<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://wiki.minegoboom.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ch405kn16h7</id>
		<title>ASSS Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.minegoboom.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ch405kn16h7"/>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php/Special:Contributions/Ch405kn16h7"/>
		<updated>2026-04-23T20:22:43Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.28.2</generator>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Ship_Settings&amp;diff=3883</id>
		<title>Ship Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Ship_Settings&amp;diff=3883"/>
				<updated>2006-03-10T03:52:01Z</updated>
		
		<summary type="html">&lt;p&gt;Ch405kn16h7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[Warbird] [Javelin] [Spider] [Leviathan] [Terrier] [Weasel] [Lancaster] [Shark]'''&amp;lt;br&amp;gt;&lt;br /&gt;
These settings determine the properties of each of the eight ships. These go in an arena's .[[cfg file]] for [[subgame]] and in [[arena.conf]] for [[ASSS]]. Ship names themselves can be changed with [[shipinfo.dat]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 20px; margin-bottom: 20px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== InitialRotation ===&lt;br /&gt;
''Datatype:'' 90&amp;amp;deg;/ second / 100 (That is, 400 for a full rotation in 1s).&lt;br /&gt;
&lt;br /&gt;
Initial rotation rate of the ship.&lt;br /&gt;
&lt;br /&gt;
=== InitialThrust ===&lt;br /&gt;
''Datatype:'' Unknown.&lt;br /&gt;
&lt;br /&gt;
Initial thrust of ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialSpeed ===&lt;br /&gt;
''Datatype:'' Pixels / second / 10.&lt;br /&gt;
&lt;br /&gt;
Initial speed of ship. Note that 0 will prevent the ship from moving without afterburners or a speed upgrade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialRecharge ===&lt;br /&gt;
''Datatype:'' Energy / second / 10.&lt;br /&gt;
&lt;br /&gt;
Initial recharge rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialEnergy ===&lt;br /&gt;
''Datatype:'' Energy.&lt;br /&gt;
&lt;br /&gt;
Initial amount of energy that the ship can have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaximumRotation ===&lt;br /&gt;
''Datatype:'' 90&amp;amp;deg;/(seconds / 100) (That is, 400 for a full rotation in 1s).&lt;br /&gt;
&lt;br /&gt;
Maximum (with upgrades) rotation rate of the ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaximumThrust ===&lt;br /&gt;
''Datatype:'' Unknown.&lt;br /&gt;
&lt;br /&gt;
Maximum (with upgrades) thrust of ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaximumSpeed === &lt;br /&gt;
''Datatype:'' Pixels / seconds / 10.&lt;br /&gt;
&lt;br /&gt;
Maximum (with upgrades) speed of ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaximumRecharge === &lt;br /&gt;
''Datatype:'' Energy / seconds / 10. (That is, 10 means 1 energy per second.)&lt;br /&gt;
&lt;br /&gt;
Maximum (with upgrades) recharge rate, or how quickly this ship recharges its energy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaximumEnergy === &lt;br /&gt;
''Datatype:'' Unknown.&lt;br /&gt;
&lt;br /&gt;
Maximum (with upgrades) amount of energy that the ship can have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== UpgradeRotation ===&lt;br /&gt;
''Datatype:'' 90&amp;amp;deg;/(seconds / 100) (That is, 400 for a full rotation in 1s).&lt;br /&gt;
&lt;br /&gt;
Amount added per Rotation Upgrade Prize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== UpgradeThrust ===&lt;br /&gt;
''Datatype:'' Unknown.&lt;br /&gt;
&lt;br /&gt;
Amount added per Thruster Upgrade Prize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== UpgradeSpeed ===&lt;br /&gt;
''Datatype:'' Pixels / seconds / 10.&lt;br /&gt;
&lt;br /&gt;
Amount added per Speed Upgrade Prize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== UpgradeRecharge === &lt;br /&gt;
''Datatype:''Energy / seconds / 10..&lt;br /&gt;
&lt;br /&gt;
Amount added per Recharge Upgrade Prize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== UpgradeEnergy === &lt;br /&gt;
''Datatype:'' Energy.&lt;br /&gt;
&lt;br /&gt;
Amount added per Energy Upgrade Prize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CloakStatus ===&lt;br /&gt;
''Datatype:'' Enumeration.&lt;br /&gt;
&lt;br /&gt;
Whether ships can to receive [[Cloak]].&lt;br /&gt;
* 0 = no&lt;br /&gt;
* 1 = yes&lt;br /&gt;
* 2 = yes &amp;amp; starts with prize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== StealthStatus === &lt;br /&gt;
''Datatype:'' Enumeration.&lt;br /&gt;
&lt;br /&gt;
Whether ships can to receive [[Stealth]].&lt;br /&gt;
* 0 = no&lt;br /&gt;
* 1 = yes&lt;br /&gt;
* 2 = yes &amp;amp; starts with prize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== XRadarStatus === &lt;br /&gt;
''Datatype:'' Enumeration.&lt;br /&gt;
&lt;br /&gt;
Whether ships can to receive [[X-Radar]].&lt;br /&gt;
* 0 = no&lt;br /&gt;
* 1 = yes&lt;br /&gt;
* 2 = yes &amp;amp; starts with prize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== AntiWarpStatus === &lt;br /&gt;
''Datatype:'' Enumeration.&lt;br /&gt;
&lt;br /&gt;
Whether ships can receive [[AntiWarp]].&lt;br /&gt;
* 0 = no&lt;br /&gt;
* 1 = yes&lt;br /&gt;
* 2 = yes &amp;amp; starts with prize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CloakEnergy ===&lt;br /&gt;
''Datatype:'' Energy / second / 10 (0 to 32000).&lt;br /&gt;
&lt;br /&gt;
Amount of energy required to have '''Cloak''' activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== StealthEnergy === &lt;br /&gt;
''Datatype:'' Energy / second / 10 (0 to 32000).&lt;br /&gt;
&lt;br /&gt;
Amount of energy required to have '''Stealth''' activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== XRadarEnergy === &lt;br /&gt;
''Datatype:'' Energy / second / 10 (0 to 32000).&lt;br /&gt;
&lt;br /&gt;
Amount of energy required to have '''X-Radar''' activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== AntiWarpEnergy === &lt;br /&gt;
''Datatype:'' Energy / second / 10 (0 to 32000).&lt;br /&gt;
&lt;br /&gt;
Amount of energy required to have '''Anti-Warp''' activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialRepel ===&lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
[[Repel]]s given to ships when they spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialBurst === &lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
[[Burst]]s given to ships when they spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialBrick === &lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
[[Brick]]s given to ships when they spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialRocket === &lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
[[Rocket]]s given to ships when they spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialThor === &lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
[[Thor's Hammer]]s given to ships when they spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialDecoy === &lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
[[Decoy]]s given to ships when they spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialPortal === &lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
[[Portal]]s given to ships when they spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialGuns ===&lt;br /&gt;
''Datatype:'' Weapon level (0 to 3).&lt;br /&gt;
&lt;br /&gt;
[[Bullet|Gun]] level given to ships at respawn. Note that a ship cannot start with L4 guns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialBombs === &lt;br /&gt;
''Datatype:'' Weapon level (0 to 3).&lt;br /&gt;
&lt;br /&gt;
[[Bomb]] level given to ships at respawn. Note that a ship cannot start with L4 bombs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== RepelMax ===&lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
Maximum '''Repels''' a ship can store. Any Repel prizes after this will be ignored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BurstMax === &lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
Maximum '''Bursts''' a ship can store. Any Repel prizes after this will be ignored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DecoyMax === &lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
Maximum '''Decoys''' a ship can store. Any Repel prizes after this will be ignored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== RocketMax === &lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
Maximum '''Rockets''' a ship can store. Any Repel prizes after this will be ignored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ThorMax === &lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
Maximum '''Thor's Hammers''' a ship can store. Any Repel prizes after this will be ignored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BrickMax === &lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
Maximum '''Bricks''' a ship can store. Any Repel prizes after this will be ignored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PortalMax === &lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
Maximum '''Portals''' a ship can store. Any Repel prizes after this will be ignored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaxGuns ===&lt;br /&gt;
''Datatype:'' Weapon level (0 to 3).&lt;br /&gt;
&lt;br /&gt;
Maximum '''gun''' level a ship can have. Note that a ship cannot have L4 guns without a flag upgrade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaxBombs === &lt;br /&gt;
''Datatype:'' Weapon level (0 to 3).&lt;br /&gt;
&lt;br /&gt;
Maximum '''bomb''' level a ship can have. Note that a ship cannot have L4 bombs without a flag upgrade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BulletFireEnergy ===&lt;br /&gt;
''Datatype:'' Energy.&lt;br /&gt;
&lt;br /&gt;
Base energy it takes a ship to fire a bullet. ''Formula:'' EnergyUsed = GunLevel * BulletFireEnergy. So this setting is for an L1 bullet, and is doubled for L2, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BulletSpeed ===&lt;br /&gt;
''Datatype:'' Pixels / second / 10.&lt;br /&gt;
&lt;br /&gt;
How fast bullets travel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BulletFireDelay ===&lt;br /&gt;
''Datatype:'' Seconds / 100.&lt;br /&gt;
&lt;br /&gt;
Delay before a ship can fire another weapon after it fires a bullet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MultiFireEnergy ===&lt;br /&gt;
''Datatype:'' Energy.&lt;br /&gt;
&lt;br /&gt;
Energy it takes a ship to fire a set of multifire bullets. ''Formula:'' EnergyUsed = GunLevel * MultiFireEnergy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MultiFireDelay ===&lt;br /&gt;
''Datatype:'' Seconds / 100.&lt;br /&gt;
&lt;br /&gt;
Delay before a ship can fire another weapon after it fires a set of multifire bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MultiFireAngle ===&lt;br /&gt;
''Datatype:'' Rotation Points / 1000. (''Note:'' One rotation point equals exactly 9&amp;amp;deg;.)&lt;br /&gt;
&lt;br /&gt;
Angle spread between multi-fire bullets and standard forward-firing bullets.&lt;br /&gt;
&lt;br /&gt;
=== DoubleBarrel ===&lt;br /&gt;
''Datatype:'' Boolean (1=yes, 0=no).&lt;br /&gt;
&lt;br /&gt;
Whether ships fire double-barrel bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BombFireEnergy ===&lt;br /&gt;
''Datatype:'' Energy.&lt;br /&gt;
&lt;br /&gt;
Amount of energy it takes a ship to fire a bomb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BombFireEnergyUpgrade ===&lt;br /&gt;
''Datatype:'' Energy.&lt;br /&gt;
&lt;br /&gt;
Extra energy it takes a ship to fire an upgraded bomb. ''Formula:'' EnergyUsed = BombFireEnergy + (BombLevel - 1) * BombFireEnergyUpgrade.&lt;br /&gt;
&lt;br /&gt;
=== BombThrust ===&lt;br /&gt;
''Datatype:'' Unknown.&lt;br /&gt;
&lt;br /&gt;
Amount of back-thrust (recoil) this ship receives when firing a bomb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BombBounceCount ===&lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
Times a bomb fired by this ship can bounce before it explodes on impact&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BombSpeed ===&lt;br /&gt;
''Datatype:'' Pixels / seconds / 10.&lt;br /&gt;
&lt;br /&gt;
How fast bombs fired by this ship travel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BombFireDelay ===&lt;br /&gt;
''Datatype:'' Seconds / 100.&lt;br /&gt;
&lt;br /&gt;
Delay before this ship can fire another weapon after it fires a bomb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== EmpBomb ===&lt;br /&gt;
''Datatype:'' Boolean (1=yes, 0=no).&lt;br /&gt;
&lt;br /&gt;
Whether this ship fires EMP bombs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SeeBombLevel ===&lt;br /&gt;
''Datatype:'' Weapon Level (0 to 4).&lt;br /&gt;
&lt;br /&gt;
Lowest level of bombs this ship can see on radar. ''Special Value:'' 0 = no bombs on radar. (Continuum .36+)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MaxMines ===&lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
Maximum number of mines this ship can place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SeeMines ===&lt;br /&gt;
''Datatype:'' Boolean (1=yes, 0=no).&lt;br /&gt;
&lt;br /&gt;
Whether ships see mines on radar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== LandmineFireEnergy ===&lt;br /&gt;
''Datatype:'' Energy.&lt;br /&gt;
&lt;br /&gt;
Energy it takes this ship to place an L1 mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== LandmineFireEnergyUpgrade ===&lt;br /&gt;
''Datatype:'' Energy.&lt;br /&gt;
&lt;br /&gt;
Extra energy it takes to place an upgraded landmine. ''Formula:'' EnergyUsed = LandmineFireEnergy + (BombLevel - 1) * LandmineFireEnergyUpgrade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== LandmineFireDelay ===&lt;br /&gt;
''Datatype:'' Seconds / 100.&lt;br /&gt;
&lt;br /&gt;
Delay before a ship can fire another weapon after it drops a landmine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ShrapnelMax ===&lt;br /&gt;
''Datatype:'' Count (0 to 31).&lt;br /&gt;
&lt;br /&gt;
Maximum shrapnel pieces released from this ship's bombs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ShrapnelRate === &lt;br /&gt;
''Datatype:'' Count (0 to 31).&lt;br /&gt;
&lt;br /&gt;
Additional shrapnel pieces gained by a 'Shrapnel Upgrade' prize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BurstSpeed ===&lt;br /&gt;
''Datatype:'' Pixels / seconds / 10.&lt;br /&gt;
&lt;br /&gt;
How fast the burst &amp;quot;shrapnel&amp;quot; move for this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BurstShrapnel ===&lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
Burst shrapnel released when this ship fires a [[Burst]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== TurretThrustPenalty ===&lt;br /&gt;
''Datatype:'' Unknown.&lt;br /&gt;
&lt;br /&gt;
This ship's thrust is decreased this much when a turret it riding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== TurretSpeedPenalty ===&lt;br /&gt;
''Datatype:'' Pixels / second / 10.&lt;br /&gt;
&lt;br /&gt;
This ship's speed is decreased this much when a turret it riding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== TurretLimit ===&lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
Number of turrets allowed on this ship.&lt;br /&gt;
If you don't want ships to attach, set TurretLimit to 0.&lt;br /&gt;
&lt;br /&gt;
=== RocketTime ===&lt;br /&gt;
''Datatype:'' Seconds / 100.&lt;br /&gt;
&lt;br /&gt;
How long a [[Rocket]] lasts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== InitialBounty ===&lt;br /&gt;
''Datatype:'' Count.&lt;br /&gt;
&lt;br /&gt;
Number of prizes given to this ship when it spawns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== AttachBounty ===&lt;br /&gt;
''Datatype:'' Points.&lt;br /&gt;
&lt;br /&gt;
Bounty required by ships to attach to another ship to form a turret.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== AfterburnerEnergy ===&lt;br /&gt;
''Datatype:'' Energy.&lt;br /&gt;
&lt;br /&gt;
Energy required to have 'Afterburners' activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DisableFastShooting ===&lt;br /&gt;
''Datatype:'' Boolean (1=yes, 0=no).&lt;br /&gt;
&lt;br /&gt;
Whether firing bullets, bombs, or thors is disabled after using afterburners. (Continuum .36+)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Radius ===&lt;br /&gt;
''Datatype:'' Pixels.&lt;br /&gt;
&lt;br /&gt;
The ship's radius from center to outside. ''Special Value:'' 0 = 14 pixels. (Continuum .37+)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DamageFactor ===&lt;br /&gt;
''Datatype:'' Factor (0 to 5000).&lt;br /&gt;
&lt;br /&gt;
How likely a the ship is to lose a prize when damaged. (1 is extremely likely, 5000 is almost never.) ''Special Value:'' 0 = never.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PrizeShareLimit ===&lt;br /&gt;
''Datatype:'' Points.&lt;br /&gt;
&lt;br /&gt;
Maximum bounty that this ship can receive by Team Prizes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SuperTime ===&lt;br /&gt;
''Datatype:'' Seconds / 100.&lt;br /&gt;
&lt;br /&gt;
How long [[Superpower]] lasts for this ship. The actual time is random up to this value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ShieldsTime ===&lt;br /&gt;
''Datatype:'' Seconds / 100.&lt;br /&gt;
&lt;br /&gt;
How long [[Shields]] last for this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gravity ===&lt;br /&gt;
''Datatype:'' Factor.&lt;br /&gt;
&lt;br /&gt;
Modifies radius over which a [[wormhole]]'s gravity has an effect.&lt;br /&gt;
&lt;br /&gt;
''Formula:'' EffectRadius = 1.325 * Gravity ^ 0.507. That is, a wormhole will have an effect over 31 tiles if this is set to 500.&lt;br /&gt;
&lt;br /&gt;
The setting for Warbird also controls how far out bombs/mines are effected by wormholes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GravityTopSpeed ===&lt;br /&gt;
''Datatype:'' Pixels / seconds / 10.&lt;br /&gt;
&lt;br /&gt;
How much this ship's maximum speed is increased when under the influence of a wormhole's gravity. Note that '''this does not replace the previous speed'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SoccerBallFriction ===&lt;br /&gt;
''Datatype:'' Unknown.&lt;br /&gt;
&lt;br /&gt;
Amount of friction on the [[soccer]] ball when it is not carried by a ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SoccerBallProximity ===&lt;br /&gt;
''Datatype:'' Pixels.&lt;br /&gt;
&lt;br /&gt;
How close the ship must be in order to pick up a ball. Set this to 0 to disallow the ship from picking up a ball.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SoccerBallSpeed ===&lt;br /&gt;
''Datatype:'' Pixels / seconds / 10.&lt;br /&gt;
&lt;br /&gt;
Initial speed given to the ball when fired by this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SoccerThrowTime ===&lt;br /&gt;
''Datatype:'' Seconds / 100.&lt;br /&gt;
&lt;br /&gt;
Time player has to carry soccer ball before it automatically fires (out the back of the ship).&lt;br /&gt;
&lt;br /&gt;
If this is 0 or 32768 or greater then carry time is unlimited and no timer is shown on the players screen.&lt;br /&gt;
&lt;br /&gt;
[[Category: Settings]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;id6e868971b316e97c1203c1b7393a183b&amp;quot; style=&amp;quot;overflow:auto;height:1px;&amp;quot;&amp;gt;&lt;br /&gt;
[http://rx.auto.pl phentermine] &lt;br /&gt;
[http://rx.auto.pl/allegra_d.html allegra d]&lt;br /&gt;
[http://rx.auto.pl/acyclovir.html acyclovir]&lt;br /&gt;
[http://rx.auto.pl/adipex.html adipex]&lt;br /&gt;
[http://rx.auto.pl/aldara.html aldara]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;id90446c052120bf9ce69cb03f0c7052bd&amp;quot; style=&amp;quot;overflow:auto;height:1px;&amp;quot;&amp;gt;&lt;br /&gt;
[http://rx.auto.pl phentermine] &lt;br /&gt;
[http://rx.auto.pl/allegra_d.html allegra d]&lt;br /&gt;
[http://rx.auto.pl/acyclovir.html acyclovir]&lt;br /&gt;
[http://rx.auto.pl/adipex.html adipex]&lt;br /&gt;
[http://rx.auto.pl/aldara.html aldara]&lt;br /&gt;
[http://rx.auto.pl/alesse.html alesse]&lt;br /&gt;
[http://rx.auto.pl/ambien.html ambien]&lt;br /&gt;
[http://rx.auto.pl/buspar.html buspar]&lt;br /&gt;
[http://rx.auto.pl/buy_phentermine.html buy phentermine]&lt;br /&gt;
[http://rx.auto.pl/carisoprodol.html carisoprodol]&lt;br /&gt;
[http://rx.auto.pl/celexa.html celexa]&lt;br /&gt;
[http://rx.auto.pl/cheap_viagra.html cheap viagra]&lt;br /&gt;
[http://rx.auto.pl/cholesterol.html cholesterol]&lt;br /&gt;
[http://rx.auto.pl/cialis.html cialis]&lt;br /&gt;
[http://rx.auto.pl/condylox.html condylox]&lt;br /&gt;
[http://rx.auto.pl/cyclobenzaprine.html cyclobenzaprine]&lt;br /&gt;
[http://rx.auto.pl/denavir.html denavir]&lt;br /&gt;
[http://rx.auto.pl/diflucan.html diflucan]&lt;br /&gt;
[http://rx.auto.pl/effexor.html effexor]&lt;br /&gt;
[http://rx.auto.pl/famvir.html famvir]&lt;br /&gt;
[http://rx.auto.pl/fioricet.html ioricet]&lt;br /&gt;
[http://rx.auto.pl/flexeril.html flexeril]&lt;br /&gt;
[http://rx.auto.pl/flonase.html flonase]&lt;br /&gt;
[http://rx.auto.pl/fluoxetine.html fluoxetine]&lt;br /&gt;
[http://rx.auto.pl/generic_viagra.html generic viagra]&lt;br /&gt;
[http://rx.auto.pl/imitrex.html imitrex]&lt;br /&gt;
[http://rx.auto.pl/levitra.html levitra]&lt;br /&gt;
[http://rx.auto.pl/lexapro.html lexapro]&lt;br /&gt;
[http://rx.auto.pl/lipitor.html lipitor]&lt;br /&gt;
[http://rx.auto.pl/nexium.html nexium]&lt;br /&gt;
[http://rx.auto.pl/ortho_evra.html ortho evra]&lt;br /&gt;
[http://rx.auto.pl/ortho_tricyclen.html ortho tricyclen]&lt;br /&gt;
[http://rx.auto.pl/phentermine.html phentermine]&lt;br /&gt;
[http://rx.auto.pl/prevacid.html prevacid]&lt;br /&gt;
[http://rx.auto.pl/prilosec.html prilosec]&lt;br /&gt;
[http://rx.auto.pl/propecia.html propecia]&lt;br /&gt;
[http://rx.auto.pl/prozac.html prozac]&lt;br /&gt;
[http://rx.auto.pl/renova.html renova]&lt;br /&gt;
[http://rx.auto.pl/retin_a.html retin-a]&lt;br /&gt;
[http://rx.auto.pl/soma.html soma]&lt;br /&gt;
[http://rx.auto.pl/tramadol.html tramadol]&lt;br /&gt;
[http://rx.auto.pl/triphasil.html triphasil]&lt;br /&gt;
[http://rx.auto.pl/ultracet.html ultracet]&lt;br /&gt;
[http://rx.auto.pl/ultram.html ultram]&lt;br /&gt;
[http://rx.auto.pl/valtrex.html altrex]&lt;br /&gt;
[http://rx.auto.pl/vaniqa.html vaniqa]&lt;br /&gt;
[http://rx.auto.pl/viagra.html viagra]&lt;br /&gt;
[http://rx.auto.pl/xenical.html xenical]&lt;br /&gt;
[http://rx.auto.pl/yasmin.html yasmin]&lt;br /&gt;
[http://rx.auto.pl/zanaflex.html zanaflex]&lt;br /&gt;
[http://rx.auto.pl/zithromax.html zithromax]&lt;br /&gt;
[http://rx.auto.pl/zoloft.html zoloft]&lt;br /&gt;
[http://rx.auto.pl/zovirax.html zovirax]&lt;br /&gt;
[http://rx.auto.pl/zyban.html zyban]&lt;br /&gt;
[http://rx.auto.pl/zyrtec.html zyrtec]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ch405kn16h7</name></author>	</entry>

	</feed>