T18:16:30Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=User:Mine_GO_BOOM&amp;diff=6224</id>
		<title>User:Mine GO BOOM</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=User:Mine_GO_BOOM&amp;diff=6224"/>
				<updated>2013-09-26T21:13:32Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: Reverted edits by Blaher (talk) to last revision by Mine GO BOOM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MGB: Supreme ruler of Server Help and all that passes within its sphere of influence.&lt;br /&gt;
&lt;br /&gt;
Mine GO BOOM (Ryan Murphy) and his brother [[Shanky]] (Chris Murphy) host [http://www.shanky.com/ shanky.com], [http://www.minegoboom.com/ minegoboom.com] and a handful of other sites.&lt;br /&gt;
&lt;br /&gt;
Best known for his work in maintaining the [http://www.shanky.com/server Server Help site] and the [http://forums.minegoboom.com Server Help Forum]. He is the squad owner of the [[Mine Killers]].&lt;br /&gt;
&lt;br /&gt;
To verify that the person you are talking to is Mine GO BOOM, his IP address is always linked to mgb.mine.nu. To help prevent fraud, in your ASSS conf directory, add '''users:Mine GO BOOM = 388a02ab88f187f64820e0491e9bb2a2''' to passwd.conf. This user will also never ask you for any of your passwords, be it your personal one or sysop password. Do not give out your password to any user asking to assist your zone, as those that can assist you can do so by talking you through the steps.&lt;br /&gt;
&lt;br /&gt;
[[Category: People]]&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Search_Phrases&amp;diff=6129</id>
		<title>Search Phrases</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Search_Phrases&amp;diff=6129"/>
				<updated>2010-06-07T23:06:22Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: Protected &amp;quot;Search Phrases&amp;quot;: Spam [edit=sysop:move=sysop]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Top 1000 search phrases for the year 2006. Feel free to use this list to create new pages that may target specific words, to help people find the information they need. They are sorted by search count, then by who knows what.&lt;br /&gt;
&lt;br /&gt;
* ASSS Wiki&lt;br /&gt;
#	asss&lt;br /&gt;
#	continuum hacks&lt;br /&gt;
#	big asss&lt;br /&gt;
#	priitk&lt;br /&gt;
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#	asss wiki&lt;br /&gt;
#	continuum wine&lt;br /&gt;
#	priit kasesalu&lt;br /&gt;
#	snrrrubspace&lt;br /&gt;
#	mervbot&lt;br /&gt;
#	asss subspace&lt;br /&gt;
#	spawn cfg&lt;br /&gt;
#	continuum hack&lt;br /&gt;
#	asss commands&lt;br /&gt;
#	wine continuum&lt;br /&gt;
#	spawn.cfg&lt;br /&gt;
#	pump that asss&lt;br /&gt;
#	winetools-0.9jo-iii.tar.gz&lt;br /&gt;
#	subspace asss&lt;br /&gt;
#	spawn.cfg download&lt;br /&gt;
#	download spawn.cfg&lt;br /&gt;
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#	sk spawn cfg&lt;br /&gt;
#	subspace continuum hacks&lt;br /&gt;
#	asss continuum&lt;br /&gt;
#	asss.com&lt;br /&gt;
#	ip flooders&lt;br /&gt;
#	metal gear ctf&lt;br /&gt;
#	logicbot&lt;br /&gt;
#	proxy randomizer&lt;br /&gt;
#	subspace wiki&lt;br /&gt;
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#	winetools-0.9jo-iii.tar.gz download&lt;br /&gt;
#	pretty asss&lt;br /&gt;
#	python unload module&lt;br /&gt;
#	subspace proxy&lt;br /&gt;
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#	www.shanky.com&lt;br /&gt;
#	continuum ban bypass&lt;br /&gt;
#	free asss&lt;br /&gt;
#	win-deps&lt;br /&gt;
#	bm2 file&lt;br /&gt;
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#	mervbot download&lt;br /&gt;
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#	asss setup&lt;br /&gt;
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#	lvz file&lt;br /&gt;
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#	setting up a asss zone&lt;br /&gt;
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#	catid cat02e@fsu.edu&lt;br /&gt;
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#	subspace ban&lt;br /&gt;
#	2v2 asss mervbot&lt;br /&gt;
#	cfg de spawn&lt;br /&gt;
#	asss source&lt;br /&gt;
#	crash.cfg&lt;br /&gt;
#	ip flooder&lt;br /&gt;
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#	continuum 0.38&lt;br /&gt;
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#	game protocol&lt;br /&gt;
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#	lvz extension&lt;br /&gt;
#	Ã‚Â´Ã‚Â´priitk&lt;br /&gt;
#	wine minegoboom&lt;br /&gt;
#	inurl server.ini&lt;br /&gt;
#	asss setup and commands&lt;br /&gt;
#	asss com&lt;br /&gt;
#	catid subbill&lt;br /&gt;
#	hacking subspace continuum&lt;br /&gt;
#	www. asss. com&lt;br /&gt;
#	continuum 0.38 web installer&lt;br /&gt;
#	ie7&lt;br /&gt;
#	sk|spawn.cfg download&lt;br /&gt;
#	subspace continuum protocol&lt;br /&gt;
#	asss server download&lt;br /&gt;
#	download mervbot&lt;br /&gt;
#	unknown packet type 36 subbill&lt;br /&gt;
#	mgb wiki&lt;br /&gt;
#	asss python modules&lt;br /&gt;
#	continuum linux wine&lt;br /&gt;
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#	continuum subspace troubleshooting&lt;br /&gt;
#	continuum proxy&lt;br /&gt;
#	wiki asss&lt;br /&gt;
#	subspace bans&lt;br /&gt;
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#	continuum wine wiki&lt;br /&gt;
#	subspace bang&lt;br /&gt;
#	subspace billing server&lt;br /&gt;
#	best asss&lt;br /&gt;
#	run winecfg&lt;br /&gt;
#	tallfont.bm2&lt;br /&gt;
#	asss source code&lt;br /&gt;
#	forums.minegoboom&lt;br /&gt;
#	www.all asss.com&lt;br /&gt;
#	priit kasealu&lt;br /&gt;
#	wikipedia minegoboom&lt;br /&gt;
#	download spawn.cfg&lt;br /&gt;
#	asss ban command&lt;br /&gt;
#	chatnut asss&lt;br /&gt;
#	python unload module dll&lt;br /&gt;
#	clit continuum lvz ini tool&lt;br /&gt;
#	metalgearctf&lt;br /&gt;
#	new subspace continuum hacks 2006&lt;br /&gt;
#	continuum unban&lt;br /&gt;
#	venn diagram&lt;br /&gt;
#	continuum in wine&lt;br /&gt;
#	wiki viagra&lt;br /&gt;
#	bm2 format&lt;br /&gt;
#	soccer settings&lt;br /&gt;
#	asss permit only&lt;br /&gt;
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#	sscentral.sscuservers&lt;br /&gt;
#	mediawiki lost sysop password&lt;br /&gt;
#	win-deps download&lt;br /&gt;
#	bm2 extension&lt;br /&gt;
#	pump this asss&lt;br /&gt;
#	sk|spawn cfg&lt;br /&gt;
#	how to hack subspace&lt;br /&gt;
#	extension bm2&lt;br /&gt;
#	continuum bots&lt;br /&gt;
#	clit map editor&lt;br /&gt;
#	snrrrubspace source&lt;br /&gt;
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#	continuum hacking&lt;br /&gt;
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#	mybot.dll&lt;br /&gt;
#	weapon commands for smod&lt;br /&gt;
#	ssdbz&lt;br /&gt;
#	how do i open a .bm2 file&lt;br /&gt;
#	chatbot wiki&lt;br /&gt;
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#	free spawn.cfg download&lt;br /&gt;
#	how to crash asss&lt;br /&gt;
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#	tinyurl infantry hacks&lt;br /&gt;
#	host subspace&lt;br /&gt;
#	asss subgame&lt;br /&gt;
#	mgb asss wiki&lt;br /&gt;
#	where european play subspace&lt;br /&gt;
#	counter-strike spawn.cfg&lt;br /&gt;
#	subspace continuum moderator commands&lt;br /&gt;
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#	subspace or continuum network ban machine id&lt;br /&gt;
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#	svs port asss&lt;br /&gt;
#	continuum twister hack&lt;br /&gt;
#	asss chat&lt;br /&gt;
#	fastbombing subspace&lt;br /&gt;
#	infantry hack cheat&lt;br /&gt;
#	mikethenose&lt;br /&gt;
#	.rgn file editor&lt;br /&gt;
#	that asss&lt;br /&gt;
#	priitk skype&lt;br /&gt;
#	infantry ip banned sony&lt;br /&gt;
#	clit subspace&lt;br /&gt;
#	hacking subspace&lt;br /&gt;
#	smod cfg file&lt;br /&gt;
#	cfg of spawn&lt;br /&gt;
#	minegoboom linux&lt;br /&gt;
#	changing continuum machine id&lt;br /&gt;
#	asss listing&lt;br /&gt;
#	brickspan&lt;br /&gt;
#	subspace continuum player pictures&lt;br /&gt;
#	asss password&lt;br /&gt;
#	subspace continuum hack cheat editor&lt;br /&gt;
#	how to login as sysop on continuum&lt;br /&gt;
#	python profiler howto&lt;br /&gt;
#	how can i bypass a banned game server?&lt;br /&gt;
#	.bm2 what program?&lt;br /&gt;
#	ce cheat subspace&lt;br /&gt;
#	getprivateprofilestring tutorial&lt;br /&gt;
#	wine asss&lt;br /&gt;
#	bang for subspace&lt;br /&gt;
#	continuum misc spawn&lt;br /&gt;
#	mp564 hotmail&lt;br /&gt;
#	pro-x bombing&lt;br /&gt;
#	asss subspace port&lt;br /&gt;
#	.bm2 extension&lt;br /&gt;
#	empbomb&lt;br /&gt;
#	2v2 settings asss&lt;br /&gt;
#	continuum level/lvz tool&lt;br /&gt;
#	subgame zone permission&lt;br /&gt;
#	continuum subspace ce hacks&lt;br /&gt;
#	yes.asss&lt;br /&gt;
#	wormhole animation&lt;br /&gt;
#	continuum with wine&lt;br /&gt;
#	counter strike unban hack or cheat or program or crack&lt;br /&gt;
#	beginners.subspace&lt;br /&gt;
#	how to hack subspace servers&lt;br /&gt;
#	subspace continuum server asss&lt;br /&gt;
#	download sk|spawn.cfg counter strike&lt;br /&gt;
#	subspace troubleshooting&lt;br /&gt;
#	continuum wine patch&lt;br /&gt;
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#	asss mirror&lt;br /&gt;
#	subspace asss modules&lt;br /&gt;
#	asss on linux&lt;br /&gt;
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#	subspace game&lt;br /&gt;
#	sk spawn cfg download&lt;br /&gt;
#	hpra&lt;br /&gt;
#	winecfg drives tab&lt;br /&gt;
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#	subspace biller setup&lt;br /&gt;
#	.lvl files&lt;br /&gt;
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#	subbill&lt;br /&gt;
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#	talk server configuration&lt;br /&gt;
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#	machine id randomizer&lt;br /&gt;
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#	continuum router crashes&lt;br /&gt;
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#	using a premade dynamic link library .dll c&lt;br /&gt;
#	continuum billing server&lt;br /&gt;
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#	subspace lvl format&lt;br /&gt;
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#	subspace server setup&lt;br /&gt;
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#	subspace map editor ssme&lt;br /&gt;
#	continuum 0.38 zip&lt;br /&gt;
#	continuum in linux&lt;br /&gt;
#	winecfg serial advanced settings&lt;br /&gt;
#	continuum unban hack&lt;br /&gt;
#	continuum server subspace&lt;br /&gt;
#	asss packets&lt;br /&gt;
#	color depth continuum wine&lt;br /&gt;
#	continuum tricks&lt;br /&gt;
#	bot powerbot&lt;br /&gt;
#	battlefieldzone&lt;br /&gt;
#	problems running games under wine&lt;br /&gt;
#	asss zone configuration&lt;br /&gt;
#	subspace asss server&lt;br /&gt;
#	devcpp pthread.dll&lt;br /&gt;
#	vie subspace creator&lt;br /&gt;
#	red asss&lt;br /&gt;
#	writing a python module&lt;br /&gt;
#	udp game&lt;br /&gt;
#	activateappshutdowntime&lt;br /&gt;
#	asss configuring staff&lt;br /&gt;
#	installing new modules python&lt;br /&gt;
#	ssi continuum server&lt;br /&gt;
#	bm2 extensions&lt;br /&gt;
#	machine id wiki&lt;br /&gt;
#	sysop continuum logging in&lt;br /&gt;
#	spawn.cfg file&lt;br /&gt;
#	thinkcspy pdb&lt;br /&gt;
#	winecfg color depth&lt;br /&gt;
#	how-to-patch-wine&lt;br /&gt;
#	asss zone&lt;br /&gt;
#	create a launcher to run wine&lt;br /&gt;
#	halo ctf continuum&lt;br /&gt;
#	proxys socks5 100ms&lt;br /&gt;
#	continuum ban&lt;br /&gt;
#	25 days gettickcount windows&lt;br /&gt;
#	continuum lvz ini tool&lt;br /&gt;
#	ssihosting.com&lt;br /&gt;
#	tinfo wiki continuum&lt;br /&gt;
#	mr. ekted&lt;br /&gt;
#	ssc subspace zone server hosting&lt;br /&gt;
#	0.39pr2&lt;br /&gt;
#	subspace continuum memory locations&lt;br /&gt;
#	wiki vxv&lt;br /&gt;
#	sony infantry source code&lt;br /&gt;
#	adding powers to one arena asss&lt;br /&gt;
#	confclean linux&lt;br /&gt;
#	subspace asss download&lt;br /&gt;
#	bang machineid&lt;br /&gt;
#	halo udp packet flooding&lt;br /&gt;
#	starbot&lt;br /&gt;
#	machine id subspace&lt;br /&gt;
#	subspace continuum wa2 converter&lt;br /&gt;
#	continuum mystic kingdom flag map&lt;br /&gt;
#	asss locate person&lt;br /&gt;
#	running continuum in linux&lt;br /&gt;
#	phrases spawn&lt;br /&gt;
#	patching wine source&lt;br /&gt;
#	obscene.txt&lt;br /&gt;
#	subspace linux server&lt;br /&gt;
#	reading into struct&lt;br /&gt;
#	getting unbanned from infantry&lt;br /&gt;
#	ce continuum subspace&lt;br /&gt;
#	openprocess failed&lt;br /&gt;
#	subspace aswz&lt;br /&gt;
#	hyperspace game wiki&lt;br /&gt;
#	accessing global pointer from a timerfunc&lt;br /&gt;
#	asss ccc servers&lt;br /&gt;
#	dyndns server configuration&lt;br /&gt;
#	argyle wiki&lt;br /&gt;
#	uneven file permissions&lt;br /&gt;
#	mines go boom&lt;br /&gt;
#	continuum .lvz&lt;br /&gt;
#	minegoboom asss&lt;br /&gt;
#	spawn .cfg&lt;br /&gt;
#	arena subspace commands&lt;br /&gt;
#	.bm2 file hack&lt;br /&gt;
#	subspace continuum dll&lt;br /&gt;
#	bots for subspace&lt;br /&gt;
#	c string to char wiki .com&lt;br /&gt;
#	smong.&lt;br /&gt;
#	how can i ban machineid&lt;br /&gt;
#	subspace continuum download 0.38&lt;br /&gt;
#	string to char cpp&lt;br /&gt;
#	dusted map&lt;br /&gt;
#	asss can t connect to myself&lt;br /&gt;
#	ssme continuum&lt;br /&gt;
#	subbill.ini&lt;br /&gt;
#	run continuum in ubuntu&lt;br /&gt;
#	crash.cfg counter strike&lt;br /&gt;
#	bypass local prox server ip search&lt;br /&gt;
#	hacked continuum subspace&lt;br /&gt;
&lt;br /&gt;
[[Category: Wiki]]&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Search_Phrases&amp;diff=6112</id>
		<title>Search Phrases</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Search_Phrases&amp;diff=6112"/>
				<updated>2010-04-15T16:20:01Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: Reverted edits by Brylle202 (Talk); changed back to last version by Hakaku&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Top 1000 search phrases for the year 2006. Feel free to use this list to create new pages that may target specific words, to help people find the information they need. They are sorted by search count, then by who knows what.&lt;br /&gt;
&lt;br /&gt;
* ASSS Wiki&lt;br /&gt;
#	asss&lt;br /&gt;
#	continuum hacks&lt;br /&gt;
#	big asss&lt;br /&gt;
#	priitk&lt;br /&gt;
#	twcore&lt;br /&gt;
#	asss wiki&lt;br /&gt;
#	continuum wine&lt;br /&gt;
#	priit kasesalu&lt;br /&gt;
#	snrrrubspace&lt;br /&gt;
#	mervbot&lt;br /&gt;
#	asss subspace&lt;br /&gt;
#	spawn cfg&lt;br /&gt;
#	continuum hack&lt;br /&gt;
#	asss commands&lt;br /&gt;
#	wine continuum&lt;br /&gt;
#	spawn.cfg&lt;br /&gt;
#	pump that asss&lt;br /&gt;
#	winetools-0.9jo-iii.tar.gz&lt;br /&gt;
#	subspace asss&lt;br /&gt;
#	spawn.cfg download&lt;br /&gt;
#	download spawn.cfg&lt;br /&gt;
#	subspace hacks&lt;br /&gt;
#	round asss&lt;br /&gt;
#	asss traffic&lt;br /&gt;
#	smod commands&lt;br /&gt;
#	smong&lt;br /&gt;
#	sk spawn cfg&lt;br /&gt;
#	subspace continuum hacks&lt;br /&gt;
#	asss continuum&lt;br /&gt;
#	asss.com&lt;br /&gt;
#	ip flooders&lt;br /&gt;
#	metal gear ctf&lt;br /&gt;
#	logicbot&lt;br /&gt;
#	proxy randomizer&lt;br /&gt;
#	subspace wiki&lt;br /&gt;
#	hacks for continuum&lt;br /&gt;
#	mervbot tutorial&lt;br /&gt;
#	a small subspace server&lt;br /&gt;
#	powerbot&lt;br /&gt;
#	minegoboom wiki&lt;br /&gt;
#	logicbot subspace&lt;br /&gt;
#	small asss&lt;br /&gt;
#	continuum on wine&lt;br /&gt;
#	vie subspace&lt;br /&gt;
#	cebot&lt;br /&gt;
#	nip spawn cfg&lt;br /&gt;
#	sony infantry hacks&lt;br /&gt;
#	asss command&lt;br /&gt;
#	continuum asss&lt;br /&gt;
#	continuum subspace hacks&lt;br /&gt;
#	subspace continuum hack&lt;br /&gt;
#	continuum lvl file.format&lt;br /&gt;
#	catid subspace&lt;br /&gt;
#	wiki minegoboom&lt;br /&gt;
#	cfg spawn&lt;br /&gt;
#	client connection request from billing server ignored&lt;br /&gt;
#	mine go boom&lt;br /&gt;
#	minegoboom&lt;br /&gt;
#	macid randomizer&lt;br /&gt;
#	ekted&lt;br /&gt;
#	continuum wiki&lt;br /&gt;
#	mr ekted&lt;br /&gt;
#	asss tutorial&lt;br /&gt;
#	subspace mod commands&lt;br /&gt;
#	continuum 0.39&lt;br /&gt;
#	smod wiki&lt;br /&gt;
#	mine go boom wiki&lt;br /&gt;
#	a.s.s.s&lt;br /&gt;
#	zc321&lt;br /&gt;
#	chatnet asss&lt;br /&gt;
#	subspace powerbot&lt;br /&gt;
#	winetools-0.9jo-iii.tar.gz download&lt;br /&gt;
#	pretty asss&lt;br /&gt;
#	python unload module&lt;br /&gt;
#	subspace proxy&lt;br /&gt;
#	wine color depth&lt;br /&gt;
#	www.shanky.com&lt;br /&gt;
#	continuum ban bypass&lt;br /&gt;
#	free asss&lt;br /&gt;
#	win-deps&lt;br /&gt;
#	bm2 file&lt;br /&gt;
#	continuum encryption&lt;br /&gt;
#	priitk kazaa&lt;br /&gt;
#	subspace ports&lt;br /&gt;
#	python unload&lt;br /&gt;
#	subspace commands&lt;br /&gt;
#	mervbot download&lt;br /&gt;
#	super asss&lt;br /&gt;
#	subspace hack&lt;br /&gt;
#	catid&lt;br /&gt;
#	download winetools-0.9jo-iii.tar.gz&lt;br /&gt;
#	asss setup&lt;br /&gt;
#	www.asss&lt;br /&gt;
#	www.asss.com&lt;br /&gt;
#	lvz file&lt;br /&gt;
#	asss userguide&lt;br /&gt;
#	minegoboom.com&lt;br /&gt;
#	confess321&lt;br /&gt;
#	udp game protocol&lt;br /&gt;
#	invalid login packet continuum&lt;br /&gt;
#	www.big asss.com&lt;br /&gt;
#	smod spawning weapons&lt;br /&gt;
#	continuum ports&lt;br /&gt;
#	bang commands continuum&lt;br /&gt;
#	subspace continuum ports&lt;br /&gt;
#	all that asss&lt;br /&gt;
#	asss subspace server&lt;br /&gt;
#	subspace sysop commands&lt;br /&gt;
#	continuum game wine&lt;br /&gt;
#	continuum 0.38 hacks&lt;br /&gt;
#	ssdownloads&lt;br /&gt;
#	naodw29&lt;br /&gt;
#	asss wiki minegoboom&lt;br /&gt;
#	asss server&lt;br /&gt;
#	twcore help&lt;br /&gt;
#	windows time time_t problem seconds milliseconds needed&lt;br /&gt;
#	setting up a asss zone&lt;br /&gt;
#	python timers&lt;br /&gt;
#	catid cat02e@fsu.edu&lt;br /&gt;
#	twbot&lt;br /&gt;
#	subspace ban&lt;br /&gt;
#	2v2 asss mervbot&lt;br /&gt;
#	cfg de spawn&lt;br /&gt;
#	asss source&lt;br /&gt;
#	crash.cfg&lt;br /&gt;
#	ip flooder&lt;br /&gt;
#	continuum subspace ce&lt;br /&gt;
#	continuum 0.38&lt;br /&gt;
#	2v2 bot asss&lt;br /&gt;
#	big asss.com&lt;br /&gt;
#	game protocol&lt;br /&gt;
#	mervbot help&lt;br /&gt;
#	lvz extension&lt;br /&gt;
#	Ã‚Â´Ã‚Â´priitk&lt;br /&gt;
#	wine minegoboom&lt;br /&gt;
#	inurl server.ini&lt;br /&gt;
#	asss setup and commands&lt;br /&gt;
#	asss com&lt;br /&gt;
#	catid subbill&lt;br /&gt;
#	hacking subspace continuum&lt;br /&gt;
#	www. asss. com&lt;br /&gt;
#	continuum 0.38 web installer&lt;br /&gt;
#	ie7&lt;br /&gt;
#	sk|spawn.cfg download&lt;br /&gt;
#	subspace continuum protocol&lt;br /&gt;
#	asss server download&lt;br /&gt;
#	download mervbot&lt;br /&gt;
#	unknown packet type 36 subbill&lt;br /&gt;
#	mgb wiki&lt;br /&gt;
#	asss python modules&lt;br /&gt;
#	continuum linux wine&lt;br /&gt;
#	sage386&lt;br /&gt;
#	continuum subspace troubleshooting&lt;br /&gt;
#	continuum proxy&lt;br /&gt;
#	wiki asss&lt;br /&gt;
#	subspace bans&lt;br /&gt;
#	asss chatnet&lt;br /&gt;
#	continuum wine wiki&lt;br /&gt;
#	subspace bang&lt;br /&gt;
#	subspace billing server&lt;br /&gt;
#	best asss&lt;br /&gt;
#	run winecfg&lt;br /&gt;
#	tallfont.bm2&lt;br /&gt;
#	asss source code&lt;br /&gt;
#	forums.minegoboom&lt;br /&gt;
#	www.all asss.com&lt;br /&gt;
#	priit kasealu&lt;br /&gt;
#	wikipedia minegoboom&lt;br /&gt;
#	download spawn.cfg&lt;br /&gt;
#	asss ban command&lt;br /&gt;
#	chatnut asss&lt;br /&gt;
#	python unload module dll&lt;br /&gt;
#	clit continuum lvz ini tool&lt;br /&gt;
#	metalgearctf&lt;br /&gt;
#	new subspace continuum hacks 2006&lt;br /&gt;
#	continuum unban&lt;br /&gt;
#	venn diagram&lt;br /&gt;
#	continuum in wine&lt;br /&gt;
#	wiki viagra&lt;br /&gt;
#	bm2 format&lt;br /&gt;
#	soccer settings&lt;br /&gt;
#	asss permit only&lt;br /&gt;
#	asss trafic&lt;br /&gt;
#	sscentral.sscuservers&lt;br /&gt;
#	mediawiki lost sysop password&lt;br /&gt;
#	win-deps download&lt;br /&gt;
#	bm2 extension&lt;br /&gt;
#	pump this asss&lt;br /&gt;
#	sk|spawn cfg&lt;br /&gt;
#	how to hack subspace&lt;br /&gt;
#	extension bm2&lt;br /&gt;
#	continuum bots&lt;br /&gt;
#	clit map editor&lt;br /&gt;
#	snrrrubspace source&lt;br /&gt;
#	continuum is wiki&lt;br /&gt;
#	continuum hacking&lt;br /&gt;
#	asss pwd&lt;br /&gt;
#	mybot.dll&lt;br /&gt;
#	weapon commands for smod&lt;br /&gt;
#	ssdbz&lt;br /&gt;
#	how do i open a .bm2 file&lt;br /&gt;
#	chatbot wiki&lt;br /&gt;
#	all about asss&lt;br /&gt;
#	free spawn.cfg download&lt;br /&gt;
#	how to crash asss&lt;br /&gt;
#	twcore?&lt;br /&gt;
#	asss subspace allow older versions&lt;br /&gt;
#	tinyurl infantry hacks&lt;br /&gt;
#	host subspace&lt;br /&gt;
#	asss subgame&lt;br /&gt;
#	mgb asss wiki&lt;br /&gt;
#	where european play subspace&lt;br /&gt;
#	counter-strike spawn.cfg&lt;br /&gt;
#	subspace continuum moderator commands&lt;br /&gt;
#	subspace cheating&lt;br /&gt;
#	subspace or continuum network ban machine id&lt;br /&gt;
#	asss modules&lt;br /&gt;
#	subspace continuum firewall port&lt;br /&gt;
#	svs port asss&lt;br /&gt;
#	continuum twister hack&lt;br /&gt;
#	asss chat&lt;br /&gt;
#	fastbombing subspace&lt;br /&gt;
#	infantry hack cheat&lt;br /&gt;
#	mikethenose&lt;br /&gt;
#	.rgn file editor&lt;br /&gt;
#	that asss&lt;br /&gt;
#	priitk skype&lt;br /&gt;
#	infantry ip banned sony&lt;br /&gt;
#	clit subspace&lt;br /&gt;
#	hacking subspace&lt;br /&gt;
#	smod cfg file&lt;br /&gt;
#	cfg of spawn&lt;br /&gt;
#	minegoboom linux&lt;br /&gt;
#	changing continuum machine id&lt;br /&gt;
#	asss listing&lt;br /&gt;
#	brickspan&lt;br /&gt;
#	subspace continuum player pictures&lt;br /&gt;
#	asss password&lt;br /&gt;
#	subspace continuum hack cheat editor&lt;br /&gt;
#	how to login as sysop on continuum&lt;br /&gt;
#	python profiler howto&lt;br /&gt;
#	how can i bypass a banned game server?&lt;br /&gt;
#	.bm2 what program?&lt;br /&gt;
#	ce cheat subspace&lt;br /&gt;
#	getprivateprofilestring tutorial&lt;br /&gt;
#	wine asss&lt;br /&gt;
#	bang for subspace&lt;br /&gt;
#	continuum misc spawn&lt;br /&gt;
#	mp564 hotmail&lt;br /&gt;
#	pro-x bombing&lt;br /&gt;
#	asss subspace port&lt;br /&gt;
#	.bm2 extension&lt;br /&gt;
#	empbomb&lt;br /&gt;
#	2v2 settings asss&lt;br /&gt;
#	continuum level/lvz tool&lt;br /&gt;
#	subgame zone permission&lt;br /&gt;
#	continuum subspace ce hacks&lt;br /&gt;
#	yes.asss&lt;br /&gt;
#	wormhole animation&lt;br /&gt;
#	continuum with wine&lt;br /&gt;
#	counter strike unban hack or cheat or program or crack&lt;br /&gt;
#	beginners.subspace&lt;br /&gt;
#	how to hack subspace servers&lt;br /&gt;
#	subspace continuum server asss&lt;br /&gt;
#	download sk|spawn.cfg counter strike&lt;br /&gt;
#	subspace troubleshooting&lt;br /&gt;
#	continuum wine patch&lt;br /&gt;
#	smong java chat subspace&lt;br /&gt;
#	asss mirror&lt;br /&gt;
#	subspace asss modules&lt;br /&gt;
#	asss on linux&lt;br /&gt;
#	continuum game client about&lt;br /&gt;
#	www.asss.&lt;br /&gt;
#	continuum .38 ship rotator&lt;br /&gt;
#	subspace game&lt;br /&gt;
#	sk spawn cfg download&lt;br /&gt;
#	hpra&lt;br /&gt;
#	winecfg drives tab&lt;br /&gt;
#	yarekim&lt;br /&gt;
#	infantry sony cheating&lt;br /&gt;
#	warnet wikipedia&lt;br /&gt;
#	subspace biller setup&lt;br /&gt;
#	.lvl files&lt;br /&gt;
#	ce subspace continuum cheats&lt;br /&gt;
#	subbill&lt;br /&gt;
#	lvz zlib&lt;br /&gt;
#	talk server configuration&lt;br /&gt;
#	subspace hack downloads&lt;br /&gt;
#	subspace server&lt;br /&gt;
#	machine id randomizer&lt;br /&gt;
#	bypass proxy server.cfg python client&lt;br /&gt;
#	continuum router crashes&lt;br /&gt;
#	unbanned from subspace continuum&lt;br /&gt;
#	what is bm2 file&lt;br /&gt;
#	shawnbot subspace&lt;br /&gt;
#	ipblock.txt&lt;br /&gt;
#	evade ban subspace&lt;br /&gt;
#	twcore bot&lt;br /&gt;
#	dilbert.slopeout.com&lt;br /&gt;
#	continuum subspace router&lt;br /&gt;
#	subspace continuum firewall&lt;br /&gt;
#	mediawiki lock&lt;br /&gt;
#	cheating in continuum subspace&lt;br /&gt;
#	asss.yi&lt;br /&gt;
#	subspace asss installer&lt;br /&gt;
#	spawn.cpp&lt;br /&gt;
#	hostname ban&lt;br /&gt;
#	subspace twister 3&lt;br /&gt;
#	continuum cheat hacks&lt;br /&gt;
#	asss is asss&lt;br /&gt;
#	chatnet protocol asss&lt;br /&gt;
#	priit kasesalu skype&lt;br /&gt;
#	sony infantry online hacks&lt;br /&gt;
#	subgame permissions&lt;br /&gt;
#	a.s.s.s.&lt;br /&gt;
#	smong asss&lt;br /&gt;
#	continuum subspace server setting&lt;br /&gt;
#	using a premade dynamic link library .dll c&lt;br /&gt;
#	continuum billing server&lt;br /&gt;
#	mervbot functions&lt;br /&gt;
#	wiki&lt;br /&gt;
#	subspace lvl format&lt;br /&gt;
#	mervbot wiki&lt;br /&gt;
#	subspace continuum ce&lt;br /&gt;
#	metal gear ctf hacking&lt;br /&gt;
#	subspace server setup&lt;br /&gt;
#	how to setup a wiki server&lt;br /&gt;
#	mervbot spawns&lt;br /&gt;
#	twister subspace&lt;br /&gt;
#	pokeword game password&lt;br /&gt;
#	continuum lvz tool&lt;br /&gt;
#	http packets lagger by one bot&lt;br /&gt;
#	subspace protocol&lt;br /&gt;
#	hockey zone server ip&lt;br /&gt;
#	subgame cfg files&lt;br /&gt;
#	kustom eagle radar protocol&lt;br /&gt;
#	wine set colordepth&lt;br /&gt;
#	unload module in python&lt;br /&gt;
#	hack sony infantry&lt;br /&gt;
#	subspace hyperspace game screenshot&lt;br /&gt;
#	talk bak&lt;br /&gt;
#	tutorial for 2 player rampage&lt;br /&gt;
#	.www.shanky.com&lt;br /&gt;
#	duel continuum clients&lt;br /&gt;
#	change lvl warp to arena&lt;br /&gt;
#	subspace continuum proxy&lt;br /&gt;
#	subspace arena settings&lt;br /&gt;
#	enna jameson&lt;br /&gt;
#	the best asss&lt;br /&gt;
#	thruster prize&lt;br /&gt;
#	python timer example&lt;br /&gt;
#	continuum subspace encryption&lt;br /&gt;
#	sound wa2&lt;br /&gt;
#	asss sysop&lt;br /&gt;
#	soccer howto&lt;br /&gt;
#	wine colordepth&lt;br /&gt;
#	asss setup server&lt;br /&gt;
#	continuum unban machine id&lt;br /&gt;
#	explode1.bm2&lt;br /&gt;
#	1ststrike zone&lt;br /&gt;
#	cpp .get .set struct -perl&lt;br /&gt;
#	bypass netban on game&lt;br /&gt;
#	subspace continuum linux&lt;br /&gt;
#	aswz subspace&lt;br /&gt;
#	writing modules in c&lt;br /&gt;
#	continuum twister 3&lt;br /&gt;
#	logicbot continuum&lt;br /&gt;
#	asss include&lt;br /&gt;
#	download asss 1.4.3&lt;br /&gt;
#	catid mervbot&lt;br /&gt;
#	continuum firewall subspace&lt;br /&gt;
#	subspace akai&lt;br /&gt;
#	subspace making plugins&lt;br /&gt;
#	asss a lot&lt;br /&gt;
#	asss command list&lt;br /&gt;
#	minegoboom wikipedia&lt;br /&gt;
#	continuum pr1&lt;br /&gt;
#	catid mervbot ssihosting&lt;br /&gt;
#	subspace directory server&lt;br /&gt;
#	create asss&lt;br /&gt;
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#	svs settings&lt;br /&gt;
#	wine color depth xorg&lt;br /&gt;
#	bypassing subspace ban&lt;br /&gt;
#	continuum level tool&lt;br /&gt;
#	subspace server.ini file&lt;br /&gt;
#	invalid login packet received&lt;br /&gt;
#	asss plug&lt;br /&gt;
#	subspace killing spree messages list&lt;br /&gt;
#	installing pthreads dev-cpp&lt;br /&gt;
#	change computer machine id hack&lt;br /&gt;
#	asss is as&lt;br /&gt;
#	how open extension bm2&lt;br /&gt;
#	wine emulate 8 bit depth&lt;br /&gt;
#	subspace ban hack&lt;br /&gt;
#	zelda servers for subspace continuum&lt;br /&gt;
#	web installer subspace&lt;br /&gt;
#	region format wiki&lt;br /&gt;
#	chatnet protocol&lt;br /&gt;
#	download online sscc metal gear ctf&lt;br /&gt;
#	setting wine color depth&lt;br /&gt;
#	converting .bm2 extension&lt;br /&gt;
#	obscene.txt download&lt;br /&gt;
#	tutorial.rar pass&lt;br /&gt;
#	asss addword&lt;br /&gt;
#	netban id id data continuum&lt;br /&gt;
#	bouncing bombs&lt;br /&gt;
#	station infantry free&lt;br /&gt;
#	subspace mapcreator&lt;br /&gt;
#	winecfg alsa&lt;br /&gt;
#	printf align right c tutorial&lt;br /&gt;
#	unban hack&lt;br /&gt;
#	continuum directx&lt;br /&gt;
#	smod bullet time slow down&lt;br /&gt;
#	asss s&lt;br /&gt;
#	tcp ping wiki&lt;br /&gt;
#	asss show&lt;br /&gt;
#	smod maps&lt;br /&gt;
#	wine 8bit colors&lt;br /&gt;
#	dowload nip player cfg&lt;br /&gt;
#	wiki sscc&lt;br /&gt;
#	winetools-0.9&lt;br /&gt;
#	asss .set to .conf&lt;br /&gt;
#	trenchwars cfg&lt;br /&gt;
#	powerballzone asss&lt;br /&gt;
#	subspace map editor ssme&lt;br /&gt;
#	continuum 0.38 zip&lt;br /&gt;
#	continuum in linux&lt;br /&gt;
#	winecfg serial advanced settings&lt;br /&gt;
#	continuum unban hack&lt;br /&gt;
#	continuum server subspace&lt;br /&gt;
#	asss packets&lt;br /&gt;
#	color depth continuum wine&lt;br /&gt;
#	continuum tricks&lt;br /&gt;
#	bot powerbot&lt;br /&gt;
#	battlefieldzone&lt;br /&gt;
#	problems running games under wine&lt;br /&gt;
#	asss zone configuration&lt;br /&gt;
#	subspace asss server&lt;br /&gt;
#	devcpp pthread.dll&lt;br /&gt;
#	vie subspace creator&lt;br /&gt;
#	red asss&lt;br /&gt;
#	writing a python module&lt;br /&gt;
#	udp game&lt;br /&gt;
#	activateappshutdowntime&lt;br /&gt;
#	asss configuring staff&lt;br /&gt;
#	installing new modules python&lt;br /&gt;
#	ssi continuum server&lt;br /&gt;
#	bm2 extensions&lt;br /&gt;
#	machine id wiki&lt;br /&gt;
#	sysop continuum logging in&lt;br /&gt;
#	spawn.cfg file&lt;br /&gt;
#	thinkcspy pdb&lt;br /&gt;
#	winecfg color depth&lt;br /&gt;
#	how-to-patch-wine&lt;br /&gt;
#	asss zone&lt;br /&gt;
#	create a launcher to run wine&lt;br /&gt;
#	halo ctf continuum&lt;br /&gt;
#	proxys socks5 100ms&lt;br /&gt;
#	continuum ban&lt;br /&gt;
#	25 days gettickcount windows&lt;br /&gt;
#	continuum lvz ini tool&lt;br /&gt;
#	ssihosting.com&lt;br /&gt;
#	tinfo wiki continuum&lt;br /&gt;
#	mr. ekted&lt;br /&gt;
#	ssc subspace zone server hosting&lt;br /&gt;
#	0.39pr2&lt;br /&gt;
#	subspace continuum memory locations&lt;br /&gt;
#	wiki vxv&lt;br /&gt;
#	sony infantry source code&lt;br /&gt;
#	adding powers to one arena asss&lt;br /&gt;
#	confclean linux&lt;br /&gt;
#	subspace asss download&lt;br /&gt;
#	bang machineid&lt;br /&gt;
#	halo udp packet flooding&lt;br /&gt;
#	starbot&lt;br /&gt;
#	machine id subspace&lt;br /&gt;
#	subspace continuum wa2 converter&lt;br /&gt;
#	continuum mystic kingdom flag map&lt;br /&gt;
#	asss locate person&lt;br /&gt;
#	running continuum in linux&lt;br /&gt;
#	phrases spawn&lt;br /&gt;
#	patching wine source&lt;br /&gt;
#	obscene.txt&lt;br /&gt;
#	subspace linux server&lt;br /&gt;
#	reading into struct&lt;br /&gt;
#	getting unbanned from infantry&lt;br /&gt;
#	ce continuum subspace&lt;br /&gt;
#	openprocess failed&lt;br /&gt;
#	subspace aswz&lt;br /&gt;
#	hyperspace game wiki&lt;br /&gt;
#	accessing global pointer from a timerfunc&lt;br /&gt;
#	asss ccc servers&lt;br /&gt;
#	dyndns server configuration&lt;br /&gt;
#	argyle wiki&lt;br /&gt;
#	uneven file permissions&lt;br /&gt;
#	mines go boom&lt;br /&gt;
#	continuum .lvz&lt;br /&gt;
#	minegoboom asss&lt;br /&gt;
#	spawn .cfg&lt;br /&gt;
#	arena subspace commands&lt;br /&gt;
#	.bm2 file hack&lt;br /&gt;
#	subspace continuum dll&lt;br /&gt;
#	bots for subspace&lt;br /&gt;
#	c string to char wiki .com&lt;br /&gt;
#	smong.&lt;br /&gt;
#	how can i ban machineid&lt;br /&gt;
#	subspace continuum download 0.38&lt;br /&gt;
#	string to char cpp&lt;br /&gt;
#	dusted map&lt;br /&gt;
#	asss can t connect to myself&lt;br /&gt;
#	ssme continuum&lt;br /&gt;
#	subbill.ini&lt;br /&gt;
#	run continuum in ubuntu&lt;br /&gt;
#	crash.cfg counter strike&lt;br /&gt;
#	bypass local prox server ip search&lt;br /&gt;
#	hacked continuum subspace&lt;br /&gt;
&lt;br /&gt;
[[Category: Wiki]]&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Userguide&amp;diff=6069</id>
		<title>Userguide</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Userguide&amp;diff=6069"/>
				<updated>2009-11-30T18:25:02Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: New site that will be keep up to date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The userguide is a document written by [[grelminar]] which attempts to provide background information regarding ASSS.&lt;br /&gt;
&lt;br /&gt;
Although it has not been updated since April 6, 2006 much of the information has remained the same. &lt;br /&gt;
&lt;br /&gt;
The document is also distributed in each release of ASSS in the /docs/ folder.&lt;br /&gt;
&lt;br /&gt;
=== External Links ===&lt;br /&gt;
* [http://asss.minegoboom.com/files/userguide.html Userguide - HTML]&lt;br /&gt;
* [http://asss.minegoboom.com/files/userguide.pdf Userguide - PDF]&lt;br /&gt;
&lt;br /&gt;
[[Category: ASSS]]&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=User_talk:Hakaku&amp;diff=6043</id>
		<title>User talk:Hakaku</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=User_talk:Hakaku&amp;diff=6043"/>
				<updated>2009-07-13T03:12:56Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: Compliment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Mine GO BOOM|Mine GO BOOM]] 20:12, July 12, 2009 (PDT): Very nice job with the ASSS pages.&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Callbacks&amp;diff=5998</id>
		<title>Callbacks</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Callbacks&amp;diff=5998"/>
				<updated>2008-11-14T06:16:13Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: Removing smile&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains a list of callbacks and arguments for functions. I have tried to format them as well as I can in C. Currently, they are listed in alphabetical order of filenames, but that needs to be changed. Correct parameter names are given. In Python, all variables with &amp;quot;inout&amp;quot; after the type need to be returned from the function. In C you can just ignore it.&lt;br /&gt;
&lt;br /&gt;
*'''CB_ARENAACTION'''(Arena *target, int *action): This callback is called whenever the arena is created, changed, destroyed, or configuration files changed. target is the arena being affected, and action is what the arena is doing (AA_*). Gotten from arenaman.h&lt;br /&gt;
*'''CB_BALLPICKUP'''(Arena *arena, Player *p, int bid): This callback is called whenever a player picks up a ball. arena is the arena it happened in, p is the player who picked up the ball, and bid is the ID of the ball picked up. Gotten from balls.h&lt;br /&gt;
*'''CB_BALLFIRE'''(Arena *arena, Player *p, int bid): Like the CB_BALLPICKUP command, except this is called when the ball is thrown. arena is the arena it happened in, p is the player who picked up the ball, and bid is the ID of the ball. Gotten from balls.h&lt;br /&gt;
*'''CB_GOAL'''(Arena *arena, Player *p, int bid, int x, int y): This is called when the ball goes into the goal. arena is the arena it happened in, p is the person who had the ball last, bid is the ID of the ball scored, and x and y is the last position of the ball (PLEASE CONFIRM!). Gotten from balls.h&lt;br /&gt;
*'''CB_SET_BANNER'''(Player *p, Banner *banner): This is called when a player sets his/her banner. p is the player (Ship will always be SHIP_SPEC), and banner is the banner that has been set. Gotten from banners.h&lt;br /&gt;
*'''CB_CHATMSG'''(Player *p, int type, int sound, Player *target, int freq, const char *text): Called whenever a player sends a message. p is the player, type is the type of message, which is not just zone, arena, freq, or private (see chat.h), target is the target of a private message, freq is the frequency of a team chat message, and of course, text is the message. Gotten from chat.h&lt;br /&gt;
*'''CB_REWRITECOMMAND'''(int initial, char *buf, int len): I have no idea what this does, but the file states that &amp;quot;this isn't for general use&amp;quot;, so... Gotten from chat.h&lt;br /&gt;
*'''CB_GLOBALCONFIGCHANGED'''(void): Called when the global configuration file(s) have been changed. The function does not take any parameters. Gotten from config.h&lt;br /&gt;
*'''CB_PLAYERACTION'''(Player *p, int action, Arena *arena): Called when a player does a miscellaneous function, such as enter an arena. p is the player, action is the action (PA_*, see core.h), and arena is the arena being entered/left, depending on what the player is doing. Gotten from core.h&lt;br /&gt;
*'''CB_TURFTAG'''(Arena *a, Player *p, int fid, int oldfreq, int newfreq): Called whenever a turf flag is tagged. CB_FLAGONMAP will also run, but this provides more info. a is the arena, p is the player, fid is the flag ID, and old- and newfreq are the old and new frequencies of the flag owners. Gotten from fg_turf.h&lt;br /&gt;
*'''CB_WARZONEWIN'''(Arena *a, int freq, int *points): Called to figure out the points rewarded from a won warzone-style game. a is the arena, freq is the winning freq, and points is the points rewarded (PLEASE CONFIRM!), and must be incremented. Gotten from fg_wz.h&lt;br /&gt;
*'''CB_FLAGGAIN'''(Arena *a, Player *p, int fid, int how): Called when a player gains a flag. a is the arena, p is the player that got the flags, fid is the ID of the flag(s) gotten (dunno how it works with multiple flags though), and how is how the player got the flags. Gotten from flagcore.h (see that for &amp;quot;how&amp;quot; values)&lt;br /&gt;
*'''CB_FLAGLOST'''(Arena *a, Player *p, int fid, int how): The opposite of CB_FLAGGAIN. All parameters are the same, except p is the player that lost the flags. Gotten from flagcore.h&lt;br /&gt;
*'''CB_FLAGONMAP'''(Arena *a, int fid, int x, int y, int freq): Called when a flag is placed on the map (dropped, neuted, moved, ect). a is the arena, fid is the flag ID, x and y it the position of the flag, and freq is the frequency of the flags. Gotten from flagcore.h&lt;br /&gt;
*'''CB_FLAGRESET'''(Arena *a, int freq, int points): Called when a flag game is reset, including when it is won. a is the arena, freq is the winning frequency (PLEASE CONFIRM!), and points is the points won (PLEASE CONFIRM!). Gotten from flagcore.h&lt;br /&gt;
*'''CB_KILL'''(Arena *arena, Player *killer, Player *killed, int bounty, int flags, int inout *pts, int inout *green): Called when a player is killed. arena is the arena, killer is the killer, killed is the killed player, bounty is the bounty displayed in the kill message, flags is the number of flags the killed person was carrying, points is the points the kill is worth, and green is the prize that will be placed after the callback. Gotten from game.h&lt;br /&gt;
*'''CB_KILL_POST_NOTIFY''': I guess this is the same as CB_KILL, except it is called AFTER the kill notification is sent. Gotten from game.h&lt;br /&gt;
*'''CB_FREQCHANGE'''(Player *p, int newfreq): Called when a player changes frequency. p is the player, and newfreq is the frequency the player is changing to. Gotten from game.h&lt;br /&gt;
*'''CB_SHIPCHANGE'''(Player *p, int newship, int newfreq): Called when a player changes ship. p is player, newship is the SHIP_* of the ship, and newfreq is the new frequency. Gotten from game.h&lt;br /&gt;
*'''CB_TIMESUP'''(Arena *arena): Called when the game timer is up. arena is the arena. Gotten from game.h&lt;br /&gt;
*'''CB_SAFEZONE'''(Player *p, int x, int y, int entering): Called when a player enters or leaves a safe zone. From game.h: &amp;quot;be careful about what you do in here; this runs in the unreliable packet handler thread (for now).&amp;quot; p is the player, x and y is the player's position in pixels, and entering is true if the player is entering. Gotten from game.h&lt;br /&gt;
*'''CB_REGION'''(Player *p, Region *rgn, int x, int y, int entering): Called when a player enters/exits an arena. p is the player, rgn is the region, x and y are the player's position, and entering is true if the player is entering. Gotten from game.h&lt;br /&gt;
*'''CB_GREEN'''(Player *p, int x, int y, int prize): Called when a player picks up a green. p is the player, x and y is the position of the player (in tiles), and prize is the number of the prize gotten. Gotten from game.h&lt;br /&gt;
*'''CB_ATTACH'''(Player *p, Player *to): Called when a player attaches to another player. p is the player attaching and to is the player being attached to. Gotten from game.h&lt;br /&gt;
*'''CB_CROWNCHANGE'''(Player *p, int gain, int cause): Called when a player gains/looses a KOTH crown. p is the player, gain is true if the player is gaining the crown, false if losing, and cause is how the player gained/lost the crown. See the file where the callback was gotten from: koth.h&lt;br /&gt;
*'''CB_KOTH_START'''(Arena *a, int initial_crowns): Called when a KOTH started. a is the arena, and initial_crowns is the number of players that got crowns (PLEASE CONFIRM!). Gotten from koth.h&lt;br /&gt;
*'''CB_KOTH_END'''(Arena *a, int playing, int winners, int points_per_winner): Called when a KOTH game ends. It is called before CB_KOTH_PLAYER_WIN a is the arena, playing is the number of players (PLEASE CONFIRM!), winners number of winners (PLEASE CONFIRM!), and points_per_winner is the number of points awarded to each player. Gotten from koth.h&lt;br /&gt;
*'''CB_KOTH_PLAYER_WIN'''(Arena *a, Player *p, int points): Called for each player that won a KOTR game. a is the arena, p is the player, and points is the points won. Gotten from koth.h&lt;br /&gt;
*'''CB_KOTH_PLAYER_WIN_END'''(Arena *a): Called after the last CB_KOTH_PLAYER_WIN. a is the arena. Gotten from koth.h&lt;br /&gt;
*'''CB_LOGFUNC'''(const char *line): Called when a line is logged. line is the line logged. Gotten from logman.h&lt;br /&gt;
*'''CB_MAINLOOP'''(void): I don't know exactly what this does; Here's the comment: &amp;quot;the type of CB_MAINLOOP callbacks&amp;quot;. It does not work with python, and really should not be used. Gotten from mainloop.h&lt;br /&gt;
*'''CB_CONNINIT'''(struct sockaddr_in *sin, byte *pkt, int len, void *v): I suppose this gets called when a player gets connected. I don't know anything about it, and there is no documentation. Gotten from net.h&lt;br /&gt;
*'''CB_INTERVAL_ENDED'''(void): Called when an interval that clears persistent data is triggered. Gotten from persist.h&lt;br /&gt;
*'''CB_NEWPLAYER'''(Player *p, int isnew): Called when a player is allocated or deallocated. p is the player, isnew it true if the player is being allocated, false if being deallocated. Gotten from player.h&lt;br /&gt;
*'''CB_PLAYERDAMAGE'''(Arena *arena, Player *p, struct S2CWatchDamage *damage, int count): Called when a player takes damage. You need to call AddWatch from I_WATCHDAMAGE before this will take effect (PLEASE CONFIRM!). arena is the arena, p is the player getting hit, and I don't know what damage and count are. Gotten from watchdamage.h&lt;br /&gt;
*'''CB_TURFSTEAL'''(Arena *arena, Player *p, int fid): I assume that this is called when a frequency claims a turf-flag (PLEASE CONFIRM!). arena is the arena, p is the player claiming the flag, and fid is the Flag ID. Gotten from turf_reward.h&lt;br /&gt;
*'''CB_TURFRECOVER'''(Arena *arena, int fid, int pid, int freq, int dings, int weight, int recovered): &amp;quot;called when a flag is 'recovered'&amp;quot;. I don't exactly know the specifics of this... Gotten from turf_reward.h&lt;br /&gt;
*'''CB_TURFLOST'''(Arena *arena, int fid, int pid, int freq, int dings, int weight, int recovered): The opposite of CB_TURFRECOVER. Gotten from turf_reward.h&lt;br /&gt;
*'''CB_TURFPOSTREWARD'''(Arena *arena, struct TurfArena *ta): Called after players have been prized points. arena is the arena, I don't know what ta is. Gotten from turf_reward.h&lt;br /&gt;
&lt;br /&gt;
If you find a callback not listed here, if you have more notes on a callback, or would like to correct some info, feel free to edit this page (After all, that is what a wiki is for.)&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=MediaWiki:Sidebar&amp;diff=5992</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=MediaWiki:Sidebar&amp;diff=5992"/>
				<updated>2008-11-10T17:33:16Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: Removed Donations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage&lt;br /&gt;
** portal-url|portal&lt;br /&gt;
** currentevents-url|currentevents&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Superpower&amp;diff=5989</id>
		<title>Superpower</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Superpower&amp;diff=5989"/>
				<updated>2008-10-28T01:45:21Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: Removed double if&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Superpower is a prize given by greens or the ?prize command. It allows you to fire weapons without using energy for a certain amount of time. The time limit is in the arena.conf file.&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Staff&amp;diff=5984</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Staff&amp;diff=5984"/>
				<updated>2008-10-24T05:29:31Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: Cleaning up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Staff is a group that is by default composed of mods, smods, developers, and sysops (And the zone &amp;quot;god&amp;quot;). Staff players can run commands that normal players cannot. They also may control bots that have connected to the server (However, some bots have their own configuration file). The names of the staff members are in a file stored in the /conf directory. By default, the file has include statements to other files in the /conf/groupdef.dir directory. You should follow the tradition, since it allows you to add commands to one file and not worry about the rest, since all the ranks higher than one category can run all the commands in that category.&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Radar&amp;diff=5983</id>
		<title>Radar</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Radar&amp;diff=5983"/>
				<updated>2008-10-24T05:29:15Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: Cleaning up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The radar is a minimap of your surroundings that is displayed in the bottom right corner of the Continuum Client. You can see walls, safe zones, powerballs, your own portals, friendly ships, and enemy ships that do not have stealth (Unless you have X-Radar, then you can see stealthing enemies.) Depending on the zone settings and your current ship, you can see certain levels of bombs and mines as blinking dots. Also, if the enemy has a flag or a ball, they will appear as a bigger, red dot (Unless they have stealth and you do not have X-Radar).&lt;br /&gt;
&lt;br /&gt;
You can press a key (Alt by default) to expand the map to a zone-wide zoom, but you can only see walls, powerballs, and their holders.&lt;br /&gt;
&lt;br /&gt;
The zoom of the normal radar is controlled by the arena.conf file. It is not per-ship, but there is a module that allows it to be.&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=SheepMessage&amp;diff=5982</id>
		<title>SheepMessage</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=SheepMessage&amp;diff=5982"/>
				<updated>2008-10-24T05:28:46Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: Cleaning up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sheep Message is a message that the ?sheep command shows. It is really just for fun and has no particular use, unless you want to add hints into it.&lt;br /&gt;
&lt;br /&gt;
The sheep message can be set in the arena.conf files. It is sent as a private server message to the user who uses the command ?sheep.&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:Main_Page&amp;diff=5970</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:Main_Page&amp;diff=5970"/>
				<updated>2008-07-15T22:30:56Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: Reverted edits by OugetErerd (Talk); changed back to last version by Smong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Underlined Links? WTF ==&lt;br /&gt;
Why are all the links underlined all of a sudden? Is this a personal setting?&lt;br /&gt;
&lt;br /&gt;
Well I found the setting in misc:personal settings, but it doesn't work help! and why is the default ugly underlined? --bak&lt;br /&gt;
&lt;br /&gt;
The links only underline for me when I hover over them. I checked me settings and the checkbox to underline links is checked (by default I think). --smong&lt;br /&gt;
&lt;br /&gt;
== Browsing ==&lt;br /&gt;
&lt;br /&gt;
Since the pages here load somewhat slowly, you may have noticed I'm trying to combine pages as much as I can. So I tried to incorporate all the Browse stuff into the main page. If anybody wants something else, please add it. Also, if everyone's happy with this, I'll delete the Browse page. (I didn't link it since it might get deleted, sorry.) --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
----&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]] 14:42, May 22, 2005 (EDT): I commented out all the old comments for now, since it was getting hard to read over the page. It might be useful to just edit them out, since its stored in the History anyways. As for why its going slow, its because someone else on this co-host is getting about 5 spam emails ''a second'' and exim/spamd cannot handle it. I've already complained to the host about it, and he says he will attempt to figure out if its all coming from one block, and if so, block them.&lt;br /&gt;
: For non-users, caching is already turned on, so its pretty snappy then, as the cache will stay valid until someone edits a page. I do like how the main page is turning out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[User:Akai|Akai]]: ...would someone change it to &amp;quot;SubSpace/Continuum Wiki&amp;quot; already? Also: Subgame -&amp;gt; subgame, Subspace -&amp;gt; SubSpace, A Small Subspace Server -&amp;gt; &amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;S&amp;lt;/u&amp;gt;mall &amp;lt;u&amp;gt;S&amp;lt;/u&amp;gt;ubSpace &amp;lt;u&amp;gt;S&amp;lt;/u&amp;gt;erver ...please :p&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Was wondering if someone would like to help me start learning ASSS from scratch? :-P please tell me if someone is that friendly lol. --Chambahs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Chambahs, requests like that should go to http://forums.minegoboom.com/ or something, and not here. This is for talk about the page only.&lt;br /&gt;
Note: You can sign/link your name with three tildes.&lt;br /&gt;
--[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
First off, I'm sorry, it was late and I didn't type out what I meant, but you dont have to be so rude. What I meant was, would anyone like to type out a tutoral on how to use ASSS, because that WOULD be a thing to put in this site. I was thinking something very in depth, for someone who just downloaded Continuum. Some of the things we have on the site, are from basic knowledge of the people who have been working with Continuum alot. Just a suggestion...&lt;br /&gt;
--[[User:Chambahs|Chambahs]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[User:Smong|Smong]]: Firstly I'm putting this comment here because the page in question does not have a talk tab.&lt;br /&gt;
&lt;br /&gt;
This [[Special:Wantedpages]] mentions Cyan~Fire's profile. I was wondering how the wanted pages page is generated. At first I thought it was any page that has been linked to but does not exist yet. But Grelminar does not yet have a profile page and he is linked from this main page. Also what is the [[MediaWiki:Wantedpages]] page?&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
&lt;br /&gt;
Requires two links to be put on wanted page and I'm not quite sure what the second link is. [[User:Pests|Pests]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: Hey guys, anyone not like the flower image on the left? Any suggestions of what to change it to? I think a nice subspace shield would be cool. :)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]] 21:22, Jan 13, 2005 (EST): About the flower: Change it to whatever you want. Upload it to the Server Help thread and we'll vote on it there.&amp;lt;br&amp;gt;&lt;br /&gt;
To the Wanted Pages: The first one requires two links, thus it is 'wanted' more than other links. The second one: Who knows? It came with the default installation.&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: Any chance of renaming the wiki to something less specific? I only have sysop so not sure if its a possible option in higher levels.&lt;br /&gt;
&lt;br /&gt;
Can we have some more wiki links on this page?  [[User:i88gerbils|i88gerbils]]&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: Please don't change it to Continuum wiki, we must not forget Subspace.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]] 01:19, Jan 18, 2005 (EST): Go hog-wild. Since this is still Beta, do what you want. As for a name, can you think of anything better?&lt;br /&gt;
&lt;br /&gt;
SubSpace Wiki&amp;lt;br /&amp;gt;&lt;br /&gt;
SubSpace/Continuum Wiki&amp;lt;br /&amp;gt;&lt;br /&gt;
Server Help Wiki&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Locking ==&lt;br /&gt;
&lt;br /&gt;
Why lock it? People may want to add internal links for things like Subgame or Continuum.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I notice the module faq has several editable sections, can't you put the important bit in a non-editable section and then have an editable section open to all? --Smong&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I agree, I wanted to put a &amp;quot;Getting Started&amp;quot; type link on the page since right now the site might seem a bit confusing to others to navigate.&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Locking the main page is usually a good idea to prevent certain people from doing stupid things.&lt;br /&gt;
&lt;br /&gt;
--[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]]: Want to know why its locked? [http://meta.wikimedia.org/w/index.php?title=Main_Page&amp;amp;action=history MediaWiki's History] shows a bunch of idiots posting spam and defacing the site. If its subpages, not everyone will see it, and won't be as destructive. Doing it to the front page just becomes annoying, and I would not to not have to deal with it. Plus, I already mentioned that the admins here can hand out Sysop mode to people all they want, so if you have a good history of contributions, it won't be hard to be a sysop here.&lt;br /&gt;
----&lt;br /&gt;
[[User:CypherJF|CypherJF]] 08:42, Feb 24, 2005 (EST): Well, it doesn't stop people from modifying sub-pages; but it was really irritating that they futzed around w/ deleting the entire front page for their non-wiki standard compliant tag. Thanks for re-locking it.&lt;br /&gt;
&lt;br /&gt;
== Quicklinks ==&lt;br /&gt;
&lt;br /&gt;
Akai: Mine, it'd be cool if you'd change that stupid &amp;quot;Quicklinks&amp;quot; &amp;amp;lt;table&amp;gt; into a list like everything else.&lt;br /&gt;
&lt;br /&gt;
What's wrong with them? --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: I think they make it very easy to find what your looking for. Opposed to clicking on categories, finding the right root-section out of all the subcategories, ect. When a new person wants quick help some of them either dont have the knowledge or the patence to do that. Putting a link right on the top of the page makes it so pages are easy to find. Dont like the table and you would perfect a list? Why? If you want I can change it to wiki style tables (using pipes).&lt;br /&gt;
&lt;br /&gt;
Also, your allowed to change them if you want. But if someone else comes along and finds the majority of people like it the other way then expect them to get changed back.&lt;br /&gt;
&lt;br /&gt;
Akai: I don't mind the placement or the way it looks, merely that it is using a table and inline styles.  It's very annoying.&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: Tables are allowed. Thats why MediaWiki supports either html tables or the pipe syntax. Theres no other way style the tables to look how I want without using inline. Wikipedia does it as well, in fact, the table I use is basically a copy of one of theirs. Why is it so annoying? Maybe we could fix that. :)&lt;br /&gt;
&lt;br /&gt;
Akai: I'll fix it when my comp is fully operational again.&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: I don't like having to scroll in any direction. A list would just make the page taller.&lt;br /&gt;
&lt;br /&gt;
[[User:Akai|Akai]]: mooooo, I just said I don't mind how it looks - you can make an unordered list look just like that&lt;br /&gt;
&lt;br /&gt;
just don't bother, will make a hip skin&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: Yeah, its possible. Why bother though? It works fine the way it is and others do it as well. I'm sure you might make some argument about it being the un-standard way of doing things, ect. I can pull it out of a table and put it into a div or span if you really want.&lt;br /&gt;
&lt;br /&gt;
== Comment Protocol ==&lt;br /&gt;
&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]] 09:21, Feb 24, 2005 (EST): Step one; if you make a comment, put it at the bottom so I don't have to use History's diff to even figure out what you wrote. Step two; if someone wants to deface a page, its a good 99% chance it will be the front page. Hacker, wiki losers, etc. Its always the front page.&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: I would like it if you could paste a summary of your text in the summary text field so I don't have to follow the link unless I want to comment further.&lt;br /&gt;
&lt;br /&gt;
[[User:CypherJF|CypherJF]] 09:57, Feb 24, 2005 (EST): this whole thing needs to be cleaned up... a lot of old blabbering.&lt;br /&gt;
&lt;br /&gt;
OK, I organised it, at the risk of people getting angry with me. Sorry if you mind me moving around you guys' posts. I just put general convo at the top. Mixed subject stuff was annoying, but there wasn't too much of it. Please, if you're bringing up a new subject, make a new section for it. --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Subspace &amp;gt; SubSpace ==&lt;br /&gt;
&lt;br /&gt;
[[Akai]]: &amp;lt;rolls eyes&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]] 09:27, May 28, 2005 (EDT): Go run the [http://wiki.minegoboom.com/index.php/Image:SS_screen.png VIE Subspace]. What does it say in its title?&lt;br /&gt;
&lt;br /&gt;
It says &amp;quot;SubSpace&amp;quot;, as Akai has been promoting. And it's [[:Image:SS_screen.png|VIE Subspace]]. --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]] 20:33, Jan 14, 2006 (EST): To prevent spammers, blocked all clients who don't send a user agent. This is the only common theme (beyond adding filtering code to the wiki itself) with all the bots.&lt;br /&gt;
&lt;br /&gt;
== Anti-Spam ==&lt;br /&gt;
&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]] 20:56, Mar 11, 2006 (EST): As it seems that the Wiki people don't care about automated spam bots, I had to do some of my own little hacking. This means, instead of some fancy scheme, I'll just add a simple human trick. In the Login/Create new Account page, there is a little check box (with a pretty variable name) that isn't on any other wiki site. That has to be checked for a new account to be created. If a human forgets it, the error message tells you so. And as you cannot edit a page without creating an account, this is a simple fix.&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Installing_New_Modules&amp;diff=5968</id>
		<title>Installing New Modules</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Installing_New_Modules&amp;diff=5968"/>
				<updated>2008-07-13T04:38:22Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: Reverted edits by AcoucAricc (Talk); changed back to last version by Smong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you want to add more functionality to your server you can install new custom modules. Differences in server versions often mean something will break in a module, compiling from source can  help fix this.&lt;br /&gt;
&lt;br /&gt;
== C modules ==&lt;br /&gt;
&lt;br /&gt;
=== Using Makefile fragments ===&lt;br /&gt;
This is probably the easiest way to get a new module compiling under linux. Let's call &amp;lt;tt&amp;gt;*.mk&amp;lt;/tt&amp;gt; files &amp;quot;Makefile fragments&amp;quot;. All the correct compiler flags and such are supplied for you since the Makefile fragments are in included into the main Makefile.&lt;br /&gt;
&lt;br /&gt;
This example will demonstrate how to create a shared library &amp;lt;tt&amp;gt;example.so&amp;lt;/tt&amp;gt; containing two modules &amp;lt;tt&amp;gt;moo&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;lala&amp;lt;/tt&amp;gt;. Create a directory for your module as a subdirectory of &amp;lt;tt&amp;gt;src&amp;lt;/tt&amp;gt;, the directory containing all the ASSS code.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ cd asss-1.4.3/src&lt;br /&gt;
$ mkdir example&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Place your source code &amp;lt;tt&amp;gt;moo.c&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;lala.c&amp;lt;/tt&amp;gt; into this newly created directory. Then create a file called &amp;lt;tt&amp;gt;example.mk&amp;lt;/tt&amp;gt; within that directory that looks like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
example_mods = moo lala&lt;br /&gt;
&lt;br /&gt;
$(eval $(call dl_template,example))&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;tt&amp;gt;*.mk&amp;lt;/tt&amp;gt; files in any subdirectories will be included during compilation. Two fragments come in the &amp;lt;tt&amp;gt;contrib&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;turf&amp;lt;/tt&amp;gt; directories of the ASSS package, which you might want to look at as examples.&lt;br /&gt;
&lt;br /&gt;
Now before we can compile the module we need to update the &amp;quot;deps&amp;quot;. Make sure you are in the &amp;lt;tt&amp;gt;src&amp;lt;/tt&amp;gt; directory.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ cd ..&lt;br /&gt;
$ pwd&lt;br /&gt;
asss-1.4.3/src&lt;br /&gt;
$ make deps&lt;br /&gt;
(some output here, some warnings can be safely ignored)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally we can compile it, this step will automatically install it to the bin directory:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ make&lt;br /&gt;
(some output here)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The module specifier for the new modules will be &amp;lt;tt&amp;gt;example:moo&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;example:lala&amp;lt;/tt&amp;gt;, for use in modules.conf or with ?insmod.&lt;br /&gt;
&lt;br /&gt;
=== Using a custom Makefile ===&lt;br /&gt;
Sometimes you might want to create your own Makefile, if you need to use custom compilation options, or a different source file layout. Here is a very basic one (they can get very long).&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# simple makefile&lt;br /&gt;
&lt;br /&gt;
OUTFILE = somefile.so&lt;br /&gt;
MODULES = autoturret.o&lt;br /&gt;
&lt;br /&gt;
CC = gcc -std=gnu99 -pipe&lt;br /&gt;
CFLAGS = -s -O2 -Wall&lt;br /&gt;
&lt;br /&gt;
all: ${OUTFILE}&lt;br /&gt;
&lt;br /&gt;
${OUTFILE}: ${MODULES}&lt;br /&gt;
	${CC} -fPIC -shared -o ${OUTFILE} ${MODULES}&lt;br /&gt;
&lt;br /&gt;
install: ${OUTFILE}&lt;br /&gt;
	install ${OUTFILE} ../bin/${OUTFILE}&lt;br /&gt;
&lt;br /&gt;
clean:&lt;br /&gt;
	rm -f ${OUTFILE} ${MODULES}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
You can change the name of the resulting file with ''OUTFILE'' and add more modules on the ''MODULES'' line. Note: the indentation must be a tab and not a bunch of spaces.&lt;br /&gt;
&lt;br /&gt;
To use a makefile one would type something like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ make -f some.mk&lt;br /&gt;
$ make -f some.mk install&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The ''-f'' switch tells make to use ''some.mk'' instead of the default which is 'Makefile'. Also two commands are used so you can spot any errors during compilation.&lt;br /&gt;
&lt;br /&gt;
=== With Dev C++ ===&lt;br /&gt;
This tutorial uses [http://www.bloodshed.net/dev/devcpp.html Dev C++ 4.9.9.2] ASSS 1.4.0 and Smong's [http://toktok.sscentral.com/ss-asss.html nomysql] module. Although it should work with all modules and a recent version of Dev C++.&lt;br /&gt;
&lt;br /&gt;
==== Step 1 ====&lt;br /&gt;
[[Image:devcpp-140-step1.png|right]]&lt;br /&gt;
Load up Dev C++ and go to ''File'', ''New'', ''Project''.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Step 2 ====&lt;br /&gt;
[[Image:devcpp-140-step2.png|left]]&lt;br /&gt;
Choose the DLL project and give the project a descriptive name. Note: the name of the project will also be the name of the final .dll file, more about that later. Make sure to select ''C Project''.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Step 3 ====&lt;br /&gt;
[[Image:devcpp-140-step3.png|right]]&lt;br /&gt;
'''A)''' The DLL project comes with some template files. Remove them by right clicking on their tab and selecting close.&lt;br /&gt;
&lt;br /&gt;
'''B)''' Click the icon of a document with a plus sign on it. This will open a dialog that lets you add files to the project. Here you can add the module's source files. For nomysql this is just nomysql.c. Also add util.c from from asss/src/main. You can download the ASSS source code from http://asss.yi.org/asss.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Step 4 ====&lt;br /&gt;
[[Image:devcpp-140-step4.png|left]]&lt;br /&gt;
Before compiling some include and library paths must be setup. Go to ''Project'', ''Project Options'' from the menu bar.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Step 5 ====&lt;br /&gt;
[[Image:devcpp-140-step5.png|right]]&lt;br /&gt;
First add pthread.dll by going to the ''Parameters'' tab and clicking on ''Add Library or Object''. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Step 6 ====&lt;br /&gt;
[[Image:devcpp-140-step6.png|left]]&lt;br /&gt;
You need to change the file type filter in the open file dialog to ''All Files (*.*)''. Then select pthread.dll (actual name may vary).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Step 7 ====&lt;br /&gt;
[[Image:devcpp-140-step7.png|right]]&lt;br /&gt;
Now add the following include directories:&lt;br /&gt;
* asss/src&lt;br /&gt;
* asss/src/include&lt;br /&gt;
* asss/windeps&lt;br /&gt;
These are needed so the compiler can find all the .h files that the module source requires.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Step 8 ====&lt;br /&gt;
[[Image:devcpp-140-step8.png|left]]&lt;br /&gt;
This part is optional. You may want to change the name of the output .dll file and you can do so from the ''Build Options'' tab. The default name for the output .dll file is the name you gave the project when you created it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Step 9 ====&lt;br /&gt;
[[Image:devcpp-140-step9.png|right]]&lt;br /&gt;
Now click the compile button. It looks like four colored squares.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Step 10 ====&lt;br /&gt;
[[Image:devcpp-140-step10.png|left]]&lt;br /&gt;
If all goes well you should see this dialog. Congratulations on compiling your first module!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== With MSVC ===&lt;br /&gt;
-write me-&lt;br /&gt;
&lt;br /&gt;
=== By hand ===&lt;br /&gt;
You may need to execute the commands to compile from source, and then move the resulting .so file to the bin directory using install if running ASSS on Linux. If you are running ASSS on Windows and are updating a module you should shutdown the server before copying the .dll file to the bin directory.&lt;br /&gt;
&lt;br /&gt;
== Python modules ==&lt;br /&gt;
No compiling is necessary. Move the .py file to the bin directory. There may be 'softcoded' settings within the .py file, so examine any comments near the top of the file for instructions.&lt;br /&gt;
&lt;br /&gt;
== Configuring ==&lt;br /&gt;
It is a good idea to examine any documents that came with the module. There may be comments at the top of the source code and if you are unsure you can do a search on the file for 'cfg-&amp;gt;Get', which will return all customisable settings this module reads.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ grep 'cfg-&amp;gt;Get' src/module.c&lt;br /&gt;
$ grep 'cfg.Get' bin/module.py&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
I suggest putting module settings in their own .conf file and include this from your [[arena.conf]].&lt;br /&gt;
&lt;br /&gt;
There may also be commands that you must set the permissions for. You can add new commands to the group files found in conf/groupdef.dir. Prefix cmd_ to the command to allow users to send the command publicly and privcmd_ for team and private targets.&lt;br /&gt;
&lt;br /&gt;
Finally you must load the module. Either add an entry to conf/modules.conf or use ?insmod. Some modules are arena specific, in which case you must also add it to your arena.conf Modules:AttachModules setting or use ?attmod.&lt;br /&gt;
&lt;br /&gt;
If you have any questions left chances are they have already been answered at the [[Module General Faq|Module FAQ]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Module]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Powerbot&amp;diff=5966</id>
		<title>Powerbot</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Powerbot&amp;diff=5966"/>
				<updated>2008-07-12T17:11:27Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: Reverted edits by BocroMonvi (Talk); changed back to last version by Mine GO BOOM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Powerbot is a bot core written by [[Mr Ekted]] in C. It is not open source, but is fast and does not use much memory. &lt;br /&gt;
&lt;br /&gt;
[[Category: Bots]]&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Discretion&amp;diff=5965</id>
		<title>Discretion</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Discretion&amp;diff=5965"/>
				<updated>2008-07-12T17:11:23Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: Reverted edits by LitrbOcdar (Talk); changed back to last version by BaK&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:discretionss.PNG|thumb|A Screenshot of SubSpace Discretion.]]&lt;br /&gt;
&lt;br /&gt;
Discretion[http://ss-discretion.sf.net] is a [[SubSpace]] client created by [[User:BaK|BaK]]. It is open source, like [[ASSS]], and is released under the [http://en.wikipedia.org/wiki/GPL GPL]. Discretion was developed because of the limitations of the in-use client, [[Continuum]]. Furthermore, the lack of development of Continuum led to a situation where limitations in the client would never be overcome. Making heavy use of [http://en.wikipedia.org/wiki/Simple_DirectMedia_Layer SDL], Discretion is cross-platform, and is currently supported under Windows, Linux, and Mac OS X. Discretion is intended to be secure through design, rather than through obscurity like Continuum. It is designed to make cheating is impossible, rather than just difficult. There is also an extensive [[Discretion Module Tutorial]] on this wiki for those interested in helping out.&lt;br /&gt;
&lt;br /&gt;
Since cheating is to be made impossible, the server must check the data players send it for cheating. This requires modifying the server, which rules out using [[Subgame]]. There is, however, a modified ASSS Server that allows Discretion clients to connect. &lt;br /&gt;
&lt;br /&gt;
In order to encourage client development, Discretion is designed with a modular system similar to ASSS. There are interfaces which define actions for modules (such as &amp;quot;draw ship at 50,50&amp;quot;), and callbacks which signal when events occur (such as &amp;quot;player has been killed&amp;quot;). Where ever possible, magic values have been removed and are instead loaded from plain-text settings files. The goal of this is to eliminate any built-in constraints present in VIE SubSpace and Continuum. These magic values include the location / color of the FPS counter, 1024x1024 tiles in maps, each tile being 16x16 pixels, each ship image having 40 frames thus 9 degree turns, the number of fly over tiles, two sets of doors four tiles each per map, the 0x01 type packet corresponding to an arena login, friendly players showing up yellow in the stat box, the colors in the font file, the number of frames in the wormhole animation, the text that shows up when you press ESC, the number of ships, as well as all the settings Continuum does allow you to change such as the ship images, the game play settings, and the controls. The server is intended to be able to modify most of these, thus giving [[Zone]] developers maximum creativity and flexibility.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
Discretion is divided up into several modules, dynamically linked into the main program much like ASSS. These modules are desired to be as generic as possible, with their Continuum-like actions coming from the settings, rather than the modules themselves. Thus Discretion is like a 2D grid game engine, with settings and graphics which make it look like SubSpace. The module interfaces are documented in the corresponding header files using Javadoc-style documentation. There are currently over 30 modules in the Discretion release. Some of the main ones are discussed below.&lt;br /&gt;
&lt;br /&gt;
===Settings Handler===&lt;br /&gt;
The '''SettingsHandler''' modules loads the settings from ini-like plain text files. The main settings file is located in conf/MAIN.CONF, which #includes many other settings files. All these settings files are plain text, meaning they can be edited using a utility like pico or notepad. Individual settings can be specified in several formats, depending on how they should be interpreted. Supported types include integers (''50'', ''0x30'', ''0777''), strings (''hello person''), points/vectors/dimensions (''(100,200)''), rgb colors (''(255,255,255)'', ''(0,128,128)''), and [[LVZ]]-style screen locations (''(C+50,50)'', ''(B-10,C+25)''). There also exists a helper function to parse comma separated a list of strings from a single sting in shared/StringManip.h. This module interface also allows modules to load their own conf files, or save a group of settings to a file which the program can then read out of.&lt;br /&gt;
&lt;br /&gt;
The front end program, '''cskinviewer''' uses the saving capability of '''SettingsHandler''' to keep track of zone data between program executions.&lt;br /&gt;
&lt;br /&gt;
===Module Manager===&lt;br /&gt;
The '''Module Manger''' itself is a module which is loaded by the program, which then proceeds to load any other modules. This uses the setting Modules::Names which is a comma separated list of strings to figure out which modules to load. It loads module files, '.dll's in Windows and '.so's in Linux, from the bin/ directory. Modules are loaded in stages. During the first stage, LOADMODE_Init, modules register their interface, if any, with the '''Module Manager''' and register any callbacks they want to listen for. During the next stage, LOADMODE_LoadInterfaces, modules load any interfaces they plan to use. Finally, during LOADMODE_PostLoadInterfaces, modules can use their loaded interfaces to other modules to initialize themselves. Upon successful program termination, LOADMODE_Unload is invoked which allows the module to free any data or resources it's using. The module manager also facilitates callbacks. Where possible, C++ exception handling is used to aid in catching errors in a non-fatal way and reports the cause of the problem.&lt;br /&gt;
&lt;br /&gt;
Note that some initialization tasks should not be done in LOADMODE_PostLoadInterfaces since they require modules be initialized in a specific order. For example, the '''Text''' module, which writes text to the screen should not be initialized before the ''Graphics'' module is, since it would be unable to load the text image. Thus some initialization tasks are be done in callbacks, CB_LOADIMAGES in this instance.&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
The '''Graphics''' module allows one to load images and draw them to the screen or map. When an image is loaded through the interface, an image handle is given to the calling module which is used to refer to the image. This handle can also be used to get the image size (taking into account that some images are framed animations), or free the image when it's no longer needed. Blank images can also be created and drawn on, thus allowing one to predraw complex images instead of redrawing them every frame. Images, when drawn to the screen, are drawn in layers. This allows several modules to queue up images to be drawn out of order and still result in a correct drawing. Some layers include L_Tiles, L_Weapons, L_AfterWeapons, L_Gauges, L_Chat and L_TopMost. Images can be drawn relative to the screen, or relative to the map. Images can also be blended such that they appear translucent, as long as the user has Graphics::UseBlending set to 1. Rectangles of a constant color can also be drawn to the screen or on to another image. The images are queued up to be drawn during the CB_PRERENDER callback.&lt;br /&gt;
&lt;br /&gt;
Although providing a basic interface, it is uncommon to '''Graphics''' module directly for loading images. Instead the '''UniqueImage''' module allows one to specify an image in the settings and refer to it in code by a name. This is much easier than loading the image yourself, and easily allows a single graphic to contain many different images, which is not uncommon in SubSpace images (the bullets image, for example, contains images for all sorts of bullets rather than just a single type). The '''UniqueImage''' module makes sure to only keep a single copy of the image in memory at all times. The '''UniqueImage''' module, in turn, is used by the '''Animations''' module to provide simple access to SubSpace-style animations. Thus, a programmer can code something like 'draw animation &amp;quot;bullet explosion&amp;quot; at 512,512' and it will handle loading the image, figuring out how many frames there are, the speed of the animation, and how long to display it for.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
The '''Controls''' module permits the programmer to provide actions(&amp;quot;move forward&amp;quot;), while the settings specify exactly what keyboard or joystick input they correspond to(&amp;quot;up arrow key&amp;quot;). Controls should be registered in the CB_CONTROLSLOADED callback. Also, since this a generic module it does not capture any of the physical controls itself, instead relying on other modules to handle that aspect.&lt;br /&gt;
&lt;br /&gt;
The '''SDL Key Controls''' module handles capturing keyboard input and sending it to the '''Controls''' module. The '''Mouse''' module does not use the '''Controls''' module directly, instead providing its own interface which allows one to create mouse hotspots and be notified of mouse clicks or movements within these hotspots.&lt;br /&gt;
&lt;br /&gt;
===Timers===&lt;br /&gt;
Similar to how ASSS has timers implemented in the mainloop module, Discretion has a '''Timers''' module that provides a timer functionality. One can register a function to be called in X milliseconds, or every X milliseconds until it's canceled. Discretion is currently not multithreaded beyond SDL, so that a timer in an infinite loop (or any piece of code that gets to run, for that matter), will result in the program freezing up. Thus you should not use blocking calls in timers or take up too much processing time which will degrade performance.&lt;br /&gt;
&lt;br /&gt;
The '''Net''' module uses a timer to send and receive packets.&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
The '''Text''' module provides an easy way to draw text on the screen. This is the standard subspace text and can be specfied by color. This module draws the text on one line for a single frame. Therefore, you must call the appropriate functions in this interface during CB_PRERENDER every frame for however long you wish to display the text. There is support for drawing text relative to the screen or to the map, as well as blending text and drawing on any layer.&lt;br /&gt;
&lt;br /&gt;
The '''Textbox''' module uses '''Text''' to draw its text, but provides additional features such as drawing textbox borders and allowing easy textbox loading from files. '''EscapeBox''' and '''PlayerList''', in turn, use '''Textbox'''. '''Chat''' also makes use of the '''Text''' module when it draws player chat to the screen. The '''Flash''' module, which handles messages similar to SubSpace's kill and prize messages, also uses the '''Text''' module. Pretty much anywhere you see text, the '''Text''' module is at work.&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
The '''Physics''' module provides functions which can give you a particle's new position given its initial position, velocity, and time elapsed. This is used for ships as well as weapons. The position can be advanced in such a way that is affected by the map (such as bombs going around a wormhole), or not. Particles can bounce off the level or explode on contact.&lt;br /&gt;
&lt;br /&gt;
The '''SelfShip''' module uses '''Physics''' to compute the new position of the player over time. '''SS_Items''' uses '''Physics''' to find the position of a bullet after a certain amount of time.&lt;br /&gt;
&lt;br /&gt;
===PerPlayerData===&lt;br /&gt;
The '''PerPlayerData''' module provides a simple way to have data that is common to every player. This is similar to ASSS' PlayerData module in that a struct of memory can be allocated for every player and referred to using a key. The module also facilitates simple sharing of per player data between module such as &amp;quot;name&amp;quot;, &amp;quot;x&amp;quot;, or &amp;quot;y&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The '''PlayerList''' module uses the sharing facility of '''PerPlayerData''' to get the names of the players on the player list.&lt;br /&gt;
&lt;br /&gt;
===Level===&lt;br /&gt;
The '''Level''' module provides a simple interface to possibly many different types of level formats. Modules can load levels through the interface, as well as get the map or tile size. Furthermore, forces on the level, such as wormholes, friction, or gravity can be applied through the interface.&lt;br /&gt;
&lt;br /&gt;
Currently, the only map format implemented is '''oldlvl''' which supports regular SubSpace [[LVL]] files. This provides a somewhat more generic implementation, which a customizable amount of doors or custom animation tiles (wormholes, space station, and asteriods), as well as having wormholes with different properties on the same map.&lt;br /&gt;
&lt;br /&gt;
===Front End===&lt;br /&gt;
The front end, not exactly a module, is implemented as its own program, '''cskinviewer''', contributed by [[User:Smong|Smong]]. This program allows one to download a list of ASSS servers from a [[Directory Server]], and choose one and login. It uses the '''SettingsHandler''' to save the current zone list to the settings. Custom zones can not be added through the interface yet, but can be added by hand by editing conf/profiles/ZoneList.conf. &lt;br /&gt;
&lt;br /&gt;
The front end executes '''in_game''', which in turn loads the '''Module Manager''' which runs '''Main SDL''' which runs callbacks to load the various SDL Subsystems and starts the program's main loop.&lt;br /&gt;
&lt;br /&gt;
==Contribute==&lt;br /&gt;
Development for Discretion is ongoing and everyone is encouraged to contribute. Graphics are always helpful, and if you have an idea feel free to make it. In the spirit of free software, it would be best if eventually all VIE owned graphics were replaced, as their copyright status is unknown. This includes the ships, bullets, default tileset, and all other graphics from VIE SubSpace or Continuum. Also, a Discretion [[skin]] is yet to be made for the front end (the format follows that of Continuum's, see the skins directory in your Continuum folder). Additionally, many features are in development or unimplemented. If one wanted to help out, just contact [[User:BaK|BaK]], or start working on graphics or a module. There is also a [[Discretion Module Tutorial]] which shows you how to create a simple module. Some planned modules include:&lt;br /&gt;
&lt;br /&gt;
====Star Background====&lt;br /&gt;
A '''StarBackground''' module that draws stars and planets similar to how Continuum does it. It would be great it this looked better than Continuum as it would really lead to the immersion necessary for a fun experience. This could also be used to draw all sorts of backgrounds, such as grass for earth-based zones, to provide an alternate to tiling LVZ all over the map. This would be a good module to make to get introduced to Discretion development.&lt;br /&gt;
&lt;br /&gt;
====LVZ====&lt;br /&gt;
A reverse compatible LVZ module is desired to allow current zones to easily switch over to Discretion without remaking their lvz files. This could provide additional functionality not present in current lvz such as lvz that depend on ship locations to allow animations within shipsets. The easier way to make this is probably to make a static image/animation module which uses the settings and '''UniqueImage''' and '''Animations''' to draw images on the map and screen. Then, an lvz compatibility layer module would be made which translates an lvz file into a .conf file and uses '''SettingsHandler''' to load in the images from the generated file.&lt;br /&gt;
&lt;br /&gt;
====Radar====&lt;br /&gt;
Subspace and Continuum include a radar for locating enemies. This will have to be implemented in Discretion. The users should also be able to make the radar bigger by pressing a key (alt).&lt;br /&gt;
&lt;br /&gt;
====Sound====&lt;br /&gt;
Sound provides immersion in video games and gives them an authentic feel. We need a way to play sounds when certain actions occur such as a bullet being fired or player bouncing off a wall. WAV sounds will have to be implemented for reverse compatibility, but mp3 is not out of the question for longer sounds such as victory music or just music in general. After this is done, a built in mp3 player could be made to allow players to change songs from within the game. SDL_mixer[http://www.libsdl.org/projects/SDL_mixer/] provides mp3 capabilities and may be used.&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
Currently, only non-bouncing bullets are implemented. There are many items SubSpace uses which must be implemented. Care must be taken here to prevent cheating. For example, it would not be difficult to write a program to detect right before a player is about to get hit and automatically portal out or repel. Thus, these items may have to be modified to be on a timer, so that using a portal might require your ship to take a second to &amp;quot;charge up&amp;quot; instead of instantly warping. Also, it would be great if weapons didn't have to follow boring straight lines and instead could turn. Thus I could specify in the settings the direction a weapon would travel if the ship were facing straight up and it would happen. So a straight line would be (0,t), a curvy shot may be (sin(t),t), a shot that speeds up over time may be (0,2^t).&lt;br /&gt;
&lt;br /&gt;
====Custom Client Side Code====&lt;br /&gt;
The server should be able to provide code that can be executed client side. There are two types of code that will be provided: updated versions of modules, and game play related code. This is especially dangerous since a malicious server owner should not be permitted to compromise players' computers. The module updates can be done by providing a RSA signature with the binary .dll or .so which can be checked before executing any downloaded files. As for game play related code, a Java virtual machine could be used with a Security Manager that allows nothing beyond basic functions. Then, an interface could be provided to the game code that could be used by the code. Thus, binary .class file could be distributed for an arena that aren't allowed to delete files off your computer, but are allowed to access the game play relayed interface thus permitting graphics to be drawn or players to be warped around.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://ss-discretion.sf.net Main Discretion Website]&lt;br /&gt;
&lt;br /&gt;
[[Category: Clients]]&lt;br /&gt;
[[Category: Discretion]]&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Creating_and_Testing_a_Simple_Discretion_Module_in_Eclipse&amp;diff=5931</id>
		<title>Creating and Testing a Simple Discretion Module in Eclipse</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Creating_and_Testing_a_Simple_Discretion_Module_in_Eclipse&amp;diff=5931"/>
				<updated>2008-03-17T20:26:54Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: /* Videos */ Hosting video files locally to wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial is a '''video''' tutorial describing how anyone can using minGW (and probably g++) and Eclipse to compile a simple module and put get it to run on [[Discretion]]. It assumes you're using Windows (although g++ may work) and you don't have any tools installed. However, you should have already gotten the source code (if not see the [[Obtaining the Discretion Source using Subversion]] tutorial). This tutorial is part of a series of tutorials consisting of the [[Discretion Module Tutorial]].&lt;br /&gt;
&lt;br /&gt;
minGW stands for minimalistic Gnu for Windows. It is an open source complier almost identical to gcc and g++, which are the compilers used for linux, among other things. The compiler produces native Windows exectuables, and best of all it's free! However, its interface isn't the best for the novice user. Thus, we use eclipse to help manage the minGW compiler for us.&lt;br /&gt;
&lt;br /&gt;
Eclipse, is an integrated development environment (IDE) which is also open-source and free. It is basically a program that makes it easier to make other programs. It was originally designed for Java development, but people made plugins to allow C++ development. These extensions are called the CDT (C/C++ Development Tooling). The CDT integrates nicely with minGW so these two make a good match. Discretion's modules come with Eclipse Projects when you get the source so modifications are easy to make. Eclipse is implemented in Java, so in order to use it you need the Java Runtime Environment. The good news is you probably already have this installed. Nonetheless, the tutorial covers downloading it if you don't already have it installed.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&lt;br /&gt;
This tutorial is divided a few parts:&lt;br /&gt;
* [[Media:Disc_eclipse.wmv|Obtaining and Testing minGW]]&lt;br /&gt;
* [[Media:Disc_jre.wmv|Getting the Java Runtime Environment]] (90% of people can skip this step)&lt;br /&gt;
* [[Media:Disc_eclipse.wmv|Downloading Eclipse with CDT]]&lt;br /&gt;
* [[Media:Disc_simplemod.wmv|Creating and Testing a Simple Module within Discretion]]&lt;br /&gt;
* [[Media:Disc_tricks.wmv|Discretion with Eclipse Tricks and Tips]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
minGW: [http://sourceforge.net/project/showfiles.php?group_id=2435 Sourceforge File List]&lt;br /&gt;
&lt;br /&gt;
java runtime environment: [http://java.sun.com/javase/downloads/?intcmp=1281 Downloads]&lt;br /&gt;
&lt;br /&gt;
eclipse: [http://www.eclipse.org/downloads/ Eclipse Downloads]&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=File:Disc_tricks.wmv&amp;diff=5930</id>
		<title>File:Disc tricks.wmv</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=File:Disc_tricks.wmv&amp;diff=5930"/>
				<updated>2008-03-17T20:23:44Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=File:Disc_simplemod.wmv&amp;diff=5929</id>
		<title>File:Disc simplemod.wmv</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=File:Disc_simplemod.wmv&amp;diff=5929"/>
				<updated>2008-03-17T20:22:40Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=File:Disc_mingw.wmv&amp;diff=5928</id>
		<title>File:Disc mingw.wmv</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=File:Disc_mingw.wmv&amp;diff=5928"/>
				<updated>2008-03-17T20:22:34Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=File:Disc_jre.wmv&amp;diff=5927</id>
		<title>File:Disc jre.wmv</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=File:Disc_jre.wmv&amp;diff=5927"/>
				<updated>2008-03-17T20:21:26Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=File:Disc_eclipse.wmv&amp;diff=5926</id>
		<title>File:Disc eclipse.wmv</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=File:Disc_eclipse.wmv&amp;diff=5926"/>
				<updated>2008-03-17T20:19:31Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=User_talk:BaK&amp;diff=5925</id>
		<title>User talk:BaK</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=User_talk:BaK&amp;diff=5925"/>
				<updated>2008-03-17T20:19:10Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: Wiki allows wmv updates now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Check out [[SheepMessage]] for a template for the Settings.  I think that looks better? --[[i88gerbils]]&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: Bak: I don't know if you have forgotten, but the game is still called Subspace. Why do you only mention Continuum in all your pages?&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: When you only mention Continuum, you are making it seem like what you are talking about is in Continuum only. This is acceptable for things like *watchdamage and *warpto. Features like cloak, although old, are fundamental to the game and have been around since Subspace.&lt;br /&gt;
&lt;br /&gt;
Dude, leave my name alone. I'll make changes if I want them. --grel&lt;br /&gt;
&lt;br /&gt;
== CLLT v CLIT ==&lt;br /&gt;
&lt;br /&gt;
Please respond to this: [[Talk:Continuum Level / Lvz Tool]] &amp;amp;brvbar; [[User:Akai|Akai]] 05:13, Jun 22, 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]] 17:19, Apr 13, 2007 (PDT): Use the Preview button a little bit more often. When editing lots of sections in one page, just edit the whole page instead of each section individually, especially if all the changes are related.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]] 13:19, March 17, 2008 (PDT): Wiki now supports wmv file extensions. I uploaded most of the video files I found in your articles.&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Obtaining_the_Discretion_Source_using_Subversion&amp;diff=5924</id>
		<title>Obtaining the Discretion Source using Subversion</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Obtaining_the_Discretion_Source_using_Subversion&amp;diff=5924"/>
				<updated>2008-03-17T20:16:32Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: /* Video */ Host file locally to wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial is a '''video''' tutorial describing how to obtain the Discretion source code using subversion. It assumes you know nothing and have no tools already installed. It is part of the [[Discretion Module Tutorial]]. It assumes you are using Windows, although the process for other operating systems is very similar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Subversion is a version control system which allows many programmers to incrementally and concurrently work on a project. Basically it is a common way of organizing large projects superior to the &amp;quot;e-mail your changes to everyone&amp;quot; method. It also has lots of other nifty tricks which aren't important for right now.&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
The tutorial video can be obtained [[Media:disc_svn.wmv|here]].&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
svn link: [http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91|download subversion]&lt;br /&gt;
&lt;br /&gt;
discretion repository link: https://ss-discretion.svn.sourceforge.net/svnroot/ss-discretion/client/trunk&lt;br /&gt;
&lt;br /&gt;
[[Category:Discretion]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=File:Disc_svn.wmv&amp;diff=5923</id>
		<title>File:Disc svn.wmv</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=File:Disc_svn.wmv&amp;diff=5923"/>
				<updated>2008-03-17T20:14:42Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=User_talk:Aquarius&amp;diff=5867</id>
		<title>User talk:Aquarius</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=User_talk:Aquarius&amp;diff=5867"/>
				<updated>2008-01-31T01:03:32Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: Useless pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Mine GO BOOM|Mine GO BOOM]] 17:03, January 30, 2008 (PST): The point of this wiki is for server related items, not a general all-purpose Subspace (specifically zones descriptions). So the articles you created are not linked via any other article, thus are impossible to find without know about them in the first place.&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Hosts&amp;diff=5849</id>
		<title>Hosts</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Hosts&amp;diff=5849"/>
				<updated>2007-12-10T20:30:00Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
I (smong) suggest not to put @ in people's emails as they may appear on this page without them knowing. This is to prevent abuse.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Hosts, as the name implies, host [[SubSpace]] [[zone]]s (see [[zones|active zones]]). Most of the larger servers have adopted prefix tags, most notably a four letter tag beginning with [[SSC]] is most likely on the SSC billing network.&lt;br /&gt;
&lt;br /&gt;
== Current Hosts ==&lt;br /&gt;
&lt;br /&gt;
=== N734 ===&lt;br /&gt;
Owner: '''Dymolex'''&amp;lt;br&amp;gt;&lt;br /&gt;
email: dymolex yahoo.com&lt;br /&gt;
&lt;br /&gt;
This network although active appears to be run from a dial-up modem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SFSS ===&lt;br /&gt;
SFSS is run by '''Awestrike'''.  Despite missing the SSC in the server prefix, all active zones are connected to the SSC [[biller]], as shown by a suffix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SSCC ===&lt;br /&gt;
SSCC is run by '''freakmonger''', who also is a [[sysop]] of [[Metal Gear CTF]]. '''Admiral Kirk''' is the server's Security Administrator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SSCU SubSpace Europe ===&lt;br /&gt;
SSCU, hosted by [[PriitK]] was located in Europe and has been around for quite some time. Currently there are few zones remaining on the server, including [[17th Parallel]] (which has moved to a new server in northern Virginia) and [[Trench Wars]] (located in Atlanta), Georgia.  Both are maintained by PriitK.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SSCX SubSpace Exodus ===&lt;br /&gt;
[http://www.sscx.net/ SSCX] is run by both '''Yarekim''' and '''Xalimar'''.  Zones on this powerful server located in the western US, with the privilege of being on the SSC Network, thus the absence of any SSX prefix.  All zones on the SSCX prefix are offered [[Powerbot]] for their own use.&lt;br /&gt;
&lt;br /&gt;
SSCX also hosts ASSS zones under the prefix &amp;quot;SSCX-A&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SSM3 ===&lt;br /&gt;
Owner: '''EAGLE II'''&amp;lt;br&amp;gt;&lt;br /&gt;
aim: xxssm3xx&amp;lt;br&amp;gt;&lt;br /&gt;
email: ihod2005 msn.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== T3 ===&lt;br /&gt;
The T3 server is run by '''Mecbot+''' and hosts only one zone, T3 The Gauntlet, which is on the SSC biller network.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shut-down hosts ==&lt;br /&gt;
&lt;br /&gt;
=== NTC ===&lt;br /&gt;
Owned by '''dark_mistress''' and '''TheBest999'''. Both changed their names, dark_mistress became Night_Fox and TheBest999 is also known as MS-DOS. TheBest999 supposedly created a new biller for the NTC network.&lt;br /&gt;
&lt;br /&gt;
The network has also been known under the following tags, SSDM, SSN and TNT. It also once had control of www.subspacenetwork.com.&lt;br /&gt;
&lt;br /&gt;
The owners left the scene after sustaining large amounts of abuse from the community and passed on administrative powers to '''SpeedUP!''' (not to be confused with StepUP) and '''SpeedDOWN!''' under yet another tag, SSU SubSpace University.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SSCI SubSpace International ===&lt;br /&gt;
SSI and SSCI, hosted in Texas and New Jersey, is run by [[1stStrike]], '''Argyle''', and [[User:ExplodyThingy|ExplodyThingy]].&lt;br /&gt;
&lt;br /&gt;
In addition to zone hosting, SSI provides a biller for access to all willing zones on dedicated hosts.  It is a public atmosphere operated for the sole purpose of uniting the non-SSC community. The new biller software was written by [[User:2dragons|2dragons]] in Java and is modular just like [[ASSS]] is modular.  The backend is MySQL and allows for web-intergrated features such as remote management and stats displays. It will be maintained by 2dragons and ExplodyThingy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SSDT ===&lt;br /&gt;
[http://www.digitization.org/ssdt/ SubSpace David Tombs] is a development zone server hosted by [[User:Cyan~Fire|Cyan~Fire]]. It is by no means a powerful server, but is one of the few servers that will accept any zone with at least some good plans for development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SSI  ===&lt;br /&gt;
[[#SSCI_SubSpace_International|SSCI]] also hosts zones on their own biller and server under this tag.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SSN SubSpace Network ===&lt;br /&gt;
SSN, located in Britain, was run by '''L. Chance''', but the host has since closed down. The server's complete history is unknown.&lt;br /&gt;
&lt;br /&gt;
After L. Chance, the host formerly known as NTC changed names to SSN. It has since changed names again to SSU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SSQ ===&lt;br /&gt;
Owner: '''Purge'''&amp;lt;br&amp;gt;&lt;br /&gt;
AIM: Purgifiy&amp;lt;br&amp;gt;&lt;br /&gt;
MSN: purge@hotmail.com&amp;lt;br&amp;gt;&lt;br /&gt;
Billing: SSI&lt;br /&gt;
&lt;br /&gt;
This host also provides Windows ASSS support under the tag &amp;quot;SSQ-A&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SSZ SubSpace Network ===&lt;br /&gt;
SSZ, run by '''Jericho24.''' and '''Lord Assassin''', was a non-SSC network that hosted developing and startup zones hoping to succeed in the [[SubSpace]] world. It had its own biller programmed by tehsu.&lt;br /&gt;
&lt;br /&gt;
It shut down with this message posted by Lord Assassin:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Ok guys listen.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;After 12 months hard work to get a stable and professional server online and hosted several very good zones the time is arrived to think about the future of the SSZ Network.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Jericho24. and myself spent more then $4000 in this project. We where also prommised to get the SSC billing if we could bring a stable server. Well at that point we did a very good job. The server had never any downtime because off server faillures. Only 1 or 2 times we went offline because some stupid human beings tryed to hack or flood the server.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It is sad to announce but i think SSZ or any other good server never will get the SSC biller because SCC is controlled by several kids that dont know what responsibility is. Its a shame Prittk dont care about this, its a shame for the Subspace community SSZ will not receive SSC.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Jericho24 and me are sad to announce we will shutdown SSZ by the end of this month unless we will receive several donations to keep SSZ alive.&lt;br /&gt;
&amp;lt;br&amp;gt;If you are interested to donate and keep SSZ alive, reply on this topic or send us a personal message.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;When we do not receive enough donations at the end of this year, we will give the hosted zones the chance to find another host. The server will be owned untill the end off January 2005. Contact SSZ staff for more details.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;SSZ Staff:&lt;br /&gt;
&amp;lt;br&amp;gt;LorD AsSasSiN - Admin&lt;br /&gt;
&amp;lt;br&amp;gt;Jericho24. -Admin&lt;br /&gt;
&amp;lt;br&amp;gt;Boba -Admin&lt;br /&gt;
&amp;lt;br&amp;gt;Zutshi -Admin&lt;br /&gt;
&amp;lt;br&amp;gt;Slicer -Netop&lt;br /&gt;
&amp;lt;br&amp;gt;LtNirvana -Netop&lt;br /&gt;
&amp;lt;br&amp;gt;Angelissa - Netop&lt;br /&gt;
&amp;lt;br&amp;gt;Dav1 - Netop&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Hosts]]&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Hosts&amp;diff=5848</id>
		<title>Hosts</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Hosts&amp;diff=5848"/>
				<updated>2007-12-10T20:29:36Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: /* SSCC */ Don't need to include zones, as it can easily get out of date.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
I (smong) suggest not to put @ in people's emails as they may appear on this page without them knowing. This is to prevent abuse.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Hosts, as the name implies, host [[SubSpace]] [[zone]]s (see [[zones|active zones]]). Most of the larger servers have adopted prefix tags, most notably a four letter tag beginning with [[SSC]] is most likely on the SSC billing network.&lt;br /&gt;
&lt;br /&gt;
== Current Hosts ==&lt;br /&gt;
&lt;br /&gt;
=== N734 ===&lt;br /&gt;
Owner: '''Dymolex'''&amp;lt;br&amp;gt;&lt;br /&gt;
email: dymolex yahoo.com&lt;br /&gt;
&lt;br /&gt;
This network although active appears to be run from a dial-up modem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SFSS ===&lt;br /&gt;
SFSS is run by '''Awestrike'''.  Despite missing the SSC in the server prefix, all active zones are connected to the SSC [[biller]], as shown by a suffix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SSCC ===&lt;br /&gt;
SSCC is run by '''freakmonger''', who also is a [[sysop]] of [[Metal Gear CTF]]. '''Admiral Kirk''' is the server's Security Administrator.&lt;br /&gt;
&lt;br /&gt;
=== SSCU SubSpace Europe ===&lt;br /&gt;
SSCU, hosted by [[PriitK]] was located in Europe and has been around for quite some time. Currently there are few zones remaining on the server, including [[17th Parallel]] (which has moved to a new server in northern Virginia) and [[Trench Wars]] (located in Atlanta), Georgia.  Both are maintained by PriitK.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SSCX SubSpace Exodus ===&lt;br /&gt;
[http://www.sscx.net/ SSCX] is run by both '''Yarekim''' and '''Xalimar'''.  Zones on this powerful server located in the western US, with the privilege of being on the SSC Network, thus the absence of any SSX prefix.  All zones on the SSCX prefix are offered [[Powerbot]] for their own use.&lt;br /&gt;
&lt;br /&gt;
SSCX also hosts ASSS zones under the prefix &amp;quot;SSCX-A&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SSM3 ===&lt;br /&gt;
Owner: '''EAGLE II'''&amp;lt;br&amp;gt;&lt;br /&gt;
aim: xxssm3xx&amp;lt;br&amp;gt;&lt;br /&gt;
email: ihod2005 msn.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== T3 ===&lt;br /&gt;
The T3 server is run by '''Mecbot+''' and hosts only one zone, T3 The Gauntlet, which is on the SSC biller network.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shut-down hosts ==&lt;br /&gt;
&lt;br /&gt;
=== NTC ===&lt;br /&gt;
Owned by '''dark_mistress''' and '''TheBest999'''. Both changed their names, dark_mistress became Night_Fox and TheBest999 is also known as MS-DOS. TheBest999 supposedly created a new biller for the NTC network.&lt;br /&gt;
&lt;br /&gt;
The network has also been known under the following tags, SSDM, SSN and TNT. It also once had control of www.subspacenetwork.com.&lt;br /&gt;
&lt;br /&gt;
The owners left the scene after sustaining large amounts of abuse from the community and passed on administrative powers to '''SpeedUP!''' (not to be confused with StepUP) and '''SpeedDOWN!''' under yet another tag, SSU SubSpace University.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SSCI SubSpace International ===&lt;br /&gt;
SSI and SSCI, hosted in Texas and New Jersey, is run by [[1stStrike]], '''Argyle''', and [[User:ExplodyThingy|ExplodyThingy]].&lt;br /&gt;
&lt;br /&gt;
In addition to zone hosting, SSI provides a biller for access to all willing zones on dedicated hosts.  It is a public atmosphere operated for the sole purpose of uniting the non-SSC community. The new biller software was written by [[User:2dragons|2dragons]] in Java and is modular just like [[ASSS]] is modular.  The backend is MySQL and allows for web-intergrated features such as remote management and stats displays. It will be maintained by 2dragons and ExplodyThingy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SSDT ===&lt;br /&gt;
[http://www.digitization.org/ssdt/ SubSpace David Tombs] is a development zone server hosted by [[User:Cyan~Fire|Cyan~Fire]]. It is by no means a powerful server, but is one of the few servers that will accept any zone with at least some good plans for development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SSI  ===&lt;br /&gt;
[[#SSCI_SubSpace_International|SSCI]] also hosts zones on their own biller and server under this tag.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SSN SubSpace Network ===&lt;br /&gt;
SSN, located in Britain, was run by '''L. Chance''', but the host has since closed down. The server's complete history is unknown.&lt;br /&gt;
&lt;br /&gt;
After L. Chance, the host formerly known as NTC changed names to SSN. It has since changed names again to SSU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SSQ ===&lt;br /&gt;
Owner: '''Purge'''&amp;lt;br&amp;gt;&lt;br /&gt;
AIM: Purgifiy&amp;lt;br&amp;gt;&lt;br /&gt;
MSN: purge@hotmail.com&amp;lt;br&amp;gt;&lt;br /&gt;
Billing: SSI&lt;br /&gt;
&lt;br /&gt;
This host also provides Windows ASSS support under the tag &amp;quot;SSQ-A&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SSZ SubSpace Network ===&lt;br /&gt;
SSZ, run by '''Jericho24.''' and '''Lord Assassin''', was a non-SSC network that hosted developing and startup zones hoping to succeed in the [[SubSpace]] world. It had its own biller programmed by tehsu.&lt;br /&gt;
&lt;br /&gt;
It shut down with this message posted by Lord Assassin:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Ok guys listen.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;After 12 months hard work to get a stable and professional server online and hosted several very good zones the time is arrived to think about the future of the SSZ Network.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Jericho24. and myself spent more then $4000 in this project. We where also prommised to get the SSC billing if we could bring a stable server. Well at that point we did a very good job. The server had never any downtime because off server faillures. Only 1 or 2 times we went offline because some stupid human beings tryed to hack or flood the server.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It is sad to announce but i think SSZ or any other good server never will get the SSC biller because SCC is controlled by several kids that dont know what responsibility is. Its a shame Prittk dont care about this, its a shame for the Subspace community SSZ will not receive SSC.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Jericho24 and me are sad to announce we will shutdown SSZ by the end of this month unless we will receive several donations to keep SSZ alive.&lt;br /&gt;
&amp;lt;br&amp;gt;If you are interested to donate and keep SSZ alive, reply on this topic or send us a personal message.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;When we do not receive enough donations at the end of this year, we will give the hosted zones the chance to find another host. The server will be owned untill the end off January 2005. Contact SSZ staff for more details.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;SSZ Staff:&lt;br /&gt;
&amp;lt;br&amp;gt;LorD AsSasSiN - Admin&lt;br /&gt;
&amp;lt;br&amp;gt;Jericho24. -Admin&lt;br /&gt;
&amp;lt;br&amp;gt;Boba -Admin&lt;br /&gt;
&amp;lt;br&amp;gt;Zutshi -Admin&lt;br /&gt;
&amp;lt;br&amp;gt;Slicer -Netop&lt;br /&gt;
&amp;lt;br&amp;gt;LtNirvana -Netop&lt;br /&gt;
&amp;lt;br&amp;gt;Angelissa - Netop&lt;br /&gt;
&amp;lt;br&amp;gt;Dav1 - Netop&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Hosts]]&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:Biller&amp;diff=5691</id>
		<title>Talk:Biller</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:Biller&amp;diff=5691"/>
				<updated>2007-09-29T18:12:19Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: Add it into Biller&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Today, the name Billing Server is confusing as it is just a user database.&amp;quot;&lt;br /&gt;
How is that so? -L.C.&lt;br /&gt;
&lt;br /&gt;
Because no one is &amp;quot;billed&amp;quot; for playing this game. Today its primary function is storing user accounts. -Smong&lt;br /&gt;
&lt;br /&gt;
== Add discussion of &amp;quot;types of billers&amp;quot; to article? ==&lt;br /&gt;
[[User:CypherJF|CypherJF]] 10:57, September 29, 2007 (PDT): There is no central page listing all of the UDP vs TCP billers; nor is there a side-by-side comparison of the two protocols. Should it go onto a new page, or be added here?&lt;br /&gt;
&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]] 11:12, September 29, 2007 (PDT): Can go into here, as there is not much in the Biller article as it is right now.&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=ASSS_Wiki:About&amp;diff=4994</id>
		<title>ASSS Wiki:About</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=ASSS_Wiki:About&amp;diff=4994"/>
				<updated>2007-06-07T01:18:11Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: Removed spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[ASSS]] Wiki is hosted by Mine GO BOOM, running on titan.mineplowers.com. Anyone can add useful content to anything, even you! Press the login / register link in the upper right to make an account. You can then go to any page and press edit and put in your own useful informations or delete incorrect content.&lt;br /&gt;
&lt;br /&gt;
'''Don't know WIKI talk?''' Check out this Wiki guide: [http://en.wikipedia.org/wiki/Wikipedia:Wiki_markup Wiki Markup]&lt;br /&gt;
&lt;br /&gt;
'''Related Webpages'''&lt;br /&gt;
* http://www.shanky.com/server/&lt;br /&gt;
* http://forums.minegoboom.com&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=ASSS_Wiki:About&amp;diff=4213</id>
		<title>ASSS Wiki:About</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=ASSS_Wiki:About&amp;diff=4213"/>
				<updated>2007-06-07T01:17:38Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: Added the server that the wiki is running on&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[ASSS]] Wiki is hosted by Mine GO BOOM, running on titan.mineplowers.com. Anyone can add useful content to anything, even you! Press the login / register link in the upper right to make an account. You can then go to any page and press edit and put in your own useful informations or delete incorrect content.&lt;br /&gt;
&lt;br /&gt;
'''Don't know WIKI talk?''' Check out this Wiki guide: [http://en.wikipedia.org/wiki/Wikipedia:Wiki_markup Wiki Markup]&lt;br /&gt;
&lt;br /&gt;
'''Related Webpages'''&lt;br /&gt;
* http://www.shanky.com/server/&lt;br /&gt;
* http://forums.minegoboom.com&lt;br /&gt;
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		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=This_zone_is_not_connected_to_the_central_player_database&amp;diff=4205</id>
		<title>This zone is not connected to the central player database</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=This_zone_is_not_connected_to_the_central_player_database&amp;diff=4205"/>
				<updated>2007-05-29T05:05:17Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: Changed to a better cropped image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:zone_warning.png]]&lt;br /&gt;
&lt;br /&gt;
Fill this page with information containing what this phrase means, why it appears, screen shots, etc. This is a popular search that reachs the Server Help forums, and can be useful to people wondering what it means.&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=File:Zone_warning.png&amp;diff=5635</id>
		<title>File:Zone warning.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=File:Zone_warning.png&amp;diff=5635"/>
				<updated>2007-05-29T05:04:34Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: For security reasons, it is a warning which is displayed when the Continuum client tries to access a non SSC-biller connected zone. Pressing the 'No' button will return the user to Continuum's main screen, pressing the 'Yes' button will allow the player t&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For security reasons, it is a warning which is displayed when the Continuum client tries to access a non SSC-biller connected zone. Pressing the 'No' button will return the user to Continuum's main screen, pressing the 'Yes' button will allow the player to proceed into the selected zone.&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Main_Page&amp;diff=4227</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Main_Page&amp;diff=4227"/>
				<updated>2007-05-26T18:00:32Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: Reverted edit of Harry, changed back to last version by Mine GO BOOM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #c6c9ff; background-color: #f0f0ff; text-align: center; font-variant: small-caps;&amp;quot;&amp;gt;&lt;br /&gt;
Quicklinks:&lt;br /&gt;
[[:Category:ASSS|ASSS Documents]] | [[:Category:FAQ|Frequently Asked Questions]] | [[:Category:Guides|Guides]] | [[:Category:Definitions|Glossary]] | [[:Category:Utilities|Utilities]] | [[Special:Categories|More...]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellspacing=10&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;What is ASSS?&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[ASSS]] (A Small Subspace Server) is an open source server, created by [[User:grelminar|grelminar]], that facilitates games among [[Continuum]] users. It's a replacement, not a clone, of [[Subgame]], which was the old server created by [[VIE]] and later upgraded by [[PriitK|Priit Kasesalu]], a freelance [[Subspace]] programmer who also wrote Continuum with the assistance of [[Mr Ekted]]. &lt;br /&gt;
&lt;br /&gt;
ASSS allows many advanced features never before offered by Subgame nor user-made [[Bots]]. Within this wiki, you'll find documents about how to use some of these advanced features, and documentation on how to create your own extensions to the server software.  There is also an [[ASSS Commands Cheatsheet]] to help you get started.&lt;br /&gt;
&lt;br /&gt;
To start finding answers, try the quicklinks (above) or check out the [[Special:Categories|Categories]]. If you're having problems with your server, try reading the [[Server Troubleshooting]] guide. If you would like to contribute see [[ASSS_Wiki:Community Portal|Community Portal]]. For further assistance or questions, please visit the [http://forums.minegoboom.com Server Help Forums] where other users will be able to respond to your questions. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;External Links&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://asss.yi.org/asss/ Official ASSS Site]&lt;br /&gt;
*[http://www.shanky.com/server/ Server Help]&lt;br /&gt;
*[http://forums.minegoboom.com/ Server Help Forums]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 30%; border: 1px solid #c6c9ff; padding: 5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Current Events&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ASSS version 1.4.3 has been released as of June 8, 2006. As of September 9, 2006, the version control server has been updated. ''I've upgraded the monotone server at asss.yi.org to 0.29. The is incompatible with the previous version (0.24) in several ways. You will need to create a new database and fetch everything again, and then create a new working copy.''&lt;br /&gt;
&lt;br /&gt;
'''Download'''&lt;br /&gt;
*[http://asss.yi.org/asss/files/asss-1.4.3.tar.gz Linux]&lt;br /&gt;
*[http://asss.yi.org/asss/files/asss-1.4.3-srconly.tar.gz Source Only]&lt;br /&gt;
*[http://asss.yi.org/asss/files/asss-1.4.3.zip Windows]&lt;br /&gt;
*[http://asss.yi.org/viewmtn/branch.psp?branch=asss.asss.main Change Log]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Current events|More Events...]]&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=User_talk:BaK&amp;diff=5164</id>
		<title>User talk:BaK</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=User_talk:BaK&amp;diff=5164"/>
				<updated>2007-04-14T00:19:12Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Check out [[SheepMessage]] for a template for the Settings.  I think that looks better? --[[i88gerbils]]&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: Bak: I don't know if you have forgotten, but the game is still called Subspace. Why do you only mention Continuum in all your pages?&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: When you only mention Continuum, you are making it seem like what you are talking about is in Continuum only. This is acceptable for things like *watchdamage and *warpto. Features like cloak, although old, are fundamental to the game and have been around since Subspace.&lt;br /&gt;
&lt;br /&gt;
Dude, leave my name alone. I'll make changes if I want them. --grel&lt;br /&gt;
&lt;br /&gt;
== CLLT v CLIT ==&lt;br /&gt;
&lt;br /&gt;
Please respond to this: [[Talk:Continuum Level / Lvz Tool]] &amp;amp;brvbar; [[User:Akai|Akai]] 05:13, Jun 22, 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]] 17:19, Apr 13, 2007 (PDT): Use the Preview button a little bit more often. When editing lots of sections in one page, just edit the whole page instead of each section individually, especially if all the changes are related.&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=BanG&amp;diff=5179</id>
		<title>BanG</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=BanG&amp;diff=5179"/>
				<updated>2007-04-14T00:16:57Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: Added link to BanG commands.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BanG is a [[Biller]] based banning system in [[Continuum]]. For a list of [[Commands#BanG_Commands|BanG Commands]], visit the commands page. Here's [[catid]]'s take on banG:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BanG, and other famous ban systems these days have several layers:&lt;br /&gt;
 (In proper order of checking)&lt;br /&gt;
&lt;br /&gt;
PermissionID ban -- &amp;quot;Moderator alert&amp;quot;&lt;br /&gt;
  For the record, only subgame servers even look at Permission ID, but this is still important.&lt;br /&gt;
  Mods and SMods use a different *kill ID, Permission ID.&lt;br /&gt;
  Both Machine and Permission ID's may be found in the registry, incidentally,&lt;br /&gt;
   as keys D1 and D2, in that order, under LOCAL_MACHINE/Software/&lt;br /&gt;
  Both MachineID and PermissionID must be different or else online moderators will get&lt;br /&gt;
   big red warning messages whenever you enter the zone.&lt;br /&gt;
  Change in memory with:&lt;br /&gt;
      PokeDWORD(4914080, NewPermissionID);&lt;br /&gt;
      PokeDWORD(4915000, NewPermissionID);&lt;br /&gt;
&lt;br /&gt;
Password packet floods -- &amp;quot;Busy signal&amp;quot;&lt;br /&gt;
  Initially, you are given a grace period and once it is exceeded,&lt;br /&gt;
   the message &amp;quot;The server is busy processing login requests...&amp;quot; is returned.&lt;br /&gt;
  After this period (intentional?), connections from your IP are restricted&lt;br /&gt;
   to about 3 times a minute, to any zone on the network.&lt;br /&gt;
&lt;br /&gt;
Invalid names -- &amp;quot;Invalid name&amp;quot;&lt;br /&gt;
  You cannot enter with the name ^Banned, for instance.  Printable&lt;br /&gt;
   characters, exclusively, are allowed.  Spaces are clipped from&lt;br /&gt;
   the end of your name.&lt;br /&gt;
&lt;br /&gt;
Invalid TimeZoneBias -- ^Banned ID #0&lt;br /&gt;
  The TZB must be:&lt;br /&gt;
  + Divisible by 30.&lt;br /&gt;
  + Greater than or equal to -720.&lt;br /&gt;
  + Less than or equal to 720.&lt;br /&gt;
  TZB may be changed via the system tray or by PokeWORD(4911604, NewTZB);&lt;br /&gt;
&lt;br /&gt;
Invalid MachineID -- ^Banned ID #0&lt;br /&gt;
  Machine ID must be a positive number greater than 0.&lt;br /&gt;
  '*1337' may or may not be declared invalid.&lt;br /&gt;
&lt;br /&gt;
UserID ban -- ^Banned&lt;br /&gt;
  Once you are banned, you cannot use that name ever again.&lt;br /&gt;
&lt;br /&gt;
MachineID ban -- ^Banned&lt;br /&gt;
  Same as IDBlock.txt&lt;br /&gt;
  Machine ID is your volume C:\ serial number, pre-computed every time you&lt;br /&gt;
   start subspace or leave a zone.  Some argue JeffP wrote this flaw&lt;br /&gt;
   intentionally to make it easy to unban yourself.  He definately wrote the&lt;br /&gt;
   CD-check to be hacked: he disagreed with the CD-check, and has said so repeatedly.&lt;br /&gt;
  Machine ID, therefore, may be PokeDWORD(4923356, NewMachineID);&lt;br /&gt;
  SysOp *kill bans use this ID.&lt;br /&gt;
&lt;br /&gt;
IP [range] ban -- ^Banned&lt;br /&gt;
  Same as IPBlock.txt&lt;br /&gt;
  Your IP is assigned to you when you connect to the internet.&lt;br /&gt;
  Your ISP will assign you this number from a small range of values,&lt;br /&gt;
   which leaves the possibility to tag players by their internet connection.&lt;br /&gt;
  To get around this, sign up for NetZero or AOL for free.  If you cannot do this&lt;br /&gt;
   on your computer, set up a subspace proxy on another machine with a dial-up connection.&lt;br /&gt;
&lt;br /&gt;
Registration form hostname ban -- &amp;quot;It looks like you are getting in, then it kicks you&amp;quot;&lt;br /&gt;
  This was my idea.  You use the registration form-provided hostname to &lt;br /&gt;
  identify IP-banned players.  It cannot be spoofed client-side with a &lt;br /&gt;
  process patcher unless you modify the client's code in memory.  It is&lt;br /&gt;
  overcome with a custom-coded proxy server or some truly elite client hacking.&lt;br /&gt;
&lt;br /&gt;
NetBIOS hostname ban -- &amp;quot;It looks like you are getting in, then it kicks you&amp;quot;&lt;br /&gt;
  This one is a bit of a stretch in my opinion, but BanG queries your&lt;br /&gt;
  machine for a NetBIOS name.  It is overcome with a firewall such as&lt;br /&gt;
  ZoneAlarm.&lt;br /&gt;
&lt;br /&gt;
Ban updating -- N/A&lt;br /&gt;
  There are also some additional features, like updating the IP range when&lt;br /&gt;
   players trigger the registration form hostname ban, etc.&lt;br /&gt;
  To get around this, be sure that every one of these checks has been passed&lt;br /&gt;
   before logging in.&lt;br /&gt;
&lt;br /&gt;
Tricks -- N/A&lt;br /&gt;
  Using a really long name or a confusing one like 'the mod', will make it more difficult to&lt;br /&gt;
   trace you.  Furthermore, hopping arenas by macro'ing ?go %freq%selfname%red etc may help.&lt;br /&gt;
  Alias checks are now possible on SSC, after a lot of prodding, so if you want to&lt;br /&gt;
   keep your scores be sure that your Machine ID, TZB and IP do not match any of your&lt;br /&gt;
   other names.&lt;br /&gt;
  When you enter as ^Banned with a generic check (they don't know WHICH cheater you are), that&lt;br /&gt;
   reads &amp;quot;BanID # 0&amp;quot;, you are getting close - randomize everything again and double-check the&lt;br /&gt;
   generic checks.&lt;br /&gt;
  Use a utility to change your drive serial numbers, thus changing your drive_id.  When running&lt;br /&gt;
   contiuum under wine, you can manually specify this in winecfg.&lt;br /&gt;
  Several routers/utilities offer mac address cloning/masking.  This is also helpful in tricking&lt;br /&gt;
   the system.&lt;br /&gt;
  If you are on a dynamic service through your ISP, reconnect.  Often times larger ISP's have &lt;br /&gt;
   several blocks for dynamic usage.  Also, nobody want's to ban a popular hostname (ex. comcast).&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
Future bans -- N/A&lt;br /&gt;
  While I offer ways around existing bans, new ones may appear; for&lt;br /&gt;
   instance, I proposed a design earlier this year where timestamps sent to zones&lt;br /&gt;
   would be stored for 24 hours, and players banned in that period would need to&lt;br /&gt;
   reboot in order to unban themselves.  This check would have to be bypassed with&lt;br /&gt;
   a proxy, or some SpeedCheat derivative.&lt;br /&gt;
  I am unaware of any other alternative ban schemes, and with the arrival of Continuum&lt;br /&gt;
   it is doubtful that any more attention will be paid to SubSpace's ban problems.&lt;br /&gt;
  When you are hacking other games, or Continuum or whatever, please note that ban ID's&lt;br /&gt;
   tend to reside near the login packet with your name and password; they also LOOK random,&lt;br /&gt;
   but they will not change between sessions with the server.&lt;br /&gt;
&lt;br /&gt;
Okay!  Now that you see how advanced ban capability has become these days, certainly&lt;br /&gt;
       you will recognize the difficulty in getting around any serious block.  This&lt;br /&gt;
       has become almost a hobby for me, since the first time I developed a MacID&lt;br /&gt;
       randomizer.  And I hope that by quenching the thirst for this kind of&lt;br /&gt;
       documentation, players will play more legally and respect the staff a bit more... =)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Commands&amp;diff=5262</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Commands&amp;diff=5262"/>
				<updated>2007-04-14T00:15:17Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: Added BanG commands.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the [[Sysop]], [[SMod|SuperModerator]], [[Moderator]], [[BanG]], arena owner and player commands for subgame and subbill. Most commands are case-insensitive. If a command is prefixed with '/', it is made to be sent privately.&lt;br /&gt;
&lt;br /&gt;
== Sysop Commands ==&lt;br /&gt;
Sysops can use all the below commands (including SMod and Mod commands).&lt;br /&gt;
&lt;br /&gt;
; *STAT: Displays server statistics.&lt;br /&gt;
; *ADDWORD word: Adds specified word to the obscene list&lt;br /&gt;
; *SHUTDOWN [exename]: Shuts down server (terminates process), optionally executes [exename]. Hosts can disable the ability to run a new executable.&lt;br /&gt;
; *S*key: Set server.ini key. Ex *s*Misc:MaxPlayers:4&lt;br /&gt;
; *G*key: Get server.ini key. Ex *g*Misc:MaxPlayers&lt;br /&gt;
; *LOG: Display the server's log.&lt;br /&gt;
; *ENERGY: Toggles viewing of other users' current energy levels. Can be sent privately to other users to toggle viewing for them.&lt;br /&gt;
; *ADDMACHINE id: Adds Machine ID to idblock.txt ''(version 1.34.5+)''&lt;br /&gt;
; *REMOVEMACHINE id: Removes Machine ID from idblock.txt ''(version 1.34.5+)''&lt;br /&gt;
; *LISTMACHINE: Lists all Machine IDs from idblock.txt ''(version 1.34.5+)''&lt;br /&gt;
''Note:'' idblock.txt still works for blocking Machine IDs.&lt;br /&gt;
; *UFO: Toggles [[UFO]] ship. ''(version 1.34.1+)''&lt;br /&gt;
; *SUPER: Give yourself the [[Super]] ship with every weapon/item. ''(version 1.34.1+)''&lt;br /&gt;
; *MIRROR: Shows what everyone sees you as. No one else can see it, and will always be a spider. Useful to see how laggy you are, or to play weird turret tricks. ''(version 1.34.1+)''&lt;br /&gt;
; *VERSION: Tells what subgame version is running ''(version 1.34.6 or higher)''&lt;br /&gt;
; *LAG: List all players' quick lag information ''(version 1.34.8 or higher)''&lt;br /&gt;
; /*SYSOP: Temporarily grants sysop privileges to recipient but does not allow [[bongs]]. ''Note:'' This will not work with SysOp [[validation]] enabled, but will still cancel sysop warnings.&lt;br /&gt;
; /*SMODERATOR: Temporarily grants super moderator privileges to recipient, but does not allow [[bongs]]. ''Note:'' This will not work with SMod [[validation]] enabled, but will still cancel sysop warnings.&lt;br /&gt;
; /*THOR level: Sets player's thor level. 0 = normal, &amp;gt; 1 = instant death, larger the #, the larger the proximity ''(version 1.34.1+)''&lt;br /&gt;
; /*LOWBANDWIDTH toggle: Toggles (1=on,0=off) double-sending of packets to reduce lag. ''(version 1.34.1+)''&lt;br /&gt;
; /*MESSAGELOGGING: Detects if a player is logging messages and at what level if a sysop. ''(version 1.34.4+)''&lt;br /&gt;
; /*SUPER: Gives recipient [[super]] ship. ''Note:'' If user is not a Sysop/SMod, subgame will likely kick user because for incorrect settings checksum. ''(version 1.34.4+)''&lt;br /&gt;
; /*UFO: Toggles user with [[UFO]] ship. ''(1.34.4 or higher)''&lt;br /&gt;
; /*EINFO: Displays player's UserID, resolution, and other useful information and detects a proxy server. ''(1.34.5 or higher)''&lt;br /&gt;
:Also displays which client they are using (VIE or Continuum) ''(1.34.9 or higher, 1.34.10 or higher has client version)''&lt;br /&gt;
; /*BANDWIDTH #: Overrides (or displays) recipient's personal [[Latency Settings|Latency:CutbackWatermark]]. ''(version 1.34.11h+)''&lt;br /&gt;
; /*POINTS [amount]: Will add specified points to player (can be negative). ''Note:'' Will set new total points to flag points (avg kill goes to 0). ''(version 1.34.11+)''&lt;br /&gt;
&lt;br /&gt;
=== File Transfer ===&lt;br /&gt;
; *GETNEWS: Downloads news.txt to your Continuum folder. ''(versions 1.34.2-1.34.4)''&lt;br /&gt;
; *PUTNEWS: Uploads news.txt from your Continuum folder to server. ''(versions 1.34.2-1.34.4)''&lt;br /&gt;
; *GETSYSOPLIST: Downloads sysop.txt. ''(versions 1.34.2-1.34.4)''&lt;br /&gt;
; *PUTSYSOPLIST: Uploads sysop.txt. ''(versions 1.34.2-1.34.4)''&lt;br /&gt;
; *GETSMODLIST: Downloads smod.txt. ''(versions 1.34.2-1.34.4)''&lt;br /&gt;
; *PUTSMODLIST: Uploads smod.txt. ''(versions 1.34.2-1.34.4)''&lt;br /&gt;
; *GETOBSCENE: Downloads obscene.txt. ''(versions 1.34.2-1.34.4)''&lt;br /&gt;
; *PUTOBSCENE: Uploads obscene.txt. ''(versions 1.34.2-1.34.4)''&lt;br /&gt;
; *GETFILE name: Transfers specified file from server directory to Continuum directory. ''(version 1.34.5+)''&lt;br /&gt;
; *PUTFILE name: Transfers specified file from Continuum directory to server directory. Cannot upload exe, com, dll, bat or cmd. ''(version 1.34.5+)''&lt;br /&gt;
; *DELFILE name: Deletes file from server directory. Cannot delete exe, com, dll, bat or cmd. ''(version 1.34.5+)''&lt;br /&gt;
&lt;br /&gt;
=== Removed ===&lt;br /&gt;
The following commands were available in the VIE subgame, but were removed by Priit.&lt;br /&gt;
&lt;br /&gt;
; *SYSTEM command: Do shell command on server. Can be sent privately to users.&lt;br /&gt;
; *ADDIP ip: Adds the IP to ipblock.txt.&lt;br /&gt;
; *REMOVEIP ip: Removes the IP from ipblock.txt.&lt;br /&gt;
; *LISTIP: Lists all IPs from ipblock.txt.&lt;br /&gt;
''Note:'' ipblock.txt still works for blocking IPs in all versions of subgame.&lt;br /&gt;
; /*MONITOR #: Displays all commands from recipient at certain levels. 0 = Public, 1 = priv/public, 2 = priv/public/team, 3 = priv/public/team/chat, 4 = all messages&lt;br /&gt;
; /*SAY text: Makes recipient say something without them really typing it (will allow ? and * commands through this)&lt;br /&gt;
; /*GETFILE name: Download file from player's computer.&lt;br /&gt;
; /*PUTFILE name: Uploads file to player's computer.&lt;br /&gt;
&lt;br /&gt;
== Super Moderator Commands ==&lt;br /&gt;
&lt;br /&gt;
Super Moderators (SMods) can use all of the following commands (including Moderator commands).&lt;br /&gt;
&lt;br /&gt;
; *SZONE message: Sends message to all zones with same scoreid as current zone.&lt;br /&gt;
; *ZONE message: Sends message to all arenas in this zone.&lt;br /&gt;
; *GETLIST: Gets list of people permitted (permit.txt).&lt;br /&gt;
; *PUTLIST: Puts list of people permitted (permit.txt).&lt;br /&gt;
; *GETMODLIST: Gets list of permitted moderators (moderate.txt).&lt;br /&gt;
; *PUTMODLIST: Puts list of permitted moderators (moderate.txt).&lt;br /&gt;
; *RECYCLE: Recycles the server, kicking everybody off in the process.&lt;br /&gt;
; *RESTART: Restarts timed games in a speed zone.&lt;br /&gt;
; *PRIZE [amount]: Grants all ships random prizes, optionally specifying the amount.&lt;br /&gt;
; /*PRIZE [amount]: Grants recipient random prizes, optionally specifying the amount.&lt;br /&gt;
; *PRIZE #id: Grants a specific [[prize]] to all players. Prepend the number with '-' to take away.&lt;br /&gt;
; /*PRIZE #id: Grants recipient a specific prize. (See above.)&lt;br /&gt;
; *LISTMOD: will display all players that have mod/smod/sysop curretly logged into the zone. ''(1.34.4+)''&lt;br /&gt;
; /*INFO: Displays player's IP, MAC ID, TimeZoneBias, Freq, and a lot of less useful information.&lt;br /&gt;
; /*WHERE: Displays location of player on map.&lt;br /&gt;
; /*TRACE: Server tracerts (traces the route packets must travel to reach) recipient. ''NOTE:'' Server executable ''must'' be named &amp;quot;subgame2.exe&amp;quot;. ''(version 1.34.1+)''&lt;br /&gt;
; /*MODERATOR: Temporarily makes recipient a moderator for that session, but does not allow [[bongs]].&lt;br /&gt;
&lt;br /&gt;
== Moderator Commands ==&lt;br /&gt;
Moderators can use the below commands.&lt;br /&gt;
&lt;br /&gt;
; *ARENA message: Sends message to current arena.&lt;br /&gt;
; *PERMIT: Permits person to enter restricted zone.&lt;br /&gt;
; *REVOKE: Revokes permission to enter restricted zone.&lt;br /&gt;
; *BEGINLOG [text]: Begins logging game session, optionally with text at top of log.&lt;br /&gt;
; *ENDLOG: Ends logging game session and automatically sends the generated file to you.&lt;br /&gt;
; *SHIPRESET: Resets all ships to 0 bounty. Sent privately, resets ship of person sent to.&lt;br /&gt;
; *SCORERESET: Resets score off all players in arena by setting all of their statistics to zero.&lt;br /&gt;
; /*SCORERESET: Resets recipient's score. (See above.)&lt;br /&gt;
; *FLAGRESET: Resets the flag game by removed and respawning all flags and reseting jackpot.&lt;br /&gt;
; *TIMERESET: Resets timer on timed game.&lt;br /&gt;
; *BANNER: Turns on your banner, overriding point requirements.&lt;br /&gt;
; *TIMER minutes: Starts the game timer, which periodically notifies players.&lt;br /&gt;
; /*SPEC: Toggles recipient's lock into spectator mode.&lt;br /&gt;
; /*SETSHIP ship: Sets recipient's ship, but will not have an effect on higher level. ''(version 1.34.2+)''&lt;br /&gt;
; /*SETFREQ freq: Sets recipient's freq (0-9999), but can't do to higher level. ''(version 1.34.2+)''&lt;br /&gt;
; *LOCATE name: If specified player is in zone, displays which arena. ''(version 1.34.2+)''&lt;br /&gt;
; /*WATCHGREEN: As long as recipient stays in that arena, displays every green he gets. ''(version 1.34.5+)''&lt;br /&gt;
; /*PACKETLOSS: Displays player's Packetloss. '''REMOVED in 1.34.5''' (and replaced by *lag).&lt;br /&gt;
; /*LAG: Will show player's packetloss and ping. ''(version 1.34.5+, version 1.34.6+ shows weapons ploss also)''&lt;br /&gt;
; /*GREENINFO: Displays greenID# and their count of getting that green since last shipreset ''(version 1.34.9+)''&lt;br /&gt;
; *FLAGS: Displays flags' coordinates. ''(version 1.34.9+)''&lt;br /&gt;
; /*WARN text: Sends a moderator warning, accompanied by the &amp;quot;moderator sound&amp;quot;. ''Format:'' Moderator Warning: [Message] - (Mod Name) (version ''1.34.10+)''&lt;br /&gt;
; /*WARPTO x y: Warps player to specified coordinates. For example, *warpto 512 512 = middle of map. ''(version 1.34.10+ AND Continuum client)''&lt;br /&gt;
; *RELKILLS toggle: Sets (1=yes,0=no) whether server sends you kill packets reliables. If disabled, kills with &amp;gt;200 bounty will still be sent reliably. ''(version 1.34.11h+)''&lt;br /&gt;
; /*[[Tinfo|TINFO]]: Displays player's time information. ''(version 1.34.12pr3+)''&lt;br /&gt;
; /*WATCHDAMAGE: Toggles viewing player's damage information ''(version 1.34.12pr4+ AND Continuum .37+)''&lt;br /&gt;
; *OBJON object: Sent privately or publicly. Turns an lvz object on. ''(version 1.34.12pr1+ AND Continuum .37+)''&lt;br /&gt;
; *OBJOFF object: Sent privately or publicly. Turns an lvz object of. ''(version 1.34.12pr1+ AND Continuum .37+)''&lt;br /&gt;
; *OBJSET list: Sent privately or publicly. Toggles the space-separated list of lvz objects (prepend with '+' to turn on, prepend with '-' to turn off). Example: &amp;quot;*objset +2 -40&amp;quot;  Turns on #2, off #40 ''(version 1.34.12a+ AND Continuum .37+)''&lt;br /&gt;
&lt;br /&gt;
=== Punishments ===&lt;br /&gt;
; /*KILL [minutes]: Kicks player off, optionally not allowing re-entry for specified amount of time.&lt;br /&gt;
; /*SHUTUP: Prevents person from sending messages (including commands). Watch out, this works on yourself.&lt;br /&gt;
; *LISTBAN: Will display all *kill bans and their time. ''(version 1.34.5+)''&lt;br /&gt;
; *REMOVEBAN id: Will remove machineID *kill ban. ''(version 1.34.5+)''&lt;br /&gt;
&lt;br /&gt;
=== Arena Management ===&lt;br /&gt;
; *LOCK: Toggles the arena lock, which does not allow ship changes, and puts all players in spectator mode.&lt;br /&gt;
; *LOCKSPEC: Toggles whether the arena lock effects only spectators or everyone.&lt;br /&gt;
; *LOCKTEAM: Locks team private messages (the &amp;quot; ones).&lt;br /&gt;
; *LOCKPRIVATE: Locks both remote and local private messages.&lt;br /&gt;
; *LOCKPUBLIC: Locks public messages. Good for no-blue matches.&lt;br /&gt;
; *LOCKCHAT: Locks chat channel messages.&lt;br /&gt;
; *LOCKALL: Locks all messages.&lt;br /&gt;
; *SPECALL: Specs everyone, but does not lock them there. Will not spec staff with higher level. ''(version 1.34.3+)''&lt;br /&gt;
&lt;br /&gt;
== BanG Commands ==&lt;br /&gt;
List of BanG commands. Are split up into access levels. Anyone with a lower access number can do any command that a higher number can do. Example: All L2 ops can use any L3 or L4 commands as well as L2 commands. L4 cannot use L2 commands.&lt;br /&gt;
&lt;br /&gt;
=== L4 Commands ===&lt;br /&gt;
; ?blogin password: Logs into BanG. Will respond with your account's access level.&lt;br /&gt;
; ?bpassword newpassword: Changes your current BanG password.&lt;br /&gt;
; ?bversion: Displays current BanG version.&lt;br /&gt;
; ?notify: Toggles if you wish to receive information about banned users logging in.&lt;br /&gt;
; ?ban [options] name: Bans a user. See Ban Options for list of options.&lt;br /&gt;
; ?listban [options] (x): Displays last 10 or X bans. See [[BanG#Ban Options|Ban Options]] for list of options.&lt;br /&gt;
; ?listban [options] #id: Displays specifics about BanID #id. The # character is required.&lt;br /&gt;
; ?changeban [options] id (name): Changes a ban. Name is option to change banned username.&lt;br /&gt;
; ?liftban (-*) id: Removes a ban. -* means remove network ban. Cannot remove ban higher level than your access.&lt;br /&gt;
; ?bancomment (-*) id text: Replaces ban comment for id with given text. -* means network ban id.&lt;br /&gt;
; ?banfree (-*) (-aX_ name: Places the given name in the banfree list. -* means network banfree list, -aX is access required to lift banfree.&lt;br /&gt;
; ?listbanfree (-*) (x): Displays last 10 or X banfrees. -* means network banfree list.&lt;br /&gt;
; ?removebanfree (-*) name: Remove name from banfree list. -* means network banfree list.&lt;br /&gt;
; ?bantext: Displays the message shown to banned users who attempt to log in.&lt;br /&gt;
&lt;br /&gt;
=== L3 Commands ===&lt;br /&gt;
; ?addop (-*) AccessLevel name password:Adds Name as a BanG op. AccessLevel is a number, 0 through 4. Can only add access levels higher number than yours. Name and password are seperated by : not spaces (wiki format problem). -* means add as network op, not zone op.&lt;br /&gt;
; ?listop (-*): List all zone operaters and their access level. -* means for network ops (requires network bang access).&lt;br /&gt;
; ?removeop (-*) name: Removes username from operator status. Can only remove operates with higher number than yours. -* means for network ops (requires network bang access).&lt;br /&gt;
&lt;br /&gt;
=== L2 Commands ===&lt;br /&gt;
; ?extchat: Toggles if zone receives private or chat messages from other zones. Use with caution, as will remain in effect until someone untoggles it or the zone restarts.&lt;br /&gt;
; ?bantext text: Change the message displayed to banned users who attempt to log in.&lt;br /&gt;
&lt;br /&gt;
=== L1 Commands ===&lt;br /&gt;
?bantonet id: Copies the local ban ID to a new network ban.&lt;br /&gt;
?bantolocal id: Copies the network ban ID to a new local ban.&lt;br /&gt;
&lt;br /&gt;
=== BanG Options ===&lt;br /&gt;
; -*: Applies the command to the network banlist instead of the zone list. If adding/editing/remove network bans, requires L1 or L0 access.&lt;br /&gt;
; -eX: Number of days a ban will be active for. Default is 7 days. L4 cannot give more than 7 days, L3 cannot give more than 30 days, L2 cannot give more than 365 days, L1 and L0 can set unlimited. For network bans, L1 can only set a maximum of 5000 days while L0 can set any.&lt;br /&gt;
; -aX: Access required for any future commands to edit/remove this ban. X must be equal to or higher than your current access level.&lt;br /&gt;
; -d: Used on ?listban only, displays addition details about the ban, such as comments. L4 access cannot view the banned user's IP address.&lt;br /&gt;
; -k: When using ?ban, does not immediately kick the user out of the zone.&lt;br /&gt;
; -iIP: Changes a ban to use supplied IP address instead. L4 cannot use this option.&lt;br /&gt;
; -mIPMask: Changes a ban to use an IP mask for larger catching. Used to ban whole ISP ranges. If no IPMask supplied, defaults to 255.255.255.0. For network bans, L1 can ban up to 255.255.255.0 mask while L0 can use any IP mask. For local bans, L4 cannot use, L3 can use up to 255.255.255.0, L2 can use upto 255.255.0.0, and L1 and L0 can use any.&lt;br /&gt;
; -nID: Changes a ban to use supplied machine ID instead. Requires L1 or L0 access.&lt;br /&gt;
; -c: Removes the machine ID from the ban.&lt;br /&gt;
; -!: Will apply ban to old accounts as we as new ones. By default, bans do not effect older usernames. Requires L0, L1, or L2 access.&lt;br /&gt;
; -zZone: Applies the ban to the other Zone instead of current one. Requires you to be logged into BanG and have access in the other zone as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Commands ==&lt;br /&gt;
; ?usage: displays your current usage information&lt;br /&gt;
; ?sheep: display sheep message and play sheep sound&lt;br /&gt;
; ?buy: displays list of things which can be bought&lt;br /&gt;
; ?buy item: buys ''item''. Example: ?buy repel. See [[Cost Settings]] for buying items on subgame.&lt;br /&gt;
; ?userid: displays your unique user id&lt;br /&gt;
; ?owner: displays name of arena owner (see server.cfg Owner:Name)&lt;br /&gt;
; ?packetloss: displays your current packetloss percentages&lt;br /&gt;
; ?arena: displays list of public arenas (private ones too if you are sysop)&lt;br /&gt;
; ?time: displays amount of time remaining in current game (timed games)&lt;br /&gt;
; ?crown: displays how many kills you have left/need for a crown&lt;br /&gt;
; ?chat[=name]: set your chat channel to 'name' ex ?chat=omega&lt;br /&gt;
; ?best: displays your personal best in timed games&lt;br /&gt;
; ?score: show score in a soccer game&lt;br /&gt;
; ?log [filename]: logs all messages to file specified (default name used if not). Type ?log again to stop.&lt;br /&gt;
; ?go [name]: go to next public arena, or a private arena if 'name' specified&lt;br /&gt;
; ?zone [zone name]: tells you which zone you are in or takes you to specified zone (RZE = Running Zone East, etc...)&lt;br /&gt;
; ?spec: display a list of who is spectating you&lt;br /&gt;
; ?password=pw: Change your personal password to pw&lt;br /&gt;
; ?squadjoin=name:password: Join an existing squad&lt;br /&gt;
; ?squadcreate=name:password: Create a new squad&lt;br /&gt;
; ?squadleave: Leave your existing squad&lt;br /&gt;
; ?squaddissolve: Completely get rid of squad&lt;br /&gt;
; ?squadpassword=pw: Change squad password to pw&lt;br /&gt;
; ?squadkick=playername: Kick playername off of squad&lt;br /&gt;
; ?cheater (name): sends message to all online mods/smods/sysops and people logged into BanG. ''(version 1.34.3+ or BanG)''&lt;br /&gt;
; ?getnews: downloads news.txt to your SS folder (version 1.34.2 or higher)&lt;br /&gt;
; ?scorereset: Scoreresets yourself (version 1.34.4 or higher)&lt;br /&gt;
; ?lag: Will display both ping and packet loss at once (version 1.34.5 or higher)&lt;br /&gt;
; ?squadowner (squad name): tells owner of squad&lt;br /&gt;
; ?squadgrant (player name): gives ownership to that player&lt;br /&gt;
; ?squad (player name): tells you what squad they are currently in&lt;br /&gt;
; ?find (player name): tells you what zone they are in or not online&lt;br /&gt;
; ?obscene: toggles if you view obscene messages or not&lt;br /&gt;
; ?squadlist: lists all players on your squad (squadowner only command, SSC billing only)&lt;br /&gt;
; ?message name:message: leave a message to that player (SSC Billing only)&lt;br /&gt;
; ?messages: read all messages sent to you (SSC Billing only)&lt;br /&gt;
&lt;br /&gt;
=== Arena Owner Commands ===&lt;br /&gt;
; ?getsettings: Allows you to change settings (same as ESC-C).&lt;br /&gt;
; ?setsettings: Uploads a modifed .set file downloaded via ?getsettings. (not recommended method...)&lt;br /&gt;
; ?setlevel: Allows you to change the level/map&lt;br /&gt;
; ?get X Y: get a setting in .cfg in section X, varible Y. X and Y are seperated by :, not spaces (wiki format problem)&lt;br /&gt;
; ?set X Y Z: set a setting in .cfg in section X, varible Y, setting Z.  X, Y and Z are seperated by :, not spaces (wiki format problem)&lt;br /&gt;
; ?recycle: allows arena owner to recycle the arena&lt;br /&gt;
; ?getfile [filename]: same as sysop's *getfile (version 1.34.5 or higher)&lt;br /&gt;
; ?putfile [filename]: same as sysop's *putfile (version 1.34.5 or higher)&lt;br /&gt;
&lt;br /&gt;
=== Client-side commands ===&lt;br /&gt;
; ?lines[=xxx]: show/set number of message lines&lt;br /&gt;
; ?target[=x]: sets your target bounty&lt;br /&gt;
; ?status: displays status of your ship&lt;br /&gt;
; ?kill: causes kill messages to be logged to message area&lt;br /&gt;
; ?ping: displays your round-trip ping time to the server&lt;br /&gt;
; ?savemap [name.bmp]: saves a bitmap of current map to specified file (default name used if not)&lt;br /&gt;
; ?ignore [who]: ignores ticked player or 'who' if specified&lt;br /&gt;
; ?flags: displays who is carrying flags&lt;br /&gt;
; ?team: displays team-mates of player ticked in stat box&lt;br /&gt;
; ?away [message]: Sets/clears an away message&lt;br /&gt;
; ?lines[=x]: sets number of displayed message lines&lt;br /&gt;
; ?namelen[=x]: sets length of name portion in message area&lt;br /&gt;
; ?music[=x]: sets music volume (0 to 10)&lt;br /&gt;
; ?loadmacro: load message macros&lt;br /&gt;
; ?savemacro: save message macros&lt;br /&gt;
; ?nopubchat: toggles viewing public messages (Continuum .37)&lt;br /&gt;
; ?logbuffer [filename]: starts a log, and will include all messages you have received since you logged into zone (Continuum)&lt;br /&gt;
; ?sound[=x]: sets volume of sound effects (0-10) (Continuum)&lt;br /&gt;
; ?enter: toggles player entering arena msgs in middle/chat/no where (Continuum)&lt;br /&gt;
; ?leave: toggles player leaving arena msgs in middle/chat/no where (Continuum)&lt;br /&gt;
&lt;br /&gt;
[[Category:Subgame]]&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Category_talk:Linux&amp;diff=5623</id>
		<title>Category talk:Linux</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Category_talk:Linux&amp;diff=5623"/>
				<updated>2007-04-07T03:43:51Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: Is this page needed?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Mine GO BOOM|Mine GO BOOM]] 20:43, Apr 6, 2007 (PDT): Is this even worth having in a Wiki about Subspace? If anything, I'd say merge this with the real [http://en.wikipedia.org/wiki/Linux Linux Wikipedia article] and any links that need to explain Linux can go there.&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Zone&amp;diff=5039</id>
		<title>Zone</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Zone&amp;diff=5039"/>
				<updated>2007-02-23T22:54:09Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: Reverted edit of Aquarius, changed back to last version by Cyan~Fire&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Zone_venn_diagram.png|thumb|Venn Diagram of a Zone]]&lt;br /&gt;
A zone is Subspace jargon for a server. Each zone has a public [[Arena|arena]] where the majority of players will play. Subarenas can be open at the same time for duels or special events.&lt;br /&gt;
&lt;br /&gt;
== Popular Zones ==&lt;br /&gt;
&lt;br /&gt;
Here is a list of currently active and popular zones.&lt;br /&gt;
&lt;br /&gt;
===SSC Zones===&lt;br /&gt;
&lt;br /&gt;
*SFSS Ground Warfare (SSC) (http://www.bloodlark.com/rave/)&lt;br /&gt;
*SFSS Star Wars (SSC)&lt;br /&gt;
*SFSS SuB-iCiDe (SSC)&lt;br /&gt;
*SSCC Halo CTF&lt;br /&gt;
*[[Metal Gear CTF|SSCC Metal Gear CTF]]&lt;br /&gt;
*SSCC Omega Fire (http://www.omega-fire.com/)&lt;br /&gt;
*SSCE Hockey Zone (http://rshl.org/)&lt;br /&gt;
*SSCI Dragonball Z (http://www.ssdbz.com/)&lt;br /&gt;
*SSCI Gundam Wing&lt;br /&gt;
*SSCI Super Ships&lt;br /&gt;
*[[17th Parallel|SSCU 17th Parallel]]&lt;br /&gt;
*SSCU Death Star Battle (http://www.deathstarbattle.com/)&lt;br /&gt;
*[[Redstar|SSCU Redstar]]&lt;br /&gt;
*SSCU Trench Wars (http://www.trenchwars.org/)&lt;br /&gt;
*SSCX A Small Warzone (http://www.aswz.net/)&lt;br /&gt;
*SSCX Alpha West SVS (http://www.sscxalpha.com/)&lt;br /&gt;
*SSCX Chaos/League Zone SVS (http://www.subspacechaos.com/)&lt;br /&gt;
*SSCX Dueling Arizona SVS&lt;br /&gt;
*SSCX Extreme-Games (http://www.extreme-games.net/)&lt;br /&gt;
*SSCX Powerball (http://www.powerballzone.com/)&lt;br /&gt;
*SSCX Star Wars Realm (http://www.swrealm.net/Nuke/)&lt;br /&gt;
*SSCX Star Warzone (http://www.starwarzone.com/)&lt;br /&gt;
*SSCX Warzone CTF (http://www.wzctf.net/)&lt;br /&gt;
*SSCX-A BattleZone&lt;br /&gt;
*SSCX-A GTA&lt;br /&gt;
*[[Hyperspace|SSCX-A Hyperspace]]&lt;br /&gt;
*T3 The Gauntlet! (SSC) (http://www.t3g.org/)&lt;br /&gt;
&lt;br /&gt;
===Non SSC Zones===&lt;br /&gt;
&lt;br /&gt;
*SSI Flagging Turmoil&lt;br /&gt;
*SSN Assault&lt;br /&gt;
*SSN South Tejas (http://www.southtejas.com/)&lt;br /&gt;
*SSN Trust &amp;amp; Betrayal&lt;br /&gt;
*SSN Ultima Fire&lt;br /&gt;
*SSN Sniper&lt;br /&gt;
*SSZ Battle Field 1942 (http://www.battlefieldzone.net/)&lt;br /&gt;
*SSZ Counter Strike&lt;br /&gt;
*SSZ Desert Storm&lt;br /&gt;
*SSZ FLAG HELL&lt;br /&gt;
*SSZ Lethal Weapon&lt;br /&gt;
*SSZ Mystic Kingdom&lt;br /&gt;
*SSZ RPG World&lt;br /&gt;
*SSZ Zelda MotW&lt;br /&gt;
&lt;br /&gt;
===League Zones===&lt;br /&gt;
&lt;br /&gt;
*SSCU DSB LEAGUE&lt;br /&gt;
*SSCX Star Warzone League&lt;br /&gt;
&lt;br /&gt;
===Development/Test Zones===&lt;br /&gt;
&lt;br /&gt;
*SSCX asss test (powerball arena)&lt;br /&gt;
*SSCX asss test zone&lt;br /&gt;
*SSCX Hyperspace Test&lt;br /&gt;
*SSI TWDev Testing&lt;br /&gt;
*SSZ United Development&lt;br /&gt;
*[[Caramel Server]]&lt;br /&gt;
*[[RedMoonSociety|RMS Test Zone]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Definitions]]&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:Search_Phrases&amp;diff=5561</id>
		<title>Talk:Search Phrases</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:Search_Phrases&amp;diff=5561"/>
				<updated>2007-02-01T09:38:57Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Mine GO BOOM|Mine GO BOOM]] 20:15, Oct 14, 2005 (EDT): Yes, that big asss joke is funny, but I put this here because it is interesting in finding what people are searching major search engines for, and what we could expand upon to include what some people want to find.&lt;br /&gt;
&lt;br /&gt;
[[User:D1st0rt|D1st0rt]] 18:04, Oct 17, 2005 (EDT): By that token, we should put up a page on how to cheat and how to bypass bans :p It seems like the other main thing was how to set up specific game modes in asss, like how to set up a soccer or turf zone. I thought &amp;quot;pump that asss&amp;quot; was better than &amp;quot;big asss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]] 13:50, Oct 19, 2005 (EDT): We already have those pages D1, otherwise the search engines wouldn't point here. Anyway I did raise an objection to the BanG page, which MGB didn't take action on, because it's a wiki it will always be there even if deleted unless there is some admin cp or a manual way of removing it.&lt;br /&gt;
&lt;br /&gt;
[[User:I88gerbils|i88gerbils]] : I should have made a wiki link to [[Your_Mom|big asss]] instead. :d  Seriously, I think it's a good idea to see about expanding pages by looking at the searches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]] 01:38, Feb 1, 2007 (PST): Did an update for the year 2006. The previous year of 2005 is stored in history for the page. Or [http://wiki.minegoboom.com/index.php?title=Search_Phrases&amp;amp;oldid=4136 linked here].&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Search_Phrases&amp;diff=5560</id>
		<title>Search Phrases</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Search_Phrases&amp;diff=5560"/>
				<updated>2007-02-01T09:34:55Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: Update for the year 2006 search phrases&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Top 1000 search phrases for the year 2006. Feel free to use this list to create new pages that may target specific words, to help people find the information they need. They are sorted by search count, then by who knows what.&lt;br /&gt;
&lt;br /&gt;
* ASSS Wiki&lt;br /&gt;
#	asss&lt;br /&gt;
#	continuum hacks&lt;br /&gt;
#	big asss&lt;br /&gt;
#	priitk&lt;br /&gt;
#	twcore&lt;br /&gt;
#	asss wiki&lt;br /&gt;
#	continuum wine&lt;br /&gt;
#	priit kasesalu&lt;br /&gt;
#	snrrrubspace&lt;br /&gt;
#	mervbot&lt;br /&gt;
#	asss subspace&lt;br /&gt;
#	spawn cfg&lt;br /&gt;
#	continuum hack&lt;br /&gt;
#	asss commands&lt;br /&gt;
#	wine continuum&lt;br /&gt;
#	spawn.cfg&lt;br /&gt;
#	pump that asss&lt;br /&gt;
#	winetools-0.9jo-iii.tar.gz&lt;br /&gt;
#	subspace asss&lt;br /&gt;
#	spawn.cfg download&lt;br /&gt;
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#	dusted map&lt;br /&gt;
#	asss can t connect to myself&lt;br /&gt;
#	ssme continuum&lt;br /&gt;
#	subbill.ini&lt;br /&gt;
#	run continuum in ubuntu&lt;br /&gt;
#	crash.cfg counter strike&lt;br /&gt;
#	bypass local prox server ip search&lt;br /&gt;
#	hacked continuum subspace&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:DCME&amp;diff=5604</id>
		<title>Talk:DCME</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:DCME&amp;diff=5604"/>
				<updated>2007-01-20T19:22:58Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: Why I removed the changelog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Mine GO BOOM|Mine GO BOOM]] 11:22, Jan 20, 2007 (PST): For the changelog, it would be better to keep that at your site or as a file somewhere else (say an attachment on the forums). This is because it will change often, and to keep it up to date here would be unlikely. So instead of having an outdated changelog, a link to a central location would be better. Also, [[User:Samapico|Samapico]], try and use the Preview button more often. You threw up a lot of changes very quickly when instead it could have been handled in one large change.&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4133</id>
		<title>DCME</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4133"/>
				<updated>2007-01-20T19:19:31Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: Changed a couple of wiki links around, removed changelog from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''DCME''', or '''Drake Continuum Map Editor''', is an open source map editor created in Visual Basic 6 initially by [http://forums.sscentral.com/index.php?showuser=2810 Drake7707], and then [http://forums.sscentral.com/index.php?showuser=1534 Samapico] also got involved in the project.  Notable features are the addition of the so-called &amp;quot;[[LVL Format#Extra Tiles|special tiles]]&amp;quot; to the tile palette, easy placement of styled text on the map, and a tool for representing a bitmap image as tiles.&lt;br /&gt;
&lt;br /&gt;
DCME is in constant development, but the automatic updates feature will keep you up to date all the time.&lt;br /&gt;
&lt;br /&gt;
[http://forums.sscentral.com/index.php?showtopic=10662 Download the latest version here]&lt;br /&gt;
== Main features ==&lt;br /&gt;
*[[Extended LVL]] support&lt;br /&gt;
*Wall tiles&lt;br /&gt;
*Quick map testing&lt;br /&gt;
*Non-rectangular selections with possibility of transparency&lt;br /&gt;
*Automatic updates&lt;br /&gt;
*Various drawing tools&lt;br /&gt;
*Tileset editor and tile editor&lt;br /&gt;
*Maximal working area when using popup tileset and popup radar&lt;br /&gt;
&lt;br /&gt;
== Extended LVL support ==&lt;br /&gt;
DCME 2.0 fully supports eLVL features as map attributes and regions. &lt;br /&gt;
&lt;br /&gt;
===Custom Chunks===&lt;br /&gt;
DCME uses some custom data chunks that are not defined in the standard [[ELVL_Format]].&lt;br /&gt;
&lt;br /&gt;
====Region Color (rCOL)====&lt;br /&gt;
'''rCOL''' is a region subchunk used to store the defined region color, instead of assigning a new random color every time the map is loaded. Its size will always be 4 bytes. It is saved as an unsigned 32bits integer. (Version 2.0.1 and up)&lt;br /&gt;
&lt;br /&gt;
====Map ID (DCID)====&lt;br /&gt;
'''DCID''' is a chunk that represents a hash code generated by DCME to identify the map in a unique way. It is used for the autosave feature and might be used for more things in the future. Its size should always be 8 bytes. It is a 8 hexadecimal characters string made up from the Volume ID of drive C and the current time. (Version 2.0.2 and up)&lt;br /&gt;
&lt;br /&gt;
====Walltiles (DCWT)====&lt;br /&gt;
'''DCWT''' is a chunk in which are stored walltiles data. It is not implemented yet.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.ssforum.net/index.php?showforum=277 DCME @ ssforum.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Physics&amp;diff=4117</id>
		<title>Physics</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Physics&amp;diff=4117"/>
				<updated>2007-01-17T03:51:07Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[SubSpace]] works on its own special unit scales. This is a collection of observed units and other special physics that SubSpace uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Bounce Formula : SpeedAfter = SpeedBefore * (16 / BounceFactor) (See [[Misc Settings]].)&lt;br /&gt;
&lt;br /&gt;
; Rotation : 90Â° rotation in 1/100th of a second, ''ie: Set rotation to 400, can do a full rotation of 360Â° in one second.''&lt;br /&gt;
&lt;br /&gt;
:: In packets, rotation of a player's ship is a number 0-39... where 0 is straight up and proceeding clockwise. This corresponds to which of the 40 degree graphics to display.&lt;br /&gt;
&lt;br /&gt;
: degrees per tick = rotation_setting / 1000&lt;br /&gt;
&lt;br /&gt;
; Speed : Pixels traveled in 10 seconds.&lt;br /&gt;
&lt;br /&gt;
: pixels per tick = speed_setting / 1000&lt;br /&gt;
&lt;br /&gt;
; Thrust : '''Speed''' increased every 1/100th of a second.&lt;br /&gt;
&lt;br /&gt;
:: ''Sample: Thrust of 10 applied for a second increases your speed by 1000''&lt;br /&gt;
&lt;br /&gt;
; Tick : 1/100th of a second, ''i.e. 0.01s or 10ms.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Intricacies]]&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:Running_Continuum_under_Wine&amp;diff=4148</id>
		<title>Talk:Running Continuum under Wine</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:Running_Continuum_under_Wine&amp;diff=4148"/>
				<updated>2006-11-28T05:16:41Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: /* Gentoo? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Mine GO BOOM|Mine GO BOOM]] 02:40, Dec 21, 2005 (EST): Should we use Wine or wine? Also, PhOng, try using Preview. The less total changes in a row, the easier it is to cover changes without having to do fancy diff comparings.&lt;br /&gt;
&lt;br /&gt;
== submission to winehq? ==&lt;br /&gt;
&lt;br /&gt;
Galeru:  Is this patch submitted to wine?  If it hasn't been, is there any intention of doing that?&lt;br /&gt;
&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]] 20:30, Dec 22, 2005 (EST): If this was to be added to Wine, it would need to actually handle the permission flags. As right now, it is just a hack that may cause problems in other applications, but what is required to get Continuum to run.&lt;br /&gt;
&lt;br /&gt;
[[User:I88gerbils|i88gerbils]]: oliverthered posted on ssforum.net several months ago.  It appears he is &amp;quot;in charge&amp;quot; of directx support for Wine.  I sent him an e-mail linking him to this page.  &amp;quot;Failed to deliver&amp;quot;.  Oh well.&lt;br /&gt;
&lt;br /&gt;
== Redistributable patched wine + Continuum package ==&lt;br /&gt;
--[[User:Bounty Punter|Bounty Punter]] 00:48, Jan 30, 2006 (EST)&lt;br /&gt;
First of all, thank you for solving this problem!&lt;br /&gt;
&lt;br /&gt;
I have made a package that I have tested in both Suse, and Slackware Linux.  I works on both, provided that the user has wine already installed and configured with the general information in ~/.wine  As Mine GO BOOM stated, the patched version of wine could cause problems in other applications running under wine. Does it, has anyone had any problems?&lt;br /&gt;
&lt;br /&gt;
I am willing to provided limited hosting for the file if there is any interest, and pending any foreseeable legal problems with me doing it. It's rather large, 59.3 MB...&lt;br /&gt;
&lt;br /&gt;
--[[User:Bounty Punter|Bounty Punter]] 21:44, Feb 1, 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
Anyone willing to try this?  I've cut the size down to 24 mb  [http://www.network3d.net/continuum-wine/ http://www.network3d.net/continuum-wine/]&lt;br /&gt;
&lt;br /&gt;
[[User:I88gerbils|i88gerbils]]: I don't really use wine for much so I'm cool with tainting my wine compile.&lt;br /&gt;
&lt;br /&gt;
== Chat window ==&lt;br /&gt;
&lt;br /&gt;
I actually found that you can get the chat window to show up if you start Continuum full screen on one desktop, then switch desktops by pressing ctrl + alt + arrow key in Gnome.&lt;br /&gt;
&lt;br /&gt;
== Gentoo? ==&lt;br /&gt;
&lt;br /&gt;
The Continuum-wine package I downloaded seems to point to different locations for some files than mine are in. I was also wondering if the the current version of Wine has your patch in it. Current version at time of posting is 0.9.26&lt;br /&gt;
&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]] 21:16, Nov 27, 2006 (PST): The developers of Wine don't want to include a hack-patch for one specific game, as no other game has a protection like this. They've mentioned that they would rather wait for adding real support for what the hack protects against (creating a process that doesn't have a specific privilege).&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Main_Page&amp;diff=4201</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Main_Page&amp;diff=4201"/>
				<updated>2006-11-22T09:35:36Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: Reverted edit of Agurus, changed back to last version by BaK&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #c6c9ff; background-color: #f0f0ff; text-align: center; font-variant: small-caps;&amp;quot;&amp;gt;&lt;br /&gt;
Quicklinks:&lt;br /&gt;
[[:Category:ASSS|ASSS Documents]] | [[:Category:FAQ|Frequently Asked Questions]] | [[:Category:Guides|Guides]] | [[:Category:Definitions|Glossary]] | [[:Category:Utilities|Utilities]] | [[Special:Categories|More...]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellspacing=10&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;What is ASSS?&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[ASSS]] (A Small Subspace Server) is an open source server, created by [[User:grelminar|grelminar]], that facilitates games among [[Continuum]] users. It's a replacement, not a clone, of [[Subgame]], which was the old server created by [[VIE]] and later upgraded by [[PriitK|Priit Kasesalu]], a freelance [[Subspace]] programmer who also wrote Continuum with the assistance of [[Mr Ekted]]. &lt;br /&gt;
&lt;br /&gt;
ASSS allows many advanced features never before offered by Subgame nor user-made [[Bots]]. Within this wiki, you'll find documents about how to use some of these advanced features, and documentation on how to create your own extensions to the server software.  There is also an [[ASSS Commands Cheatsheet]] to help you get started.&lt;br /&gt;
&lt;br /&gt;
To start finding answers, try the quicklinks (above) or check out the [[Special:Categories|Categories]]. If you're having problems with your server, try reading the [[Server Troubleshooting]] guide. If you would like to contribute see [[ASSS_Wiki:Community Portal|Community Portal]]. For further assistance or questions, please visit the [http://forums.minegoboom.com Server Help Forums] where other users will be able to respond to your questions. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;External Links&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://asss.yi.org/asss/ Official ASSS Site]&lt;br /&gt;
*[http://www.shanky.com/server/ Server Help]&lt;br /&gt;
*[http://forums.minegoboom.com/ Server Help Forums]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 30%; border: 1px solid #c6c9ff; padding: 5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Current Events&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ASSS version 1.4.3 has been released as of June 8, 2006. As of September 9, 2006, the version control server has been updated. ''I've upgraded the monotone server at asss.yi.org to 0.29. The is incompatible with the previous version (0.24) in several ways. You will need to create a new database and fetch everything again, and then create a new working copy.''&lt;br /&gt;
&lt;br /&gt;
'''Download'''&lt;br /&gt;
*[http://asss.yi.org/asss/files/asss-1.4.3.tar.gz Linux]&lt;br /&gt;
*[http://asss.yi.org/asss/files/asss-1.4.3-srconly.tar.gz Source Only]&lt;br /&gt;
*[http://asss.yi.org/asss/files/asss-1.4.3.zip Windows]&lt;br /&gt;
*[http://asss.yi.org/viewmtn/branch.psp?branch=asss.asss.main Change Log]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Current events|More Events...]]&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=User:Blaher&amp;diff=4215</id>
		<title>User:Blaher</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=User:Blaher&amp;diff=4215"/>
				<updated>2006-11-17T22:06:18Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: Removed period from website&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:Blaher/menu}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
=='''[[Wikipedia:User:Blaher|Blaher]]'''==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Owner of [http://www.blahertech.com/ BlaherTech.com]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Blaher''' is a beginner programmer in C++, and in Java. He likes playing [[Wikipedia:Go (board game)|Go!]], along with [[Mr Ekted]]. Is a complete [[Wikipedia:idiot|idiot]] most of the times when he is not being serious, and can be quite hazardous to your health. Although he doesn't understand API documentation, he tends to think outside the box, even though it will never work.&lt;br /&gt;
&lt;br /&gt;
He is the owner of &amp;quot;Galactic War I&amp;quot;, and is currently (STILL) working on the bots, graphics, and sound effects.&lt;br /&gt;
&lt;br /&gt;
===Definition===&lt;br /&gt;
&lt;br /&gt;
A '''Blaher''' (Noun: Bla-er) is a person that can be referenced to the word ''[[Wikipedia:Blah|Blah]]'', and that talks a lot of non-sense or does not get to the main point. It is usually a person that has no meaning of what he is talking about, and/or chats a lot that a person will ignore by seeing his words by &amp;quot;blah&amp;quot;. He might also be defined as using the word &amp;quot;blah&amp;quot; a lot, to make fun of some one talking too much.&lt;br /&gt;
&lt;br /&gt;
The main most popular definition of this person is that &amp;quot;Blaher&amp;quot; is to represents some body that talks on online community [[Wikipedia:forums|forums]] and [[Wikipedia:chat room|chat room]]s, hence the reference of &amp;quot;blah&amp;quot; to be a word that is used to talk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:UDP_Game_Protocol&amp;diff=4079</id>
		<title>Talk:UDP Game Protocol</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:UDP_Game_Protocol&amp;diff=4079"/>
				<updated>2006-11-17T18:18:45Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Smong|Smong]]: Can you explain how to use the handler offsets. Which versions of Subspace they are valid for with MD5's of the binaries, and possible a link to the latest version.&lt;br /&gt;
&lt;br /&gt;
[[User:D1st0rt|D1st0rt]]:I got [http://d1st0rt.sscentral.com/packets.html this one] from kirk's site, its a bit more in depth and include the directory server protocol&lt;br /&gt;
&lt;br /&gt;
I just realized that this list is totally incomplete. I'll try to update it soon. --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
For the record, d1st0rt's is a lot better than the one here. [[User:BaK|BaK]] 02:57, Nov 17, 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]] 10:18, Nov 17, 2006 (PST): Any specific parts that are better, or the whole layout?&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Running_Continuum_under_Wine&amp;diff=4220</id>
		<title>Running Continuum under Wine</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Running_Continuum_under_Wine&amp;diff=4220"/>
				<updated>2006-10-11T03:23:52Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: /* Examples */ Forgot to end the quote&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Quick Start ==&lt;br /&gt;
&lt;br /&gt;
If you want to run [[Continuum]] on your Linux machine as quickly as possible, download a pre-compiled version of a patched [http://www.winehq.com/ Wine] from [http://wine.getcontinuum.com/ wine.getcontinuum.com].&lt;br /&gt;
&lt;br /&gt;
== Patching Wine ==&lt;br /&gt;
&lt;br /&gt;
To run [[Continuum]] under [http://www.winehq.com/ Wine], you need to apply a patch to Wine's source code. Copy the text block below into a file, such as &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;cont.diff&amp;lt;/tt&amp;gt;, and follow the patching instructions below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;color: navy;&amp;quot;&amp;gt;diff --git a/dlls/kernel32/process.c b/dlls/kernel32/process.c&lt;br /&gt;
index 33f9ee1..d50cb7d 100644&lt;br /&gt;
--- a/dlls/kernel32/process.c&lt;br /&gt;
+++ b/dlls/kernel32/process.c&lt;br /&gt;
@@ -2460,6 +2464,7 @@ HANDLE WINAPI OpenProcess( DWORD access,&lt;br /&gt;
     OBJECT_ATTRIBUTES   attr;&lt;br /&gt;
     CLIENT_ID           cid;&lt;br /&gt;
 &lt;br /&gt;
+if (access &amp;amp; PROCESS_VM_WRITE) return NULL;&lt;br /&gt;
     cid.UniqueProcess = (HANDLE)id;&lt;br /&gt;
     cid.UniqueThread = 0; /* FIXME ? */&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, the following changes may be necessary in Wine 0.9.12: &lt;br /&gt;
&amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;@@ -2325,6 +2325,7 @@&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For &amp;quot;File to patch?&amp;quot; errors, replace kernel32 with &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;kernel&amp;lt;/tt&amp;gt; throughout the patch.&lt;br /&gt;
&lt;br /&gt;
Place your new &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;cont.diff&amp;lt;/tt&amp;gt; file inside the topmost directory of Wine's source code (that which includes the &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;LICENSE&amp;lt;/tt&amp;gt; file), and run &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;cat cont.diff | patch -p1&amp;lt;/tt&amp;gt; to apply the patch.  Follow with the usual &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;./configure &amp;amp;&amp;amp; make depend &amp;amp;&amp;amp; make&amp;lt;/tt&amp;gt; to build Wine. If you'd wish to have this replace your current Wine installation or to install it globally, run &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;make install&amp;lt;/tt&amp;gt; as &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;root&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[image:winecfg.png|right]]&lt;br /&gt;
It is important to run &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;winecfg&amp;lt;/tt&amp;gt;, select the &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Drives&amp;lt;/tt&amp;gt; tab, click &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;C:&amp;lt;/tt&amp;gt;, &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Show Advanced&amp;lt;/tt&amp;gt;, and set the &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Serial:&amp;lt;/tt&amp;gt; value to a random number higher than &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;2000&amp;lt;/tt&amp;gt;.  If you do not, you cannot connect to catid billers, or may cause other issues on the SSC biller.&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
&lt;br /&gt;
If you have a binary version of Wine installed from a &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;.rpm&amp;lt;/tt&amp;gt;, &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;.deb&amp;lt;/tt&amp;gt;, etc., it's recommended to remove it before installing and setting up Wine from source, so as not to cause confusion.&lt;br /&gt;
&lt;br /&gt;
Make sure you are running Continuum in a color depth of at least &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;16&amp;lt;/tt&amp;gt; ( &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;View&amp;lt;/tt&amp;gt; &amp;gt; &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Options&amp;lt;/tt&amp;gt; &amp;gt; &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Graphics&amp;lt;/tt&amp;gt; &amp;gt; &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Color Depth:&amp;lt;/tt&amp;gt; ). Using 8-bit color depth is possible, but you have to check your &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;/etc/X11/xorg.conf&amp;lt;/tt&amp;gt; (etc.) file to make sure you have 8-bit Depth/Modes configured.  Usually, a simple way to verify if you can safely use 8-bit color depth is to check whether you can set your desktop environment to use it.&lt;br /&gt;
&lt;br /&gt;
If having problems with sound, use &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;winecfg&amp;lt;/tt&amp;gt; to enable (check) &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;ALSA Driver&amp;lt;/tt&amp;gt; (&amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Audio&amp;lt;/tt&amp;gt; tab) and set &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Hardware Acceleration:&amp;lt;/tt&amp;gt; to &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Emulation&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Chat window will not appear when you task out. This is because Continuum under Wine doesn't understand that it is minimized, so it will never start the chat window. You can use a [[:Category:ChatNet_Clients|Chatnet Client]] to provide a chat-only interface to servers that run [[ASSS]] (and the chatnet module), which you don't need to emulate in Wine.&lt;br /&gt;
&lt;br /&gt;
If you get a &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;libwine.so.1&amp;lt;/tt&amp;gt; error when trying to run Wine globally (instead of running the application from its source directory), add the following lines to your &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;/etc/ld.so.conf&amp;lt;/tt&amp;gt; file: &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;/usr/local/lib&amp;lt;/tt&amp;gt; and &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;/usr/local/lib/wine&amp;lt;/tt&amp;gt;. If problems still occur, copy &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;libwin.so.1&amp;lt;/tt&amp;gt; to those locations from the &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;&amp;lt;i&amp;gt;winesource&amp;lt;/i&amp;gt;/libs&amp;lt;/tt&amp;gt; directory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;ALT&amp;lt;/tt&amp;gt; key does not function properly if it is bound to another XIM like kinput2 (e.g. tried to bring up map).&lt;br /&gt;
&lt;br /&gt;
If connecting to a zone causes you to login as &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;^Banned&amp;lt;/tt&amp;gt;, please run &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;winecfg&amp;lt;/tt&amp;gt;, select the &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Drives&amp;lt;/tt&amp;gt; tab, select &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;C:&amp;lt;/tt&amp;gt;, &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Show Advanced&amp;lt;/tt&amp;gt;, and make sure the &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Serial:&amp;lt;/tt&amp;gt; value is set to a random number greater than &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;2000&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Why it works == &lt;br /&gt;
&lt;br /&gt;
When Continuum runs, one of the first things it does is create another process of itself with some privileges restricted, such as the ability to call &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;OpenProcess&amp;lt;/tt&amp;gt;. When the child process attempts to repeat this step, it receives an error that &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;OpenProcess&amp;lt;/tt&amp;gt; failed, which tells the process that it is the child. The child process then proceeds to run the game.&lt;br /&gt;
&lt;br /&gt;
Since Wine does not properly emulate this parent-child security, this source modification is necessary to get Continuum to run under Wine.&lt;br /&gt;
&lt;br /&gt;
== Examples == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Download the following: [http://prdownloads.sourceforge.net/wine/wine-0.9.21.tar.bz2?download wine-0.9.21], [http://ds80-237-203-29.dedicated.hosteurope.de/wt/winetools-0.9jo-III.tar.gz winetools], [http://wiki.minegoboom.com/cont32.diff cont32.diff], [http://www.subspacedownloads.com/?act=file&amp;amp;fid=5 contiuum038setup.exe], and [http://www.subspacedownloads.com/?act=file&amp;amp;fid=3 contiuum039pr1.zip].&lt;br /&gt;
&lt;br /&gt;
'''Ubuntu''' users will need to first install some other packages to be able to build Wine. To do so, in a terminal window type '''sudo apt-get install build-essential bison flex fontforge libgl1-mesa-dev libgtk1.2 xorg-dev''' to install all the needed packages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ tar jxvf wine-0.9.21.tar.bz2&lt;br /&gt;
$ cd wine-0.9.21&lt;br /&gt;
$ ./configure&lt;br /&gt;
$ cat ../cont32.diff | patch -p1&lt;br /&gt;
$ make&lt;br /&gt;
$ sudo make install&lt;br /&gt;
$ cd ..&lt;br /&gt;
$ tar zxvf winetools-0.9jo-III.tar.gz&lt;br /&gt;
$ cd winetools-0.9jo-III&lt;br /&gt;
$ sudo ./install&lt;br /&gt;
$ cd ..&lt;br /&gt;
$ wine contiuum038setup.exe&lt;br /&gt;
$ unzip contiuum039pr1.zip&lt;br /&gt;
$ mv menu039pr1.dll ~/.wine/drive_c/Program\ Files/Continuum/&lt;br /&gt;
$ mv Contiuum039pr1.exe ~/.wine/drive_c/Program\ Files/Continuum/&lt;br /&gt;
$ winecfg&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
To run Continuum 0.39, create a launcher for: '''wine &amp;quot;C:\Program Files\Continuum\Continuum039pr1.exe&amp;quot;'''&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Running_Continuum_under_Wine&amp;diff=4069</id>
		<title>Running Continuum under Wine</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Running_Continuum_under_Wine&amp;diff=4069"/>
				<updated>2006-10-10T19:51:28Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: Reworded example to be more unixy (you really shouldn't run as root user all the time)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Quick Start ==&lt;br /&gt;
&lt;br /&gt;
If you want to run [[Continuum]] on your Linux machine as quickly as possible, download a pre-compiled version of a patched [http://www.winehq.com/ Wine] from [http://wine.getcontinuum.com/ wine.getcontinuum.com].&lt;br /&gt;
&lt;br /&gt;
== Patching Wine ==&lt;br /&gt;
&lt;br /&gt;
To run [[Continuum]] under [http://www.winehq.com/ Wine], you need to apply a patch to Wine's source code. Copy the text block below into a file, such as &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;cont.diff&amp;lt;/tt&amp;gt;, and follow the patching instructions below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;color: navy;&amp;quot;&amp;gt;diff --git a/dlls/kernel32/process.c b/dlls/kernel32/process.c&lt;br /&gt;
index 33f9ee1..d50cb7d 100644&lt;br /&gt;
--- a/dlls/kernel32/process.c&lt;br /&gt;
+++ b/dlls/kernel32/process.c&lt;br /&gt;
@@ -2460,6 +2464,7 @@ HANDLE WINAPI OpenProcess( DWORD access,&lt;br /&gt;
     OBJECT_ATTRIBUTES   attr;&lt;br /&gt;
     CLIENT_ID           cid;&lt;br /&gt;
 &lt;br /&gt;
+if (access &amp;amp; PROCESS_VM_WRITE) return NULL;&lt;br /&gt;
     cid.UniqueProcess = (HANDLE)id;&lt;br /&gt;
     cid.UniqueThread = 0; /* FIXME ? */&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, the following changes may be necessary in Wine 0.9.12: &lt;br /&gt;
&amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;@@ -2325,6 +2325,7 @@&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For &amp;quot;File to patch?&amp;quot; errors, replace kernel32 with &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;kernel&amp;lt;/tt&amp;gt; throughout the patch.&lt;br /&gt;
&lt;br /&gt;
Place your new &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;cont.diff&amp;lt;/tt&amp;gt; file inside the topmost directory of Wine's source code (that which includes the &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;LICENSE&amp;lt;/tt&amp;gt; file), and run &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;cat cont.diff | patch -p1&amp;lt;/tt&amp;gt; to apply the patch.  Follow with the usual &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;./configure &amp;amp;&amp;amp; make depend &amp;amp;&amp;amp; make&amp;lt;/tt&amp;gt; to build Wine. If you'd wish to have this replace your current Wine installation or to install it globally, run &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;make install&amp;lt;/tt&amp;gt; as &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;root&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[image:winecfg.png|right]]&lt;br /&gt;
It is important to run &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;winecfg&amp;lt;/tt&amp;gt;, select the &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Drives&amp;lt;/tt&amp;gt; tab, click &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;C:&amp;lt;/tt&amp;gt;, &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Show Advanced&amp;lt;/tt&amp;gt;, and set the &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Serial:&amp;lt;/tt&amp;gt; value to a random number higher than &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;2000&amp;lt;/tt&amp;gt;.  If you do not, you cannot connect to catid billers, or may cause other issues on the SSC biller.&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
&lt;br /&gt;
If you have a binary version of Wine installed from a &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;.rpm&amp;lt;/tt&amp;gt;, &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;.deb&amp;lt;/tt&amp;gt;, etc., it's recommended to remove it before installing and setting up Wine from source, so as not to cause confusion.&lt;br /&gt;
&lt;br /&gt;
Make sure you are running Continuum in a color depth of at least &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;16&amp;lt;/tt&amp;gt; ( &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;View&amp;lt;/tt&amp;gt; &amp;gt; &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Options&amp;lt;/tt&amp;gt; &amp;gt; &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Graphics&amp;lt;/tt&amp;gt; &amp;gt; &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Color Depth:&amp;lt;/tt&amp;gt; ). Using 8-bit color depth is possible, but you have to check your &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;/etc/X11/xorg.conf&amp;lt;/tt&amp;gt; (etc.) file to make sure you have 8-bit Depth/Modes configured.  Usually, a simple way to verify if you can safely use 8-bit color depth is to check whether you can set your desktop environment to use it.&lt;br /&gt;
&lt;br /&gt;
If having problems with sound, use &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;winecfg&amp;lt;/tt&amp;gt; to enable (check) &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;ALSA Driver&amp;lt;/tt&amp;gt; (&amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Audio&amp;lt;/tt&amp;gt; tab) and set &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Hardware Acceleration:&amp;lt;/tt&amp;gt; to &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Emulation&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Chat window will not appear when you task out. This is because Continuum under Wine doesn't understand that it is minimized, so it will never start the chat window. You can use a [[:Category:ChatNet_Clients|Chatnet Client]] to provide a chat-only interface to servers that run [[ASSS]] (and the chatnet module), which you don't need to emulate in Wine.&lt;br /&gt;
&lt;br /&gt;
If you get a &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;libwine.so.1&amp;lt;/tt&amp;gt; error when trying to run Wine globally (instead of running the application from its source directory), add the following lines to your &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;/etc/ld.so.conf&amp;lt;/tt&amp;gt; file: &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;/usr/local/lib&amp;lt;/tt&amp;gt; and &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;/usr/local/lib/wine&amp;lt;/tt&amp;gt;. If problems still occur, copy &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;libwin.so.1&amp;lt;/tt&amp;gt; to those locations from the &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;&amp;lt;i&amp;gt;winesource&amp;lt;/i&amp;gt;/libs&amp;lt;/tt&amp;gt; directory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;ALT&amp;lt;/tt&amp;gt; key does not function properly if it is bound to another XIM like kinput2 (e.g. tried to bring up map).&lt;br /&gt;
&lt;br /&gt;
If connecting to a zone causes you to login as &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;^Banned&amp;lt;/tt&amp;gt;, please run &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;winecfg&amp;lt;/tt&amp;gt;, select the &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Drives&amp;lt;/tt&amp;gt; tab, select &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;C:&amp;lt;/tt&amp;gt;, &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Show Advanced&amp;lt;/tt&amp;gt;, and make sure the &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Serial:&amp;lt;/tt&amp;gt; value is set to a random number greater than &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;2000&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Why it works == &lt;br /&gt;
&lt;br /&gt;
When Continuum runs, one of the first things it does is create another process of itself with some privileges restricted, such as the ability to call &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;OpenProcess&amp;lt;/tt&amp;gt;. When the child process attempts to repeat this step, it receives an error that &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;OpenProcess&amp;lt;/tt&amp;gt; failed, which tells the process that it is the child. The child process then proceeds to run the game.&lt;br /&gt;
&lt;br /&gt;
Since Wine does not properly emulate this parent-child security, this source modification is necessary to get Continuum to run under Wine.&lt;br /&gt;
&lt;br /&gt;
== Examples == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Download the following: [http://prdownloads.sourceforge.net/wine/wine-0.9.21.tar.bz2?download wine-0.9.21], [http://ds80-237-203-29.dedicated.hosteurope.de/wt/winetools-0.9jo-III.tar.gz winetools], [http://wiki.minegoboom.com/cont32.diff cont32.diff], [http://www.subspacedownloads.com/?act=file&amp;amp;fid=5 contiuum038setup.exe], and [http://www.subspacedownloads.com/?act=file&amp;amp;fid=3 contiuum039pr1.zip].&lt;br /&gt;
&lt;br /&gt;
'''Ubuntu''' users will need to first install some other packages to be able to build Wine. To do so, in a terminal window type '''sudo apt-get install build-essential bison flex fontforge libgl1-mesa-dev libgtk1.2 xorg-dev''' to install all the needed packages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ tar jxvf wine-0.9.21.tar.bz2&lt;br /&gt;
$ cd wine-0.9.21&lt;br /&gt;
$ ./configure&lt;br /&gt;
$ cat ../cont32.diff | patch -p1&lt;br /&gt;
$ make&lt;br /&gt;
$ sudo make install&lt;br /&gt;
$ cd ..&lt;br /&gt;
$ tar zxvf winetools-0.9jo-III.tar.gz&lt;br /&gt;
$ cd winetools-0.9jo-III&lt;br /&gt;
$ sudo ./install&lt;br /&gt;
$ cd ..&lt;br /&gt;
$ wine contiuum038setup.exe&lt;br /&gt;
$ unzip contiuum039pr1.zip&lt;br /&gt;
$ mv menu039pr1.dll ~/.wine/drive_c/Program\ Files/Continuum/&lt;br /&gt;
$ mv Contiuum039pr1.exe ~/.wine/drive_c/Program\ Files/Continuum/&lt;br /&gt;
$ winecfg&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
To run Continuum 0.39, create a launcher for: '''wine &amp;quot;C:\Program Files\Continuum\Continuum039pr1.exe'''&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=ASSS_Commands_Cheatsheet&amp;diff=5597</id>
		<title>ASSS Commands Cheatsheet</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=ASSS_Commands_Cheatsheet&amp;diff=5597"/>
				<updated>2006-10-04T18:23:47Z</updated>
		
		<summary type="html">&lt;p&gt;Mine GO BOOM: Don't need bleeped out cursed words&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==ASSS Commands Cheat Sheet==&lt;br /&gt;
* Sep 30 2006 smong: initial version&lt;br /&gt;
&lt;br /&gt;
* This is a rough guide to the new/most used commands in [[ASSS]].&lt;br /&gt;
* If you are already familar with [[Subgame2]] this should help you make the change.&lt;br /&gt;
&lt;br /&gt;
===Just a quick health warning about arenas===&lt;br /&gt;
* when creating arenas try not to put a number on the end. the reason for this is because asss can spawn many arenas of the same type, just like there can be many pubs. for example ?go elim, ?go elim1 and ?go elim2 will all read the same settings and scores from arenas/elim.&lt;br /&gt;
&lt;br /&gt;
=== Why aren't any staff commands working? ===&lt;br /&gt;
* You need to be in conf/staff.conf and if you don't have billing setup you also need to use ?passwd.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===The Cheatsheet===&lt;br /&gt;
&lt;br /&gt;
Naming convention's in this document:&lt;br /&gt;
* &amp;lt;blah&amp;gt; - you must replace &amp;lt;blah&amp;gt; with some text.&lt;br /&gt;
* [blah] - blah is an optional.&lt;br /&gt;
* filter - filter text doesn't have to be a whole name, for example you can do ?reloadconf ar to reload all arena.conf's and ?quickfix decoy to see all related decoy settings (MaxDecoy, InitialDecoy, PrizeWeight:Decoy, etc).&lt;br /&gt;
&lt;br /&gt;
====Player Commands====&lt;br /&gt;
&lt;br /&gt;
* ?listmod - show logged in staff.&lt;br /&gt;
* ?passwd &amp;lt;usual ss password&amp;gt; - if the biller goes down asss will use this is used to make sure you are not an imposter.&lt;br /&gt;
* /?sendfile &amp;lt;filename&amp;gt; - pm this to another player to send them a file thats in your continuum directory.&lt;br /&gt;
* ?arena -a -t - print all arenas in the server to the chat.&lt;br /&gt;
&lt;br /&gt;
====Mod Commands====&lt;br /&gt;
&lt;br /&gt;
* ?recyclearena - reloads everything in the arena. use this if you changed the map/lvz or UPLOADED new settings. there is no need to use this if you changed settings ingame.&lt;br /&gt;
* ?resetturrets - removes all &amp;quot;fake players&amp;quot;/server-side bots. you have to do this before you can recycle an arena.&lt;br /&gt;
* ?flagreset - reset the flag game.&lt;br /&gt;
* ?ballcount &amp;lt;balls&amp;gt; - set the ball count for the arena. so if there are no balls and you type ?ballcount 1 a ball will be added.&lt;br /&gt;
* ?flaginfo - show location/owner of each flag.&lt;br /&gt;
* ?timer A:B - where A is minutes and B is seconds, set to 0:0 to stop it.&lt;br /&gt;
* ?setjackpot &amp;lt;pts&amp;gt; - change the jackpot to pts.&lt;br /&gt;
* ?prize &amp;lt;prizes&amp;gt; - grant prizes to everyone, or whoever you pm. note you can say stuff like &amp;quot;?prize 3 bomb 4 shrap prox bounce&amp;quot;&lt;br /&gt;
* ?a &amp;lt;msg&amp;gt; - arena message&lt;br /&gt;
* ?z &amp;lt;msg&amp;gt; - zone message&lt;br /&gt;
&lt;br /&gt;
====Smod Commands====&lt;br /&gt;
&lt;br /&gt;
* ?putmap &amp;lt;mapname&amp;gt; - the map must be in your continuum folder. this will replace the map of the arena you are currently in (it will upload the map and change the general:map= setting).&lt;br /&gt;
* esc + c / ?getsettings - the usual, change an arenas settings.&lt;br /&gt;
* ?quickfix &amp;lt;filter&amp;gt; - change an arenas settings, but this time only show settings that contain &amp;quot;filter&amp;quot;. this is the preferred way of changing settings while logged in since you don't have to scroll around them so much.&lt;br /&gt;
* ?attmod [-d] &amp;lt;name&amp;gt; - attach a module to an arena, use -d flag to detach it.&lt;br /&gt;
&lt;br /&gt;
====Sysop Commands====&lt;br /&gt;
&lt;br /&gt;
* ?lsmod [-a] [&amp;lt;filter&amp;gt;] - show currently loaded modules. use -a flag to see what's attached to the current arena. use filter to only show matching modules.&lt;br /&gt;
* ?insmod [&amp;lt;loader&amp;gt;] &amp;lt;name&amp;gt; - for python modules use &amp;quot;&amp;lt;py&amp;gt;&amp;quot; as the loader, otherwise leave it out.&lt;br /&gt;
* ?rmmod &amp;lt;name&amp;gt; - unloads a module from the server.&lt;br /&gt;
* ?lastlog [&amp;lt;max lines&amp;gt;] [&amp;lt;filter&amp;gt;] - shows the recent server logs.&lt;br /&gt;
* ?shutdown -r - kicks everyone out and restarts the entire zone.&lt;br /&gt;
* ?reloadconf [&amp;lt;filter&amp;gt;] - force reload of open conf files. you can use a partial file name as the filter.&lt;br /&gt;
* ?pwd - show where uploaded files will go.&lt;br /&gt;
* ?cd &amp;lt;dir. name&amp;gt; - change directory of where uploaded files will go. leave dirname blank to go back to the root (only news.txt is stored at the root).&lt;br /&gt;
* ?putfile &amp;lt;file name&amp;gt; - upload a file from your continuum directory to the server (see also ?cd).&lt;br /&gt;
* ?makearena &amp;lt;name&amp;gt; - create a new arena based off the default arena. note: do not use arena names that end in a number.&lt;br /&gt;
&lt;br /&gt;
sample directories to ?cd to:&lt;br /&gt;
 arenas/(public)&lt;br /&gt;
 arenas/(default)&lt;br /&gt;
 arenas/duel&lt;br /&gt;
 conf&lt;br /&gt;
 conf/groupdef.dir&lt;br /&gt;
 maps&lt;br /&gt;
 bin&lt;br /&gt;
 log&lt;br /&gt;
&lt;br /&gt;
[[Category:ASSS]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Mine GO BOOM</name></author>	</entry>

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