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		<updated>2026-04-15T20:06:41Z</updated>
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	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:Writing_Modules_In_C&amp;diff=4050</id>
		<title>Talk:Writing Modules In C</title>
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				<updated>2006-10-03T20:59:19Z</updated>
		
		<summary type="html">&lt;p&gt;Grazzhoppa: Why do you need to declare a Link* named ink when using FOR_EACH_PLAYER macro?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The example given for how to use the FOR_EACH_PLAYER macro doesn't show '''why''' you need a Link pointer named link!&lt;br /&gt;
&lt;br /&gt;
The example just declares the variable, without initializing it to any value, and '''doesn't do anything with the Link pointer after that'''.&lt;br /&gt;
&lt;br /&gt;
quote from article:&lt;br /&gt;
&amp;quot;''There is an ASSS macro, FOR_EACH_PLAYER, that will help us loop through every player. To use this macro we need: a Player* '''and a Link* named link.'''''&amp;quot;&lt;/div&gt;</summary>
		<author><name>Grazzhoppa</name></author>	</entry>

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