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		<title>ASSS Wiki - User contributions [en]</title>
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		<updated>2026-04-15T03:39:25Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:Physics&amp;diff=6001</id>
		<title>Talk:Physics</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:Physics&amp;diff=6001"/>
				<updated>2009-02-12T15:08:29Z</updated>
		
		<summary type="html">&lt;p&gt;Dugwyler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Packetloss ==&lt;br /&gt;
--[[User:50% Packetloss|50% Packetloss]] 06:53, Apr 1, 2005 (EST)&lt;br /&gt;
'''S2C = (sent - recv) * 1000 / sent;'''&lt;br /&gt;
&lt;br /&gt;
Not sure if this is exactly physics or not&lt;br /&gt;
&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]]: Go ahead and add it. Throwing all Subspace formulas to here is a good idea, for now at least until it gets too many. Then we can split it off into real physics vs SS forumlas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Dugwyler|dugwyler]] 07:08, February 12, 2009 (PST)&lt;br /&gt;
Anyone know much about how afterburners are calculated as relates to thrust &amp;amp; speed?  Would be a useful addition to this page.&lt;/div&gt;</summary>
		<author><name>Dugwyler</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=File:Colors.png&amp;diff=5876</id>
		<title>File:Colors.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=File:Colors.png&amp;diff=5876"/>
				<updated>2008-02-28T15:38:12Z</updated>
		
		<summary type="html">&lt;p&gt;Dugwyler: Explanation of radar flag color&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Continuum's Colors.bm2 color control file, one of Continuum's [[graphics files]]. Time goes horizontally from left to right, each pixel is 10 ms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Row 0: Background color&lt;br /&gt;
Row 1-3: Menu/radar border colors&lt;br /&gt;
Row 4-15: Reserved. I'll move stuff from gradient.bm2 here when I get chance&lt;br /&gt;
Row 16:  Radar background&lt;br /&gt;
Row 17:  Radar grid&lt;br /&gt;
Row 18:  Radar wall&lt;br /&gt;
Row 19:  Radar safezone&lt;br /&gt;
Row 20:  Radar door&lt;br /&gt;
Row 21:  Radar enemy goal&lt;br /&gt;
Row 22:  Radar friendly goal&lt;br /&gt;
Row 23:  Radar prize&lt;br /&gt;
Row 24:  Radar dropped/stationary flag held by team (other team holding always shows up black)&lt;br /&gt;
Row 25:  Radar portal&lt;br /&gt;
Row 26:  Radar powerball&lt;br /&gt;
Row 27:  Radar self with flag&lt;br /&gt;
Row 28:  Radar self&lt;br /&gt;
Row 29:  Radar teammate&lt;br /&gt;
Row 30:  Radar teammate with flag&lt;br /&gt;
Row 31:  Radar enemy with flag&lt;br /&gt;
Row 32:  Radar enemy king of the hill&lt;br /&gt;
Row 33:  Radar high bounty enemy&lt;br /&gt;
Row 34:  Radar low bounty enemy&lt;br /&gt;
Row 35:  Radar mine&lt;br /&gt;
Row 36:  Radar decoy&lt;br /&gt;
Row 37:  Radar bomb explosion&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dugwyler</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=File:Gradient.jpg&amp;diff=5875</id>
		<title>File:Gradient.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=File:Gradient.jpg&amp;diff=5875"/>
				<updated>2008-02-26T17:59:51Z</updated>
		
		<summary type="html">&lt;p&gt;Dugwyler: Goddamn typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Contained are various color gradients used for bullet trails and the energy bar.  The gradients are separated by rows.&lt;br /&gt;
&lt;br /&gt;
Two pixels in the first gradient row (0) have a special function.  Pixel 0,0 at the top left controls the color of the small line above the energy bar that represents your current maximum energy.  Pixel 0,5 (6th from the left) controls the color of the line that shows your potential maximum energy allowed through prizing.  If your current max and potential max are the same, the full line will have the color of the pixel at 0,0.  Note that these pixels still form part of the first gradient and should be modified accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Row 0: Energy bar gradient - 51% to 100% of max energy&lt;br /&gt;
Row 1: Energy bar gradient - 26% to  50% of max energy&lt;br /&gt;
Row 2: Energy bar gradient -  1% to  25% of max energy&lt;br /&gt;
Row 3: Level 1 bullet trail animation.  For all bullet trails, the leftmost pixel is nearest the bullet,&lt;br /&gt;
                                        and the rightmost is furthest away.&lt;br /&gt;
Row 4: Level 2 bullet trail animation.&lt;br /&gt;
Row 5: Level 3 bullet trail animation, and burst trail animation.&lt;br /&gt;
Row 6: Level 4 bullet trail animation.&lt;br /&gt;
Row 7: Unused&lt;br /&gt;
Row 7: Unused&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dugwyler</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=File:Gradient.jpg&amp;diff=5874</id>
		<title>File:Gradient.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=File:Gradient.jpg&amp;diff=5874"/>
				<updated>2008-02-26T17:59:26Z</updated>
		
		<summary type="html">&lt;p&gt;Dugwyler: Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Contained are various color gradients used for bullet trails and the energy bar.  The gradients are separated by rows.&lt;br /&gt;
&lt;br /&gt;
Two pixels in the first graduent row (0) have a special function.  Pixel 0,0 at the top left controls the color of the small line above the energy bar that represents your current maximum energy.  Pixel 0,5 (6th from the left) controls the color of the line that shows your potential maximum energy allowed through prizing.  If your current max and potential max are the same, the full line will have the color of the pixel at 0,0.  Note that these pixels still form part of the first gradient and should be modified accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Row 0: Energy bar gradient - 51% to 100% of max energy&lt;br /&gt;
Row 1: Energy bar gradient - 26% to  50% of max energy&lt;br /&gt;
Row 2: Energy bar gradient -  1% to  25% of max energy&lt;br /&gt;
Row 3: Level 1 bullet trail animation.  For all bullet trails, the leftmost pixel is nearest the bullet,&lt;br /&gt;
                                        and the rightmost is furthest away.&lt;br /&gt;
Row 4: Level 2 bullet trail animation.&lt;br /&gt;
Row 5: Level 3 bullet trail animation, and burst trail animation.&lt;br /&gt;
Row 6: Level 4 bullet trail animation.&lt;br /&gt;
Row 7: Unused&lt;br /&gt;
Row 7: Unused&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dugwyler</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=File:Gradient.jpg&amp;diff=5873</id>
		<title>File:Gradient.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=File:Gradient.jpg&amp;diff=5873"/>
				<updated>2008-02-26T17:59:00Z</updated>
		
		<summary type="html">&lt;p&gt;Dugwyler: Explanation of which line corresponds to which gradient, and which pixels have special functions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Contained are various color gradients used for bullet trails and the energy bar.  The gradients are separated by rows.&lt;br /&gt;
&lt;br /&gt;
Two pixels in the first graduent row (0) have a special function.  Pixel 0,0 at the top left controls the color of the small line above the energy bar that represents your current maximum energy.  Pixel 0,5 (6th from the left) controls the color of the line that shows your potential maximum energy allowed through prizing.  If your current max and potential max are the same, the full line will have the color of the pixel at 0,0.  Note that these pixels still form part of the first gradient and should be modified accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Row 0: Energy bar gradient - 51% to 100% of max energy&lt;br /&gt;
Row 1: Energy bar gradient - 26% to  50% of max energy&lt;br /&gt;
Row 2: Energy bar gradient -  1% to  25% of max energy&lt;br /&gt;
Row 3: Level 1 bullet trail animation.  For all bullet trails, the leftmost pixel is nearest the bullet, and the rightmost is furthest away.&lt;br /&gt;
Row 4: Level 2 bullet trail animation.&lt;br /&gt;
Row 5: Level 3 bullet trail animation, and burst trail animation.&lt;br /&gt;
Row 6: Level 4 bullet trail animation.&lt;br /&gt;
Row 7: Unused&lt;br /&gt;
Row 7: Unused&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dugwyler</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Graphics_files&amp;diff=5872</id>
		<title>Graphics files</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Graphics_files&amp;diff=5872"/>
				<updated>2008-02-26T17:43:24Z</updated>
		
		<summary type="html">&lt;p&gt;Dugwyler: Editing in an entry for gradient, and cleaning up a couple of entries about fonts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are all files in Continuum's \Graphics directory which control most of the graphics used by Continuum in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colors.png]] [[:Image:Colors.png|colors.bm2]] - Controls the colors of the interface, including background color and borders, as well as all color details of the radar.&lt;br /&gt;
&lt;br /&gt;
[[Image:gradient.jpg]] [[:Image:gradient.jpg|gradient.bm2]] - Controls color gradients for the energy bar and bullet trails.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bombs.png]] [[:Image:Bombs.png|bombs.bm2]] - Controls animation for bombs and thor's hammers.&lt;br /&gt;
&lt;br /&gt;
== Graphic file names and short description ==&lt;br /&gt;
&lt;br /&gt;
*bg01.bm2 - this is a random planet in the background&lt;br /&gt;
*bg02.bm2 - this is a random planet in the background&lt;br /&gt;
*bg03.bm2 - this is a random planet in the background&lt;br /&gt;
*bg04.bm2 - this is a random planet in the background&lt;br /&gt;
*bg05.bm2 - this is a random planet in the background&lt;br /&gt;
*bg06.bm2 - this is a random planet in the background&lt;br /&gt;
*bg07.bm2 - this is a random planet in the background&lt;br /&gt;
*bg08.bm2 - this is a random planet in the background&lt;br /&gt;
*bg09.bm2 - this is a random planet in the background&lt;br /&gt;
*bg10.bm2 - this is a random planet in the background&lt;br /&gt;
*bg11.bm2 - this is a random planet in the background&lt;br /&gt;
*bg12.bm2 - this is a random planet in the background&lt;br /&gt;
*bg13.bm2 - this is a random planet in the background&lt;br /&gt;
*bg14.bm2 - this is a random planet in the background&lt;br /&gt;
*bombflsh.bm2 - This is the flash that  comes out of the front of your ship when you fire a bomb&lt;br /&gt;
*[[:Image:Bombs.png|bombs.bm2]] - These are the bombs themselves, they animate from the left to the right&lt;br /&gt;
*bullets.bm2 - These are the bullets themselves, they go through the frames left to right&lt;br /&gt;
*[[:Image:Colors.png|colors.bm2]] - These are an assortment of lines and each color means a different color of a certain object in '''continuum'''.&lt;br /&gt;
*damage.bm2 - This is the graphic for when a ship has been hit and shows damage&lt;br /&gt;
*disp.bm2 - This is the background to the display in the upper right&lt;br /&gt;
*dropflag.bm2 - This is the animation that will show in the upper right when you have a flag and how much time is left until it drops&lt;br /&gt;
*empburst.bm2 -  This is the explosion that a EMP bomb will make&lt;br /&gt;
*engyfont.bm2 - This is the amount of energy your ship has, it will show on the upper right display&lt;br /&gt;
*exhaust.bm2 -  This is what your ship propels itself with, this graphic will appear behind your ship depending on which way you are flying&lt;br /&gt;
*explode0.bm2 - This is the image that will appear after your bullets hit something&lt;br /&gt;
*explode1.bm2 - This is the image that will appear when a ship has been destroyed&lt;br /&gt;
*explode2.bm2 - This is the image that will appear when a bomb or thor hits something&lt;br /&gt;
*[[:Image:Flag.png|flag.bm2]] - This is the animated graphic of both owned and unowned flags&lt;br /&gt;
*[[:Image:Goal.png|goal.bm2]] -  This is the graphic that appears as a goal&lt;br /&gt;
*[[:Image:gradient.jpg|gradient.bm2]] - This image controls the colors of bullet trails and the energy bar&lt;br /&gt;
*hlthbar.bm2 - This is the image that will appear over your health bar on the top of the screen&lt;br /&gt;
*hugefont.bm2 - This is the font displayed when Extra Large is selected on the Font Size menu ('''continuum 0.??+''')&lt;br /&gt;
*hugefontf.bm2 - This is the foreign font displayed when Extra Large is selected on the Font Size menu ('''continuum 0.??+''')&lt;br /&gt;
*icondoor.bm2 - This is the image that will appear to show how many of a certain item you have (bursts, etc)&lt;br /&gt;
*icons.bm2 - These are what will show up for your items (lvl 1 bullets, etc)&lt;br /&gt;
*junkjv.bm2 -  This is the image that will fly off of the Javelin after it has been killed&lt;br /&gt;
*junklv.bm2 -  This is the image that will fly off of the Leviathan after it has been killed&lt;br /&gt;
*junknw.bm2 -  This is the image that will fly off of the Lancaster after it has been killed&lt;br /&gt;
*junksh.bm2 -  This is the image that will fly off of the Shark after it has been killed&lt;br /&gt;
*junksp.bm2 - This is the image that will fly off of the Spider after it has been killed&lt;br /&gt;
*junkte.bm2 - This is the image that will fly off of the Terrier after it has been killed&lt;br /&gt;
*junkwb.bm2 - This is the image that will fly off of the Warbird after it has been killed&lt;br /&gt;
*junkwe.bm2 -  This is the image that will fly off of the Weasel after it has been killed&lt;br /&gt;
*king.bm2 - This is the image that will appear when you are still a player in the king of the hill game&lt;br /&gt;
*kingex.bm2 - This is the image that appears with the time left in the king of the hill&lt;br /&gt;
*largefont.bm2 - This is the font displayed when Large is selected on the Font Size menu ('''continuum 0.??+''')&lt;br /&gt;
*largefontf.bm2 - This is the foreign font displayed when Large is selected on the Font Size menu ('''continuum 0.??+''')&lt;br /&gt;
*led.bm2 - This is the font for the digits that appear in the top right display&lt;br /&gt;
*menutext.bm2 - This is the font that is used on the main menu only (never in-game)&lt;br /&gt;
*mines.bm2 - These are the mines that appear after a ship lays them&lt;br /&gt;
*over1.bm2 - This is the image that will show up for one of the two kinds of small rocks that spin&lt;br /&gt;
*over2.bm2 - This is the image that will show up for the big rocks that spin&lt;br /&gt;
*over3.bm2 - This is the image that will show up for the second small rock&lt;br /&gt;
*over4.bm2 - This will show for the 'space station' image that spins&lt;br /&gt;
*over5.bm2 - This image is the graphic for the wormhole spinning&lt;br /&gt;
*[[:Image:Powerb.png|powerb.bm2]] - This is the animation that will appear as the powerball which you can shoot into goals to score points&lt;br /&gt;
*prizes.bm2 - These are the green things that are dropped from a ship after it is killed&lt;br /&gt;
*radarh.bm2 - This is the horizontal line under the radar (not used in continuum '''0.??'''+)&lt;br /&gt;
*radarv.bm2 - This is the vertical line to the right of the radar (not used in continuum '''0.??'''+)&lt;br /&gt;
*[[:Image:Repel.png|repel.bm2]] - This is the image that will be shown when a player releases a repel&lt;br /&gt;
*rocket.bm2 - This is the image that will be shown when a player uses a rocket&lt;br /&gt;
*shield.bm2 - This is the image that will appear when you have a shield, and what percent your shields strength is at&lt;br /&gt;
*shrapnel.bm2 - This is the little piece of bombs that fly off your bomb explosion&lt;br /&gt;
*shrtfont.bm2 - This is the font displayed when Small is selected on the Font Size menu&lt;br /&gt;
*shrtfontf.bm2 - This is the foreign font displayed when Small is selected on the Font Size menu&lt;br /&gt;
*spark.bm2 - This image will appear when you are EMP'd (your energy is not refilling)&lt;br /&gt;
*ssshield.bm2 - This is the spinning subspace logo that appears next to a name of the player with the most points in the arena&lt;br /&gt;
*star01.bm2 - This is one of the random stars in the background&lt;br /&gt;
*star02.bm2 - This is one of the random stars in the background&lt;br /&gt;
*star03.bm2 - This is one of the random stars in the background&lt;br /&gt;
*star04.bm2 - This is one of the random stars in the background&lt;br /&gt;
*star05.bm2 - This is one of the random stars in the background&lt;br /&gt;
*star06.bm2 - This is one of the random stars in the background&lt;br /&gt;
*star07.bm2 - This is one of the random stars in the background&lt;br /&gt;
*super.bm2 - This stores frames for the animation that appears on the right when you have super&lt;br /&gt;
*tallfont.bm2 - This is the font displayed when Medium is selected on the Font Size menu&lt;br /&gt;
*tallfontf.bm2 - This is the foreign font displayed when Medium is selected on the Font Size menu&lt;br /&gt;
*trail.bm2 - These are the trails for the bombs fired by a ship&lt;br /&gt;
*turret.bm2 - This is what you look like when you are a turret&lt;br /&gt;
*turret2.bm2 - This is what everyone else looks like when they are a turret&lt;br /&gt;
*wall.bm2 - This is the image that will appear when a player lays a brick&lt;br /&gt;
*warp.bm2 - This is the animation that will appear when a player warps&lt;br /&gt;
*warppnt.bm2 - This is the image that will appear where your portal is after you lay one&lt;br /&gt;
*ships.bm2 - These are the ships, you can also have them in seperate files as ship1.bm2, ship2.bm2, etc&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Intricacies]]&lt;/div&gt;</summary>
		<author><name>Dugwyler</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=File:Gradient.jpg&amp;diff=5871</id>
		<title>File:Gradient.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=File:Gradient.jpg&amp;diff=5871"/>
				<updated>2008-02-26T17:35:46Z</updated>
		
		<summary type="html">&lt;p&gt;Dugwyler: Various color gradients are stored in gradient.bm2.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Various color gradients are stored in gradient.bm2.&lt;/div&gt;</summary>
		<author><name>Dugwyler</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Graphics_files&amp;diff=5870</id>
		<title>Graphics files</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Graphics_files&amp;diff=5870"/>
				<updated>2008-02-26T17:33:05Z</updated>
		
		<summary type="html">&lt;p&gt;Dugwyler: menutext.bm2 description correction, and start of improvement for gradient info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are all files in Continuum's \Graphics directory which control most of the graphics used by Continuum in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colors.png]] [[:Image:Colors.png|colors.bm2]] - Controls the colors mostly for radar along with gradient.bm2.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bombs.png]] [[:Image:Bombs.png|bombs.bm2]] - Controls animation for bombs and thor's hammers.&lt;br /&gt;
&lt;br /&gt;
== Graphic file names and short description ==&lt;br /&gt;
&lt;br /&gt;
*bg01.bm2 - this is a random planet in the background&lt;br /&gt;
*bg02.bm2 - this is a random planet in the background&lt;br /&gt;
*bg03.bm2 - this is a random planet in the background&lt;br /&gt;
*bg04.bm2 - this is a random planet in the background&lt;br /&gt;
*bg05.bm2 - this is a random planet in the background&lt;br /&gt;
*bg06.bm2 - this is a random planet in the background&lt;br /&gt;
*bg07.bm2 - this is a random planet in the background&lt;br /&gt;
*bg08.bm2 - this is a random planet in the background&lt;br /&gt;
*bg09.bm2 - this is a random planet in the background&lt;br /&gt;
*bg10.bm2 - this is a random planet in the background&lt;br /&gt;
*bg11.bm2 - this is a random planet in the background&lt;br /&gt;
*bg12.bm2 - this is a random planet in the background&lt;br /&gt;
*bg13.bm2 - this is a random planet in the background&lt;br /&gt;
*bg14.bm2 - this is a random planet in the background&lt;br /&gt;
*bombflsh.bm2 - This is the flash that  comes out of the front of your ship when you fire a bomb&lt;br /&gt;
*bombs.bm2 - These are the bombs themselves, they animate from the left to the right&lt;br /&gt;
*bullets.bm2 - These are the bullets themselves, they go through the frames left to right&lt;br /&gt;
*[[:Image:Colors.png|colors.bm2]] - These are an assortment of lines and each color means a different color of a certain object in '''continuum'''.&lt;br /&gt;
*damage.bm2 - This is the graphic for when a ship has been hit and shows damage&lt;br /&gt;
*disp.bm2 - This is the background to the display in the upper right&lt;br /&gt;
*dropflag.bm2 - This is the animation that will show in the upper right when you have a flag and how much time is left until it drops&lt;br /&gt;
*empburst.bm2 -  This is the explosion that a EMP bomb will make&lt;br /&gt;
*engyfont.bm2 - This is the amount of energy your ship has, it will show on the upper right display&lt;br /&gt;
*exhaust.bm2 -  This is what your ship propels itself with, this graphic will appear behind your ship depending on which way you are flying&lt;br /&gt;
*explode0.bm2 - This is the image that will appear after your bullets hit something&lt;br /&gt;
*explode1.bm2 - This is the image that will appear when a ship has been destroyed&lt;br /&gt;
*explode2.bm2 - This is the image that will appear when a bomb or thor hits something&lt;br /&gt;
*[[:Image:Flag.png|flag.bm2]] - This is the animated graphic of both owned and unowned flags&lt;br /&gt;
*[[:Image:Goal.png|goal.bm2]] -  This is the graphic that appears as a goal&lt;br /&gt;
*gradient.bm2 - This image controls the colors of bullet trails and the energy bar&lt;br /&gt;
*hlthbar.bm2 - This is the image that will appear over your health bar on the top of the screen&lt;br /&gt;
*hugefont.bm2 - This is for the huge font ('''continuum 0.??+''')&lt;br /&gt;
*hugefontf.bm2 -  These are the foreign letters of the huge font ('''continuum 0.??+''')&lt;br /&gt;
*icondoor.bm2 - This is the image that will appear to show how many of a certain item you have (bursts, etc)&lt;br /&gt;
*icons.bm2 - These are what will show up for your items (lvl 1 bullets, etc)&lt;br /&gt;
*junkjv.bm2 -  This is the image that will fly off of the Javelin after it has been killed&lt;br /&gt;
*junklv.bm2 -  This is the image that will fly off of the Leviathan after it has been killed&lt;br /&gt;
*junknw.bm2 -  This is the image that will fly off of the Lancaster after it has been killed&lt;br /&gt;
*junksh.bm2 -  This is the image that will fly off of the Shark after it has been killed&lt;br /&gt;
*junksp.bm2 - This is the image that will fly off of the Spider after it has been killed&lt;br /&gt;
*junkte.bm2 - This is the image that will fly off of the Terrier after it has been killed&lt;br /&gt;
*junkwb.bm2 - This is the image that will fly off of the Warbird after it has been killed&lt;br /&gt;
*junkwe.bm2 -  This is the image that will fly off of the Weasel after it has been killed&lt;br /&gt;
*king.bm2 - This is the image that will appear when you are still a player in the king of the hill game&lt;br /&gt;
*kingex.bm2 - This is the image that appears with the time left in the king of the hill&lt;br /&gt;
*largefont.bm2 - This is the large font ('''continuum 0.??+''')&lt;br /&gt;
*largefontf.bm2 - These are the foreign letters for the large font ('''continuum 0.??+''')&lt;br /&gt;
*led.bm2 - This is the font for the digits that appear in the top right display&lt;br /&gt;
*menutext.bm2 - This is the font that is used on the main menu only (never in-game)&lt;br /&gt;
*mines.bm2 - These are the mines that appear after a ship lays them&lt;br /&gt;
*over1.bm2 - This is the image that will show up for one of the two kinds of small rocks that spin&lt;br /&gt;
*over2.bm2 - This is the image that will show up for the big rocks that spin&lt;br /&gt;
*over3.bm2 - This is the image that will show up for the second small rock&lt;br /&gt;
*over4.bm2 - This will show for the 'space station' image that spins&lt;br /&gt;
*over5.bm2 - This image is the graphic for the wormhole spinning&lt;br /&gt;
*[[:Image:Powerb.png|powerb.bm2]] - This is the animation that will appear as the powerball which you can shoot into goals to score points&lt;br /&gt;
*prizes.bm2 - These are the green things that are dropped from a ship after it is killed&lt;br /&gt;
*radarh.bm2 - This is the horizontal line under the radar (not used in continuum '''0.??'''+)&lt;br /&gt;
*radarv.bm2 - This is the vertical line to the right of the radar (not used in continuum '''0.??'''+)&lt;br /&gt;
*[[:Image:Repel.png|repel.bm2]] - This is the image that will be shown when a player releases a repel&lt;br /&gt;
*rocket.bm2 - This is the image that will be shown when a player uses a rocket&lt;br /&gt;
*shield.bm2 - This is the image that will appear when you have a shield, and what percent your shields strength is at&lt;br /&gt;
*shrapnel.bm2 - This is the little piece of bombs that fly off your bomb explosion&lt;br /&gt;
*shrtfont.bm2 - These are the short fonts&lt;br /&gt;
*shrtfontf.bm2 - These are the foreign short fonts&lt;br /&gt;
*spark.bm2 - This image will appear when you are EMP'd (your energy is not refilling)&lt;br /&gt;
*ssshield.bm2 - This is the spinning subspace logo that appears next to a name of the player with the most points in the arena&lt;br /&gt;
*star01.bm2 - This is one of the random stars in the background&lt;br /&gt;
*star02.bm2 - This is one of the random stars in the background&lt;br /&gt;
*star03.bm2 - This is one of the random stars in the background&lt;br /&gt;
*star04.bm2 - This is one of the random stars in the background&lt;br /&gt;
*star05.bm2 - This is one of the random stars in the background&lt;br /&gt;
*star06.bm2 - This is one of the random stars in the background&lt;br /&gt;
*star07.bm2 - This is one of the random stars in the background&lt;br /&gt;
*super.bm2 - This is the image that will appear on the right when you have super&lt;br /&gt;
*tallfont.bm2 - This is the tall font&lt;br /&gt;
tallfontf.bm2 - This is the foreign tall font&lt;br /&gt;
*trail.bm2 - These are the trails for the bombs fired by a ship&lt;br /&gt;
*turret.bm2 - This is what you look like when you are a turret&lt;br /&gt;
*turret2.bm2 - This is what everyone else looks like when they are a turret&lt;br /&gt;
*wall.bm2 - This is the image that will appear when a player lays a brick&lt;br /&gt;
*warp.bm2 - This is the animation that will appear when a player warps&lt;br /&gt;
*warppnt.bm2 - This is the image that will appear where your portal is after you lay one&lt;br /&gt;
*ships.bm2 - These are the ships, you can also have them in seperate files as ship1.bm2, ship2.bm2, etc&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Intricacies]]&lt;/div&gt;</summary>
		<author><name>Dugwyler</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=UDP_Game_Protocol&amp;diff=5868</id>
		<title>UDP Game Protocol</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=UDP_Game_Protocol&amp;diff=5868"/>
				<updated>2008-02-22T17:36:58Z</updated>
		
		<summary type="html">&lt;p&gt;Dugwyler: Addition of link to a more complete packet list, which should be eventually incorporated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a document outlining the UDP protocol used by game clients ([[Continuum]], [[SubSpace]], and all of the [[Bots]] in use today).  This is not exhaustive but has been compiled from [[LogicBot|LogicBot++]], [[MERVBot]], and various other places.  All clients also use the [[core protocol]]. '''It is, as of right now, incomplete. This guide is not complete; some packets do not have their contents filled out.''' See the [[Game Protocol FAQ]] article for additional information.&lt;br /&gt;
&lt;br /&gt;
A slightly more complete list compiled by SOS, Admiral Kirk and D1st0rt may be found at [http://d1st0rt.sscentral.com/packets.html http://d1st0rt.sscentral.com/packets.html].  The contents of this list should eventually be incorporated into this page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Full Packet List (Consolidated Subspace and Continuum Packet List)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 //====================\\&lt;br /&gt;
||          C2S         ||&lt;br /&gt;
 \\====================//&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ID	CLASS	HANDLER		PKT DESC&lt;br /&gt;
-		OFFSET	LEN	CONTENTS&lt;br /&gt;
-				[Type	Meaning]&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x01	Game	0x40B750	Arena Login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Ship type&lt;br /&gt;
-		2	2	Allow audio?&lt;br /&gt;
-		4	2	X resolution&lt;br /&gt;
-		6	2	Y resolution&lt;br /&gt;
-		8	2	Main arena number 0xFFFF for random pub, 0xFFFD for sub.&lt;br /&gt;
-		10	16	Arena name (optional, if offset 8 is 0xFFFD)&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x02	Game	0x40B3C1	Leave arena&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x03	Game	0x409BA9	Position&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Direction&lt;br /&gt;
-		2	4	Timestamp&lt;br /&gt;
-		6	2	X velocity&lt;br /&gt;
-		8	2	Y pixels&lt;br /&gt;
-		10	1	Checksum&lt;br /&gt;
-		11	1	Togglables&lt;br /&gt;
-		12	2	X pixels&lt;br /&gt;
-		14	2	Y velocity&lt;br /&gt;
-		16	2	Bounty&lt;br /&gt;
-		18	2	Energy&lt;br /&gt;
-		20	2	Weapon info&lt;br /&gt;
-		22	2	Energy			(Optional)&lt;br /&gt;
-		24	2	S2C latency		(Optional)&lt;br /&gt;
-		26	2	Timer			(Optional)&lt;br /&gt;
-		28	4	Item info		(Optional)&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x04	Game	0x40CAA1	Packet tampering&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x05	Game	0x40A15B	Death message&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x06	Chat	0x40B67C	Chat&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Chat type &lt;br /&gt;
-				0x00	Arena&lt;br /&gt;
-				0x01	Public macro&lt;br /&gt;
-				0x02	Public message&lt;br /&gt;
-				0x03	Team message&lt;br /&gt;
-				0x04	Freq&lt;br /&gt;
-				0x05	Private message&lt;br /&gt;
-				0x06	Moderator warning&lt;br /&gt;
-				0x07	Remote private message&lt;br /&gt;
-				0x09	Channel message&lt;br /&gt;
-		2	1	Sound code&lt;br /&gt;
-		3	2	Target player's player ID&lt;br /&gt;
-		5	-	Text&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x07	Game	0x40AC3B	Take green&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x08	Game	0x40B26E	Spectate request&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	2	Player ID&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x09	Game	0x40C0E7	Password/Login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Boolean: New user (1 = New, 0 = Not New)&lt;br /&gt;
-		2	32	Name&lt;br /&gt;
-		34	32	Password&lt;br /&gt;
-		66	4	Machine ident (drive serial number - can be random for bots)&lt;br /&gt;
-		70	1	ConnectType (0x00 is a good idea)&lt;br /&gt;
-		71	2	Timezone bias&lt;br /&gt;
-		73	2	Unkown&lt;br /&gt;
-		75	2	Client version (0x24 = Ctm, 0x86 = SS)&lt;br /&gt;
-		77	4	Unkown, memory checksum, Set to = 444&lt;br /&gt;
-		81	4	Unkown, memory checksum, Set to = 555&lt;br /&gt;
-		85	4	Permission ident&lt;br /&gt;
-		89	12	Unkown&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0A	Game	0x40CAA1	Packet tampering&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0B	Game	0x409EA9	SSUpdate.EXE request&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0C	Game	0x409A6F	Map Request&lt;br /&gt;
&lt;br /&gt;
-		0	1	 Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0D	Game	0x409A9F	news.txt request&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0E	Game	0x40B4D7	Voice message&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0F	Game	0x40AEF5	Frequency change&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x10	Game	0x40BF47	Attach request&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x11	Game	0x40CAA1	Packet tampering&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x12	Game	0x40CAA1	Packet tampering&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x13	Game	0x40ADDC	Flag request&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x14	Game	0x40B183	Drop all attached pilots&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x15	Game	0x40B1EB	Drop flags&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x16	Game	0x40B8C7	File transfer&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x17	Game	0x40B645	Registration information response&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x18	Game	0x40AF19	Set ship type&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x19	Game	0x40B41E	Set personal banner&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1A	Game	0x4097BA	Security checksum&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type Byte 0x1A&lt;br /&gt;
-		1	4	Weapon Count&lt;br /&gt;
-		5	4	Settings Checksum *2&lt;br /&gt;
-		9	4	Subspace.EXE Checksum&lt;br /&gt;
-		13	4	Map.LVL Checksum&lt;br /&gt;
-		17	4	S2CSlowTotal&lt;br /&gt;
-		21	4	S2CFastTotal&lt;br /&gt;
-		25	2	S2CSlowCurrent&lt;br /&gt;
-		27	2	S2CFastCurrent&lt;br /&gt;
-		29	2	S2CRelOut (?Unsure?)&lt;br /&gt;
-		31	2	Ping&lt;br /&gt;
-		33	2	Ping Average&lt;br /&gt;
-		35	2	Ping Low&lt;br /&gt;
-		37	2	Ping High&lt;br /&gt;
-		39	1	Slow Frame Detected (Boolean)&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1B	Game	0x4096C9	Security violation&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1C	Game	0x409626	Drop brick&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1D	Game	0x40948B	?setsettings&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1E	Game			KotH Timer drop&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1F	Game	0x408EBD	Fire a ball&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x20	Game	0x409322	Ball request&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x21	Game	0x408F95	Soccer goal scored&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x22	Game	0x4096E2	? Task switch ?&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
				*Logged packets:&lt;br /&gt;
				22 59 B8 13 03 3A 9E 96 60 48 C9 1C 28 0E 00 00 00 00&lt;br /&gt;
				22 1D 51 DD 00 9A 58 3C 89 48 C9 1C 28 AB 00 00 00 00&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x23	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x24	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x25	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x26	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x27	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x28	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x29	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2A	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2B	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 //====================\\&lt;br /&gt;
||          S2C         ||&lt;br /&gt;
 \\====================//&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ID	CLASS	Handler		DESC&lt;br /&gt;
-		OFFSET	LEN	CONTENTS&lt;br /&gt;
-				[Type	Meaning]&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x01	Game	0x402A7E	UID notification&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	2	ID&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x02	Game	0x402A24	In game /* We are in the arena */&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x03	Game	0x402B43	Player Entering&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Ship type&lt;br /&gt;
-		2	1	Accepts audio messages&lt;br /&gt;
-		3	20	Player name (confirmed ASCIIZ)&lt;br /&gt;
-		23	20	Squad name (confirmed ASCIIZ)&lt;br /&gt;
-		43	4	Flag points&lt;br /&gt;
-		47	4	Kill points&lt;br /&gt;
-		51	2	Player ident&lt;br /&gt;
-		53	2	Team&lt;br /&gt;
-		55	2	Wins&lt;br /&gt;
-		57	2	Losses&lt;br /&gt;
-		59	2	Turretee ident&lt;br /&gt;
-		61	2	Flags carried&lt;br /&gt;
-		63	1	Boolean: Has KoTH&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x04	Game	0x402C58	Player leaving&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Player ID&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x05	Game	0x402D34	Player fired a weapon&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x06	Game	0x402CFC	Player died&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Death green&lt;br /&gt;
-		2	2	Killer ident&lt;br /&gt;
-		4	2	Killed ident&lt;br /&gt;
-		6	2	Bounty&lt;br /&gt;
-		8	2	? Flags&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x07	Chat	0x40303D	Chat&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Message Type&lt;br /&gt;
-				0x00	Arena&lt;br /&gt;
-				0x01	Public macro&lt;br /&gt;
-				0x02	Public message&lt;br /&gt;
-				0x03	Team message&lt;br /&gt;
-				0x04	Freq&lt;br /&gt;
-				0x05	Private message&lt;br /&gt;
-				0x06	Moderator warning&lt;br /&gt;
-				0x07	Remote private message&lt;br /&gt;
-				0x08	Red server errors, without a name tag (S2C only)&lt;br /&gt;
-				0x09	Channel message&lt;br /&gt;
-		2	1	Sound Code&lt;br /&gt;
-		3	2	PlayerID&lt;br /&gt;
-		5	-	Message&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0A	Game	0x40306F	Password response&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type byte&lt;br /&gt;
-		1	1	Accept response meaning&lt;br /&gt;
-				0	Login OK.&lt;br /&gt;
-				1	Unknown user.&lt;br /&gt;
-				2	Bad password.&lt;br /&gt;
-				3	Full arena.&lt;br /&gt;
-				4	Locked out.&lt;br /&gt;
-				5	Perission only.&lt;br /&gt;
-				6	Spectate only.&lt;br /&gt;
-				7	Too many points.&lt;br /&gt;
-				8	Connection too slow.&lt;br /&gt;
-				9	Perission only arena.&lt;br /&gt;
-				10	Server full.&lt;br /&gt;
-				11	Invalid name.&lt;br /&gt;
-				12	Offensive name.&lt;br /&gt;
-				13	No biller (not saving scores).&lt;br /&gt;
-				14	Server busy&lt;br /&gt;
-				15	Restricted zone (insufficient usage)&lt;br /&gt;
-				16	Demo Version &amp;lt;- If you get this, theres a serious problem.&lt;br /&gt;
-				17	Too many Demo Users (Same as above applys)&lt;br /&gt;
-				18	No Demo Players Allowed (again same as the above two)&lt;br /&gt;
-				255	Mod Access Required (An invalid value, used only in CEBot)&lt;br /&gt;
-		2	4	Server version&lt;br /&gt;
-		6	4	?&lt;br /&gt;
-		10	4	EXE checksum&lt;br /&gt;
-		14	4	? unused&lt;br /&gt;
-		18	1	? boolean&lt;br /&gt;
-		19	1	Boolean: Request registration form&lt;br /&gt;
-		20	4	? memory checksum&lt;br /&gt;
-		24	4	News checksum (0 = no news file)&lt;br /&gt;
-		28	4	? time/date&lt;br /&gt;
-		32	4	? time/date&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x09	Game	0x402C22	Player score changed&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0A	Game	0x4033AB	Password packet response&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0B	Game	0x403386	Soccer goal&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0C	Game	0x402BEF	Player voice&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0D	Game	0x402C7C	Set player frequency&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	2	Player ID&lt;br /&gt;
-		3	2	New Freq&lt;br /&gt;
-               5       1       Unknown (0xFF)&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0E	Game	0x402BC6	Create turret link&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type byte&lt;br /&gt;
-		1	2	Turreter ident (gunner)&lt;br /&gt;
-		3	2	Turretee ident (driver)(when -1, detaching)&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0F	Game	0x402A43	Arena settings&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x10	Game	0x4027CD	File transfer&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x11	Game	0x4033AB	No-op&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x12	Game	0x4031D4	Flag position&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x13	Game	0x403233	Flag claim&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x14	Game	0x4030D5	Flag victory&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x15	Game	0x40325C	Destroy turret link&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type byte&lt;br /&gt;
-		1	2	Player ident&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x16	Game	0x403280	Drop flag&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x17	Game	0x4033AB	No-op&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x18	Game	0x4030A6	Synchronization&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x19	Game	0x4028FB	Request file&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1A	Game	0x4032A4	Reset score(s)&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1B	Game	0x4032C8	Personal ship reset&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1C	Game	0x4032E4	Put player in spectator mode / change extra info flag&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1D	Game	0x402CC1	Player team and ship changed&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type byte&lt;br /&gt;
-		1	1	Ship type&lt;br /&gt;
-		2	2	Player ident&lt;br /&gt;
-		4	2	Team&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1E	Game	0x4033AB	Banner flag&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1F	Game	0x403209	Player banner changed&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x20	Game	0x402ABF	Collected prize&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x21	Game	0x403302	Brick dropped&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
repeated until the end of the message&lt;br /&gt;
-		1	2	X1 tiles&lt;br /&gt;
-		3	2	Y1 tiles&lt;br /&gt;
-		5	2	X2 tiles&lt;br /&gt;
-		7	2	Y2 tiles&lt;br /&gt;
-		9	2	Team&lt;br /&gt;
-		11	2	Brick ident (sent more than once)&lt;br /&gt;
-		13	4	Timestamp&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x22	Game	0x40316E	Turf flag update&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
repeated until the end of the message&lt;br /&gt;
-		1	2	Team for flag X	&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x23	Game	0x403192	Flag reward granted&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
repeated until the end of the message&lt;br /&gt;
-		1	2	Team&lt;br /&gt;
-		3	2	Points&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x24	Game	0x402AEA	Speed zone statistics&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x25	Game	0x402B1F	Toggle UFO ship&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x26	Game	0x4033AB	No-op&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x27	Game	0x4033AB	Keep-alive&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x28	Game	0x402EE3	Player position update&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x29	Game	0x4030FD	Map information&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2A	Game	0x402867	Compressed map file&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2B	Game	0x402787	Set personal KoTH timer&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2C	Game	0x402762	KoTH game reset&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2D	Game	0x4027AA	? Some other timer change ?&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2E	Game 	0x402741	Power-ball position update&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2F	Game	0x403364	Arena directory listing&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x30	Game	0x402707	Got zone banner advertisements&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x31	Game	0x4033A6	Login Finished&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x31	CTMGame			You are now past the login sequence&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x32	CTMGame			Change personal ship coordinates&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x33	CTMGame			Custom login failure message&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x34	CTMGame			Continuum version packet&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x35	CTMGame			Object toggling&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category: Protocol]]&lt;/div&gt;</summary>
		<author><name>Dugwyler</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=TWCore&amp;diff=5814</id>
		<title>TWCore</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=TWCore&amp;diff=5814"/>
				<updated>2007-10-17T19:54:50Z</updated>
		
		<summary type="html">&lt;p&gt;Dugwyler: Updated with most recent info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TWCore is an open source bot core written in Java, widely used in [[Trench Wars]] (TW) and [[Redstar]].&lt;br /&gt;
&lt;br /&gt;
Due to the wide and eclectic nature of programmer contributions, there has not been even a semi-official public release of TWCore for almost a year.  The last truly official release is considered so outdated as to be now almost archaic.  However, development still continues on a day-to-day basis.  The most recent &amp;quot;working&amp;quot; version, by far the most complete and stable, can be checked out using SVN (Subversion).  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plugins ==&lt;br /&gt;
TWCore comes with a variety of plugins:&lt;br /&gt;
&lt;br /&gt;
*AccessBot controls updating of staff access levels to the bot&amp;lt;br&amp;gt;&lt;br /&gt;
*AlertBot sends alerts to players when events are starting&amp;lt;br&amp;gt;&lt;br /&gt;
*BallBot can run hockey and other ball games&amp;lt;br&amp;gt;&lt;br /&gt;
*BannerBoy collects banners from players for storage (and possible display)&amp;lt;br&amp;gt;&lt;br /&gt;
*BouncerBot kicks people out of arenas when they enter if they aren't allowed&amp;lt;br&amp;gt;&lt;br /&gt;
*ChatBot provides chat capabilities between zone-specific chat channels of different zones&amp;lt;br&amp;gt;&lt;br /&gt;
*DistensionBot runs a Hyperspace-like RPG upgrade game&amp;lt;br&amp;gt;&lt;br /&gt;
*ElimBot runs elimination&amp;lt;br&amp;gt;&lt;br /&gt;
*EStatsBot provides stats for elimination matches&amp;lt;br&amp;gt;&lt;br /&gt;
*EventBot allows players to request events to be hosted&amp;lt;br&amp;gt;&lt;br /&gt;
*F1Bot handles specific kinds of racing&amp;lt;br&amp;gt;&lt;br /&gt;
*JavElim runs a variation of ship-specific elim&amp;lt;br&amp;gt;&lt;br /&gt;
*LogBot logs *getfile, *putfile and restricted arena entrances to prevent arena tampering on dev zones&amp;lt;br&amp;gt;&lt;br /&gt;
*MessageBot handles a robust messaging system that allows mass-messaging over channels&amp;lt;br&amp;gt;&lt;br /&gt;
*MultiBot runs 35+ special events and provides 20+ utilities that help with event hosting&amp;lt;br&amp;gt;&lt;br /&gt;
*PowerballBot provides an alternate implementation of powerball-based games&amp;lt;br&amp;gt;&lt;br /&gt;
*RacingBot is another bot for hosting racing games&amp;lt;br&amp;gt;&lt;br /&gt;
*RadioBot allows non-staff radio hosts to run some staff features&amp;lt;br&amp;gt;&lt;br /&gt;
*RoboHelp provides help for players using ?help, and a way to monitor staff calls&amp;lt;br&amp;gt;&lt;br /&gt;
*RoboReplacement is an intended replacement of RoboRef&amp;lt;br&amp;gt;&lt;br /&gt;
*StaffBot checks logs for uses of moderator *warn commands on players, and allows potential staff ranking&amp;lt;br&amp;gt;&lt;br /&gt;
*StrikeBallBot is one implementation of Strikeball&amp;lt;br&amp;gt;&lt;br /&gt;
*TWDOpStats monitors league operator stats&amp;lt;br&amp;gt;&lt;br /&gt;
*TWRCBot handles registration for racing leagues&amp;lt;br&amp;gt;&lt;br /&gt;
*ZHBot provides a safe bot for use by new staff&amp;lt;br&amp;gt;&lt;br /&gt;
*Zonerbot handles the frequency and formatting of *zone messages&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Checking out with Subversion (SVN) ==&lt;br /&gt;
&lt;br /&gt;
You can use Subversion to check out the most recent build of TWCore.  Subversion is a versioning system similar to CVS, and can be found online free of charge.  Subclipse is a popular SVN add-on for the Eclipse IDE that many TWCore developers use.  The user/password combination ''public/public'' will allow you access to most of TWCore.  The repository is located at http://www.twcore.org/svn/trunk/twcore.  [http://www.twcore.org/wiki/Download Click here] for information on setting up TWCore using SVN.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
*[http://www.twcore.org/files/nightly_export/twcore.tar.gz Nightly build (tar.gz)]&lt;br /&gt;
*[http://www.twcore.org/files/nightly_export/twcore.zip Nightly build (zip)]&lt;br /&gt;
*[http://www.twcore.org/files/releases/twcore-bin-r1320.zip Revision 1320 (released 20 Nov 2006)]&lt;br /&gt;
*[http://www.ssdownloads.com/download.php?fid=1053 Version 0.89 (archival only)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://www.twcore.org/ Official Website] &lt;br /&gt;
&lt;br /&gt;
[[Category: Bots]]&lt;/div&gt;</summary>
		<author><name>Dugwyler</name></author>	</entry>

	</feed>