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		<id>http://wiki.minegoboom.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ExplodyThingy</id>
		<title>ASSS Wiki - User contributions [en]</title>
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		<updated>2026-04-15T02:10:44Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.28.2</generator>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=User:ExplodyThingy&amp;diff=6058</id>
		<title>User:ExplodyThingy</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=User:ExplodyThingy&amp;diff=6058"/>
				<updated>2009-09-14T18:04:07Z</updated>
		
		<summary type="html">&lt;p&gt;ExplodyThingy: ROFL OLD!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Explody Thingy is a usual troll of the [http://forums.minegoboom.com Server Help Forums] and of [http://ssforum.net SSForum].  He is often seen in SSCU [[17th Parallel]], [[Desert Storm]], and [[Hyperspace]]&lt;br /&gt;
[[Category: People]]&lt;/div&gt;</summary>
		<author><name>ExplodyThingy</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=UDP_Game_Protocol&amp;diff=6057</id>
		<title>UDP Game Protocol</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=UDP_Game_Protocol&amp;diff=6057"/>
				<updated>2009-09-14T18:01:39Z</updated>
		
		<summary type="html">&lt;p&gt;ExplodyThingy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a document outlining the UDP protocol used by game clients ([[Continuum]], [[SubSpace]], and all of the [[Bots]] in use today).  This is not exhaustive but has been compiled from [[LogicBot|LogicBot++]], [[MERVBot]], and various other places.  All clients also use the [[core protocol]]. '''It is, as of right now, incomplete. This guide is not complete; some packets do not have their contents filled out.''' See the [[Game Protocol FAQ]] article for additional information.&lt;br /&gt;
&lt;br /&gt;
A slightly more complete list compiled by SOS, Admiral Kirk and D1st0rt may be found at [http://d1st0rt.sscentral.com/packets.html http://d1st0rt.sscentral.com/packets.html].  The contents of this list should eventually be incorporated into this page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Full Packet List (Consolidated Subspace and Continuum Packet List)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 //====================\\&lt;br /&gt;
||          C2S         ||&lt;br /&gt;
 \\====================//&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ID	CLASS	HANDLER		PKT DESC&lt;br /&gt;
-		OFFSET	LEN	CONTENTS&lt;br /&gt;
-				[Type	Meaning]&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x01	Game	0x40B750	Arena Login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Ship type&lt;br /&gt;
-		2	2	Allow audio?&lt;br /&gt;
-		4	2	X resolution&lt;br /&gt;
-		6	2	Y resolution&lt;br /&gt;
-		8	2	Main arena number 0xFFFF for random pub, 0xFFFD for sub.&lt;br /&gt;
-		10	16	Arena name (optional, if offset 8 is 0xFFFD)&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x02	Game	0x40B3C1	Leave arena&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x03	Game	0x409BA9	Position&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Direction&lt;br /&gt;
-		2	4	Timestamp&lt;br /&gt;
-		6	2	X velocity&lt;br /&gt;
-		8	2	Y pixels&lt;br /&gt;
-		10	1	Checksum&lt;br /&gt;
-		11	1	Togglables&lt;br /&gt;
-		12	2	X pixels&lt;br /&gt;
-		14	2	Y velocity&lt;br /&gt;
-		16	2	Bounty&lt;br /&gt;
-		18	2	Energy&lt;br /&gt;
-		20	2	Weapon info&lt;br /&gt;
-		22	2	Energy			(Optional)&lt;br /&gt;
-		24	2	S2C latency		(Optional)&lt;br /&gt;
-		26	2	Timer			(Optional)&lt;br /&gt;
-		28	4	Item info		(Optional)&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x04	Game	0x40CAA1	Packet tampering&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x05	Game	0x40A15B	Death message&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x06	Chat	0x40B67C	Chat&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Chat type &lt;br /&gt;
-				0x00	Arena&lt;br /&gt;
-				0x01	Public macro&lt;br /&gt;
-				0x02	Public message&lt;br /&gt;
-				0x03	Team message&lt;br /&gt;
-				0x04	Freq&lt;br /&gt;
-				0x05	Private message&lt;br /&gt;
-				0x06	Moderator warning&lt;br /&gt;
-				0x07	Remote private message&lt;br /&gt;
-				0x09	Channel message&lt;br /&gt;
-		2	1	Sound code&lt;br /&gt;
-		3	2	Target player's player ID&lt;br /&gt;
-		5	-	Text&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x07	Game	0x40AC3B	Take green&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x08	Game	0x40B26E	Spectate request&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	2	Player ID&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x09	Game	0x40C0E7	Password/Login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Boolean: New user (1 = New, 0 = Not New)&lt;br /&gt;
-		2	32	Name&lt;br /&gt;
-		34	32	Password&lt;br /&gt;
-		66	4	Machine ident (drive serial number - can be random for bots)&lt;br /&gt;
-		70	1	ConnectType (0x00 is a good idea)&lt;br /&gt;
-		71	2	Timezone bias&lt;br /&gt;
-		73	2	Unkown&lt;br /&gt;
-		75	2	Client version (0x24 = Ctm, 0x86 = SS)&lt;br /&gt;
-		77	4	Unkown, memory checksum, Set to = 444&lt;br /&gt;
-		81	4	Unkown, memory checksum, Set to = 555&lt;br /&gt;
-		85	4	Permission ident&lt;br /&gt;
-		89	12	Unkown&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0A	Game	0x40CAA1	Packet tampering&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0B	Game	0x409EA9	SSUpdate.EXE request&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0C	Game	0x409A6F	Map Request&lt;br /&gt;
&lt;br /&gt;
-		0	1	 Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0D	Game	0x409A9F	news.txt request&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0E	Game	0x40B4D7	Voice message&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0F	Game	0x40AEF5	Frequency change&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x10	Game	0x40BF47	Attach request&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x11	Game	0x40CAA1	Packet tampering&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x12	Game	0x40CAA1	Packet tampering&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x13	Game	0x40ADDC	Flag request&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x14	Game	0x40B183	Drop all attached pilots&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x15	Game	0x40B1EB	Drop flags&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x16	Game	0x40B8C7	File transfer&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x17	Game	0x40B645	Registration information response&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x18	Game	0x40AF19	Set ship type&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x19	Game	0x40B41E	Set personal banner&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1A	Game	0x4097BA	Security checksum&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type Byte 0x1A&lt;br /&gt;
-		1	4	Weapon Count&lt;br /&gt;
-		5	4	Settings Checksum *2&lt;br /&gt;
-		9	4	Subspace.EXE Checksum&lt;br /&gt;
-		13	4	Map.LVL Checksum&lt;br /&gt;
-		17	4	S2CSlowTotal&lt;br /&gt;
-		21	4	S2CFastTotal&lt;br /&gt;
-		25	2	S2CSlowCurrent&lt;br /&gt;
-		27	2	S2CFastCurrent&lt;br /&gt;
-		29	2	S2CRelOut (?Unsure?)&lt;br /&gt;
-		31	2	Ping&lt;br /&gt;
-		33	2	Ping Average&lt;br /&gt;
-		35	2	Ping Low&lt;br /&gt;
-		37	2	Ping High&lt;br /&gt;
-		39	1	Slow Frame Detected (Boolean)&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1B	Game	0x4096C9	Security violation&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1C	Game	0x409626	Drop brick&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1D	Game	0x40948B	?setsettings&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1E	Game			KotH Timer drop&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1F	Game	0x408EBD	Fire a ball&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x20	Game	0x409322	Ball request&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x21	Game	0x408F95	Soccer goal scored&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x22	Game	0x4096E2	? Task switch ?&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
				*Logged packets:&lt;br /&gt;
				22 59 B8 13 03 3A 9E 96 60 48 C9 1C 28 0E 00 00 00 00&lt;br /&gt;
				22 1D 51 DD 00 9A 58 3C 89 48 C9 1C 28 AB 00 00 00 00&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x23	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x24	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x25	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x26	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x27	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x28	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x29	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2A	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2B	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 //====================\\&lt;br /&gt;
||          S2C         ||&lt;br /&gt;
 \\====================//&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ID	CLASS	Handler		DESC&lt;br /&gt;
-		OFFSET	LEN	CONTENTS&lt;br /&gt;
-				[Type	Meaning]&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x01	Game	0x402A7E	UID notification&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	2	ID&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x02	Game	0x402A24	In game /* We are in the arena */&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x03	Game	0x402B43	Player Entering&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Ship type&lt;br /&gt;
-		2	1	Accepts audio messages&lt;br /&gt;
-		3	20	Player name (confirmed ASCIIZ)&lt;br /&gt;
-		23	20	Squad name (confirmed ASCIIZ)&lt;br /&gt;
-		43	4	Flag points&lt;br /&gt;
-		47	4	Kill points&lt;br /&gt;
-		51	2	Player ident&lt;br /&gt;
-		53	2	Team&lt;br /&gt;
-		55	2	Wins&lt;br /&gt;
-		57	2	Losses&lt;br /&gt;
-		59	2	Turretee ident&lt;br /&gt;
-		61	2	Flags carried&lt;br /&gt;
-		63	1	Boolean: Has KoTH&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x04	Game	0x402C58	Player leaving&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Player ID&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x05	Game	0x402D34	Player fired a weapon&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x06	Game	0x402CFC	Player died&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Death green&lt;br /&gt;
-		2	2	Killer ident&lt;br /&gt;
-		4	2	Killed ident&lt;br /&gt;
-		6	2	Bounty&lt;br /&gt;
-		8	2	? Flags&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x07	Chat	0x40303D	Chat&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Message Type&lt;br /&gt;
-				0x00	Arena&lt;br /&gt;
-				0x01	Public macro&lt;br /&gt;
-				0x02	Public message&lt;br /&gt;
-				0x03	Team message&lt;br /&gt;
-				0x04	Freq&lt;br /&gt;
-				0x05	Private message&lt;br /&gt;
-				0x06	Moderator warning&lt;br /&gt;
-				0x07	Remote private message&lt;br /&gt;
-				0x08	Red server errors, without a name tag (S2C only)&lt;br /&gt;
-				0x09	Channel message&lt;br /&gt;
-		2	1	Sound Code&lt;br /&gt;
-		3	2	PlayerID&lt;br /&gt;
-		5	-	Message&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x08	Game	0x402C22	Player greened&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x09	Game	0x402C22	Player score changed&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0A	Game	0x40306F	Password response&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type byte&lt;br /&gt;
-		1	1	Accept response meaning&lt;br /&gt;
-				0	Login OK.&lt;br /&gt;
-				1	Unknown user.&lt;br /&gt;
-				2	Bad password.&lt;br /&gt;
-				3	Full arena.&lt;br /&gt;
-				4	Locked out.&lt;br /&gt;
-				5	Permission only.&lt;br /&gt;
-				6	Spectate only.&lt;br /&gt;
-				7	Too many points.&lt;br /&gt;
-				8	Connection too slow.&lt;br /&gt;
-				9	Permission only arena.&lt;br /&gt;
-				10	Server full.&lt;br /&gt;
-				11	Invalid name.&lt;br /&gt;
-				12	Offensive name.&lt;br /&gt;
-				13	No biller (not saving scores).&lt;br /&gt;
-				14	Server busy&lt;br /&gt;
-				15	Restricted zone (insufficient usage)&lt;br /&gt;
-				16	Demo Version &amp;lt;- If you get this, there's a serious problem.&lt;br /&gt;
-				17	Too many Demo Users (Same as above applies)&lt;br /&gt;
-				18	No Demo Players Allowed (again same as the above two)&lt;br /&gt;
-				255	Mod Access Required (An invalid value, used only in CEBot)&lt;br /&gt;
-		2	4	Server version&lt;br /&gt;
-		6	4	?&lt;br /&gt;
-		10	4	EXE checksum&lt;br /&gt;
-		14	4	? unused&lt;br /&gt;
-		18	1	? boolean&lt;br /&gt;
-		19	1	Boolean: Request registration form&lt;br /&gt;
-		20	4	? memory checksum&lt;br /&gt;
-		24	4	News checksum (0 = no news file)&lt;br /&gt;
-		28	4	? time/date&lt;br /&gt;
-		32	4	? time/date&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0B	Game	0x403386	Soccer goal&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0C	Game	0x402BEF	Player voice&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0D	Game	0x402C7C	Set player frequency&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	2	Player ID&lt;br /&gt;
-		3	2	New Freq&lt;br /&gt;
-               5       1       Unknown (0xFF)&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0E	Game	0x402BC6	Create turret link&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type byte&lt;br /&gt;
-		1	2	Turreter ident (gunner)&lt;br /&gt;
-		3	2	Turretee ident (driver)(when -1, detaching)&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0F	Game	0x402A43	Arena settings&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x10	Game	0x4027CD	File transfer&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x11	Game	0x4033AB	No-op&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x12	Game	0x4031D4	Flag position&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x13	Game	0x403233	Flag claim&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x14	Game	0x4030D5	Flag victory&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x15	Game	0x40325C	Destroy turret link&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type byte&lt;br /&gt;
-		1	2	Player ident&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x16	Game	0x403280	Drop flag&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x17	Game	0x4033AB	No-op&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x18	Game	0x4030A6	Synchronization&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x19	Game	0x4028FB	Request file&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1A	Game	0x4032A4	Reset score(s)&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1B	Game	0x4032C8	Personal ship reset&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1C	Game	0x4032E4	Put player in spectator mode / change extra info flag&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1D	Game	0x402CC1	Player team and ship changed&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type byte&lt;br /&gt;
-		1	1	Ship type&lt;br /&gt;
-		2	2	Player ident&lt;br /&gt;
-		4	2	Team&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1E	Game	0x4033AB	Banner flag&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1F	Game	0x403209	Player banner changed&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x20	Game	0x402ABF	Collected prize&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x21	Game	0x403302	Brick dropped&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
repeated until the end of the message&lt;br /&gt;
-		1	2	X1 tiles&lt;br /&gt;
-		3	2	Y1 tiles&lt;br /&gt;
-		5	2	X2 tiles&lt;br /&gt;
-		7	2	Y2 tiles&lt;br /&gt;
-		9	2	Team&lt;br /&gt;
-		11	2	Brick ident (sent more than once)&lt;br /&gt;
-		13	4	Timestamp&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x22	Game	0x40316E	Turf flag update&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
repeated until the end of the message&lt;br /&gt;
-		1	2	Team for flag X	&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x23	Game	0x403192	Flag reward granted&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
repeated until the end of the message&lt;br /&gt;
-		1	2	Team&lt;br /&gt;
-		3	2	Points&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x24	Game	0x402AEA	Speed zone statistics&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x25	Game	0x402B1F	Toggle UFO ship&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x26	Game	0x4033AB	No-op&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x27	Game	0x4033AB	Keep-alive&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x28	Game	0x402EE3	Player position update&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x29	Game	0x4030FD	Map information&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2A	Game	0x402867	Compressed map file&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2B	Game	0x402787	Set personal KoTH timer&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2C	Game	0x402762	KoTH game reset&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2D	Game	0x4027AA	? Some other timer change ?&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2E	Game 	0x402741	Power-ball position update&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2F	Game	0x403364	Arena directory listing&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x30	Game	0x402707	Got zone banner advertisements&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x31	Game	0x4033A6	Login Finished&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x31	CTMGame			You are now past the login sequence&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x32	CTMGame			Change personal ship coordinates&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x33	CTMGame			Custom login failure message&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x34	CTMGame			Continuum version packet&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x35	CTMGame			Object toggling&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category: Protocol]]&lt;/div&gt;</summary>
		<author><name>ExplodyThingy</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:Wanted_Pages&amp;diff=1008</id>
		<title>Talk:Wanted Pages</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:Wanted_Pages&amp;diff=1008"/>
				<updated>2005-01-16T00:29:35Z</updated>
		
		<summary type="html">&lt;p&gt;ExplodyThingy: FYI.......&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Its actually unnecesary to link to this page.  You see, by making a page of links to missing definitions with only one link, you create a second link.  When you do this, they automatically appear on the special page.  Just FYI.  --[[User:ExplodyThingy|ExplodyThingy]] 19:29, Jan 15, 2005 (EST)&lt;/div&gt;</summary>
		<author><name>ExplodyThingy</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Category_talk:Protocol&amp;diff=5163</id>
		<title>Category talk:Protocol</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Category_talk:Protocol&amp;diff=5163"/>
				<updated>2005-01-15T02:38:09Z</updated>
		
		<summary type="html">&lt;p&gt;ExplodyThingy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:CypherJF|CypherJF]]: I haven't found this yet, but anyone know of a [full] UDP biller protocol document anywhere? In either case, I'd like to see one put up sometime.&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: Last time I looked for this I was told to just look at catid's biller. It's all in there. My attitude at the time was 'I don't do c++' and didn't look into it.&lt;br /&gt;
&lt;br /&gt;
[[User:CypherJF|CypherJF]]: Same here. I know 2dragons was going to type it up sometime for me, but I think he's been busy with other things. I also was told to talk to Lord Maucaub, but haven't suceeded.&lt;br /&gt;
&lt;br /&gt;
[[User:ExplodyThingy|Explody Thingy]]Ive dealth with the UDP Billing protocol before.  It too has the core protocol, but it is easily extractable from the biller source.  Catid, as I recall, outlines it clearly in roughly the same format as I posted here&lt;/div&gt;</summary>
		<author><name>ExplodyThingy</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Category_talk:Protocol&amp;diff=864</id>
		<title>Category talk:Protocol</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Category_talk:Protocol&amp;diff=864"/>
				<updated>2005-01-15T02:37:38Z</updated>
		
		<summary type="html">&lt;p&gt;ExplodyThingy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:CypherJF|CypherJF]]: I haven't found this yet, but anyone know of a [full] UDP biller protocol document anywhere? In either case, I'd like to see one put up sometime.&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: Last time I looked for this I was told to just look at catid's biller. It's all in there. My attitude at the time was 'I don't do c++' and didn't look into it.&lt;br /&gt;
&lt;br /&gt;
[[User:CypherJF|CypherJF]]: Same here. I know 2dragons was going to type it up sometime for me, but I think he's been busy with other things. I also was told to talk to Lord Maucaub, but haven't suceeded.&lt;br /&gt;
&lt;br /&gt;
Ive dealth with the UDP Billing protocol before.  It too has the core protocol, but it is easily extractable from the biller source.  Catid, as I recall, outlines it clearly in roughly the same format as I posted here&lt;/div&gt;</summary>
		<author><name>ExplodyThingy</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=SubSpace&amp;diff=996</id>
		<title>SubSpace</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=SubSpace&amp;diff=996"/>
				<updated>2005-01-14T21:02:43Z</updated>
		
		<summary type="html">&lt;p&gt;ExplodyThingy: Incorrect self-reference (SubSpace page doesnt exist, Subspace does)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SS_screen.png|thumb|VIE Subspace]] SubSpace is a massively multiplayer online game of death. Specifically, it is a top-down shooter much like Asteroids, in which a player chooses between 8 [[Ships]] to fly around and shoot other players with. Over time, other game types were developed for SubSpace such as Rabbit, [[Flag]], [[Soccer]], Speed, [[King of the Hill]], [[Turf]], and more.&lt;br /&gt;
&lt;br /&gt;
Currently, SubSpace is run by its playerbase and distributed as a player-made client, [[Continuum]]. Also, some servers are running a player-made and Open Source server software, [[ASSS]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Definitions]]&lt;/div&gt;</summary>
		<author><name>ExplodyThingy</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=1stStrike&amp;diff=636</id>
		<title>1stStrike</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=1stStrike&amp;diff=636"/>
				<updated>2005-01-13T00:47:46Z</updated>
		
		<summary type="html">&lt;p&gt;ExplodyThingy: Makin stories.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1stStrike represents both an old [[zone]], and a living person.&lt;br /&gt;
&lt;br /&gt;
== The Person ==&lt;br /&gt;
1stStrike is the adminstrator for the [[SSI|SSI/SSCI]] [[servers|server]], and is responsible to many [[zone]]s to keep the it up and running.  He works with [[Argyle]] with server adminsitration, and [[User:ExplodyThingy|Explody Thingy]] on the [[biller|billing]] network.   These days he is in basic training with the United States Air Force and all questions should be directed toward Argyle or Explody Thingy.&lt;br /&gt;
&lt;br /&gt;
== The Zone ==&lt;br /&gt;
The [[zone]] 1stStrike was once a popular [[SSC]] zone, operated by noneother than 1stStrike, the person.&lt;br /&gt;
&lt;br /&gt;
[[Category: Profiles]]&lt;br /&gt;
[[Category: Zones]]&lt;/div&gt;</summary>
		<author><name>ExplodyThingy</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Hosts&amp;diff=631</id>
		<title>Hosts</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Hosts&amp;diff=631"/>
				<updated>2005-01-13T00:12:31Z</updated>
		
		<summary type="html">&lt;p&gt;ExplodyThingy: Tenses (&amp;quot;Is run by&amp;quot; not &amp;quot;Is ran by&amp;quot;), alphabetization, forgotten admins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Servers are special computers with the purpose of hosting at least one [[zone]].  A list of active [[zones]] is also maintained here.&lt;br /&gt;
&lt;br /&gt;
== SFSS ==&lt;br /&gt;
[[SFSS]] is run by [[Awestrike]].  Despite missing the [[SSC]] in the server prefix, all active zones are connected to the SSC [[biller]], as showen by a suffix.&lt;br /&gt;
&lt;br /&gt;
== SSCC ==&lt;br /&gt;
[[SSCC]] is run by [[Testtube]], who also is the [[sysop]] of [[Metal Gear|SSCC Metal Gear]].&lt;br /&gt;
&lt;br /&gt;
== SSCI and SSI ==&lt;br /&gt;
[[SSI|Subspace International]] is run by [[1stStrike]] and [[Argyle]], and has a server located in the southwest US, and also on the eastern US coast.  SSI runs its own [[biller]] available to any zone, whether or not hosted by SSI.&lt;br /&gt;
&lt;br /&gt;
== SSCU ==&lt;br /&gt;
[[SSCU|Subspace Europe]] was located in Europe and has been around for quite some time.  Currently there are few [[SSCU]] [[zones]] remaining, [[17th Parallel]] has moved to a new server in northern Virginia, and [[Trench Wars]] is located in Atlanta, Georgia.  Both are maintained by [[PriitK|Priit Kasesalu]].&lt;br /&gt;
&lt;br /&gt;
== SSCX == &lt;br /&gt;
[[SSCX|Subspace Exodus]] is run by both [[Yarekim]] and [[Xalimar]].  Zones on this powerful server located in the western US, with the privilege of being on the [[SSC|SSC Network]], thus the absence of any SSX prefix.  All zones on the SSCX prefix are offered [[Powerbot]] for thier own use.&lt;br /&gt;
&lt;br /&gt;
== SSN ==&lt;br /&gt;
[[SSN|Subspace Network]] is run by [[L. Chance]] and is located in Britain.&lt;br /&gt;
&lt;br /&gt;
== SSZ ==&lt;br /&gt;
[[SSZ|Subspace Network]], run by [[Jericho24.]] and [[Lord Assassin]], is a non-[[SSC]] network.  Typically it hosts developing and startup zones hoping to succeed in the [[Subspace]] world.&lt;br /&gt;
&lt;br /&gt;
== T3 ==&lt;br /&gt;
The [[T3]] server is run by [[Mecbot]]+ and hosts only one zone, [[The Gauntlet|T3 The Gauntlet]].&lt;/div&gt;</summary>
		<author><name>ExplodyThingy</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Zones&amp;diff=611</id>
		<title>Zones</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Zones&amp;diff=611"/>
				<updated>2005-01-12T21:17:29Z</updated>
		
		<summary type="html">&lt;p&gt;ExplodyThingy: /* Unknown Server */  T3 isnt an unknown server, T3 is the prefix for a server that happens to have only 1 current zone.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A zone is an independently developed game that is playable through [[Continuum]].  Zones are hosted on [[servers]], and each zone is unique to the next. [[SSC]] Zones are all on the Subspace Central network.  This is the most secure network to play on, and is the oldest.  Most zones strive to attain quality in order to become an [[SSC]] zone.&lt;br /&gt;
&lt;br /&gt;
==SSC Zones==&lt;br /&gt;
===SFSS Zones===&lt;br /&gt;
*SFSS  Ground Warfare (SSC)&lt;br /&gt;
*SFSS Star Wars (SSC)&lt;br /&gt;
*SFSS SuB-iCiDe (SSC)&lt;br /&gt;
===SSCC Zones===&lt;br /&gt;
*SSCC Halo CTF&lt;br /&gt;
*SSCC Metal Gear CTF&lt;br /&gt;
===SSCE Zones===&lt;br /&gt;
*SSCE Hockey Zone&lt;br /&gt;
===SSCI Zones===&lt;br /&gt;
*SSCI Dragonball Z&lt;br /&gt;
*SSCI Gundam Wing&lt;br /&gt;
*SSCI Super Ships&lt;br /&gt;
===SSCU Zones===&lt;br /&gt;
*[[17th Parallel|SSCU 17th Parallel]]&lt;br /&gt;
*SSCU Death Star Battle&lt;br /&gt;
*[[Redstar|SSCU Redstar]]&lt;br /&gt;
*SSCU Trench Wars&lt;br /&gt;
&lt;br /&gt;
===SSCX Zones===&lt;br /&gt;
*SSCX Alpha West SVS&lt;br /&gt;
*SSCX Chaos/League Zone SVS&lt;br /&gt;
*SSCX Dueling Arizona SVS&lt;br /&gt;
*SSCX Extreme-Games&lt;br /&gt;
*SSCX Powerball&lt;br /&gt;
*SSCX Star Wars Realm&lt;br /&gt;
*SSCX Star Warzone&lt;br /&gt;
*SSCX Warzone/ASWZ CTF&lt;br /&gt;
*SSCX-A BattleZone&lt;br /&gt;
*SSCX-A GTA&lt;br /&gt;
*SSCX-A Hyperspace&lt;br /&gt;
===T3===&lt;br /&gt;
*T3 The Gauntlet! (SSC)&lt;br /&gt;
&lt;br /&gt;
==Non SSC Zones==&lt;br /&gt;
===SSI Zones===&lt;br /&gt;
*SSI Flagging Turmoil&lt;br /&gt;
===SSN Zones===&lt;br /&gt;
*SSN Assault&lt;br /&gt;
*SSN South Tejas&lt;br /&gt;
*SSN Trust &amp;amp; Betrayal&lt;br /&gt;
*SSN Ultima Fire&lt;br /&gt;
*SSN Sniper&lt;br /&gt;
===SSZ Zones===&lt;br /&gt;
*SSZ Battle Field 1942&lt;br /&gt;
*SSZ Counter Strike&lt;br /&gt;
*SSZ Desert Storm&lt;br /&gt;
*SSZ FLAG HELL&lt;br /&gt;
*SSZ Lethal Weapon&lt;br /&gt;
*SSZ Mystic Kingdom&lt;br /&gt;
*SSZ Omega Fire&lt;br /&gt;
*SSZ RPG World&lt;br /&gt;
*SSZ Zelda MotW&lt;br /&gt;
&lt;br /&gt;
==League Zones==&lt;br /&gt;
===SSCU Zones===&lt;br /&gt;
*DSB LEAGUE&lt;br /&gt;
===SSCX Zones===&lt;br /&gt;
*Star Warzone League&lt;br /&gt;
&lt;br /&gt;
==Development/Test Zones==&lt;br /&gt;
===SSI Zones===&lt;br /&gt;
*TWDev Testing&lt;br /&gt;
===SSZ Zones===&lt;br /&gt;
*Beef's Dev zone 1.0&lt;br /&gt;
*SSZ United Development&lt;br /&gt;
===Unknown Server===&lt;br /&gt;
*A81&amp;gt; Test Zone&lt;br /&gt;
*asss test server&lt;br /&gt;
*asss test (powerball arena)&lt;br /&gt;
*Hyperspace Test&lt;br /&gt;
&lt;br /&gt;
[[Category: Definitions]]&lt;/div&gt;</summary>
		<author><name>ExplodyThingy</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Subgame2&amp;diff=5079</id>
		<title>Subgame2</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Subgame2&amp;diff=5079"/>
				<updated>2005-01-12T03:45:21Z</updated>
		
		<summary type="html">&lt;p&gt;ExplodyThingy: Made a redirect to Subgame&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Subgame]]&lt;/div&gt;</summary>
		<author><name>ExplodyThingy</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Hosts&amp;diff=483</id>
		<title>Hosts</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Hosts&amp;diff=483"/>
				<updated>2005-01-12T01:11:29Z</updated>
		
		<summary type="html">&lt;p&gt;ExplodyThingy: Typo, Capitalization, Link, and 1st-Person correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Servers are special computers with the purpose of hosting [[zone|zones]].&lt;br /&gt;
&lt;br /&gt;
== SSCX == &lt;br /&gt;
[[SSCX|Subspace Exodus}} is run by both [[Yarekim]] and [[Xalimar]].  Zones on this powerful server located in the western US, with the privilege of being on the [[SSC|SSC Network]], thus the absence of any SSX prefix.  All zones on the [[SSCX]] prefix are offer [[Powerbot]] for thier own use.&lt;br /&gt;
&lt;br /&gt;
== SSCU ==&lt;br /&gt;
[[SSCU|Subspace Europe]] was located in Europe and has been around for quite some time.  Currently there are few [[SSCU]] [[zone]]s remaining, [[17th Parallel]] has moved to a new server in northern Virginia, and [[Trench Wars]] is located in Atlanta, Georgia.  Both are maintained by [[PriitK|Priit Kasesalu]].&lt;br /&gt;
&lt;br /&gt;
== SSI and SSCI ==&lt;br /&gt;
[[SSI|Subspace International]] is run by [[1stStrike]], and has a server located in the southwest US, and also on the eastern US coast.  [[SSI]] runs its own [[biller]] available to any zone, whether or not hosted by [[SSI]].&lt;br /&gt;
&lt;br /&gt;
== SSZ ==&lt;br /&gt;
[[SSZ|Subspace Network]], run by [[Jericho24.]] and [[Lord Assassin]], is a non-[[SSC]] network.  Typically it hosts developing and startup zones hoping to succeed in the [[Subspace]] world.&lt;br /&gt;
&lt;br /&gt;
== SSN ==&lt;br /&gt;
[[SSN|Subspace Network]]. TODO&lt;br /&gt;
&lt;br /&gt;
== SFSS ==&lt;br /&gt;
[[SFSS]] TODO&lt;/div&gt;</summary>
		<author><name>ExplodyThingy</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:SSI&amp;diff=5063</id>
		<title>Talk:SSI</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:SSI&amp;diff=5063"/>
				<updated>2005-01-12T00:31:53Z</updated>
		
		<summary type="html">&lt;p&gt;ExplodyThingy: Pishaw&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;you don't have to make every other word a link... --[[User:Smong|Smong]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Yeah, some things like Texas or New Jersey doesnt need to be linked. [[User:Pests|Pests]]&lt;br /&gt;
&lt;br /&gt;
== Pishaw ==&lt;br /&gt;
&lt;br /&gt;
Pishaw, it was my first real submission, I wanted to get the novelty out of my system so I didi it that way.  Besides, I'll have updates for it so Ill take them out when I do that.&lt;br /&gt;
&lt;br /&gt;
== Pishaw ==&lt;br /&gt;
&lt;br /&gt;
Pishaw, it was my first real submission, I wanted to get the novelty out of my system so I didi it that way.  Besides, I'll have updates for it so Ill take them out when I do that.&lt;/div&gt;</summary>
		<author><name>ExplodyThingy</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:SSI&amp;diff=398</id>
		<title>Talk:SSI</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:SSI&amp;diff=398"/>
				<updated>2005-01-12T00:31:45Z</updated>
		
		<summary type="html">&lt;p&gt;ExplodyThingy: Pishaw&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;you don't have to make every other word a link... --[[User:Smong|Smong]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Yeah, some things like Texas or New Jersey doesnt need to be linked. [[User:Pests|Pests]]&lt;br /&gt;
&lt;br /&gt;
== Pishaw ==&lt;br /&gt;
&lt;br /&gt;
Pishaw, it was my first real submission, I wanted to get the novelty out of my system so I didi it that way.  Besides, I'll have updates for it so Ill take them out when I do that.&lt;/div&gt;</summary>
		<author><name>ExplodyThingy</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=17th_Parallel&amp;diff=387</id>
		<title>17th Parallel</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=17th_Parallel&amp;diff=387"/>
				<updated>2005-01-12T00:10:26Z</updated>
		
		<summary type="html">&lt;p&gt;ExplodyThingy: Bringing this to life.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Zone ==&lt;br /&gt;
[[SSCU]] 17th Parallel is a fast-paced [[soccer]] [[zone]].&lt;br /&gt;
&lt;br /&gt;
Now being submitted to the 17thers for them to modify.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
This zone was created mainly by Hoho and Caress&lt;br /&gt;
one summer a few years back.  First existing on 2xt3, the zone slowly&lt;br /&gt;
lost some of its support and fell into the great void.  It made&lt;br /&gt;
a return on another server a year later, but due to management&lt;br /&gt;
conflicts, again fell into the great void.  Now it is back, and&lt;br /&gt;
under the wing of the third creator, [[MikeTheNose]], the last remaining&lt;br /&gt;
[[sysop]] from the original one.&lt;/div&gt;</summary>
		<author><name>ExplodyThingy</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=TCP_Billing_FAQ&amp;diff=576</id>
		<title>TCP Billing FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=TCP_Billing_FAQ&amp;diff=576"/>
				<updated>2005-01-12T00:02:13Z</updated>
		
		<summary type="html">&lt;p&gt;ExplodyThingy: /* Are there any TCP billers available for public download? */   Answering a FAQ.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Why is there no ability for the billing server to shutdown/restart a server? ==&lt;br /&gt;
The ability of the billing servers to shutdown a zone server is a relic from the old system. The biller is no longer an administrative and control server, but simply a validation system used to control passwords for player names and bans.&lt;br /&gt;
&lt;br /&gt;
== Are there any TCP billers available for public download? ==&lt;br /&gt;
Long answer no with an if, short answer yes with a but.  A stable, public-use TCP [[biller]] does not currently exist.  If you wish to use simply a short-term [[biller]] created as a proof-of-concept TCP biller, then [[POCoB]] is for you.  [[User:Smong|Smong]] wrote it and has it available [http://toktok.sscentral.com/ss-pocob.php on his website].  The old UDP [[biller]]s are available still, one with the server download, and one found at [http://catid.sscentral.com Catid Inside].  Reliable TCP billing will soon be offered by [[SSI]] as a public-access [[biller]] for anyone who wishes to connect with either [[ASSS]] or [[Subgame2]], but, the server is not downloadable for private use.&lt;br /&gt;
&lt;br /&gt;
== Why should I use a TCP biller instead of something like SSC? ==&lt;br /&gt;
- answer me -&lt;br /&gt;
&lt;br /&gt;
[[Category: FAQ]]&lt;br /&gt;
[[Category: Protocol]]&lt;/div&gt;</summary>
		<author><name>ExplodyThingy</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=CEBot&amp;diff=380</id>
		<title>CEBot</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=CEBot&amp;diff=380"/>
				<updated>2005-01-11T23:36:38Z</updated>
		
		<summary type="html">&lt;p&gt;ExplodyThingy: Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CEBot was created by [[Mine GO BOOM]]. Originally, it was designed to convert Subspace's protocol into a much simpler to use TCP/IP connection so the creator could chat in Subspace on a Windows CE machine. Over time, it transmorphed into a bot core. Since it was originally designed to run on a Windows CE machine, it gained the nickname CEBot.&lt;br /&gt;
&lt;br /&gt;
Recorded summary from the [http://tinyurl.com/3wkg2 CEBot website], currently viewable only via Way-Back-Machine:&lt;br /&gt;
&lt;br /&gt;
''CEBot was started on February 10, 2001 and is designed to allow the most information available to a bot programmer. It allows bots to be able to control greater things, such as moving flags and balls around, and still contain some simplics so a novice can make a simple bot without too much trouble.''&lt;br /&gt;
&lt;br /&gt;
At the time, CEBot could do many more things than any other bot at the time. Its most popular bot was the ASWZStatsBot, which would record way too much information about a game, everything from who laid flags where to how much damage on average a Weasel would do against a Warbird between 8PM - 2AM EST. It also had a built in webserver, so the bot administrator could upload and/or restart bots when needed. It also had a very basic user mode in which specific people could upload/restart their own personal bots.&lt;br /&gt;
&lt;br /&gt;
Some of the advanced features this bot and its creator were able to do has only been recently implemented in other bots. Some examples of such:&lt;br /&gt;
*The FlagBot read from a simple, ease to create and administer image file to determine what areas a flag could and could not be.&lt;br /&gt;
*RecordBot, designed for League Zone, would record and update in real time all information (include live chat logs) to a stats website viewable to all.&lt;br /&gt;
*WarperBot was the first bot that warped people from one location to another. It even did amusing things such as if you entered a specific area, it would change you into a crappier ship or remove your proximity from your bombs.&lt;br /&gt;
&lt;br /&gt;
CEBot was never released to the public. It was planned to be released as only an executable after being beta tested by a few users, but then [[MERVBot]] became a bit more popular during this time and started to be able to emulate a bit of what CEBot was able to do. Instead, Mine GO BOOM released information about the packets in which MERVBot wasn't able to handle, so MERVBot would be able to do everything CEBot was able to do.&lt;br /&gt;
&lt;br /&gt;
In the end, CEBot faded away. People recreated most of the bots that ran on the CEBot core and extented on the ideas that it created. So now, it lives on only as a misrecorded ID (''NonMod'') in MERVBot because they borrowed it from CEBot.h, even though CEBot only used that ID type for its own internal purposes.&lt;br /&gt;
&lt;br /&gt;
[[Category: bots]]&lt;/div&gt;</summary>
		<author><name>ExplodyThingy</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=UDP_Game_Protocol&amp;diff=362</id>
		<title>UDP Game Protocol</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=UDP_Game_Protocol&amp;diff=362"/>
				<updated>2005-01-11T23:07:59Z</updated>
		
		<summary type="html">&lt;p&gt;ExplodyThingy: Idiot mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a document outlining the UDP Protocol utilized by [[Continuum]], [[Subspace]], and all of the [[Bots]] in use today.  This is not exhaustive but has been compiled from [[Logicbot++]], [MERVBot]], and various files from [http://catid.sscentral.com Catid Inside] and [http://snrrrub.sscentral.com Snrrrub's Dump].  The posted outline is taken from the FPL at [explody.ssihosting.com Explody's Loot].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Full Packet List (Consolidated Subspace and Continuum Packet List)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 //====================\\&lt;br /&gt;
||          C2S         ||&lt;br /&gt;
 \\====================//&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ID	CLASS	HANDLER		PKT DESC&lt;br /&gt;
-		OFFSET	LEN	CONTENTS&lt;br /&gt;
-				[Type	Meaning]&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0001	Core	Special		Encryption Request&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type Byte&lt;br /&gt;
-		2	4	Client Encryption Key&lt;br /&gt;
-		6	2	Client Version/Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0002	Core	0x444D5A	Connection Affirmation&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	4	Encryption Key&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0003	Core	0x444EA6	Reliable Message&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	4	ID&lt;br /&gt;
-		6	-	Packet, send this to the handler.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0004	Core	0x444DF9	Reliable ACK&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	4	ID&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0005	Core	0x4450E2	Sync Request&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	4	Timestamp&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0006	Core	0x444FF9	Sync Response&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	4	Ping time&lt;br /&gt;
-		6	4	Timestamp&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0007	Core	0x4453AC	Disconnection&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0008	Core	0x445281	File Transfer Body&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0009	Core	0x445281	File Transfer Tail&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x000A	Core	0x4452F8	Huge File Transfer&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x000B 	Core	0x44519B	Cancel Download (Clear buffer built by 0x000A types)&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x000C 	Core	0x44521B	Cancel Download Acknowledgment&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x000D	Core	0x444DDE	Unknown&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x000E	Core	0x4453B4	Clustered Packet&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	1	Len of packet #1 packet in cluster&lt;br /&gt;
-		3	Len	The packet, run it through the handler.&lt;br /&gt;
-		Len+1	1	Len of next packet in cluster&lt;br /&gt;
-		-	-	Repeat untill cluster concludes.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x01	Game	0x40B750	Arena Login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Ship type&lt;br /&gt;
-		2	2	Allow audio?&lt;br /&gt;
-		4	2	X resolution&lt;br /&gt;
-		6	2	Y resolution&lt;br /&gt;
-		8	2	Main arena number 0xFFFF for random pub, 0xFFFD for sub.&lt;br /&gt;
-		10	16	Arena name (optional, if offset 8 is 0xFFFD)&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x02	Game	0x40B3C1	Leave arena&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x03	Game	0x409BA9	Position&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Direction&lt;br /&gt;
-		2	4	Timestamp&lt;br /&gt;
-		6	2	X velocity&lt;br /&gt;
-		8	2	Y pixels&lt;br /&gt;
-		10	1	Checksum&lt;br /&gt;
-		11	1	Togglables&lt;br /&gt;
-		12	2	X pixels&lt;br /&gt;
-		14	2	Y velocity&lt;br /&gt;
-		16	2	Bounty&lt;br /&gt;
-		18	2	Energy&lt;br /&gt;
-		20	2	Weapon info&lt;br /&gt;
-		22	2	Energy			(Optional)&lt;br /&gt;
-		24	2	S2C latency		(Optional)&lt;br /&gt;
-		26	2	Timer			(Optional)&lt;br /&gt;
-		28	4	Item info		(Optional)&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x04	Game	0x40CAA1	Packet tampering&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x05	Game	0x40A15B	Death message&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x06	Chat	0x40B67C	Chat&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Chat type &lt;br /&gt;
-				0x00	Arena&lt;br /&gt;
-				0x01	Public macro&lt;br /&gt;
-				0x02	Public message&lt;br /&gt;
-				0x03	Team message&lt;br /&gt;
-				0x04	Freq&lt;br /&gt;
-				0x05	Private message&lt;br /&gt;
-				0x06	Moderator warning&lt;br /&gt;
-				0x07	Remote private message&lt;br /&gt;
-				0x09	Channel message&lt;br /&gt;
-		2	1	Sound code&lt;br /&gt;
-		3	2	Target player's player ID&lt;br /&gt;
-		5	-	Text&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x07	Game	0x40AC3B	Take green&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x08	Game	0x40B26E	Spectate request&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	2	Player ID&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x09	Game	0x40C0E7	Password/Login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Boolean: New user (1 = New, 0 = Not New)&lt;br /&gt;
-		2	32	Name&lt;br /&gt;
-		34	32	Password&lt;br /&gt;
-		66	4	Machine ident (drive serial number - can be random for bots)&lt;br /&gt;
-		70	1	ConnectType (0x00 is a good idea)&lt;br /&gt;
-		71	2	Timezone bias&lt;br /&gt;
-		73	2	Unkown&lt;br /&gt;
-		75	2	Client version (0x24 = Ctm, 0x86 = SS)&lt;br /&gt;
-		77	4	Unkown, memory checksum, Set to = 444&lt;br /&gt;
-		81	4	Unkown, memory checksum, Set to = 555&lt;br /&gt;
-		85	4	Permission ident&lt;br /&gt;
-		89	12	Unkown&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0A	Game	0x40CAA1	Packet tampering&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0B	Game	0x409EA9	SSUpdate.EXE request&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0C	Game	0x409A6F	Map Request&lt;br /&gt;
&lt;br /&gt;
-		0	1	 Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0D	Game	0x409A9F	news.txt request&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0E	Game	0x40B4D7	Voice message&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0F	Game	0x40AEF5	Frequency change&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x10	Game	0x40BF47	Attach request&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x11	Game	0x40CAA1	Packet tampering&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x12	Game	0x40CAA1	Packet tampering&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x13	Game	0x40ADDC	Flag request&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x14	Game	0x40B183	Unknown&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x15	Game	0x40B1EB	Drop flags&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x16	Game	0x40B8C7	File transfer&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x17	Game	0x40B645	Registration information response&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x18	Game	0x40AF19	Set ship type&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x19	Game	0x40B41E	Set personal banner&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1A	Game	0x4097BA	Security checksum&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type Byte 0x1A&lt;br /&gt;
-		1	4	Weapon Count&lt;br /&gt;
-		5	4	Settings Checksum *2&lt;br /&gt;
-		9	4	Subspace.EXE Checksum&lt;br /&gt;
-		13	4	Map.LVL Checksum&lt;br /&gt;
-		17	4	S2CSlowTotal&lt;br /&gt;
-		21	4	S2CFastTotal&lt;br /&gt;
-		25	2	S2CSlowCurrent&lt;br /&gt;
-		27	2	S2CFastCurrent&lt;br /&gt;
-		29	2	S2CRelOut (?Unsure?)&lt;br /&gt;
-		31	2	Ping&lt;br /&gt;
-		33	2	Ping Average&lt;br /&gt;
-		35	2	Ping Low&lt;br /&gt;
-		37	2	Ping High&lt;br /&gt;
-		39	1	Slow Frame Detected (Boolean)&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1B	Game	0x4096C9	Security violation&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1C	Game	0x409626	Drop brick&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1D	Game	0x40948B	?setsettings&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1E	Game			KotH Timer drop&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1F	Game	0x408EBD	Fire a ball&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x20	Game	0x409322	Ball request&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x21	Game	0x408F95	Soccer goal scored&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x22	Game	0x4096E2	? Task switch ?&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x23	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x24	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x25	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x26	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x27	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x28	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x29	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2A	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2B	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 //====================\\&lt;br /&gt;
||          S2C         ||&lt;br /&gt;
 \\====================//&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ID	CLASS	Hanlder		DESC&lt;br /&gt;
-		OFFSET	LEN	CONTENTS&lt;br /&gt;
-				[Type	Meaning]&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0001	Core	Special		Encryption Request&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0002	Core	0x444D5A	Connection Affirmation&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	4	Encryption Key&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0003	Core	0x444EA6	Reliable Message&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	4	ID&lt;br /&gt;
-		6	ALL	Packet, send this to the handler.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0004	Core	0x444DF9	ACK&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	4	ID&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0005	Core	0x4450E2	Sync Request&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	4	Timestamp&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0006	Core	0x444FF9	Sync Response&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	4	Ping time&lt;br /&gt;
-		6	4	Timestamp&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0007	Core	0x4453AC	Disconnection&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0008	Core	0x445281	File Transfer Body&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0009	Core	0x445281	File Transfer Tail&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x000A	Core	0x4452F8	Huge File Transfer&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x000B 	Core	0x44519B	Cancel Download (Clear buffer built by 0x000A types)&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x000C 	Core	0x44521B	Cancel Download Acknowledgment&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x000D	Core	0x444DDE	Unknown&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x000E	Core	0x4453B4	Clustered Packet&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	1	Len of packet #1 packet in cluster&lt;br /&gt;
-		3	Len	The packet, run it through the handler.&lt;br /&gt;
-		Len+1	1	Len of next packet in cluster&lt;br /&gt;
-		-	-	Repeat untill cluster concludes.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x01	Game	0x402A7E	UID notification&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	4	ID&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x02	Game	0x402A24	In game /* We are in the arena */&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x03	Game	0x402B43	Player Entering&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Ship type&lt;br /&gt;
-		2	1	Accepts audio messages&lt;br /&gt;
-		3	20	Player name (confirmed ASCIIZ)&lt;br /&gt;
-		23	20	Squad name (confirmed ASCIIZ)&lt;br /&gt;
-		43	4	Flag points&lt;br /&gt;
-		47	4	Kill points&lt;br /&gt;
-		51	2	Player ident&lt;br /&gt;
-		53	2	Team&lt;br /&gt;
-		55	2	Wins&lt;br /&gt;
-		57	2	Losses&lt;br /&gt;
-		59	2	Turretee ident&lt;br /&gt;
-		61	2	Flags carried&lt;br /&gt;
-		63	1	Boolean: Has KoTH&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x04	Game	0x402C58	Player leaving&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Player ID&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x05	Game	0x402D34	Player fired a weapon&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x06	Game	0x402CFC	Player died&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Death green&lt;br /&gt;
-		2	2	Killer ident&lt;br /&gt;
-		4	2	Killed ident&lt;br /&gt;
-		6	2	Bounty&lt;br /&gt;
-		8	2	? Flags&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x07	Chat	0x40303D	Chat&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Message Type&lt;br /&gt;
-				0x00	Arena&lt;br /&gt;
-				0x01	Public macro&lt;br /&gt;
-				0x02	Public message&lt;br /&gt;
-				0x03	Team message&lt;br /&gt;
-				0x04	Freq&lt;br /&gt;
-				0x05	Private message&lt;br /&gt;
-				0x06	Moderator warning&lt;br /&gt;
-				0x07	Remote private message&lt;br /&gt;
-				0x08	Red server errors, without a name tag (S2C only)&lt;br /&gt;
-				0x09	Channel message&lt;br /&gt;
-		2	1	Sound Code&lt;br /&gt;
-		3	2	PlayerID&lt;br /&gt;
-		5	-	Message&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0A	Game	0x40306F	Password response&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type byte&lt;br /&gt;
-		1	1	Accept response meaning&lt;br /&gt;
-				0	Login OK.&lt;br /&gt;
-				1	Unknown user.&lt;br /&gt;
-				2	Bad password.&lt;br /&gt;
-				3	Full arena.&lt;br /&gt;
-				4	Locked out.&lt;br /&gt;
-				5	Perission only.&lt;br /&gt;
-				6	Spectate only.&lt;br /&gt;
-				7	Too many points.&lt;br /&gt;
-				8	Connection too slow.&lt;br /&gt;
-				9	Perission only arena.&lt;br /&gt;
-				10	Server full.&lt;br /&gt;
-				11	Invalid name.&lt;br /&gt;
-				12	Offensive name.&lt;br /&gt;
-				13	No biller (not saving scores).&lt;br /&gt;
-				14	Server busy&lt;br /&gt;
-				15	Restricted zone (insufficient usage)&lt;br /&gt;
-				16	Demo Version &amp;lt;- If you get this, theres a serious problem.&lt;br /&gt;
-				17	Too many Demo Users (Same as above applys)&lt;br /&gt;
-				18	No Demo Players Allowed (again same as the above two)&lt;br /&gt;
-				255	Mod Access Required (Added by MGB)&lt;br /&gt;
-		2	4	Server version&lt;br /&gt;
-		6	4	?&lt;br /&gt;
-		10	4	EXE checksum&lt;br /&gt;
-		14	4	? unused&lt;br /&gt;
-		18	1	? boolean&lt;br /&gt;
-		19	1	Boolean: Request registration form&lt;br /&gt;
-		20	4	? memory checksum&lt;br /&gt;
-		24	4	News checksum (0 = no news file)&lt;br /&gt;
-		28	4	? time/date&lt;br /&gt;
-		32	4	? time/date&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x09	Game	0x402C22	Player score changed&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0A	Game	0x4033AB	Password packet response&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0B	Game	0x403386	Soccer goal&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0C	Game	0x402BEF	Player voice&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0D	Game	0x402C7C	Set player frequency&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0E	Game	0x402BC6	Create turret link&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type byte&lt;br /&gt;
-		1	2	Turreter ident (gunner)&lt;br /&gt;
-		3	2	Turretee ident (driver)(when -1, detaching)&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0F	Game	0x402A43	Arena settings&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x10	Game	0x4027CD	File transfer&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x11	Game	0x4033AB	No-op&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x12	Game	0x4031D4	Flag position&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x13	Game	0x403233	Flag claim&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x14	Game	0x4030D5	Flag victory&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x15	Game	0x40325C	Destroy turret link&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type byte&lt;br /&gt;
-		1	2	Player ident&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x16	Game	0x403280	Drop flag&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x17	Game	0x4033AB	No-op&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x18	Game	0x4030A6	Synchronization&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x19	Game	0x4028FB	Request file&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1A	Game	0x4032A4	Reset score(s)&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1B	Game	0x4032C8	Personal ship reset&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1C	Game	0x4032E4	Put player in spectator mode / change extra info flag&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1D	Game	0x402CC1	Player team and ship changed&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type byte&lt;br /&gt;
-		1	1	Ship type&lt;br /&gt;
-		2	2	Player ident&lt;br /&gt;
-		4	2	Team&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1E	Game	0x4033AB	Banner flag&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1F	Game	0x403209	Player banner changed&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x20	Game	0x402ABF	Collected prize&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x21	Game	0x403302	Brick dropped&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
repeated until the end of the message&lt;br /&gt;
-		1	2	X1 tiles&lt;br /&gt;
-		3	2	Y1 tiles&lt;br /&gt;
-		5	2	X2 tiles&lt;br /&gt;
-		7	2	Y2 tiles&lt;br /&gt;
-		9	2	Team&lt;br /&gt;
-		11	2	Brick ident (sent more than once)&lt;br /&gt;
-		13	4	Timestamp&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x22	Game	0x40316E	Turf flag update&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
repeated until the end of the message&lt;br /&gt;
-		1	2	Team for flag X	&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x23	Game	0x403192	Flag reward granted&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
repeated until the end of the message&lt;br /&gt;
-		1	2	Team&lt;br /&gt;
-		3	2	Points&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x24	Game	0x402AEA	Speed zone statistics&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x25	Game	0x402B1F	Toggle UFO ship&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x26	Game	0x4033AB	No-op&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x27	Game	0x4033AB	Keep-alive&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x28	Game	0x402EE3	Player position update&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x29	Game	0x4030FD	Map information&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2A	Game	0x402867	Compressed map file&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2B	Game	0x402787	Set personal KoTH timer&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2C	Game	0x402762	KoTH game reset&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2D	Game	0x4027AA	? Some other timer change ?&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2E	Game 	0x402741	Power-ball position update&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2F	Game	0x403364	Arena directory listing&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x30	Game	0x402707	Got zone banner advertisements&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x31	Game	0x4033A6	Login Finished&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x31	CTMGame			You are now past the login sequence&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x32	CTMGame			Change personal ship coordinates&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x33	CTMGame			Custom login failure message&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x34	CTMGame			Continuum version packet&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x35	CTMGame			Object toggling&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category: Protocol]]&lt;/div&gt;</summary>
		<author><name>ExplodyThingy</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=UDP_Game_Protocol&amp;diff=354</id>
		<title>UDP Game Protocol</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=UDP_Game_Protocol&amp;diff=354"/>
				<updated>2005-01-11T23:05:20Z</updated>
		
		<summary type="html">&lt;p&gt;ExplodyThingy: Making more protocol documents.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a document outlining the UDP Protocol utilized by [[Continuum]], [[Subspace]], and all of the [[Bots]] in use today.  This is not exhaustive but has been compiled from [[Logicbot++]], [MERVBot]], and various files from [http://catid.sscentral.com Catid Inside] and [http://snrrrub.sscentral.com Snrrrub's Dump].  The posted outline is taken from the FPL at [explody.ssihosting.com Explody's Loot].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Full Packet List (Consolidated Subspace and Continuum Packet List)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 //====================\\&lt;br /&gt;
||          C2S         ||&lt;br /&gt;
 \\====================//&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ID	CLASS	HANDLER		PKT DESC&lt;br /&gt;
-		OFFSET	LEN	CONTENTS&lt;br /&gt;
-				[Type	Meaning]&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0001	Core	Special		Encryption Request&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type Byte&lt;br /&gt;
-		2	4	Client Encryption Key&lt;br /&gt;
-		6	2	Client Version/Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0002	Core	0x444D5A	Connection Affirmation&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	4	Encryption Key&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0003	Core	0x444EA6	Reliable Message&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	4	ID&lt;br /&gt;
-		6	-	Packet, send this to the handler.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0004	Core	0x444DF9	Reliable ACK&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	4	ID&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0005	Core	0x4450E2	Sync Request&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	4	Timestamp&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0006	Core	0x444FF9	Sync Response&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	4	Ping time&lt;br /&gt;
-		6	4	Timestamp&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0007	Core	0x4453AC	Disconnection&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0008	Core	0x445281	File Transfer Body&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0009	Core	0x445281	File Transfer Tail&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x000A	Core	0x4452F8	Huge File Transfer&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x000B 	Core	0x44519B	Cancel Download (Clear buffer built by 0x000A types)&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x000C 	Core	0x44521B	Cancel Download Acknowledgment&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x000D	Core	0x444DDE	Unknown&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x000E	Core	0x4453B4	Clustered Packet&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	1	Len of packet #1 packet in cluster&lt;br /&gt;
-		3	Len	The packet, run it through the handler.&lt;br /&gt;
-		Len+1	1	Len of next packet in cluster&lt;br /&gt;
-		-	-	Repeat untill cluster concludes.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x01	Game	0x40B750	Arena Login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Ship type&lt;br /&gt;
-		2	2	Allow audio?&lt;br /&gt;
-		4	2	X resolution&lt;br /&gt;
-		6	2	Y resolution&lt;br /&gt;
-		8	2	Main arena number 0xFFFF for random pub, 0xFFFD for sub.&lt;br /&gt;
-		10	16	Arena name (optional, if offset 8 is 0xFFFD)&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x02	Game	0x40B3C1	Leave arena&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x03	Game	0x409BA9	Position&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Direction&lt;br /&gt;
-		2	4	Timestamp&lt;br /&gt;
-		6	2	X velocity&lt;br /&gt;
-		8	2	Y pixels&lt;br /&gt;
-		10	1	Checksum&lt;br /&gt;
-		11	1	Togglables&lt;br /&gt;
-		12	2	X pixels&lt;br /&gt;
-		14	2	Y velocity&lt;br /&gt;
-		16	2	Bounty&lt;br /&gt;
-		18	2	Energy&lt;br /&gt;
-		20	2	Weapon info&lt;br /&gt;
-		22	2	Energy			(Optional)&lt;br /&gt;
-		24	2	S2C latency		(Optional)&lt;br /&gt;
-		26	2	Timer			(Optional)&lt;br /&gt;
-		28	4	Item info		(Optional)&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x04	Game	0x40CAA1	Packet tampering&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x05	Game	0x40A15B	Death message&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x06	Chat	0x40B67C	Chat&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Chat type &lt;br /&gt;
-				0x00	Arena&lt;br /&gt;
-				0x01	Public macro&lt;br /&gt;
-				0x02	Public message&lt;br /&gt;
-				0x03	Team message&lt;br /&gt;
-				0x04	Freq&lt;br /&gt;
-				0x05	Private message&lt;br /&gt;
-				0x06	Moderator warning&lt;br /&gt;
-				0x07	Remote private message&lt;br /&gt;
-				0x09	Channel message&lt;br /&gt;
-		2	1	Sound code&lt;br /&gt;
-		3	2	Target player's player ID&lt;br /&gt;
-		5	-	Text&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x07	Game	0x40AC3B	Take green&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x08	Game	0x40B26E	Spectate request&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	2	Player ID&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x09	Game	0x40C0E7	Password/Login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Boolean: New user (1 = New, 0 = Not New)&lt;br /&gt;
-		2	32	Name&lt;br /&gt;
-		34	32	Password&lt;br /&gt;
-		66	4	Machine ident (drive serial number - can be random for bots)&lt;br /&gt;
-		70	1	ConnectType (0x00 is a good idea)&lt;br /&gt;
-		71	2	Timezone bias&lt;br /&gt;
-		73	2	Unkown&lt;br /&gt;
-		75	2	Client version (0x24 = Ctm, 0x86 = SS)&lt;br /&gt;
-		77	4	Unkown, memory checksum, Set to = 444&lt;br /&gt;
-		81	4	Unkown, memory checksum, Set to = 555&lt;br /&gt;
-		85	4	Permission ident&lt;br /&gt;
-		89	12	Unkown&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0A	Game	0x40CAA1	Packet tampering&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0B	Game	0x409EA9	SSUpdate.EXE request&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0C	Game	0x409A6F	Map Request&lt;br /&gt;
&lt;br /&gt;
-		0	1	 Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0D	Game	0x409A9F	news.txt request&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0E	Game	0x40B4D7	Voice message&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0F	Game	0x40AEF5	Frequency change&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x10	Game	0x40BF47	Attach request&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x11	Game	0x40CAA1	Packet tampering&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x12	Game	0x40CAA1	Packet tampering&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x13	Game	0x40ADDC	Flag request&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x14	Game	0x40B183	Unknown&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x15	Game	0x40B1EB	Drop flags&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x16	Game	0x40B8C7	File transfer&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x17	Game	0x40B645	Registration information response&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x18	Game	0x40AF19	Set ship type&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x19	Game	0x40B41E	Set personal banner&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1A	Game	0x4097BA	Security checksum&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type Byte 0x1A&lt;br /&gt;
-		1	4	Weapon Count&lt;br /&gt;
-		5	4	Settings Checksum *2&lt;br /&gt;
-		9	4	Subspace.EXE Checksum&lt;br /&gt;
-		13	4	Map.LVL Checksum&lt;br /&gt;
-		17	4	S2CSlowTotal&lt;br /&gt;
-		21	4	S2CFastTotal&lt;br /&gt;
-		25	2	S2CSlowCurrent&lt;br /&gt;
-		27	2	S2CFastCurrent&lt;br /&gt;
-		29	2	S2CRelOut (?Unsure?)&lt;br /&gt;
-		31	2	Ping&lt;br /&gt;
-		33	2	Ping Average&lt;br /&gt;
-		35	2	Ping Low&lt;br /&gt;
-		37	2	Ping High&lt;br /&gt;
-		39	1	Slow Frame Detected (Boolean)&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1B	Game	0x4096C9	Security violation&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1C	Game	0x409626	Drop brick&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1D	Game	0x40948B	?setsettings&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1E	Game			KotH Timer drop&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1F	Game	0x408EBD	Fire a ball&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x20	Game	0x409322	Ball request&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x21	Game	0x408F95	Soccer goal scored&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x22	Game	0x4096E2	? Task switch ?&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x23	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x24	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x25	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x26	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x27	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x28	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x29	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2A	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2B	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 //====================\\&lt;br /&gt;
||          S2C         ||&lt;br /&gt;
 \\====================//&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ID	CLASS	Hanlder		DESC&lt;br /&gt;
-		OFFSET	LEN	CONTENTS&lt;br /&gt;
-				[Type	Meaning]&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0001	Core	Special		Encryption Request&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0002	Core	0x444D5A	Connection Affirmation&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	4	Encryption Key&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0003	Core	0x444EA6	Reliable Message&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	4	ID&lt;br /&gt;
-		6	ALL	Packet, send this to the handler.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0004	Core	0x444DF9	ACK&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	4	ID&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0005	Core	0x4450E2	Sync Request&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	4	Timestamp&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0006	Core	0x444FF9	Sync Response&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	4	Ping time&lt;br /&gt;
-		6	4	Timestamp&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0007	Core	0x4453AC	Disconnection&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0008	Core	0x445281	File Transfer Body&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0009	Core	0x445281	File Transfer Tail&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x000A	Core	0x4452F8	Huge File Transfer&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x000B 	Core	0x44519B	Cancel Download (Clear buffer built by 0x000A types)&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x000C 	Core	0x44521B	Cancel Download Acknowledgment&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x000D	Core	0x444DDE	Unknown&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x000E	Core	0x4453B4	Clustered Packet&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	1	Len of packet #1 packet in cluster&lt;br /&gt;
-		3	Len	The packet, run it through the handler.&lt;br /&gt;
-		Len+1	1	Len of next packet in cluster&lt;br /&gt;
-		-	-	Repeat untill cluster concludes.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x01	Game	0x402A7E	UID notification&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	4	ID&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x02	Game	0x402A24	In game /* We are in the arena */&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x03	Game	0x402B43	Player Entering&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Ship type&lt;br /&gt;
-		2	1	Accepts audio messages&lt;br /&gt;
-		3	20	Player name (confirmed ASCIIZ)&lt;br /&gt;
-		23	20	Squad name (confirmed ASCIIZ)&lt;br /&gt;
-		43	4	Flag points&lt;br /&gt;
-		47	4	Kill points&lt;br /&gt;
-		51	2	Player ident&lt;br /&gt;
-		53	2	Team&lt;br /&gt;
-		55	2	Wins&lt;br /&gt;
-		57	2	Losses&lt;br /&gt;
-		59	2	Turretee ident&lt;br /&gt;
-		61	2	Flags carried&lt;br /&gt;
-		63	1	Boolean: Has KoTH&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x04	Game	0x402C58	Player leaving&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Player ID&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x05	Game	0x402D34	Player fired a weapon&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x06	Game	0x402CFC	Player died&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Death green&lt;br /&gt;
-		2	2	Killer ident&lt;br /&gt;
-		4	2	Killed ident&lt;br /&gt;
-		6	2	Bounty&lt;br /&gt;
-		8	2	? Flags&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x07	Chat	0x40303D	Chat&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Message Type&lt;br /&gt;
-				0x00	Arena&lt;br /&gt;
-				0x01	Public macro&lt;br /&gt;
-				0x02	Public message&lt;br /&gt;
-				0x03	Team message&lt;br /&gt;
-				0x04	Freq&lt;br /&gt;
-				0x05	Private message&lt;br /&gt;
-				0x06	Moderator warning&lt;br /&gt;
-				0x07	Remote private message&lt;br /&gt;
-				0x08	Red server errors, without a name tag (S2C only)&lt;br /&gt;
-				0x09	Channel message&lt;br /&gt;
-		2	1	Sound Code&lt;br /&gt;
-		3	2	PlayerID&lt;br /&gt;
-		5	-	Message&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0A	Game	0x40306F	Password response&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type byte&lt;br /&gt;
-		1	1	Accept response meaning&lt;br /&gt;
-				0	Login OK.&lt;br /&gt;
-				1	Unknown user.&lt;br /&gt;
-				2	Bad password.&lt;br /&gt;
-				3	Full arena.&lt;br /&gt;
-				4	Locked out.&lt;br /&gt;
-				5	Perission only.&lt;br /&gt;
-				6	Spectate only.&lt;br /&gt;
-				7	Too many points.&lt;br /&gt;
-				8	Connection too slow.&lt;br /&gt;
-				9	Perission only arena.&lt;br /&gt;
-				10	Server full.&lt;br /&gt;
-				11	Invalid name.&lt;br /&gt;
-				12	Offensive name.&lt;br /&gt;
-				13	No biller (not saving scores).&lt;br /&gt;
-				14	Server busy&lt;br /&gt;
-				15	Restricted zone (insufficient usage)&lt;br /&gt;
-				16	Demo Version &amp;lt;- If you get this, theres a serious problem.&lt;br /&gt;
-				17	Too many Demo Users (Same as above applys)&lt;br /&gt;
-				18	No Demo Players Allowed (again same as the above two)&lt;br /&gt;
-				255	Mod Access Required (Added by MGB)&lt;br /&gt;
-		2	4	Server version&lt;br /&gt;
-		6	4	?&lt;br /&gt;
-		10	4	EXE checksum&lt;br /&gt;
-		14	4	? unused&lt;br /&gt;
-		18	1	? boolean&lt;br /&gt;
-		19	1	Boolean: Request registration form&lt;br /&gt;
-		20	4	? memory checksum&lt;br /&gt;
-		24	4	News checksum (0 = no news file)&lt;br /&gt;
-		28	4	? time/date&lt;br /&gt;
-		32	4	? time/date&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x09	Game	0x402C22	Player score changed&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0A	Game	0x4033AB	Password packet response&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0B	Game	0x403386	Soccer goal&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0C	Game	0x402BEF	Player voice&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0D	Game	0x402C7C	Set player frequency&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0E	Game	0x402BC6	Create turret link&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type byte&lt;br /&gt;
-		1	2	Turreter ident (gunner)&lt;br /&gt;
-		3	2	Turretee ident (driver)(when -1, detaching)&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0F	Game	0x402A43	Arena settings&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x10	Game	0x4027CD	File transfer&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x11	Game	0x4033AB	No-op&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x12	Game	0x4031D4	Flag position&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x13	Game	0x403233	Flag claim&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x14	Game	0x4030D5	Flag victory&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x15	Game	0x40325C	Destroy turret link&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type byte&lt;br /&gt;
-		1	2	Player ident&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x16	Game	0x403280	Drop flag&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x17	Game	0x4033AB	No-op&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x18	Game	0x4030A6	Synchronization&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x19	Game	0x4028FB	Request file&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1A	Game	0x4032A4	Reset score(s)&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1B	Game	0x4032C8	Personal ship reset&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1C	Game	0x4032E4	Put player in spectator mode / change extra info flag&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1D	Game	0x402CC1	Player team and ship changed&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type byte&lt;br /&gt;
-		1	1	Ship type&lt;br /&gt;
-		2	2	Player ident&lt;br /&gt;
-		4	2	Team&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1E	Game	0x4033AB	Banner flag&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1F	Game	0x403209	Player banner changed&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x20	Game	0x402ABF	Collected prize&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x21	Game	0x403302	Brick dropped&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
repeated until the end of the message&lt;br /&gt;
-		1	2	X1 tiles&lt;br /&gt;
-		3	2	Y1 tiles&lt;br /&gt;
-		5	2	X2 tiles&lt;br /&gt;
-		7	2	Y2 tiles&lt;br /&gt;
-		9	2	Team&lt;br /&gt;
-		11	2	Brick ident (sent more than once)&lt;br /&gt;
-		13	4	Timestamp&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x22	Game	0x40316E	Turf flag update&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
repeated until the end of the message&lt;br /&gt;
-		1	2	Team for flag X	&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x23	Game	0x403192	Flag reward granted&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
repeated until the end of the message&lt;br /&gt;
-		1	2	Team&lt;br /&gt;
-		3	2	Points&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x24	Game	0x402AEA	Speed zone statistics&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x25	Game	0x402B1F	Toggle UFO ship&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x26	Game	0x4033AB	No-op&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x27	Game	0x4033AB	Keep-alive&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x28	Game	0x402EE3	Player position update&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x29	Game	0x4030FD	Map information&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2A	Game	0x402867	Compressed map file&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2B	Game	0x402787	Set personal KoTH timer&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2C	Game	0x402762	KoTH game reset&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2D	Game	0x4027AA	? Some other timer change ?&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2E	Game 	0x402741	Power-ball position update&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2F	Game	0x403364	Arena directory listing&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x30	Game	0x402707	Got zone banner advertisements&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x31	Game	0x4033A6	Login Finished&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x31	CTMGame			You are now past the login sequence&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x32	CTMGame			Change personal ship coordinates&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x33	CTMGame			Custom login failure message&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x34	CTMGame			Continuum version packet&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x35	CTMGame			Object toggling&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ExplodyThingy</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=TCP_Billing_FAQ&amp;diff=371</id>
		<title>TCP Billing FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=TCP_Billing_FAQ&amp;diff=371"/>
				<updated>2005-01-11T22:44:47Z</updated>
		
		<summary type="html">&lt;p&gt;ExplodyThingy: Creating new faq section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Why is there no ability for the billing server to shutdown/restart a server? ==&lt;br /&gt;
The ability of the billing servers to shutdown a zone server is a relic from the old system. The biller is no longer an administrative and control server, but simply a validation system used to control passwords for player names and bans.&lt;br /&gt;
&lt;br /&gt;
[[Category: FAQ]]&lt;br /&gt;
[[Category: Protocol]]&lt;/div&gt;</summary>
		<author><name>ExplodyThingy</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=VIE&amp;diff=785</id>
		<title>VIE</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=VIE&amp;diff=785"/>
				<updated>2005-01-11T22:19:07Z</updated>
		
		<summary type="html">&lt;p&gt;ExplodyThingy: Made some things into links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VIE, short for Virgin Interactive Entertainment, was the company in which published Subspace. Below is a brief history of Subspace, stolen from [http://beginners.subspace.net/history.php Subspace.net's History] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''She's gone from suck to blow!'''&lt;br /&gt;
&lt;br /&gt;
[[Subspace]] began as a massively multiplayer (before that term existed) combat game dubbed '[[Sniper]]' in 1995 (later reincarnated as [http://infantry.station.sony.com/en/main.jsp Infantry]) but was quickly renamed and re-themed; it was made by Virgin Interactive Entertainment (VIE) and was one of the earliest action multiplayer online games, and possibly the first semi-successful one. The game was evolutionary for two reasonsâ€” the ingenious server code allowed 28.8 modem connections (most common at the time of release) to seem like instantaneous reactions and it had deceptively simple gameplay combined with a depth and subtlety rivaling profesional sports and chess.&lt;br /&gt;
&lt;br /&gt;
For two years the game was in open beta and several [[zone]]s were hosted by the VIE servers. The problems started when the game went retail. The servers were still free, but you had to buy the game CD to play on them. The game wasn't advertised well (very small marketing budget) and in spite of a severely addicted, albeit small, player community VIE pulled out in 1997 and a year later turned their servers off with little more than a shrug.&lt;br /&gt;
&lt;br /&gt;
''Never'' take away a junkies crackpipe.&lt;br /&gt;
&lt;br /&gt;
'''How many Assholes do we have on this ship anyhow?'''&lt;br /&gt;
&lt;br /&gt;
Shortly thereafter the [[Subspace]] CD was cracked and the server software (included with the CD due to the foresight of one of the main programmers) so user-made and hosted [[zone]]s were springing up all the time, but without VIE there was no central control or client code updates and cheating was rampant. In 1998, a West European company based in [http://en.wikipedia.org/wiki/Finland Finland] had purchased distribution rights just before VIE pulled the plug and their servers were initially used as a crutch while the American community regrouped. Slowly the community came together as strong servers were set up on the east and west coast of the US. The cheating was still choking the game to death, but a loyal legion of volunteers kept the torches lit while a handful of programmers began a new project in secret.&lt;br /&gt;
&lt;br /&gt;
'''You have the ring. And I see your schwartz is as big as mine.'''&lt;br /&gt;
&lt;br /&gt;
In 2001 these programmers unveiled a brand new client for [[Subspace]] that had been reverse-engineered from the ground up to replace [[Subspace]]. This new client was programmed (without any access to the original [[Subspace]] code) by [[Mr Ekted]] and [[PriitK]] (aka Priit Kasesalu, one of the creators of [http://kazaa.com Kazaa]). It was called [[Continuum]] and allowed the community to eliminate cheating and continue the development of the game.&lt;br /&gt;
&lt;br /&gt;
Although now roughly nine years old, [[Subspace]] is as popular and addicting as it's ever been. The old VIE [[zone]]s are still there, now known as SSS zones (Standard Subspace Settings) or more commonly [[SVS]] (Standard VIE Settings), but there's now all kinds of different [[zone]]s and settings to play. The recent updates to [[Continuum]] as well as extensive cyberbot scripting throughout individual zones has allowed the entire community to constantly develop and evolve the gameplay and graphics.&lt;br /&gt;
&lt;br /&gt;
For a little taste of nostalgia for fans and a glimpse into history for new players feel free to browse an archive of the [http://beginners.subspace.net/history/vie/ Official VIE website] from 1997.&lt;br /&gt;
&lt;br /&gt;
''Header Quotes ripped off from [http://www.imdb.com/title/tt0094012/ Spaceballs] the movie.''&lt;br /&gt;
&lt;br /&gt;
[[Category: Definitions]]&lt;/div&gt;</summary>
		<author><name>ExplodyThingy</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=User:ExplodyThingy&amp;diff=2359</id>
		<title>User:ExplodyThingy</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=User:ExplodyThingy&amp;diff=2359"/>
				<updated>2005-01-11T22:03:10Z</updated>
		
		<summary type="html">&lt;p&gt;ExplodyThingy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Explody Thingy is a usual troll of the [http://forums.minegoboom.com Server Help Forums] and of [http://ssforum.net SSForum].  He is often seen in the zone [[SSCU]] [[17th Parallel]] where he is an unofficial [[Sysop]], that is, hes not upper [[staff]], just a lackey, and one of the [[zone]]'s [[MERVBot]] programmers.  He also hosts thier [[MERVBot]] and [[TWCore]] spawns for subarenas.&lt;br /&gt;
&lt;br /&gt;
He also is the administrator of the [[SSI]] [[biller]], and will be co-maintaining the [[biller]] server with 2Dragons.  [[SSI]] will soon be boasting a [http://mysql.com MySQL] database with web integration on the inter-platform [http://java.sun.com Java] programming language.&lt;br /&gt;
&lt;br /&gt;
Additionally, he maintains a [http://explody.ssihosting.com website] where various work is published, often unfinished, but useful for many.  Aside from the defunct, a large listing of [[MERVBot]] plugins are available along with a few documents.&lt;/div&gt;</summary>
		<author><name>ExplodyThingy</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=User:ExplodyThingy&amp;diff=347</id>
		<title>User:ExplodyThingy</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=User:ExplodyThingy&amp;diff=347"/>
				<updated>2005-01-11T21:46:40Z</updated>
		
		<summary type="html">&lt;p&gt;ExplodyThingy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Explody Thingy is a usual troll of the [http://forums.minegoboom.com Server Help Forums] and of [http://ssforum.net SSForum].  He is often seen in the zone [[SSCU]] [[17th Parallel]] where he is an unofficial [[Sysop]], that is, hes not upper staff, just a lackey, and one of the [[zone]]'s bot programmers.  He also hosts thier [[MERVBot]] and [[TWCore]] spawns for subarenas.&lt;br /&gt;
&lt;br /&gt;
He also is the administrator of [[SSI]] billing, and will be co-maintaining the [[biller]] server with 2Dragons.  [[SSI]] will soon be boasting a [http://mysql.com MySQL] database with web integration on the inter-platform [http://java.sun.com Java] programming language.&lt;br /&gt;
&lt;br /&gt;
Additionally, he maintains a [http://explody.ssihosting.com website] where various work is published, often unfinished, but useful for many.  Aside from the defunct, a large listing of plugins are available along with a few documents.&lt;/div&gt;</summary>
		<author><name>ExplodyThingy</name></author>	</entry>

	</feed>