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		<id>http://wiki.minegoboom.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Akai</id>
		<title>ASSS Wiki - User contributions [en]</title>
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		<updated>2026-05-25T02:16:58Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=ContinuumLT&amp;diff=3968</id>
		<title>ContinuumLT</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=ContinuumLT&amp;diff=3968"/>
				<updated>2006-06-29T16:29:19Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: rm cruft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''ContinuumLT''', '''Continuum Level Tool''', or '''Continuum Level / Lvz Tool''' is an open source map editor for SubSpace written in Java.&lt;br /&gt;
&lt;br /&gt;
ContinuumLT is currently only supported under Windows, though people have had some success at running it under different flavors of Linux.  Included among its developers is [[User:BaK|BaK]], a co-creator of the original [[Continuum Level / Ini Tool|CLIT]] editor.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://continuumlt.sourceforge.net/ ContinuumLT Website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4118</id>
		<title>DCME</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=4118"/>
				<updated>2006-06-29T11:20:47Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: cats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''DCME''', or '''Drake Continuum Map Editor''', is an open source map editor created in Visual Basic primarily by Drake7707.  Notable features are the addition of the so-called &amp;quot;[[LVL Format#Extra Tiles|special tiles]]&amp;quot; to the tile palette, easy placement of styled text on the map, and a tool for representing a bitmap image as tiles.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.ssforum.net/index.php?showforum=277 DCME @ ssforum.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=3964</id>
		<title>DCME</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=DCME&amp;diff=3964"/>
				<updated>2006-06-29T11:19:47Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: initial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''DCME''', or '''Drake Continuum Map Editor''', is an open source map editor created in Visual Basic primarily by Drake7707.  Notable features are the addition of the so-called &amp;quot;[[LVL Format#Extra Tiles|special tiles]]&amp;quot; to the tile palette, easy placement of styled text on the map, and a tool for representing a bitmap image as tiles.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.ssforum.net/index.php?showforum=277 DCME @ ssforum.net]&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Drake_Continuum_Map_Editor&amp;diff=5585</id>
		<title>Drake Continuum Map Editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Drake_Continuum_Map_Editor&amp;diff=5585"/>
				<updated>2006-06-29T11:11:47Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: #REDIRECT DCME&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DCME]]&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=ContinuumLT&amp;diff=3965</id>
		<title>ContinuumLT</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=ContinuumLT&amp;diff=3965"/>
				<updated>2006-06-29T11:00:40Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''ContinuumLT''', '''Continuum Level Tool''', or '''Continuum Level / Lvz Tool''' is an open source, advanced map editor for SubSpace written in Java.&lt;br /&gt;
&lt;br /&gt;
ContinuumLT is currently only supported under Windows, though people have had some success at running it under different flavors of Linux.  Included among its developers is [[User:BaK|BaK]], a co-creator of the original [[Continuum Level / Ini Tool|CLIT]] editor.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://continuumlt.sourceforge.net/ ContinuumLT Website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=ContinuumLT&amp;diff=3963</id>
		<title>ContinuumLT</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=ContinuumLT&amp;diff=3963"/>
				<updated>2006-06-29T11:00:25Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''ContinuumLT''', or '''Continuum Level Tool''', or '''Continuum Level / Lvz Tool''' is an open source, advanced map editor for SubSpace written in Java.&lt;br /&gt;
&lt;br /&gt;
ContinuumLT is currently only supported under Windows, though people have had some success at running it under different flavors of Linux.  Included among its developers is [[User:BaK|BaK]], a co-creator of the original [[Continuum Level / Ini Tool|CLIT]] editor.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://continuumlt.sourceforge.net/ ContinuumLT Website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=ContinuumLT&amp;diff=3962</id>
		<title>ContinuumLT</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=ContinuumLT&amp;diff=3962"/>
				<updated>2006-06-29T10:58:53Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''ContinuumLT''', or '''Continuum Level Tool''', is an open source, advanced map editor for SubSpace written in Java.&lt;br /&gt;
&lt;br /&gt;
ContinuumLT is currently only supported under Windows, though people have had some success at running it under different flavors of Linux.  Included among its developers is [[User:BaK|BaK]], a co-creator of the original [[Continuum Level / Ini Tool|CLIT]] editor.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://continuumlt.sourceforge.net/ ContinuumLT Website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=ContinuumLT&amp;diff=3961</id>
		<title>ContinuumLT</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=ContinuumLT&amp;diff=3961"/>
				<updated>2006-06-29T10:58:18Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: initial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''ContinuumLT''', or '''Continuum Level Tool''', is an open source, advanced map editor for SubSpace written in Java.&lt;br /&gt;
&lt;br /&gt;
ContinuumLT is currently only supported under Windows, though people have had some success at running it under different flavors of Linux.  Included among its developers is [[User:BaK|BaK]], a co-creator of the original [[Continuum Level / Ini Tool|CLIT]] editor.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://continuumlt.sourceforge.net/ continuumlt.sf.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=CLIT&amp;diff=4973</id>
		<title>CLIT</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=CLIT&amp;diff=4973"/>
				<updated>2006-06-29T10:56:43Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: #REDIRECT Continuum Level / Ini Tool&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Continuum Level / Ini Tool]]&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Continuum_Level_/_Lvz_Tool&amp;diff=4972</id>
		<title>Continuum Level / Lvz Tool</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Continuum_Level_/_Lvz_Tool&amp;diff=4972"/>
				<updated>2006-06-29T10:49:46Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: #REDIRECT ContinuumLT, see talk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[ContinuumLT]]&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Continuum_Level_/_Ini_Tool&amp;diff=3969</id>
		<title>Continuum Level / Ini Tool</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Continuum_Level_/_Ini_Tool&amp;diff=3969"/>
				<updated>2006-06-29T10:47:43Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: rv &amp;amp; update, see Talk:Continuum Level / Lvz Tool&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Continuum Level / Ini Tool, or CLIT, is an open source [[map]] / [[LVZ|lvz]] / [[ASSS Region|region]] / [[Extended LVL|elvl]] data editor written in Java by [[User:2dragons|2dragons]] and [[User:BaK|Bak]]. It can be used to edit a map's tiles, as well as visually place LVZ-included images on your map, without manually editing &amp;lt;tt&amp;gt;.ini&amp;lt;/tt&amp;gt; files. You can also visually display regions as well as save your name into the map as the creator. CLIT saves maps as [[Extended LVL|Extended LVL Files]]. &lt;br /&gt;
&lt;br /&gt;
BaK has since started a new project â€” [[ContinuumLT]].&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
*[http://rshl.org/CLIT/ CLIT Homepage].&lt;br /&gt;
*[http://editor.minegoboom.com/ Mirror].&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Running_Continuum_under_Wine&amp;diff=3979</id>
		<title>Running Continuum under Wine</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Running_Continuum_under_Wine&amp;diff=3979"/>
				<updated>2006-06-24T15:59:09Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: image, woo :p&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Patching Wine ==&lt;br /&gt;
&lt;br /&gt;
To run [[Continuum]] under [http://www.winehq.com/ Wine], you need to apply a patch to Wine's source code. Copy the text block below into a file, such as &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;cont.diff&amp;lt;/tt&amp;gt;, and follow the patching instructions below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;color: navy;&amp;quot;&amp;gt;diff --git a/dlls/kernel/process.c b/dlls/kernel/process.c&lt;br /&gt;
index 33f9ee1..d50cb7d 100644&lt;br /&gt;
--- a/dlls/kernel/process.c&lt;br /&gt;
+++ b/dlls/kernel/process.c&lt;br /&gt;
@@ -2460,6 +2464,7 @@ HANDLE WINAPI OpenProcess( DWORD access,&lt;br /&gt;
     OBJECT_ATTRIBUTES   attr;&lt;br /&gt;
     CLIENT_ID           cid;&lt;br /&gt;
 &lt;br /&gt;
+if (access &amp;amp; PROCESS_VM_WRITE) return NULL;&lt;br /&gt;
     cid.UniqueProcess = (HANDLE)id;&lt;br /&gt;
     cid.UniqueThread = 0; /* FIXME ? */&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, in Wine 0.9.12: &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;@@ -2325,6 +2325,7 @@&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Place your new &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;cont.diff&amp;lt;/tt&amp;gt; file inside the topmost directory of Wine's source code (that which includes the &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;LICENSE&amp;lt;/tt&amp;gt; file), and run &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;cat cont.diff | patch -p1&amp;lt;/tt&amp;gt; to apply the patch.  Follow with the usual &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;./configure &amp;amp;&amp;amp; make depend &amp;amp;&amp;amp; make&amp;lt;/tt&amp;gt; to build Wine. If you'd wish to have this replace your current Wine installation or to install it globally, run &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;make install&amp;lt;/tt&amp;gt; as &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;root&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[image:winecfg.png|right]]&lt;br /&gt;
It is important to run &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;winecfg&amp;lt;/tt&amp;gt;, select the &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Drives&amp;lt;/tt&amp;gt; tab, click &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;C:&amp;lt;/tt&amp;gt;, &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Show Advanced&amp;lt;/tt&amp;gt;, and set the &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Serial:&amp;lt;/tt&amp;gt; value to a random number higher than &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;2000&amp;lt;/tt&amp;gt;.  If you do not, you cannot connect to catid billers, or may cause other issues on the SSC biller.&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
&lt;br /&gt;
If you have a binary version of Wine installed from a &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;.rpm&amp;lt;/tt&amp;gt;, &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;.deb&amp;lt;/tt&amp;gt;, etc., it's recommended to remove it before installing and setting up Wine from source, so as not to cause confusion.&lt;br /&gt;
&lt;br /&gt;
Make sure you are running Continuum in a color depth of at least &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;16&amp;lt;/tt&amp;gt; ( &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;View&amp;lt;/tt&amp;gt; &amp;gt; &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Options&amp;lt;/tt&amp;gt; &amp;gt; &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Graphics&amp;lt;/tt&amp;gt; &amp;gt; &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Color Depth:&amp;lt;/tt&amp;gt; ). Using 8-bit color depth is possible, but you have to check your &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;/etc/X11/xorg.conf&amp;lt;/tt&amp;gt; (etc.) file to make sure you have 8-bit Depth/Modes configured.  Usually, a simple way to verify if you can safely use 8-bit color depth is to check whether you can set your desktop environment to use it.&lt;br /&gt;
&lt;br /&gt;
If having problems with sound, use &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;winecfg&amp;lt;/tt&amp;gt; to enable (check) &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;ALSA Driver&amp;lt;/tt&amp;gt; (&amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Audio&amp;lt;/tt&amp;gt; tab) and set &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Hardware Acceleration:&amp;lt;/tt&amp;gt; to &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Emulation&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Chat window will not appear when you task out. This is because Continuum under Wine doesn't understand that it is minimized, so it will never start the chat window.&lt;br /&gt;
&lt;br /&gt;
If you get a &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;libwine.so.1&amp;lt;/tt&amp;gt; error when trying to run Wine globally (instead of running the application from its source directory), add the following lines to your &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;/etc/ld.so.conf&amp;lt;/tt&amp;gt; file: &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;/usr/local/lib&amp;lt;/tt&amp;gt; and &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;/usr/local/lib/wine&amp;lt;/tt&amp;gt;. If problems still occur, copy &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;libwin.so.1&amp;lt;/tt&amp;gt; to those locations from the &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;&amp;lt;i&amp;gt;winesource&amp;lt;/i&amp;gt;/libs&amp;lt;/tt&amp;gt; directory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;ALT&amp;lt;/tt&amp;gt; key does not function properly if it is bound to another XIM like kinput2 (e.g. tried to bring up map).&lt;br /&gt;
&lt;br /&gt;
If connecting to a zone causes you to login as &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;^Banned&amp;lt;/tt&amp;gt;, please run &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;winecfg&amp;lt;/tt&amp;gt;, select the &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Drives&amp;lt;/tt&amp;gt; tab, select &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;C:&amp;lt;/tt&amp;gt;, &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Show Advanced&amp;lt;/tt&amp;gt;, and make sure the &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Serial:&amp;lt;/tt&amp;gt; value is set to a random number greater than &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;2000&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Why it works == &lt;br /&gt;
&lt;br /&gt;
When Continuum runs, one of the first things it does is create another process of itself with some privileges restricted, such as the ability to call &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;OpenProcess&amp;lt;/tt&amp;gt;. When the child process attempts to repeat this step, it receives an error that &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;OpenProcess&amp;lt;/tt&amp;gt; failed, which tells the process that it is the child. The child process then proceeds to run the game.&lt;br /&gt;
&lt;br /&gt;
Since Wine does not properly emulate this parent-child security, this source modification is necessary to get Continuum to run under Wine.&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=File:Winecfg.png&amp;diff=5582</id>
		<title>File:Winecfg.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=File:Winecfg.png&amp;diff=5582"/>
				<updated>2006-06-24T15:57:25Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: 'winecfg' dialog, for Running Continuum under Wine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'winecfg' dialog, for [[Running Continuum under Wine]]&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Running_Continuum_under_Wine&amp;diff=3950</id>
		<title>Running Continuum under Wine</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Running_Continuum_under_Wine&amp;diff=3950"/>
				<updated>2006-06-22T15:28:21Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: copyedit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Patching Wine ==&lt;br /&gt;
&lt;br /&gt;
To run [[Continuum]] under [http://www.winehq.com/ Wine], you need to apply a patch to Wine's source code. Copy the text block below into a file, such as &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;cont.diff&amp;lt;/tt&amp;gt;, and follow the patching instructions below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;color: navy;&amp;quot;&amp;gt;diff --git a/dlls/kernel/process.c b/dlls/kernel/process.c&lt;br /&gt;
index 33f9ee1..d50cb7d 100644&lt;br /&gt;
--- a/dlls/kernel/process.c&lt;br /&gt;
+++ b/dlls/kernel/process.c&lt;br /&gt;
@@ -2460,6 +2464,7 @@ HANDLE WINAPI OpenProcess( DWORD access,&lt;br /&gt;
     OBJECT_ATTRIBUTES   attr;&lt;br /&gt;
     CLIENT_ID           cid;&lt;br /&gt;
 &lt;br /&gt;
+if (access &amp;amp; PROCESS_VM_WRITE) return NULL;&lt;br /&gt;
     cid.UniqueProcess = (HANDLE)id;&lt;br /&gt;
     cid.UniqueThread = 0; /* FIXME ? */&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, in Wine 0.9.12: &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;@@ -2325,6 +2325,7 @@&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Place your new &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;cont.diff&amp;lt;/tt&amp;gt; file inside the topmost directory of Wine's source code (that which includes the &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;LICENSE&amp;lt;/tt&amp;gt; file), and run &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;cat cont.diff | patch -p1&amp;lt;/tt&amp;gt; to apply the patch.  Follow with the usual &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;./configure &amp;amp;&amp;amp; make depend &amp;amp;&amp;amp; make&amp;lt;/tt&amp;gt; to build Wine. If you'd wish to have this replace your current Wine installation or to install it globally, run &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;make install&amp;lt;/tt&amp;gt; as &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;root&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
It is important to run &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;winecfg&amp;lt;/tt&amp;gt;, select the &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Drives&amp;lt;/tt&amp;gt; tab, click &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;C:&amp;lt;/tt&amp;gt;, &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Show Advanced&amp;lt;/tt&amp;gt;, and set the &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Serial:&amp;lt;/tt&amp;gt; value to a random number higher than &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;2000&amp;lt;/tt&amp;gt;.  If you do not, you cannot connect to catid billers, or may cause other issues on the SSC biller.&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
&lt;br /&gt;
If you have a binary version of Wine installed from a &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;.rpm&amp;lt;/tt&amp;gt;, &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;.deb&amp;lt;/tt&amp;gt;, etc., it's recommended to remove it before installing and setting up Wine from source, so as not to cause confusion.&lt;br /&gt;
&lt;br /&gt;
Make sure you are running Continuum in a color depth of at least &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;16&amp;lt;/tt&amp;gt; ( &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;View&amp;lt;/tt&amp;gt; &amp;gt; &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Options&amp;lt;/tt&amp;gt; &amp;gt; &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Graphics&amp;lt;/tt&amp;gt; &amp;gt; &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Color Depth:&amp;lt;/tt&amp;gt; ). Using 8-bit color depth is possible, but you have to check your &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;/etc/X11/xorg.conf&amp;lt;/tt&amp;gt; (etc.) file to make sure you have 8-bit Depth/Modes configured.  Usually, a simple way to verify if you can safely use 8-bit color depth is to check whether you can set your desktop environment to use it.&lt;br /&gt;
&lt;br /&gt;
If having problems with sound, use &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;winecfg&amp;lt;/tt&amp;gt; to enable (check) &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;ALSA Driver&amp;lt;/tt&amp;gt; (&amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Audio&amp;lt;/tt&amp;gt; tab) and set &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Hardware Acceleration:&amp;lt;/tt&amp;gt; to &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Emulation&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Chat window will not appear when you task out. This is because Continuum under Wine doesn't understand that it is minimized, so it will never start the chat window.&lt;br /&gt;
&lt;br /&gt;
If you get a &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;libwine.so.1&amp;lt;/tt&amp;gt; error when trying to run Wine globally (instead of running the application from its source directory), add the following lines to your &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;/etc/ld.so.conf&amp;lt;/tt&amp;gt; file: &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;/usr/local/lib&amp;lt;/tt&amp;gt; and &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;/usr/local/lib/wine&amp;lt;/tt&amp;gt;. If problems still occur, copy &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;libwin.so.1&amp;lt;/tt&amp;gt; to those locations from the &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;&amp;lt;i&amp;gt;winesource&amp;lt;/i&amp;gt;/libs&amp;lt;/tt&amp;gt; directory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;ALT&amp;lt;/tt&amp;gt; key does not function properly if it is bound to another XIM like kinput2 (e.g. tried to bring up map).&lt;br /&gt;
&lt;br /&gt;
If connecting to a zone causes you to login as &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;^Banned&amp;lt;/tt&amp;gt;, please run &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;winecfg&amp;lt;/tt&amp;gt;, select the &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Drives&amp;lt;/tt&amp;gt; tab, select &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;C:&amp;lt;/tt&amp;gt;, &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Show Advanced&amp;lt;/tt&amp;gt;, and make sure the &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;Serial:&amp;lt;/tt&amp;gt; value is set to a random number greater than &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;2000&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Why it works == &lt;br /&gt;
&lt;br /&gt;
When Continuum runs, one of the first things it does is create another process of itself with some privileges restricted, such as the ability to call &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;OpenProcess&amp;lt;/tt&amp;gt;. When the child process attempts to repeat this step, it receives an error that &amp;lt;tt style=&amp;quot;color: navy;&amp;quot;&amp;gt;OpenProcess&amp;lt;/tt&amp;gt; failed, which tells the process that it is the child. The child process then proceeds to run the game.&lt;br /&gt;
&lt;br /&gt;
Since Wine does not properly emulate this parent-child security, this source modification is necessary to get Continuum to run under Wine.&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:LVZ&amp;diff=3947</id>
		<title>Talk:LVZ</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:LVZ&amp;diff=3947"/>
				<updated>2006-06-22T12:14:50Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: .jpg? .jpeg?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Smong|Smong]]: I dunno how you people read in your head, but I think lvz is levz. I wanted to ask others before changing all the 'an's to 'a's.&lt;br /&gt;
&lt;br /&gt;
[[User:CypherJF|CypherJF]]: I just call it a L-V-Z. :X&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: Same.&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: Ok I'll leave it alone :(&lt;br /&gt;
&lt;br /&gt;
I changed 'JPG' to 'JPEG' last night, because, well, that's the correct name :p - but I have a vague memory that at least MGB's LVZ tools may have only accepted &amp;quot;.jpg&amp;quot;.  I guess I'll try it out later myself to refresh my memory, but if anyone recalls clearly, some clarity would be nice. &amp;amp;brvbar; [[User:Akai|Akai]] 08:14, Jun 22, 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:Continuum_Level_/_Lvz_Tool&amp;diff=3957</id>
		<title>Talk:Continuum Level / Lvz Tool</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:Continuum_Level_/_Lvz_Tool&amp;diff=3957"/>
				<updated>2006-06-22T09:56:44Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: more of the same&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I would prefer just simply &amp;quot;Continuum Level Tool&amp;quot; if you're going to change it.  It keeps the old style subtly, while being mildly attractive. [[User:I88gerbils|i88gerbils]]&lt;br /&gt;
&lt;br /&gt;
#CLLT is a stupid acronym&lt;br /&gt;
#there's nothing wrong with CLIT&lt;br /&gt;
#it's still called CLIT everywhere&lt;br /&gt;
#who's in charge?  bak or i88ger?  if you two can't agree on one name, it makes sense to leave it as CLIT&lt;br /&gt;
:&amp;amp;brvbar; [[User:Akai|Akai]] 05:10, Jun 22, 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:So there's this &amp;quot;ContinuumLT&amp;quot;, or &amp;quot;CLT&amp;quot;, I s'pose, at [http://continuumlt.sf.net/ continuumlt.sf.net].  My guess is that BaK started this from CLIT code.  So I'm thinking CLIT development has ended and CLT ongoing.  If this is the case, this definitely gets to remain as CLIT, because you cannot go back in time and change something's name. &amp;amp;brvbar; [[User:Akai|Akai]] 05:56, Jun 22, 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=LVZ&amp;diff=3945</id>
		<title>LVZ</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=LVZ&amp;diff=3945"/>
				<updated>2006-06-22T09:15:08Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: copyedit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An LVZ is a file that can customize an arena beyond simply changing the map with a LVL. An LVZ can contain compressed files, map objects, screen objects, or a combination of the three. The server will send the LVZs to a [[Continuum]] client when it enters an arena for storage in the zone's directory (Continuum\Zones\[Zone Name]) along with the LVLs and news.txt for that zone. The primary way of creating an LVZ is the [http://www.shanky.com/cgi-bin/ryan/download.cgi?lvztoolkit.zip LVZ Toolkit] and the [http://forums.minegoboom.com/viewtopic.php?t=3907 Cross Platform Lvz Toolkit] (which includes bug fixes and yields tighter compression).&lt;br /&gt;
&lt;br /&gt;
Continuum only supports 256 different images in all of your lvz files combined. If you exceed this limit, toggling the 257th image will turn on the 1st image. This is often undesired, so be careful.&lt;br /&gt;
&lt;br /&gt;
== Adding/Replacing Files ==&lt;br /&gt;
&lt;br /&gt;
Adding a file to an LVZ with the same filename (extension does not matter) as a default Continuum image or sound file will replace that file for that arena. For example, placing a file called victoryl.wav in an LVZ will override the standard victory music in that arena. Along with the standard BMP (&amp;lt;tt&amp;gt;.bm2&amp;lt;/tt&amp;gt;) and WAV (&amp;lt;tt&amp;gt;.wa2&amp;lt;/tt&amp;gt;) formats, Continuum supports [http://www.libpng.org/pub/png/ PNG], GIF, and JPEG &amp;amp;mdash; MP3 is ''not'' supported.&lt;br /&gt;
&lt;br /&gt;
Adding a file to an LVZ with a different filename from one of the defaults will make that image available to be placed as a map object or screen object.&lt;br /&gt;
&lt;br /&gt;
== Map Objects ==&lt;br /&gt;
&lt;br /&gt;
Map objects are images placed by Continuum at a static location on the [[map]]. They can be animated in the normal way for [[SubSpace]]/Continuum, that is, with horizontal and vertical tiles representing frames. Their display time and display mode (when Continuum will display them) can be customized.&lt;br /&gt;
&lt;br /&gt;
== Screen Objects ==&lt;br /&gt;
[[Image:Refpoints.gif|thumb|Click for larger view indicating the locations of the modifiers.]]&lt;br /&gt;
&lt;br /&gt;
Screen objects are images placed by Continuum at a specific point on the screen or a point relative to one of the presets, meaning they will move around with the pilot. Like map objects, they can be animated and their display time and mode can be customized.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[LVZ Format|LVZ File Format]]&lt;br /&gt;
* [[LVZ Scripting]]&lt;br /&gt;
* [[Continuum Level / Ini Tool]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Definitions]]&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=User_talk:BaK&amp;diff=4188</id>
		<title>User talk:BaK</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=User_talk:BaK&amp;diff=4188"/>
				<updated>2006-06-22T09:13:07Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: CLLT v CLIT&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Check out [[SheepMessage]] for a template for the Settings.  I think that looks better? --[[i88gerbils]]&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: Bak: I don't know if you have forgotten, but the game is still called Subspace. Why do you only mention Continuum in all your pages?&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: When you only mention Continuum, you are making it seem like what you are talking about is in Continuum only. This is acceptable for things like *watchdamage and *warpto. Features like cloak, although old, are fundamental to the game and have been around since Subspace.&lt;br /&gt;
&lt;br /&gt;
Dude, leave my name alone. I'll make changes if I want them. --grel&lt;br /&gt;
&lt;br /&gt;
== CLLT v CLIT ==&lt;br /&gt;
&lt;br /&gt;
Please respond to this: [[Talk:Continuum Level / Lvz Tool]] &amp;amp;brvbar; [[User:Akai|Akai]] 05:13, Jun 22, 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:Continuum_Level_/_Lvz_Tool&amp;diff=3944</id>
		<title>Talk:Continuum Level / Lvz Tool</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:Continuum_Level_/_Lvz_Tool&amp;diff=3944"/>
				<updated>2006-06-22T09:10:58Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: name change junk...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I would prefer just simply &amp;quot;Continuum Level Tool&amp;quot; if you're going to change it.  It keeps the old style subtly, while being mildly attractive. [[User:I88gerbils|i88gerbils]]&lt;br /&gt;
&lt;br /&gt;
#CLLT is a stupid acronym&lt;br /&gt;
#there's nothing wrong with CLIT&lt;br /&gt;
#it's still called CLIT everywhere&lt;br /&gt;
#who's in charge?  bak or i88ger?  if you two can't agree on one name, it makes sense to leave it as CLIT&lt;br /&gt;
:&amp;amp;brvbar; [[User:Akai|Akai]] 05:10, Jun 22, 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=LVZ&amp;diff=3943</id>
		<title>LVZ</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=LVZ&amp;diff=3943"/>
				<updated>2006-06-22T08:59:45Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: /* Adding/Replacing Files */ rm odd pluralities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An LVZ is a file that can customize an arena beyond simply changing the map with an LVL. An LVZ can contain compressed files, mapobjects, screenobjects, or a combination of the three. The server will send the respective LVZs to a [[Continuum]] client when it enters an arena for storage in the zone's directory (Continuum\Zones\[Zone Name]) along with the LVLs and news.txt for that zone. The primary way of creating an LVZ is the [http://www.shanky.com/cgi-bin/ryan/download.cgi?lvztoolkit.zip LVZ Toolkit] and the [http://forums.minegoboom.com/viewtopic.php?t=3907 Cross Platform Lvz Toolkit] (which includes bug fixes and tighter compression than the traditional Lvz Toolkit).&lt;br /&gt;
&lt;br /&gt;
Continuum only supports 256 different images in all of your lvz files combined. If you exceed this limit, toggling the 257th image will turn on the 1st image. This is often undesired, so be careful.&lt;br /&gt;
&lt;br /&gt;
== Adding/Replacing Files ==&lt;br /&gt;
&lt;br /&gt;
Adding a file to an LVZ with the same filename (extension does not matter) as a default Continuum image or sound file will replace that file for that arena. For example, placing a file called victoryl.wav in an LVZ will override the standard victory music in that arena. Along with the standard BMP (&amp;lt;tt&amp;gt;.bm2&amp;lt;/tt&amp;gt;) and WAV (&amp;lt;tt&amp;gt;.wa2&amp;lt;/tt&amp;gt;) formats, Continuum supports [http://www.libpng.org/pub/png/ PNG], GIF, and JPEG &amp;amp;mdash; MP3 is ''not'' supported.&lt;br /&gt;
&lt;br /&gt;
Adding a file to an LVZ with a different filename from one of the defaults will make that image available to be placed as a map object or screen object.&lt;br /&gt;
&lt;br /&gt;
== Map Objects ==&lt;br /&gt;
&lt;br /&gt;
Map objects are images placed by Continuum at a static location on the [[map]]. They can be animated in the normal way for [[SubSpace]]/Continuum, that is, with horizontal and vertical tiles representing frames. Their display time and display mode (when Continuum will display them) can be customized.&lt;br /&gt;
&lt;br /&gt;
== Screen Objects ==&lt;br /&gt;
[[Image:Refpoints.gif|thumb|Click for larger view indicating the locations of the modifiers.]]&lt;br /&gt;
&lt;br /&gt;
Screen objects are images placed by Continuum at a specific point on the screen or a point relative to one of the presets, meaning they will move around with the pilot. Like map objects, they can be animated and their display time and mode can be customized.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[LVZ Format|LVZ File Format]]&lt;br /&gt;
* [[LVZ Scripting]]&lt;br /&gt;
* [[Continuum Level / Ini Tool]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Definitions]]&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:SVS&amp;diff=4987</id>
		<title>Talk:SVS</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:SVS&amp;diff=4987"/>
				<updated>2006-06-22T07:53:32Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: cee dee&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:BaK|BaK]]: I took these settings from the ASSS distribution, why does shark have a BulletDamageLevel and BulletDamageUpgrade ???&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: These 3 come from [Bullet], &amp;lt;s&amp;gt;except for BulletDamageUpgrade which doesn't exist&amp;lt;/s&amp;gt;.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BulletDamageLevel=200&lt;br /&gt;
BulletDamageUpgrade=100&lt;br /&gt;
BulletAliveTime=550&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
As a side note those probably aren't real SVS settings, either delete server.cfg from a subgame server so it re-generates, or ask MGB as he probably has some for the original VIE zones -- maybe on the CD too.&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: Important note, BulletDamageUpgrade does exist, but BulletFireEnergyUpgrade doesn't. I was getting them mixed up.&lt;br /&gt;
&lt;br /&gt;
I've got the CD, but we'll have to pick a &amp;lt;tt&amp;gt;.CFG&amp;lt;/tt&amp;gt;.  There's &amp;lt;tt&amp;gt;/Server/SERVER.CFG&amp;lt;/tt&amp;gt;, which I guess is supposed to be the template, but it's quite a bit different from what &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;I&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; would call &amp;quot;SVS&amp;quot; - namely &amp;lt;tt&amp;gt;/Server/CHAOS/SERVER.CFG&amp;lt;/tt&amp;gt;. At a glance, the ship sets look like they match, except those for &amp;lt;tt&amp;gt;[Shark]&amp;lt;/tt&amp;gt;, which was not included in any of the CD's &amp;lt;tt&amp;gt;.CFG&amp;lt;/tt&amp;gt;s - I assume someone else can verify those are correct. Might be interesting to compare the CD's &amp;lt;tt&amp;gt;SUBGAME.EXE&amp;lt;/tt&amp;gt;'s auto-generated SERVER.CFG (assuming it does that) to the &amp;lt;tt&amp;gt;.CFG&amp;lt;/tt&amp;gt;s included on the CD. &amp;amp;brvbar; [[User:Akai|Akai]] 03:53, Jun 22, 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=User:Akai&amp;diff=4984</id>
		<title>User:Akai</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=User:Akai&amp;diff=4984"/>
				<updated>2006-06-22T06:29:51Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Akai'''...&lt;br /&gt;
*Is no longer known as &amp;quot;'''Akai'''&amp;quot;...ya I gave it away to some asian dude with two different online-and-met-through-subspace-in-the-same-zone girlfriends.  I am awesome.&lt;br /&gt;
*&amp;lt;del&amp;gt;Can delete all content on [http://www.ssforum.net ssforum.net], [http://www.sscentral.com sscentral.com] (not much on main site :p) and [http://www.ssihosting.com ssihosting.com]...then they'd have to get a backup and restore it.  I can delete posts in a forum or two at [http://forums.minegoboom.com forums.minegoboom.com] &amp;amp; [http://www.forumhq.net forumhq.net] (I forget if I still can there, actually), too.  I don't really do any of that, of course. :)  One time [[User:Smong|Smong]] didn't believe I was me (because I sometimes switch nicks a lot like a retard) and I switched his index (without removing original) @ [http://toktok.sscentral.com/ toktok.sscentral.com] to something else...it was like a black page with &amp;quot;BEANS!&amp;quot; in big green letters or something, I forget.&amp;lt;/del&amp;gt;&lt;br /&gt;
**I probably can't do most of that stuff anymore. :p&lt;br /&gt;
*Is better than [[PriitK]] at [[SVS]] (admittedly I don't believe he's ever claimed to be especially good).&lt;br /&gt;
*Likes [[Mr Ekted]] despite differences in [[pixels|reading comprehension]].&lt;br /&gt;
*&amp;lt;del&amp;gt;Wants to know why Smong's Java chatnet client has stopped working on his Linux box.&amp;lt;/del&amp;gt;&lt;br /&gt;
*Acknowledges [[SOS]] as his favorite Estonian (out of the two he's interacted with).&lt;br /&gt;
*Freaking loved (in no particular order, but always in heydays, not any revivals or remakes [for the zones that've hadem]):  SSI RDF [[Robotech]]!, [[Zero Annihilation]], [[Warzone Chess]], [[Southpark]], Chaos in the [[VIE]] days, [[17th Parallel]] in the [[Nurples]] days and a couple other zones that died so fast he forgot their names (T3 Epoch was fun, too).&lt;br /&gt;
*Wishes the on-screen and on-[[radar]] colors for goals matched (by default).&lt;br /&gt;
*Hates zones that use that new 'feature' which makes ball-killing in [[Safe Zones|safe zones]] impossible.&lt;br /&gt;
&lt;br /&gt;
[[Category: People]]&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=File:Gradient.png&amp;diff=5525</id>
		<title>File:Gradient.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=File:Gradient.png&amp;diff=5525"/>
				<updated>2005-06-09T18:20:18Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=User_talk:Akai&amp;diff=5524</id>
		<title>User talk:Akai</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=User_talk:Akai&amp;diff=5524"/>
				<updated>2005-06-09T18:16:04Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: tilders&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Wants to know why Smong's Java chatnet client has stopped working on his Linux box.''&lt;br /&gt;
:[[User:Smong|Smong]] wants to know why he was never told this.&lt;br /&gt;
::No workie :p I'll post something @ the server help thread. &amp;amp;brvbar; [[User:Akai|Akai]] 12:42, Jun 9, 2005 (EDT)&lt;br /&gt;
&lt;br /&gt;
== PNG ==&lt;br /&gt;
&lt;br /&gt;
Weird, it makes them larger. &amp;amp;brvbar; [[User:Akai|Akai]] 14:16, Jun 9, 2005 (EDT)&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=User_talk:Akai&amp;diff=3495</id>
		<title>User talk:Akai</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=User_talk:Akai&amp;diff=3495"/>
				<updated>2005-06-09T18:15:34Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Wants to know why Smong's Java chatnet client has stopped working on his Linux box.''&lt;br /&gt;
:[[User:Smong|Smong]] wants to know why he was never told this.&lt;br /&gt;
::No workie :p I'll post something @ the server help thread. &amp;amp;brvbar; [[User:Akai|Akai]] 12:42, Jun 9, 2005 (EDT)&lt;br /&gt;
&lt;br /&gt;
== PNG ==&lt;br /&gt;
&lt;br /&gt;
Weird, it makes them larger.&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=User:Akai&amp;diff=3493</id>
		<title>User:Akai</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=User:Akai&amp;diff=3493"/>
				<updated>2005-06-09T16:42:28Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: I'll post something @ the server help thread&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Akai'''...&lt;br /&gt;
*Is no longer known as &amp;quot;'''Akai'''&amp;quot;...ya I gave it away to some asian dude with two different online-and-met-through-subspace-in-the-same-zone girlfriends.  I am awesome.&lt;br /&gt;
*Can delete all content on [http://www.ssforum.net ssforum.net], [http://www.sscentral.com sscentral.com] (not much on main site :p) and [http://www.ssihosting.com ssihosting.com]...then they'd have to get a backup and restore it.  I can delete posts in a forum or two at [http://forums.minegoboom.com forums.minegoboom.com] &amp;amp; [http://www.forumhq.net forumhq.net] (I forget if I still can there, actually), too.  I don't really do any of that, of course. :)  One time [[User:Smong|Smong]] didn't believe I was me (because I sometimes switch nicks a lot like a retard) and I switched his index (without removing original) @ [http://toktok.sscentral.com/ toktok.sscentral.com] to something else...it was like a black page with &amp;quot;BEANS!&amp;quot; in big green letters or something, I forget.&lt;br /&gt;
*Is better than [[PriitK]] at [[SVS]] (admittedly I don't believe he's ever claimed to be especially good).&lt;br /&gt;
*Likes [[Mr Ekted]] despite differences in [[pixels|reading comprehension]].&lt;br /&gt;
*Wants to know why Smong's Java chatnet client has stopped working on his Linux box.&lt;br /&gt;
:[[User:Smong|Smong]] wants to know why he was never told this.&lt;br /&gt;
::No workie :p I'll post something @ the server help thread. &amp;amp;brvbar; [[User:Akai|Akai]] 12:42, Jun 9, 2005 (EDT)&lt;br /&gt;
*Acknowledges [[SOS]] as his favorite Estonian (out of the two he's interacted with).&lt;br /&gt;
*Freaking loved (in no particular order, but always in heydays, not any revivals or remakes [for the zones that've hadem]):  SSI RDF [[Robotech]]!, [[Zero Annihilation]], [[Warzone Chess]], [[Southpark]], Chaos in the [[VIE]] days, [[17th Parallel]] in the [[Nurples]] days and a couple other zones that died so fast he forgot their names (T3 Epoch was fun, too).&lt;br /&gt;
*Wishes the on-screen and on-[[radar]] colors for goals matched (by default).&lt;br /&gt;
*Hates zones that use that new 'feature' which makes ball-killing in [[Safe Zones|safe zones]] impossible.&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=User:Akai&amp;diff=3490</id>
		<title>User:Akai</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=User:Akai&amp;diff=3490"/>
				<updated>2005-06-09T11:27:14Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: no fun :p&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Akai'''...&lt;br /&gt;
*Is no longer known as &amp;quot;'''Akai'''&amp;quot;...ya I gave it away to some asian dude with two different online-and-met-through-subspace-in-the-same-zone girlfriends.  I am awesome.&lt;br /&gt;
*Can delete all content on [http://www.ssforum.net ssforum.net], [http://www.sscentral.com sscentral.com] (not much on main site :p) and [http://www.ssihosting.com ssihosting.com]...then they'd have to get a backup and restore it.  I can delete posts in a forum or two at [http://forums.minegoboom.com forums.minegoboom.com] &amp;amp; [http://www.forumhq.net forumhq.net] (I forget if I still can there, actually), too.  I don't really do any of that, of course. :)  One time [[User:Smong|Smong]] didn't believe I was me (because I sometimes switch nicks a lot like a retard) and I switched his index (without removing original) @ [http://toktok.sscentral.com/ toktok.sscentral.com] to something else...it was like a black page with &amp;quot;BEANS!&amp;quot; in big green letters or something, I forget.&lt;br /&gt;
*Is better than [[PriitK]] at [[SVS]] (admittedly I don't believe he's ever claimed to be especially good).&lt;br /&gt;
*Likes [[Mr Ekted]] despite differences in [[pixels|reading comprehension]].&lt;br /&gt;
*Wants to know why Smong's Java chatnet client has stopped working on his Linux box.&lt;br /&gt;
*Acknowledges [[SOS]] as his favorite Estonian (out of the two he's interacted with).&lt;br /&gt;
*Freaking loved (in no particular order, but always in heydays, not any revivals or remakes [for the zones that've hadem]):  SSI RDF [[Robotech]]!, [[Zero Annihilation]], [[Warzone Chess]], [[Southpark]], Chaos in the [[VIE]] days, [[17th Parallel]] in the [[Nurples]] days and a couple other zones that died so fast he forgot their names (T3 Epoch was fun, too).&lt;br /&gt;
*Wishes the on-screen and on-[[radar]] colors for goals matched (by default).&lt;br /&gt;
*Hates zones that use that new 'feature' which makes ball-killing in [[Safe Zones|safe zones]] impossible.&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=User:Akai&amp;diff=3486</id>
		<title>User:Akai</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=User:Akai&amp;diff=3486"/>
				<updated>2005-06-09T01:37:00Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: important information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Akai]]...&lt;br /&gt;
*Is no longer known as &amp;quot;[[Akai]]&amp;quot;...ya I gave it away to some asian dude with two different online-and-[[met-through-subspace]]-in-the-same-zone girlfriends.  [[I am awesome]].&lt;br /&gt;
*Can delete all content on [[ssforum.net]], [[sscentral.com]] (not much on main site :p) and [[ssihosting.com]]...then they'd have to get a backup and restore it.  I can delete posts in a forum or two at [[forums.minegoboom.com]] &amp;amp; [[forumhq.net]] (I forget if I still can there, actually), too.  I don't really do any of that, of course. :)  One time [[Smong]] didn't believe I was me (because I sometimes switch nicks a lot [[like a retard]]) and I switched his index (without removing original) @ [[http://toktok.sscentral.com/ toktok.sscentral.com]] to something else...it was like a black page with &amp;quot;[[BEANS!]]&amp;quot; in big green letters or something, I forget.&lt;br /&gt;
*Is better than [[PriitK]] at [[SVS]] (admittedly I don't believe he's ever claimed to be especially good).&lt;br /&gt;
*Likes [[Mr Ekted]] despite differences in [[pixel|reading comprehension]].&lt;br /&gt;
*Wants to know why [[Smong]]'s [[Java]] [[chatnet]] [[client]] has stopped working on his [[Linux]] box.&lt;br /&gt;
*Acknowledges [[SOS]] as his favorite [[Estonian]] (no [[A#1]] ack for j00, priity...my priity...).&lt;br /&gt;
*Freaking loved (in no particular order, but always in heydays, not any revivals or remakes [for the zones that've hadem]):  SSI RDF [[Robotech]]!, [[Zero Annihilation]], [[Warzone Chess]], [[Southpark]], [[Chaos]] in the VIE days, [[17th Parallel]] in the [[Nurples]] days and a couple other zones that died so fast he forgot their names (T3 [[Epoch]] was fun, too).&lt;br /&gt;
*Wishes the on-screen and on-[[radar]] colors for goals matched (by default).&lt;br /&gt;
*Hates zones that use that new 'feature' which makes [[ball-killing]] in [[safe]] zones impossible.&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Continuum&amp;diff=3651</id>
		<title>Continuum</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Continuum&amp;diff=3651"/>
				<updated>2005-06-05T02:50:32Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: betterfied&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Continuum_Main_Menu.png|thumb|Continuum Main Menu]]Continuum is a free [[Subspace|SubSpace]] [[Client|client]] developed by [[PriitK]] and [[Mr Ekted]].  The current official version is '''0.38'''.  Continuum was developed as a clone of the [[Subspace|SubSpace]] client, but now contains original features such as [[Ship Settings#SeeBombLevel|Ship Settings:SeeBombLevel]] and [[LVZ]]s.  Continuum is the official client of the [[SSC|SubSpace Central]] [[Billing Server]].&lt;br /&gt;
&lt;br /&gt;
It was developed primarily because of the failures of SubSpace mainly in security. As the VIE encryption had been hacked, programs like [[Twister]] were available that would manipulate the network traffic into giving a player an unfair advantage over normal ones. Continuum uses a very secure protocol and effectively masks its code, disallowing the ASM rips that contributed to the downfall of SubSpace. Although a few attempts to crack the Continuum encryption have been made, none have been very successful. In short, Continuum saved SubSpace.&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
[http://www.ssdownloads.com/index.php?act=file&amp;amp;fid=5 Continuum 0.38]&lt;br /&gt;
&lt;br /&gt;
[http://www.ssdownloads.com/index.php?act=file&amp;amp;fid=3 Continuum 0.39pr1]&lt;br /&gt;
&lt;br /&gt;
Silly [http://www.ssdownloads.com/index.php?act=file&amp;amp;fid=1090 Web Installer]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Continuum_%28computer_game%29 Continuum Wikipedia Entry]&lt;br /&gt;
&lt;br /&gt;
[[Category: Clients]]&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=SubSpace&amp;diff=4210</id>
		<title>SubSpace</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=SubSpace&amp;diff=4210"/>
				<updated>2005-06-05T02:45:35Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: this still needs to be completely rewritten, but at least now I won't cringe every time I see it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SS_screen.png|thumb|VIE SubSpace]] SubSpace is a massively multiplayer online game of death. Specifically, it is a top-down shooter much like Asteroids, in which a player chooses between 8 [[Ships]] to fly around and shoot other players with. Over time, other game types were developed for SubSpace such as Rabbit, [[Flag|Flagging]], [[Soccer]], Speed, [[King of the Hill]], and more.&lt;br /&gt;
&lt;br /&gt;
Currently, SubSpace is run by its playerbase and distributed as a player-made client, [[Continuum]]. Also, some servers are running a player-made and Open Source server software, [[ASSS]].&lt;br /&gt;
&lt;br /&gt;
Some SubSpace dates can be found in [http://wiki.aswz.com/index.php/SubSpace%20History here].&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
[[SubSpace]] began as a massively multiplayer (before that term existed) combat game dubbed '[[Sniper]]' in 1995 (later reincarnated as [http://infantry.station.sony.com/en/main.jsp Infantry]) but was quickly renamed and re-themed; it was made by Virgin Interactive Entertainment (VIE) and was one of the earliest action multiplayer online games, possibly the first semi-successful one.&lt;br /&gt;
&lt;br /&gt;
For two years the game was in open beta and several [[zone]]s were hosted by the VIE servers. The problems started when the game went retail. The servers were still free, but you had to buy the game CD to play on them. The game wasn't advertised well (very small marketing budget) and in spite of a severely addicted, albeit small, player community VIE pulled out in 1997 and a year later turned their servers off with little more than a shrug.&lt;br /&gt;
&lt;br /&gt;
The server software was included with the CD due to the foresight of one of the main programmers, so user-made and hosted [[zone]]s continued to be made, but without VIE there was no central control or client code updates and cheating was rampant. In 1998, a West European company based in [http://en.wikipedia.org/wiki/Finland Finland] had purchased distribution rights just before VIE pulled the plug and their servers were initially used as a crutch while the American community regrouped. Slowly the community came together as strong servers were set up on the east and west coast of the US. The cheating was still choking the game to death, but a loyal legion of volunteers kept the torches lit while a handful of programmers began a new project in secret.&lt;br /&gt;
&lt;br /&gt;
In 2001 these programmers unveiled a brand new client for [[SubSpace]] that had been reverse-engineered from the ground up to replace the aging VIE client. This new client was programmed by [[Mr Ekted]] and [[PriitK]] (aka Priit Kasesalu, one of the creators of [http://kazaa.com Kazaa]). It was called [[Continuum]] and allowed the community to arrest cheating and continue the development of the game.&lt;br /&gt;
&lt;br /&gt;
Although now roughly nine years old, [[SubSpace]] is as popular and addicting as it's ever been. Some of the old VIE [[zone]]s are still there, now known as [[SVS]] zones, and many more new kinds of different [[zone]]s and settings have emerged. The recent updates to [[Continuum]] as well as extensive [[bot]] &amp;amp; scripting development throughout individual zones has allowed the entire community to constantly develop and evolve the gameplay and graphics.&lt;br /&gt;
&lt;br /&gt;
For a little taste of nostalgia for vets and a glimpse into history for new players, there is [http://beginners.subspace.net/history/vie/ a mirror of the official VIE website] from 1997.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.subspacehq.com SubspaceHQ.com]&lt;br /&gt;
*[http://beginners.subspace.net Subspace.net]&lt;br /&gt;
*[http://www.ssdownloads.com SSDownloads]&lt;br /&gt;
*[http://www.ssforum.net SSForum.net]&lt;br /&gt;
[[Category: Clients]]&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Continuum_Level_/_Ini_Tool&amp;diff=3522</id>
		<title>Continuum Level / Ini Tool</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Continuum_Level_/_Ini_Tool&amp;diff=3522"/>
				<updated>2005-05-28T06:32:17Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: added mgb.com mirror&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Continuum Level / Ini Tool, or CLIT, is an open source [[map]] / [[LVZ|lvz]] / [[ASSS Region|region]] / [[Extended LVL|elvl]] data editor written in Java by [[2dragons]] and [[Bak]]. It can be used to edit a map's tiles, as well as visually place lvz images on your map, without manually editing ini files. You can also visually display regions as well as save your name into the map as the creator. CLIT saves maps as [[Extended LVL|Extended LVL Files]]. &lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
*[http://rshl.org/CLIT/ CLIT Homepage].&lt;br /&gt;
*[http://editor.minegoboom.com/ Mirror].&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Continuum_Level_/_Ini_Tool&amp;diff=2490</id>
		<title>Continuum Level / Ini Tool</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Continuum_Level_/_Ini_Tool&amp;diff=2490"/>
				<updated>2005-05-28T06:30:57Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Continuum Level / Ini Tool, or CLIT, is an open source [[map]] / [[LVZ|lvz]] / [[ASSS Region|region]] / [[Extended LVL|elvl]] data editor written in Java by [[2dragons]] and [[Bak]]. It can be used to edit a map's tiles, as well as visually place lvz images on your map, without manually editing ini files. You can also visually display regions as well as save your name into the map as the creator. CLIT saves maps as [[Extended LVL|Extended LVL Files]]. &lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
*[http://rshl.org/CLIT/ CLIT Homepage].&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:Main_Page&amp;diff=2491</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:Main_Page&amp;diff=2491"/>
				<updated>2005-05-28T06:23:51Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: /* Subspace &amp;gt; SubSpace */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Browsing ==&lt;br /&gt;
&lt;br /&gt;
Since the pages here load somewhat slowly, you may have noticed I'm trying to combine pages as much as I can. So I tried to incorporate all the Browse stuff into the main page. If anybody wants something else, please add it. Also, if everyone's happy with this, I'll delete the Browse page. (I didn't link it since it might get deleted, sorry.) --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
----&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]] 14:42, May 22, 2005 (EDT): I commented out all the old comments for now, since it was getting hard to read over the page. It might be useful to just edit them out, since its stored in the History anyways. As for why its going slow, its because someone else on this co-host is getting about 5 spam emails ''a second'' and exim/spamd cannot handle it. I've already complained to the host about it, and he says he will attempt to figure out if its all coming from one block, and if so, block them.&lt;br /&gt;
: For non-users, caching is already turned on, so its pretty snappy then, as the cache will stay valid until someone edits a page. I do like how the main page is turning out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[User:Akai|Akai]]: ...would someone change it to &amp;quot;SubSpace/Continuum Wiki&amp;quot; already? Also: Subgame -&amp;gt; subgame, Subspace -&amp;gt; SubSpace, A Small Subspace Server -&amp;gt; &amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;S&amp;lt;/u&amp;gt;mall &amp;lt;u&amp;gt;S&amp;lt;/u&amp;gt;ubSpace &amp;lt;u&amp;gt;S&amp;lt;/u&amp;gt;erver ...please :p&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Was wondering if someone would like to help me start learning ASSS from scratch? :-P please tell me if someone is that friendly lol. --Chambahs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Chambahs, requests like that should go to http://forums.minegoboom.com/ or something, and not here. This is for talk about the page only.&lt;br /&gt;
Note: You can sign/link your name with three tildes.&lt;br /&gt;
--[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
First off, I'm sorry, it was late and I didn't type out what I meant, but you dont have to be so rude. What I meant was, would anyone like to type out a tutoral on how to use ASSS, because that WOULD be a thing to put in this site. I was thinking something very in depth, for someone who just downloaded Continuum. Some of the things we have on the site, are from basic knowledge of the people who have been working with Continuum alot. Just a suggestion...&lt;br /&gt;
--[[User:Chambahs|Chambahs]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[User:Smong|Smong]]: Firstly I'm putting this comment here because the page in question does not have a talk tab.&lt;br /&gt;
&lt;br /&gt;
This [[Special:Wantedpages]] mentions Cyan~Fire's profile. I was wondering how the wanted pages page is generated. At first I thought it was any page that has been linked to but does not exist yet. But Grelminar does not yet have a profile page and he is linked from this main page. Also what is the [[MediaWiki:Wantedpages]] page?&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
&lt;br /&gt;
Requires two links to be put on wanted page and I'm not quite sure what the second link is. [[User:Pests|Pests]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: Hey guys, anyone not like the flower image on the left? Any suggestions of what to change it to? I think a nice subspace shield would be cool. :)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]] 21:22, Jan 13, 2005 (EST): About the flower: Change it to whatever you want. Upload it to the Server Help thread and we'll vote on it there.&amp;lt;br&amp;gt;&lt;br /&gt;
To the Wanted Pages: The first one requires two links, thus it is 'wanted' more than other links. The second one: Who knows? It came with the default installation.&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: Any chance of renaming the wiki to something less specific? I only have sysop so not sure if its a possible option in higher levels.&lt;br /&gt;
&lt;br /&gt;
Can we have some more wiki links on this page?  [[User:i88gerbils|i88gerbils]]&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: Please don't change it to Continuum wiki, we must not forget Subspace.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]] 01:19, Jan 18, 2005 (EST): Go hog-wild. Since this is still Beta, do what you want. As for a name, can you think of anything better?&lt;br /&gt;
&lt;br /&gt;
SubSpace Wiki&amp;lt;br /&amp;gt;&lt;br /&gt;
SubSpace/Continuum Wiki&amp;lt;br /&amp;gt;&lt;br /&gt;
Server Help Wiki&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Locking ==&lt;br /&gt;
&lt;br /&gt;
Why lock it? People may want to add internal links for things like Subgame or Continuum.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I notice the module faq has several editable sections, can't you put the important bit in a non-editable section and then have an editable section open to all? --Smong&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I agree, I wanted to put a &amp;quot;Getting Started&amp;quot; type link on the page since right now the site might seem a bit confusing to others to navigate.&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Locking the main page is usually a good idea to prevent certain people from doing stupid things.&lt;br /&gt;
&lt;br /&gt;
--[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]]: Want to know why its locked? [http://meta.wikimedia.org/w/index.php?title=Main_Page&amp;amp;action=history MediaWiki's History] shows a bunch of idiots posting spam and defacing the site. If its subpages, not everyone will see it, and won't be as destructive. Doing it to the front page just becomes annoying, and I would not to not have to deal with it. Plus, I already mentioned that the admins here can hand out Sysop mode to people all they want, so if you have a good history of contributions, it won't be hard to be a sysop here.&lt;br /&gt;
----&lt;br /&gt;
[[User:CypherJF|CypherJF]] 08:42, Feb 24, 2005 (EST): Well, it doesn't stop people from modifying sub-pages; but it was really irritating that they futzed around w/ deleting the entire front page for their non-wiki standard compliant tag. Thanks for re-locking it.&lt;br /&gt;
&lt;br /&gt;
== Quicklinks ==&lt;br /&gt;
&lt;br /&gt;
Akai: Mine, it'd be cool if you'd change that stupid &amp;quot;Quicklinks&amp;quot; &amp;amp;lt;table&amp;gt; into a list like everything else.&lt;br /&gt;
&lt;br /&gt;
What's wrong with them? --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: I think they make it very easy to find what your looking for. Opposed to clicking on categories, finding the right root-section out of all the subcategories, ect. When a new person wants quick help some of them either dont have the knowledge or the patence to do that. Putting a link right on the top of the page makes it so pages are easy to find. Dont like the table and you would perfect a list? Why? If you want I can change it to wiki style tables (using pipes).&lt;br /&gt;
&lt;br /&gt;
Also, your allowed to change them if you want. But if someone else comes along and finds the majority of people like it the other way then expect them to get changed back.&lt;br /&gt;
&lt;br /&gt;
Akai: I don't mind the placement or the way it looks, merely that it is using a table and inline styles.  It's very annoying.&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: Tables are allowed. Thats why MediaWiki supports either html tables or the pipe syntax. Theres no other way style the tables to look how I want without using inline. Wikipedia does it as well, in fact, the table I use is basically a copy of one of theirs. Why is it so annoying? Maybe we could fix that. :)&lt;br /&gt;
&lt;br /&gt;
Akai: I'll fix it when my comp is fully operational again.&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: I don't like having to scroll in any direction. A list would just make the page taller.&lt;br /&gt;
&lt;br /&gt;
[[User:Akai|Akai]]: mooooo, I just said I don't mind how it looks - you can make an unordered list look just like that&lt;br /&gt;
&lt;br /&gt;
just don't bother, will make a hip skin&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: Yeah, its possible. Why bother though? It works fine the way it is and others do it as well. I'm sure you might make some argument about it being the un-standard way of doing things, ect. I can pull it out of a table and put it into a div or span if you really want.&lt;br /&gt;
&lt;br /&gt;
== Comment Protocol ==&lt;br /&gt;
&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]] 09:21, Feb 24, 2005 (EST): Step one; if you make a comment, put it at the bottom so I don't have to use History's diff to even figure out what you wrote. Step two; if someone wants to deface a page, its a good 99% chance it will be the front page. Hacker, wiki losers, etc. Its always the front page.&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: I would like it if you could paste a summary of your text in the summary text field so I don't have to follow the link unless I want to comment further.&lt;br /&gt;
&lt;br /&gt;
[[User:CypherJF|CypherJF]] 09:57, Feb 24, 2005 (EST): this whole thing needs to be cleaned up... a lot of old blabbering.&lt;br /&gt;
&lt;br /&gt;
OK, I organised it, at the risk of people getting angry with me. Sorry if you mind me moving around you guys' posts. I just put general convo at the top. Mixed subject stuff was annoying, but there wasn't too much of it. Please, if you're bringing up a new subject, make a new section for it. --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Subspace &amp;gt; SubSpace ==&lt;br /&gt;
&lt;br /&gt;
[[Akai]]: &amp;lt;rolls eyes&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:Main_Page&amp;diff=2488</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:Main_Page&amp;diff=2488"/>
				<updated>2005-05-28T06:23:30Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: Subspace &amp;gt; SubSpace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Browsing ==&lt;br /&gt;
&lt;br /&gt;
Since the pages here load somewhat slowly, you may have noticed I'm trying to combine pages as much as I can. So I tried to incorporate all the Browse stuff into the main page. If anybody wants something else, please add it. Also, if everyone's happy with this, I'll delete the Browse page. (I didn't link it since it might get deleted, sorry.) --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
----&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]] 14:42, May 22, 2005 (EDT): I commented out all the old comments for now, since it was getting hard to read over the page. It might be useful to just edit them out, since its stored in the History anyways. As for why its going slow, its because someone else on this co-host is getting about 5 spam emails ''a second'' and exim/spamd cannot handle it. I've already complained to the host about it, and he says he will attempt to figure out if its all coming from one block, and if so, block them.&lt;br /&gt;
: For non-users, caching is already turned on, so its pretty snappy then, as the cache will stay valid until someone edits a page. I do like how the main page is turning out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[User:Akai|Akai]]: ...would someone change it to &amp;quot;SubSpace/Continuum Wiki&amp;quot; already? Also: Subgame -&amp;gt; subgame, Subspace -&amp;gt; SubSpace, A Small Subspace Server -&amp;gt; &amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;S&amp;lt;/u&amp;gt;mall &amp;lt;u&amp;gt;S&amp;lt;/u&amp;gt;ubSpace &amp;lt;u&amp;gt;S&amp;lt;/u&amp;gt;erver ...please :p&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Was wondering if someone would like to help me start learning ASSS from scratch? :-P please tell me if someone is that friendly lol. --Chambahs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Chambahs, requests like that should go to http://forums.minegoboom.com/ or something, and not here. This is for talk about the page only.&lt;br /&gt;
Note: You can sign/link your name with three tildes.&lt;br /&gt;
--[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
First off, I'm sorry, it was late and I didn't type out what I meant, but you dont have to be so rude. What I meant was, would anyone like to type out a tutoral on how to use ASSS, because that WOULD be a thing to put in this site. I was thinking something very in depth, for someone who just downloaded Continuum. Some of the things we have on the site, are from basic knowledge of the people who have been working with Continuum alot. Just a suggestion...&lt;br /&gt;
--[[User:Chambahs|Chambahs]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[User:Smong|Smong]]: Firstly I'm putting this comment here because the page in question does not have a talk tab.&lt;br /&gt;
&lt;br /&gt;
This [[Special:Wantedpages]] mentions Cyan~Fire's profile. I was wondering how the wanted pages page is generated. At first I thought it was any page that has been linked to but does not exist yet. But Grelminar does not yet have a profile page and he is linked from this main page. Also what is the [[MediaWiki:Wantedpages]] page?&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
&lt;br /&gt;
Requires two links to be put on wanted page and I'm not quite sure what the second link is. [[User:Pests|Pests]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: Hey guys, anyone not like the flower image on the left? Any suggestions of what to change it to? I think a nice subspace shield would be cool. :)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]] 21:22, Jan 13, 2005 (EST): About the flower: Change it to whatever you want. Upload it to the Server Help thread and we'll vote on it there.&amp;lt;br&amp;gt;&lt;br /&gt;
To the Wanted Pages: The first one requires two links, thus it is 'wanted' more than other links. The second one: Who knows? It came with the default installation.&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: Any chance of renaming the wiki to something less specific? I only have sysop so not sure if its a possible option in higher levels.&lt;br /&gt;
&lt;br /&gt;
Can we have some more wiki links on this page?  [[User:i88gerbils|i88gerbils]]&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: Please don't change it to Continuum wiki, we must not forget Subspace.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]] 01:19, Jan 18, 2005 (EST): Go hog-wild. Since this is still Beta, do what you want. As for a name, can you think of anything better?&lt;br /&gt;
&lt;br /&gt;
SubSpace Wiki&amp;lt;br /&amp;gt;&lt;br /&gt;
SubSpace/Continuum Wiki&amp;lt;br /&amp;gt;&lt;br /&gt;
Server Help Wiki&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Locking ==&lt;br /&gt;
&lt;br /&gt;
Why lock it? People may want to add internal links for things like Subgame or Continuum.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I notice the module faq has several editable sections, can't you put the important bit in a non-editable section and then have an editable section open to all? --Smong&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I agree, I wanted to put a &amp;quot;Getting Started&amp;quot; type link on the page since right now the site might seem a bit confusing to others to navigate.&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Locking the main page is usually a good idea to prevent certain people from doing stupid things.&lt;br /&gt;
&lt;br /&gt;
--[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]]: Want to know why its locked? [http://meta.wikimedia.org/w/index.php?title=Main_Page&amp;amp;action=history MediaWiki's History] shows a bunch of idiots posting spam and defacing the site. If its subpages, not everyone will see it, and won't be as destructive. Doing it to the front page just becomes annoying, and I would not to not have to deal with it. Plus, I already mentioned that the admins here can hand out Sysop mode to people all they want, so if you have a good history of contributions, it won't be hard to be a sysop here.&lt;br /&gt;
----&lt;br /&gt;
[[User:CypherJF|CypherJF]] 08:42, Feb 24, 2005 (EST): Well, it doesn't stop people from modifying sub-pages; but it was really irritating that they futzed around w/ deleting the entire front page for their non-wiki standard compliant tag. Thanks for re-locking it.&lt;br /&gt;
&lt;br /&gt;
== Quicklinks ==&lt;br /&gt;
&lt;br /&gt;
Akai: Mine, it'd be cool if you'd change that stupid &amp;quot;Quicklinks&amp;quot; &amp;amp;lt;table&amp;gt; into a list like everything else.&lt;br /&gt;
&lt;br /&gt;
What's wrong with them? --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: I think they make it very easy to find what your looking for. Opposed to clicking on categories, finding the right root-section out of all the subcategories, ect. When a new person wants quick help some of them either dont have the knowledge or the patence to do that. Putting a link right on the top of the page makes it so pages are easy to find. Dont like the table and you would perfect a list? Why? If you want I can change it to wiki style tables (using pipes).&lt;br /&gt;
&lt;br /&gt;
Also, your allowed to change them if you want. But if someone else comes along and finds the majority of people like it the other way then expect them to get changed back.&lt;br /&gt;
&lt;br /&gt;
Akai: I don't mind the placement or the way it looks, merely that it is using a table and inline styles.  It's very annoying.&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: Tables are allowed. Thats why MediaWiki supports either html tables or the pipe syntax. Theres no other way style the tables to look how I want without using inline. Wikipedia does it as well, in fact, the table I use is basically a copy of one of theirs. Why is it so annoying? Maybe we could fix that. :)&lt;br /&gt;
&lt;br /&gt;
Akai: I'll fix it when my comp is fully operational again.&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: I don't like having to scroll in any direction. A list would just make the page taller.&lt;br /&gt;
&lt;br /&gt;
[[User:Akai|Akai]]: mooooo, I just said I don't mind how it looks - you can make an unordered list look just like that&lt;br /&gt;
&lt;br /&gt;
just don't bother, will make a hip skin&lt;br /&gt;
&lt;br /&gt;
[[User:Pests|Pests]]: Yeah, its possible. Why bother though? It works fine the way it is and others do it as well. I'm sure you might make some argument about it being the un-standard way of doing things, ect. I can pull it out of a table and put it into a div or span if you really want.&lt;br /&gt;
&lt;br /&gt;
== Comment Protocol ==&lt;br /&gt;
&lt;br /&gt;
[[User:Mine GO BOOM|Mine GO BOOM]] 09:21, Feb 24, 2005 (EST): Step one; if you make a comment, put it at the bottom so I don't have to use History's diff to even figure out what you wrote. Step two; if someone wants to deface a page, its a good 99% chance it will be the front page. Hacker, wiki losers, etc. Its always the front page.&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: I would like it if you could paste a summary of your text in the summary text field so I don't have to follow the link unless I want to comment further.&lt;br /&gt;
&lt;br /&gt;
[[User:CypherJF|CypherJF]] 09:57, Feb 24, 2005 (EST): this whole thing needs to be cleaned up... a lot of old blabbering.&lt;br /&gt;
&lt;br /&gt;
OK, I organised it, at the risk of people getting angry with me. Sorry if you mind me moving around you guys' posts. I just put general convo at the top. Mixed subject stuff was annoying, but there wasn't too much of it. Please, if you're bringing up a new subject, make a new section for it. --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Subspace &amp;gt; SubSpace ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;rolls eyes&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:Door_Sync&amp;diff=1579</id>
		<title>Talk:Door Sync</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:Door_Sync&amp;diff=1579"/>
				<updated>2005-03-16T02:08:40Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm quite confused by all of this (reading the sfn topic, too). If you understand this, Smong, could you rewrite this articles so it's a little more clear? --[[User:Cyan~Fire|Cyan~Fire]]&lt;br /&gt;
&lt;br /&gt;
[[Akai]]: My guess is that the kind of people that will find it useful will understand it.&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:LVZ_Scripting&amp;diff=2386</id>
		<title>Talk:LVZ Scripting</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:LVZ_Scripting&amp;diff=2386"/>
				<updated>2005-03-14T08:56:56Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: moo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Akai]]: Curious (because I'm ignorant) - Does debuild give things the capital letters as used all over this article just for kicks, or is there some other point to it?&lt;br /&gt;
&lt;br /&gt;
[[Akai]]: the &amp;quot;of course&amp;quot; was just an insinuation that .wa2 and .bm2 are the same type of thing, not meant as (eg) &amp;quot;Windows is, of course, gay&amp;quot; :p&lt;br /&gt;
&lt;br /&gt;
&amp;quot;as with .wa2, of course&amp;quot; - because the two extensions function in the same manner&lt;br /&gt;
&lt;br /&gt;
imo care should be taken when attributing tone or emotionality to _text_ (if you have to at all)&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: Captial letters are in example.ini. This article doesn't mention debuildlevel.exe and that should have it's own article anyway.&lt;br /&gt;
&lt;br /&gt;
[[Akai]]: I just had a dirty urge to decapitalize everything (OutFile to outfile, etc) because I personally never bother and y'know the newbs, give something a capital letter and they'll think it's required (unless of course it matters). :p&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: Hey! If you can change Subspace to SubSpace I think I am allowed to keep OutFile &amp;gt;:(&lt;br /&gt;
&lt;br /&gt;
[[Akai]]: So you actually take the time to type caps for all those?  Do you type IMAGE?&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: No I use copy and paste. If I want to make some lvz I usually find an .ini that is similar to what I want and edit it a little, no point writing the whole lot by hand every time.&lt;br /&gt;
&lt;br /&gt;
[[Akai]]: Ya...well, I can type a word or two faster than I can find an existing .ini, open it, find what I want, copy it, go back to my new document and paste.&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:LVZ_Scripting&amp;diff=1560</id>
		<title>Talk:LVZ Scripting</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:LVZ_Scripting&amp;diff=1560"/>
				<updated>2005-03-13T17:03:10Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: So you actually take the time to type caps for all those?  Do you type IMAGE?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Akai]]: Curious (because I'm ignorant) - Does debuild give things the capital letters as used all over this article just for kicks, or is there some other point to it?&lt;br /&gt;
&lt;br /&gt;
[[Akai]]: the &amp;quot;of course&amp;quot; was just an insinuation that .wa2 and .bm2 are the same type of thing, not meant as (eg) &amp;quot;Windows is, of course, gay&amp;quot; :p&lt;br /&gt;
&lt;br /&gt;
&amp;quot;as with .wa2, of course&amp;quot; - because the two extensions function in the same manner&lt;br /&gt;
&lt;br /&gt;
imo care should be taken when attributing tone or emotionality to _text_ (if you have to at all)&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: Captial letters are in example.ini. This article doesn't mention debuildlevel.exe and that should have it's own article anyway.&lt;br /&gt;
&lt;br /&gt;
[[Akai]]: I just had a dirty urge to decapitalize everything (OutFile to outfile, etc) because I personally never bother and y'know the newbs, give something a capital letter and they'll think it's required (unless of course it matters). :p&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: Hey! If you can change Subspace to SubSpace I think I am allowed to keep OutFile &amp;gt;:(&lt;br /&gt;
&lt;br /&gt;
[[Akai]]: So you actually take the time to type caps for all those?  Do you type IMAGE?&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:LVZ_Scripting&amp;diff=1555</id>
		<title>Talk:LVZ Scripting</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:LVZ_Scripting&amp;diff=1555"/>
				<updated>2005-03-13T10:29:23Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Akai]]: Curious (because I'm ignorant) - Does debuild give things the capital letters as used all over this article just for kicks, or is there some other point to it?&lt;br /&gt;
&lt;br /&gt;
[[Akai]]: the &amp;quot;of course&amp;quot; was just an insinuation that .wa2 and .bm2 are the same type of thing, not meant as (eg) &amp;quot;Windows is, of course, gay&amp;quot; :p&lt;br /&gt;
&lt;br /&gt;
&amp;quot;as with .wa2, of course&amp;quot; - because the two extensions function in the same manner&lt;br /&gt;
&lt;br /&gt;
imo care should be taken when attributing tone or emotionality to _text_ (if you have to at all)&lt;br /&gt;
&lt;br /&gt;
[[User:Smong|Smong]]: Captial letters are in example.ini. This article doesn't mention debuildlevel.exe and that should have it's own article anyway.&lt;br /&gt;
&lt;br /&gt;
[[Akai]]: I just had a dirty urge to decapitalize everything (OutFile to outfile, etc) because I personally never bother and y'know the newbs, give something a capital letter and they'll think it's required (unless of course it matters). :p&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=DustEd&amp;diff=2377</id>
		<title>DustEd</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=DustEd&amp;diff=2377"/>
				<updated>2005-03-13T10:25:30Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: zzZZzzz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DustEd is a map editor available for both Windows and Linux. It is written in C by [[User:Smong|Smong]] and is still in development.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* View .hlp files&lt;br /&gt;
* View version 2 regions (elvl regn)&lt;br /&gt;
* Allows painting of arbitrary tiles (warper, weapon eater, etc)&lt;br /&gt;
* Allows embedded comments within the map (elvl attr)&lt;br /&gt;
* Rectangle tool&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
*[http://toktok.sscentral.com/files/dusted-0.3.3.zip dusted-0.3.3.zip] (Windows)&lt;br /&gt;
*[http://toktok.sscentral.com/files/dusted-0.3.3.tar.gz dusted-0.3.3.tar.gz] (Linux)&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*http://forums.minegoboom.com/viewtopic.php?t=4130 (discussion)&lt;br /&gt;
*http://toktok.sscentral.com/ss-other.html (latest version)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- old stuff&lt;br /&gt;
*[http://toktok.sscentral.com/files/dusted-0.2.4.zip dusted-0.2.4.zip] (Windows)&lt;br /&gt;
*[http://toktok.sscentral.com/files/lame-0.2.3.tar.gz lame-0.2.3.tar.gz] (Linux)&lt;br /&gt;
(The previous name was LAME Another Map Editor but lets not go into that...)&lt;br /&gt;
*http://forums.minegoboom.com/viewtopic.php?t=3760 (discussion)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=DustEd&amp;diff=1552</id>
		<title>DustEd</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=DustEd&amp;diff=1552"/>
				<updated>2005-03-13T10:25:05Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DustEd is a map editor available for both Windows and Linux. It is written in C by [[User:Smong|Smong]] and is still in development.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* View .hlp files&lt;br /&gt;
* View version 2 regions (elvl regn)&lt;br /&gt;
* Allows painting of arbitrary tiles (warper, weapon eater, etc)&lt;br /&gt;
* Allows embedded comments within the map (elvl attr)&lt;br /&gt;
* Rectangle tool&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
*[http://toktok.sscentral.com/files/dusted-0.3.3.zip dusted-0.3.3.zip] (windows)&lt;br /&gt;
*[http://toktok.sscentral.com/files/dusted-0.3.3.tar.gz dusted-0.3.3.tar.gz] (linux)&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*http://forums.minegoboom.com/viewtopic.php?t=4130 (discussion)&lt;br /&gt;
*http://toktok.sscentral.com/ss-other.html (latest version)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- old stuff&lt;br /&gt;
*[http://toktok.sscentral.com/files/dusted-0.2.4.zip dusted-0.2.4.zip] (Windows)&lt;br /&gt;
*[http://toktok.sscentral.com/files/lame-0.2.3.tar.gz lame-0.2.3.tar.gz] (Linux)&lt;br /&gt;
(The previous name was LAME Another Map Editor but lets not go into that...)&lt;br /&gt;
*http://forums.minegoboom.com/viewtopic.php?t=3760 (discussion)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:Complete_Settings&amp;diff=2390</id>
		<title>Talk:Complete Settings</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:Complete_Settings&amp;diff=2390"/>
				<updated>2005-03-13T10:24:11Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Smong|Smong]]: Akai, you might want to talk to MGB about the typos in template.sss as this page is autogenerated from it and editing it will just mean you will lose your changes when a new template.sss is released.&lt;br /&gt;
&lt;br /&gt;
[[Akai]]: awe :( k&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:JACC&amp;diff=2385</id>
		<title>Talk:JACC</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:JACC&amp;diff=2385"/>
				<updated>2005-03-13T03:21:20Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: &amp;lt;bows to Cypher's amazing learning skills :) &amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Akai]]: It's your nick, do whatever you want with it. :p&lt;br /&gt;
&lt;br /&gt;
[[User:CypherJF|CypherJF]]: It should appear as a link to my profile, yes? Isn't there a way you can rename the link title but yet force it to like [[User:CypherJF|CypherJF]] or something :/... Do that instead. :P&lt;br /&gt;
&lt;br /&gt;
[[Akai]]: &amp;lt;bows to Cypher's amazing learning skills :) &amp;gt;&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Talk:JACC&amp;diff=1543</id>
		<title>Talk:JACC</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Talk:JACC&amp;diff=1543"/>
				<updated>2005-03-13T02:26:01Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: It's your nick, do whatever you want with it. :p&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Akai]]: It's your nick, do whatever you want with it. :p&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=UDP_Game_Protocol&amp;diff=3604</id>
		<title>UDP Game Protocol</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=UDP_Game_Protocol&amp;diff=3604"/>
				<updated>2005-03-12T14:18:13Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: ...or not :p&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a document outlining the UDP protocol used by game clients ([[Continuum]], [[SubSpace]], and all of the [[Bots]] in use today).  This is not exhaustive but has been compiled from [[LogicBot|LogicBot++]], [[MERVBot]], and various files from [http://catid.ssihosting.com/ Catid Inside] and [http://snrrrub.sscentral.com/ Snrrrub's Dump].  The posted outline is taken from the FPL at [http://explody.ssihosting.com/ Explody's Loot].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Full Packet List (Consolidated Subspace and Continuum Packet List)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 //====================\\&lt;br /&gt;
||          C2S         ||&lt;br /&gt;
 \\====================//&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ID	CLASS	HANDLER		PKT DESC&lt;br /&gt;
-		OFFSET	LEN	CONTENTS&lt;br /&gt;
-				[Type	Meaning]&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0100	Core	Special		Encryption Request&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type Byte&lt;br /&gt;
-		2	4	Client Encryption Key&lt;br /&gt;
-		6	2	Client Version/Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0200	Core	0x444D5A	Connection Affirmation&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	4	Encryption Key&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0300	Core	0x444EA6	Reliable Message&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	4	ID&lt;br /&gt;
-		6	-	Packet, send this to the handler.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0400	Core	0x444DF9	Reliable ACK&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	4	ID&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0500	Core	0x4450E2	Sync Request&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	4	Timestamp&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0600	Core	0x444FF9	Sync Response&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	4	Ping time&lt;br /&gt;
-		6	4	Timestamp&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0700	Core	0x4453AC	Disconnection&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0800	Core	0x445281	File Transfer Body&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0900	Core	0x445281	File Transfer Tail&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0A00	Core	0x4452F8	Huge File Transfer&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0B00 	Core	0x44519B	Cancel Download (Clear buffer built by 0x000A types)&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0C00 	Core	0x44521B	Cancel Download Acknowledgment&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0D00	Core	0x444DDE	Unknown&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0E00	Core	0x4453B4	Clustered Packet&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	1	Len of packet #1 packet in cluster&lt;br /&gt;
-		3	Len	The packet, run it through the handler.&lt;br /&gt;
-		Len+1	1	Len of next packet in cluster&lt;br /&gt;
-		-	-	Repeat untill cluster concludes.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x01	Game	0x40B750	Arena Login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Ship type&lt;br /&gt;
-		2	2	Allow audio?&lt;br /&gt;
-		4	2	X resolution&lt;br /&gt;
-		6	2	Y resolution&lt;br /&gt;
-		8	2	Main arena number 0xFFFF for random pub, 0xFFFD for sub.&lt;br /&gt;
-		10	16	Arena name (optional, if offset 8 is 0xFFFD)&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x02	Game	0x40B3C1	Leave arena&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x03	Game	0x409BA9	Position&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Direction&lt;br /&gt;
-		2	4	Timestamp&lt;br /&gt;
-		6	2	X velocity&lt;br /&gt;
-		8	2	Y pixels&lt;br /&gt;
-		10	1	Checksum&lt;br /&gt;
-		11	1	Togglables&lt;br /&gt;
-		12	2	X pixels&lt;br /&gt;
-		14	2	Y velocity&lt;br /&gt;
-		16	2	Bounty&lt;br /&gt;
-		18	2	Energy&lt;br /&gt;
-		20	2	Weapon info&lt;br /&gt;
-		22	2	Energy			(Optional)&lt;br /&gt;
-		24	2	S2C latency		(Optional)&lt;br /&gt;
-		26	2	Timer			(Optional)&lt;br /&gt;
-		28	4	Item info		(Optional)&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x04	Game	0x40CAA1	Packet tampering&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x05	Game	0x40A15B	Death message&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x06	Chat	0x40B67C	Chat&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Chat type &lt;br /&gt;
-				0x00	Arena&lt;br /&gt;
-				0x01	Public macro&lt;br /&gt;
-				0x02	Public message&lt;br /&gt;
-				0x03	Team message&lt;br /&gt;
-				0x04	Freq&lt;br /&gt;
-				0x05	Private message&lt;br /&gt;
-				0x06	Moderator warning&lt;br /&gt;
-				0x07	Remote private message&lt;br /&gt;
-				0x09	Channel message&lt;br /&gt;
-		2	1	Sound code&lt;br /&gt;
-		3	2	Target player's player ID&lt;br /&gt;
-		5	-	Text&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x07	Game	0x40AC3B	Take green&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x08	Game	0x40B26E	Spectate request&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	2	Player ID&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x09	Game	0x40C0E7	Password/Login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Boolean: New user (1 = New, 0 = Not New)&lt;br /&gt;
-		2	32	Name&lt;br /&gt;
-		34	32	Password&lt;br /&gt;
-		66	4	Machine ident (drive serial number - can be random for bots)&lt;br /&gt;
-		70	1	ConnectType (0x00 is a good idea)&lt;br /&gt;
-		71	2	Timezone bias&lt;br /&gt;
-		73	2	Unkown&lt;br /&gt;
-		75	2	Client version (0x24 = Ctm, 0x86 = SS)&lt;br /&gt;
-		77	4	Unkown, memory checksum, Set to = 444&lt;br /&gt;
-		81	4	Unkown, memory checksum, Set to = 555&lt;br /&gt;
-		85	4	Permission ident&lt;br /&gt;
-		89	12	Unkown&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0A	Game	0x40CAA1	Packet tampering&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0B	Game	0x409EA9	SSUpdate.EXE request&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0C	Game	0x409A6F	Map Request&lt;br /&gt;
&lt;br /&gt;
-		0	1	 Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0D	Game	0x409A9F	news.txt request&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0E	Game	0x40B4D7	Voice message&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0F	Game	0x40AEF5	Frequency change&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x10	Game	0x40BF47	Attach request&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x11	Game	0x40CAA1	Packet tampering&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x12	Game	0x40CAA1	Packet tampering&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x13	Game	0x40ADDC	Flag request&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x14	Game	0x40B183	Unknown&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x15	Game	0x40B1EB	Drop flags&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x16	Game	0x40B8C7	File transfer&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x17	Game	0x40B645	Registration information response&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x18	Game	0x40AF19	Set ship type&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x19	Game	0x40B41E	Set personal banner&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1A	Game	0x4097BA	Security checksum&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type Byte 0x1A&lt;br /&gt;
-		1	4	Weapon Count&lt;br /&gt;
-		5	4	Settings Checksum *2&lt;br /&gt;
-		9	4	Subspace.EXE Checksum&lt;br /&gt;
-		13	4	Map.LVL Checksum&lt;br /&gt;
-		17	4	S2CSlowTotal&lt;br /&gt;
-		21	4	S2CFastTotal&lt;br /&gt;
-		25	2	S2CSlowCurrent&lt;br /&gt;
-		27	2	S2CFastCurrent&lt;br /&gt;
-		29	2	S2CRelOut (?Unsure?)&lt;br /&gt;
-		31	2	Ping&lt;br /&gt;
-		33	2	Ping Average&lt;br /&gt;
-		35	2	Ping Low&lt;br /&gt;
-		37	2	Ping High&lt;br /&gt;
-		39	1	Slow Frame Detected (Boolean)&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1B	Game	0x4096C9	Security violation&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1C	Game	0x409626	Drop brick&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1D	Game	0x40948B	?setsettings&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1E	Game			KotH Timer drop&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1F	Game	0x408EBD	Fire a ball&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x20	Game	0x409322	Ball request&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x21	Game	0x408F95	Soccer goal scored&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x22	Game	0x4096E2	? Task switch ?&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x23	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x24	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x25	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x26	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x27	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x28	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x29	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2A	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2B	CTMGame	0x40C0E7	Continuum login&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 //====================\\&lt;br /&gt;
||          S2C         ||&lt;br /&gt;
 \\====================//&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ID	CLASS	Handler		DESC&lt;br /&gt;
-		OFFSET	LEN	CONTENTS&lt;br /&gt;
-				[Type	Meaning]&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0001	Core	Special		Encryption Request&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0002	Core	0x444D5A	Connection Affirmation&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	4	Encryption Key&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0003	Core	0x444EA6	Reliable Message&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	4	ID&lt;br /&gt;
-		6	ALL	Packet, send this to the handler.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0004	Core	0x444DF9	ACK&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	4	ID&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0005	Core	0x4450E2	Sync Request&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	4	Timestamp&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0006	Core	0x444FF9	Sync Response&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	4	Ping time&lt;br /&gt;
-		6	4	Timestamp&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0007	Core	0x4453AC	Disconnection&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0008	Core	0x445281	File Transfer Body&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0009	Core	0x445281	File Transfer Tail&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x000A	Core	0x4452F8	Huge File Transfer&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x000B 	Core	0x44519B	Cancel Download (Clear buffer built by 0x000A types)&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x000C 	Core	0x44521B	Cancel Download Acknowledgment&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x000D	Core	0x444DDE	Unknown&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x000E	Core	0x4453B4	Clustered Packet&lt;br /&gt;
&lt;br /&gt;
-		0	2	Type&lt;br /&gt;
-		2	1	Len of packet #1 packet in cluster&lt;br /&gt;
-		3	Len	The packet, run it through the handler.&lt;br /&gt;
-		Len+1	1	Len of next packet in cluster&lt;br /&gt;
-		-	-	Repeat untill cluster concludes.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x01	Game	0x402A7E	UID notification&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	4	ID&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x02	Game	0x402A24	In game /* We are in the arena */&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x03	Game	0x402B43	Player Entering&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Ship type&lt;br /&gt;
-		2	1	Accepts audio messages&lt;br /&gt;
-		3	20	Player name (confirmed ASCIIZ)&lt;br /&gt;
-		23	20	Squad name (confirmed ASCIIZ)&lt;br /&gt;
-		43	4	Flag points&lt;br /&gt;
-		47	4	Kill points&lt;br /&gt;
-		51	2	Player ident&lt;br /&gt;
-		53	2	Team&lt;br /&gt;
-		55	2	Wins&lt;br /&gt;
-		57	2	Losses&lt;br /&gt;
-		59	2	Turretee ident&lt;br /&gt;
-		61	2	Flags carried&lt;br /&gt;
-		63	1	Boolean: Has KoTH&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x04	Game	0x402C58	Player leaving&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Player ID&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x05	Game	0x402D34	Player fired a weapon&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x06	Game	0x402CFC	Player died&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Death green&lt;br /&gt;
-		2	2	Killer ident&lt;br /&gt;
-		4	2	Killed ident&lt;br /&gt;
-		6	2	Bounty&lt;br /&gt;
-		8	2	? Flags&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x07	Chat	0x40303D	Chat&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
-		1	1	Message Type&lt;br /&gt;
-				0x00	Arena&lt;br /&gt;
-				0x01	Public macro&lt;br /&gt;
-				0x02	Public message&lt;br /&gt;
-				0x03	Team message&lt;br /&gt;
-				0x04	Freq&lt;br /&gt;
-				0x05	Private message&lt;br /&gt;
-				0x06	Moderator warning&lt;br /&gt;
-				0x07	Remote private message&lt;br /&gt;
-				0x08	Red server errors, without a name tag (S2C only)&lt;br /&gt;
-				0x09	Channel message&lt;br /&gt;
-		2	1	Sound Code&lt;br /&gt;
-		3	2	PlayerID&lt;br /&gt;
-		5	-	Message&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0A	Game	0x40306F	Password response&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type byte&lt;br /&gt;
-		1	1	Accept response meaning&lt;br /&gt;
-				0	Login OK.&lt;br /&gt;
-				1	Unknown user.&lt;br /&gt;
-				2	Bad password.&lt;br /&gt;
-				3	Full arena.&lt;br /&gt;
-				4	Locked out.&lt;br /&gt;
-				5	Perission only.&lt;br /&gt;
-				6	Spectate only.&lt;br /&gt;
-				7	Too many points.&lt;br /&gt;
-				8	Connection too slow.&lt;br /&gt;
-				9	Perission only arena.&lt;br /&gt;
-				10	Server full.&lt;br /&gt;
-				11	Invalid name.&lt;br /&gt;
-				12	Offensive name.&lt;br /&gt;
-				13	No biller (not saving scores).&lt;br /&gt;
-				14	Server busy&lt;br /&gt;
-				15	Restricted zone (insufficient usage)&lt;br /&gt;
-				16	Demo Version &amp;lt;- If you get this, theres a serious problem.&lt;br /&gt;
-				17	Too many Demo Users (Same as above applys)&lt;br /&gt;
-				18	No Demo Players Allowed (again same as the above two)&lt;br /&gt;
-				255	Mod Access Required (Added by MGB)&lt;br /&gt;
-		2	4	Server version&lt;br /&gt;
-		6	4	?&lt;br /&gt;
-		10	4	EXE checksum&lt;br /&gt;
-		14	4	? unused&lt;br /&gt;
-		18	1	? boolean&lt;br /&gt;
-		19	1	Boolean: Request registration form&lt;br /&gt;
-		20	4	? memory checksum&lt;br /&gt;
-		24	4	News checksum (0 = no news file)&lt;br /&gt;
-		28	4	? time/date&lt;br /&gt;
-		32	4	? time/date&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x09	Game	0x402C22	Player score changed&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0A	Game	0x4033AB	Password packet response&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0B	Game	0x403386	Soccer goal&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0C	Game	0x402BEF	Player voice&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0D	Game	0x402C7C	Set player frequency&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0E	Game	0x402BC6	Create turret link&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type byte&lt;br /&gt;
-		1	2	Turreter ident (gunner)&lt;br /&gt;
-		3	2	Turretee ident (driver)(when -1, detaching)&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x0F	Game	0x402A43	Arena settings&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x10	Game	0x4027CD	File transfer&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x11	Game	0x4033AB	No-op&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x12	Game	0x4031D4	Flag position&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x13	Game	0x403233	Flag claim&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x14	Game	0x4030D5	Flag victory&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x15	Game	0x40325C	Destroy turret link&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type byte&lt;br /&gt;
-		1	2	Player ident&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x16	Game	0x403280	Drop flag&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x17	Game	0x4033AB	No-op&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x18	Game	0x4030A6	Synchronization&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x19	Game	0x4028FB	Request file&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1A	Game	0x4032A4	Reset score(s)&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1B	Game	0x4032C8	Personal ship reset&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1C	Game	0x4032E4	Put player in spectator mode / change extra info flag&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1D	Game	0x402CC1	Player team and ship changed&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type byte&lt;br /&gt;
-		1	1	Ship type&lt;br /&gt;
-		2	2	Player ident&lt;br /&gt;
-		4	2	Team&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1E	Game	0x4033AB	Banner flag&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x1F	Game	0x403209	Player banner changed&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x20	Game	0x402ABF	Collected prize&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x21	Game	0x403302	Brick dropped&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
repeated until the end of the message&lt;br /&gt;
-		1	2	X1 tiles&lt;br /&gt;
-		3	2	Y1 tiles&lt;br /&gt;
-		5	2	X2 tiles&lt;br /&gt;
-		7	2	Y2 tiles&lt;br /&gt;
-		9	2	Team&lt;br /&gt;
-		11	2	Brick ident (sent more than once)&lt;br /&gt;
-		13	4	Timestamp&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x22	Game	0x40316E	Turf flag update&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
repeated until the end of the message&lt;br /&gt;
-		1	2	Team for flag X	&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x23	Game	0x403192	Flag reward granted&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
repeated until the end of the message&lt;br /&gt;
-		1	2	Team&lt;br /&gt;
-		3	2	Points&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x24	Game	0x402AEA	Speed zone statistics&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x25	Game	0x402B1F	Toggle UFO ship&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x26	Game	0x4033AB	No-op&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x27	Game	0x4033AB	Keep-alive&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x28	Game	0x402EE3	Player position update&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x29	Game	0x4030FD	Map information&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2A	Game	0x402867	Compressed map file&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2B	Game	0x402787	Set personal KoTH timer&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2C	Game	0x402762	KoTH game reset&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2D	Game	0x4027AA	? Some other timer change ?&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2E	Game 	0x402741	Power-ball position update&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x2F	Game	0x403364	Arena directory listing&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x30	Game	0x402707	Got zone banner advertisements&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x31	Game	0x4033A6	Login Finished&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x31	CTMGame			You are now past the login sequence&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x32	CTMGame			Change personal ship coordinates&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x33	CTMGame			Custom login failure message&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x34	CTMGame			Continuum version packet&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
0x35	CTMGame			Object toggling&lt;br /&gt;
&lt;br /&gt;
-		0	1	Type&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category: Protocol]]&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Tiles&amp;diff=3563</id>
		<title>Tiles</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Tiles&amp;diff=3563"/>
				<updated>2005-03-12T14:17:32Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: Ss -&amp;gt; SS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tiles are what make up [[Maps|maps]] in [[SubSpace]]/[[Continuum]]. They are small images 16x16 [[Pixels|pixels]] in size. Tiles come from the map's [[LVL_Format#Tileset|tileset]] so you are limited to 190 tiles with a unique appearance. However with LVZ [[LVZ_Scripting#Map_Objects|map objects]] you can overcome this limit.&lt;br /&gt;
&lt;br /&gt;
== Some facts ==&lt;br /&gt;
*There can't be more than 1048576 tiles in a map&lt;br /&gt;
*Since maps are 1024x1024 tiles big, that gives &amp;lt;math&amp;gt;2^1048578&amp;lt;/math&amp;gt; possible maps, ignoring different tile graphics.&lt;br /&gt;
*Many things such as the ?warpto command use ''tile coordinates''. These start with (0, 0) at the top left of the map and go to (1023, 1023) at the bottom right.&lt;br /&gt;
&lt;br /&gt;
[[Category: Definitions]]&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Sysop&amp;diff=2408</id>
		<title>Sysop</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Sysop&amp;diff=2408"/>
				<updated>2005-03-12T14:17:10Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SubSpace jargon for a person in charge of a [[zone]] (System Operator).&lt;br /&gt;
&lt;br /&gt;
Usually the zone owners are sysops. Most [[bot]]s require sysop to stay connected because they perform actions that would be considered cheating.&lt;br /&gt;
&lt;br /&gt;
Sysops are granted power over lesser players. Sysops are generally the only staff members that can modify game files on the server such as maps or settings. Due to the remarkable insight of the [[VIE|original developers]] sysops have a range of commands that will give them an edge when playing against other players (aka cheating). [[Mod]] and [[smod]] commands are inherited.&lt;br /&gt;
&lt;br /&gt;
[[Category: Definitions]]&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=SVS&amp;diff=3690</id>
		<title>SVS</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=SVS&amp;diff=3690"/>
				<updated>2005-03-12T14:15:20Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: Ss -&amp;gt; SS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SVS, or standard VIE settings are the original [[Settings| settings]] that came with [[SubSpace]]. These settings are often believed to be the most balanced, and hardest to master. They also work well for slower connections, leading to SubSpace's ability to be playable even by dial up modem users. In your [[ASSS]] settings, you can dump the SVS settings in using:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#include conf/svs/svs.conf&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Settings ==&lt;br /&gt;
=== Prizeweights ===&lt;br /&gt;
These are the default SVS prizeweights:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[PrizeWeight]&lt;br /&gt;
QuickCharge=40&lt;br /&gt;
Energy=40&lt;br /&gt;
Rotation=40&lt;br /&gt;
Stealth=40&lt;br /&gt;
Cloak=25&lt;br /&gt;
AntiWarp=25&lt;br /&gt;
XRadar=40&lt;br /&gt;
Warp=7&lt;br /&gt;
Gun=25&lt;br /&gt;
Bomb=25&lt;br /&gt;
BouncingBullets=25&lt;br /&gt;
Thruster=40&lt;br /&gt;
TopSpeed=40&lt;br /&gt;
Recharge=10&lt;br /&gt;
MultiFire=30&lt;br /&gt;
Proximity=25&lt;br /&gt;
Glue=0&lt;br /&gt;
AllWeapons=10&lt;br /&gt;
Shields=10&lt;br /&gt;
Shrapnel=30&lt;br /&gt;
Repel=70&lt;br /&gt;
Burst=70&lt;br /&gt;
Decoy=40&lt;br /&gt;
Thor=30&lt;br /&gt;
Portal=60&lt;br /&gt;
Brick=200&lt;br /&gt;
Rocket=50&lt;br /&gt;
MultiPrize=130&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Cost===&lt;br /&gt;
The settings for the costs (in points) of items players can buy using ?buy:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Cost]&lt;br /&gt;
PurchaseAnytime=0&lt;br /&gt;
XRadar=0&lt;br /&gt;
Recharge=0&lt;br /&gt;
Energy=0&lt;br /&gt;
Rotation=0&lt;br /&gt;
Stealth=0&lt;br /&gt;
Cloak=0&lt;br /&gt;
Gun=0&lt;br /&gt;
Bomb=0&lt;br /&gt;
Bounce=0&lt;br /&gt;
Thrust=0&lt;br /&gt;
Speed=0&lt;br /&gt;
MultiFire=0&lt;br /&gt;
Prox=0&lt;br /&gt;
Super=0&lt;br /&gt;
Shield=0&lt;br /&gt;
Shrap=0&lt;br /&gt;
AntiWarp=0&lt;br /&gt;
Repel=0&lt;br /&gt;
Burst=0&lt;br /&gt;
Decoy=0&lt;br /&gt;
Thor=0&lt;br /&gt;
Brick=0&lt;br /&gt;
Rocket=0&lt;br /&gt;
Portal=0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Warbird ===&lt;br /&gt;
These are the settings for the SVS Warbird:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Warbird]&lt;br /&gt;
SuperTime=6000&lt;br /&gt;
ShieldsTime=4000&lt;br /&gt;
Gravity=1500&lt;br /&gt;
GravityTopSpeed=100&lt;br /&gt;
BulletFireEnergy=20&lt;br /&gt;
MultiFireEnergy=30&lt;br /&gt;
BombFireEnergy=300&lt;br /&gt;
BombFireEnergyUpgrade=50&lt;br /&gt;
LandmineFireEnergy=270&lt;br /&gt;
BulletSpeed=2000&lt;br /&gt;
BombSpeed=2000&lt;br /&gt;
BulletFireDelay=25&lt;br /&gt;
MultiFireDelay=50&lt;br /&gt;
BombFireDelay=150&lt;br /&gt;
LandmineFireDelay=125&lt;br /&gt;
MultiFireAngle=500&lt;br /&gt;
CloakEnergy=100&lt;br /&gt;
StealthEnergy=333&lt;br /&gt;
AntiWarpEnergy=100&lt;br /&gt;
XRadarEnergy=250&lt;br /&gt;
MaximumRotation=230&lt;br /&gt;
MaximumThrust=17&lt;br /&gt;
MaximumSpeed=3250&lt;br /&gt;
MaximumRecharge=1150&lt;br /&gt;
MaximumEnergy=1700&lt;br /&gt;
InitialRotation=200&lt;br /&gt;
InitialThrust=15&lt;br /&gt;
InitialSpeed=2010&lt;br /&gt;
InitialRecharge=400&lt;br /&gt;
InitialEnergy=1000&lt;br /&gt;
UpgradeRotation=40&lt;br /&gt;
UpgradeThrust=2&lt;br /&gt;
UpgradeSpeed=250&lt;br /&gt;
UpgradeRecharge=166&lt;br /&gt;
UpgradeEnergy=100&lt;br /&gt;
AfterburnerEnergy=1200&lt;br /&gt;
BombThrust=400&lt;br /&gt;
BurstSpeed=3000&lt;br /&gt;
BurstShrapnel=24&lt;br /&gt;
TurretThrustPenalty=1&lt;br /&gt;
TurretSpeedPenalty=125&lt;br /&gt;
TurretLimit=5&lt;br /&gt;
RocketTime=1000&lt;br /&gt;
InitialBounty=500&lt;br /&gt;
MaxMines=5&lt;br /&gt;
RepelMax=3&lt;br /&gt;
BurstMax=3&lt;br /&gt;
DecoyMax=3&lt;br /&gt;
ThorMax=3&lt;br /&gt;
BrickMax=3&lt;br /&gt;
PortalMax=3&lt;br /&gt;
RocketMax=3&lt;br /&gt;
InitialRepel=0&lt;br /&gt;
InitialBurst=0&lt;br /&gt;
InitialBrick=0&lt;br /&gt;
InitialRocket=0&lt;br /&gt;
InitialThor=0&lt;br /&gt;
InitialDecoy=0&lt;br /&gt;
InitialPortal=0&lt;br /&gt;
BombBounceCount=0&lt;br /&gt;
CloakStatus=0&lt;br /&gt;
StealthStatus=1&lt;br /&gt;
XRadarStatus=1&lt;br /&gt;
AntiWarpStatus=1&lt;br /&gt;
DamageFactor=30&lt;br /&gt;
PrizeShareLimit=100&lt;br /&gt;
AttachBounty=0&lt;br /&gt;
ShrapnelMax=8&lt;br /&gt;
ShrapnelRate=2&lt;br /&gt;
MaxGuns=3&lt;br /&gt;
MaxBombs=2&lt;br /&gt;
InitialGuns=0&lt;br /&gt;
InitialBombs=0&lt;br /&gt;
EmpBomb=0&lt;br /&gt;
SeeMines=0&lt;br /&gt;
DoubleBarrel=0&lt;br /&gt;
SoccerBallFriction=12&lt;br /&gt;
SoccerBallProximity=64&lt;br /&gt;
SoccerThrowTime=1200&lt;br /&gt;
SoccerBallSpeed=2500&lt;br /&gt;
LandmineFireEnergyUpgrade=150&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Javelin ===&lt;br /&gt;
These are the settings for the SVS Javelin:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Javelin]&lt;br /&gt;
SuperTime=6000&lt;br /&gt;
ShieldsTime=4000&lt;br /&gt;
Gravity=1500&lt;br /&gt;
GravityTopSpeed=100&lt;br /&gt;
BulletFireEnergy=20&lt;br /&gt;
MultiFireEnergy=30&lt;br /&gt;
BombFireEnergy=300&lt;br /&gt;
BombFireEnergyUpgrade=50&lt;br /&gt;
LandmineFireEnergy=270&lt;br /&gt;
BulletSpeed=2000&lt;br /&gt;
BombSpeed=2000&lt;br /&gt;
BulletFireDelay=25&lt;br /&gt;
MultiFireDelay=50&lt;br /&gt;
BombFireDelay=150&lt;br /&gt;
LandmineFireDelay=125&lt;br /&gt;
MultiFireAngle=500&lt;br /&gt;
CloakEnergy=100&lt;br /&gt;
StealthEnergy=333&lt;br /&gt;
AntiWarpEnergy=100&lt;br /&gt;
XRadarEnergy=250&lt;br /&gt;
MaximumRotation=230&lt;br /&gt;
MaximumThrust=17&lt;br /&gt;
MaximumSpeed=3250&lt;br /&gt;
MaximumRecharge=1150&lt;br /&gt;
MaximumEnergy=1700&lt;br /&gt;
InitialRotation=200&lt;br /&gt;
InitialThrust=15&lt;br /&gt;
InitialSpeed=2010&lt;br /&gt;
InitialRecharge=400&lt;br /&gt;
InitialEnergy=1000&lt;br /&gt;
UpgradeRotation=40&lt;br /&gt;
UpgradeThrust=2&lt;br /&gt;
UpgradeSpeed=250&lt;br /&gt;
UpgradeRecharge=166&lt;br /&gt;
UpgradeEnergy=100&lt;br /&gt;
AfterburnerEnergy=1200&lt;br /&gt;
BombThrust=400&lt;br /&gt;
BurstSpeed=3000&lt;br /&gt;
BurstShrapnel=24&lt;br /&gt;
TurretThrustPenalty=1&lt;br /&gt;
TurretSpeedPenalty=125&lt;br /&gt;
TurretLimit=5&lt;br /&gt;
RocketTime=1000&lt;br /&gt;
InitialBounty=500&lt;br /&gt;
MaxMines=5&lt;br /&gt;
RepelMax=3&lt;br /&gt;
BurstMax=3&lt;br /&gt;
DecoyMax=3&lt;br /&gt;
ThorMax=3&lt;br /&gt;
BrickMax=3&lt;br /&gt;
PortalMax=3&lt;br /&gt;
RocketMax=3&lt;br /&gt;
InitialRepel=0&lt;br /&gt;
InitialBurst=0&lt;br /&gt;
InitialBrick=0&lt;br /&gt;
InitialRocket=0&lt;br /&gt;
InitialThor=0&lt;br /&gt;
InitialDecoy=0&lt;br /&gt;
InitialPortal=0&lt;br /&gt;
BombBounceCount=0&lt;br /&gt;
CloakStatus=0&lt;br /&gt;
StealthStatus=1&lt;br /&gt;
XRadarStatus=1&lt;br /&gt;
AntiWarpStatus=1&lt;br /&gt;
DamageFactor=30&lt;br /&gt;
PrizeShareLimit=100&lt;br /&gt;
AttachBounty=0&lt;br /&gt;
ShrapnelMax=8&lt;br /&gt;
ShrapnelRate=2&lt;br /&gt;
MaxGuns=3&lt;br /&gt;
MaxBombs=2&lt;br /&gt;
InitialGuns=0&lt;br /&gt;
InitialBombs=0&lt;br /&gt;
EmpBomb=0&lt;br /&gt;
SeeMines=0&lt;br /&gt;
DoubleBarrel=0&lt;br /&gt;
SoccerBallFriction=12&lt;br /&gt;
SoccerBallProximity=64&lt;br /&gt;
SoccerThrowTime=1200&lt;br /&gt;
SoccerBallSpeed=2500&lt;br /&gt;
LandmineFireEnergyUpgrade=150&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Spider===&lt;br /&gt;
These are the settings for the SVS Spider:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Spider]&lt;br /&gt;
SuperTime=6000&lt;br /&gt;
ShieldsTime=4000&lt;br /&gt;
Gravity=1500&lt;br /&gt;
GravityTopSpeed=100&lt;br /&gt;
BulletFireEnergy=20&lt;br /&gt;
MultiFireEnergy=30&lt;br /&gt;
BombFireEnergy=300&lt;br /&gt;
BombFireEnergyUpgrade=50&lt;br /&gt;
LandmineFireEnergy=270&lt;br /&gt;
BulletSpeed=2000&lt;br /&gt;
BombSpeed=2000&lt;br /&gt;
BulletFireDelay=25&lt;br /&gt;
MultiFireDelay=50&lt;br /&gt;
BombFireDelay=150&lt;br /&gt;
LandmineFireDelay=125&lt;br /&gt;
MultiFireAngle=500&lt;br /&gt;
CloakEnergy=100&lt;br /&gt;
StealthEnergy=333&lt;br /&gt;
AntiWarpEnergy=100&lt;br /&gt;
XRadarEnergy=250&lt;br /&gt;
MaximumRotation=230&lt;br /&gt;
MaximumThrust=17&lt;br /&gt;
MaximumSpeed=3250&lt;br /&gt;
MaximumRecharge=1150&lt;br /&gt;
MaximumEnergy=1700&lt;br /&gt;
InitialRotation=200&lt;br /&gt;
InitialThrust=15&lt;br /&gt;
InitialSpeed=2010&lt;br /&gt;
InitialRecharge=400&lt;br /&gt;
InitialEnergy=1000&lt;br /&gt;
UpgradeRotation=40&lt;br /&gt;
UpgradeThrust=2&lt;br /&gt;
UpgradeSpeed=250&lt;br /&gt;
UpgradeRecharge=166&lt;br /&gt;
UpgradeEnergy=100&lt;br /&gt;
AfterburnerEnergy=1200&lt;br /&gt;
BombThrust=400&lt;br /&gt;
BurstSpeed=3000&lt;br /&gt;
BurstShrapnel=24&lt;br /&gt;
TurretThrustPenalty=1&lt;br /&gt;
TurretSpeedPenalty=125&lt;br /&gt;
TurretLimit=5&lt;br /&gt;
RocketTime=1000&lt;br /&gt;
InitialBounty=500&lt;br /&gt;
MaxMines=5&lt;br /&gt;
RepelMax=3&lt;br /&gt;
BurstMax=3&lt;br /&gt;
DecoyMax=3&lt;br /&gt;
ThorMax=3&lt;br /&gt;
BrickMax=3&lt;br /&gt;
PortalMax=3&lt;br /&gt;
RocketMax=3&lt;br /&gt;
InitialRepel=0&lt;br /&gt;
InitialBurst=0&lt;br /&gt;
InitialBrick=0&lt;br /&gt;
InitialRocket=0&lt;br /&gt;
InitialThor=0&lt;br /&gt;
InitialDecoy=0&lt;br /&gt;
InitialPortal=0&lt;br /&gt;
BombBounceCount=0&lt;br /&gt;
CloakStatus=2&lt;br /&gt;
StealthStatus=1&lt;br /&gt;
XRadarStatus=1&lt;br /&gt;
AntiWarpStatus=1&lt;br /&gt;
DamageFactor=30&lt;br /&gt;
PrizeShareLimit=100&lt;br /&gt;
AttachBounty=0&lt;br /&gt;
ShrapnelMax=8&lt;br /&gt;
ShrapnelRate=2&lt;br /&gt;
MaxGuns=3&lt;br /&gt;
MaxBombs=2&lt;br /&gt;
InitialGuns=0&lt;br /&gt;
InitialBombs=0&lt;br /&gt;
EmpBomb=0&lt;br /&gt;
SeeMines=0&lt;br /&gt;
DoubleBarrel=0&lt;br /&gt;
SoccerBallFriction=12&lt;br /&gt;
SoccerBallProximity=64&lt;br /&gt;
SoccerThrowTime=1200&lt;br /&gt;
SoccerBallSpeed=2500&lt;br /&gt;
LandmineFireEnergyUpgrade=150&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Leviathan ===&lt;br /&gt;
These are the settings for the SVS Leviatan:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Leviathan]&lt;br /&gt;
SuperTime=6000&lt;br /&gt;
ShieldsTime=4000&lt;br /&gt;
Gravity=1500&lt;br /&gt;
GravityTopSpeed=100&lt;br /&gt;
BulletFireEnergy=20&lt;br /&gt;
MultiFireEnergy=30&lt;br /&gt;
BombFireEnergy=300&lt;br /&gt;
BombFireEnergyUpgrade=50&lt;br /&gt;
LandmineFireEnergy=270&lt;br /&gt;
BulletSpeed=2000&lt;br /&gt;
BombSpeed=2000&lt;br /&gt;
BulletFireDelay=25&lt;br /&gt;
MultiFireDelay=50&lt;br /&gt;
BombFireDelay=150&lt;br /&gt;
LandmineFireDelay=125&lt;br /&gt;
MultiFireAngle=500&lt;br /&gt;
CloakEnergy=100&lt;br /&gt;
StealthEnergy=333&lt;br /&gt;
AntiWarpEnergy=100&lt;br /&gt;
XRadarEnergy=250&lt;br /&gt;
MaximumRotation=230&lt;br /&gt;
MaximumThrust=17&lt;br /&gt;
MaximumSpeed=3250&lt;br /&gt;
MaximumRecharge=1150&lt;br /&gt;
MaximumEnergy=1700&lt;br /&gt;
InitialRotation=200&lt;br /&gt;
InitialThrust=15&lt;br /&gt;
InitialSpeed=2010&lt;br /&gt;
InitialRecharge=400&lt;br /&gt;
InitialEnergy=1000&lt;br /&gt;
UpgradeRotation=40&lt;br /&gt;
UpgradeThrust=2&lt;br /&gt;
UpgradeSpeed=250&lt;br /&gt;
UpgradeRecharge=166&lt;br /&gt;
UpgradeEnergy=100&lt;br /&gt;
AfterburnerEnergy=1200&lt;br /&gt;
BombThrust=400&lt;br /&gt;
BurstSpeed=3000&lt;br /&gt;
BurstShrapnel=24&lt;br /&gt;
TurretThrustPenalty=1&lt;br /&gt;
TurretSpeedPenalty=125&lt;br /&gt;
TurretLimit=5&lt;br /&gt;
RocketTime=1000&lt;br /&gt;
InitialBounty=500&lt;br /&gt;
MaxMines=5&lt;br /&gt;
RepelMax=3&lt;br /&gt;
BurstMax=3&lt;br /&gt;
DecoyMax=3&lt;br /&gt;
ThorMax=3&lt;br /&gt;
BrickMax=3&lt;br /&gt;
PortalMax=3&lt;br /&gt;
RocketMax=3&lt;br /&gt;
InitialRepel=0&lt;br /&gt;
InitialBurst=0&lt;br /&gt;
InitialBrick=0&lt;br /&gt;
InitialRocket=0&lt;br /&gt;
InitialThor=0&lt;br /&gt;
InitialDecoy=0&lt;br /&gt;
InitialPortal=0&lt;br /&gt;
BombBounceCount=0&lt;br /&gt;
CloakStatus=0&lt;br /&gt;
StealthStatus=1&lt;br /&gt;
XRadarStatus=1&lt;br /&gt;
AntiWarpStatus=1&lt;br /&gt;
DamageFactor=30&lt;br /&gt;
PrizeShareLimit=100&lt;br /&gt;
AttachBounty=0&lt;br /&gt;
ShrapnelMax=8&lt;br /&gt;
ShrapnelRate=2&lt;br /&gt;
MaxGuns=3&lt;br /&gt;
MaxBombs=3&lt;br /&gt;
InitialGuns=0&lt;br /&gt;
InitialBombs=0&lt;br /&gt;
EmpBomb=0&lt;br /&gt;
SeeMines=0&lt;br /&gt;
DoubleBarrel=0&lt;br /&gt;
SoccerBallFriction=12&lt;br /&gt;
SoccerBallProximity=64&lt;br /&gt;
SoccerThrowTime=1200&lt;br /&gt;
SoccerBallSpeed=2500&lt;br /&gt;
LandmineFireEnergyUpgrade=150&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Terrier ===&lt;br /&gt;
These are the settings for the SVS Terrier:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Terrier]&lt;br /&gt;
SuperTime=6000&lt;br /&gt;
ShieldsTime=4000&lt;br /&gt;
Gravity=1500&lt;br /&gt;
GravityTopSpeed=100&lt;br /&gt;
BulletFireEnergy=20&lt;br /&gt;
MultiFireEnergy=30&lt;br /&gt;
BombFireEnergy=300&lt;br /&gt;
BombFireEnergyUpgrade=50&lt;br /&gt;
LandmineFireEnergy=270&lt;br /&gt;
BulletSpeed=2000&lt;br /&gt;
BombSpeed=2000&lt;br /&gt;
BulletFireDelay=25&lt;br /&gt;
MultiFireDelay=50&lt;br /&gt;
BombFireDelay=150&lt;br /&gt;
LandmineFireDelay=125&lt;br /&gt;
MultiFireAngle=500&lt;br /&gt;
CloakEnergy=100&lt;br /&gt;
StealthEnergy=333&lt;br /&gt;
AntiWarpEnergy=100&lt;br /&gt;
XRadarEnergy=250&lt;br /&gt;
MaximumRotation=230&lt;br /&gt;
MaximumThrust=17&lt;br /&gt;
MaximumSpeed=3250&lt;br /&gt;
MaximumRecharge=1150&lt;br /&gt;
MaximumEnergy=1700&lt;br /&gt;
InitialRotation=200&lt;br /&gt;
InitialThrust=15&lt;br /&gt;
InitialSpeed=2010&lt;br /&gt;
InitialRecharge=400&lt;br /&gt;
InitialEnergy=1000&lt;br /&gt;
UpgradeRotation=40&lt;br /&gt;
UpgradeThrust=2&lt;br /&gt;
UpgradeSpeed=250&lt;br /&gt;
UpgradeRecharge=166&lt;br /&gt;
UpgradeEnergy=100&lt;br /&gt;
AfterburnerEnergy=1200&lt;br /&gt;
BombThrust=400&lt;br /&gt;
BurstSpeed=3000&lt;br /&gt;
BurstShrapnel=24&lt;br /&gt;
TurretThrustPenalty=1&lt;br /&gt;
TurretSpeedPenalty=125&lt;br /&gt;
TurretLimit=5&lt;br /&gt;
RocketTime=1000&lt;br /&gt;
InitialBounty=500&lt;br /&gt;
MaxMines=5&lt;br /&gt;
RepelMax=3&lt;br /&gt;
BurstMax=3&lt;br /&gt;
DecoyMax=3&lt;br /&gt;
ThorMax=3&lt;br /&gt;
BrickMax=3&lt;br /&gt;
PortalMax=3&lt;br /&gt;
RocketMax=3&lt;br /&gt;
InitialRepel=0&lt;br /&gt;
InitialBurst=0&lt;br /&gt;
InitialBrick=0&lt;br /&gt;
InitialRocket=0&lt;br /&gt;
InitialThor=0&lt;br /&gt;
InitialDecoy=0&lt;br /&gt;
InitialPortal=0&lt;br /&gt;
BombBounceCount=0&lt;br /&gt;
CloakStatus=0&lt;br /&gt;
StealthStatus=1&lt;br /&gt;
XRadarStatus=1&lt;br /&gt;
AntiWarpStatus=1&lt;br /&gt;
DamageFactor=30&lt;br /&gt;
PrizeShareLimit=100&lt;br /&gt;
AttachBounty=0&lt;br /&gt;
ShrapnelMax=8&lt;br /&gt;
ShrapnelRate=2&lt;br /&gt;
MaxGuns=3&lt;br /&gt;
MaxBombs=2&lt;br /&gt;
InitialGuns=0&lt;br /&gt;
InitialBombs=0&lt;br /&gt;
EmpBomb=0&lt;br /&gt;
SeeMines=0&lt;br /&gt;
DoubleBarrel=1&lt;br /&gt;
SoccerBallFriction=12&lt;br /&gt;
SoccerBallProximity=64&lt;br /&gt;
SoccerThrowTime=1200&lt;br /&gt;
SoccerBallSpeed=2500&lt;br /&gt;
LandmineFireEnergyUpgrade=150&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Weasel ===&lt;br /&gt;
These are the settings for the SVS Weasel:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Weasel]&lt;br /&gt;
SuperTime=6000&lt;br /&gt;
ShieldsTime=4000&lt;br /&gt;
Gravity=1500&lt;br /&gt;
GravityTopSpeed=100&lt;br /&gt;
BulletFireEnergy=20&lt;br /&gt;
MultiFireEnergy=30&lt;br /&gt;
BombFireEnergy=300&lt;br /&gt;
BombFireEnergyUpgrade=50&lt;br /&gt;
LandmineFireEnergy=270&lt;br /&gt;
BulletSpeed=2000&lt;br /&gt;
BombSpeed=2000&lt;br /&gt;
BulletFireDelay=25&lt;br /&gt;
MultiFireDelay=50&lt;br /&gt;
BombFireDelay=150&lt;br /&gt;
LandmineFireDelay=125&lt;br /&gt;
MultiFireAngle=500&lt;br /&gt;
CloakEnergy=100&lt;br /&gt;
StealthEnergy=333&lt;br /&gt;
AntiWarpEnergy=100&lt;br /&gt;
XRadarEnergy=250&lt;br /&gt;
MaximumRotation=230&lt;br /&gt;
MaximumThrust=17&lt;br /&gt;
MaximumSpeed=3250&lt;br /&gt;
MaximumRecharge=1150&lt;br /&gt;
MaximumEnergy=1700&lt;br /&gt;
InitialRotation=200&lt;br /&gt;
InitialThrust=15&lt;br /&gt;
InitialSpeed=2010&lt;br /&gt;
InitialRecharge=400&lt;br /&gt;
InitialEnergy=1000&lt;br /&gt;
UpgradeRotation=40&lt;br /&gt;
UpgradeThrust=2&lt;br /&gt;
UpgradeSpeed=250&lt;br /&gt;
UpgradeRecharge=166&lt;br /&gt;
UpgradeEnergy=100&lt;br /&gt;
AfterburnerEnergy=1200&lt;br /&gt;
BombThrust=400&lt;br /&gt;
BurstSpeed=3000&lt;br /&gt;
BurstShrapnel=24&lt;br /&gt;
TurretThrustPenalty=1&lt;br /&gt;
TurretSpeedPenalty=125&lt;br /&gt;
TurretLimit=5&lt;br /&gt;
RocketTime=1000&lt;br /&gt;
InitialBounty=500&lt;br /&gt;
MaxMines=5&lt;br /&gt;
RepelMax=3&lt;br /&gt;
BurstMax=3&lt;br /&gt;
DecoyMax=3&lt;br /&gt;
ThorMax=3&lt;br /&gt;
BrickMax=3&lt;br /&gt;
PortalMax=3&lt;br /&gt;
RocketMax=3&lt;br /&gt;
InitialRepel=0&lt;br /&gt;
InitialBurst=0&lt;br /&gt;
InitialBrick=0&lt;br /&gt;
InitialRocket=0&lt;br /&gt;
InitialThor=0&lt;br /&gt;
InitialDecoy=0&lt;br /&gt;
InitialPortal=0&lt;br /&gt;
BombBounceCount=0&lt;br /&gt;
CloakStatus=0&lt;br /&gt;
StealthStatus=1&lt;br /&gt;
XRadarStatus=1&lt;br /&gt;
AntiWarpStatus=1&lt;br /&gt;
DamageFactor=30&lt;br /&gt;
PrizeShareLimit=100&lt;br /&gt;
AttachBounty=0&lt;br /&gt;
ShrapnelMax=8&lt;br /&gt;
ShrapnelRate=2&lt;br /&gt;
MaxGuns=3&lt;br /&gt;
MaxBombs=2&lt;br /&gt;
InitialGuns=0&lt;br /&gt;
InitialBombs=0&lt;br /&gt;
EmpBomb=1&lt;br /&gt;
SeeMines=1&lt;br /&gt;
DoubleBarrel=0&lt;br /&gt;
SoccerBallFriction=12&lt;br /&gt;
SoccerBallProximity=64&lt;br /&gt;
SoccerThrowTime=1200&lt;br /&gt;
SoccerBallSpeed=2500&lt;br /&gt;
LandmineFireEnergyUpgrade=150&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Lancaster ===&lt;br /&gt;
These are the settings for the SVS Lancaster:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Lancaster]&lt;br /&gt;
SuperTime=6000&lt;br /&gt;
ShieldsTime=4000&lt;br /&gt;
Gravity=1500&lt;br /&gt;
GravityTopSpeed=100&lt;br /&gt;
BulletFireEnergy=20&lt;br /&gt;
MultiFireEnergy=30&lt;br /&gt;
BombFireEnergy=300&lt;br /&gt;
BombFireEnergyUpgrade=50&lt;br /&gt;
LandmineFireEnergy=270&lt;br /&gt;
BulletSpeed=2000&lt;br /&gt;
BombSpeed=2000&lt;br /&gt;
BulletFireDelay=25&lt;br /&gt;
MultiFireDelay=50&lt;br /&gt;
BombFireDelay=150&lt;br /&gt;
LandmineFireDelay=125&lt;br /&gt;
MultiFireAngle=500&lt;br /&gt;
CloakEnergy=100&lt;br /&gt;
StealthEnergy=333&lt;br /&gt;
AntiWarpEnergy=100&lt;br /&gt;
XRadarEnergy=250&lt;br /&gt;
MaximumRotation=230&lt;br /&gt;
MaximumThrust=17&lt;br /&gt;
MaximumSpeed=3250&lt;br /&gt;
MaximumRecharge=1150&lt;br /&gt;
MaximumEnergy=1700&lt;br /&gt;
InitialRotation=200&lt;br /&gt;
InitialThrust=15&lt;br /&gt;
InitialSpeed=2010&lt;br /&gt;
InitialRecharge=400&lt;br /&gt;
InitialEnergy=1000&lt;br /&gt;
UpgradeRotation=40&lt;br /&gt;
UpgradeThrust=2&lt;br /&gt;
UpgradeSpeed=250&lt;br /&gt;
UpgradeRecharge=166&lt;br /&gt;
UpgradeEnergy=100&lt;br /&gt;
AfterburnerEnergy=1200&lt;br /&gt;
BombThrust=400&lt;br /&gt;
BurstSpeed=3000&lt;br /&gt;
BurstShrapnel=24&lt;br /&gt;
TurretThrustPenalty=1&lt;br /&gt;
TurretSpeedPenalty=125&lt;br /&gt;
TurretLimit=5&lt;br /&gt;
RocketTime=1000&lt;br /&gt;
InitialBounty=500&lt;br /&gt;
MaxMines=5&lt;br /&gt;
RepelMax=3&lt;br /&gt;
BurstMax=3&lt;br /&gt;
DecoyMax=3&lt;br /&gt;
ThorMax=3&lt;br /&gt;
BrickMax=100&lt;br /&gt;
PortalMax=3&lt;br /&gt;
RocketMax=3&lt;br /&gt;
InitialRepel=0&lt;br /&gt;
InitialBurst=0&lt;br /&gt;
InitialBrick=100&lt;br /&gt;
InitialRocket=0&lt;br /&gt;
InitialThor=0&lt;br /&gt;
InitialDecoy=0&lt;br /&gt;
InitialPortal=0&lt;br /&gt;
BombBounceCount=1&lt;br /&gt;
CloakStatus=0&lt;br /&gt;
StealthStatus=1&lt;br /&gt;
XRadarStatus=1&lt;br /&gt;
AntiWarpStatus=1&lt;br /&gt;
DamageFactor=30&lt;br /&gt;
PrizeShareLimit=100&lt;br /&gt;
AttachBounty=0&lt;br /&gt;
ShrapnelMax=8&lt;br /&gt;
ShrapnelRate=2&lt;br /&gt;
MaxGuns=3&lt;br /&gt;
MaxBombs=2&lt;br /&gt;
InitialGuns=0&lt;br /&gt;
InitialBombs=0&lt;br /&gt;
EmpBomb=0&lt;br /&gt;
SeeMines=0&lt;br /&gt;
DoubleBarrel=0&lt;br /&gt;
SoccerBallFriction=12&lt;br /&gt;
SoccerBallProximity=64&lt;br /&gt;
SoccerThrowTime=1200&lt;br /&gt;
SoccerBallSpeed=2500&lt;br /&gt;
LandmineFireEnergyUpgrade=150&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Shark ===&lt;br /&gt;
These are the settings for the SVS Shark:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Shark]&lt;br /&gt;
SuperTime=6000&lt;br /&gt;
ShieldsTime=4000&lt;br /&gt;
Gravity=0&lt;br /&gt;
GravityTopSpeed=100&lt;br /&gt;
BulletFireEnergy=20&lt;br /&gt;
MultiFireEnergy=30&lt;br /&gt;
BombFireEnergy=300&lt;br /&gt;
BombFireEnergyUpgrade=50&lt;br /&gt;
LandmineFireEnergy=270&lt;br /&gt;
BulletSpeed=2000&lt;br /&gt;
BombSpeed=2000&lt;br /&gt;
BulletFireDelay=25&lt;br /&gt;
MultiFireDelay=50&lt;br /&gt;
BombFireDelay=150&lt;br /&gt;
LandmineFireDelay=125&lt;br /&gt;
MultiFireAngle=500&lt;br /&gt;
CloakEnergy=100&lt;br /&gt;
StealthEnergy=333&lt;br /&gt;
AntiWarpEnergy=100&lt;br /&gt;
XRadarEnergy=250&lt;br /&gt;
MaximumRotation=230&lt;br /&gt;
MaximumThrust=17&lt;br /&gt;
MaximumSpeed=3250&lt;br /&gt;
MaximumRecharge=1150&lt;br /&gt;
MaximumEnergy=1700&lt;br /&gt;
InitialRotation=200&lt;br /&gt;
InitialThrust=15&lt;br /&gt;
InitialSpeed=2010&lt;br /&gt;
InitialRecharge=400&lt;br /&gt;
InitialEnergy=1000&lt;br /&gt;
UpgradeRotation=40&lt;br /&gt;
UpgradeThrust=2&lt;br /&gt;
UpgradeSpeed=250&lt;br /&gt;
UpgradeRecharge=166&lt;br /&gt;
UpgradeEnergy=100&lt;br /&gt;
AfterburnerEnergy=1200&lt;br /&gt;
BombThrust=400&lt;br /&gt;
BurstSpeed=3000&lt;br /&gt;
BurstShrapnel=24&lt;br /&gt;
TurretThrustPenalty=1&lt;br /&gt;
TurretSpeedPenalty=125&lt;br /&gt;
TurretLimit=5&lt;br /&gt;
RocketTime=1000&lt;br /&gt;
InitialBounty=500&lt;br /&gt;
MaxMines=5&lt;br /&gt;
RepelMax=3&lt;br /&gt;
BurstMax=3&lt;br /&gt;
DecoyMax=3&lt;br /&gt;
ThorMax=3&lt;br /&gt;
BrickMax=3&lt;br /&gt;
PortalMax=3&lt;br /&gt;
RocketMax=3&lt;br /&gt;
InitialRepel=0&lt;br /&gt;
InitialBurst=0&lt;br /&gt;
InitialBrick=0&lt;br /&gt;
InitialRocket=0&lt;br /&gt;
InitialThor=0&lt;br /&gt;
InitialDecoy=0&lt;br /&gt;
InitialPortal=0&lt;br /&gt;
BombBounceCount=0&lt;br /&gt;
CloakStatus=1&lt;br /&gt;
StealthStatus=1&lt;br /&gt;
XRadarStatus=1&lt;br /&gt;
AntiWarpStatus=1&lt;br /&gt;
DamageFactor=30&lt;br /&gt;
PrizeShareLimit=100&lt;br /&gt;
AttachBounty=0&lt;br /&gt;
ShrapnelMax=31&lt;br /&gt;
ShrapnelRate=2&lt;br /&gt;
MaxGuns=3&lt;br /&gt;
MaxBombs=2&lt;br /&gt;
InitialGuns=0&lt;br /&gt;
InitialBombs=0&lt;br /&gt;
EmpBomb=0&lt;br /&gt;
SeeMines=0&lt;br /&gt;
DoubleBarrel=0&lt;br /&gt;
SoccerBallFriction=12&lt;br /&gt;
SoccerBallProximity=64&lt;br /&gt;
SoccerThrowTime=1200&lt;br /&gt;
SoccerBallSpeed=2500&lt;br /&gt;
LandmineFireEnergyUpgrade=150&lt;br /&gt;
BulletDamageLevel=200&lt;br /&gt;
BulletDamageUpgrade=100&lt;br /&gt;
BulletAliveTime=550&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
These are the settings that do not fall in any other catagory:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Bomb]&lt;br /&gt;
BombDamageLevel=750&lt;br /&gt;
BombAliveTime=8000&lt;br /&gt;
BombExplodeDelay=150&lt;br /&gt;
BombExplodePixels=80&lt;br /&gt;
ProximityDistance=3&lt;br /&gt;
JitterTime=72&lt;br /&gt;
BombSafety=1&lt;br /&gt;
EBombShutdownTime=400&lt;br /&gt;
EBombDamagePercent=1000&lt;br /&gt;
BBombDamagePercent=1000&lt;br /&gt;
&lt;br /&gt;
[Mine]&lt;br /&gt;
MineAliveTime=12000&lt;br /&gt;
TeamMaxMines=12&lt;br /&gt;
&lt;br /&gt;
[Shrapnel]&lt;br /&gt;
ShrapnelSpeed=3000&lt;br /&gt;
InactiveShrapDamage=3&lt;br /&gt;
ShrapnelDamagePercent=1000&lt;br /&gt;
Random=1&lt;br /&gt;
&lt;br /&gt;
[Burst]&lt;br /&gt;
BurstDamageLevel=700&lt;br /&gt;
&lt;br /&gt;
[Toggle]&lt;br /&gt;
AntiWarpPixels=1000&lt;br /&gt;
&lt;br /&gt;
[Prize]&lt;br /&gt;
MultiPrizeCount=10&lt;br /&gt;
PrizeFactor=10000&lt;br /&gt;
PrizeDelay=700&lt;br /&gt;
PrizeHideCount=10&lt;br /&gt;
MinimumVirtual=10&lt;br /&gt;
UpgradeVirtual=6&lt;br /&gt;
PrizeMaxExist=8000&lt;br /&gt;
PrizeMinExist=4000&lt;br /&gt;
PrizeNegativeFactor=300&lt;br /&gt;
DeathPrizeTime=800&lt;br /&gt;
EngineShutdownTime=700&lt;br /&gt;
TakePrizeReliable=0&lt;br /&gt;
S2CTakePrizeReliable=0&lt;br /&gt;
&lt;br /&gt;
[Radar]&lt;br /&gt;
RadarMode=0&lt;br /&gt;
RadarNeutralSize=128&lt;br /&gt;
MapZoomFactor=10&lt;br /&gt;
&lt;br /&gt;
[Team]&lt;br /&gt;
MaxFrequency=9999&lt;br /&gt;
MaxPerTeam=6&lt;br /&gt;
MaxPerPrivateTeam=0&lt;br /&gt;
ForceEvenTeams=0&lt;br /&gt;
DesiredTeams=2&lt;br /&gt;
SpectatorFrequency=8025&lt;br /&gt;
&lt;br /&gt;
[Kill]&lt;br /&gt;
MaxBonus=0&lt;br /&gt;
MaxPenalty=0&lt;br /&gt;
RewardBase=0&lt;br /&gt;
BountyIncreaseForKill=6&lt;br /&gt;
EnterDelay=200&lt;br /&gt;
KillPointsPerFlag=0&lt;br /&gt;
KillPointsMinimumBounty=50&lt;br /&gt;
DebtKills=0&lt;br /&gt;
NoRewardKillDelay=0&lt;br /&gt;
BountyRewardPercent=0&lt;br /&gt;
FixedKillReward=-1&lt;br /&gt;
JackpotBountyPercent=1000&lt;br /&gt;
&lt;br /&gt;
[Repel]&lt;br /&gt;
RepelSpeed=5000&lt;br /&gt;
RepelTime=225&lt;br /&gt;
RepelDistance=512&lt;br /&gt;
&lt;br /&gt;
[Message]&lt;br /&gt;
MessageReliable=0&lt;br /&gt;
AllowAudioMessages=1&lt;br /&gt;
BongAllowed=1&lt;br /&gt;
QuickMessageLimit=30&lt;br /&gt;
MessageTeamReliable=0&lt;br /&gt;
MessageDistance=17000&lt;br /&gt;
&lt;br /&gt;
[Wormhole]&lt;br /&gt;
GravityBombs=1&lt;br /&gt;
SwitchTime=100000&lt;br /&gt;
&lt;br /&gt;
[Latency]&lt;br /&gt;
SendRoutePercent=500&lt;br /&gt;
ClientSlowPacketTime=50&lt;br /&gt;
S2CNoDataKickoutDelay=500&lt;br /&gt;
KickOutDelay=1000&lt;br /&gt;
NoFlagDelay=300&lt;br /&gt;
NoFlagPenalty=1000&lt;br /&gt;
SlowPacketKickoutPercent=200&lt;br /&gt;
ClientSlowPacketKickoutPercent=500&lt;br /&gt;
ClientSlowPacketSampleSize=100&lt;br /&gt;
SlowPacketTime=50&lt;br /&gt;
SlowPacketSampleSize=100&lt;br /&gt;
MaxLatencyForWeapons=45&lt;br /&gt;
MaxLatencyForPrizes=80&lt;br /&gt;
MaxLatencyForKickOut=120&lt;br /&gt;
LatencyKickOutTime=2200&lt;br /&gt;
CutbackWatermark=2400&lt;br /&gt;
&lt;br /&gt;
[Brick]&lt;br /&gt;
BrickTime=12000&lt;br /&gt;
BrickSpan=20&lt;br /&gt;
&lt;br /&gt;
[Rocket]&lt;br /&gt;
RocketThrust=25&lt;br /&gt;
RocketSpeed=5500&lt;br /&gt;
&lt;br /&gt;
[Door]&lt;br /&gt;
DoorDelay=600&lt;br /&gt;
DoorMode=-2&lt;br /&gt;
&lt;br /&gt;
[Misc]&lt;br /&gt;
WarpPointDelay=6000&lt;br /&gt;
DecoyAliveTime=1500&lt;br /&gt;
BounceFactor=22&lt;br /&gt;
SendPositionDelay=20&lt;br /&gt;
SlowFrameCheck=0&lt;br /&gt;
AllowSavedShips=0&lt;br /&gt;
SafetyLimit=90000&lt;br /&gt;
FrequencyShift=900&lt;br /&gt;
TickerDelay=1000&lt;br /&gt;
ExtraPositionData=0&lt;br /&gt;
WarpRadiusLimit=20&lt;br /&gt;
ActivateAppShutdownTime=0&lt;br /&gt;
NearDeathLevel=0&lt;br /&gt;
VictoryMusic=0&lt;br /&gt;
FrequencyShipTypes=0&lt;br /&gt;
BannerPoints=0&lt;br /&gt;
MaxLossesToPlay=0&lt;br /&gt;
SpectatorQuiet=0&lt;br /&gt;
TimedGame=0&lt;br /&gt;
SheepMessage=Baaah&lt;br /&gt;
ResetScoreOnFrequencyChange=0&lt;br /&gt;
MaxPlaying=75&lt;br /&gt;
MaxPlayers=75&lt;br /&gt;
&lt;br /&gt;
[Territory]&lt;br /&gt;
RewardDelay=60000&lt;br /&gt;
RewardBaseFlags=8&lt;br /&gt;
RewardMinimumPlayers=5&lt;br /&gt;
RewardPoints=30&lt;br /&gt;
&lt;br /&gt;
[Periodic]&lt;br /&gt;
RewardDelay=6000&lt;br /&gt;
RewardMinimumPlayers=2&lt;br /&gt;
RewardPoints=50&lt;br /&gt;
&lt;br /&gt;
[Security]&lt;br /&gt;
S2CKickOutPercentWeapons=700&lt;br /&gt;
SecurityKickOff=0&lt;br /&gt;
SuicideLimit=10&lt;br /&gt;
MaxShipTypeSwitchCount=90&lt;br /&gt;
PacketModificationMax=3&lt;br /&gt;
MaxDeathWithoutFiring=5&lt;br /&gt;
&lt;br /&gt;
[PacketLoss]&lt;br /&gt;
C2SKickOutPercent=850&lt;br /&gt;
S2CKickOutPercent=850&lt;br /&gt;
SpectatorPercentAdjust=350&lt;br /&gt;
PacketLossDisableWeapons=1&lt;br /&gt;
C2SNegativeKickOutPercent=50&lt;br /&gt;
&lt;br /&gt;
[Routing]&lt;br /&gt;
RadarFavor=7&lt;br /&gt;
CloseEnoughBulletAdjust=512&lt;br /&gt;
CloseEnoughBombAdjust=2048&lt;br /&gt;
DeathDistance=16000&lt;br /&gt;
DoubleSendPercent=500&lt;br /&gt;
WallResendCount=1&lt;br /&gt;
&lt;br /&gt;
[King]&lt;br /&gt;
DeathCount=1&lt;br /&gt;
ExpireTime=3000&lt;br /&gt;
RewardFactor=1000&lt;br /&gt;
NonCrownAdjustTime=3000&lt;br /&gt;
NonCrownMinimumBounty=300&lt;br /&gt;
CrownRecoverKills=3&lt;br /&gt;
&lt;br /&gt;
[Bullet]&lt;br /&gt;
BulletDamageLevel=200&lt;br /&gt;
BulletDamageUpgrade=100&lt;br /&gt;
BulletAliveTime=550&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=RGN_Format&amp;diff=5037</id>
		<title>RGN Format</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=RGN_Format&amp;diff=5037"/>
				<updated>2005-03-12T14:13:41Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RGN Format (version 1) is a format which was used to encode files (ending with .RGN) containing region information. This format is now deprecated, and replaced with the  [[ELVL Format]] which contains region information inside the .lvl file. Nonetheless it may be useful to understand a version 1 region file if you come across it. [[Continuum Level / Ini Tool]] is capable of loading regions from a version 1 region file, and translating them to version 2 (eLVL) regions.&lt;br /&gt;
&lt;br /&gt;
== The Format ==&lt;br /&gt;
A version one region file uses the extention .RGN and is an ascii file (meaning you can open an edit it in any simple text editor, like Notepad). There format contains two parts, a header, and the region definitions. Lines begining with a semicolon(;) are comments and are ignored. Blank lines are also ignored.&lt;br /&gt;
&lt;br /&gt;
The header is the first line of text in the file. This must be:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
asss region file version 1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the header is incorrect, you do not have a valid version 1 region file. After the header you can define your regions. Regions are defined as sets of rectangles of [[Tiles]] (not [[Pixels]]). A region can also have an optional isBase flag, meaning that it's a base. Each region must also have a unique name (not a limitation of the format, but you can't define a region in two parts in the same file and expect it to work). Let's look over an example encoding of a region:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Name: MyBase&lt;br /&gt;
| gutkataj&lt;br /&gt;
| da5talal&lt;br /&gt;
| pxu3asai&lt;br /&gt;
isbase&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The name is encoded after the &amp;quot;Name:&amp;quot;. This is the name of the region you are about to define. After the name we have our rectangle defintions. These lines start with a '|' and then another character (space is used here). They are then followed by 8 characters (a-z, 0-6). These tell use the rectangle encoding. In the above example we have a single rectangle encoded as &amp;quot;gutkataj&amp;quot;. The first two are the x encoding, and the next two y encoding of the upper left tile contained in this rectangle. The next two pairs of letters are the width and the height. So we have:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
x      -&amp;gt; gu&lt;br /&gt;
y      -&amp;gt; tk&lt;br /&gt;
width  -&amp;gt; at&lt;br /&gt;
height -&amp;gt; aj&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now each one of these character represents 5 bits of encoded data. To encode 0 we would use 'a', to encode 1 we would use 'b'. This goes all the way up to encoding 31 which we would use '6'. You can treat each pair of letters as 10 bits put together to make a single number that is 0-1023 (conveniently these are the only tile that a map can have). We could get the x by doing something like decode(g) * 32 + decode(u). decode(g) would give us 6 and decode(u) would give us 20. So the x coordinate encoded would be 6 * 32 + 20 or 212. We could similiarly find the y, width, and height of the encoded rectnagle. All these rectangles together make up the encoded region. Here is an example of a complete version 1 region file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
asss region file version 1&lt;br /&gt;
;file generated by Continuum Level / Ini Tool by 2dragons / Bak&lt;br /&gt;
&lt;br /&gt;
Name: spawns&lt;br /&gt;
| da5talal&lt;br /&gt;
| p56qafaf&lt;br /&gt;
| pxu3asai&lt;br /&gt;
| gutkataj&lt;br /&gt;
| iy4xahah&lt;br /&gt;
| fbtnagai&lt;br /&gt;
| oztyafag&lt;br /&gt;
| qqnuafai&lt;br /&gt;
| de2hagah&lt;br /&gt;
| zz5vataj&lt;br /&gt;
| gx4xaiai&lt;br /&gt;
| kiraahaj&lt;br /&gt;
| 2s2kagah&lt;br /&gt;
| desoanah&lt;br /&gt;
| 2qspamah&lt;br /&gt;
| pwmqaoaj&lt;br /&gt;
| dqpqanaq&lt;br /&gt;
| ebmraiai&lt;br /&gt;
| 1hmaaoai&lt;br /&gt;
| namaapai&lt;br /&gt;
| 2mspaqah&lt;br /&gt;
&lt;br /&gt;
Name: lefttunnel&lt;br /&gt;
| deseanak&lt;br /&gt;
&lt;br /&gt;
Name: righttunnel&lt;br /&gt;
| 2nseanal&lt;br /&gt;
&lt;br /&gt;
Name: cavetooutside&lt;br /&gt;
| dapqaoaq&lt;br /&gt;
&lt;br /&gt;
Name: outsidetocave&lt;br /&gt;
| pxmganak&lt;br /&gt;
&lt;br /&gt;
Name: basenturrets&lt;br /&gt;
| dankagag&lt;br /&gt;
&lt;br /&gt;
Name: nred&lt;br /&gt;
| dqoaalba&lt;br /&gt;
| d2otbfan&lt;br /&gt;
| epoqarax&lt;br /&gt;
| d2oaafar&lt;br /&gt;
&lt;br /&gt;
Name: nyellow&lt;br /&gt;
| eamsbabo&lt;br /&gt;
| d4oaatar&lt;br /&gt;
| dymha2al&lt;br /&gt;
&lt;br /&gt;
Name: nblue&lt;br /&gt;
| eamaapas&lt;br /&gt;
| eamsbabo&lt;br /&gt;
| d4oaatar&lt;br /&gt;
&lt;br /&gt;
Name: npurple&lt;br /&gt;
| fpmabbbo&lt;br /&gt;
| fkmaafao&lt;br /&gt;
| fhmaadac&lt;br /&gt;
&lt;br /&gt;
Name: basenwin&lt;br /&gt;
| fqnqaqaq&lt;br /&gt;
&lt;br /&gt;
Name: nbase&lt;br /&gt;
| damaaqbq&lt;br /&gt;
| dqmadaaq&lt;br /&gt;
| fqmqbabq&lt;br /&gt;
| eamqbabq&lt;br /&gt;
| dqoababa&lt;br /&gt;
| eqoqaqbq&lt;br /&gt;
| dapqbqaq&lt;br /&gt;
&lt;br /&gt;
Name: nmines&lt;br /&gt;
| dknkagag&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Formats]]&lt;br /&gt;
[[Category: Map]]&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=Confclean&amp;diff=2375</id>
		<title>Confclean</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=Confclean&amp;diff=2375"/>
				<updated>2005-03-12T14:07:48Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;confclean is a tool to remove duplicate keys from a .conf file. A .conf file being a file laid out in a [section] key=value or a section:key=value fashion.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
*[http://toktok.sscentral.com/files/confclean-0.1.2.tar.gz confclean-0.1.2.tar.gz] (Linux)&lt;br /&gt;
*[http://toktok.sscentral.com/files/confclean-0.1.0.zip confclean-0.1.0.zip] (Windows)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
&lt;br /&gt;
Can mess up you preprocessor stuff like #ifdef or #include&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	<entry>
		<id>http://wiki.minegoboom.com/index.php?title=ChatNet&amp;diff=5112</id>
		<title>ChatNet</title>
		<link rel="alternate" type="text/html" href="http://wiki.minegoboom.com/index.php?title=ChatNet&amp;diff=5112"/>
				<updated>2005-03-12T14:07:22Z</updated>
		
		<summary type="html">&lt;p&gt;Akai: Ss -&amp;gt; SS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a client written in Java by [[User:Smong|Smong]]. It doesn't really have a name as I'm not good at that sort of thing. Although it is nice and colourful I prefer [[CCC|ccc]] as mine lacks tabbed chat.&lt;br /&gt;
&lt;br /&gt;
It is maintained at http://toktok.sscentral.com/ss-chat.html.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
*Zone manager&lt;br /&gt;
*Log files take the same style as SubSpace/Continuum&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;::&amp;lt;/nowiki&amp;gt; quick reply&lt;br /&gt;
*Several client side commands including ?away and ?ignore&lt;br /&gt;
*Any platform (where Java is available)&lt;br /&gt;
*Sheep bar&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
*[http://toktok.sscentral.com/files/chatnet.zip chatnet.zip] version 0.3.9 (Java 1.4 and up) &lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
*Zone manager is incomplete&lt;br /&gt;
*Chat area can scroll down by a further 1 pixel&lt;br /&gt;
*The last player entered may appear as the wrong color in the player list&lt;br /&gt;
&lt;br /&gt;
[[Category: ChatNet Clients]]&lt;/div&gt;</summary>
		<author><name>Akai</name></author>	</entry>

	</feed>